











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Reaver |
Level / Exp | 26 / 48% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 80 (base 51) |
Dexterity | 34 (base 11) |
Constitution | 23 (base 10) |
Magic | 86 (base 55) |
Willpower | 47 (base 10) |
Cunning | 56 (base 10) |
Resources
Life | 790/790 |
Steam | 80/100 |
Vim | 178/178 |
Healing Factor | 1.209902221182 |
Regeneration | 20.507842649035 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6.9230090491866 |
See Invisible | 6 |
Offense: Mainhand
Damage | 202 |
Accuracy | 69 |
Crit Chance | 27% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 141 |
Accuracy | 69 |
Crit Chance | 31% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Cold | +15% |
Nature | +7% |
Blight | +36% |
Physical | +18% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +28% |
Arcane | +23% |
Temporal | +23% |
All | +13% |
Defense: Base
Armour (hardiness) | 59.511077022655 (89.749889547741%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 7 |
Physical Save | 40 |
Spell Save | 46 |
Mental Save | 62 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 70%( 70%) |
All | + 4%( 70%) |
Darkness | + 31%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 66%( 70%) |
Mind | + 28%( 70%) |
Fire | + 34%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 80% |
Disarm Resistance | 80% |
Stun Resistance | 44% |
Poison Resistance | 13% |
Knockback Resistance | 84% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 495 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Discord |
talent | Chant of Fortitude |
talent | Infestation |
talent | Ruin |
talent | Bone Shield |
beneficial effect | The target is in a magical frenzy, improving spellpower by 19. Bloodlust |
beneficial effect | The target's spellpower has been increased by 66. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 6. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Xeroyabeth (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: -4% (-) Changes stats: +7(-) Mag / +9(-) Wil / +4(-) Cun Changes damage: +6%(-) blight Maximum encumbrance: +21 (-) Physical save: +26 (+12 eff.) (-) Spell save: +19 (+6 eff.) (-) Mental save: +10 (+2 eff.) (-) Spellpower on spell critical (stacks up to 3 times): +8 (-) See invisible: +6 (-) It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Light source | ![]() Quenchpyre Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +15 (+6 eff.) (-) Damage when hit (Melee): 13(-) fire Changes resistances: +9%(-) lightning / +5%(-) fire / +12%(-) cold Changes damage: +3%(-) mind Maximum life: +60.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() voratun helm 'Xyvea' (11 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) (-) Armour penetration: +6 (-) Armour: +5 (-) Defense: +11 (+4 eff.) (-) Fatigue: +5% (-) Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 0(-20) item temporal energize Changes stats: +7(-) Dex / +21(-) Cun / +3(-) Con Changes resistances: +15%(-) lightning / +15%(-) fire / +25%(-) mind / +7%(-) arcane Mental save: +39 (+12 eff.) (-) Confusion immunity: +49% (-) Infravision radius: +4 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
On hands | ![]() voratun gauntlets 'Glowgore' (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) (-) Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 20% chance to slow global speed by 57% Damage (Melee): 0(-20) item nature slow Changes stats: +3(-) Cun Changes resistances: +10%(-) darkness / +3%(-) acid Talents granted: +3.00(-) Iron Grip Spell save: +15 (+5 eff.) (-) Disarm immunity: +80% (-) Life regen: +11.70 (-) Stamina each turn: +1.70 (-) Psi each turn: +0.15 (-) Maximum stamina: +33.00 (-) Light radius: +3 (-) Infravision radius: +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Tool | ![]() dwarven-steel pickaxe 'Khelygas' (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2(-) Str / +2(-) Mag Changes resistances: +12%(-) nature Changes damage: +7%(-) nature / +12%(-) blight Spellpower on spell critical (stacks up to 3 times): +10 (-) Maximum mana: +100.00 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Freezewoe the steel ring Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 30 Damage (Melee): 0(-11) item expose / 10(-) physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 30 Damage (Ranged): 0(-10) item expose / 5(-) physical Damage when hit (Melee): 4(-) arcane Changes stats: +3(-) Cun Changes damage: +3%(-) cold Stun/Freeze immunity: +44% (-) Life regen: +5.00 (-) Hate when firing a critical mind attack: +1.00 (-) Maximum hate: +6.00 (-) Spellpower: +5 (+1 eff.) (-) Spell crit. chance: +2% (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() steel ring 'Yvumina' Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +3 Dex / +1 Mag / +0(-3) Cun Changes resistances: +7% blight / +24% cold / +7% nature / +26% lightning Changes damage: +13% lightning / +12%(+9%) cold / +18% blight Poison immunity: +13% Disease immunity: +17% Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Lisulramira the steel amulet Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+4 eff.) (-) Changes stats: +1(-) Wil Changes resistances: +10%(-) temporal / +14%(-) cold / +11%(-) fire Changes resistances penetration: +15%(-) physical / +10%(-) temporal Changes damage: +3%(-) physical Mental save: +5 (+1 eff.) (-) Confusion immunity: +11% (-) Pinning immunity: +26% (-) Knockback immunity: +24% (-) Mindpower: +6 (+2 eff.) (-) Amulets make your neck look great! |
In main hand | ![]() Aereduleg (158% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (Melee): +24(-) cold When wielded/worn: Accuracy: +25 (+6 eff.) (-) Damage when hit (Melee): 8(-) arcane Changes stats: +9(-) Str Changes damage: +6%(-) mind / +15%(-) physical Critical mult.: +10.00% (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Maximum vim: +30.00 (-) Spellpower: +20 (+4 eff.) (-) Blunt and deadly. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -22% (-) Maximum encumbrance: +100 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Arthista the voratun waraxe (150% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% (-8%) Range: 1.4x (+0.0x) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-) Crit. chance: +7.0% (+4.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (Melee): +20 nature / +0(-24) cold When wielded/worn: Accuracy: +21 (+5 eff.) (-4 (-1 eff.)) Armour penetration: +15 Damage when hit (Melee): 0(-8) arcane Changes stats: +10(+1) Str / +13 Dex / +8 Mag / +11 Wil / +6 Cun / +10 Con Changes resistances: +9% darkness / +6% acid Changes resistances penetration: +13% all Changes damage: +0%(-6%) mind / +0%(-15%) physical Critical mult.: +0.00% (-10.00%) Stamina each turn: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Only die when reaching: -60.00 life Maximum vim: +0.00 (-30.00) Spellpower: +0 (+0 eff.) (-20 (-4 eff.)) One-handed war axes. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
Cloak | ![]() Bokofang the cashmere cloak (17 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +17 (+7 eff.) (-) Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +9%(-) darkness Confusion immunity: +20% (-) Knockback immunity: +20% (-) Maximum life: +40.00 (-) Mental crit. chance: +6% (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Rhirin (0 def, 28 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% (-) Physical power: +17 (+3 eff.) (-) Armour: +28 (-) Fatigue: +23% (-) Damage when hit (Melee): 30(-) physical Changes stats: +8(-) Str / +8(-) Mag / +12(-) Wil / +5(-) Cun Changes resistances: +15%(-) lightning / +26%(-) cold Changes resistances penetration: +10%(-) arcane Mental save: +21 (+6 eff.) (-) Mana each turn: +0.08 (-) Vim when firing critical spell: +1.00 (-) Maximum mana: +40.00 (-) Spellpower: +17 (+3 eff.) (-) Spell crit. chance: +8% (-) Mindpower: +24 (+8 eff.) (-) Mental crit. chance: +6% (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the duelist (speed 502%; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 502%(-182%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Magic, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the psychic (absorb 90; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 90(-43) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Magic, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 251; dur 6; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-4 eff.)) Changes stats: +3 Str / +0(-1) Wil Changes resistances: +0%(-10%) temporal / +0%(-14%) cold / +0%(-11%) fire Changes resistances penetration: +0%(-15%) physical / +0%(-10%) temporal Changes damage: +0%(-3%) physical Mental save: +0 (+0 eff.) (-5 (-1 eff.)) Confusion immunity: +0% (-11%) Pinning immunity: +0% (-26%) Knockback immunity: +0% (-24%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Amulets make your neck look great! |
![]() warrior's copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-4 eff.)) Changes stats: +0(-1) Wil Changes resistances: +0%(-14%) cold / +0%(-11%) fire / +0%(-10%) temporal / +6% physical Changes resistances penetration: +0%(-15%) physical / +0%(-10%) temporal Changes damage: +0%(-3%) physical Mental save: +0 (+0 eff.) (-5 (-1 eff.)) Confusion immunity: +0% (-11%) Pinning immunity: +0% (-26%) Knockback immunity: +0% (-24%) Stamina each turn: +0.20 Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Amulets make your neck look great! |
![]() Chillmarrow Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +3 Mag / +0(-3) Cun / +3 Con Changes resistances: +3% cold / +3% fire Changes damage: +0%(-3%) cold Physical save: +6 (+2 eff.) Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Light radius: +2 Infravision radius: +3 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-3) Cun Changes damage: +0%(-3%) cold Disarm immunity: +24% Pinning immunity: +23% Stun/Freeze immunity: +0% (-44%) Knockback immunity: +20% Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +21.00 Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() psionicist's copper ring of sensing Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-3) Cun / +2 Wil Changes damage: +0%(-3%) cold Mental save: +4 (+1 eff.) Blindness immunity: +20% Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Infravision radius: +3 See stealth: +5 See invisible: +5 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +3(-) Cun Changes damage: +0%(-3%) cold Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Dimjam the gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 10 darkness / 0(-4) arcane Changes stats: +9 Mag / +5 Wil / +0(-3) Cun Changes resistances: +15% darkness Changes damage: +0%(-3%) cold Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum hate: +0.00 (-6.00) Spellpower: +10 (+2 eff.) (+5 (+1 eff.)) Spell crit. chance: +0% (-2%) See invisible: +6 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Isirabeth Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +4 Dex / +0(-3) Cun Changes resistances: +5% arcane / +12% temporal Changes damage: +0%(-3%) cold / +12% temporal Blindness immunity: +30% Cut immunity: +20% Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +20.00 Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Infravision radius: +4 See stealth: +5 See invisible: +9 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Ravenonslaught Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to reduce armor by 45% Damage (Melee): 0(-10) physical / 0(-11) item expose Damage (Ranged): 0(-5) physical / 0(-10) item expose Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-3) Cun Changes resistances: +9% darkness Changes resistances penetration: +15% acid Changes damage: +3% blight / +0%(-3%) cold Stun/Freeze immunity: +0% (-44%) Life regen: +10.00 (+5.00) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +68.00 Maximum hate: +0.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) Healing mod.: +15% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() gold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 30 Damage (Melee): 0(-11) item expose / 10(-) physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 30 Damage (Ranged): 0(-10) item expose / 11(6) physical Damage when hit (Melee): 0(-4) arcane Changes stats: +3(-) Cun Changes damage: +0%(-3%) cold Stun/Freeze immunity: +0% (-44%) Life regen: +0.00 (-5.00) Hate when firing a critical mind attack: +1.00 (-) Maximum hate: +7.00 (+1.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-2%) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Getykor the yew vilestaff (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-38%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-2) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (Melee): +0(-24) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-25 (-6 eff.)) Armour: +9 Defense: +8 (+2 eff.) Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-9) Str Maximum wards: +3 darkness Changes resistances penetration: +20% blight / +15% arcane Changes damage: +0%(-15%) physical / +20% darkness / +9% blight / +0%(-6%) mind / +6% arcane Talents granted: +3 Ward +1 Command Staff Critical mult.: +13.00% (+3.00%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum vim: +0.00 (-30.00) Spellpower: +9 (+2 eff.) (-11 (-2 eff.)) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. Staff of Bones (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-38%) Range: 1.2x (-0.2x) Uses stat: 200% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-2) Crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (Melee): +0(-24) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-25 (-6 eff.)) Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-9) Str Changes damage: +20% acid / +0%(-15%) physical / +20% darkness / +20% blight / +20% cold / +0%(-6%) mind Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Critical mult.: +0.00% (-10.00%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum vim: +0.00 (-30.00) Spellpower: +20 (+4 eff.) (-) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of wizardry (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (-38%) Range: 1.2x (-0.2x) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-2) Crit. chance: +3.5% (+0.5%) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). Damage (Melee): +0(-24) cold When wielded/worn: Accuracy: +0 (+0 eff.) (-25 (-6 eff.)) Damage when hit (Melee): 0(-8) arcane Changes stats: +0(-9) Str / +2 Mag / +3 Wil Changes damage: +20% cold / +0%(-6%) mind / +0%(-15%) physical Talent granted: +1 Command Staff Critical mult.: +0.00% (-10.00%) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Maximum mana: +46.00 Maximum vim: +0.00 (-30.00) Spellpower: +13 (+3 eff.) (-7 (-1 eff.)) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. tormentor's cashmere robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-3 eff.)) Armour: +0 (-28) Fatigue: +0% (-23%) Damage when hit (Melee): 0(-30) physical Changes stats: +0(-8) Str / +0(-8) Mag / +0(-12) Wil / +2(-3) Cun Changes resistances: +0%(-15%) lightning / +0%(-26%) cold / +11% all Changes resistances penetration: +0%(-10%) arcane Changes damage: +7% all Critical mult.: +10.00% Mental save: +0 (+0 eff.) (-21 (-6 eff.)) Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-1.00) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum mana: +0.00 (-40.00) Spellpower: +12 (+2 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-8%) Mindpower: +0 (+0 eff.) (-24 (-8 eff.)) Mental crit. chance: +0% (-6%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. verdant cashmere robe of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-3 eff.)) Armour: +0 (-28) Fatigue: +0% (-23%) Damage when hit (Melee): 0(-30) physical Changes stats: +0(-8) Str / +0(-8) Mag / +0(-12) Wil / +0(-5) Cun / +4 Con Changes resistances: +0%(-15%) lightning / +0%(-26%) cold / +11% all Changes resistances penetration: +0%(-10%) arcane Changes damage: +10% nature / +7% all Mental save: +0 (+0 eff.) (-21 (-6 eff.)) Poison immunity: +34% Disease immunity: +25% Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-1.00) Maximum mana: +0.00 (-40.00) Spellpower: +13 (+2 eff.) (-4 (-1 eff.)) Spell crit. chance: +0% (-8%) Mindpower: +0 (+0 eff.) (-24 (-8 eff.)) Mental crit. chance: +0% (-6%) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. Therapeutic Platemail (4 def, 10 armour) Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Physical power: +0 (+0 eff.) (-17 (-3 eff.)) Armour: +10 (-18) Defense: +4 (+1 eff.) Fatigue: +22% (-1%) Damage when hit (Melee): 0(-30) physical Changes stats: +0(-8) Str / +3 Dex / +0(-8) Mag / +0(-12) Wil / +0(-5) Cun / +3 Con Changes resistances: +0%(-15%) lightning / +15%(-11%) cold / +10% fire Changes resistances penetration: +0%(-10%) arcane Mental save: +0 (+0 eff.) (-21 (-6 eff.)) Mana each turn: +0.00 (-0.08) Vim when firing critical spell: +0.00 (-1.00) Maximum mana: +0.00 (-40.00) Spellpower: +0 (+0 eff.) (-17 (-3 eff.)) Spell crit. chance: +0% (-8%) Mindpower: +0 (+0 eff.) (-24 (-8 eff.)) Mental crit. chance: +0% (-6%) Healing mod.: +30% Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Steampower: +10 (+4 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
![]() Isimitta Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+22%) Changes stats: +3 Con / +6 Mag Maximum encumbrance: +0 (-100) Spell save: +12 (+4 eff.) Silence immunity: +20% Knockback immunity: +0% (-40%) Mana each turn: +0.40 Maximum life: +0.00 (-40.00) Maximum mana: +40.00 See invisible: +12 Healing mod.: +20% A belt that goes around your waist. |
![]() hardened leather belt 'Toxinsweep' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+22%) Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +12% fire / +3% darkness / +12% nature Changes resistances penetration: +5% nature Changes damage: +3% nature Maximum encumbrance: +0 (-100) Knockback immunity: +0% (-40%) Life regen: +1.60 Maximum life: +0.00 (-40.00) Healing mod.: +10% A belt that goes around your waist. |
![]() spiritwalker's hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+22%) Changes stats: +10 Mag / +6 Wil Maximum encumbrance: +0 (-100) Knockback immunity: +0% (-40%) Mana each turn: +0.17 Maximum life: +0.00 (-40.00) Maximum mana: +38.00 Spell crit. chance: +4% A belt that goes around your waist. |
![]() linen cloak 'Beromamnir' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) (-16 (-7 eff.)) Changes stats: +1 Dex / +0(-4) Wil / +2(-2) Cun Changes resistances: +0%(-9%) darkness Changes damage: +6% mind Mental save: +3 (+1 eff.) Confusion immunity: +20% (-) Knockback immunity: +0% (-20%) Only die when reaching: -20.00 life Maximum life: +20.00 (-20.00) Mental crit. chance: +0% (-6%) Healing mod.: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Manedutir Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-10 (-4 eff.)) Damage when hit (Melee): 10(-3) fire Changes resistances: +0%(-9%) lightning / +3% temporal / +6% light / +6%(+1%) fire / +0%(-12%) cold Changes damage: +0%(-3%) mind Spell save: +3 (+1 eff.) Maximum life: +0.00 (-60.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Starwend Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +0 (+0 eff.) (-15 (-6 eff.)) Damage when hit (Melee): 0(-13) fire / 2 physical Changes stats: +1 Con Changes resistances: +0%(-9%) lightning / +0%(-5%) fire / +0%(-12%) cold Changes resistances penetration: +15% light Changes damage: +0%(-3%) mind Maximum life: +0.00 (-60.00) Light radius: +7 (+4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-15 (-6 eff.)) Damage when hit (Melee): 0(-13) fire Changes resistances: +0%(-9%) lightning / +0%(-5%) fire / +0%(-12%) cold Changes damage: +0%(-3%) mind Maximum life: +0.00 (-60.00) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes stats: +0(-2) Str / +0(-2) Mag Changes resistances: +0%(-12%) nature Changes damage: +5%(-7%) blight / +0%(-7%) nature Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-100.00) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Voidmortal (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-1) Str / +0(-2) Mag Changes resistances: +6% darkness / +0%(-12%) nature Changes damage: +0%(-12%) blight / +6% arcane / +0%(-7%) nature Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-100.00) Infravision radius: +1 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe 'Ulugodor' (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to slow global speed by 57% * 10% chance to reduce all saves and defense by 30 Changes stats: +2(-) Str / +0(-2) Mag / +2 Wil / +2 Cun Changes resistances: +0%(-12%) nature Changes damage: +0%(-7%) nature / +0%(-12%) blight Mental save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-100.00) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3(+1) Str / +0(-2) Mag Changes resistances: +0%(-12%) nature Changes damage: +0%(-7%) nature / +0%(-12%) blight Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-100.00) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-1) Str / +0(-2) Mag Changes resistances: +0%(-12%) nature Changes damage: +0%(-7%) nature / +0%(-12%) blight Spellpower on spell critical (stacks up to 3 times): +0 (-10) Maximum mana: +0.00 (-100.00) Infravision radius: +1 When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Huedon the Cornac Reaver level 25
65th Dusk 122nd year of Ascendancy at 09:58 see stats
By Huedon the Cornac Reaver level 12
3rd Summertide 122nd year of Ascendancy at 17:07 see stats
By Huedon the Cornac Reaver level 23
60th Dusk 122nd year of Ascendancy at 05:02 see stats
By Huedon the Cornac Reaver level 22
55th Dusk 122nd year of Ascendancy at 09:02 see stats
By Huedon the Cornac Reaver level 10
5th Mirth 122nd year of Ascendancy at 06:10 see stats
By Huedon the Cornac Reaver level 20
41st Dusk 122nd year of Ascendancy at 12:24 see stats
By Huedon the Cornac Reaver level 25
11st Haze 122nd year of Ascendancy at 23:47 see stats
By Huedon the Cornac Reaver level 26
22nd Haze 122nd year of Ascendancy at 19:25 see stats
By Huedon the Cornac Reaver level 6
77th Pyre 122nd year of Ascendancy at 15:13 see stats
By Huedon the Cornac Reaver level 22
58th Dusk 122nd year of Ascendancy at 15:32 see stats
By Huedon the Cornac Reaver level 23
61st Dusk 122nd year of Ascendancy at 03:34 see stats
By Huedon the Cornac Reaver level 15
4th Dusk 122nd year of Ascendancy at 12:39 see stats
Log
Huedon casts Acid Strike.
Huedon's spell attains critical power!
Huedon is surging arcane power.
Huedon performs a melee critical strike against Layeda the skeleton magus!
Layeda the skeleton magus is not dazed anymore.
Huedon performs a melee critical strike against Layeda the skeleton magus!
Huedon's spell attains critical power!
You collect a new ingredient: skeleton mage skull (1).
Huedon's spell attains critical power!
Melee retaliation hits Huedon for 22 darkness, 22 darkness, 22 darkness, 18 darkness (85 total damage).
Blood Splash hits Huedon for 82 healing, 82 healing (0 total damage) [164 healing].
Ruin hits Huedon for 15 healing, 15 healing, 16 healing (0 total damage) [45 healing].
Huedon hits Layeda the skeleton magus for 467 acid, 25 cold, 11 physical, 30 blight, 242 acid, 19 nature, 11 physical, 30 blight, 161 acid, 169 blight, 25 cold, 11 physical, 33 blight, 136 blight, 19 nature, 11 physical (1402 total damage).
Huedon killed Layeda the skeleton magus!
Huedon picks up (e.): shielding rune (absorb 251; dur 6; cd 18).
Huedon picks up (t.): Getykor the yew vilestaff (120% power, 4 apr, darkness element).
Huedon picks up (u.): shimmering yew magestaff of wizardry (120% power, 4 apr, cold element).
Huedon picks up (v.): tormentor's cashmere robe of power (0 def, 0 armour).
Huedon picks up (w.): Therapeutic Platemail (4 def, 10 armour).
You pickup 1.00 gold pieces.
Huedon picks up (M.): 59 alchemist agate.
Huedon picks up (w.): verdant cashmere robe of power (0 def, 0 armour).
Huedon picks up (u.): Staff of Bones (120% power, 4 apr, darkness element).
Lore found: Therapeutic Platemail
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Staff of Bones
You can read all your collected lore in the game menu, by pressing Escape.
Talent Virulent Disease is ready to use.