Chronomancy / Paradox | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Description: You've learned to focus your control over the spacetime continuum, and quell anomalous effects. Increases your Temporal resistance by 0%, extends the duration of the Static History stability effect by 0 turns, and increases your effective willpower for failure, anomaly, and backfire calculations by 0%. Paradox Mastery
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Over the next 1 turns, you attempt to remove the target from the timeline. Its resistances will be reduced by 2%, and if you manage to kill it while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The duration will scale with your Paradox and the resistance penalty will scale with your Paradox and Spellpower. Cease to Exist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You partially remove yourself from the timeline for 10 turns.
This increases your resistance to all damage by 2%, reduces the duration of all detrimental effects on you by 2%, and reduces all damage you deal by 20%.
The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell.
The effects scale with your Paradox and Spellpower. Fade From Time
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 37.5
Range: 2
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You summon your future self to fight alongside you for 2 turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
The duration will scale with your Paradox. Paradox Clone
| 0/5 |
Psionic / Charged mastery | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: For 3 turns your electrokinesis transcends your normal limits, increasing your Lightning damage by 1% and your Lightning resistance penetration by 0%.
In addition:
The cooldowns of Charged Shield, Charged Leech, Charged Aura and Brainstorm are reset.
Charged Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.
Your Charged Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Brainstorm will also inflict blindness.
Charge Leech will also inflict confusion (-2% effect).
Charged Strike will have its secondary lightning/blind burst chain to up to 3 targets in a radius of 3.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Electrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Detect the mental activity of creatures in a radius of 10 for 1 turns.
This reveals their location and boosts your defense by 2.
The duration, defense, and radius scale with your Mindpower. Thought Sense
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 32
Range: 8
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Cast a net of static electricity in a radius of 0 for 0 turns.
Enemies standing in the net will take 5.6 Lightning damage and be slowed by -4%.
When you move through the net, a static charge will accumulate on your weapon which will add 1.8 additional Lightning damage to your next attack for each turn you spend within its area.
These effects scale with your Mindpower. Static Net
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Store an electric charge for saving your life at a later time.
If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to 9 negative health for 0 turns.
The negative health limit scales with your Mindpower and maxium life. Heartstart
| 0/5 |
Wild-gift / Fire drake aspect | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 0.
The sound wave is so strong, your foes also take 24.84 physical damage.
The damage improves with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Bellowing Roar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You summon a powerful gust of wind, knocking back your foes within a radius of 1 up to 4 tiles away and damaging them for 6.
The damage will increase with your Strength.
Each point in fire drake talents also increases your fire resistance by 1%. Wing Buffet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 4.31 fire damage in a radius of 2 each turn for 0 turns.
The damage will increase with your Willpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%. Devouring Flame
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 1. Any target caught in the area will take 32.78 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%. Fire Breath
| 0/5 |
Spell / Poison alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive poison that lowers healing.
In addition all nature damage you do is increased by 0%. Poison Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Poison Infusion is active, your bombs coat your golem in poison for 2 turns when they hit it.
While coated, any attack made by your golem has a 20% chance to trigger a beam of poison towards the target, that does 0.0 nature damage over 6 turns. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Poison Coat
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hurl a flask of knockout gas, which explodes on impact releasing the gas in a radius of 3.
Any creatures affected by the gas will be put to sleep (2 power) for 2 turns.
Alchemist protection reduction works as a chance to avoid hitting yourself with this.
Sleep power scales with your Spellpower. Chloroform Bomb
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Carefully administered potions and magic allow you to transform your body into a much stronger form.
This increases your physical power and physical saves by 2, your maximum life by 31, your life regeneration by 0.
Each hit you make also has a 20% chance of firing a beam of poison at the target, doing 9.4 nature damage over 6 turns. Mutation
| 0/5 |
Psionic / Psi-fighting | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing 90% weapon damage.
If your mainhand weapon hits, you will also stun the target for 0 turns.
This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage.
Any active Aura damage bonusses will extend to the weapons used for this attack. Telekinetic Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Assume a defensive mental state.
For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for 75% weapon damage.
At raw talent level 3 you will also disarm the attacker for 3 turns.
At raw talent level 5 you will be able to reflexively block up to one attack per turn with a 12% chance, based on your cunning. Each trigger requires and uses 15 Psi.
This requires a telekinetically-wielded weapon. Warding Weapon
| 0/5 |
| 0/5 |
Spell / Blight | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Life cost: 10
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Twist the elements in the target, changing some of them to Blight. Causes 15.95 Blight damage.
The damage will scale with Spellpower. Flux
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Life cost: 25
Range: 6
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a furious storm of elemental chaos at the target point, doing 5.65 half blight, half random element damage, in a radius of 3 each turn for 7 turns.
Each turn the vortex will move at random, and will harm its creator.
The damage and duration will increase with your Spellpower. Chaos Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Sustain life cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You have mastered the fifth element, increasing all your blight damage by 0% and ignoring 1% blight resistance of your targets.
Also, 0% of any blight damage you do, will heal you as well. Quintessence
| 0/5 |
Spell / Metal alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive metal shards that cause bleeding.
In addition all physical damage you do is increased by 0%. Metal Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Metal Infusion is active, your bombs cover your golem in a shell of shrapnel for 2 turns when they hit it.
While covered in this shell, any damage done to your golem is reduced by 0 and any melee attacker will take 0.0 physical damage.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Shrapnel Shell
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Take refuge inside your golem for 2 turns. When this effect ends, you will be healed for 31.
This will also move any buffs/debuffs from you to your golem.
Healing scales with your Spellpower. Golem Refuge
| 0/5 |
Chronomancy / Age Manipulation | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: 10
Cooldown: 4
Travel Speed: 500% of base
Usage Speed: 1 turn
Is: a spell
Description: Projects a bolt of temporal energy that deals 5.21 temporal damage, and reduces all of the target's stats by 3 for 3 turns.
At talent level 4 you may project a second bolt.
The damage dealt will scale with your Paradox and Spellpower. Turn Back the Clock
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 22.5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Reverts the minds of all creatures in a radius 2 cone to an infantile state, in effect confusing them (0% to act randomly) for 1 turns.
The duration will scale with your Paradox. Temporal Fugue
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You surround yourself with a radius 2 distortion of time, which deals 4.29 stacking temporal damage over 3 turns to all other creatures. The effect lasts 5 turns.
The damage dealt will scale with your Paradox and Spellpower. Ashes to Ashes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You revert your body to a previous state, healing yourself for 19.56 life and removing 1 physical status effects (both good and bad).
The amount of life healed will scale with your Paradox and Spellpower. Body Reversion
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
Effective talent level: 4.8
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a forking beam of lightning doing 42.14 to 126.43 damage and forking to another target.
It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower. Chain Lightning
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A gentle wind circles around the caster, increasing carrying capacity by 5 and increasing defense against projectiles by 1.
At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
At level 5 it also grants 0% movement speed and removes 0 fatigue. Feather Wind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
Each turn, a random lightning bolt will hit up to 0 of your foes for 1 to 3.83 damage in a radius of 1.
This powerful spell will drain 0.00 mana with each hit.
The damage will increase with your Spellpower. Thunderstorm
| 0/5 |
Technique / Archery excellence | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: instant
Description: Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
You can shoot down up to 1 projectiles. Shoot Down
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 150% weapon damage and knocks back your target by 0. Bull Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a -310% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing 40% archery damage, and knocking the attacker back 0 tiles.
Activating this talent will not interrupt reloading. Intuitive Shots
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a shot at your target's throat, mouth, or equivalent body part, doing 90% damage and silencing it for 0 turns.
The silence chance increases with your Accuracy. Strangling Shot
| 0/5 |
Spell / Earth | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 5 bonus to Armour.
At raw talent level 5, this will also increase your armour hardiness by 5.
These bonusses will increase with your Spellpower. Stone Skin
| 1/5 |
Effective talent level: 4.0
Use mode: Activated
Mana cost: 15
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 4.
The beam also affect any creatures in its path, dealing 170.61 physical damage to all.
The damage will increase with your Spellpower. Pulverizing Auger
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a mudslide, dealing 11.82 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower. Mudslide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Entomb yourself in a wall of stone for 2 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 13.20 physical damage.
Duration and damage will improve with your Spellpower. Stone Wall
| 0/5 |
Chronomancy / Timeline Threading | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You begin to gather energy from other timelines. Your Spellpower will increase by 0.00 on the first turn and 0.00 more each additional turn.
The effect ends either when you cast a spell, or after five turns.
Eacn turn the effect is active, your Paradox will be reduced by 0.
This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning. Gather the Threads
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a wake of temporal energy that deals 7.40 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns.
Each target you hit with Rethread will reduce your Paradox by 0.0.
The damage will increase with your Paradox and Spellpower. Rethread
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 75.0
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal.
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
This spell takes no time to cast. See the Threads
| 0/5 |
Technique / Battle tactics | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Concentrate on your blows; each strike has a -3% chance to deal another, similar, blow for 2 turns.
This works for all blows, even ones from other talents and from shield bashes.
The chance increases with your Dexterity. Greater Weapon Focus
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: After killing a foe, you have a 0% chance to gain a 1000% movement speed bonus for 1 game turn.
The bonus disappears as soon as any action other than moving is done.
Note: since you will be moving very fast, game turns will pass very slowly. Step Up
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lashes at the target, doing 100% weapon damage.
If the attack hits, the target will bleed for 200% weapon damage over 7 turns, and all healing will be reduced by 1%. Bleeding Edge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Take a defensive stance to resist the onslaught of your foes.
While wounded, you gain all damage resistance equal to 9% of your missing health.
(So if you have lost 70% of your life, you gain 6% all resistance.)
In addition, your all damage resistance cap increases -3.0% closer to 100%.
This consumes stamina rapidly (-21 stamina/turn).
The effects are refreshed at the start of each turn. True Grit
| 0/5 |
Wild-gift / Summoning (distance) | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Ritch Flamespitter for 5 turns to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.
It will get 15 Willpower, 15 Cunning and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Ritch Flamespitter
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a 3-headed Hydra for 5 turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
It will get 15 Willpower, 10 Constitution and 18 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower will increase with your Mindpower. Hydra
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Rimebark for 5 turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
It will get 15 Willpower, 15 Cunning and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Willpower and Cunning will increase with your Mindpower. Rimebark
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Fire Drake for 2 turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.
It will get 15 Strength, 20 Constitution and 38 Willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Constitution will increase with your Mindpower. Fire Drake
| 0/5 |
Spell / Inanimation | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5
Range: 6
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Magically animate your weapon and have it fly at a nearby enemy, attacking them for 108% weapon damage.
This attack uses Spellpower in place of Accuracy and if it hits, will knock the target off balance for 4 turns.
Weapon damage multiplier scales with Spellpower. Flying Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Magically animate a weapon and command it to protect you. This enchantment will cause it to attack all nearby enemies for 1 turns. When the spell ends, the weapon will drop to the ground. Attack Speed: 0% Animate Weapon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Summon a storm of swirling blades to slice your foes, inflicting 4.56 physical damage and bleeding to anyone who approaches, for 5 turns.
The damage and duration will increase with your Spellpower. Bladestorm
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
- Ritch Flamespitter: Reduce fire resistance of all foes in a radius
- Hydra: Generates a cloud of lingering poison
- Rimebark: Reduce cold resistance of all foes in a radius
- Fire Drake: Appears with 1 fire drake hatchling(s)
- War Hound: Reduce physical resistance of all foes in a radius
- Jelly: Reduce nature resistance of all foes in a radius
- Minotaur: Reduces movement speed of all foes in a radius
- Stone Golem: Dazes all foes in a radius
- Turtle: Heals all friendly targets in a radius
- Spider: The spider is so hideous that foes around it are repelled
Radius for effects is 1, and the duration of each lasting effect is 1 turns.
The effects improve with your Willpower. Grand Arrival
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Master Summoner is active, each new summon will reduce the remaining cooldown of Rage, Detonate and Wild Summon.
30% chance to reduce them by -1. Nature's Cycle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 9
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: For -1 turn(s), you have 100% chance that your summons appear as a wild version.
Each turn the chance disminishes.
Wild creatures have one more talent/power than the base versions:
- Ritch Flamespitter: sends a blast of flames around it, knocking foes away
- Hydra: Can disengage from melee range
- Rimebark: Becomes more resistant to magic damage
- Fire Drake: Can emit a powerful roar to silence its foes
- War Hound: Can rage, inreasing its critical chance and armour penetration
- Jelly: Can swallow foes that are low on life, regenerating your equilibrium
- Minotaur: Can rush toward its target
- Stone Golem: Melee blows can deal a small area of effect damage
- Turtle: Can force all foes in a radius into melee range
- Spider: Can project an insidious poison at its foes, reducing their healing
This talent requires Master Summoner to be active to be used. Wild Summon
| 0/5 |
Spell / Energy alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 0%. Lightning Infusion
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Infuse your body with lightning energy, bolstering your movement speed by +2%.
Each turn, a foe within range 0 will be struck by lightning and be dealt 3.1 Lightning damage.
In addition, damage to your health will energize you.
At the start of each turn in which you have lost at least 56 life (20% of your maximum life) since your last turn, you will gain 52% of a turn.
The effects increase with your Spellpower. Living Lightning
| 0/5 |
Chronomancy / Matter | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fires a beam that turns matter into dust, inflicting 4.28 temporal damage and 4.28 physical damage.
The damage will scale with your Paradox and Spellpower. Dust to Dust
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 100.0
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by 3 and inflicting 4.56 bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.
If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.
The armor and bleed damage will increase with your Spellpower. Carbon Spikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 22.5
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Destabilizes the target, inflicting 1.89 temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing 4.28 temporal damage and 4.28 physical damage in a radius of 4.
If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage.
The damage will scale with your Paradox and Spellpower. Destabilize
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Attempts to pull the target apart at a molecular level, inflicting 6.14 temporal damage and 6.14 physical damage. If the target ends up with low enough life ( Quantum Spike
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.00 |
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: The Arcanist focusses on supreme control over mana, allowing them to adjust how it flows near them.
Increases mana regen by +0.0, arcane resistance by 0 and arcane resistance cap by 0. Mind Over Mana
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: 1 turn
Is: a spell
Description: Unleash power similar to the original Spellblaze, but at a much smaller scale.
The primary explosion will release 0 extra uncontrolled explosions.
Each explosion will do 12.53 arcane damage and 12.53 fire damage.
The damage will increase with your Spellpower.
Spellcraft will not protect you from this spell. Spellblaze
| 0/5 |
Cunning / Trapping | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: 10
Cooldown: 15
Travel Speed: 1000% of base
Usage Speed: 1 turn
Description: Throws a vial of sticky smoke that explodes in radius 0 on your foes, reducing their vision range by 1 for 5 turns.
Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
Use of this will not break stealth. Sticky Smoke
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 120% weapon damage in one of blinding sand, disarming acid, freezing ice, stunning lightning or burning flames, with equal odds.
Additionally, you will cause a burst that deals 10.06 of that damage to enemies in radius 0, regardless of if you hit with the blow.
Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1. Prismatic Slash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe insidious poison in a frontal cone of radius 1. Any target caught in the area will take 6.60 nature damage each turn for 6 turns.
The poison also reduces the healing of enemies poisoned by 2% while it is in effect.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in Venomous Breath also increases your nature resistance by 2%. Venomous Breath
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by 0%, and your resistance penetration in those elements by 0%.
Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. Chromatic Fury
| 0/5 |
Celestial / Circles | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle increases your Defense by 1, and deals 1.20 darkness damage per turn to everyone else with in its radius. The circle lasts 0 turns.
The damage will increase with your Spellpower. Circle of Shifting Shadows
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle lights up affected tiles, increases your positive energy by 1 each turn, and deals 0.56 light damage and 0.56 fire damage per turn to everyone else within its radius. The circle lasts 0 turns.
The damage will increase with your Spellpower. Circle of Blazing Light
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 0 turns. Circle of Sanctity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Creates a circle of radius 0 at your feet; the circle slows incoming projectiles by 4%, and attempts to push all creatures other then yourself out of its radius, inflicting 0.76 light damage and 0.76 darkness damage per turn as it does so. The circle lasts 0 turns.
The effects will increase with your Spellpower. Circle of Warding
| 0/5 |
Wild-gift / Summoning (melee) | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a War Hound for 5 turns to attack your foes. War hounds are good basic melee attackers.
It will get 15 Strength, 15 Dexterity and 15 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. War Hound
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Jelly for 5 turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.
It will get 10 Constitution and 10 Strength.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution stat will increase with your Mindpower. Jelly
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Minotaur for 2 turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.
It will get 25 Strength, 10 Constitution and 10 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Minotaur
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Stone Golem for 5 turns to attack your foes. Stone golems are formidable foes that can become unstoppable.
It will get 15 Strength, 10 Constitution and 15 Dexterity.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Strength and Dexterity will increase with your Mindpower. Stone Golem
| 0/5 |
Spell / Disenchantment | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You can undo item enchantments.
At raw talent level 1, you can undo any of your enchantments, but this will destroy any gems or runes used.
At raw talent level 2, you recover a gem/rune from an enchanted item, but this destroys the item.
At raw talent level 3, you can temporarily disrupt an enemy's items, reducing their damage by 1% for 2 turns.
At raw talent level 4, you can strip all affixes from an item. (doesn't work)
At raw talent level 5, you can remove any of your enchantments and recover any gems/runes used, at the same time.
(You cannot claim for any damages to your items, body or sanity due to misfires of this spell.) Disenchant Item
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: For 3 turns your telekinesis transcends your normal limits, increasing your Physical damage by 1% and you Physical resistance penetration by 0%.
In addition:
The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura and Mindlash are reset.
Kinetic Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.
Your Kinetic Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Mindlash will also inflict stun.
Kinetic Leech will put enemies to sleep.
Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Telekinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Build telekinetic power and dump it onto an adjacent creature or yourself.
This will launch them to where ever you target in a radius of -6.
Upon landing, launched enemy takes 7.0 Physical damage and is stunned for -3 turns.
All other creatures within radius 2 of the landing point take 3.5 Physical damage and are knocked away from you.
This talent ignores 18% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
When used on yourself, you will launch in a straight line, knocking enemies flying and doing 7.0 Physical damage to each.
You can break through -3 walls while doing this.
The damage improves with your Mindpower and the range increases with both Mindpower and Strength. Kinetic Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 25
Range: 3
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 5% chance to instead target another spot within radius 1.
If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 3 of you, but this will break your concentration.
To do this, deactivate this sustained talent. Deflect Projectiles
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 5
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 1 turns and dealing 8.0 Physical damage each turn.
The duration and damage will improve with your Mindpower. Implode
| 0/5 |
Psionic / Projection | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do 1.4 Physical damage to all who approach.
All damage done by the aura will drain one point of energy per 9.0 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 1.4 Physical damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 14 physical damage and sending them flying.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat.
If you have a gem or mindstar in your psionically wielded slot, this will do 1.4 Fire damage to all who approach.
All damage done by the aura will drain one point of energy per 9.0 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 1.4 Fire damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 14 fire damage over several turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 1.4 Lightning damage to all who approach.
All damage done by the aura will drain one point of energy per 9.0 points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 1.4 Lightning damage to its hits.
When deactivated, if you have at least 7 energy, a massive spike of electrical energy jumps between up to 1 nearby targets, doing up to 14.0 Lightning damage to each with a 50% chance of dazing them.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Overcharge your psionic focus with energy for 0 turns, producing a different effect depending on what it is.
A telekinetically wielded weapon enters a frenzy, striking up to 1 times every turn, also increases the radius by 1.
A mindstar or a gem will fire an energy bolt at a random enemy in range 6, each turn for 7.0 damage. The type is determined by the colour of the gem or mindstar base damage. Damage scales with Mindpower. The mindstar will stop its normal attacks. Frenzied Focus
| 0/5 |
Technique / Archery training | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You enter a calm, focused stance, increasing your Physical Power (+4), Accuracy (+4), Armour penetration (+3), and critical chance (+7%), but reducing your firing speed by -6%.
The effects will increase with your Dexterity. Aim
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: You switch to a fluid and fast battle stance, increasing your firing speed by 0% at the cost of your Accuracy (-6), Physical Power (-6), and critical chance (-3%). Rapid Shot
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Sends out a blast wave of gravity in a 2 radius cone, dealing 5.60 physical damage and knocking back creatures caught in the area. This deals 50% extra damage to pinned targets, in addition to the knockback.
The blast wave may hit targets more then once, depending on the radius and the knockback effect.
The damage will scale with your Paradox and Spellpower. Repulsion Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: 10
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a gravity spike in a radius of 1 that moves all targets towards the spells center and inflicts 5.60 physical damage. This deals 50% extra damage to pinned targets, in addition to the knockback.
The damage dealt will scale with your Paradox and Spellpower. Gravity Spike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 22.5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You surround yourself with a radius 0 distortion of gravity, knocking back and dealing 2.49 physical damage to all creatures inside it. The effect lasts 0 turns. Deals 50% extra damage to pinned targets, in addition to the knockback.
The blast wave may hit targets more then once, depending on the radius and the knockback effect.
The damage will scale with your Paradox and Spellpower. Repulsion Field
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Increases local gravity of an area, doing 2.85 physical damage with a chance to pin in a radius of 0 each turn for 0 turns.
The damage done will scale with your Paradox and Spellpower. Gravity Well
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 6.25 temporal damage, and attempts to stun all creatures in a radius 0 ball for 1 turns.
The stun duration will scale with your Paradox, and the damage will scale with your Paradox and Spellpower. Stop
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 22.5
Range: 6
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a time distortion in a radius of 1 that lasts for 2 turns, decreasing global speed by 12% for 3 turns and inflicting 2.12 temporal damage each turn to all targets within the area.
The slow effect and damage dealt will scale with your Paradox and Spellpower. Slow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Increases your global speed by 6% for the next 4 game turns. Each time you move with this effect active, you'll leave behind an image of yourself for two turns that may draw enemy attacks.
The speed increase will scale with your Paradox and Spellpower. Haste
| 0/5 |
Technique / Dual techniques | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack with your offhand weapon for 70% damage. If the attack hits, the target is stunned for 0 turns, and you hit it with your mainhand weapon doing 70% damage.
The stun chance increases with your Accuracy. Dual Strike
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc, doing 100% weapon damage and making your targets bleed for 0 each turn for 0 turns.
The bleed damage increases with your main hand weapon damage and Dexterity. Sweep
| 0/5 |
| 0/5 |
Spell / Power | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 42
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fold your magic inwards, into a small feedback loop, increasing your spellpower by 0 for your next spell. Yonk
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Overloads one of your active shields, causing it to explode outwards damaging all nearby hostile creatures in a radius 0.
Damage amount and type will depend on which shield is overloaded and how powerful the shield is.
Affected shields are: Damage Shield, Time Shield, Displacement Shield, Disruption Shield, Elemental Shield. Shield Overload
| 0/5 |
Technique / Dual weapons | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to block incoming blows with your weapons. When dual wielding, your defense is increased by 4.
The Defense bonus scales with your Dexterity. At talent levels higher than 5, you may parry melee attacks with your offhand weapon (except mindstars).
(You currently have a 0% chance to deflect up to 0 damage (0% of your offhand weapon damage) from approximately 0.8 melee attacks (based on your Cunning) each turn.) Dual Weapon Defense
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to hit the right spot, increasing your armor penetration by 4 when dual wielding.
The Armour penetration bonus will increase with your Dexterity. Precision
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When dual wielding, increases attack speed by 0%, but drains stamina quickly (-6 stamina/turn). Momentum
| 0/5 |
Technique / Archery - slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
Effective talent level: 5.0
Use mode: Passive
Description: You have learned to find and hit weak spots. All your strikes have a 7.50% greater chance to be critical hits, and your critical hits do 25.0% more damage.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 5/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: You hit your target, doing 80% damage. If your attack hits, you gain 1 armour penetration for 0 turns.
The APR will increase with your Cunning. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: For 3 turns, you put all your will into your blows, adding 30 physical power to each strike.
The effect will improve with your Cunning and Willpower stats. Willful Combat
| 0/5 |
| 0/5 |
Technique / Archery - bows | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 100% damage. Piercing Arrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 120% damage
This talent does not use any stamina. Dual Arrows
| 0/5 |
| 0/5 |
Spell / Void | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: -30
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a blast of shadows that deals 4.70 darkness damage, and leaves a radius 3 field that does 1.62 darkness damage per turn for 0 turns.
The damage dealt will increase with your Spellpower. Shadow Blast
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -10
Negative energy cost: -20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A surge of twilight pulses from you, doing 10.00 light and 10.00 darkness damage to all others within radius 2.
The damage dealt will increase with your Spellpower. Twilight Surge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A star falls on a radius 0 area, doing 9.47 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower. Starfall
| 0/5 |
Spell / Golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a 25% chance to target your golem instead. Golem Portal
| 0/5 |
Psionic / Solipsism | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Psi cost: 0
Description: You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50% (one time only adjustment).
You also have learned to overcome damage with your mind alone, and convert -3% of all damage you receive into Psi damage and -3% of your healing and life regen now recovers Psi instead of life.
Converted Psi damage you take will be further reduced by 9.2% (9.1% from character level with the remainder further reduced by 0.2% from talent level).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 20% (currently 0%), reducing your global speed by 1% for each percentage your current Psi falls below this threshold. Solipsism
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now substitute 10% of your Mental Save for 10% of your Physical and Spell Saves throws (so at 100%, you would effectively use mental save for all saving throw rolls).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
Learning this talent also increases your solipsism threshold by 10% (currently 0%). Balance
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: For every percent that your Psi pool exceeds 98%, you gain 1% global speed (up to a maximum of +2%).
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10% (currently 0%). Clarity
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each time you take damage, you roll 0% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%.
The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
The first talent point also increases your solipsism threshold by 10% (currently 0%). Dismissal
| 0/5 |
Psionic / Thought-Forms | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by 2, its two secondary stats by 1, and it will have Magic, Cunning, and Willpower equal to your own.
At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
Thought forms can only be maintained up to a range of 10, and will rematerialize next to you if this range is exceeded.
Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower. Thought-Forms
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by 2%, but leaving your body a defenseless shell.
At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
The secondary bonuses apply whether or not this talent is currently active.
The life, damage, and speed bonus will improve with your Mindpower. Over Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You now gain 0% mind speed while Thought-Form: Bowman is active, 1 Mindpower while Thought-Form: Warrior is active, and 0% resist all while Thought-Form: Defender is active.
These bonuses scale with your Mindpower. Thought-Form Unity
| 0/5 |
Spell / Distort | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself in a temporal whirlpool with radius 2, doing 16.24 temporal damage and stunning affected creatures.
The damage will increase with your Spellpower. Time Warp
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Adds 12.88 temporal damage to Phase Door, Teleport, Congeal Time, Time Prison and Space Warp (when used on hostile targets). Time Lash
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: For the next 2 turns, you recover 0.0 stamina each turn and all other talents on cooldown will refresh twice as fast as usual.
The duration will scale with your Paradox. Invigorate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 37.5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: For the next 1 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox. Damage Smearing
| 0/5 |
Psionic / Focus | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies into a beam to lash enemies with physical force, doing 9 Physical damage and knocking them off balance for 2 turns (-15% global speed).
The damage will scale with your Mindpower. Mindlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Telekinetically energize the matter of all foes within 2 squares at the molecular level, setting them ablaze. This does 20.2 fire damage over six turns. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: 1
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 12.8 Lightning damage within radius 1.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower. Brain Storm
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you avoid a melee blow while unarmed, you have a 0% chance to throw the target to the ground. If the throw lands, the target will take 3.05 damage and be dazed for 2 turns, or 4.85 damage and be stunned for 2 turns if the target is grappled. You may attempt up to 1.6 throws per turn.
The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. Defensive Throw
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack your foes in a frontal arc with a roundhouse kick, which deals 10.35 physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. Roundhouse Kick
| 0/5 |
Spell / Meta | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes up to 1 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted. Disperse Magic
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You learn to finely craft and tune your offensive spells.
You try to carve a hole in spells that affect an area to avoid damaging yourself or friends. The chance of success is 0%.
In addition, you hone your damaging spells to spellshock their targets. This talent gives a bonus of 4 to Spellpower solely for the purposes of overcoming the target's Spell Save. Spellshocked targets suffer a temporary 20% penalty to damage resistances. Spellcraft
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon the mighty claw of a cold drake, doing 112% weapon damage as cold damage.
At level 4, the attack becomes pure ice, giving a chance to freeze the target.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Claw
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 30
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Your skin forms icy scales, damaging anyone that hits you for 2.07 cold damage and increasing your Armour by 2.
Each point in cold drake talents also increases your cold resistance by 1%.
The damage and Armor will scale with your Willpower. Icy Skin
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 1. Any target caught in the area will take 26.17 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in cold drake talents also increases your cold resistance by 1%. Ice Breath
| 0/5 |
Cunning / Stealth | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Enters stealth mode (power 21, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 9. Stealth
| 1/5 |
Effective talent level: 1.0
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +14.29% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
If successful, all creatures currently following you will lose track of your position.
This also resets the cooldown of your Stealth talent. Hide in Plain Sight
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it. Unseen Actions
| 0/5 |
Spell / Frost alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 0%. Frost Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Frost Infusion is active, your bombs deposit a layer of ice on your golem for 2 turns when they hit it.
This ice provides your golem with 1 additional armour, melee attacks against it deal 0.0 Cold damage to the attacker, and 50% of its damage is converted to Cold.
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Ice Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Invoke a blast of cold all around you with a radius of 0, doing 11.8 Cold damage and freezing creatures to the ground for 2 turns.
Affected creatures can still act, but cannot move.
The duration will increase with your Spellpower. Flash Freeze
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 6
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Turn your body into pure ice, increasing your Cold damage affinity by -1% and your physical resistance by 2%.
All direct critical hits (physical, mental, spells) against you have a 1% lower Critical multiplier (but always do at least normal damage).
The effects increase with your Spellpower. Ice Core
| 0/5 |
Wild-gift / Sand drake aspect | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Attack the target for 100% nature weapon damage.
If the attack brings your target below 8% life or kills it, you can try to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
The chance to swallow depends on your talent level and the relative size of the target.
Each point in sand drake talents also increases your physical resistance by 0.5%. Swallow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 4
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You slam your foot onto the ground, shaking the area around you in a radius of 0.
Creatures caught by the quake will be damaged for 28 and knocked back up to 4 tiles away.
The terrain will also be moved around within the quake's radius.
The damage will increase with your Strength.
Each point in sand drake talents also increases your physical resistance by 0.5%. Quake
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe sand in a frontal cone of radius 1. Any target caught in the area will take 24.50 physical damage, and be blinded for 0 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%. Sand Breath
| 0/5 |
Spell / Morph | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Weakens your target, decreasing its defense, damage and saves by 1 for 10 turns.
The weakening will improve with your spellpower. Enfeeble
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Focus your magic inwards, enhancing your physical form by +0 str, dex, con and 0% healing factor. Vitalise
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: All nearby enemies within radius 1 are violently desconstructed, disarming them and doing 17.36 arcane damage.
Does +50% damage verses stoned targets.
The damage will increase with your Spellpower. Crumble
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
Effective talent level: 2.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (265) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%.
The shield's max absorption will increase with your Spellpower. Time Shield
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Removes the target from the flow of time for 4 turns. In this state, the target can neither act nor be harmed.
Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
The duration will increase with your Spellpower. Time Prison
| 0/5 |
| 0/5 |
Spell / Arcane elements | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 22
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A wave of aetherial cold emanates from you with a radius of 0, knocking back anything caught inside, causing 5.69 cold and 5.69 arcane damage.
Affected creatures will also be wet for 4 turns.
The damage will increase with your Spellpower. Aetherial Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Protect yourself with magical armour, granting a 0% reduction to critical hits chances against you.
Also increases your physical and magical saves by 0.
These bonusses will increase with your Spellpower, and physical and arcane damage bonusses. Mage Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Become like the Wind, increasing your movement and spell casting speed by 0% and increasing your defence by 0.
Defence bonus scales with your Spellpower, and lightning and arcane damage bonusses. Mage Wind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with an aura of light, increasing your light radius by 0, and reducing self-inflicted arcane damage by 0%.
Each turn there is a 0% chance of blinding adjactent enemies for 4 turns.
Values scale with your fire and arcane damage bonusses. Bright Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Tap into mysterious deep arcane reserves to increase your maximum mana capacity by 0 and your life regeneration by 0.0 per turn.
Values scale with your Spellpower, and cold and arcane damage bonusses. Arcane Depths
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Glare balefully at your enemies. All creatures in a cone of radius of 0 will be struck with 6.15 arcane and 6.15 physical damage, and are petrified for 1 turns.
The damage will increase with your Spellpower. Medusa Gaze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: -50
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Rupture reality to draw mana directly from the aether, triggering a dangerous cascade of magical energies.
Each turn for 2 turns, a random explosion will occur within a radius of 4 around you.
Each explosion does 5.23 arcane and 5.23 lightning damage in radius 2.
The damage will increase with your Spellpower. Arc Rift
| 0/5 |
Technique / Archery prowess | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a burning shot, doing 50% fire damage to the target and lighting up the area around the target in a radius of 1.
At level 3, it also has a chance to blind for 3 turns. Flare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a crippling shot, doing 100% damage and reducing your target's speed by 10% for 7 turns.
The status power and status hit chance improve with your Accuracy. Crippling Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire a pinning shot, doing 100% damage and pinning your target to the ground for 0 turns.
The pinning chance increases with your Dexterity. Pinning Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire multiple shots in a circular pattern with radius 0, doing 50% damage and stunning everyone hit for 0 turns.
The stun chance increases with your Accuracy. Scatter Shot
| 0/5 |
Psionic / Thermal mastery | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: For 3 turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by 1% and your Fire and Cold resistance penetration by 0%.
In addition:
The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura and Pyrokinesis are reset.
Thermal Aura will either increase in radius to 2, or apply its damage bonus to all of your weapons, whichever is applicable.
Your Thermal Shield will have 100% absorption efficiency and will absorb twice the normal amount of damage.
Pyrokinesis will inflict Flameshock.
Thermal Leech will reduce enemy damage by -3%.
Thermal Strike will have its secondary cold/freeze explode in radius 1.
The damage bonus and resistance penetration scale with your Mindpower.
Only one Transcendent talent may be in effect at a time. Transcendent Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Quickly drain the heat from your target's brain, dealing 13.4 Cold damage.
Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.
The damage and chance to brainlock increase with your Mindpower. Brainfreeze
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 35
Range: 6
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Within radius 0, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
Those afflicted will be dealt 2.1 Cold and 2.1 Fire damage, and be pinned (Frozen Feet) and disarmed for 0 turns.
Targets suffering both types of damage will also have have their Armour and saves reduced by 1.
The chance to apply the effects and the duration increase with your Mindpower. Heat Shift
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You seek balance between fire and cold based on your current Psi level.
You blast your foes with nan Fire damage based on your current Psi, nan Cold damage based on your max Psi minus your current Psi, in a radius 0 ball.
This sets your current Psi to half of your maximum Psi.
The damage scales with your Mindpower. Thermal Balance
| 0/5 |
Psionic / Augmented striking | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus thermal energy and strike an enemy for 50% weapon damage as cold.
A burst of cold will then engulf them, doing an extra 8.7 Cold damage and also freeze them for 0 turns.
If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
The cold burst damage will scale with your Mindpower. Thermal Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus charged energy and strike an enemy for 50% weapon damage as lightning.
Energy will then discharge from your weapon, doing an extra 8.70 lightning damage and halving their stun/daze/freeze/pin resistance for 0 turns.
If Charged Shield is sustained and the target pinned it will increase the absorbed value by 13.05.
If the target frozen the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
The discharge damage will scale with your Mindpower. Charged Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Wrap a psionic energy field around your weapons, increasing their armour penentration by 0 and allowing you to siphon excess energy from each weapon hit you land, gaining 0.0 psi per hit. Psi Tap
| 0/5 |
Spell / Advanced martial enchantments | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Socket a gem into an enchanted weapon, adding extra damage based on the colour and tier of the gem.
The weapon also gets a secondary effect which is specific to each gem type and +5% damage mod from magic per gem tier.
You can only work with gems of the same teir or less than your raw talent level in this talent. Enchanted Pommel Gem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Adds special wards to your heavy armour enchantments, which add 0 physical save and an extra bonus depending on the item type they are used on.
Body Armour: Reduces all damage by 0.
Head: Grants 0% stun resistance.
Gauntlets: Grants 0% disarm resistance.
Boots: Grants 0% knockback resistance.
Shield: +0 projectile defense. Enchanted Bindings
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Focus magic into your weapon's gem or rune, then attack an enemy for 100% weapon damage.
The gem/rune will then flare creating a burst of damage doing 10% of your weapon damage converted to the gem/runes element.
Different elements produce different shapes.
Physical, Fire, Nature and Light explode in a radius of 2.
Cold, Acid, Blight and Temporal produce a range 4 cone.
Lightning, Arcane, Darkness and Mind hit up to 6 targets in a radius 6 chain.
Damage burst increases with Spellpower. Rune Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Focus your magic into improving your martial skill.
Increasing your accuracy by 2, physical power by 2 and weapon critical chance by 1.
These effects scale with your Spellpower. Battlesurge
| 0/5 |
Psionic / Nightmare | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Puts targets in a radius 7 cone into a nightmarish sleep for 0 turns, rendering them unable to act. Every 1 points of damage the target suffers will reduce the effect duration by one turn.
Each turn, they'll suffer 1.76 darkness damage. This damage will not reduce the duration of the effect.
When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
The damage threshold and mind damage will scale with your Mindpower. Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 0 turns, there's a 1% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. Inner Demons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Inflicts 1.60 darkness damage each turn for 1 turns, and has a 3% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower. Waking Nightmare
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Increases your damage and resistance penetration on sleeping targets by 3%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for 0 turns.
The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets. Night Terror
| 0/5 |
Spell / Martial enchantments | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Cast a heavy armour enhancing enchantment on an item of your choice.
This makes the armour easier to use, reducing the physical stat requirements by 0 and the fatigue by 0.
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower.
This talent also acts an armour mastery talent.
You become better at using your enchanted armour to deflect blows and protect your vital areas.
Increases Armour value by 0, Armour hardiness by 0%, and reduces chance to be critically hit by 0% with your current body armour.
(This talent only provides bonuses when wearing heavy mail or massive plate armour.)
All effects of this talent only apply to armour that has been enchanted and do not stack with another armour training talent. Enchant Armour
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Charge raw arcane power into your weapon and then attack an adjacent enemy, doing 110% weapon damage converted to arcane.
If this hits, the target will be throw back.
This attack uses your spellpower in place of accuracy and applies all on weapon hit bonusses and effects at +10% strength.
Damage multiplier increases with Spellpower. Arcane Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Focus magic into your weapons and attack your target with full force doing 100% weapon damage.
This attack gains 1% physical resistance penetration and applied effects will use your spellpower.
Each weapon style works slightly differently:
Two handed weapon users will Sunder Armour.
Dual weapon users will attack with both weapons and stuns if the mainhand hits.
Unarmed attacks will attack twice for 100% weapon damage each, gaining a combo point for each hit.
Shield users will attack with their weapon and their shield. If the shield attack hits, the target will be knocked back.
Bow users will pin their target to the ground.
Sling users will blind their target.
Damage and duration scale with talent level. Enchanted Assault
| 0/5 |
Spell / Chaotic hedgemagic | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Randomly teleports all targets within a radius of 2 around you, including yourself. Everyone will be teleported between 2 and 4 tiles from their current location.
You will go out of phase (3) for 1 turns.
Requires your Spellpower to beat the target's Spell Save. Scatter
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
In addition all fire damage you do is increased by 0%. Flame Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 82
Range: 6
Cooldown: 34
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after 2 turns.
If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by 1 turns.
Duration will increase with your Spellpower. Smoke Bomb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A furious fire storm rages around the caster, doing 5.15 fire damage in a radius of 3 each turn for 8 turns.
You closely control the firestorm, preventing it from harming your party members.
The damage and duration will increase with your Spellpower. Fire Storm
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 250
Range: 6
Cooldown: 40
Travel Speed: 240% of base
Usage Speed: 1 turn
Is: a spell
Description: Turn your body into pure flame, increasing your fire resistance by 2%, burning any creatures attacking you for 1.01 fire damage, and projecting 0 random slow-moving fire bolts per turns at targets in sight, doing 3.34 fire damage with each bolt.
The projectiles safely go through your friends without harming them.
This powerful spell drains 0.00 mana while active.
The damage and resistance will increase with your Spellpower. Body of Fire
| 0/5 |
Psionic / Absorption | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any physical/acid/nature/temporal attack, up to a maximum of 4 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 97.5 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Kinetic Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any fire/cold/light/arcane attack, up to a maximum of 4 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 97.5 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Thermal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 1% of any lightning/blight/darkness/mind attack, up to a maximum of 4 damage per attack.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 97.5 points of damage absorbed, up to a maximum 2.0 points each turn.
At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).
The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a forcefield, reducing all incoming damage by -40%.
Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn, for each turn you have it maintained. eg. turn 2 it will drain 10%. Forcefield
| 0/5 |
Spell / Arcane enchantments | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Cast a light armour enhancing enchantment on an item of your choice.
This increases the defense of the item by +0, the spell save by +0 and reduces the physical stat requirements by 0.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Enchant Garments
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Imbue a piece of jewelry with a gem (up to tier 0), granting it additional powers.
You can only imbue items once, and it is permanent. Enchant Jewelry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 80
Range: melee/personal
Cooldown: 100
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Carve extra runes onto a staff to increase its spellpower by 0.
You can also enscribe it with a rune from your inventory, using it as an extra inscription slot.
Should the staff already have an activatable effect, the rune effect will be used at the same time as the original effect.
Enchantments make items arcane powered and you can only have one enchantment on an item at once.
These values scale with your Spellpower. Runestaff
| 0/5 |
Spell / Elemental fusion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 10
Cooldown: 6
Travel Speed: 200% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjure a molten boulder and roll it in the direction you choose, and enemies that don't get out of the way will take 7.14 fire damage, 7.14 physical damage and be knocked back.
Burning Wake will leave a trail of flames behind the boulder.
The damage will increase with your Spellpower. Molten Boulder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Create an eruption of steam in a radius 1 at the target location, doing 7.14 fire damage and 7.14 cold damage.
The steam will also linger for 4 turns doing another 1 damage per turn in a radius of 0.
Creatures hit will be Wet for 3 turns.
The damage will increase with your Spellpower. Scalding Geyser
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up mana into a powerful beam of plasma, doing 5.23 lightning damage and 5.23 fire damage.
The beam also explodes in a radius of 0 at the target doing the same damage again.
Tempest will add a daze chance to this spell.
Burning Wave will leave a trail of flames on the ground.
The damage will increase with your Spellpower. Plasma Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures an avalanche of snow, dealing 7.14 physical damage and 7.14 cold damage in a radius of 0. Any creatures caught inside will be be frozen to the ground for 4 turns.
The damage will increase with your Spellpower. Avalanche
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Thunder emanates from you in a circular wave with radius 0, doing 7.78 lightning damage, 7.78 physical damage and possibly stunning anyone affected (25% chance).
The damage will increase with your Spellpower. Thunderclap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Invokes a forking beam of liquid lightning doing 7.14 cold damage, 7.14 lightning damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
Creatures hit will be Wet for 5 turns.
The damage will increase with your Spellpower. Liquid Lightning
| 0/5 |
Spell / Ordered hedgemagic | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn how to cast lesser runes. You will learn new runes as follows:
Level 1: Lesser Magic Missile
Level 2: Lesser Lightning
Level 3: Lesser Heat Beam
Level 4: Lesser Acid Wave
Level 5: Lesser Biting Gale
These lesser runes work like runes for the purposes of Runic Saturation, Quicken Inscriptions, Inscription Mastery, but do not take up an inscription slot.
They still take a turn to cast and cost mana. Lesser Runes
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Cover yourself in bright arcane fire. The flames will not hurt you, but will hurt anyone who hits you in melee for 3 fire and 3 arcane damage.
The brightness of the flames also increases your light radius by 1 and increases you defense against ranged attackes by 1.
Also increases you fire and arcane resistances by 1%.
These effects scale with your Spellpower. Arcane Fire Shield
| 0/5 |
Wild-gift / Summoning (utility) | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Turtle for 5 turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
It will get 15 Constitution, 10 Dexterity and 18 willpower.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Constitution will increase with your Mindpower. Turtle
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 5
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power, a nature gift and a summon power
Description: Summon a Spider for 5 turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
It will get 15 Dexterity, 10 Strength, 18 Willpower and 10 Constitution.
Your summons inherit some of your stats: increased damage%, stun/pin/confusion/blindness resistance, armour penetration.
Their Dexterity will increase with your Mindpower. Spider
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You focus yourself on nature, allowing you to summon creatures much faster (150% of a normal summon time) and with no chance to fail from high equilibrium for 1 turns.
When activating this power, a random summoning talent will come off cooldown.
Each time you summon, the duration of the frantic summoning effect will reduce by 1. Frantic Summoning
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to take direct control of any of your summons.
The summons will appear on the interface; a simple click on them will let you switch control.
You can also press control+tab to switch.
When taking control, your summon has its lifetime increased by 5 turns, and it takes 0% less damage.
The damage reduction is based on your Cunning. Summon Control
| 0/5 |
Spell / Arcane | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 5 and arcane resistance by 12%. Arcane Power
| 1/5 |
Effective talent level: 3.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up mana into a powerful bolt doing 104.21 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 3.03 arcane damage to all foes in line.
If no foes are found, the target will take 150% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 2.91 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 502 total damage.
While the arcane storm rages, you also get 52% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 0/5 |
Psionic / Psychic Assault | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing 11.37 mind damage.
The damage will increase with your Mindpower. Mind Sear
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Inflicts 8.70 mind damage and cripples the target's higher mental functions, reducing cunning by 1 and confusing (5% power) the target for 0 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower. Psychic Lobotomy
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Sends out a blast of telepathic static in a 2 radius, inflicting 8.70 mind damage. This attack can brainlock affected targets.
The damage will increase with your Mindpower. Synaptic Static
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 7
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Cripples the target's mind, inflicting 5.53 mind damage and reducing its Mental Save by 1 for 4 turns. This attack always hits, and the mental save reduction stacks.
Against brainlocked targets, the damage and Mental Save reduction will be doubled.
The damage and save reduction will scale with your Mindpower. Sunder Mind
| 0/5 |
Wild-gift / Eyal's fury | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 7
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
This deals 7.1 Nature and 7.1 Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them.
The damage increases with your Mindpower. Reclaim
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
You gain 2 Spell save, 1.3% Arcane resistance, and -1.4% Nature damage affinity.
You defy arcane forces, so that any time you take damage from a spell, you restore 0.2 Equilibrium each turn for 0 turns.
The effects increase with your Mindpower. Nature's Defiance
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: 8
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 2 turns.
Each turn, this cloud deals 2.5 Acid damage to each foe while (13% chance) burning away one beneficial magical effect.
The damage increases with your Mindpower. Acidfire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You draw deeply from your connection with nature to create a radius 3 storm of natural forces around you for 0 turns.
This storm moves with you and deals 3.6 Nature damage each turn to all foes it hits.
In addtion, it will drain up to 1 Mana, 1 Vim, 0 Positive, and 0 Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained.
The damage and drain increase with your Mindpower. Eyal's Wrath
| 0/5 |
Technique / Superiority | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 50
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 0% and provides 3% chances to shrug off critical damage for 20 turns. Juggernaut
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to -2 grids).
This consumes stamina rapidly (-1 stamina/turn). Onslaught
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Put all of your strength into your weapon blows, creating shockwaves that deal 28% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage.
Each shattering impact will drain 8 stamina. Shattering Impact
| 0/5 |
Corruption / Spellblaze | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 8
Drain vim: -4
Range: 4
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You unleash the fury of the Spellblaze, constantly draining your vim.
While this spell is active at most two meteors will fall near your per turn, dealing 4.67 physical and 4.67 fire damage in radius 2.
This spell disabled automatically on rest or run.
The effects increase with spellpower. Rain of Fire
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you block an attack the shock ripples through your attacker, spreading the force of the Spellblaze in its mind for 5 turns.
While affected the creature will suffer -5% chances to fail using talents and 0 reduced physical, mental and spell saves. Shattered Mind
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You chant the destruction of Mal'Rok, the demon's homeworld.
Each time you kill a creature you send out a magical ripple in radius 0 that applies a bane of blindness or confusion for 0 turns.
Baned creatures also suffer 1.86 darkness damage per turn.
Damage increases with your spellpower. Tale of Destruction
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
Gem level usable: 0
Gem changing is done in the golem's inventory. Gem Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You activate a special mode of your golem, boosting its regeneration rate by 11.87 life per turn for 7 turns.
If your golem was dead, it is instantly brought back to life with 14% life.
While supercharged, your golem is enraged and deals 25% more damage. Supercharge Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases your golem's life, mana and stamina regeneration rates by 0.00.
At level 1, 3 and 5, the golem also gains a new rune slot.
Even without this talent, Golems start with three rune slots. Runic Golem
| 0/5 |
Psionic / Voracity | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw kinetic energy from your surroundings to replenish your Psi.
This will slow all targets within radius 0 by 15% (max 15%) for four turns, draining 0.7 (max 0.7) stamina from each.
You replenish 1 (max 1) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes. Kinetic Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw thermal energy from your surroundings to replenish your Psi.
This will freeze all targets within radius 0 for 0 (max 0) turns, and deal 2.8 (max 2.8) Cold damage.
You replenish 1 (max 1) Psi from the first target, with each additional target restoring 20% less than the one before it.
The damage and the strength of these effects increases as your Psi depletes. Thermal Leech
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You draw electical potential energy from your surroundings to replenish your Psi.
This deals 2.8 (max 2.8) Lightning damage to all targets around you within radius 0, and has a 14% (max 14%) chance to daze them for 3 turns.
You replenish 1 (max 1) Psi from the first target, with each additional target restoring 20% less than the one before it.
The strength of these effects increases as your Psi depletes. Charge Leech
| 0/5 |
| 0/5 |
Chronomancy / Time Travel | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: By slightly reorganizing history, you reduce your Paradox by 10 and temporarily stabilize the timeline; this allows chronomancy to be used without chance of failure for 0 turns (backfires and anomalies may still occur).
The paradox reduction will increase with your Spellpower. Static History
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 7.5
Range: 6
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 9.76 temporal damage, if the target fails a spell save. If your target survives, it will be removed from time for 2 turns.
The duration will scale with your Paradox. The damage will scale with your Paradox and Spellpower. Time Skip
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a temporal echo in a nova around you, in a radius of 0. Affected targets will take 5.75 temporal damage, as well as 10% of the difference between their current life and max life as additional temporal damage.
The percentage and damage scales with your Paradox and Spellpower. Echoes From The Past
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 30.0
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Manipulate the flow of time, reducing the cooldown of all your talents on cooldown by 0 turns, and reducing the duration of most status effects currently affecting you (good or bad) by 0 turns.
The effect will scale with your Paradox. Temporal Reprieve
| 0/5 |
Spell / Phantasm | 1.00 |
Effective talent level: 5.0
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Creates a globe of pure light within a radius of 10 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 4 turns.
At level 4, it also deals 109.56 light damage. Illuminate
| 5/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 6 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster fades from sight, granting 2 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower. Invisibility
| 0/5 |
Corruption / Shadowflame | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 12
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Turn into a wraith, allowing you to walk through walls (but not preventing suffocation) for 3 turns.
Also increases your defense and armour by 0 and 0, respectively.
If you are still in a wall when the effect ends you will randomly teleport.
Wraithform
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Vim cost: 15
Range: 6
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 6.19 fire damage and 6.19 darkness damage in a radius of 0.
The damage will increase with your Spellpower. Darkfire
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
While in demon form, you gain 1% fire resistance, 2% darkness resistance, and your global speed is increased by 0%.
The flames of the Fearscape will heal you while in demon form.
The resistances and heal will increase with your Spellpower. Flame of Urh'Rok
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain vim cost: 90
Drain vim: -5
Range: 5
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Summon a part of the Fearscape to intersect with the current level.
Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
While inside, a constant aura of flames will burn both of you (and heal demons) for 6.63 fire damage.
When the spell ends, only you and the target (if still alive) are taken back to your home plane; all summons are left in the Fearscape.
Objects will be moved as well.
This spell has no effect if cast when already inside the Fearscape.
This powerful spell drains 5 vim per turn, ending when it reaches 0.
The damage will increase with your Spellpower. Fearscape
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You transform into pure lightning, moving 351% faster for 0 game turns.
Also provides 30% physical damage resistance and 100% lightning resistance.
Any actions other than moving will stop this effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Speed
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 14
Range: melee/personal
Cooldown: 15
Travel Speed: 200% of base
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 4.00 lightning damage.
When it reaches its target, it explodes in a radius of 1 for 7.68 lightning damage and 7.68 physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 4 turns.
The tornado will last for 1 turns, or until it reaches its target.
Damage will increase with your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%. Tornado
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe lightning in a frontal cone of radius 1. Any target caught in the area will take 10.02 to 30.05 lightning damage, and can be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in storm drake talents also increases your lightning resistance by 1%. Lightning Breath
| 0/5 |
Spell / Enhancement | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of fire, dealing 1.64 fire damage per melee or ranged attack and increasing all fire damage dealt by 1%.
Each hit will also regenerate 0.00 stamina.
The effects will increase with your Spellpower. Fiery Hands
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Hardens your skin with the power of earth, reducing physical damage taken by 3% for 10 turns.
Damage reduction will increase with your Spellpower. Earthen Barrier
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Engulfs your hands (and weapons) in a sheath of lightning, dealing 1 lightning damage with a chance to daze (25%) per melee or ranged attack and increasing all lightning damage dealt by 1%.
Each hit will also regenerate 0.00 mana.
The effects will increase with your Spellpower. Shock Hands
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Puts the target into a deep sleep for 1 turns, rendering it unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower. Slumber
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by -12%, and reduces the sleep immunity of your Insomnia effects by -1%.
These effects will be directly reflected in the appropriate talent descriptions.
The damage threshold bonus will scale with your Mindpower. Sandman
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 7
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Enter a sleeping target's dreams for 1 turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
Projections inflict 50% less damage then the original, unless the target has Lucid Dreamer active.
When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10% and it will be brainlocked for one turn.
In the Dreamscape, your damage will be improved by 4%.
The damage bonus will improve with your Mindpower. Dreamscape
| 0/5 |
Cunning / Tactical | 1.00 |
| 1/5 |
Effective talent level: 4.0
Use mode: Passive
Description: When you avoid a melee blow from an adjacent foe, you have a 34% chance to get a free, automatic attack against the attacker for 86% damage, up to 1.4 times per turn.
Unarmed fighters using it do consider it a strike for the purpose of stance damage bonuses (if they have any), and will have a damage bonus as a result.
Armed fighters get a normal physical attack.
The chance of countering and number of counter attacks increase with your Cunning. Counter Attack
| 4/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Defense by 6 for 0 turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by 6% and reducing their saving throws by 6.
The effects will scale with your Cunning. Set Up
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Systematically find the weaknesses in your opponents' physical resists, at the cost of 10% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%, up to a maximum of -5%.
Exploit Weakness
| 0/5 |
Technique / Combat techniques | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22
Range: 2
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away. Rush
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your Accuracy by 4 and critical chance by 1%.
The effects will increase with your Dexterity. Precise Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +14 accuracy and allowing you to attack creatures you cannot see without penalty for the next 0 turns. Perfect Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 25
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 1% for 5 turns. Blinding Speed
| 0/5 |
Spell / Storm | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Lightning emanates from you in a circular wave with radius 0, doing 3.16 to 9.47 lightning damage and possibly dazing anyone affected (75% chance).
The damage will increase with your Spellpower. Nova
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 8
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of lightning, doing 3.65 to 10.94 lightning damage and dazing the target for 3 turns.
If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.
The damage will increase with your Spellpower. Shock
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 100
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your lightning spells dazes a target, it has a 30% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of 2.
Each turn, the afflicted creature and all creatures around it will take 2.70 to 8.11 lightning damage.
The damage will increase with your Spellpower. Hurricane
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with a Tempest, increasing all your lightning damage by 0% and ignoring 1% lightning resistance of your targets.
Your Lightning and Chain Lightning spells also gain a 0% chance to daze, and your Thunderstorm spell gains a 0% chance to daze. Tempest
| 0/5 |
Chronomancy / Spacetime Folding | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 75.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Folds a single dimension of your weapons (or ammo) upon itself, adding 1.14 temporal damage to your strikes (2.29 for ammo) and reducing your Paradox by 0.0 every time you land an attack (0.0 for ammo).
The damage will increase with your Spellpower. Weapon Folding
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain paradox cost: 125.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Space bends around you, giving you a -3% chance to displace half of any damage you receive onto a random enemy within a radius of 2.
Displace Damage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15.0
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Violently fold the space between yourself and another point within range. You move to the target location, and leave a temporal wake behind that stuns for 4 turns and inflicts 8.56 temporal damage to everything in the path.
The damage will scale with your Paradox and Spellpower, and the range will increase with the talent level. Temporal Wake
| 0/5 |
Cunning / TechPaladin | 1.00 |
| 1/1 |
| 0/1 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target doing 20% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 0 turns.
Stun chance increase with your Accuracy.
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn. Dirty Fighting
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Using a series of tricks and maneuvers, you switch places with your target.
Switching places will confuse your foes, granting you Evasion (50%) for 0 turns.
While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger. Switch Place
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You hit your target, doing 100% damage. If your attack connects, the target is crippled for 0 turns, losing 23% melee, spellcasting and mind speed.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Cripple
| 0/5 |
Spell / Ice | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Blast a wave of cold all around you with a radius of 0, doing 13.30 cold damage and freezing creatures to the ground for 4 turns.
Affected creatures can still act, but cannot move.
For each affected creature that is also wet the cooldown of Shatter decreases by 2.
The damage will increase with your Spellpower. Frozen Ground
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Shatter all frozen or stoned targets in your line of sight, doing 15.28 cold damage.
Depending on the target's rank, there will also be an additional effect:
* Critters will be instantly killed
* +50% critical chance against Normal rank
* +25% critical chance against Elites or Bosses
All affected foes will get the wet effect.
At most, it will affect 2 foes.
The damage will increase with your Spellpower. Shatter
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Uttercold, increasing all your cold damage by 0% and ignoring 1% cold resistance of your targets
In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by 0%. Uttercold
| 0/5 |
Spell / Acid alchemy | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 0%. Acid Infusion
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: While Acid Infusion is active, your bombs coat your golem in acid for 2 turns when they hit it.
While coated, any melee hit agaist your golem has a 20% chance to trigger a radius 4 cone of acid towards the attacker that does 0.0 Acid damage to all caught inside. (This can only happen once per turn.)
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. Caustic Golem
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A radius 3 pool of acid spawns at the target location, doing 2.6 Acid damage each turn for 2 turns.
All creatures caught in the mire will also suffer a -3% slowness effect.
The damage will increase with your Spellpower. Caustic Mire
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Acid errupts all around your target, dealing 17.8 acid damage.
The acid attack is extremely distracting, and may remove up to 1 physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).
The damage and chance to remove effects will increase with your Spellpower. Dissolving Acid
| 0/5 |
Wild-gift / Venom drake aspect | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: 3
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Spray forth a glob of acidic moisture at your enemy.
The target will take 11.66 Mindpower-based acid damage.
Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
At Talent Level 5, this becomes a piercing line of acid.
Each point in acid drake talents also increases your acid resistance by 1%. Acidic Spray
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Exhale a mist of lingering acid, dealing 2.50 acid damage that can critical in a radius of 0 each turn for 6 turns.
Enemies in this mist will be corroded for 1 turns, lowering their Accuracy, their Armour and their Defense by 1.
The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%. Dissolve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 12
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 1. Any target caught in the area will take 25.61 acid damage.
Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in acid drake talents also increases your acid resistance by 1%. Corrosive Breath
| 0/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0.0%. Shadow Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
Spell / Illusion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Disrupt the target's mind, doing 14.29 mental damage and brainlocking them for 2 turns.
This attack uses Spellpower instead of Mindpower for the save against the damage.
The damage will increase with your Spellpower. Mind Spike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Wrap the target's mind in a delusion, making them think you are their friend for 2 turns.
If you damage the target it will be free from the delusion. Charm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 8
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Cast a chaotic ray of light that bounces and hits up to 3 enemies, up to 6 grids apart.
They will be hurt for 11.82 light damage and be confused (31 power) for 0 turns.
The damage and confusion strength will increase with your Spellpower. Prismatic Chaos
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 23
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster is surrounded by a modified phantasmal shield. If hit by a projectile weapon or a spell, the shield will deal 6 light damage to the attacker.
The damage will increase with your Spellpower. Phantasmal Mirror
| 0/5 |
Spell / Fire | 1.20 |
Effective talent level: 6.0
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 191.28 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower. Flame
| 5/5 |
Effective talent level: 1.2
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a cone of flame with radius 4. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 68.05 fire damage over 3 turns.
The damage will increase with your Spellpower. Flameshock
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing 15.91 fire damage in a radius of 0.
The damage will increase with your Spellpower. Fireflash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Raging flames burn foes and allies alike, doing 3.83 fire damage in a radius of 5 each turn for 2 turns.
The damage will increase with your Spellpower. Inferno
| 0/5 |
Psionic / Dream Smith | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Smith a hammer from the dream forge and strike a nearby foe, inflicting 140% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
At talent level 5, you'll bring a second random talent off cooldown.
The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
Current Dream Hammer Stats
Base Power: 16.00 - 24.00
Uses Stats: 120% Wil
Damage Type: Physical
Accuracy is based on willpower for this weapon.
Accuracy Bonus: +0
Armour Penetration: +0
Physical Crit. Chance: +0 Dream Smith's Hammer
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 8
Travel Speed: 1000% of base
Usage Speed: 1 turn
Is: a mind power
Description: Throw your Dream Hammer at a distant location, inflicting 100% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
Learning this talent increases the Accuracy of your Dream Hammer by 0. Hammer Toss
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Crush your enemy with your Dream Hammer, inflicting 100% weapon damage. If the attack hits, the target is stunned for 0 turns.
Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by 0 and all damage with Dream Hammer attacks by 0%.
Dream Crusher
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Strike the target with a mighty blow from the forge, inflicting 100% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a 0 radius.
Learning this talent adds 0.88 mind damage and 0.88 burning damage to your Dream Hammer strikes.
The mind and fire damage will scale with your Mindpower. Forge Echoes
| 0/5 |
Celestial / Eclipse | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Increases your light and darkness resistance penetration by 5% for 1 turns, and reduces the cooldown of all Celestial skills by 0.
The resistance penetration will increase with your Cunning. Totality
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Sustain negative energy cost: 10
Range: 6
Cooldown: 30
Travel Speed: 300% of base
Usage Speed: 1 turn
Is: a spell
Description: Each time one of your spells criticals, you project a bolt of light or shadow at up to 0 targets within radius 6, doing 3.34 light damage or 3.34 darkness damage per bolt.
This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
The damage scales with your Spellpower. Corona
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: This powerful spell grants you 5 bonus invisibility, but converts 6 negative energy into positive energy each turn. Once your positive energy exceeds your negative energy, or you deactivate the talent, the effect ends in an explosion of light, converting all of your positive energy into damage and inflicting an additional 4.56 damage to everything in a radius of 0.
As you become invisible, you fade out of phase with reality; all your damage is reduced by 50%.
You may not cast Twilight while this spell is active, and you should take off your light source; otherwise, others will spot you with ease.
The invisibility bonus will increase with your Cunning, and the explosion damage will increase with your Spellpower. Darkest Light
| 0/5 |
Technique / Magical combat | 1.00 |
Effective talent level: 5.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Allows you to use a melee weapon to focus your spells, granting a 51% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using a shield the chance is reduced by one fourth.
When dual wielding or using a shield the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning. Arcane Combat
| 5/5 |
| 4/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Raw magical damage channels through the caster's weapon, increasing Physical Power by 0.
Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing 74.07.
The bonus scales with your Spellpower.
If you are using a shield this will only occur 75% of the time.
If you are dual wielding this will only occur 50% of the time.
Arcane Destruction
| 0/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Grants 0% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by 0%.
At talent level 5 it also protects against all side effects of your bombs. Alchemist Protection
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Crush together two alchemist gems, making them extremely unstable.
You then throw them to a target area, where they explode on impact, dealing 4.85 physical damage and knocking back any creatures in the blast radius.
Each kind of gem will also provide a specific effect. At twice the normal power.
The damage will improve with better gems and with your Spellpower. Shockwave Bomb
| 0/5 |
Spell / Elementalism | 1.00 |
Effective talent level: 0.0
Use mode: Passive
Description: One doesn't survive channelling the elements long, if one doesn't learn to protect themselves.
Increases fire, cold, lightning and physical resistance by 0 and their resistance cap by 0. Endure Elements
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself in shield of elemental power for 10 turns. Any physical, fire, cold or lightning damage you take is reduced by 4.
The max damage the shield can absorb will increase with your Spellpower. Elemental Shield
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 5
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 7 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%. Bind Elemental
| 0/5 |
Spell / Aether | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: 6
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: You focus the aether into a spinning beam of arcane energies, doing 7.76 arcane damage and having 25% chance to silence the creatures it pierces.
The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence).
The beam spins with incredible speed (1600%).
The damage will increase with your Spellpower. Aether Beam
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 2 random arcane explosions in the target area.
Each explosion does 9.38 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower. Aether Breach
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 10
Cooldown: 47
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Fill yourself with aether forces, completely surrounding your body for 3 turns.
While active, you can only cast arcane or aether spells, your cooldown for them is divided by 3, your arcane damage is increased by 25%, your Disruption Shield can be used at any time, and your maximum mana is increased by 33%. Aether Avatar
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Pure Aether, increasing all your arcane damage by 0% and ignoring 1% arcane resistance of your targets.
At level 5 it allows Aegis, Force and Restoration spells to be used while in Aether Avatar form. Pure Aether
| 0/5 |
Psionic / Distortion | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fire a bolt of distortion that ignores resistance and inflicts 5.53 physical damage. This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150% of the base damage in a radius of 0.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
The damage will scale with your Mindpower. Distortion Bolt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Creates a distortion wave in a radius 0 cone that deals 5.53 physical damage and knocks back targets in the blast radius.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
If the target is already distorted, they'll be stunned for 0 turns as well.
The damage will scale with your Mindpower. Distortion Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Ravages the target with distortion, inflicting 1.76 physical damage each turn for 1 turns.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
If the target is already distorted when Ravage is applied, the damage will be increased by 50% and the target will lose one beneficial physical effect or sustain each turn.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Ravage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: 10
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Create a powerful maelstorm for 1 turns. Each turn, the maelstrom will pull in targets within a radius of 1, and inflict 1.76 physical damage.
This damage will distort affected targets, decreasing physical resistance by 0% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower. Maelstrom
| 0/5 |
Spell / Water | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Mana cost: 12
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Glacial fumes rise from the ground, doing 10.87 cold damage in a radius of 3 each turn for 3 turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen.
The damage will increase with your Spellpower. Glacial Vapour
| 1/5 |
Effective talent level: 3.0
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 123.58.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower. Freeze
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 1.91 cold damage and 1.91 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells.
The damage and duration will increase with your Spellpower. Tidal Wave
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 4 turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 0, gain 16% resistance to cuts and stuns, gain 8% cold resistance, and all cold damage heals you for 66% of the damage done.
The power will increase with your Spellpower. Shivgoroth Form
| 0/5 |
Psionic / Discharge | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain feedback cost: 0
Range: 7
Cooldown: 12
Travel Speed: 1000% of base
Usage Speed: 1 turn
Is: a mind power
Description: Unleash your subconscious on the world around you. While active, you fire up to 1 bolts each turn (one per hostile target) that deal 3.63 mind damage. Each bolt consumes 5 Feedback.
Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per 21 excess Feedback per target), but no more then 1 extra bolts per turn.
This effect is a psionic channel, and will break if you move.
The damage will scale with your Mindpower. Mind Storm
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Activate to invert your Feedback decay for 1 turns. This effect can be a critical hit, increasing the duration even further.
You must have some Feedback in order to start the loop.
The maximum Feedback gain will scale with your Mindpower. Feedback Loop
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your subconscious now retaliates when you take damage. If the attacker is within range (7), you'll inflict mind damage equal to the Feedback gained from the attack or 2.69, whichever is lower.
This effect can only happen once per creature per turn.
The damage will scale with your Mindpower. Backlash
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Feedback cost: 25
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus your mind on a single target, diverting all offensive Discharge talent effects to it for 0 turns. While this effect is active, all Discharge talents gain 2% critical power.
If the target is killed, the effect will end early.
The damage bonus will scale with your Mindpower. Focused Wrath
| 0/5 |
Spell / Wildfire | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: A wave of fire emanates from you with a radius of 0, knocking back anything caught inside and setting them ablaze, doing 10.05 fire damage over 3 turns.
The damage will increase with your Spellpower. Blastwave
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Your Flame, Flameshock, Fireflash, Blastwave, Fire Storm and Smoke Bomb (when spreading flames) spells leave a burning wake on the ground, burning all within for 2.45 fire damage for 4 turns.
The damage will increase with your Spellpower. Burning Wake
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When your Burning Wake talent is active, your Inferno and Burning Wake effects have a 0% chance, each turn, to remove a status effect (physical, magical, curse or hex) from the targets.
If the target is hostile, it will remove a beneficial effect.
If the target is friendly, it will remove a detrimental effect (but still burn). Cleansing Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Surround yourself with Wildfire, increasing all your fire damage by 0%, ignoring 1% fire resistance of your targets and reducing self-inflicted fire damage by 0%. Wildfire
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.00 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Destroys one of your summons, making it detonate in radius of 0.
- Ritch Flamespitter: Explodes into a fireball
- Hydra: Explodes into a ball of lightning, acid or poison
- Rimebark: Explodes into an iceball
- Fire Drake: Generates a cloud of fire
- War Hound: Explodes into a ball of physical damage
- Jelly: Explodes into a ball of slowing slime
- Minotaur: Explodes into a sharp ball, cutting all creatures
- Stone Golem: Knocks back all creatures
- Turtle: Grants a small shell shield to all friendly creatures
- Spider: Pins all foes around
In addition, a random summon will come off cooldown.
Hostile effects will not hit you or your other summons.
The effects improve with your Willpower. Detonate
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: 10
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 0 turns. Phase Summon
| 0/5 |
Spell / Stone | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 6
Travel Speed: 2000% of base
Usage Speed: 1 turn
Is: a spell
Description: Conjures 2 missile shaped rocks that you target individually at any target or targets in range. Each missile deals 5.23 physical damage, and an additional 0.87 bleeding damage every turn for 5 turns.
At talent level 5, you can conjure one additional missile.
The damage will increase with your Spellpower. Earthen Missiles
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 70
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect.
Your stone form and your affinity with the earth while the spell is active has the following effects:
* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by 0%.
* Grants 3% Fire Resistance, 2% Lightning Resistance, 1% Acid Resistance, and 0% Stun Resistance.
Resistances scale with your Spellpower. Body of Stone
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 10
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Causes a violent earthquake that deals 5.09 physical damage in a radius of 0 each turn for 0 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower. Earthquake
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by 0% and ignoring 1% physical resistance of your targets.
Also any time you hit an enemy with a single physical damage hit over 100, you have a 0% chance of disarming them for 6 turns. Crystalline Focus
| 0/5 |