














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Annihilator |
Level / Exp | 13 / 56% |
Size | medium |
Lifes / Deaths | Killed by war hound at level 13 on the 1st Dusk 122nd year of Ascendancy at 23:11 / 1 |
Primary Stats
Strength | 28 (base 14) |
Dexterity | 30 (base 25) |
Constitution | 18 (base 10) |
Magic | 10 (base 10) |
Willpower | 11 (base 10) |
Cunning | 41.4 (base 39) |
Resources
Life | -21/368 |
Steam | 4/100 |
Healing Factor | 1.2811363549267 |
Regeneration | 2.882556798585 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 29 |
Accuracy | 48 |
Crit Chance | 14% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Acid | +12% |
Light | +10% |
Nature | +9% |
Offense: Damage Penetration
Cold | +10% |
Defense: Base
Armour (hardiness) | 43.317011280365 (92.903125182002%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 32 |
Physical Save | 31 |
Spell Save | 7 |
Mental Save | 26 |
Defense: Resistances
Acid | + 29%( 70%) |
Physical | + 5%( 70%) |
Cold | + 26%( 70%) |
All | + 4%( 70%) |
Darkness | + 7%( 70%) |
Light | + 36%( 70%) |
Temporal | + 10%( 70%) |
Lightning | + 13%( 70%) |
Fire | + 14%( 70%) |
Mind | + 9%( 70%) |
Defense: Immunities
Poison Resistance | 10% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 89%. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Glosemina the copperhead snake. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Sleetbane the pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ On-Hit 0(-20) item acid corrode Ignore resists +5%(-) cold On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +6%(-) lightning +6%(-) temporal +3%(-) cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() deadly pouch of steel shots of persecution (17/17, 131% power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Disrupt/Master Weapon Damage 131% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +4.5% (-) Capacity 17 (-) Damage Against +5% (-)Unnatural +5% (-)Unliving Shots are used with slings to pummel your foes to death. |
Light source | ![]() Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() iron helm 'Xyreyamira' (27 def, 4 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +4 (-) Defense +27 (+13 eff.) (-) Fatigue +5% (-) Resistance +6%(-) acid Physical save +12 (+6 eff.) (-) Poison Resist +10% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() overpowered iron torque of psionic shield [power 43] (30/37 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 37 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On hands | ![]() sand rough leather gloves (0 def, 6 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5(-) physical Damage +3%(-) physical defense ------ Armor +6 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() Shiverqueen the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4(-) Str +2(-) Dex +1(-) Wil offense ------ Ignore resists +5%(-) cold When Hit 2(-) cold defense ------ Resistance +9%(-) cold Life +33.00 (-) A belt that goes around your waist. |
In main hand | ![]() Flashpoint 4.0 Encumbrance T1 steamgun 1H weapon Reqs Dex 20 Shoot Steam Pool [Unique] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 (-) Attack Speed 100% (-) Damage Multiplier 130% (-) Range +5 (-) Projectile Speed +600% (-) Uses 2.0(-) Steam While equipped: offense ------ On-Ranged-Hit 10(-) fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" Tap to cycle through comparison choices |
Main armor | ![]() Yvydhebeth the Greenknave (3 def, 8 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +2(-) Str offense ------ Damage +9%(-) nature Accuracy +15 (+5 eff.) (-) defense ------ Armor +8 (-) Hardiness +20% (-) Defense +3 (+1 eff.) (-) Fatigue +17% (-) Resistance +17%(-) acid +1%(-) physical +5%(-) mind Mind save +14 (+8 eff.) (-) Life +34.00 (-) Life Regen +2.00 (-) Healmod +11% (-) A suit of armour made of mail. |
In off hand | ![]() iron shield 'Murkserpent' (5 def, 14 armour, 96% power, 21.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 11 [Rare] Nature When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +22 (-) On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: defense ------ Armor +14 (-) Defense +5 (+2 eff.) (-) Fatigue +8% (-) Resistance +3%(-) lightning +3%(-) darkness Life +40.00 (-) Disease Resist +10% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() linen cloak 'Daimodur' (8 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ On-Hit 0(-10) item manaburn arcane Damage +12%(-) acid On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +8 (+4 eff.) (-) Resistance +3%(-) light +3%(-) acid Physical save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() insulating copper amulet of dexterity (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Dex defense ------ Resistance +10%(-) fire +11%(-) cold Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 438% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 3 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 139.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() quick steel battleaxe of massacre (135% power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Master Weapon Damage 135% (+69%) Range: 1.0x-1.5x (+0.4x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-3) Critical Rate +5.0% Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +2 Dex offense ------ Combat Speed +10% On-Ranged-Hit 0(-10) fire burn Accuracy +10 (+4 eff.) Massive two-handed battleaxes. |
![]() iron greatmaul of paradox (121% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 122% (+56%) Range: 1.0x-1.5x (+0.4x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-4) Critical Rate +0.5% Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) On-hit +7 temporal Uses 0.0(-2.0) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn defense ------ Resistance +9% temporal Massive two-handed mauls. |
![]() hateful steel longsword (114% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Psionic Weapon Damage 114% (+48%) Range: 1.0x-1.4x (+0.3x) Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-2) Critical Rate +3.0% Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) On-hit +7 darkness Damage Against +5% Living Uses 0.0(-2.0) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn Sharp, long, and deadly. |
![]() Searvalor (102% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Disrupt Weapon Damage 102% (+37%) Range: 1.0x-1.4x (+0.3x) Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-3) Critical Rate +3.5% Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) On Hit: * 11 arcane resource burn Uses 0.0(-2.0) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn Damage +9% fire Ignore resists +5% fire When Hit 2 fire defense ------ Resistance +12% acid +12% lightning One-handed war axes. |
![]() Pinwheel (107% power, 10 apr) 3.0 Encumbrance T1 steamsaw 1H weapon Reqs Str 18 Steam Pool [Unique] Steamtech Weapon Damage 107% (+41%) Range: 1.0x-1.5x (+0.4x) Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (+5) Critical Rate +3.0% Attack Speed 100% (-) Block +50 Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) On Hit: + 15% chance to pin the target Uses 1.0(-1.0) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn defense ------ Armor +4 Defense +7 (+3 eff.) Fatigue +7% other ------- Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" Tap to cycle through comparison choices |
![]() Brodarach the Hazefear (109% power, 0 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Random Unique] Arcane/Master/Steamtech Weapon Damage 109% (+43%) Range: 1.0x-1.5x (+0.4x) Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-5) Critical Rate +2.0% Attack Speed 100% (-) Block +22 Damage Multiplier 0% (-130%) Range +0 (-5) Projectile Speed +0% (-600%) On-hit +5 blight On Hit: 20% Epidemic level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 * 10% chance to reduce all saves and defense by 15 Uses 1.0(-1.0) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +16% lightning +17% cold Disease Resist +11% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() Surefire 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-5) Attack Speed 105% (+5%) Damage Multiplier 0% (-130%) Range +9 (+4) Projectile Speed +0% (-600%) Uses 0.0(-2.0) Steam While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% On-Ranged-Hit 0(-10) fire burn Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Halirig the rough leather sling 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-5) Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +6 (+1) Projectile Speed +0% (-600%) On-ranged-hit +7 acid Uses 0.0(-2.0) Steam While equipped: offense ------ Mind Crit +2% On-Ranged-Hit 0(-10) fire burn Damage +8% acid defense ------ Resistance +3% fire +5% arcane +3% temporal Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) other ------- Light +1 Slings are used to hurl stones or metal shots at your foes. |
![]() Ce'Niwyn the iron steamgun 4.0 Encumbrance T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Rare] Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-2) Critical Rate +2.0% Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +6 (+1) Projectile Speed +600% (-) On-crit, radius 2 +4 physical Uses 2.0(-) Steam While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) On-Ranged-Hit 0(-10) fire burn defense ------ Armor +2 other ------- Reload +4 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() iron steamgun 4.0 Encumbrance T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-2) Attack Speed 100% (-) Damage Multiplier 0% (-130%) Range +6 (+1) Projectile Speed +600% (-) Uses 2.0(-) Steam While equipped: offense ------ On-Ranged-Hit 0(-10) fire burn Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() reinforced steel shield (0 def, 6 armour, 103% power, 58 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Cun 16 [Ego] Master When used to Attack: Weapon Damage 104% (+8%) Range: 1.0x-1.2x (+0.0x) Uses 100% Cun Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (+0.5%) Block +58 (+36) On Hit: * 0% chance to reduce all saves and defense by 15 While equipped: defense ------ Armor +6 (-8) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +8% (-) Resistance +0%(-3%) lightning +0%(-3%) darkness Life +0.00 (-40.00) Disease Resist +0% (-10%) other ------- Talents +1.00(-) Block Handheld deflection devices. |
![]() Bikini (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] While equipped: Stats +0(-2) Str offense ------ Damage +0%(-9%) nature Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Armor +0 (-8) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +0% (-17%) Resistance +0%(-17%) acid +0%(-1%) physical +0%(-5%) mind +7% all Mind save +0 (+0 eff.) (-14 (-8 eff.)) Life +0.00 (-34.00) Life Regen +0.00 (-2.00) Healmod +0% (-11%) Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
![]() iron mail armour of fire resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: Stats +0(-2) Str offense ------ Damage +0%(-9%) nature Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Armor +4 (-4) Hardiness +0% (-20%) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +12% (-5%) Resistance +0%(-17%) acid +16% fire +0%(-5%) mind +0%(-1%) physical Mind save +0 (+0 eff.) (-14 (-8 eff.)) Life +0.00 (-34.00) Life Regen +0.00 (-2.00) Healmod +0% (-11%) A suit of armour made of mail. |
![]() impenetrable steel mail armour of resilience (2 def, 12 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Nature/Master While equipped: Stats +0(-2) Str offense ------ Damage +0%(-9%) nature Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Armor +12 (+4) Hardiness +0% (-20%) Defense +2 (+1 eff.) (-1 (+0 eff.)) Fatigue +12% (-5%) Resistance +0%(-17%) acid +0%(-1%) physical +0%(-5%) mind Mind save +0 (+0 eff.) (-14 (-8 eff.)) Life +28.00 (-6.00) Life Regen +0.00 (-2.00) Healmod +0% (-11%) A suit of armour made of mail. |
![]() enlightening dwarven-steel mail armour (3 def, 8 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +0(-2) Str +4 Wil +4 Cun offense ------ Damage +0%(-9%) nature Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Armor +8 (-) Hardiness +0% (-20%) Defense +3 (+1 eff.) (-) Fatigue +12% (-5%) Resistance +0%(-17%) acid +0%(-1%) physical +0%(-5%) mind Mind save +10 (+6 eff.) (-4 (-2 eff.)) Life +0.00 (-34.00) Life Regen +0.00 (-2.00) Healmod +0% (-11%) A suit of armour made of mail. |
![]() Winterlord 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +0(-4) Str +0(-2) Dex +0(-1) Wil offense ------ Mindpower +3 (+1 eff.) Damage +12% mind +12% temporal Ignore resists +10%(+5%) cold When Hit 0(-2) cold defense ------ Resistance +3%(-6%) cold +3% temporal Physical save +6 (+3 eff.) Life +0.00 (-33.00) A belt that goes around your waist. |
![]() cleansing rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: Stats +0(-4) Str +0(-2) Dex +0(-1) Wil offense ------ Ignore resists +0%(-5%) cold When Hit 0(-2) cold defense ------ Resistance +6% acid +0%(-9%) cold +6% blight Life +0.00 (-33.00) A belt that goes around your waist. |
![]() Flashbraze the rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +3% fire defense ------ Armor +1 (-3) Defense +0 (+0 eff.) (-27 (-13 eff.)) Fatigue +1% (-4%) Resistance +3%(-3%) acid +9% fire +1% physical Physical save +0 (+0 eff.) (-12 (-6 eff.)) Poison Resist +0% (-10%) other ------- Max stamina +30.00 A hat made of leather. Very stylish. |
![]() Infernobreeze the rough leather hat (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Cun offense ------ When Hit 2 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +1 (-3) Defense +0 (+0 eff.) (-27 (-13 eff.)) Fatigue +1% (-4%) Resistance +0%(-6%) acid +11% darkness +6% mind +11% light Physical save +0 (+0 eff.) (-12 (-6 eff.)) Poison Resist +0% (-10%) A hat made of leather. Very stylish. |
![]() insulating rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 (-3) Defense +0 (+0 eff.) (-27 (-13 eff.)) Fatigue +1% (-4%) Resistance +0%(-6%) acid +6% fire +5% cold Physical save +0 (+0 eff.) (-12 (-6 eff.)) Poison Resist +0% (-10%) A cap made of leather. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light defense ------ Resistance +0%(-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Prismfoe' 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ On-Hit 0(-15) Lite Light Burst (radius 1) Damage +0%(-10%) light Ignore resists +5% light On-Hit (Melee): * 20% chance to reduce armor by 10% defense ------ Resistance +3% lightning +3%(-27%) light Healmod +0% (-10%) other ------- Light +6 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 124] simple healing salve [power 124]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 124 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
![]() Yvomina the Sootsever (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Physical Power +4 (+1 eff.) Move Speed +10% When Hit 4 acid 2 darkness defense ------ Resistance +12% acid +3% fire +9% darkness While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ynan the Cornac Annihilator level 10
9th Mirth 122nd year of Ascendancy at 22:48 see stats
By Ynan the Cornac Annihilator level 9
9th Mirth 122nd year of Ascendancy at 00:58 see stats
By Ynan the Cornac Annihilator level 12
8th Flare 122nd year of Ascendancy at 03:35 see stats
Log
Rimebark's ice area effect hits Ritch flamespitter for 15 cold damage.
Rimebark's ice area effect hits Ynan for (6 exoskeleton), 6 cold (6 total damage).
Talent Implant: Medical Injector is ready to use.
Poison from Aduvea the king cobra hits Ynan for (0 to ice), (0 exoskeleton), 0 nature (0 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Ynan for (19 to ice), (15 exoskeleton), 15 fire (15 total damage).
Aduvea the king cobra uses Coup de Grace.
Ynan resists the Coup de Grace!
Melee retaliation hits Iceblock for 2 cold, 2 cold (4 total damage).
Aduvea the king cobra hits Ynan for (28 to ice), (15 reactive armor), (14 exoskeleton), 14 physical, (12 to ice), (9 exoskeleton), 9 physical (23 total damage).
Ynan's Reactive Armor hits Iceblock for 14 physical, 5 fire (18 total damage).
Burning from Ynan hits Iceblock for 2 fire damage.
Melee retaliation hits Iceblock for 2 cold damage.
War hound hits Ynan for (24 to ice), (18 exoskeleton), 18 physical (18 total damage).
Rimebark's ice area effect hits War hound for 15 cold damage.
Rimebark's ice area effect hits Aduvea the king cobra for 15 cold damage.
Rimebark's ice area effect hits Ritch flamespitter for 15 cold damage.
Rimebark's ice area effect hits Ynan for (5 to ice), (3 exoskeleton), 3 cold (3 total damage).
Rimebark misses Ynan.
Aduvea the king cobra summons a 3-headed hydra!
Poison from Aduvea the king cobra hits Ynan for (0 to ice), (0 exoskeleton), 0 nature (0 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Ynan for (19 to ice), (15 exoskeleton), 15 fire (15 total damage).
War hound stops burning.
Melee retaliation hits Iceblock for 2 cold damage.
War hound hits Ynan for (24 to ice), (13 exoskeleton), 23 physical (23 total damage).
Ynan the level 13 cornac annihilator was disembowelled to death by a war hound on level 2 of Scintillating Caves.
Ynan is free from the ice.