Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5e: Revised high level play for ToME 1.4.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved player targetting 1.2.0Player's targetting improvements. Stone Disciple 1.2.5Adds Stone Disciple - Stone Warden copypasta usable by any race. Keep in mind that: Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Items Vault 1.3.0Donators/Buyers bonus! Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 152 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by elven warrior at level 38 on the 8th Flare 122nd year of Ascendancy at 01:47 / 10Killed by elven blood mage at level 38 on the 8th Flare 122nd year of Ascendancy at 03:30 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 12:59 Killed by elven corruptor at level 39 on the 9th Flare 122nd year of Ascendancy at 01:57 Killed by mean looking elven guard at level 40 on the 9th Flare 122nd year of Ascendancy at 04:32 Killed by Adita the slimy ooze at level 66 on the 18th Dusk 122nd year of Ascendancy at 04:41 Killed by Adita the slimy ooze at level 68 on the 18th Dusk 122nd year of Ascendancy at 06:30 Killed by Xewen the poison ooze at level 69 on the 18th Dusk 122nd year of Ascendancy at 08:01 Killed by Adita the slimy ooze at level 71 on the 18th Dusk 122nd year of Ascendancy at 12:02 Killed by Lisydatta the crimson ooze at level 85 on the 19th Dusk 122nd year of Ascendancy at 14:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 48.335172109657 (base 29) |
| Dexterity | 34.670344219314 (base 10) |
| Constitution | 174.67034421931 (base 160) |
| Magic | 14.335172109657 (base 10) |
| Willpower | 197.67034421931 (base 160) |
| Cunning | 204.67034421931 (base 160) |
Resources
| Life | 5954/5954 |
| Hate | 119/125 |
| Equilibrium | 63 |
| Healing Factor | 1.48 |
| Regeneration | 312.17023442232 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +119% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 16.670344219314 |
Offense: Mainhand
| Damage | 387 |
| Accuracy | 80 |
| Crit Chance | 62% |
| APR | 109 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 380 |
| Accuracy | 80 |
| Crit Chance | 62% |
| APR | 109 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.1675860548285 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99.815852614453 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +20% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 45.768321565358 |
| Ranged Defense | 48.213378935244 |
| Fatigue | 0 |
| Physical Save | 55.725643571713 |
| Spell Save | 59.44231023838 |
| Mental Save | 74.48606023838 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 75% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1041 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 756 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 440 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
| Cursed / Punishments | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Cursed / One with shadows | 1.30 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.57 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 11/5 |
| 15/5 |
| 11/5 |
| 11/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Cursed aura | 1.27 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 15/5 |
| 1/5 |
| 1/5 |
| 15/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 15/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Gesture of Pain |
| talent | Psiblades |
| talent | Deflection |
| talent | Call Shadows |
| talent | Wild Growth |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 8.3)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +25% critical damage, +27% off-hand weapon damage Power 2+: -1 Luck, +16 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 8.3% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +15 Defense, +7 Ranged Defense Power 2+: -1 Luck, +14 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+53% chance to avoid traps). Power 4+: Unfortunate End: There is a 39% chance that the damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 1366 damage from the next 3.7 attack(s) with a 20% chance to counterattack. Guarded |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +8 Maximum Physical Resistance Power 2+: -1 Luck, +16 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 22 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 14 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.3)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A flow of life spins around the target, regenerating 208.18 life per turn. Regeneration |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +29 Darkness Resistance, +15% Max Darkness Resistance, +17 See Invisible Power 2+: -1 Luck, +14 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 32% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 32% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you gained talent category Psionic / Dreaming (at mastery 0.80). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (Nightmares) (4 def, 0 armour) Wanderer's Rest (Nightmares) (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% Curse of Nightmares It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | hateful pouch of stralite shots of persecution (Shrouds) (17/17, 153% power, 5 apr) hateful pouch of stralite shots of persecution (Shrouds) (17/17, 153% power, 5 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 154% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 On weapon hit: * disrupts spell-casting Damage (Ranged): +17 darkness Damage against: +14% Living / +15% Unnatural Curse of Shrouds Shots are used with slings to pummel your foes to death. |
| Light source | Ivyyarivena the Flashwyrd (Madness) Ivyyarivena the Flashwyrd (Madness)Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Changes damage: +12% lightning Light radius: +7 Curse of Madness A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Blindsage the drakeskin leather cap (Madness) (9 def, 5 armour) Blindsage the drakeskin leather cap (Madness) (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +5 Defense: +9 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 4 mind / 9 physical Changes stats: +5 Cun / +4 Str Changes resistances: +9% nature / +3% lightning Changes resistances penetration: +15% lightning / +15% darkness Changes damage: +9% darkness Spell save: +10 (+3 eff.) Maximum life: +91.00 Healing mod.: +19% Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | Fists of the Desert Scorpion (Madness) (8 def, 4 armour) Fists of the Desert Scorpion (Madness) (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Curse of Madness It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.8 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | dwarven-steel pickaxe of predation (Shrouds) (dig speed 22 turns) dwarven-steel pickaxe of predation (Shrouds) (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Voidbrawn (Misfortune) Voidbrawn (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind / 12 darkness Changes resistances: +9% nature Changes damage: +9% darkness / +9% nature Mental save: +9 (+2 eff.) Confusion immunity: +44% Curse of Misfortune Rings can have magical properties. |
| On fingers | Galefear (Madness) Galefear (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 40% chance to daze Damage when hit (Melee): 20 nature Changes resistances: +9% lightning Changes resistances penetration: +5% lightning Mental save: +7 (+2 eff.) Confusion immunity: +26% Curse of Madness Rings can have magical properties. |
| Around neck | stralite amulet 'Elyyamira' (Corpses) stralite amulet 'Elyyamira' (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Cun / +2 Str Changes resistances: +22% lightning / +1% physical / +9% fire Talent masteries: +0.27 Cursed / Cursed aura +0.27 Cursed / Fears Stun/Freeze immunity: +38% Stamina each turn: +0.80 Curse of Corpses Amulets can have magical properties. |
| In main hand | Poretha (Misfortune) (115% power, 109 apr, mind damage) Poretha (Misfortune) (115% power, 109 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Power: 115% Range: 1.1x Uses stats: 120% Wil, 72% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +109 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 16 fire / 11 mind / 8 darkness Changes resistances: +9% acid / +20% fire Changes resistances penetration: +10% fire Changes damage: +9% temporal / +4% fire / +6% darkness / +10% mind Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Hate when firing a critical mind attack: +3.00 Maximum hate: +25.00 Mindpower: +24 (+4 eff.) Mental crit. chance: +5% Global speed: +10% Life leech chance: +20% Life leech: +21% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Cyrivea (Shrouds) Cyrivea (Shrouds)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +13 (+4 eff.) Changes stats: +5 Wil Changes resistances: +6% temporal / +3% fire / +12% darkness / +3% nature Physical save: +20 (+6 eff.) Spell save: +25 (+6 eff.) Mental save: +12 (+3 eff.) Life regen: +2.50 Only die when reaching: -20.00 life Maximum life: +90.00 Healing mod.: +29% Curse of Shrouds A belt that goes around your waist. |
| In off hand | harmonious living mindstar of flames (Corpses) (113% power, 109 apr, nature damage) harmonious living mindstar of flames (Corpses) (113% power, 109 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. The set is complete. Power: 113% Range: 1.1x Uses stats: 120% Wil, 72% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +109 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +7% nature / +10% fire Changes resistances penetration: +6% nature / +12% fire Changes damage: +10% nature / +8% fire Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.10 Mindpower: +24 (+4 eff.) Mental crit. chance: +5% Global speed: +9% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (Misfortune) (10 def, 0 armour) Cloth of Dreams (Misfortune) (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 100 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Crimson Robe (Nightmares) (12 def, 0 armour) Crimson Robe (Nightmares) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Global speed: +0% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Primal Infusion (affinity 27%; cure magical, physical, mental) Primal Infusion (affinity 27%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 70)healing infusion (heal 70) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 58)healing infusion (heal 58) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 58 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 29)healing infusion (heal 29) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 29 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 12 turns, die at -245)heroism infusion (+6 for 12 turns, die at -245) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -245 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 12 turns, die at -622)heroism infusion (+7 for 12 turns, die at -622) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. While Heroism is active, you will only die when reaching -622 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+4 for 10 turns, die at -100)heroism infusion (+4 for 10 turns, die at -100) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 10 turns. While Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 11 turns, die at -310)heroism infusion (+6 for 11 turns, die at -310) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -310 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 12 turns, die at -652)heroism infusion (+6 for 12 turns, die at -652) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -652 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 11 turns, die at -306)heroism infusion (+6 for 11 turns, die at -306) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -306 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 11 turns, die at -614)heroism infusion (+6 for 11 turns, die at -614) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -614 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -139)heroism infusion (+6 for 10 turns, die at -139) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -139 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the duelist (+11 for 11 turns, die at -535)heroism infusion of the duelist (+11 for 11 turns, die at -535) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 11 turns. While Heroism is active, you will only die when reaching -535 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the psychic (+34 for 12 turns, die at -1140)heroism infusion of the psychic (+34 for 12 turns, die at -1140) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 12 turns. While Heroism is active, you will only die when reaching -1140 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+34 for 8 turns, die at -1167) heroism infusion of the psychic (+34 for 8 turns, die at -1167)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 8 turns. While Heroism is active, you will only die when reaching -1167 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion of the sneak (+34 for 11 turns, die at -1119)heroism infusion of the sneak (+34 for 11 turns, die at -1119) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 11 turns. While Heroism is active, you will only die when reaching -1119 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (39 nature damage, 46% healing reduction)insidious poison infusion (39 nature damage, 46% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.44 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (53 nature damage, 35% healing reduction)insidious poison infusion (53 nature damage, 35% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 53.38 nature damage per turn for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (28 nature damage, 36% healing reduction)insidious poison infusion (28 nature damage, 36% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.39 nature damage per turn for 7 turns, and reducing the target's healing received by 36%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (40 nature damage, 48% healing reduction)insidious poison infusion (40 nature damage, 48% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.61 nature damage per turn for 7 turns, and reducing the target's healing received by 48%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (38 nature damage, 30% healing reduction)insidious poison infusion (38 nature damage, 30% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.91 nature damage per turn for 7 turns, and reducing the target's healing received by 30%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (311% speed; 7 turns)movement infusion (311% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 311% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (390% speed; 6 turns)movement infusion (390% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 390% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (378% speed; 6 turns)movement infusion (378% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 378% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (540% speed; 6 turns)movement infusion (540% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the psychic (1184% speed; 7 turns)movement infusion of the psychic (1184% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1184% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1038% speed; 6 turns) movement infusion of the psychic (1038% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1038% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1106% speed; 9 turns) movement infusion of the sneak (1106% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1106% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1111% speed; 6 turns) movement infusion of the sneak (1111% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1111% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 257 over 5 turns)regeneration infusion (heal 257 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 262 over 5 turns)regeneration infusion (heal 262 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 357 over 5 turns)regeneration infusion (heal 357 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 349 over 5 turns) regeneration infusion (heal 349 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 449 over 5 turns) regeneration infusion (heal 449 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 329 over 5 turns)regeneration infusion (heal 329 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 201 over 5 turns)regeneration infusion (heal 201 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 22; turns 4; dispells darkness)sun infusion (rad 9; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 9; power 21; turns 3; dispells darkness)sun infusion (rad 9; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 21; turns 4; dispells darkness)sun infusion (rad 8; power 21; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 4; dispells darkness)sun infusion (rad 8; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 7; power 92; turns 3; dispells darkness) sun infusion of the psychic (rad 7; power 92; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 46). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 92) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure magical)wild infusion (resist 19%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 20%; cure physical)wild infusion (resist 20%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure magical)wild infusion (resist 19%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure magical, physical)wild infusion (resist 18%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 17%; cure mental)wild infusion (resist 17%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure mental)wild infusion (resist 18%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 19%; cure physical)wild infusion (resist 19%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 24%; cure magical)wild infusion (resist 24%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 13%; cure magical)wild infusion (resist 13%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 17%; cure mental)wild infusion (resist 17%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure mental)wild infusion (resist 16%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. acid wave rune (56 acid damage; dur 5; apply 21)acid wave rune (56 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 56.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (223 acid damage; dur 5; apply 22)acid wave rune (223 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 223.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (186 acid damage; dur 5; apply 22)acid wave rune (186 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 186.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (104 acid damage; dur 5; apply 21)acid wave rune (104 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 104.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (169 acid damage; dur 5; apply 22)acid wave rune (169 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 169.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (157 acid damage; dur 5; apply 20)acid wave rune (157 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 157.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (70 cold damage; 22 apply power)biting gale rune (70 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (70 cold damage; 20 apply power)biting gale rune (70 cold damage; 20 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (76 cold damage; 21 apply power)biting gale rune (76 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 76.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 6)controlled phase door rune (range 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 6. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 5)controlled phase door rune (range 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 5. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (104 fire damage)heat beam rune (104 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 104.16 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (86 fire damage)heat beam rune (86 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 86.24 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (124 fire damage)heat beam rune (124 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 124.32 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (158 fire damage)heat beam rune (158 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 157.92 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the wizard (161 fire damage)heat beam rune of the wizard (161 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 161.06 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 10 turns)invisibility rune (power 11 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 8 turns)invisibility rune (power 11 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 8 for 9 turns)invisibility rune (power 8 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 8) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 8 turns)invisibility rune (power 11 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 8 turns)invisibility rune (power 12 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 9 turns)invisibility rune (power 11 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 9 turns)invisibility rune (power 11 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 8 turns)invisibility rune (power 11 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (310 lightning damage)lightning rune (310 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 103.41 to 310.24 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (703 lightning damage)lightning rune of the psychic (703 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 234.38 to 703.14 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the wizard (299 lightning damage)lightning rune of the wizard (299 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 99.61 to 298.82 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1361% regen over 10 turns; 68 instant mana)manasurge rune (1361% regen over 10 turns; 68 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1361% over 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (848% regen over 10 turns; 42 instant mana)manasurge rune (848% regen over 10 turns; 42 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 848% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1411% regen over 10 turns; 71 instant mana)manasurge rune (1411% regen over 10 turns; 71 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1411% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1085% regen over 10 turns; 54 instant mana)manasurge rune (1085% regen over 10 turns; 54 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1085% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the duelist (1338% regen over 10 turns; 67 instant mana)manasurge rune of the duelist (1338% regen over 10 turns; 67 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1338% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the sneak (2095% regen over 10 turns; 105 instant mana)manasurge rune of the sneak (2095% regen over 10 turns; 105 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2095% over 10 turns and instantly restoring 105 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (987% regen over 10 turns; 49 instant mana)manasurge rune of the warrior (987% regen over 10 turns; 49 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 987% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 30; dur 5)phase door rune (range 10; power 30; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 23; dur 4)phase door rune (range 10; power 23; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 31; dur 6)phase door rune (range 9; power 31; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 11; power 29; dur 4)phase door rune (range 11; power 29; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 30; dur 7)phase door rune (range 10; power 30; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 5; power 29; dur 7)phase door rune (range 5; power 29; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 21; dur 7)phase door rune (range 8; power 21; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 34; dur 7)phase door rune (range 9; power 34; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 34; dur 7)phase door rune (range 10; power 34; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 268 for 5 turns)shielding rune (absorb 268 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 256 for 5 turns)shielding rune (absorb 256 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 259 for 6 turns)shielding rune (absorb 259 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 352 for 6 turns)shielding rune (absorb 352 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 374 for 5 turns)shielding rune (absorb 374 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 374 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the sneak (absorb 862 for 5 turns)shielding rune of the sneak (absorb 862 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 862 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 61)teleportation rune (range 61) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 61)teleportation rune (range 61) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 88)teleportation rune (range 88) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 88 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 61)teleportation rune (range 61) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 217)teleportation rune of the titan (range 217) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 217 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 15; see humanoid)vision rune (radius 14; dur 15; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 16) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 26; see animal)vision rune (radius 13; dur 26; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 17) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 21; see demon)vision rune (radius 13; dur 21; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 23) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 11; dur 16; see undead)vision rune (radius 11; dur 16; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 19) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14; dur 17; see animal)vision rune (radius 14; dur 17; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 25) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 22; see demon)vision rune (radius 13; dur 22; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 20) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 22; see undead)vision rune (radius 12; dur 22; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 27) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 15; dur 18; see horror)vision rune (radius 15; dur 18; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 18) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 25; see horror)vision rune (radius 12; dur 25; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 20) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Flashpeal (Madness)Flashpeal (Madness) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Changes stats: +3 Wil / +6 Mag Changes resistances cap: +6% all Changes resistances penetration: +25% lightning Grants telepathy: Dragon Talent mastery: +0.32 Cursed / One with shadows Reduces incoming crit damage: 5.00% Physical save: +21 (+6 eff.) Curse of Madness Amulets can have magical properties. |
Flashstinger the voratun amulet (Misfortune) Flashstinger the voratun amulet (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +11 Physical crit. chance: +6.0% Fatigue: -8% Damage when hit (Melee): 20 light Changes stats: +8 Dex / +10 Wil / +7 Cun / +6 Con Critical mult.: +19.00% Life regen: +0.70 Stamina each turn: +1.10 Maximum stamina: +10.00 Movement speed: +10% Healing mod.: +15% Curse of Misfortune Amulets can have magical properties. |
Glalrann the Voidterror (Nightmares) Glalrann the Voidterror (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +20% arcane Talent masteries: +0.39 Cursed / Force of will +0.39 Cursed / Fears Mental save: +15 (+4 eff.) Confusion immunity: +25% Mindpower: +12 (+2 eff.) Curse of Nightmares Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glurewyn the gold amulet (Nightmares)Glurewyn the gold amulet (Nightmares) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str / +2 Wil Changes resistances penetration: +10% acid Cut immunity: +70% Infravision radius: +2 Healing mod.: +20% Curse of Nightmares It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 479 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Infernospawn (Madness)Infernospawn (Madness) Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +1 Con Changes resistances: +24% lightning / +28% temporal / +6% fire Changes resistances penetration: +10% fire Changes damage: +13% blight / +11% fire Critical mult.: +18.00% Pinning immunity: +38% Stun/Freeze immunity: +48% Knockback immunity: +41% Spellpower: +11 (+4 eff.) Curse of Madness Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Maneran the voratun amulet (Nightmares)Maneran the voratun amulet (Nightmares) Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Con / +10 Wil Changes resistances: +3% acid / +6% temporal / +5% arcane / +3% darkness Talent masteries: +0.35 Cursed / Darkness +0.35 Cursed / Dark sustenance Spell save: +20 (+5 eff.) Curse of Nightmares Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Radiancemistress (Misfortune)Radiancemistress (Misfortune) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Wil Changes resistances: +44% blight / +52% nature / +5% arcane Changes resistances penetration: +5% light Physical save: +10 (+3 eff.) Poison immunity: +84% Disease immunity: +74% Stun/Freeze immunity: +10% Curse of Misfortune Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging gold amulet of mastery (0.27 Cursed / Darkness) (Nightmares)enraging gold amulet of mastery (0.27 Cursed / Darkness) (Nightmares) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes damage: +7% physical Talent mastery: +0.27 Cursed / Darkness Combat speed: +10% Curse of Nightmares Amulets can have magical properties. |
enraging stralite amulet of strength (+5) (Shrouds) enraging stralite amulet of strength (+5) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str Changes damage: +6% physical Combat speed: +10% Curse of Shrouds Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. vitalizing stralite amulet of murder (Madness)vitalizing stralite amulet of murder (Madness) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +3 Con Critical mult.: +13.00% Physical save: +8 (+3 eff.) Life regen: +1.60 Maximum life: +46.00 Curse of Madness Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amulet 'Tempestpassion' (Corpses)voratun amulet 'Tempestpassion' (Corpses) Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +8 Physical crit. chance: +4.0% Damage when hit (Melee): 16 acid Changes stats: +5 Mag Changes resistances: +6% lightning / +24% fire / +30% cold Changes damage: +6% mind Critical mult.: +17.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Mindpower: +16 (+3 eff.) Curse of Corpses Amulets can have magical properties. |
wanderer's stralite amulet (Madness) wanderer's stralite amulet (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +4 Dex / +5 Cun / +7 Con Life regen: +0.80 Stamina each turn: +0.80 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
Aerorimira the Hellterror (Madness) Aerorimira the Hellterror (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +8 Str / +1 Dex / +2 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +3% fire Changes damage: +3% fire Grants telepathy: Humanoid/Orc Mental save: +12 (+3 eff.) Confusion immunity: +50% Mindpower: +10 (+2 eff.) Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Inertial Twine (Misfortune)Inertial Twine (Misfortune) Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% Curse of Misfortune This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
This item will automatically be transmogrified when you leave the level. Loruhor the Charmarrow (Corpses)Loruhor the Charmarrow (Corpses) Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+10 eff.) Effects on melee hit: * 30% chance to daze * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 fire Changes stats: +10 Dex / +7 Cun / +7 Wil Changes resistances: +13% blight / +12% temporal Changes damage: +13% blight / +3% fire Mindpower: +14 (+2 eff.) Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Naturestun the voratun ring (Misfortune)Naturestun the voratun ring (Misfortune) Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 18% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 18 bleed Damage when hit (Melee): 4 nature / 4 blight Changes stats: +10 Cun / +6 Con Changes resistances: +6% blight / +40% darkness / +3% nature Changes damage: +20% darkness / +9% blight Spell save: +18 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +21.00 Maximum hate: +13.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Ring of the Archlich (Shrouds)Ring of the Archlich (Shrouds) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) Curse of Shrouds This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
This item will automatically be transmogrified when you leave the level. Runendur the gold ring (Shrouds)Runendur the gold ring (Shrouds) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +14 (+3 eff.) Changes damage: +7% all Physical save: +6 (+2 eff.) Spell save: +25 (+6 eff.) Disease immunity: +10% Cut immunity: +20% Disarm immunity: +5% Spellpower: +14 (+5 eff.) Mindpower: +14 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
The Black Ring (Shrouds) The Black Ring (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). Curse of Shrouds "An innocuous bauble. Until you look through the hole." |
This item will automatically be transmogrified when you leave the level. Yvotha (Shrouds)Yvotha (Shrouds) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +6% mind / +3% acid Changes resistances penetration: +10% mind Changes damage: +3% acid / +21% mind Disarm immunity: +40% Pinning immunity: +38% Knockback immunity: +36% Maximum life: +44.00 Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Zedan (Madness)Zedan (Madness) Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +14 Mag / +1 Wil / +14 Cun Changes resistances: +3% acid Changes resistances penetration: +10% acid Changes damage: +3% acid / +9% arcane Physical save: +16 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +12 (+3 eff.) Maximum psi: +40.00 Spellpower: +26 (+8 eff.) Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's copper ring of pilfering (Corpses)pixie's copper ring of pilfering (Corpses) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +9 Defense: +8 (+3 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +7 (+3 eff.) Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's steel ring of pilfering (Misfortune)pixie's steel ring of pilfering (Misfortune) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +7 (+3 eff.) Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of misery (Madness)savage's stralite ring of misery (Madness) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 12 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +4 Cun / +4 Con Spell save: +14 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +16.00 Maximum hate: +9.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of time (+15%) (Madness)savage's stralite ring of time (+15%) (Madness) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +15% temporal Changes damage: +15% temporal Spell save: +17 (+4 eff.) Maximum stamina: +27.00 Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of warding (Madness)savage's stralite ring of warding (Madness) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +16% acid / +16% fire / +16% lightning / +19% cold Spell save: +14 (+4 eff.) Maximum stamina: +22.00 Curse of Madness Rings can have magical properties. |
solipsist's stralite ring of misery (Misfortune) solipsist's stralite ring of misery (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +10 Cun / +6 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Mindpower: +13 (+2 eff.) Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
stralite ring 'Duatheltooth' (Shrouds) stralite ring 'Duatheltooth' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * Slows global speed by 40% * 10 arcane resource burn Changes stats: +9 Str / +9 Con Changes resistances: +3% nature Changes resistances penetration: +15% darkness Curse of Shrouds Rings can have magical properties. |
stralite ring of life (Madness) stralite ring of life (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.80 Maximum life: +71.00 Healing mod.: +18% Curse of Madness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Cyruvena' (Misfortune)voratun ring 'Cyruvena' (Misfortune) Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +16 (+3 eff.) Changes stats: +9 Str / +10 Con Changes resistances: +34% acid / +4% physical Changes damage: +17% acid Stun/Freeze immunity: +47% Life regen: +3.90 Only die when reaching: -20.00 life Healing mod.: +5% Curse of Misfortune Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Olaharatorion' (Shrouds)voratun ring 'Olaharatorion' (Shrouds) Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +7 Wil / +6 Cun Changes resistances: +9% acid / +48% fire Changes damage: +18% fire Spell save: +6 (+2 eff.) Life regen: +1.70 Stamina each turn: +0.60 Maximum life: +62.00 Mindpower: +15 (+3 eff.) Healing mod.: +24% Curse of Shrouds Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Bokagund the voratun battleaxe (Misfortune) (169% power, 4 apr)Bokagund the voratun battleaxe (Misfortune) (169% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 31% chance to daze Damage (Melee): +65 insidious poison / +19 darkness / +8 blight Damage against: +23% Living When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances penetration: +13% lightning Changes damage: +9% blight Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Gogatira the voratun battleaxe (Madness) (187% power, 4 apr)Gogatira the voratun battleaxe (Madness) (187% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 187% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +23 ice When wielded/worn: Armour: +16 Changes resistances penetration: +5% blight / +16% cold / +10% arcane Changes damage: +3% temporal Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +8 (+3 eff.) Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Mehell (Misfortune) (183% power, 4 apr)Mehell (Misfortune) (183% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 184% Range: 1.5x Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * Random elemental explosion Damage (Melee): +16 blight Burst (radius 2) on crit: +17 fire When wielded/worn: Damage when hit (Melee): 4 blight / 8 temporal Changes resistances penetration: +19% acid / +40% fire / +24% lightning / +24% cold Changes damage: +3% temporal Global speed: +8% Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Stormfront (Corpses) (120% power, 2 apr)Stormfront (Corpses) (120% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold Curse of Corpses The blade glows faintly blue, and reflects a sky full of stormy clouds. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of massacre (Corpses) (185% power, 4 apr)balanced voratun battleaxe of massacre (Corpses) (185% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 186% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +14 (+5 eff.) Disarm immunity: +59% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of purging (Nightmares) (168% power, 4 apr)balanced voratun battleaxe of purging (Nightmares) (168% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +13 nature When wielded/worn: Accuracy: +14 (+7 eff.) Defense: +7 (+2 eff.) Disarm immunity: +70% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel battleaxe of torment (Nightmares) (135% power, 2 apr)blazebringer's dwarven-steel battleaxe of torment (Nightmares) (135% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 136% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +12% fire / +12% mind / +13% darkness Global speed: +3% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe of shearing (Madness) (153% power, 3 apr)blazebringer's stralite battleaxe of shearing (Madness) (153% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +12% fire / +14% physical Changes damage: +9% physical Global speed: +6% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe of shearing (Nightmares) (153% power, 3 apr)blazebringer's stralite battleaxe of shearing (Nightmares) (153% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +17% physical / +13% fire Changes damage: +12% physical Global speed: +4% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun battleaxe (Madness) (169% power, 4 apr)blazebringer's voratun battleaxe (Madness) (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +4% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of the leech (Misfortune) (157% power, 3 apr)caustic stralite battleaxe of the leech (Misfortune) (157% power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 158% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 19% chance to corrode armour * Slows global speed by 16% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 16 nature slow Changes resistances penetration: +13% acid Life regen: +2.00 Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe of projection (Madness) (168% power, 4 apr)caustic voratun battleaxe of projection (Madness) (168% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour Damage (Melee): +23 mind When wielded/worn: Changes resistances penetration: +21% acid Life regen: +2.00 Curse of Madness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of corruption (Corpses) (142% power, 2 apr)dwarven-steel battleaxe of corruption (Corpses) (142% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 143% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 13% chance to inflict damage reduction * 20% chance to curse the target Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe (Madness) (169% power, 4 apr)glacial voratun battleaxe (Madness) (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +14 Changes resistances penetration: +14% cold Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of erosion (Misfortune) (169% power, 4 apr)glacial voratun battleaxe of erosion (Misfortune) (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +19 nature / +13 temporal Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +16 Changes resistances penetration: +16% cold Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of erosion (Misfortune) (167% power, 4 apr)glacial voratun battleaxe of erosion (Misfortune) (167% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +16 nature / +17 temporal Burst (radius 2) on crit: +31 ice When wielded/worn: Armour: +16 Changes resistances penetration: +13% cold Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial voratun battleaxe of shearing (Nightmares) (171% power, 4 apr)glacial voratun battleaxe of shearing (Nightmares) (171% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +34 ice When wielded/worn: Armour penetration: +19 Armour: +10 Changes resistances penetration: +20% cold / +7% physical Changes damage: +21% physical Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of crippling (Shrouds) (169% power, 4 apr)inquisitor's voratun battleaxe of crippling (Shrouds) (169% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +14.0% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of crippling (Misfortune) (155% power, 3 apr)quick stralite battleaxe of crippling (Misfortune) (155% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +13.0% Changes stats: +3 Dex Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of persecution (Corpses) (156% power, 3 apr)quick stralite battleaxe of persecution (Corpses) (156% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% Damage against: +23% Unnatural When wielded/worn: Accuracy: +19 (+10 eff.) Changes stats: +6 Dex / +5 Wil Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of persecution (Corpses) (151% power, 3 apr)quick stralite battleaxe of persecution (Corpses) (151% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 152% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% Damage against: +20% Unnatural When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +6 Dex / +6 Wil Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe (Misfortune) (167% power, 4 apr)quick voratun battleaxe (Misfortune) (167% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +2 Dex Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of disruption (Corpses) (170% power, 4 apr)quick voratun battleaxe of disruption (Corpses) (170% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +23% Unnatural When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +6 Dex Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of massacre (Corpses) (182% power, 4 apr)quick voratun battleaxe of massacre (Corpses) (182% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +21 (+10 eff.) Changes stats: +6 Dex Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of rage (Corpses) (169% power, 4 apr)quick voratun battleaxe of rage (Corpses) (169% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +5 Str / +6 Dex Changes damage: +13% physical Stamina when hit: +2.00 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of rage (Madness) (168% power, 4 apr)quick voratun battleaxe of rage (Madness) (168% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +35 (+15 eff.) Changes stats: +6 Str / +6 Dex Changes damage: +14% physical Stamina when hit: +2.00 Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of amnesia (Nightmares) (154% power, 3 apr)stralite battleaxe of amnesia (Nightmares) (154% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of ruin (Madness) (153% power, 3 apr)stralite battleaxe of ruin (Madness) (153% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 153% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical crit. chance: +16.0% Critical mult.: +20.00% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of rage (Nightmares) (168% power, 4 apr)thunderous voratun battleaxe of rage (Nightmares) (168% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 13% chance to daze When wielded/worn: Accuracy: +17 (+8 eff.) Changes stats: +8 Str / +5 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Changes damage: +7% physical Stamina when hit: +2.00 Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun battleaxe of the leech (Corpses) (171% power, 4 apr)thunderous voratun battleaxe of the leech (Corpses) (171% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 47% chance to daze * Slows global speed by 14% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 24 nature slow Changes stats: +3 Str / +6 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Arthyhad' (Nightmares) (206% power, 4 apr)voratun battleaxe 'Arthyhad' (Nightmares) (206% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 207% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +23 blight When wielded/worn: Physical crit. chance: +4.0% Changes stats: +1 Str / +1 Dex Changes resistances penetration: +10% blight Critical mult.: +3.00% Disease immunity: +20% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Chontir' (Nightmares) (170% power, 4 apr)voratun battleaxe 'Chontir' (Nightmares) (170% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * Random elemental explosion Damage (Melee): +19 nature / +21 temporal When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +6 Changes stats: +9 Dex Changes resistances: +3% nature / +5% arcane Changes resistances penetration: +19% acid / +19% fire / +20% lightning / +24% cold Blindness immunity: +10% Stun/Freeze immunity: +5% Teleport immunity: +15% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Cystzeal' (Shrouds) (169% power, 4 apr)voratun battleaxe 'Cystzeal' (Shrouds) (169% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 nature When wielded/worn: Physical crit. chance: +9.0% Physical power: +19 (+4 eff.) Damage when hit (Melee): 12 mind Changes resistances: +6% lightning / +12% all Changes resistances penetration: +21% nature / +16% mind / +17% darkness Maximum psi: +20.00 Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of rage (Corpses) (166% power, 4 apr)voratun battleaxe of rage (Corpses) (166% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +6 Str Changes damage: +17% physical Stamina when hit: +2.00 Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of shearing (Shrouds) (171% power, 4 apr)voratun battleaxe of shearing (Shrouds) (171% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Changes resistances penetration: +16% physical Changes damage: +13% physical Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of torment (Corpses) (167% power, 4 apr)voratun battleaxe of torment (Corpses) (167% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +14% mind / +21% darkness Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of disruption (Nightmares) (151% power, 3 apr)warbringer's stralite battleaxe of disruption (Nightmares) (151% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 152% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +13% Unnatural When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +27% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of evisceration (Nightmares) (171% power, 4 apr)warbringer's voratun battleaxe of evisceration (Nightmares) (171% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +21.0% Physical power: +40 (+8 eff.) Changes stats: +6 Con Changes resistances penetration: +17% physical Disarm immunity: +49% Curse of Nightmares Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of massacre (Madness) (183% power, 4 apr)warbringer's voratun battleaxe of massacre (Madness) (183% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 183% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +38% Curse of Madness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of shearing (Shrouds) (170% power, 4 apr)warbringer's voratun battleaxe of shearing (Shrouds) (170% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical power: +9 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +23% physical Changes damage: +13% physical Disarm immunity: +35% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Borelin (Madness) (153% power, 9 apr)Borelin (Madness) (153% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 154% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 blight / +9 cold When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +10% physical Mental save: +6 (+2 eff.) Blindness immunity: +5% Disease immunity: +28% Disarm immunity: +14% Confusion immunity: +15% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Bregizor the Viperspawner (Madness) (146% power, 9 apr)Bregizor the Viperspawner (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 30 arcane resource burn On weapon crit: * cripple the target Damage (Melee): +38 insidious poison Burst (radius 2) on crit: +16 ice When wielded/worn: Physical crit. chance: +12.0% Armour: +10 Effects on melee hit: * Slows global speed by 15% * 30 arcane resource burn Changes resistances: +6% acid Changes resistances penetration: +12% cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Breguhek the stralite dagger (Nightmares) (145% power, 9 apr)Breguhek the stralite dagger (Nightmares) (145% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 146% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +4 Str Changes resistances: +6% all Changes resistances penetration: +9% nature Changes damage: +8% physical Stamina when hit: +1.00 Damage Shield penetration: +40% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Dazzlehunger the voratun dagger (Shrouds) (147% power, 9 apr)Dazzlehunger the voratun dagger (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Fire Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to blind On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +8 Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 15% chance to blind Changes resistances penetration: +10% light / +8% physical Changes damage: +6% light / +11% physical Disarm immunity: +32% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Magmadredge (Corpses) (147% power, 9 apr)Magmadredge (Corpses) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn On weapon crit: * cripple the target Damage (Melee): +8 fire / +14 temporal / +12 nature Burst (radius 2) on crit: +20 fire When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 8 temporal Changes resistances: +6% fire Changes resistances penetration: +8% fire Global speed: +4% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Moon (Madness) (136% power, 30 apr)Moon (Madness) (136% power, 30 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 137% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 Curse of Madness A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. Shantiz the Stormblade (Shrouds) (111% power, 20 apr)Shantiz the Stormblade (Shrouds) (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Shrouds This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of massacre (Corpses) (144% power, 9 apr)balanced stralite dagger of massacre (Corpses) (144% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 145% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +8 (+3 eff.) Disarm immunity: +26% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of rage (Madness) (133% power, 9 apr)balanced stralite dagger of rage (Madness) (133% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Defense: +8 (+3 eff.) Changes stats: +4 Str Changes damage: +8% physical Disarm immunity: +35% Stamina when hit: +2.00 Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of amnesia (Nightmares) (147% power, 9 apr)balanced voratun dagger of amnesia (Nightmares) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +8 (+3 eff.) Disarm immunity: +39% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of crippling (Madness) (146% power, 9 apr)balanced voratun dagger of crippling (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +8.0% Defense: +10 (+3 eff.) Disarm immunity: +22% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of projection (Madness) (147% power, 9 apr)balanced voratun dagger of projection (Madness) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 mind When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +33% Curse of Madness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of projection (Nightmares) (148% power, 9 apr)balanced voratun dagger of projection (Nightmares) (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 mind When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +8 (+3 eff.) Disarm immunity: +33% Curse of Nightmares It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of projection (Shrouds) (146% power, 9 apr)balanced voratun dagger of projection (Shrouds) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +10 mind When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +4 (+1 eff.) Disarm immunity: +35% Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of purging (Misfortune) (145% power, 9 apr)balanced voratun dagger of purging (Misfortune) (145% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +11 nature When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +7 (+2 eff.) Disarm immunity: +33% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of rage (Shrouds) (148% power, 9 apr)balanced voratun dagger of rage (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+10 eff.) Defense: +8 (+3 eff.) Changes stats: +4 Str Changes damage: +8% physical Disarm immunity: +30% Stamina when hit: +2.00 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron dagger (Nightmares) (102% power, 5 apr)blazebringer's iron dagger (Nightmares) (102% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +6 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +2% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger (Corpses) (146% power, 9 apr)blazebringer's voratun dagger (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +5% fire Global speed: +2% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger (Corpses) (146% power, 9 apr)blazebringer's voratun dagger (Corpses) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +4% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger (Shrouds) (144% power, 9 apr)blazebringer's voratun dagger (Shrouds) (144% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 145% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +3% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of purging (Misfortune) (148% power, 9 apr)blazebringer's voratun dagger of purging (Misfortune) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +5% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of ruin (Corpses) (148% power, 9 apr)blazebringer's voratun dagger of ruin (Corpses) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +12 fire When wielded/worn: Armour penetration: +8 Physical crit. chance: +6.0% Changes resistances penetration: +8% fire Critical mult.: +15.00% Global speed: +2% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of shearing (Shrouds) (148% power, 9 apr)blazebringer's voratun dagger of shearing (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +9 fire When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% fire / +12% physical Changes damage: +12% physical Global speed: +5% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of torment (Madness) (146% power, 9 apr)blazebringer's voratun dagger of torment (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +15 fire When wielded/worn: Changes resistances penetration: +9% fire / +8% mind / +11% darkness Global speed: +3% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic iron dagger of rage (Madness) (101% power, 5 apr)caustic iron dagger of rage (Madness) (101% power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to corrode armour When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +2 Str Changes resistances penetration: +5% acid Changes damage: +6% physical Life regen: +0.56 Stamina when hit: +0.48 Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of massacre (Misfortune) (150% power, 9 apr)caustic stralite dagger of massacre (Misfortune) (150% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 150% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armour When wielded/worn: Changes resistances penetration: +8% acid Life regen: +2.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of shearing (Shrouds) (129% power, 9 apr)caustic stralite dagger of shearing (Shrouds) (129% power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 130% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 17% chance to corrode armour When wielded/worn: Armour penetration: +6 Changes resistances penetration: +11% acid / +7% physical Changes damage: +8% physical Life regen: +1.00 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of torment (Shrouds) (135% power, 9 apr)caustic stralite dagger of torment (Shrouds) (135% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armour * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% acid / +8% mind / +6% darkness Life regen: +2.00 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. chilling stralite dagger of corruption (Madness) (135% power, 9 apr)chilling stralite dagger of corruption (Madness) (135% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +12 cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger (Madness) (147% power, 9 apr)glacial voratun dagger (Madness) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +15 ice When wielded/worn: Armour: +9 Changes resistances penetration: +10% cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of crippling (Madness) (148% power, 9 apr)glacial voratun dagger of crippling (Madness) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +24 ice When wielded/worn: Physical crit. chance: +8.0% Armour: +11 Changes resistances penetration: +10% cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of crippling (Misfortune) (148% power, 9 apr)glacial voratun dagger of crippling (Misfortune) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +11 ice When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Changes resistances penetration: +12% cold Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of erosion (Madness) (147% power, 9 apr)glacial voratun dagger of erosion (Madness) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +13 nature / +6 temporal Burst (radius 2) on crit: +18 ice When wielded/worn: Armour: +11 Changes resistances penetration: +7% cold Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of massacre (Corpses) (155% power, 9 apr)glacial voratun dagger of massacre (Corpses) (155% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 155% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +17 ice When wielded/worn: Armour: +11 Changes resistances penetration: +10% cold Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of purging (Nightmares) (150% power, 9 apr)glacial voratun dagger of purging (Nightmares) (150% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +8 nature Burst (radius 2) on crit: +10 ice When wielded/worn: Armour: +12 Changes resistances penetration: +8% cold Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of the leech (Shrouds) (145% power, 9 apr)glacial voratun dagger of the leech (Shrouds) (145% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +8 Damage when hit (Melee): 8 nature slow Changes resistances penetration: +8% cold Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of massacre (Shrouds) (142% power, 9 apr)hateful stralite dagger of massacre (Shrouds) (142% power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 143% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +8% Living Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of shearing (Madness) (146% power, 9 apr)hateful voratun dagger of shearing (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +10% Living When wielded/worn: Armour penetration: +9 Changes resistances penetration: +7% physical Changes damage: +10% physical Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of shearing (Nightmares) (146% power, 9 apr)hateful voratun dagger of shearing (Nightmares) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +8% Living When wielded/worn: Armour penetration: +10 Changes resistances penetration: +8% physical Changes damage: +9% physical Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's iron dagger of crippling (Misfortune) (100% power, 5 apr)inquisitor's iron dagger of crippling (Misfortune) (100% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +5.0% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite dagger (Misfortune) (132% power, 9 apr)inquisitor's stralite dagger (Misfortune) (132% power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn On weapon crit: * burns latent spell energy Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger (Corpses) (148% power, 9 apr)inquisitor's voratun dagger (Corpses) (148% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 12 arcane resource burn On weapon crit: * burns latent spell energy Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger (Nightmares) (147% power, 9 apr)inquisitor's voratun dagger (Nightmares) (147% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14 arcane resource burn On weapon crit: * burns latent spell energy Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger (Shrouds) (148% power, 9 apr)inquisitor's voratun dagger (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of crippling (Nightmares) (148% power, 9 apr)inquisitor's voratun dagger of crippling (Nightmares) (148% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +8.0% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun dagger of shearing (Corpses) (147% power, 9 apr)inquisitor's voratun dagger of shearing (Corpses) (147% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +8% physical Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of amnesia (Corpses) (148% power, 9 apr)insidious voratun dagger of amnesia (Corpses) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +48 insidious poison When wielded/worn: Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of projection (Misfortune) (147% power, 9 apr)insidious voratun dagger of projection (Misfortune) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +28 insidious poison / +12 mind Curse of Misfortune It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of shearing (Shrouds) (147% power, 9 apr)insidious voratun dagger of shearing (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 insidious poison When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +11% physical Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun dagger of torment (Madness) (146% power, 9 apr)insidious voratun dagger of torment (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +39 insidious poison When wielded/worn: Changes resistances penetration: +12% mind / +8% darkness Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel dagger of crippling (Shrouds) (119% power, 7 apr)plaguebringer's dwarven-steel dagger of crippling (Shrouds) (119% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 120% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 11% chance to disease On weapon crit: * cripple the target Damage (Melee): +9 blight When wielded/worn: Physical crit. chance: +6.0% Disease immunity: +20% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron dagger of massacre (Madness) (111% power, 5 apr)quick iron dagger of massacre (Madness) (111% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +2 Dex Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of crippling (Misfortune) (133% power, 9 apr)quick stralite dagger of crippling (Misfortune) (133% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +8.0% Changes stats: +4 Dex Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of massacre (Madness) (140% power, 9 apr)quick stralite dagger of massacre (Madness) (140% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 140% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+6 eff.) Changes stats: +2 Dex Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger (Shrouds) (147% power, 9 apr)quick voratun dagger (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +1 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of crippling (Misfortune) (145% power, 9 apr)quick voratun dagger of crippling (Misfortune) (145% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +4 Dex Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of disruption (Shrouds) (147% power, 9 apr)quick voratun dagger of disruption (Shrouds) (147% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +12% Unnatural When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +4 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of shearing (Misfortune) (146% power, 9 apr)quick voratun dagger of shearing (Misfortune) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Changes stats: +4 Dex Changes resistances penetration: +8% physical Changes damage: +5% physical Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of the leech (Shrouds) (148% power, 9 apr)quick voratun dagger of the leech (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * Slows global speed by 9% * leeches stamina from the target When wielded/worn: Accuracy: +7 (+4 eff.) Damage when hit (Melee): 12 nature slow Changes stats: +4 Dex Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of torment (Nightmares) (146% power, 9 apr)quick voratun dagger of torment (Nightmares) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +4 Dex Changes resistances penetration: +12% mind / +8% darkness Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered steel dagger of ruin (Shrouds) (105% power, 6 apr)slime-covered steel dagger of ruin (Shrouds) (105% power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Critical mult.: +10.00% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered stralite dagger of nature (Shrouds) (133% power, 9 apr)slime-covered stralite dagger of nature (Shrouds) (133% power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +8% nature Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun dagger of massacre (Shrouds) (158% power, 9 apr)slime-covered voratun dagger of massacre (Shrouds) (158% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 158% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of purging (Madness) (131% power, 9 apr)stralite dagger of purging (Madness) (131% power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +6 nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of ruin (Madness) (133% power, 9 apr)stralite dagger of ruin (Madness) (133% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +11.00% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of torment (Corpses) (132% power, 9 apr)stralite dagger of torment (Corpses) (132% power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 132% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% mind / +8% darkness Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of shearing (Madness) (147% power, 9 apr)thought-forged voratun dagger of shearing (Madness) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +9 mind When wielded/worn: Armour penetration: +8 Changes stats: +5 Cun / +4 Wil Changes resistances penetration: +8% physical Changes damage: +10% physical Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous iron dagger of crippling (Nightmares) (100% power, 5 apr)thunderous iron dagger of crippling (Nightmares) (100% power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% lightning Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of evisceration (Nightmares) (104% power, 6 apr)thunderous steel dagger of evisceration (Nightmares) (104% power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite dagger (Nightmares) (132% power, 9 apr)thunderous stralite dagger (Nightmares) (132% power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 133% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 6% chance to daze When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +4% lightning Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger (Corpses) (148% power, 9 apr)thunderous voratun dagger (Corpses) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 6% chance to daze When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of evisceration (Nightmares) (145% power, 9 apr)thunderous voratun dagger of evisceration (Nightmares) (145% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Changes stats: +3 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of nature (Madness) (146% power, 9 apr)thunderous voratun dagger of nature (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +1 Mag / +2 Wil / +2 Cun / +4 Con Changes resistances: +8% all Changes resistances penetration: +6% lightning / +11% nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of purging (Madness) (148% power, 9 apr)thunderous voratun dagger of purging (Madness) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to daze * 25% chance to remove a magical effect Damage (Melee): +8 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +8% lightning Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun dagger of ruin (Shrouds) (148% power, 9 apr)thunderous voratun dagger of ruin (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 24% chance to daze When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Changes stats: +3 Str / +2 Dex / +4 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances penetration: +8% lightning Critical mult.: +15.00% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger 'Elussra' (Misfortune) (145% power, 9 apr)voratun dagger 'Elussra' (Misfortune) (145% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +28 fire When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+2 eff.) Changes resistances: +3% physical / +3% mind / +6% cold Blindness immunity: +5% Silence immunity: +5% Disarm immunity: +15% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of amnesia (Shrouds) (148% power, 9 apr)voratun dagger of amnesia (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of disruption (Shrouds) (146% power, 9 apr)voratun dagger of disruption (Shrouds) (146% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +14% Unnatural Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of rage (Madness) (146% power, 9 apr)voratun dagger of rage (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +2.00 Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of ruin (Nightmares) (146% power, 9 apr)voratun dagger of ruin (Nightmares) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Critical mult.: +14.00% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger of torment (Misfortune) (148% power, 9 apr)voratun dagger of torment (Misfortune) (148% power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% mind / +5% darkness Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite dagger of massacre (Shrouds) (147% power, 9 apr)warbringer's stralite dagger of massacre (Shrouds) (147% power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +18% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger (Misfortune) (146% power, 9 apr)warbringer's voratun dagger (Misfortune) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +22% Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger (Nightmares) (147% power, 9 apr)warbringer's voratun dagger (Nightmares) (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +15% Curse of Nightmares Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of amnesia (Madness) (146% power, 9 apr)warbringer's voratun dagger of amnesia (Madness) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +17% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of crippling (Shrouds) (150% power, 9 apr)warbringer's voratun dagger of crippling (Shrouds) (150% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +6 (+1 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +18% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of massacre (Madness) (157% power, 9 apr)warbringer's voratun dagger of massacre (Madness) (157% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 158% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +22% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of projection (Shrouds) (148% power, 9 apr)warbringer's voratun dagger of projection (Shrouds) (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 mind When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +15% Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of torment (Shrouds) (146% power, 9 apr)warbringer's voratun dagger of torment (Shrouds) (146% power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +8% physical / +7% mind / +8% darkness Disarm immunity: +18% Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Chonik the iron greatmaul (Nightmares) (114% power, 1 apr)Chonik the iron greatmaul (Nightmares) (114% power, 1 apr) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 114% Range: 1.5x Uses stat: 120% Str Damage type: Acid Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +28 insidious poison Burst (radius 2) on crit: +4 acid When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +15% acid Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Cracklesear the voratun greatmaul (Shrouds) (195% power, 4 apr)Cracklesear the voratun greatmaul (Shrouds) (195% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 196% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +24 blight / +20 light / +8 lightning When wielded/worn: Accuracy: +19 (+10 eff.) Defense: +19 (+6 eff.) Damage when hit (Melee): 20 lightning Changes damage: +3% light Disease immunity: +49% Disarm immunity: +67% Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ichorpeal (Misfortune) (174% power, 5 apr)Ichorpeal (Misfortune) (174% power, 5 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 174% Range: 1.5x Uses stat: 120% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 nature / +17 temporal When wielded/worn: Physical crit. chance: +37.0% Physical power: +21 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Con Reduces incoming crit damage: 10.00% Physical save: +25 (+7 eff.) Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Sunresolve the voratun greatmaul (Misfortune) (180% power, 4 apr)Sunresolve the voratun greatmaul (Misfortune) (180% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +26 lightning / +12 blight Burst (radius 1) on hit: +4 light When wielded/worn: Armour penetration: +12 Physical crit. chance: +34.0% Changes resistances: +2% physical / +3% cold / +3% temporal Critical mult.: +23.00% Reduces incoming crit damage: 15.00% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel greatmaul of torment (Misfortune) (151% power, 2 apr)chilling dwarven-steel greatmaul of torment (Misfortune) (151% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 151% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +24 cold When wielded/worn: Changes resistances penetration: +12% mind / +12% darkness Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatmaul of the mystic (Corpses) (148% power, 2 apr)flaming dwarven-steel greatmaul of the mystic (Corpses) (148% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 149% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Changes stats: +5 Mag / +2 Wil Spellpower: +12 (+4 eff.) Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. manaburning stralite greatmaul of ruin (Corpses) (164% power, 3 apr)manaburning stralite greatmaul of ruin (Corpses) (164% power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 165% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 24 arcane resource burn When wielded/worn: Armour penetration: +17 Physical crit. chance: +13.0% Critical mult.: +26.00% Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. steel greatmaul of evisceration (Madness) (132% power, 2 apr)steel greatmaul of evisceration (Madness) (132% power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 132% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of amnesia (Shrouds) (166% power, 3 apr)stralite greatmaul of amnesia (Shrouds) (166% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of nature (Madness) (166% power, 3 apr)stralite greatmaul of nature (Madness) (166% power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% all Changes resistances penetration: +13% nature Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Korarodan' (Madness) (177% power, 4 apr)voratun greatmaul 'Korarodan' (Madness) (177% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 acid Burst (radius 2) on crit: +24 ice / +4 arcane / +4 acid When wielded/worn: Accuracy: +19 (+10 eff.) Armour penetration: +19 Physical crit. chance: +20.0% Armour: +12 Effects on melee hit: * 15% chance to corrode armour Changes stats: +5 Str Changes resistances: +5% arcane Changes resistances penetration: +16% cold Changes damage: +14% physical Critical mult.: +24.00% Stamina when hit: +3.00 Curse of Madness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Shocktreason' (Shrouds) (175% power, 4 apr)voratun greatmaul 'Shocktreason' (Shrouds) (175% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 175% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +26 mind / +12 blight Burst (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +17 (+8 eff.) Defense: +21 (+7 eff.) Damage when hit (Melee): 4 lightning Changes resistances penetration: +21% acid / +20% fire / +29% lightning / +19% cold Reduces incoming crit damage: 10.00% Disarm immunity: +59% See invisible: +12 Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatmaul of ruin (Corpses) (168% power, 3 apr)warbringer's stralite greatmaul of ruin (Corpses) (168% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +17 Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Critical mult.: +24.00% Disarm immunity: +35% Curse of Corpses Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Eclipseblight the iron greatsword (Corpses) (128% power, 1 apr)Eclipseblight the iron greatsword (Corpses) (128% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 128% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 acid Burst (radius 2) on crit: +4 darkness When wielded/worn: Effects on melee hit: * 15% chance to corrode armour * 30% chance to inflict damage reduction Changes resistances: +3% darkness Changes resistances penetration: +10% acid Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Latafayn (Misfortune) (180% power, 5 apr)Latafayn (Misfortune) (180% power, 5 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 180% Range: 1.6x Uses stat: 125% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire Curse of Misfortune It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
This item will automatically be transmogrified when you leave the level. Poleyabeth the voratun greatsword (Shrouds) (174% power, 4 apr)Poleyabeth the voratun greatsword (Shrouds) (174% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 88% chance to cause random gloom Damage (Melee): +27 temporal / +27 mind / +21 nature When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +6 Cun / +10 Wil Changes resistances: +13% all Changes resistances penetration: +10% temporal / +16% nature / +10% mind Changes damage: +3% temporal Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of massacre (Madness) (175% power, 3 apr)balanced stralite greatsword of massacre (Madness) (175% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+7 eff.) Defense: +12 (+4 eff.) Disarm immunity: +56% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of massacre (Madness) (186% power, 4 apr)balanced voratun greatsword of massacre (Madness) (186% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 186% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+10 eff.) Defense: +13 (+4 eff.) Disarm immunity: +42% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword (Madness) (177% power, 4 apr)blazebringer's voratun greatsword (Madness) (177% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +6% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of evisceration (Corpses) (175% power, 4 apr)blazebringer's voratun greatsword of evisceration (Corpses) (175% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +14 fire When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+3 eff.) Changes resistances penetration: +9% fire Global speed: +7% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatsword of ruin (Nightmares) (160% power, 3 apr)caustic stralite greatsword of ruin (Nightmares) (160% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 41% chance to corrode armour When wielded/worn: Armour penetration: +16 Physical crit. chance: +14.0% Changes resistances penetration: +14% acid Critical mult.: +21.00% Life regen: +3.00 Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword (Misfortune) (174% power, 4 apr)caustic voratun greatsword (Misfortune) (174% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30% chance to corrode armour When wielded/worn: Changes resistances penetration: +7% acid Life regen: +4.00 Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of crippling (Corpses) (173% power, 4 apr)caustic voratun greatsword of crippling (Corpses) (173% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +13% acid Life regen: +3.00 Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of purging (Shrouds) (162% power, 3 apr)glacial stralite greatsword of purging (Shrouds) (162% power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature Burst (radius 2) on crit: +24 ice When wielded/worn: Armour: +12 Changes resistances penetration: +13% cold Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of amnesia (Corpses) (177% power, 4 apr)glacial voratun greatsword of amnesia (Corpses) (177% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +14 Changes resistances penetration: +17% cold Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of disruption (Shrouds) (173% power, 4 apr)glacial voratun greatsword of disruption (Shrouds) (173% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +10 ice Damage against: +26% Unnatural When wielded/worn: Armour: +10 Changes resistances penetration: +19% cold Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of erosion (Nightmares) (176% power, 4 apr)glacial voratun greatsword of erosion (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +19 temporal Burst (radius 2) on crit: +34 ice When wielded/worn: Armour: +16 Changes resistances penetration: +17% cold Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of evisceration (Misfortune) (173% power, 4 apr)glacial voratun greatsword of evisceration (Misfortune) (173% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 2) on crit: +19 ice When wielded/worn: Physical crit. chance: +13.0% Physical power: +20 (+4 eff.) Armour: +14 Changes resistances penetration: +14% cold Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of crippling (Madness) (172% power, 4 apr)inquisitor's voratun greatsword of crippling (Madness) (172% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +17.0% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of massacre (Nightmares) (193% power, 4 apr)inquisitor's voratun greatsword of massacre (Nightmares) (193% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 193% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of ruin (Corpses) (174% power, 4 apr)inquisitor's voratun greatsword of ruin (Corpses) (174% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Critical mult.: +23.00% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious voratun greatsword of shearing (Misfortune) (177% power, 4 apr)insidious voratun greatsword of shearing (Misfortune) (177% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +56 insidious poison When wielded/worn: Armour penetration: +14 Changes resistances penetration: +7% physical Changes damage: +12% physical Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of evisceration (Madness) (162% power, 3 apr)quick stralite greatsword of evisceration (Madness) (162% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +19 (+10 eff.) Physical crit. chance: +19.0% Physical power: +13 (+3 eff.) Changes stats: +3 Dex Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword (Nightmares) (173% power, 4 apr)quick voratun greatsword (Nightmares) (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +6 Dex Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of crippling (Madness) (175% power, 4 apr)quick voratun greatsword of crippling (Madness) (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +14.0% Changes stats: +5 Dex Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of erosion (Shrouds) (174% power, 4 apr)quick voratun greatsword of erosion (Shrouds) (174% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% Damage (Melee): +21 nature / +21 temporal When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +5 Dex Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of evisceration (Corpses) (171% power, 4 apr)quick voratun greatsword of evisceration (Corpses) (171% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +13.0% Physical power: +17 (+3 eff.) Changes stats: +7 Dex Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of evisceration (Shrouds) (175% power, 4 apr)quick voratun greatsword of evisceration (Shrouds) (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +14.0% Physical power: +17 (+3 eff.) Changes stats: +7 Dex Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged iron greatsword of projection (Nightmares) (116% power, 1 apr)thought-forged iron greatsword of projection (Nightmares) (116% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 116% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +22 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Curse of Nightmares It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of massacre (Corpses) (173% power, 3 apr)thought-forged stralite greatsword of massacre (Corpses) (173% power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +19 mind When wielded/worn: Changes stats: +6 Cun / +3 Wil Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun greatsword of persecution (Nightmares) (171% power, 4 apr)thought-forged voratun greatsword of persecution (Nightmares) (171% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to cause random gloom Damage (Melee): +21 mind Damage against: +7% Unnatural When wielded/worn: Changes stats: +6 Cun / +12 Wil Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous steel greatsword of massacre (Misfortune) (145% power, 2 apr)thunderous steel greatsword of massacre (Misfortune) (145% power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 19% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +5 Wil / +2 Cun / +3 Con Changes resistances penetration: +10% lightning Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword of ruin (Shrouds) (160% power, 3 apr)thunderous stralite greatsword of ruin (Shrouds) (160% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to daze When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +5 Str / +6 Dex / +2 Mag / +5 Wil / +3 Cun / +5 Con Changes resistances penetration: +7% lightning Critical mult.: +24.00% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword (Madness) (177% power, 4 apr)thunderous voratun greatsword (Madness) (177% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +13% lightning Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword (Nightmares) (176% power, 4 apr)thunderous voratun greatsword (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +14% lightning Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword of crippling (Shrouds) (177% power, 4 apr)thunderous voratun greatsword of crippling (Shrouds) (177% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% Changes stats: +5 Str / +5 Dex / +3 Mag / +6 Wil / +5 Cun / +3 Con Changes resistances penetration: +14% lightning Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Deepsstone' (Nightmares) (191% power, 4 apr)voratun greatsword 'Deepsstone' (Nightmares) (191% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 192% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to corrode armour Damage (Melee): +24 darkness Damage against: +23% Living When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +19% acid Changes damage: +9% acid / +3% darkness Life regen: +3.00 Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword 'Ulfyharalach' (Corpses) (176% power, 4 apr)voratun greatsword 'Ulfyharalach' (Corpses) (176% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +23 light / +4 mind Damage against: +33% Undead When wielded/worn: Physical crit. chance: +31.0% Damage when hit (Melee): 12 arcane Changes stats: +1 Cun Equilibrium when hit: +0.16 Maximum hate: +4.00 Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of crippling (Misfortune) (172% power, 4 apr)voratun greatsword of crippling (Misfortune) (172% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of evisceration (Corpses) (172% power, 4 apr)voratun greatsword of evisceration (Corpses) (172% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +14.0% Physical power: +17 (+3 eff.) Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of rage (Corpses) (170% power, 4 apr)voratun greatsword of rage (Corpses) (170% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+8 eff.) Changes stats: +3 Str Changes damage: +10% physical Stamina when hit: +2.00 Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of rage (Nightmares) (176% power, 4 apr)voratun greatsword of rage (Nightmares) (176% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +6 Str Changes damage: +17% physical Stamina when hit: +2.00 Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of shearing (Misfortune) (176% power, 4 apr)voratun greatsword of shearing (Misfortune) (176% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Changes resistances penetration: +13% physical Changes damage: +10% physical Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's iron greatsword of projection (Misfortune) (117% power, 1 apr)warbringer's iron greatsword of projection (Misfortune) (117% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +18% Curse of Misfortune It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword (Misfortune) (175% power, 4 apr)warbringer's voratun greatsword (Misfortune) (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +16 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +17% physical Disarm immunity: +20% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of disruption (Madness) (176% power, 4 apr)warbringer's voratun greatsword of disruption (Madness) (176% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +19% Unnatural When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +27% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of disruption (Madness) (175% power, 4 apr)warbringer's voratun greatsword of disruption (Madness) (175% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +26% Unnatural When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +22% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of evisceration (Nightmares) (173% power, 4 apr)warbringer's voratun greatsword of evisceration (Nightmares) (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +16.0% Physical power: +28 (+6 eff.) Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +32% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of shearing (Misfortune) (173% power, 4 apr)warbringer's voratun greatsword of shearing (Misfortune) (173% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical power: +14 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +35% physical Changes damage: +14% physical Disarm immunity: +22% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of torment (Shrouds) (176% power, 4 apr)warbringer's voratun greatsword of torment (Shrouds) (176% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +17 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +16% physical / +10% mind / +13% darkness Disarm immunity: +25% Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Gloomwrither the elven-wood longbow (Shrouds)Gloomwrither the elven-wood longbow (Shrouds) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 40% chance to inflict damage reduction Burst (radius 2) on crit: +2 darkness When wielded/worn: Changes stats: +5 Con Changes resistances: +6% darkness Changes resistances penetration: +15% darkness / +14% physical Changes damage: +13% physical Talent mastery: +0.20 Wild-gift / Fungus Curse of Shrouds It can be used to regenerate 384 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Hathyrand (Shrouds)Hathyrand (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Ammo reloads per turn: +4 Changes stats: +5 Dex / +4 Mag / +2 Wil / +1 Cun Changes resistances penetration: +19% temporal / +12% physical Changes damage: +9% temporal / +25% physical Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Light radius: +2 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ragolin (Nightmares)Ragolin (Nightmares) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +24 (+5 eff.) Changes stats: +10 Str / +3 Con Grants telepathy: Dragon Talent mastery: +0.10 Wild-gift / Fungus Mindpower: +4 (+1 eff.) Curse of Nightmares It can be used to regenerate 174 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Porakira' (Misfortune)dragonbone longbow 'Porakira' (Misfortune) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Ammo reloads per turn: +7 Changes stats: +1 Dex / +13 Mag Changes resistances penetration: +17% temporal / +48% physical Changes damage: +17% temporal / +47% physical Talent mastery: +0.40 Chronomancy / Bow Threading Critical mult.: +15.00% Maximum stamina: +30.00 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Zanugen' (Madness)dragonbone longbow 'Zanugen' (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +25 nature When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +12.0% Changes stats: +2 Cun Changes resistances: +6% cold / +5% arcane / +6% temporal Changes resistances penetration: +12% nature Disarm immunity: +5% See invisible: +3 Curse of Madness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. keeper's ash longbow of true flight (Shrouds)keeper's ash longbow of true flight (Shrouds) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +5% physical / +9% temporal Changes damage: +10% physical / +12% temporal Talent cooldown: Arrow Stitching (-1 turn) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Ashzephyr (Nightmares) (152% power, 6 apr)Ashzephyr (Nightmares) (152% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 mind Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +13 (+6 eff.) Armour penetration: +12 Defense: +14 (+5 eff.) Damage when hit (Melee): 8 fire Changes resistances: +3% acid / +3% temporal / +3% nature / +6% darkness Changes resistances penetration: +10% physical Changes damage: +14% physical Disarm immunity: +36% Curse of Nightmares It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Dagukan (Corpses) (166% power, 6 apr)Dagukan (Corpses) (166% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 nature / +12 temporal Burst (radius 2) on crit: +15 ice When wielded/worn: Armour: +20 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances penetration: +12% cold Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Pinning immunity: +10% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Durulagahad the voratun longsword (Madness) (153% power, 6 apr)Durulagahad the voratun longsword (Madness) (153% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +16 acid Burst (radius 1) on hit: +8 mind / +19 fire When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+3 eff.) Changes stats: +1 Cun / +3 Wil Grants telepathy: Dragon Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Glowhack the dwarven-steel longsword (Nightmares) (128% power, 4 apr)Glowhack the dwarven-steel longsword (Nightmares) (128% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 20 light Changes resistances: +6% light / +12% acid Changes resistances penetration: +5% light Light radius: +3 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite longsword of shearing (Misfortune) (141% power, 5 apr)blazebringer's stralite longsword of shearing (Misfortune) (141% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +10 fire When wielded/worn: Armour penetration: +8 Changes resistances penetration: +11% physical / +9% fire Changes damage: +9% physical Global speed: +4% Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun longsword of crippling (Corpses) (153% power, 6 apr)caustic voratun longsword of crippling (Corpses) (153% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +11% acid Life regen: +1.30 Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun longsword of ruin (Nightmares) (151% power, 6 apr)caustic voratun longsword of ruin (Nightmares) (151% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22% chance to corrode armour When wielded/worn: Armour penetration: +12 Physical crit. chance: +15.0% Changes resistances penetration: +7% acid Critical mult.: +14.00% Life regen: +2.00 Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun longsword of shearing (Shrouds) (152% power, 6 apr)caustic voratun longsword of shearing (Shrouds) (152% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17% chance to corrode armour When wielded/worn: Armour penetration: +10 Changes resistances penetration: +8% acid / +6% physical Changes damage: +10% physical Life regen: +1.00 Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Velisewen' (Madness) (126% power, 4 apr)dwarven-steel longsword 'Velisewen' (Madness) (126% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target Damage against: +14% Unnatural When wielded/worn: Physical crit. chance: +13.0% Changes stats: +3 Wil Changes resistances: +3% acid Physical save: +3 (+1 eff.) Mental save: +6 (+2 eff.) Stun/Freeze immunity: +15% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of crippling (Corpses) (127% power, 4 apr)dwarven-steel longsword of crippling (Corpses) (127% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +6.0% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of shearing (Madness) (125% power, 4 apr)dwarven-steel longsword of shearing (Madness) (125% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 126% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +9% physical Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of evisceration (Nightmares) (141% power, 5 apr)flaming stralite longsword of evisceration (Nightmares) (141% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +13 fire When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun longsword (Misfortune) (153% power, 6 apr)glacial voratun longsword (Misfortune) (153% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +10 Changes resistances penetration: +11% cold Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun longsword of the leech (Madness) (152% power, 6 apr)inquisitor's voratun longsword of the leech (Madness) (152% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 15% * 17 arcane resource burn * leeches stamina from the target On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 14 nature slow Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel longsword of erosion (Corpses) (128% power, 4 apr)quick dwarven-steel longsword of erosion (Corpses) (128% power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 128% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% Damage (Melee): +5 nature / +10 temporal When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +3 Dex Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of evisceration (Misfortune) (150% power, 6 apr)quick voratun longsword of evisceration (Misfortune) (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +14 (+7 eff.) Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Changes stats: +4 Dex Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword of shearing (Misfortune) (151% power, 6 apr)quick voratun longsword of shearing (Misfortune) (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +12 Changes stats: +6 Dex Changes resistances penetration: +12% physical Changes damage: +10% physical Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of amnesia (Shrouds) (140% power, 5 apr)stralite longsword of amnesia (Shrouds) (140% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword (Corpses) (139% power, 5 apr)thunderous stralite longsword (Corpses) (139% power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to daze When wielded/worn: Changes stats: +1 Str / +3 Dex / +1 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword of projection (Misfortune) (142% power, 5 apr)thunderous stralite longsword of projection (Misfortune) (142% power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17% chance to daze Damage (Melee): +14 mind When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +9% lightning Curse of Misfortune It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of erosion (Madness) (152% power, 6 apr)thunderous voratun longsword of erosion (Madness) (152% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +15 nature / +20 temporal When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +4 Cun / +2 Con Changes resistances penetration: +14% lightning Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of purging (Misfortune) (151% power, 6 apr)thunderous voratun longsword of purging (Misfortune) (151% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to daze * 25% chance to remove a magical effect Damage (Melee): +11 nature When wielded/worn: Changes stats: +2 Str / +3 Dex / +4 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword 'Earthsteel' (Madness) (152% power, 6 apr)voratun longsword 'Earthsteel' (Madness) (152% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +8 Physical crit. chance: +13.0% Physical power: +15 (+3 eff.) Defense: +11 (+4 eff.) Changes stats: +9 Con Changes resistances: +3% light Changes resistances penetration: +11% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +17.00% Reduces incoming crit damage: 15.00% Disarm immunity: +69% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of rage (Corpses) (153% power, 6 apr)voratun longsword of rage (Corpses) (153% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +2 Str Changes damage: +15% physical Stamina when hit: +1.00 Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of the leech (Shrouds) (156% power, 6 apr)voratun longsword of the leech (Shrouds) (156% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 5% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 14 nature slow Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of evisceration (Nightmares) (153% power, 6 apr)warbringer's voratun longsword of evisceration (Nightmares) (153% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +11.0% Physical power: +19 (+4 eff.) Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +21% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of nature (Nightmares) (153% power, 6 apr)warbringer's voratun longsword of nature (Nightmares) (153% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Con Changes resistances: +5% all Changes resistances penetration: +11% nature / +11% physical Disarm immunity: +27% Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Nimbussquall (Madness) (144% power, 5 apr)Nimbussquall (Madness) (144% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 30% chance to cause random gloom Damage (Melee): +21 mind When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +6 Cun / +6 Wil Changes resistances: +18% lightning Changes damage: +9% mind / +9% lightning Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Tuluromilar the Plagueenvy (Misfortune) (157% power, 6 apr)Tuluromilar the Plagueenvy (Misfortune) (157% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Nature Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 10% * 25% chance to remove a magical effect * leeches stamina from the target Damage (Melee): +16 temporal / +33 nature When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 16 nature slow Changes resistances: +5% arcane / +6% darkness Changes damage: +6% nature Spell save: +6 (+2 eff.) Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite mace of evisceration (Madness) (144% power, 5 apr)caustic stralite mace of evisceration (Madness) (144% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to corrode armour On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +7 (+1 eff.) Changes resistances penetration: +9% acid Life regen: +1.30 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite mace of torment (Shrouds) (144% power, 5 apr)caustic stralite mace of torment (Shrouds) (144% power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% acid / +9% mind / +9% darkness Life regen: +1.80 Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite mace of rage (Madness) (147% power, 5 apr)elemental stralite mace of rage (Madness) (147% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +5 Str Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +14% cold Changes damage: +13% physical Stamina when hit: +0.70 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite mace of massacre (Corpses) (161% power, 5 apr)flaming stralite mace of massacre (Corpses) (161% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 161% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning stralite mace of rage (Misfortune) (147% power, 5 apr)manaburning stralite mace of rage (Misfortune) (147% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +1.00 Curse of Misfortune Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel mace of ruin (Shrouds) (132% power, 4 apr)plaguebringer's dwarven-steel mace of ruin (Shrouds) (132% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 10% chance to disease Damage (Melee): +14 blight When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Critical mult.: +12.00% Disease immunity: +17% Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of torment (Corpses) (147% power, 5 apr)quick stralite mace of torment (Corpses) (147% power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +6 Dex Changes resistances penetration: +8% mind / +9% darkness Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Belisetha (Misfortune) (91% power, 24 apr, mind damage)Belisetha (Misfortune) (91% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 92% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +7% acid Grants telepathy: Humanoid/Orc Poison immunity: +10% Disease immunity: +15% Silence immunity: +10% Equilibrium when hit: +1.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bethybeth (Misfortune) (115% power, 40 apr, mind damage) =!!= Bethybeth (Misfortune) (115% power, 40 apr, mind damage) =!!=Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +9% nature / +9% blight Changes resistances penetration: +5% nature Changes damage: +17% nature / +7% arcane Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Wild-gift / Harmony Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Disease immunity: +23% Life regen: +0.00 Equilibrium when hit: +1.50 Hate when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +0% Max wilder summons: +0 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Bloomsoul (Corpses) (94% power, 13 apr, nature damage)Bloomsoul (Corpses) (94% power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. Curse of Corpses It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 106 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
This item will automatically be transmogrified when you leave the level. Charged Focus (Corpses) (100% power, 24 apr, lightning damage)Charged Focus (Corpses) (100% power, 24 apr, lightning damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 100% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+2 eff.) Maximum psi: +30.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Curse of Corpses Electrical energies are focussed in the core of this mindstar. |
Core of the Forge (Nightmares) (127% power, 40 apr, dreamforge damage) Core of the Forge (Nightmares) (127% power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Curse of Nightmares It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 56.89 mind damage, 53.10 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.19 mind and 4.84 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Dimjustice the living mindstar (Madness) (116% power, 40 apr, nature damage) Dimjustice the living mindstar (Madness) (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 darkness Burst (radius 1) on hit: +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 16 acid Changes resistances: +19% acid Changes resistances penetration: +17% acid / +5% temporal / +12% mind / +14% darkness Changes damage: +16% acid / +6% temporal / +15% mind / +24% darkness Life regen: +1.20 Mindpower: +19 (+3 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (Misfortune) (124% power, 40 apr, nature damage) Eyal's Will (Misfortune) (124% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Curse of Misfortune It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 101.12 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
This item will automatically be transmogrified when you leave the level. Eye of Summer (Nightmares) (94% power, 18 apr, fire damage)Eye of Summer (Nightmares) (94% power, 18 apr, fire damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Nightmares This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of the Wyrm (Nightmares) (113% power, 24 apr, physical damage) Eye of the Wyrm (Nightmares) (113% power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Power: 113% Range: 1.1x Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes resistances: +8% acid / +8% physical / +8% fire / +8% cold / +8% lightning Changes damage: +8% lightning / +8% physical / +8% fire / +8% cold / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+1 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Nightmares It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 80.60 to 241.81 lightning damage, and have a 51% chance to be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
This item will automatically be transmogrified when you leave the level. Great Caller (Madness) (100% power, 18 apr, nature damage)Great Caller (Madness) (100% power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Curse of Madness It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 27 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level. Issirath the pulsing mindstar (Misfortune) (105% power, 32 apr, nature damage)Issirath the pulsing mindstar (Misfortune) (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +12.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 13% chance to corrode armour Damage (Melee): +16 acid When wielded/worn: Physical power: +12 (+2 eff.) Changes resistances: +14% lightning / +21% fire / +12% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Critical mult.: +3.00% Life regen: +1.40 Maximum life: +34.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (Corpses) (124% power, 40 apr, mind damage) Nexus of the Way (Corpses) (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Corpses It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Runodunadar (Madness) (114% power, 40 apr, nature damage) Runodunadar (Madness) (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 56% * 15% chance to corrode armour When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +5% blight / +3% cold / +6% lightning / +6% acid Changes damage: +17% lightning / +15% fire / +8% nature / +25% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Disease immunity: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Serpent's Glare (Nightmares) (91% power, 15 apr, nature damage)Serpent's Glare (Nightmares) (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 195.88 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Thermal Focus (Misfortune) (109% power, 32 apr, fire damage) Thermal Focus (Misfortune) (109% power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+3 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Curse of Misfortune Thermal energies are focussed in the core of this mindstar. |
Yvoma the living mindstar (Misfortune) (112% power, 40 apr, mind damage) Yvoma the living mindstar (Misfortune) (112% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances: +14% lightning / +15% darkness / +6% blight Changes resistances penetration: +17% lightning / +8% darkness / +15% acid Changes damage: +14% darkness / +13% lightning Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +19% Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +15% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of clarity (Madness) (116% power, 40 apr, nature damage)absorbing living mindstar of clarity (Madness) (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +23% lightning / +20% fire / +14% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Mental save: +4 (+1 eff.) Maximum psi: +29.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of flames (Nightmares) (116% power, 40 apr, mind damage)absorbing living mindstar of flames (Nightmares) (116% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 fire Changes resistances: +16% lightning / +26% fire / +14% cold Changes resistances penetration: +8% fire Changes damage: +14% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of life (Corpses) (116% power, 40 apr, mind damage)absorbing living mindstar of life (Corpses) (116% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% lightning / +10% fire / +10% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Life regen: +1.50 Maximum life: +33.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of life (Madness) (115% power, 40 apr, mind damage)absorbing living mindstar of life (Madness) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +24% lightning / +21% fire / +14% cold Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption Life regen: +1.10 Maximum life: +24.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of life (Misfortune) (114% power, 40 apr, nature damage)absorbing living mindstar of life (Misfortune) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +18% fire / +10% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Life regen: +1.50 Maximum life: +36.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of sand (Corpses) (113% power, 40 apr, mind damage)absorbing living mindstar of sand (Corpses) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 physical Changes resistances: +14% lightning / +12% physical / +21% cold / +15% fire Changes resistances penetration: +12% physical Changes damage: +12% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of sand (Shrouds) (114% power, 40 apr, nature damage)absorbing living mindstar of sand (Shrouds) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 physical Changes resistances: +15% lightning / +15% fire / +9% physical / +21% cold Changes resistances penetration: +12% physical Changes damage: +12% physical Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. absorbing pulsing mindstar of flames (Madness) (107% power, 32 apr, mind damage)absorbing pulsing mindstar of flames (Madness) (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +12% lightning / +26% fire / +9% cold Changes resistances penetration: +9% fire Changes damage: +12% fire Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of clarity (Madness) (112% power, 40 apr, nature damage)caller's living mindstar of clarity (Madness) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +6% acid / +4% fire / +7% cold / +8% physical Changes damage: +13% acid / +12% fire / +10% cold / +12% physical Mental save: +6 (+2 eff.) Maximum psi: +35.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life regen bonus (wilder-summons): +0.00 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of flames (Corpses) (116% power, 40 apr, mind damage) caller's living mindstar of flames (Corpses) (116% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This natural mindstar calls for a summoner. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +4% fire Changes resistances penetration: +5% acid / +19% fire / +6% cold / +6% physical Changes damage: +12% acid / +24% fire / +9% cold / +9% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (Corpses) (112% power, 40 apr, nature damage)caller's living mindstar of frost (Corpses) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 13 ice Changes resistances: +9% cold Changes resistances penetration: +6% acid / +5% fire / +17% cold / +8% physical Changes damage: +10% acid / +10% fire / +19% cold / +8% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (Corpses) (115% power, 40 apr, mind damage)caller's living mindstar of frost (Corpses) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 10 ice Changes resistances: +11% cold Changes resistances penetration: +10% acid / +7% fire / +13% cold / +6% physical Changes damage: +9% acid / +11% fire / +21% cold / +9% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of persecution (Corpses) (113% power, 40 apr, mind damage)caller's living mindstar of persecution (Corpses) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Changes resistances penetration: +6% acid / +4% fire / +6% cold / +6% physical Changes damage: +10% acid / +9% fire / +8% cold / +11% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's mossy mindstar of venom (Misfortune) (72% power, 12 apr, nature damage)caller's mossy mindstar of venom (Misfortune) (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Power: 72% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +6% acid Changes resistances penetration: +9% acid / +2% fire / +3% cold / +4% physical Changes damage: +13% acid / +6% fire / +6% cold / +7% physical Life regen: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of flames (Misfortune) (115% power, 40 apr, nature damage)creative living mindstar of flames (Misfortune) (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +8 Cun Changes resistances: +14% fire Changes resistances penetration: +12% fire Changes damage: +17% fire Critical mult.: +12.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of flames (Shrouds) (115% power, 40 apr, mind damage)creative living mindstar of flames (Shrouds) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +3 Cun Changes resistances: +12% fire Changes resistances penetration: +14% fire Changes damage: +14% fire Critical mult.: +14.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of frost (Shrouds) (114% power, 40 apr, mind damage)creative living mindstar of frost (Shrouds) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 14 ice Changes stats: +7 Cun Changes resistances: +17% cold Changes resistances penetration: +7% cold Changes damage: +12% cold Critical mult.: +23.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of venom (Madness) (115% power, 40 apr, mind damage)creative living mindstar of venom (Madness) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +2 Cun Changes resistances: +4% acid Changes resistances penetration: +8% acid Changes damage: +13% acid Critical mult.: +12.00% Life regen: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar (Nightmares) (114% power, 40 apr, mind damage)dreamer's living mindstar (Nightmares) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +17% mind Mental save: +7 (+2 eff.) Psi each turn: +0.00 Maximum psi: +10.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of flames (Nightmares) (115% power, 40 apr, nature damage)dreamer's living mindstar of flames (Nightmares) (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This psionic mindstar dreams of an epiphany. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +12% mind / +13% fire Changes resistances penetration: +12% fire Changes damage: +11% fire Mental save: +6 (+2 eff.) Psi each turn: +0.00 Maximum psi: +40.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of venom (Nightmares) (114% power, 40 apr, mind damage)dreamer's living mindstar of venom (Nightmares) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +8% mind / +16% acid Changes resistances penetration: +11% acid Changes damage: +13% acid Mental save: +7 (+2 eff.) Life regen: +1.20 Maximum psi: +23.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of persecution (Shrouds) (117% power, 40 apr, mind damage)epiphanous living mindstar of persecution (Shrouds) (117% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural When wielded/worn: Changes damage: +16% mind Mindpower: +14 (+2 eff.) Mental crit. chance: +8% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of venom (Shrouds) (114% power, 40 apr, mind damage)epiphanous living mindstar of venom (Shrouds) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar has an epiphany about dreams. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes resistances: +17% acid Changes resistances penetration: +12% acid Changes damage: +15% acid / +20% mind Life regen: +1.60 Mindpower: +13 (+2 eff.) Mental crit. chance: +10% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of storms (Nightmares) (105% power, 32 apr, nature damage)epiphanous pulsing mindstar of storms (Nightmares) (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural lightning should be returned to the wyrm. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +11% lightning Changes resistances penetration: +7% lightning Changes damage: +13% lightning / +5% mind Mindpower: +13 (+2 eff.) Mental crit. chance: +9% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of clarity (Nightmares) (115% power, 40 apr, mind damage)gifted living mindstar of clarity (Nightmares) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +10 (+2 eff.) Maximum psi: +40.00 Mindpower: +19 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of clarity (Nightmares) (115% power, 40 apr, mind damage)gifted living mindstar of clarity (Nightmares) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mental save: +9 (+2 eff.) Maximum psi: +18.00 Mindpower: +18 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of storms (Madness) (111% power, 40 apr, mind damage)gifted living mindstar of storms (Madness) (111% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +12% lightning Changes resistances penetration: +10% lightning Changes damage: +17% lightning Mindpower: +14 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of storms (Misfortune) (112% power, 40 apr, mind damage)gifted living mindstar of storms (Misfortune) (112% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances: +12% lightning Changes resistances penetration: +14% lightning Changes damage: +8% lightning Mindpower: +16 (+3 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of persecution (Nightmares) (75% power, 12 apr, mind damage)gifted mossy mindstar of persecution (Nightmares) (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +6% Unnatural When wielded/worn: Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of flames (Corpses) (112% power, 40 apr, nature damage)harmonious living mindstar of flames (Corpses) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +5% nature / +12% fire Changes resistances penetration: +7% nature / +6% fire Changes damage: +7% nature / +8% fire Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious living mindstar of storms (Shrouds) (112% power, 40 apr, mind damage)harmonious living mindstar of storms (Shrouds) (112% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural lightning should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +1 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +4% nature / +13% lightning Changes resistances penetration: +6% nature / +19% lightning Changes damage: +3% nature / +9% lightning Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.60 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar (Nightmares) (113% power, 40 apr, mind damage)hateful living mindstar (Nightmares) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +11% mind / +10% darkness Changes damage: +19% mind / +17% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful living mindstar of flames (Shrouds) (114% power, 40 apr, mind damage)hateful living mindstar of flames (Shrouds) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural fire should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +14% fire Changes resistances penetration: +17% fire / +8% mind / +9% darkness Changes damage: +7% fire / +14% mind / +17% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of flames (Misfortune) (96% power, 24 apr, mind damage)hateful thorny mindstar of flames (Misfortune) (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural fire should be returned to the wyrm. Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Changes resistances penetration: +6% fire / +7% mind / +9% darkness Changes damage: +10% fire / +13% mind / +13% darkness Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Global speed: +3% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of sand (Misfortune) (96% power, 24 apr, nature damage)hateful thorny mindstar of sand (Misfortune) (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +9% physical Changes resistances penetration: +10% physical / +8% mind / +8% darkness Changes damage: +11% physical / +9% mind / +13% darkness Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar (Misfortune) (113% power, 40 apr, mind damage)honing living mindstar (Misfortune) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +8% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of balance (Nightmares) (111% power, 40 apr, mind damage)honing living mindstar of balance (Nightmares) (111% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +7% physical Changes resistances penetration: +5% physical Changes damage: +2% physical Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +1.40 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of flames (Corpses) (112% power, 40 apr, mind damage) honing living mindstar of flames (Corpses) (112% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes stats: +1 Cun / +2 Wil Changes resistances: +10% physical / +16% fire Changes resistances penetration: +6% physical / +10% fire Changes damage: +9% physical / +12% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing living mindstar of sand (Misfortune) (112% power, 40 apr, nature damage)honing living mindstar of sand (Misfortune) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes stats: +4 Cun / +3 Wil Changes resistances: +15% physical Changes resistances penetration: +23% physical Changes damage: +18% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of venom (Madness) (105% power, 32 apr, mind damage)honing pulsing mindstar of venom (Madness) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 acid Changes stats: +2 Cun / +2 Wil Changes resistances: +15% acid / +6% physical Changes resistances penetration: +16% acid / +6% physical Changes damage: +4% acid / +7% physical Life regen: +1.10 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of venom (Misfortune) (105% power, 32 apr, mind damage)honing pulsing mindstar of venom (Misfortune) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 acid Changes stats: +4 Cun / +4 Wil Changes resistances: +8% acid / +6% physical Changes resistances penetration: +9% acid / +4% physical Changes damage: +10% acid / +7% physical Life regen: +1.30 Psi each turn: +0.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of life (Shrouds) (114% power, 40 apr, mind damage)horrifying living mindstar of life (Shrouds) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 4 darkness Changes damage: +7% mind / +4% darkness Life regen: +1.30 Maximum life: +37.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar (Misfortune) (105% power, 32 apr, mind damage)hungering pulsing mindstar (Misfortune) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +3.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to inflict 227.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar (Misfortune) (113% power, 40 apr, mind damage)inquisitor's living mindstar (Misfortune) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes damage: +6% arcane Spell save: +8 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's living mindstar of sand (Nightmares) (113% power, 40 apr, mind damage)inquisitor's living mindstar of sand (Nightmares) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +17% physical Changes resistances penetration: +20% physical Changes damage: +6% arcane / +12% physical Spell save: +6 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Nightmares It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Gloritira' (Nightmares) (114% power, 40 apr, mind damage)living mindstar 'Gloritira' (Nightmares) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +12 Cun Changes resistances: +20% darkness Changes resistances penetration: +17% darkness Changes damage: +20% darkness / +6% temporal Talent mastery: +0.20 Cursed / Darkness Critical mult.: +38.00% Blindness immunity: +23% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Shaderebel' (Nightmares) (111% power, 40 apr, mind damage) living mindstar 'Shaderebel' (Nightmares) (111% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural lightning should be returned to the wyrm. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +4 fire When wielded/worn: Damage when hit (Melee): 15 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +15% lightning Changes resistances penetration: +8% acid / +6% physical / +10% cold / +20% lightning / +8% fire Changes damage: +15% acid / +12% physical / +14% cold / +20% lightning / +12% fire Reduces incoming crit damage: 5.00% Life regen: +1.70 Maximum life: +48.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Infravision radius: +2 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Yvoba' (Shrouds) (114% power, 40 apr, nature damage) living mindstar 'Yvoba' (Shrouds) (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * 40% chance to disease * Slows global speed by 14% * 13% chance to corrode armour * 40% chance to gain 10% of a turn When wielded/worn: Damage when hit (Melee): 8 lightning / 9 physical / 12 blight / 8 fire / 7 acid / 10 cold Changes resistances: +9% lightning / +5% physical / +3% temporal / +9% blight / +8% fire / +10% cold / +10% acid Changes damage: +7% acid Blindness immunity: +0% Stun/Freeze immunity: +0% Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Zubowe' (Madness) (111% power, 40 apr, mind damage) living mindstar 'Zubowe' (Madness) (111% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +1.0% Armour: +9 Damage when hit (Melee): 10 ice Changes stats: +2 Con Changes resistances: +13% cold Changes resistances penetration: +5% temporal / +16% cold Changes damage: +10% acid / +10% cold Reduces incoming crit damage: 15.00% Equilibrium when hit: +2.40 Only die when reaching: -60.00 life Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +28% Heals friendly targets nearby when you use a nature summon: +46 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of persecution (Madness) (116% power, 40 apr, nature damage)living mindstar of persecution (Madness) (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +16% Unnatural When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (Madness) (114% power, 40 apr, mind damage)living mindstar of sand (Madness) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 physical Changes resistances: +12% physical Changes resistances penetration: +12% physical Changes damage: +13% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (Shrouds) (114% power, 40 apr, nature damage)living mindstar of sand (Shrouds) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 physical Changes resistances: +20% physical Changes resistances penetration: +11% physical Changes damage: +15% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of sand (Shrouds) (116% power, 40 apr, nature damage)living mindstar of sand (Shrouds) (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 physical Changes resistances: +12% physical Changes resistances penetration: +10% physical Changes damage: +9% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (Shrouds) (114% power, 40 apr, nature damage)living mindstar of storms (Shrouds) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +10% lightning Changes resistances penetration: +10% lightning Changes damage: +12% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of frost (Madness) (116% power, 40 apr, nature damage) mitotic living mindstar of frost (Madness) (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% * 11% chance to corrode armour When wielded/worn: Armour: +8 Damage when hit (Melee): 5 ice Changes resistances: +16% cold Changes resistances penetration: +11% cold Changes damage: +9% cold Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of persecution (Madness) (117% power, 40 apr, nature damage)mitotic living mindstar of persecution (Madness) (117% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * Slows global speed by 13% * 11% chance to corrode armour * disrupts spell-casting Damage against: +11% Unnatural When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of slime (Misfortune) (114% power, 40 apr, nature damage)mitotic living mindstar of slime (Misfortune) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * 13% chance to corrode armour When wielded/worn: Effects when hit in melee: * Slows global speed by 10% Changes damage: +5% nature Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic living mindstar of venom (Misfortune) (113% power, 40 apr, mind damage)mitotic living mindstar of venom (Misfortune) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 10% chance to corrode armour When wielded/worn: Damage when hit (Melee): 7 acid Changes resistances: +12% acid Changes resistances penetration: +13% acid Changes damage: +11% acid Life regen: +1.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of storms (Misfortune) (108% power, 32 apr, nature damage)mitotic pulsing mindstar of storms (Misfortune) (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +11.5% Attack speed: 100% On weapon hit: * Slows global speed by 15% * 17% chance to corrode armour When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +1 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +8% lightning Changes damage: +4% lightning Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of venom (Madness) (75% power, 12 apr, nature damage)mossy mindstar of venom (Madness) (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +6% acid Changes resistances penetration: +6% acid Changes damage: +7% acid Life regen: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of life (Nightmares) (105% power, 32 apr, nature damage)nature's pulsing mindstar of life (Nightmares) (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +6% nature Disease immunity: +22% Life regen: +0.80 Maximum life: +32.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of persecution (Madness) (109% power, 32 apr, nature damage)nature's pulsing mindstar of persecution (Madness) (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +10% Unnatural When wielded/worn: Changes resistances: +6% blight Changes damage: +8% nature Disease immunity: +15% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar (Madness) (114% power, 40 apr, nature damage)parasitic living mindstar (Madness) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Hate when firing a critical mind attack: +4.00 Maximum hate: +16.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +19% Life leech: +15% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar of balance (Madness) (115% power, 40 apr, mind damage)parasitic living mindstar of balance (Madness) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.40 Hate when firing a critical mind attack: +5.00 Maximum hate: +14.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +8% Life leech: +13% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar of persecution (Madness) (114% power, 40 apr, nature damage)parasitic living mindstar of persecution (Madness) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Hate when firing a critical mind attack: +2.00 Maximum hate: +18.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +10% Life leech: +12% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of persecution (Nightmares) (111% power, 40 apr, nature damage) parasitic living mindstar of persecution (Nightmares) (111% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural When wielded/worn: Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +21% Life leech: +25% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar of venom (Madness) (112% power, 40 apr, nature damage) parasitic living mindstar of venom (Madness) (112% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 acid Changes resistances: +15% acid Changes resistances penetration: +9% acid Changes damage: +13% acid Life regen: +1.50 Hate when firing a critical mind attack: +3.00 Maximum hate: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +15% Life leech: +25% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of flames (Corpses) (115% power, 40 apr, mind damage)projecting living mindstar of flames (Corpses) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +12% fire Changes resistances penetration: +17% fire Changes damage: +13% lightning / +33% fire / +8% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of flames (Madness) (111% power, 40 apr, mind damage)projecting living mindstar of flames (Madness) (111% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural fire should be returned to the wyrm. Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +11% fire Changes resistances penetration: +18% fire Changes damage: +17% lightning / +33% fire / +11% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of persecution (Corpses) (115% power, 40 apr, mind damage)projecting living mindstar of persecution (Corpses) (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Changes damage: +20% lightning / +16% fire / +17% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talents cooldown: Frenzied Focus (+0(-) turn) Brain Storm (+0(-) turn) Charged Aura (+0(-) turn) Thermal Aura (+0(-) turn) Pyrokinesis (+0(-) turn) Kinetic Aura (+0(-) turn) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of persecution (Corpses) (113% power, 40 apr, mind damage)projecting living mindstar of persecution (Corpses) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +23% Unnatural When wielded/worn: Changes damage: +11% lightning / +15% fire / +5% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of venom (Madness) (114% power, 40 apr, nature damage)projecting living mindstar of venom (Madness) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 acid Changes resistances: +16% acid Changes resistances penetration: +12% acid Changes damage: +12% acid / +19% fire / +19% cold / +10% lightning Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Life regen: +0.80 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting living mindstar of venom (Misfortune) (114% power, 40 apr, mind damage)projecting living mindstar of venom (Misfortune) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes resistances: +12% acid Changes resistances penetration: +12% acid Changes damage: +7% lightning / +25% fire / +14% acid / +15% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Life regen: +1.90 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Samirek' (Nightmares) (105% power, 32 apr, mind damage)pulsing mindstar 'Samirek' (Nightmares) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances: +8% blight Changes resistances penetration: +15% mind Changes damage: +21% mind / +6% nature Grants telepathy: Demon/Minor Demon/Major Spell save: +25 (+6 eff.) Disease immunity: +34% Confusion immunity: +15% Mindpower: +23 (+4 eff.) Mental crit. chance: +14% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of persecution (Nightmares) (109% power, 32 apr, mind damage)pulsing mindstar of persecution (Nightmares) (109% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +5% Unnatural When wielded/worn: Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of storms (Madness) (108% power, 32 apr, nature damage)pulsing mindstar of storms (Madness) (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +1 Str / +2 Dex / +3 Mag / +1 Wil / +4 Cun / +2 Con Changes resistances: +11% lightning Changes resistances penetration: +8% lightning Changes damage: +14% lightning Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. purifying living mindstar of flames (Corpses) (114% power, 40 apr, nature damage)purifying living mindstar of flames (Corpses) (114% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 18 arcane resource burn Damage when hit (Melee): 9 fire Changes resistances: +9% arcane / +17% fire Changes resistances penetration: +6% arcane / +12% fire Changes damage: +6% arcane / +14% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +4% Activating this item is instant. Curse of Corpses It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. purifying living mindstar of venom (Shrouds) (113% power, 40 apr, mind damage)purifying living mindstar of venom (Shrouds) (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 8 arcane resource burn Damage when hit (Melee): 20 acid Changes resistances: +7% acid / +5% arcane Changes resistances penetration: +17% acid / +7% arcane Changes damage: +20% acid / +4% arcane Life regen: +2.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life regen bonus (wilder-summons): +0.00 Activating this item is instant. Curse of Shrouds It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 66%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar (Nightmares) (113% power, 40 apr, nature damage)resonating living mindstar (Nightmares) (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +9% mind Changes damage: +6% mind Psi when hit: +1.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +16% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar of frost (Nightmares) (112% power, 40 apr, nature damage)resonating living mindstar of frost (Nightmares) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 8 ice Changes resistances: +6% mind / +7% cold Changes resistances penetration: +9% mind / +13% cold Changes damage: +6% mind / +19% cold Psi when hit: +1.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +11% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's mossy mindstar of sand (Madness) (75% power, 12 apr, mind damage)summoner's mossy mindstar of sand (Madness) (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural sand should be returned to the wyrm. This natural mindstar summons a caller. Power: 75% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 physical Changes resistances: +6% physical Changes resistances penetration: +7% physical Changes damage: +5% physical Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Curse of Madness It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of flames (Misfortune) (108% power, 32 apr, mind damage)summoner's pulsing mindstar of flames (Misfortune) (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. This natural mindstar summons a caller. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +11% fire Changes resistances penetration: +14% fire Changes damage: +15% fire Mindpower: +15 (+3 eff.) Mental crit. chance: +8% Global speed: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of frost (Corpses) (109% power, 32 apr, nature damage)summoner's pulsing mindstar of frost (Corpses) (109% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. This natural mindstar summons a caller. Power: 109% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 12 ice Changes resistances: +12% cold Changes resistances penetration: +13% cold Changes damage: +11% cold Mindpower: +15 (+3 eff.) Mental crit. chance: +8% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's pulsing mindstar of resolve (Misfortune) (105% power, 32 apr, mind damage)summoner's pulsing mindstar of resolve (Misfortune) (105% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil Physical save: +7 (+2 eff.) Mindpower: +11 (+2 eff.) Mental crit. chance: +7% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's thorny mindstar of life (Misfortune) (96% power, 24 apr, nature damage)summoner's thorny mindstar of life (Misfortune) (96% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural mindstar summons a caller. Power: 96% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.10 Maximum life: +18.00 Mindpower: +11 (+2 eff.) Mental crit. chance: +6% Max wilder summons: +0 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar of venom (Nightmares) (94% power, 24 apr, nature damage)thorny mindstar of venom (Nightmares) (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Power: 95% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +5% acid Changes resistances penetration: +10% acid Changes damage: +9% acid Life regen: +1.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar (Corpses) (112% power, 40 apr, nature damage)wrathful living mindstar (Corpses) (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +13% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar of sand (Corpses) (117% power, 40 apr, mind damage)wrathful living mindstar of sand (Corpses) (117% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This psionic mindstar is wrathful to the hated. Power: 117% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 physical Changes resistances: +14% physical Changes resistances penetration: +13% physical Changes damage: +12% physical Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +12% Curse of Corpses It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 27 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's living mindstar of life (Corpses) (113% power, 40 apr, nature damage)wyrm's living mindstar of life (Corpses) (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning / 6 physical / 7 fire / 5 acid / 9 cold Changes resistances: +5% lightning / +6% physical / +6% cold / +6% fire / +3% acid Blindness immunity: +0% Stun/Freeze immunity: +0% Life regen: +1.60 Maximum life: +23.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's pulsing mindstar of flames (Shrouds) (105% power, 32 apr, nature damage)wyrm's pulsing mindstar of flames (Shrouds) (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. The natural wyrm seeks an element. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 6 physical / 18 fire / 8 acid / 6 cold Changes resistances: +6% lightning / +6% physical / +5% cold / +18% fire / +6% acid Changes resistances penetration: +9% fire Changes damage: +11% fire Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +3% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's thorny mindstar of life (Madness) (94% power, 24 apr, nature damage)wyrm's thorny mindstar of life (Madness) (94% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. The natural wyrm seeks an element. Power: 95% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 5 physical / 5 fire / 7 acid / 5 cold Changes resistances: +5% lightning / +4% physical / +4% cold / +4% fire / +5% acid Life regen: +1.10 Maximum life: +30.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Furnacepassion (Shrouds)Furnacepassion (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +15.0% Physical power: +12 (+2 eff.) Ammo reloads per turn: +4 Changes stats: +6 Str / +5 Mag Changes resistances: +6% mind Changes resistances penetration: +10% fire / +9% temporal / +10% mind / +13% physical Changes damage: +13% physical / +9% temporal / +9% fire Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Gleamsteel the drakeskin leather sling (Madness)Gleamsteel the drakeskin leather sling (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 40% chance to blind Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +13.0% Changes stats: +3 Con Changes resistances: +3% nature Changes resistances penetration: +15% light Changes damage: +6% temporal / +16% physical Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Madness It can be used to regenerate 260 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Mardelen' (Shrouds)drakeskin leather sling 'Mardelen' (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Changes resistances: +6% lightning Changes resistances penetration: +5% mind / +38% physical Changes damage: +15% physical Poison immunity: +15% Stun/Freeze immunity: +5% Damage Shield penetration: +45% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mage-hunter's reinforced leather sling (Shrouds)mage-hunter's reinforced leather sling (Shrouds) Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Effects on ranged hit: * 17 arcane resource burn Changes stats: +3 Cun / +5 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Airwake (Madness) (136% power, 6 apr, fire element)Airwake (Madness) (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Armour Hardiness: +8% Effects on melee hit: * 15% chance to daze Changes resistances: +5% arcane / +15% lightning Changes damage: +3% arcane / +30% fire Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+5 eff.) Spell crit. chance: +11% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Bachik (Corpses) (136% power, 6 apr, acid element)Bachik (Corpses) (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 temporal When wielded/worn: Physical crit. chance: +15.0% Armour: +11 Armour Hardiness: +9% Changes stats: +1 Str / +1 Dex / +1 Wil / +1 Cun Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +11 (+4 eff.) Mana each turn: +0.40 Maximum mana: +93.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Balintir the yew magestaff (Corpses) (120% power, 5 apr, lightning element)Balintir the yew magestaff (Corpses) (120% power, 5 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +20 physical When wielded/worn: Physical crit. chance: +10.0% Armour: +5 Armour Hardiness: +6% Defense: +16 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes resistances: +6% blight Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum encumbrance: +30 Physical save: +6 (+2 eff.) Spellpower: +14 (+5 eff.) Spell crit. chance: +3% Damage Shield penetration: +27% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Bethyvena the dragonbone starstaff (Madness) (136% power, 6 apr, light element)Bethyvena the dragonbone starstaff (Madness) (136% power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 blight When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +9.0% Physical power: +15 (+3 eff.) Armour: +10 Defense: +9 (+3 eff.) Damage when hit (Melee): 8 blight Changes resistances: +3% acid / +9% darkness Maximum wards: +3 light Changes damage: +30% light Talents granted: +3 Ward +1 Command Staff Critical mult.: +12.00% Spell save: +25 (+6 eff.) Spellpower: +24 (+7 eff.) Spell crit. chance: +23% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Duvugothad the Ravenlace (Corpses) (150% power, 6 apr, fire element)Duvugothad the Ravenlace (Corpses) (150% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Changes stats: +2 Wil / +1 Con Changes damage: +40% blight / +40% fire / +40% darkness / +40% acid Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Spellpower: +25 (+8 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Kor's Fall (Nightmares) (100% power, 0 apr, darkness element)Kor's Fall (Nightmares) (100% power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 Curse of Nightmares It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 45.00 physical damage to all targets in line, and inflicting bleeding for another 22.50 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level. Nerenn the dragonbone magestaff (Corpses) (136% power, 6 apr, fire element)Nerenn the dragonbone magestaff (Corpses) (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +15% lightning / +15% cold / +15% arcane / +15% fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Psi when hit: +0.12 Spellpower: +20 (+6 eff.) Spell crit. chance: +5% Mindpower: +4 (+1 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +10 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Rharak the dragonbone magestaff (Nightmares) (136% power, 6 apr, cold element)Rharak the dragonbone magestaff (Nightmares) (136% power, 6 apr, cold element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +24.0% Physical power: +6 (+1 eff.) Changes stats: +3 Str / +2 Dex / +6 Con Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +29.00% Reduces incoming crit damage: 10.00% Mental save: +3 (+1 eff.) Life regen: +1.30 Spellpower: +30 (+9 eff.) Spell crit. chance: +8% See invisible: +3 Healing mod.: +26% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Urtharomiran the dragonbone starstaff (Misfortune) (136% power, 6 apr, physical element)Urtharomiran the dragonbone starstaff (Misfortune) (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Armour penetration: +2 Damage (Melee): 30 fire Changes resistances penetration: +5% blight Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +33.00% Reduces incoming crit damage: 15.00% Mana each turn: +0.67 Vim when firing critical spell: +4.00 Only die when reaching: -20.00 life Spellpower: +52 (+14 eff.) Spell crit. chance: +5% See invisible: +10 Curse of Misfortune It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Zubynor the dragonbone starstaff (Shrouds) (136% power, 6 apr, temporal element)Zubynor the dragonbone starstaff (Shrouds) (136% power, 6 apr, temporal element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 arcane When wielded/worn: Defense: +24 (+8 eff.) Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 arcane Changes stats: +1 Wil / +6 Con Changes resistances: +2% physical Changes damage: +30% temporal Talent granted: +1 Command Staff Mental save: +9 (+2 eff.) Life regen: +1.90 Spellpower: +24 (+7 eff.) Spell crit. chance: +5% Light radius: +8 Healing mod.: +26% Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 38.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted ash vilestaff of breaching (Shrouds) (111% power, 3 apr, fire element)blighted ash vilestaff of breaching (Shrouds) (111% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 11% chance to disease Changes resistances penetration: +8% fire Changes damage: +15% fire Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +20.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's elven-wood magestaff (Misfortune) (129% power, 5 apr, lightning element)bloodlich's elven-wood magestaff (Misfortune) (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +8 Cun / +5 Con Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +22.00% Vim when firing critical spell: +5.00 Maximum vim: +28.00 Maximum neg.energy: +26.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. bloodlich's elven-wood magestaff of channeling (Shrouds) (129% power, 5 apr, arcane element)bloodlich's elven-wood magestaff of channeling (Shrouds) (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +3 Cun / +6 Con Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +23.00% Mana each turn: +0.24 Vim when firing critical spell: +5.00 Maximum vim: +36.00 Maximum neg.energy: +23.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +4% Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of might (Corpses) (129% power, 5 apr, arcane element)cruel elven-wood magestaff of might (Corpses) (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Elutta' (Shrouds) (136% power, 6 apr, fire element)dragonbone magestaff 'Elutta' (Shrouds) (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Damage (Melee): 42 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Spell save: +25 (+6 eff.) Disarm immunity: +5% Stun/Freeze immunity: +20% Maximum mana: +94.00 Spellpower: +32 (+9 eff.) Spell crit. chance: +25% Curse of Shrouds It can be used to unleash an elemental blastwave, dealing 21.99 to 26.38 fire damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Silobredawe' (Shrouds) (136% power, 6 apr, fire element)dragonbone magestaff 'Silobredawe' (Shrouds) (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +12 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 20% chance to blind Damage (Melee): 30 fire Changes resistances: +15% fire Changes resistances penetration: +10% acid Changes damage: +12% acid / +30% fire Talent granted: +1 Command Staff Critical mult.: +27.00% Spellpower: +24 (+7 eff.) Spell crit. chance: +5% Light radius: +4 See invisible: +18 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 28.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Tisus' (Nightmares) (136% power, 8 apr, cold element)dragonbone magestaff 'Tisus' (Nightmares) (136% power, 8 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 14% chance to disease Changes damage: +30% cold Grants telepathy: Dragon Talent granted: +1 Command Staff Mental save: +6 (+2 eff.) Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +9 Hate when firing a critical mind attack: +3.00 Maximum vim: +37.00 Spellpower: +23 (+7 eff.) Spell crit. chance: +5% Mindpower: +2 (+0 eff.) Curse of Nightmares It can be used to conjure elemental energy in a radius 10 cone, dealing 21.99 to 26.38 cold damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Toxinknave' (Madness) (136% power, 6 apr, fire element)dragonbone magestaff 'Toxinknave' (Madness) (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Armour: +9 Armour Hardiness: +8% Changes stats: +2 Con Changes damage: +30% fire / +3% mind / +3% nature Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +20.00% Physical save: +10 (+3 eff.) Mana each turn: +0.24 Maximum mana: +86.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff 'Greenumbra' (Shrouds) (136% power, 6 apr, acid element)dragonbone vilestaff 'Greenumbra' (Shrouds) (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +16 (+5 eff.) Damage (Melee): 7 % chance of confusion Damage when hit (Melee): 4 nature / 4 fire Changes resistances: +6% nature Changes resistances penetration: +5% nature / +10% fire Changes damage: +30% acid / +6% nature Talent granted: +1 Command Staff Spellpower: +29 (+9 eff.) Spell crit. chance: +25% Damage Shield penetration: +38% Curse of Shrouds It can be used to unleash an elemental blastwave, dealing 21.99 to 26.38 acid damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff 'Layora' (Corpses) (129% power, 5 apr, fire element)elven-wood magestaff 'Layora' (Corpses) (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage when hit (Melee): 8 blight Changes stats: +5 Mag / +8 Wil / +2 Cun Changes resistances penetration: +10% blight Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.29 Maximum mana: +73.00 Spellpower: +36 (+10 eff.) Spell crit. chance: +4% Curse of Corpses It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of blasting (Madness) (129% power, 5 apr, blight element)elven-wood vilestaff of blasting (Madness) (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Spellpower: +20 (+6 eff.) Spell crit. chance: +12% Curse of Madness It can be used to unleash an elemental blastwave, dealing 20.72 to 24.87 blight damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal ash vilestaff of wizardry (Madness) (111% power, 3 apr, darkness element)ethereal ash vilestaff of wizardry (Madness) (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +15 (+5 eff.) Damage (Melee): 6 % chance of confusion Changes stats: +3 Mag / +3 Wil Changes damage: +15% darkness Talent granted: +1 Command Staff Maximum mana: +34.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +2% Damage Shield penetration: +15% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood vilestaff of breaching (Nightmares) (129% power, 5 apr, acid element)ethereal elven-wood vilestaff of breaching (Nightmares) (129% power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +16 (+5 eff.) Damage (Melee): 8 % chance of confusion Changes resistances penetration: +12% acid Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +18 (+6 eff.) Spell crit. chance: +4% Damage Shield penetration: +29% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew starstaff (Misfortune) (120% power, 4 apr, temporal element)ethereal yew starstaff (Misfortune) (120% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +3% Damage Shield penetration: +21% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal ash vilestaff of channeling (Nightmares) (111% power, 3 apr, blight element)infernal ash vilestaff of channeling (Nightmares) (111% power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 17 fire Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.16 Spellpower: +22 (+7 eff.) Spell crit. chance: +2% See invisible: +11 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elm vilestaff of blasting (Corpses) (100% power, 2 apr, fire element)infernal elm vilestaff of blasting (Corpses) (100% power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 fire Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +13 (+5 eff.) Spell crit. chance: +7% See invisible: +7 Curse of Corpses It can be used to unleash an elemental blastwave, dealing 15.89 to 19.07 fire damage in a radius 2 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood magestaff of projection (Madness) (129% power, 5 apr, lightning element)infernal elven-wood magestaff of projection (Madness) (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +17 (+6 eff.) Spell crit. chance: +7% See invisible: +11 Curse of Madness It can be used to project a bolt elemental energy from the staff (to range 9) dealing 20.72 to 24.87 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of channeling (Madness) (129% power, 5 apr, physical element)infernal elven-wood starstaff of channeling (Madness) (129% power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +26.00% Mana each turn: +0.31 Spellpower: +33 (+10 eff.) Spell crit. chance: +4% See invisible: +11 Curse of Madness It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood vilestaff of wizardry (Madness) (129% power, 5 apr, darkness element)lifebinding elven-wood vilestaff of wizardry (Madness) (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +4 Wil / +5 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.00 Maximum mana: +29.00 Spellpower: +22 (+7 eff.) Spell crit. chance: +4% Healing mod.: +11% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew magestaff (Shrouds) (120% power, 4 apr, fire element)lifebinding yew magestaff (Shrouds) (120% power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +20% fire Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Healing mod.: +19% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood vilestaff of channeling (Shrouds) (129% power, 5 apr, blight element)magewarrior's short elven-wood vilestaff of channeling (Shrouds) (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.31 Spellpower: +35 (+10 eff.) Spell crit. chance: +8% Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of blasting (Misfortune) (120% power, 4 apr, arcane element)shimmering yew magestaff of blasting (Misfortune) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +53.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +10% Curse of Misfortune It can be used to unleash an elemental blastwave, dealing 19.33 to 23.20 arcane damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff of fate (Nightmares) (129% power, 5 apr, arcane element)surging elven-wood magestaff of fate (Nightmares) (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +13 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood vilestaff of fate (Misfortune) (129% power, 5 apr, acid element)void walker's elven-wood vilestaff of fate (Misfortune) (129% power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness / +9% temporal Changes damage: +25% acid Talent granted: +1 Command Staff Physical save: +10 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +9 (+2 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +11% Defense after a teleport: +9 Resist all after a teleport: +11% New effects duration reduction after a teleport: +22% Reduces paradox anomalies(equivalent to willpower): +19 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew magestaff of wizardry (Misfortune) (120% power, 4 apr, arcane element)void walker's yew magestaff of wizardry (Misfortune) (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +8% darkness / +9% temporal Changes damage: +20% arcane Talent granted: +1 Command Staff Maximum mana: +19.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Defense after a teleport: +18 Resist all after a teleport: +10% New effects duration reduction after a teleport: +18% Reduces paradox anomalies(equivalent to willpower): +14 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Armyzilatar the Firestun (Misfortune) (151% power, 6 apr)Armyzilatar the Firestun (Misfortune) (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * Slows global speed by 40% * 14% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight Burst (radius 1) on hit: +8 nature / +27 fire When wielded/worn: Physical crit. chance: +12.0% Damage when hit (Melee): 4 nature Changes resistances penetration: +5% fire Changes damage: +6% fire Disease immunity: +27% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Poribeth (Shrouds) (136% power, 13 apr)Poribeth (Shrouds) (136% power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +23% Damage (Melee): +5 acid / +17 cold Burst (radius 1) on hit: +16 mind When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances penetration: +5% mind Changes damage: +6% blight Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ragerig (Shrouds) (150% power, 6 apr)Ragerig (Shrouds) (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +18 blight / +20 light Damage against: +30% Undead When wielded/worn: Physical crit. chance: +11.0% Physical power: +15 (+3 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage when hit (Melee): 8 arcane Changes resistances: +6% light Disease immunity: +24% Cut immunity: +15% Maximum mana: +80.00 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Skullcleaver (Madness) (120% power, 4 apr)Skullcleaver (Madness) (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Curse of Madness A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel waraxe of massacre (Misfortune) (132% power, 4 apr)elemental dwarven-steel waraxe of massacre (Misfortune) (132% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +9% acid / +10% fire / +12% lightning / +10% cold Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental steel waraxe of shearing (Shrouds) (107% power, 3 apr)elemental steel waraxe of shearing (Shrouds) (107% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +7 Changes resistances penetration: +11% acid / +9% physical / +9% fire / +9% lightning / +9% cold Changes damage: +7% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of massacre (Corpses) (150% power, 5 apr)elemental stralite waraxe of massacre (Corpses) (150% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +12% acid / +12% fire / +11% lightning / +12% cold Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful stralite waraxe of massacre (Corpses) (149% power, 5 apr)hateful stralite waraxe of massacre (Corpses) (149% power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +14% Living Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite waraxe of rage (Corpses) (138% power, 5 apr)inquisitor's stralite waraxe of rage (Corpses) (138% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +4 Str Changes damage: +10% physical Stamina when hit: +1.30 Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of evisceration (Madness) (120% power, 4 apr)quick dwarven-steel waraxe of evisceration (Madness) (120% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +8.0% Physical power: +7 (+1 eff.) Changes stats: +3 Dex Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of ruin (Nightmares) (118% power, 4 apr)quick dwarven-steel waraxe of ruin (Nightmares) (118% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +10 Physical crit. chance: +8.0% Changes stats: +3 Dex Critical mult.: +14.00% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick steel waraxe of ruin (Madness) (110% power, 3 apr)quick steel waraxe of ruin (Madness) (110% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes stats: +2 Dex Critical mult.: +12.00% Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of corruption (Nightmares) (138% power, 5 apr)quick stralite waraxe of corruption (Nightmares) (138% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon hit: * 5% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +5 Dex Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of evisceration (Misfortune) (140% power, 5 apr)quick stralite waraxe of evisceration (Misfortune) (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +9.0% Physical power: +7 (+1 eff.) Changes stats: +3 Dex Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. steel waraxe 'Aeredakira' (Shrouds) (117% power, 4 apr)steel waraxe 'Aeredakira' (Shrouds) (117% power, 4 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Changes stats: +1 Con Physical save: +9 (+3 eff.) Life regen: +0.20 Maximum stamina: +20.00 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of disruption (Madness) (136% power, 5 apr)stralite waraxe of disruption (Madness) (136% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +9% Unnatural Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel waraxe of the leech (Misfortune) (122% power, 4 apr)thunderous dwarven-steel waraxe of the leech (Misfortune) (122% power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17% chance to daze * Slows global speed by 11% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 10 nature slow Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Bregedozor' (Shrouds) (148% power, 6 apr)voratun waraxe 'Bregedozor' (Shrouds) (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +18 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Damage when hit (Melee): 12 temporal Changes resistances penetration: +25% temporal / +12% physical Changes damage: +12% arcane / +15% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite waraxe of disruption (Nightmares) (139% power, 5 apr)warbringer's stralite waraxe of disruption (Nightmares) (139% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +15% Unnatural When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances penetration: +9% physical Disarm immunity: +21% Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Alentir the drakeskin leather belt (Nightmares)Alentir the drakeskin leather belt (Nightmares) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +4 Mag / +1 Wil / +3 Cun Changes resistances penetration: +10% acid Stealth bonus: +12 Mana each turn: +0.33 Maximum life: +88.00 Maximum mana: +140.00 Maximum stamina: +54.00 Maximum hate: +17.00 Maximum psi: +37.00 Maximum vim: +24.00 Maximum pos.energy: +34.00 Maximum neg.energy: +39.00 Mindpower: +12 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +17 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Charaneg the drakeskin leather belt (Nightmares)Charaneg the drakeskin leather belt (Nightmares) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +14 (+5 eff.) Fatigue: -9% Changes resistances: +15% mind / +5% arcane / +11% darkness / +14% light Maximum encumbrance: +33 Physical save: +25 (+7 eff.) Spell save: +3 (+1 eff.) Mana each turn: +0.04 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Layyriwyn the drakeskin leather belt (Nightmares)Layyriwyn the drakeskin leather belt (Nightmares) Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes resistances: +9% temporal / +6% mind / +3% nature Critical mult.: +11.00% Mental save: +12 (+3 eff.) Disarm immunity: +15% Life regen: +1.80 Spellpower: +8 (+3 eff.) Healing mod.: +29% Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Lisodhewen the drakeskin leather belt (Nightmares)Lisodhewen the drakeskin leather belt (Nightmares) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +15 Defense: +10 (+3 eff.) Changes stats: +1 Str / +7 Dex / +5 Cun / +2 Con Changes damage: +9% temporal Grants telepathy: Humanoid/Orc Physical save: +32 (+9 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +12% Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather belt of burglary (Corpses)cleansing hardened leather belt of burglary (Corpses) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +8% acid / +8% blight Trap disarming bonus: +13 Stealth bonus: +8 Infravision radius: +5 Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Nekan' (Nightmares)drakeskin leather belt 'Nekan' (Nightmares) Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +12 Defense: +11 (+4 eff.) Damage when hit (Melee): 4 physical Changes stats: +6 Dex / +5 Cun / +10 Lck Changes resistances penetration: +14% physical Changes damage: +22% physical Trap disarming bonus: +27 Stealth bonus: +14 Physical save: +19 (+6 eff.) Life regen: +0.60 Stamina each turn: +0.80 Maximum life: +20.00 Infravision radius: +5 Curse of Nightmares A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of recklessness (Misfortune)hardened leather belt of recklessness (Misfortune) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Critical mult.: +6.00% Curse of Misfortune A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. skylord's rough leather belt of dampening (Corpses)skylord's rough leather belt of dampening (Corpses) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Physical save: +11 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +11 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Neratta (Shrouds) (18 def, 8 armour)Neratta (Shrouds) (18 def, 8 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +18 (+6 eff.) Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 12 acid Changes resistances: +7% acid / +9% fire / +9% cold / +6% mind / +8% lightning Changes damage: +9% acid Physical save: +25 (+7 eff.) Spell save: +17 (+4 eff.) Mental save: +18 (+4 eff.) Maximum life: +49.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Zubiriakira the elven-silk cloak (Madness) (3 def, 11 armour)Zubiriakira the elven-silk cloak (Madness) (3 def, 11 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Changes stats: +3 Str / +5 Mag / +5 Wil Changes resistances: +21% cold Changes resistances penetration: +10% mind Critical mult.: +10.00% Spell save: +12 (+3 eff.) Mental save: +11 (+3 eff.) Spell crit. chance: +7% See invisible: +12 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Gukira' (Madness) (2 def, 0 armour) cashmere cloak 'Gukira' (Madness) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 mind Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +16% nature / +16% blight Life regen: +2.20 See invisible: +3 Healing mod.: +22% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. marshal's cashmere cloak of Iron Throne (Madness) (2 def, 0 armour)marshal's cashmere cloak of Iron Throne (Madness) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +5 Con Physical save: +9 (+3 eff.) Maximum life: +63.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative linen cloak of sorcery (Shrouds) (1 def, 0 armour)restorative linen cloak of sorcery (Shrouds) (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +12% nature / +11% blight Life regen: +1.20 Spell crit. chance: +5% Healing mod.: +14% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled linen cloak (Shrouds) (1 def, 0 armour)spellcowled linen cloak (Shrouds) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +7 (+2 eff.) Maximum mana: +44.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of Eldoral (Nightmares) (2 def, 7 armour)thick cashmere cloak of Eldoral (Nightmares) (2 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +16% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Eilinerathra the Pitchravager (Madness) (3 def, 0 armour)Eilinerathra the Pitchravager (Madness) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +13 Cun Changes resistances: +18% mind / +9% darkness Changes resistances penetration: +10% darkness / +5% mind Changes damage: +12% light / +23% darkness / +18% mind Critical mult.: +17.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +7% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Polisebeth (Madness) (0 def, 0 armour)Polisebeth (Madness) (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Effects when hit in melee: * Slows global speed by 5% * 6 arcane resource burn Changes resistances: +12% nature / +6% acid Equilibrium when hit: +0.12 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Robe of Force (Corpses) (12 def, 8 armour)Robe of Force (Corpses) (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Corpses It can be used to send out a range 5 beam of kinetic energy, dealing 128.83 to 161.04 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
This item will automatically be transmogrified when you leave the level. Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe (Madness) (5 def, 0 armour)dreamer's elven-silk robe (Madness) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +29% mind / +20% darkness Physical save: +16 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of life (Corpses) (5 def, 0 armour)dreamer's elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% blight / +20% mind / +19% darkness Physical save: +15 (+5 eff.) Spell save: +12 (+3 eff.) Mental save: +22 (+6 eff.) Life regen: +2.10 Maximum life: +84.00 Healing mod.: +19% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of life (Madness) (5 def, 0 armour)dreamer's elven-silk robe of life (Madness) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% blight / +20% mind / +23% darkness Physical save: +13 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +28 (+7 eff.) Life regen: +3.20 Maximum life: +59.00 Healing mod.: +20% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of life (Misfortune) (5 def, 0 armour)dreamer's elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +14% blight / +27% mind / +18% darkness Physical save: +16 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +29 (+7 eff.) Life regen: +2.80 Maximum life: +60.00 Healing mod.: +16% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of lightning (+27%) (Nightmares) (5 def, 0 armour)dreamer's elven-silk robe of lightning (+27%) (Nightmares) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +27% lightning / +18% mind / +30% darkness Changes damage: +18% lightning Physical save: +17 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +27 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of nature (+22%) (Corpses) (5 def, 0 armour)dreamer's elven-silk robe of nature (+22%) (Corpses) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +25% darkness / +22% nature / +14% mind Changes damage: +15% nature Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +40 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of the mountain (+16%) (Misfortune) (5 def, 0 armour)dreamer's elven-silk robe of the mountain (+16%) (Misfortune) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% physical / +25% mind / +20% darkness Changes damage: +16% physical Physical save: +12 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +31 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe of life (Misfortune) (3 def, 0 armour)dreamer's silk robe of life (Misfortune) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +13% blight / +17% mind / +22% darkness Physical save: +11 (+4 eff.) Spell save: +18 (+5 eff.) Mental save: +29 (+7 eff.) Life regen: +3.40 Maximum life: +66.00 Healing mod.: +25% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe 'Isukira' (Misfortune) (5 def, 0 armour)elven-silk robe 'Isukira' (Misfortune) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 12 blight Changes stats: +7 Wil / +13 Mag Changes resistances: +3% acid Changes resistances penetration: +13% temporal / +9% physical Changes damage: +12% acid / +16% physical / +37% temporal / +16% all Mana each turn: +0.40 Psi each turn: +0.35 Spellpower: +17 (+6 eff.) Reduces paradox anomalies(equivalent to willpower): +14 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of life (Madness) (5 def, 0 armour)elven-silk robe of life (Madness) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +17% blight Life regen: +3.10 Maximum life: +83.00 Healing mod.: +15% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of life (Misfortune) (5 def, 0 armour)fearwoven elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +5% blight Changes resistances penetration: +17% darkness / +13% physical Changes damage: +10% darkness / +15% physical Life regen: +4.50 Maximum life: +89.00 Maximum hate: +10.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +30% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of the mind (+15%) (Corpses) (5 def, 0 armour)fearwoven elven-silk robe of the mind (+15%) (Corpses) (5 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +15% mind Changes resistances penetration: +13% darkness / +12% physical Changes damage: +12% physical / +11% darkness / +15% mind Maximum hate: +7.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of Linaniil (Misfortune) (3 def, 0 armour)silk robe of Linaniil (Misfortune) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Mana each turn: +0.18 Maximum mana: +60.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +5% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of alchemy (Misfortune) (3 def, 0 armour)silk robe of alchemy (Misfortune) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% acid / +12% physical / +15% fire / +14% cold Changes damage: +5% acid / +12% physical / +9% fire / +6% cold Talent cooldown: Refit Golem (-4 turns) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy elven-silk robe of corrosion (+25%) (Corpses) (5 def, 0 armour)slimy elven-silk robe of corrosion (+25%) (Corpses) (5 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects when hit in melee: * Slows global speed by 6% * 3 arcane resource burn Changes resistances: +25% acid Changes damage: +17% acid Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven cashmere robe (Shrouds) (2 def, 0 armour)stormwoven cashmere robe (Shrouds) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +8% cold Changes damage: +7% lightning / +8% physical / +13% cold Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of fire (+10%) (Misfortune) (5 def, 0 armour)stormwoven elven-silk robe of fire (+10%) (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Str / +7 Mag / +5 Wil Changes resistances: +10% lightning / +9% cold / +24% fire Changes damage: +19% lightning / +10% physical / +16% fire / +13% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of life (Corpses) (5 def, 0 armour)stormwoven elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +10% lightning / +11% cold / +16% blight Changes damage: +13% lightning / +8% physical / +15% cold Life regen: +3.50 Maximum life: +61.00 Healing mod.: +21% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe (Madness) (0 def, 0 armour)stormwoven woollen robe (Madness) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +7% cold Changes damage: +7% lightning / +7% physical / +10% cold Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of life (Misfortune) (0 def, 0 armour)stormwoven woollen robe of life (Misfortune) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +8% lightning / +8% cold / +8% blight Changes damage: +11% lightning / +7% physical / +6% cold Life regen: +2.60 Maximum life: +58.00 Healing mod.: +18% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed cashmere robe of fire (+22%) (Madness) (7 def, 5 armour)sunsealed cashmere robe of fire (+22%) (Madness) (7 def, 5 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +6 Mag Changes resistances: +22% fire / +8% light / +8% darkness Changes damage: +13% light / +15% fire Maximum life: +48.00 Light radius: +2 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed silk robe of the mind (+12%) (Shrouds) (8 def, 6 armour)sunsealed silk robe of the mind (+12%) (Shrouds) (8 def, 6 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Changes stats: +5 Mag Changes resistances: +12% light / +12% darkness / +12% mind Changes damage: +15% light / +12% mind Maximum life: +40.00 Light radius: +2 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of life (Corpses) (5 def, 0 armour)tormentor's elven-silk robe of life (Corpses) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Cun Changes resistances: +12% blight Critical mult.: +14.00% Life regen: +3.50 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +70.00 Healing mod.: +21% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of life (Misfortune) (5 def, 0 armour)tormentor's elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Cun Changes resistances: +15% blight Critical mult.: +15.00% Life regen: +3.60 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +78.00 Healing mod.: +21% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's linen robe of alchemy (Nightmares) (0 def, 0 armour)tormentor's linen robe of alchemy (Nightmares) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% acid / +11% physical / +12% fire / +12% cold Changes damage: +6% acid / +7% physical / +5% fire / +7% cold Talent cooldown: Refit Golem (-3 turns) Critical mult.: +11.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of corrosion (+22%) (Corpses) (5 def, 0 armour)verdant elven-silk robe of corrosion (+22%) (Corpses) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con Changes resistances: +22% acid Changes damage: +13% nature / +15% acid Poison immunity: +38% Disease immunity: +31% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of corrosion (+21%) (Nightmares) (5 def, 0 armour)verdant elven-silk robe of corrosion (+21%) (Nightmares) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Con Changes resistances: +21% acid Changes damage: +14% nature / +14% acid Poison immunity: +44% Disease immunity: +25% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (Misfortune) (5 def, 0 armour)verdant elven-silk robe of life (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Con Changes resistances: +6% blight Changes damage: +15% nature Poison immunity: +50% Disease immunity: +35% Life regen: +2.10 Maximum life: +45.00 Healing mod.: +22% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of life (Corpses) (3 def, 0 armour)verdant silk robe of life (Corpses) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Con Changes resistances: +9% blight Changes damage: +13% nature Poison immunity: +32% Disease immunity: +21% Life regen: +3.90 Maximum life: +62.00 Healing mod.: +10% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Galetyphoon the pair of drakeskin leather boots (Corpses) (27 def, 5 armour)Galetyphoon the pair of drakeskin leather boots (Corpses) (27 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +27 (+9 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +4 Mag / +4 Wil Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +15% arcane Changes damage: +9% arcane Curse of Corpses It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Gythra the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour)Gythra the pair of drakeskin leather boots (Nightmares) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Str / +3 Con Changes resistances: +11% lightning / +12% temporal Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Maximum encumbrance: +47 Physical save: +12 (+4 eff.) Mental save: +10 (+2 eff.) Curse of Nightmares It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Poralena the pair of drakeskin leather boots (Misfortune) (0 def, 5 armour)Poralena the pair of drakeskin leather boots (Misfortune) (0 def, 5 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str Changes resistances: +14% lightning / +12% fire / +15% temporal / +13% cold Changes resistances penetration: +15% blight Spell save: +6 (+2 eff.) Spellpower: +2 (+1 eff.) Infravision radius: +3 Movement speed: +20% Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Stormpall (Nightmares) (0 def, 5 armour)Stormpall (Nightmares) (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 mind / 4 lightning Changes stats: +3 Dex / +4 Mag / +4 Wil / +3 Cun Changes resistances: +9% lightning Changes damage: +9% mind / +15% lightning Mana each turn: +0.46 Maximum mana: +47.00 Spell crit. chance: +4% Movement speed: +20% Curse of Nightmares It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of iron boots of speed (Corpses) (0 def, 3 armour)blood-soaked pair of iron boots of speed (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Movement speed: +20% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of void walking (Madness) (0 def, 4 armour)dreamer's pair of dwarven-steel boots of void walking (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +16% darkness / +16% temporal Changes resistances penetration: +13% darkness / +13% temporal Physical save: +5 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of invasion (Madness) (0 def, 4 armour)pair of dwarven-steel boots of invasion (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes resistances penetration: +11% physical Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of spellbinding (Shrouds) (0 def, 3 armour)pair of hardened leather boots of spellbinding (Shrouds) (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag Spell save: +5 (+1 eff.) Lowers spell cool-downs by: 10% Curse of Shrouds A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Hanogund' (Misfortune) (0 def, 18 armour)pair of voratun boots 'Hanogund' (Misfortune) (0 def, 18 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +18 Fatigue: +4% Changes stats: +6 Cun / +3 Dex Changes resistances: +6% nature Changes resistances penetration: +5% arcane Physical save: +9 (+3 eff.) Silence immunity: +49% Confusion immunity: +38% Stun/Freeze immunity: +49% Infravision radius: +2 Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of phasing (Shrouds) (0 def, 3 armour)scholar's pair of hardened leather boots of phasing (Shrouds) (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +2 Wil Spellpower: +5 (+2 eff.) Curse of Shrouds It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of strife (Misfortune) (0 def, 3 armour)scholar's pair of hardened leather boots of strife (Misfortune) (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Spellpower: +3 (+2 eff.) Mindpower: +5 (+1 eff.) Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour)scholar's pair of hardened leather boots of void walking (Misfortune) (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +14% darkness / +16% temporal Changes resistances penetration: +15% darkness / +13% temporal Spellpower: +5 (+2 eff.) Defense after a teleport: +19 Resist all after a teleport: +16% New effects duration reduction after a teleport: +15% Curse of Misfortune A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of dwarven-steel boots of strife (Nightmares) (0 def, 4 armour)undeterred pair of dwarven-steel boots of strife (Nightmares) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con / +4 Wil Changes resistances penetration: +7% physical Silence immunity: +22% Confusion immunity: +34% Stun/Freeze immunity: +32% Mindpower: +6 (+1 eff.) Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of iron boots of uncanny dodging (Shrouds) (3 def, 3 armour)undeterred pair of iron boots of uncanny dodging (Shrouds) (3 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Silence immunity: +26% Confusion immunity: +24% Stun/Freeze immunity: +23% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of hardened leather boots (Nightmares) (0 def, 3 armour)wanderer's pair of hardened leather boots (Nightmares) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Con Physical save: +19 (+6 eff.) Mental save: +13 (+3 eff.) Curse of Nightmares A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Bilekarma the drakeskin leather gloves (Nightmares) (0 def, 12 armour)Bilekarma the drakeskin leather gloves (Nightmares) (0 def, 12 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+10 eff.) Armour penetration: +20 Physical crit. chance: +2.0% Armour: +12 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 physical Damage when hit (Melee): 8 nature Changes stats: +15 Cun / +12 Dex Changes resistances: +1% physical Changes damage: +9% acid / +10% physical Stamina each turn: +0.60 Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Coalthorn (Corpses) (0 def, 3 armour)Coalthorn (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +20.0% Armour: +3 Changes stats: +4 Str / +5 Dex / +7 Cun Changes resistances: +12% darkness / +6% nature / +5% arcane Changes damage: +3% darkness Talent cooldown: Double Strike (-1 turn) Critical mult.: +13.00% Physical save: +9 (+3 eff.) Spell crit. chance: +20% Mental crit. chance: +11% Infravision radius: +3 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Flamebraze the drakeskin leather gloves (Shrouds) (0 def, 3 armour)Flamebraze the drakeskin leather gloves (Shrouds) (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 (+7 eff.) Armour: +3 Damage (Melee): 12 blight Damage when hit (Melee): 12 fire Changes stats: +6 Cun / +5 Mag Changes resistances: +13% darkness / +9% blight Changes resistances penetration: +10% fire Changes damage: +9% blight / +9% arcane / +9% darkness Infravision radius: +3 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Isluldatira the drakeskin leather gloves (Misfortune) (0 def, 3 armour)Isluldatira the drakeskin leather gloves (Misfortune) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +3 Changes stats: +12 Str / +8 Dex / +7 Cun / +2 Con Talent cooldown: Double Strike (-2 turns) Reduces incoming crit damage: 15.00% Physical save: +37 (+10 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +42% Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Mayuwyn (Corpses) (0 def, 12 armour)Mayuwyn (Corpses) (0 def, 12 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Effects on melee hit: * 21% chance to cause random gloom Damage (Melee): 15 physical / 39 darkness / 20 mind Changes damage: +12% arcane / +6% physical Spell save: +18 (+5 eff.) Mental save: -8 (-2 eff.) Life regen: +5.80 Stamina each turn: +0.80 Psi each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +8 (+1 eff.) Curse of Corpses It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.8 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 43% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Neruda the drakeskin leather gloves (Misfortune) (0 def, 3 armour)Neruda the drakeskin leather gloves (Misfortune) (0 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 17 light Changes stats: +3 Wil / +5 Con Changes resistances: +14% light Changes damage: +9% light Grants telepathy: Demon/Minor Demon/Major Physical save: +29 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +47% Life regen: +3.50 Stamina each turn: +1.80 Maximum stamina: +19.00 Mental crit. chance: +1% Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Radhogrim (Nightmares) (0 def, 3 armour)Radhogrim (Nightmares) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +3 Damage (Melee): 12 temporal Damage (Ranged): 17 temporal Changes stats: +4 Cun / +3 Mag Changes resistances: +14% temporal / +10% light / +9% darkness Changes damage: +3% acid / +5% temporal / +6% arcane Physical save: +9 (+3 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +45% Infravision radius: +2 Curse of Nightmares It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 33.04 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Sludgegrip (Madness) (0 def, 0 armour)Sludgegrip (Madness) (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Curse of Madness These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. Stormkiller (Nightmares) (0 def, 8 armour)Stormkiller (Nightmares) (0 def, 8 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +14 Armour: +8 Damage (Melee): 16 darkness Changes stats: +8 Cun / +7 Dex Changes resistances: +11% darkness Changes resistances penetration: +10% lightning Changes damage: +10% darkness / +12% lightning Mental save: +14 (+4 eff.) Maximum life: +70.00 Curse of Nightmares It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. alchemist's iron gauntlets of archery (Madness) (0 def, 1 armour)alchemist's iron gauntlets of archery (Madness) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +6 Armour: +1 Damage (Melee): 4 acid / 4 fire / 4 cold / 4 lightning Changes stats: +3 Dex / +3 Mag / +3 Wil / +3 Cun Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (Shrouds) (0 def, 3 armour)brawler's drakeskin leather gloves (Shrouds) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves of archery (Corpses) (0 def, 3 armour)brawler's drakeskin leather gloves of archery (Corpses) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +5 Armour: +3 Changes stats: +3 Str / +10 Dex / +11 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Curse of Corpses It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of war-making (Nightmares) (0 def, 2 armour)brawler's dwarven-steel gauntlets of war-making (Nightmares) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +2 Changes stats: +4 Str / +4 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +8.00% Physical save: +8 (+3 eff.) Spell crit. chance: +12% Mental crit. chance: +14% Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of butchering (Nightmares) (0 def, 3 armour)brawler's voratun gauntlets of butchering (Nightmares) (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +11 Physical power: +8 (+2 eff.) Armour: +3 Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% blight Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Spell save: +16 (+4 eff.) Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of dexterity (+3) (Misfortune) (0 def, 3 armour)brawler's voratun gauntlets of dexterity (+3) (Misfortune) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+10 eff.) Armour: +3 Changes stats: +3 Str / +8 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+4 eff.) Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the iron hand (Misfortune) (0 def, 3 armour)brawler's voratun gauntlets of the iron hand (Misfortune) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +8 Str / +3 Dex / +2 Wil / +4 Cun / +4 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+5 eff.) Disarm immunity: +38% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of the juggernaut (Madness) (0 def, 3 armour)brawler's voratun gauntlets of the juggernaut (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +3 Cun / +4 Con Talent cooldown: Double Strike (-1 turn) Physical save: +31 (+9 eff.) Spell save: +7 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +35% Activating this item is instant. Curse of Madness It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cinder dwarven-steel gauntlets of strength (+4) (Misfortune) (0 def, 2 armour)cinder dwarven-steel gauntlets of strength (+4) (Misfortune) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Damage (Melee): 10 fire Changes stats: +4 Str Changes resistances: +7% fire Changes damage: +7% fire Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cinder voratun gauntlets of strength (+5) (Corpses) (0 def, 3 armour)cinder voratun gauntlets of strength (+5) (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +3 Damage (Melee): 10 fire Changes stats: +5 Str Changes resistances: +7% fire Changes damage: +7% fire Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves 'Radianceknight' (Corpses) (0 def, 3 armour)drakeskin leather gloves 'Radianceknight' (Corpses) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Armour: +3 Damage when hit (Melee): 4 darkness / 16 light Changes stats: +4 Str / +4 Wil / +5 Cun / +10 Con Changes resistances: +20% darkness Changes resistances penetration: +10% darkness / +15% light Talent mastery: +0.20 Technique / Grappling Physical save: +26 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +85% Infravision radius: +3 Activating this item is instant. Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the juggernaut (Madness) (0 def, 3 armour)drakeskin leather gloves of the juggernaut (Madness) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +26 (+8 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +33% Activating this item is instant. Curse of Madness It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves of dexterity (+4) (Nightmares) (0 def, 5 armour)heroic hardened leather gloves of dexterity (+4) (Nightmares) (0 def, 5 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +5 Changes stats: +4 Dex Mental save: +8 (+2 eff.) Maximum life: +50.00 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of regeneration (Shrouds) (0 def, 8 armour)heroic voratun gauntlets of regeneration (Shrouds) (0 def, 8 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +10 (+2 eff.) Life regen: +4.80 Stamina each turn: +0.80 Psi each turn: +0.27 Maximum life: +76.00 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's voratun gauntlets of dexterity (+4) (Nightmares) (0 def, 3 armour)naturalist's voratun gauntlets of dexterity (+4) (Nightmares) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour: +3 Damage (Melee): 10 nature Changes stats: +4 Dex Changes resistances: +7% nature Changes damage: +7% nature Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's voratun gauntlets of the nighthunter (Nightmares) (0 def, 3 armour)naturalist's voratun gauntlets of the nighthunter (Nightmares) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +3 Damage (Melee): 10 nature Changes stats: +3 Cun Changes resistances: +11% darkness / +9% nature Changes damage: +6% nature Infravision radius: +3 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. polar drakeskin leather gloves of strength (+5) (Corpses) (0 def, 3 armour)polar drakeskin leather gloves of strength (+5) (Corpses) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Armour: +3 Damage (Melee): 11 cold Changes stats: +5 Str Changes resistances: +8% cold Changes damage: +7% cold Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful hardened leather gloves of dexterity (+3) (Nightmares) (0 def, 2 armour)restful hardened leather gloves of dexterity (+3) (Nightmares) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+8 eff.) Armour: +2 Changes stats: +3 Dex Life regen: +1.30 Stamina each turn: +1.10 Maximum stamina: +20.00 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of archery (Shrouds) (0 def, 3 armour)scouring drakeskin leather gloves of archery (Shrouds) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +14 Armour: +3 Effects when hit in melee: * 25% chance to reduce powers by 20% * 22 arcane resource burn Changes stats: +5 Cun / +6 Dex Spell save: +15 (+4 eff.) Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of dexterity (+4) (Madness) (0 def, 3 armour)scouring drakeskin leather gloves of dexterity (+4) (Madness) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour: +3 Effects when hit in melee: * 20% chance to reduce powers by 20% * 26 arcane resource burn Changes stats: +4 Dex Spell save: +21 (+5 eff.) Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming dwarven-steel gauntlets of strength (+4) (Corpses) (0 def, 2 armour)spellstreaming dwarven-steel gauntlets of strength (+4) (Corpses) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +13 (+3 eff.) Armour: +2 Changes stats: +4 Str Mana each turn: +0.21 Spellpower: +9 (+4 eff.) Spell crit. chance: +8% Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves of sorrow (Corpses) (0 def, 2 armour)spellstreaming hardened leather gloves of sorrow (Corpses) (0 def, 2 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 24 mind / 18 darkness Mental save: -13 (-3 eff.) Mana each turn: +0.22 Spellpower: +6 (+3 eff.) Spell crit. chance: +6% Mindpower: +4 (+1 eff.) Curse of Corpses It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.8 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 43% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming rough leather gloves of the iron hand (Madness) (0 def, 1 armour)spellstreaming rough leather gloves of the iron hand (Madness) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +23% Mana each turn: +0.16 Spellpower: +6 (+3 eff.) Spell crit. chance: +4% Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. steady dwarven-steel gauntlets of regeneration (Corpses) (0 def, 2 armour)steady dwarven-steel gauntlets of regeneration (Corpses) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour: +2 Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +31% Life regen: +3.50 Stamina each turn: +0.70 Psi each turn: +0.21 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's hardened leather gloves of war-making (Shrouds) (0 def, 12 armour)stone warden's hardened leather gloves of war-making (Shrouds) (0 def, 12 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Armour Hardiness: +8% Changes stats: +8 Con Changes resistances: +7% physical Critical mult.: +8.00% Spell crit. chance: +10% Mental crit. chance: +11% Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm drakeskin leather gloves of strength (+3) (Misfortune) (0 def, 3 armour)storm drakeskin leather gloves of strength (+3) (Misfortune) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Damage (Melee): 10 lightning Changes stats: +3 Str Changes resistances: +8% lightning Changes damage: +7% lightning Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. storm dwarven-steel gauntlets of butchering (Madness) (0 def, 2 armour)storm dwarven-steel gauntlets of butchering (Madness) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +9 Physical power: +7 (+1 eff.) Armour: +2 Damage (Melee): 11 lightning Changes resistances: +7% blight / +7% lightning Changes damage: +6% lightning Spell save: +8 (+2 eff.) Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Glintserpent' (Madness) (0 def, 3 armour)voratun gauntlets 'Glintserpent' (Madness) (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Armour: +3 Effects on melee hit: * 15% chance to blind Changes stats: +4 Mag / +1 Wil / +5 Cun Changes resistances: +14% darkness Changes damage: +3% arcane Life regen: +5.60 Stamina each turn: +3.00 Maximum stamina: +65.00 Infravision radius: +3 Curse of Madness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Blindraider (Shrouds) (0 def, 5 armour)Blindraider (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 physical Changes stats: +4 Str / +8 Con Changes resistances: +27% light / +22% darkness Changes damage: +3% light Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Dragon-helm of Kroltar (Nightmares) (5 def, 9 armour)Dragon-helm of Kroltar (Nightmares) (5 def, 9 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Curse of Nightmares It can be used to activate talent Warshout (costing 45 power out of 45/45) : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
This item will automatically be transmogrified when you leave the level. Eye of the Forest (Shrouds) (8 def, 0 armour)Eye of the Forest (Shrouds) (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Shrouds It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. Lightningfist the drakeskin leather cap (Shrouds) (0 def, 5 armour)Lightningfist the drakeskin leather cap (Shrouds) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 12 nature / 8 physical Changes stats: +4 Str / +6 Wil Changes resistances: +11% blight / +25% cold / +6% lightning Changes resistances penetration: +15% nature Allows you to breathe in: water Mental save: +13 (+3 eff.) Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Mayykira the Dourwill (Misfortune) (0 def, 5 armour)Mayykira the Dourwill (Misfortune) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +1 Dex / +21 Wil Changes resistances: +13% blight / +12% physical / +6% darkness Changes damage: +3% darkness Grants telepathy: Humanoid/Orc Physical save: +9 (+3 eff.) Mental save: +24 (+6 eff.) Light radius: +2 Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Scaldbloom (Misfortune) (3 def, 5 armour)Scaldbloom (Misfortune) (3 def, 5 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 4 fire Changes stats: +13 Cun / +4 Con Changes resistances penetration: +15% acid Changes damage: +12% acid / +3% fire Mental save: +23 (+6 eff.) Curse of Misfortune It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 35.14 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Shadowgrind (Misfortune) (0 def, 5 armour)Shadowgrind (Misfortune) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +5 Str / +7 Dex Changes resistances: +11% acid / +3% darkness / +9% blight / +9% fire / +17% cold / +15% lightning Changes damage: +3% blight / +9% lightning Allows you to breathe in: water Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Skywild the drakeskin leather cap (Misfortune) (0 def, 5 armour)Skywild the drakeskin leather cap (Misfortune) (0 def, 5 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 mind Changes stats: +4 Str / +5 Dex / +2 Wil / +7 Cun / +4 Con Changes resistances: +10% acid / -34% light / +15% fire / +10% cold / +13% nature / +10% lightning Changes damage: +9% lightning Spell save: +6 (+2 eff.) Life regen: +5.60 Maximum life: +50.00 Healing mod.: +27% Curse of Misfortune A cap made of leather. |
The Black Crown (Shrouds) (0 def, 15 armour) The Black Crown (Shrouds) (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Shrouds "For the demon who has everything." |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of the Brotherhood (Corpses) (2 def, 0 armour)aegis cashmere wizard hat of the Brotherhood (Corpses) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +4 Con Changes damage: +8% arcane Life regen: +2.80 Damage Shield Power: +8% Activating this item is instant. Curse of Corpses It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed drakeskin leather cap of knowledge (Madness) (0 def, 5 armour)bladed drakeskin leather cap of knowledge (Madness) (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +3 Str / +4 Cun / +2 Wil Mindpower: +5 (+1 eff.) Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.5 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. catburglar's voratun helm (Misfortune) (0 def, 5 armour)catburglar's voratun helm (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Changes resistances: +25% darkness Infravision radius: +5 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. champion's voratun helm of ire (Shrouds) (0 def, 5 armour)champion's voratun helm of ire (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +4 Wil / +4 Con Physical save: +8 (+3 eff.) Mental save: +16 (+4 eff.) Light radius: +1 Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. cleansing cashmere wizard hat of knowledge (Corpses) (2 def, 0 armour)cleansing cashmere wizard hat of knowledge (Corpses) (2 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +4 Wil Changes resistances: +8% nature / +10% blight Mindpower: +4 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's dwarven-steel helm (Corpses) (6 def, 9 armour)defender's dwarven-steel helm (Corpses) (6 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +4% Changes resistances: +4% all Physical save: +8 (+3 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap 'Sootrock' (Shrouds) (0 def, 5 armour)drakeskin leather cap 'Sootrock' (Shrouds) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +6 Str / +3 Dex / +4 Cun / +11 Con Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Physical save: +3 (+1 eff.) Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of fortune (Madness) (0 def, 5 armour)drakeskin leather cap of fortune (Madness) (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +9 Lck Spell crit. chance: +4% Mental crit. chance: +5% Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of the bounder (Corpses) (0 def, 5 armour)drakeskin leather cap of the bounder (Corpses) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Dex Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of blood magic (Shrouds) (0 def, 4 armour)dwarven-steel helm of blood magic (Shrouds) (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Mag / +4 Wil Changes damage: +10% blight / +10% arcane Spell crit. chance: +3% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of ire (Madness) (0 def, 4 armour)dwarven-steel helm of ire (Madness) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str / +3 Con Physical save: +8 (+3 eff.) Mental save: +9 (+2 eff.) Curse of Madness It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat of decomposition (Misfortune) (2 def, 0 armour)eldritch cashmere wizard hat of decomposition (Misfortune) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% lightning / +5% temporal / +6% light / +5% fire / +6% nature / +5% acid / +5% blight / +4% cold / +5% darkness Mana each turn: +1.80 Mana when hit: +1.20 Maximum mana: +52.00 Spellpower: +6 (+3 eff.) Curse of Misfortune It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Dairurig' (Nightmares) (3 def, 0 armour)elven-silk wizard hat 'Dairurig' (Nightmares) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Defense: +3 (+1 eff.) Changes stats: +3 Dex Changes resistances: +5% physical / +15% darkness / +17% mind Changes resistances penetration: +5% physical Changes damage: +19% physical / +20% darkness / +17% mind Life regen: +0.20 Mana each turn: +0.36 Only die when reaching: -80.00 life Maximum stamina: +10.00 Maximum hate: +11.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +5% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Hanydor' (Madness) (3 def, 0 armour)elven-silk wizard hat 'Hanydor' (Madness) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +15 Cun / +5 Wil Changes resistances: +27% fire Changes resistances penetration: +5% blight Changes damage: +18% fire Critical mult.: +15.00% Mental save: +12 (+3 eff.) Vim when firing critical spell: +4.00 Maximum mana: +20.00 Spell crit. chance: +1% Mindpower: +5 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Lightwreath' (Nightmares) (3 def, 0 armour)elven-silk wizard hat 'Lightwreath' (Nightmares) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +25% darkness / +5% arcane Changes damage: +17% darkness / +6% arcane Life regen: +7.90 Light radius: +1 Damage Shield Power: +26% Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat 'Salowe' (Nightmares) (3 def, 4 armour)elven-silk wizard hat 'Salowe' (Nightmares) (3 def, 4 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +25% cold / +25% nature / +15% mind Changes damage: +17% cold / +17% nature / +13% mind Physical save: +12 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +16 (+4 eff.) Disarm immunity: +15% Maximum psi: +40.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Nightmares A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere wizard hat (Corpses) (2 def, 0 armour)fearwoven cashmere wizard hat (Corpses) (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% darkness / +8% physical Changes damage: +11% darkness / +10% physical Maximum hate: +8.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (Shrouds) (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (Shrouds) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +12% darkness / +18% physical Changes damage: +6% darkness / +16% physical Maximum hate: +11.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +3% Curse of Shrouds A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of nature (+17%) (Madness) (3 def, 0 armour)fearwoven elven-silk wizard hat of nature (+17%) (Madness) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% physical / +19% darkness / +27% nature Changes damage: +13% physical / +14% darkness / +18% nature Maximum hate: +8.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +2% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of knowledge (Corpses) (2 def, 0 armour)grounding cashmere wizard hat of knowledge (Corpses) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +9% lightning / +8% temporal Mindpower: +4 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of might (Nightmares) (0 def, 5 armour)grounding drakeskin leather cap of might (Nightmares) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +2 Str / +4 Con Changes resistances: +8% lightning / +9% temporal Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of the bounder (Corpses) (0 def, 5 armour)grounding drakeskin leather cap of the bounder (Corpses) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +6 Dex Changes resistances: +11% lightning / +10% temporal Curse of Corpses A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of sanctity (Corpses) (0 def, 3 armour)grounding hardened leather cap of sanctity (Corpses) (0 def, 3 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% blight / +9% temporal / +8% darkness / +11% lightning Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Activating this item is instant. Curse of Corpses It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding iron helm of ire (Corpses) (0 def, 3 armour)grounding iron helm of ire (Corpses) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +2 Con Changes resistances: +5% lightning / +6% temporal Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. mindcaging drakeskin leather cap (Shrouds) (0 def, 5 armour)mindcaging drakeskin leather cap (Shrouds) (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +18% mind Mental save: +20 (+5 eff.) Confusion immunity: +38% Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's hardened leather cap of knowledge (Shrouds) (0 def, 7 armour)miner's hardened leather cap of knowledge (Shrouds) (0 def, 7 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Mindpower: +5 (+1 eff.) Infravision radius: +3 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather cap of ire (Shrouds) (0 def, 5 armour)prismatic drakeskin leather cap of ire (Shrouds) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con Changes resistances: +20% light / +15% darkness Physical save: +13 (+4 eff.) Mental save: +8 (+2 eff.) Curse of Shrouds It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap of precognition (Shrouds) (5 def, 3 armour)prismatic hardened leather cap of precognition (Shrouds) (5 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +3 Defense: +5 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes stats: +5 Cun Changes resistances: +11% light / +15% darkness Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of fire (+6%) (Madness) (3 def, 0 armour)psion's elven-silk wizard hat of fire (+6%) (Madness) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +6% mind / +21% fire Changes damage: +13% mind / +14% fire Physical save: +11 (+4 eff.) Mental save: +12 (+3 eff.) Maximum psi: +24.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour)psion's elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +9% mind Changes damage: +6% mind Physical save: +10 (+3 eff.) Mental save: +13 (+3 eff.) Maximum psi: +23.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +3% Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of madness (Corpses) (3 def, 0 armour)psion's elven-silk wizard hat of madness (Corpses) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Cun / +7 Wil Changes resistances: +12% mind Changes damage: +8% mind Physical save: +10 (+3 eff.) Mental save: +32 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +27.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +9% Curse of Corpses It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 357 mind damage and feed you 3 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of madness (Madness) (3 def, 0 armour)psion's elven-silk wizard hat of madness (Madness) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +7 Wil Changes resistances: +6% mind Changes damage: +12% mind Physical save: +7 (+2 eff.) Mental save: +37 (+9 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +21.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +10% Curse of Madness It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 430 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 32% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of madness (Madness) (3 def, 0 armour)psion's elven-silk wizard hat of madness (Madness) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +11% mind Changes damage: +12% mind Physical save: +10 (+3 eff.) Mental save: +34 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +25.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +8% Curse of Madness It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 357 mind damage and feed you 3 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of lightning (+21%) (Misfortune) (2 def, 0 armour)stabilizing cashmere wizard hat of lightning (+21%) (Misfortune) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil Changes resistances: +21% lightning Changes damage: +14% lightning Physical save: +8 (+3 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing dwarven-steel helm of knowledge (Misfortune) (0 def, 4 armour)stabilizing dwarven-steel helm of knowledge (Misfortune) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +4 Wil Physical save: +17 (+5 eff.) Mindpower: +4 (+1 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour)stabilizing elven-silk wizard hat of knowledge (Madness) (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +13 Wil Physical save: +12 (+4 eff.) Mindpower: +4 (+1 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm of absorption (Shrouds) (0 def, 5 armour)stabilizing voratun helm of absorption (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +18 (+6 eff.) Stamina when hit: +1.10 Equilibrium when hit: +1.60 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap (Misfortune) (0 def, 3 armour)thaloren hardened leather cap (Misfortune) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Wil Changes resistances: +9% blight Mental save: +8 (+2 eff.) Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm 'Kilnsun' (Madness) (0 def, 7 armour)voratun helm 'Kilnsun' (Madness) (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Damage when hit (Melee): 4 temporal / 12 fire Changes stats: +8 Str / +8 Dex / +8 Wil Changes resistances: +11% blight / +9% fire Changes resistances penetration: +5% fire / +5% temporal Changes damage: +9% fire Mental save: +15 (+4 eff.) Infravision radius: +3 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of trickery (Misfortune) (0 def, 5 armour)voratun helm of trickery (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +2 Dex Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of trickery (Shrouds) (0 def, 5 armour)voratun helm of trickery (Shrouds) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Dex Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's rough leather cap of precognition (Madness) (5 def, 1 armour)warlord's rough leather cap of precognition (Madness) (5 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +7 (+1 eff.) Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +4 Str / +4 Wil / +3 Cun Changes resistances: +7% physical Physical save: +7 (+2 eff.) Curse of Madness A cap made of leather. |
This item will automatically be transmogrified when you leave the level. werebeast's voratun helm of might (Misfortune) (0 def, 5 armour)werebeast's voratun helm of might (Misfortune) (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +1 Dex / +1 Cun / +5 Con Changes resistances: -29% light Life regen: +8.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Emelema (Corpses) (5 def, 10 armour)Emelema (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +30% Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +14 Con Changes resistances: +9% darkness / -14% light / +5% arcane / +30% cold / +3% mind / +12% fire Changes resistances penetration: +5% mind Physical save: +8 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Maximum life: +78.00 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Isumilaith (Shrouds) (5 def, 15 armour)Isumilaith (Shrouds) (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +4 Wil / +3 Cun / +3 Con Changes resistances: +12% acid / +22% darkness / +26% blight / +11% cold / +24% fire Changes resistances penetration: +5% mind Allows you to breathe in: water Light radius: +2 See invisible: +6 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Tempestnail (Shrouds) (5 def, 10 armour)Tempestnail (Shrouds) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to daze * 30% chance to disease Damage when hit (Melee): 16 blight Changes resistances: +24% fire Changes damage: +6% lightning Life regen: +6.00 Maximum life: +157.00 Healing mod.: +48% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Velymina the Pusvault (Nightmares) (5 def, 10 armour)Velymina the Pusvault (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +9 Str / +8 Cun / +7 Wil Changes resistances: +12% physical / +19% darkness / +6% blight / +25% fire / +3% cold Changes damage: +6% nature Mental save: +22 (+6 eff.) Light radius: +2 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour)enlightening steel mail armour of lightning resistance (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Cun / +5 Wil Changes resistances: +19% lightning Mental save: +16 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (Corpses) (5 def, 10 armour)enlightening voratun mail armour (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +4 Wil Mental save: +16 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (Nightmares) (5 def, 10 armour)enlightening voratun mail armour (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +4 Wil Mental save: +14 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (Shrouds) (5 def, 10 armour)enlightening voratun mail armour (Shrouds) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +6 Wil Mental save: +10 (+2 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of Eyal (Corpses) (5 def, 10 armour)enlightening voratun mail armour of Eyal (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Mental save: +14 (+4 eff.) Life regen: +3.40 Maximum life: +80.00 Healing mod.: +26% Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of acid resistance (Corpses) (5 def, 10 armour)enlightening voratun mail armour of acid resistance (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +4 Cun / +6 Wil Changes resistances: +21% acid Mental save: +15 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of acid resistance (Misfortune) (5 def, 10 armour)enlightening voratun mail armour of acid resistance (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Cun / +6 Wil Changes resistances: +21% acid Mental save: +24 (+6 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of clarity (Madness) (5 def, 10 armour)enlightening voratun mail armour of clarity (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +4 Cun / +6 Wil Changes resistances: +7% mind Mental save: +36 (+8 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of command (Misfortune) (15 def, 19 armour)enlightening voratun mail armour of command (Misfortune) (15 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +15 (+5 eff.) Fatigue: +16% Changes stats: +10 Cun / +6 Wil Mental save: +33 (+8 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of fire resistance (Madness) (5 def, 10 armour)enlightening voratun mail armour of fire resistance (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +5 Wil Changes resistances: +23% fire Mental save: +15 (+4 eff.) Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of fire resistance (Misfortune) (5 def, 10 armour)enlightening voratun mail armour of fire resistance (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +5 Wil Changes resistances: +17% fire Mental save: +17 (+4 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of resilience (Madness) (5 def, 10 armour)enlightening voratun mail armour of resilience (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +6 Wil Mental save: +16 (+4 eff.) Maximum life: +34.00 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of cold resistance (Shrouds) (3 def, 8 armour)fortifying dwarven-steel mail armour of cold resistance (Shrouds) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +3 Str / +4 Con Changes resistances: +18% cold Maximum life: +47.00 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of implacability (Misfortune) (3 def, 14 armour)fortifying dwarven-steel mail armour of implacability (Misfortune) (3 def, 14 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +4 Str / +5 Con Physical save: +8 (+3 eff.) Maximum life: +54.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying iron mail armour of acid resistance (Shrouds) (2 def, 4 armour)fortifying iron mail armour of acid resistance (Shrouds) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Changes resistances: +18% acid Maximum life: +44.00 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of command (Misfortune) (8 def, 12 armour)fortifying steel mail armour of command (Misfortune) (8 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +8 (+3 eff.) Fatigue: +14% Changes stats: +4 Str / +2 Cun / +4 Con Mental save: +12 (+3 eff.) Maximum life: +52.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying steel mail armour of natural resilience (Misfortune) (2 def, 6 armour)fortifying steel mail armour of natural resilience (Misfortune) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +3 Str / +4 Con Changes resistances: +13% nature / +14% blight Reduced damage from: +7% Unnatural Maximum life: +53.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of the deep (Shrouds) (4 def, 11 armour)fortifying stralite mail armour of the deep (Shrouds) (4 def, 11 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +4 Str / +5 Con Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Maximum life: +83.00 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour (Misfortune) (5 def, 10 armour)fortifying voratun mail armour (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +4 Str / +2 Con Maximum life: +74.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of Eyal (Misfortune) (5 def, 10 armour)fortifying voratun mail armour of Eyal (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +2 Str / +5 Con Life regen: +2.70 Maximum life: +174.00 Healing mod.: +18% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of cold resistance (Nightmares) (5 def, 10 armour)fortifying voratun mail armour of cold resistance (Nightmares) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +3 Str / +4 Con Changes resistances: +25% cold Maximum life: +75.00 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of implacability (Misfortune) (5 def, 15 armour)fortifying voratun mail armour of implacability (Misfortune) (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +9% Changes stats: +5 Str / +4 Con Physical save: +8 (+3 eff.) Maximum life: +70.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of the deep (Misfortune) (5 def, 12 armour)fortifying voratun mail armour of the deep (Misfortune) (5 def, 12 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +5 Con Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Maximum life: +55.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of the deep (Misfortune) (5 def, 14 armour)fortifying voratun mail armour of the deep (Misfortune) (5 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +4 Str / +6 Con Changes resistances: +12% acid / +12% cold Allows you to breathe in: water Maximum life: +66.00 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of command (Nightmares) (13 def, 24 armour)hardened voratun mail armour of command (Nightmares) (13 def, 24 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +13 (+4 eff.) Fatigue: +16% Changes stats: +4 Cun Changes resistances: +11% acid / +8% physical / +13% cold / +8% lightning / +8% fire Mental save: +16 (+4 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of implacability (Misfortune) (5 def, 23 armour)hardened voratun mail armour of implacability (Misfortune) (5 def, 23 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+2 eff.) Fatigue: +9% Changes resistances: +7% acid / +8% physical / +9% cold / +9% lightning / +9% fire Physical save: +9 (+3 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (Madness) (4 def, 21 armour)impenetrable stralite mail armour of fire resistance (Madness) (4 def, 21 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +17% fire Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of delving (Corpses) (5 def, 24 armour)impenetrable voratun mail armour of delving (Corpses) (5 def, 24 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +7 Str Changes resistances: +14% darkness / +10% physical Light radius: +1 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of implacability (Nightmares) (5 def, 27 armour)impenetrable voratun mail armour of implacability (Nightmares) (5 def, 27 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +27 Defense: +5 (+2 eff.) Fatigue: +9% Physical save: +9 (+3 eff.) Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of natural resilience (Misfortune) (5 def, 19 armour)impenetrable voratun mail armour of natural resilience (Misfortune) (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +16% nature / +16% blight Reduced damage from: +12% Unnatural Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of resilience (Corpses) (5 def, 23 armour)impenetrable voratun mail armour of resilience (Corpses) (5 def, 23 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +5 (+2 eff.) Fatigue: +16% Maximum life: +42.00 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of stability (Shrouds) (3 def, 8 armour)radiant dwarven-steel mail armour of stability (Shrouds) (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +2 Wil Changes resistances: +16% blight / +7% physical / +21% darkness Physical save: +18 (+6 eff.) Light radius: +2 Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of Eyal (Corpses) (4 def, 8 armour)radiant stralite mail armour of Eyal (Corpses) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +5 Wil Changes resistances: +16% blight / +23% darkness Life regen: +2.70 Maximum life: +62.00 Light radius: +1 Healing mod.: +11% Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of command (Nightmares) (14 def, 15 armour)radiant stralite mail armour of command (Nightmares) (14 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +3 Cun / +4 Wil Changes resistances: +18% blight / +22% darkness Mental save: +16 (+4 eff.) Light radius: +1 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of delving (Misfortune) (5 def, 10 armour)radiant voratun mail armour of delving (Misfortune) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +8 Str / +5 Wil Changes resistances: +17% blight / +10% physical / +43% darkness Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of implacability (Misfortune) (5 def, 19 armour)radiant voratun mail armour of implacability (Misfortune) (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +9% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +16% blight / +14% darkness Physical save: +10 (+3 eff.) Light radius: +2 Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating dwarven-steel mail armour of command (Madness) (12 def, 14 armour)rejuvenating dwarven-steel mail armour of command (Madness) (12 def, 14 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +12 (+4 eff.) Fatigue: +16% Changes stats: +3 Cun Mental save: +18 (+4 eff.) Life regen: +4.30 Stamina each turn: +1.40 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of cold resistance (Madness) (4 def, 8 armour)rejuvenating stralite mail armour of cold resistance (Madness) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +23% cold Life regen: +5.20 Stamina each turn: +1.10 Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of Eyal (Shrouds) (2 def, 6 armour)steel mail armour of Eyal (Shrouds) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Life regen: +1.70 Maximum life: +49.00 Healing mod.: +12% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour 'Belura' (Misfortune) (4 def, 8 armour)stralite mail armour 'Belura' (Misfortune) (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes stats: +2 Str / +2 Mag / +2 Wil Changes resistances: +27% acid Healing mod.: +5% Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (Madness) (5 def, 10 armour)voratun mail armour of Eyal (Madness) (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Life regen: +1.00 Maximum life: +71.00 Healing mod.: +14% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of implacability (Corpses) (5 def, 19 armour)voratun mail armour of implacability (Corpses) (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+2 eff.) Fatigue: +9% Physical save: +12 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of implacability (Shrouds) (5 def, 17 armour)voratun mail armour of implacability (Shrouds) (5 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +8% Physical save: +13 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of the deep (Nightmares) (5 def, 14 armour)voratun mail armour of the deep (Nightmares) (5 def, 14 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +16% Changes resistances: +12% acid / +7% cold Allows you to breathe in: water Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. caller's drakeskin leather armour of natural resilience (Nightmares) (5 def, 8 armour)caller's drakeskin leather armour of natural resilience (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +8% physical / +15% blight / +8% fire / +21% nature / +10% cold Reduced damage from: +12% Unnatural Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's rough leather armour of the deep (Shrouds) (1 def, 4 armour)caller's rough leather armour of the deep (Shrouds) (1 def, 4 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +6% acid / +7% physical / +14% cold / +6% nature / +6% fire Allows you to breathe in: water Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour)cleansing drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +16% blight / +24% fire / +15% nature Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour)cleansing drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +14% blight / +19% fire / +16% nature Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of delving (Misfortune) (4 def, 7 armour)cleansing reinforced leather armour of delving (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +17% blight / +9% physical / +16% darkness / +11% nature Light radius: +1 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of delving (Madness) (2 def, 4 armour)cured leather armour of delving (Madness) (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +6 Str Changes resistances: +13% darkness / +7% physical Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (Corpses) (5 def, 8 armour)drakeskin leather armour of Eyal (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +1.00 Maximum life: +100.00 Healing mod.: +25% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (Misfortune) (5 def, 8 armour)drakeskin leather armour of Eyal (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +1.90 Maximum life: +82.00 Healing mod.: +23% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of natural resilience (Shrouds) (5 def, 8 armour)drakeskin leather armour of natural resilience (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +15% nature / +11% blight Reduced damage from: +7% Unnatural Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the deep (Shrouds) (5 def, 12 armour)drakeskin leather armour of the deep (Shrouds) (5 def, 12 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +10% acid / +12% cold Allows you to breathe in: water Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour)enlightening drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +8 Cun / +6 Wil Mental save: +21 (+5 eff.) Life regen: +3.00 Maximum life: +52.00 Healing mod.: +21% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of Toknor (Corpses) (5 def, 8 armour)enlightening drakeskin leather armour of Toknor (Corpses) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +6 Wil Critical mult.: +15.00% Mental save: +25 (+6 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of acid resistance (Misfortune) (5 def, 8 armour)enlightening drakeskin leather armour of acid resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +8 Wil Changes resistances: +22% acid Mental save: +18 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour)enlightening drakeskin leather armour of fire resistance (Corpses) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +22% fire Mental save: +19 (+5 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of natural resilience (Corpses) (5 def, 8 armour)enlightening drakeskin leather armour of natural resilience (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Changes resistances: +15% nature / +12% blight Reduced damage from: +13% Unnatural Mental save: +14 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of stability (Misfortune) (5 def, 8 armour)enlightening drakeskin leather armour of stability (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Changes resistances: +6% physical Physical save: +19 (+6 eff.) Mental save: +15 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of alacrity (Nightmares) (4 def, 7 armour)enlightening reinforced leather armour of alacrity (Nightmares) (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Mental save: +14 (+4 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of command (Nightmares) (13 def, 12 armour)hardened leather armour of command (Nightmares) (13 def, 12 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +16 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of natural resilience (Nightmares) (3 def, 6 armour)hardened leather armour of natural resilience (Nightmares) (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +12% nature / +13% blight Reduced damage from: +11% Unnatural Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour (Nightmares) (11 def, 8 armour)marauder's drakeskin leather armour (Nightmares) (11 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +7 Str / +7 Dex Physical save: +20 (+6 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of Toknor (Corpses) (12 def, 8 armour)marauder's drakeskin leather armour of Toknor (Corpses) (12 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +8 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +4 Str / +7 Dex Critical mult.: +15.00% Physical save: +8 (+3 eff.) Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of natural resilience (Misfortune) (11 def, 8 armour)marauder's drakeskin leather armour of natural resilience (Misfortune) (11 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +6 Str / +10 Dex Changes resistances: +16% nature / +15% blight Reduced damage from: +12% Unnatural Physical save: +19 (+6 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour of the deep (Misfortune) (7 def, 10 armour)marauder's hardened leather armour of the deep (Misfortune) (7 def, 10 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Physical save: +13 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of Toknor (Madness) (5 def, 8 armour)miasmic drakeskin leather armour of Toknor (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 8 acid Changes resistances: +21% acid / +21% nature Critical mult.: +15.00% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of Toknor (Nightmares) (5 def, 8 armour)miasmic drakeskin leather armour of Toknor (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 6 acid Changes resistances: +17% acid / +23% nature Critical mult.: +15.00% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of lightning resistance (Misfortune) (5 def, 8 armour)miasmic drakeskin leather armour of lightning resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 6 acid Changes resistances: +17% acid / +25% nature / +27% lightning Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of natural resilience (Shrouds) (5 def, 8 armour)miasmic drakeskin leather armour of natural resilience (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 6 acid Changes resistances: +20% acid / +35% nature / +12% blight Reduced damage from: +10% Unnatural Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of resilience (Madness) (5 def, 8 armour)miasmic drakeskin leather armour of resilience (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 7 acid Changes resistances: +17% acid / +21% nature Maximum life: +33.00 Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of Eyal (Madness) (4 def, 7 armour)miasmic reinforced leather armour of Eyal (Madness) (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +14 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 8 acid Changes resistances: +22% acid / +23% nature Life regen: +2.40 Maximum life: +63.00 Healing mod.: +14% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of delving (Misfortune) (4 def, 7 armour)miasmic reinforced leather armour of delving (Misfortune) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 7 acid Changes stats: +9 Str Changes resistances: +26% acid / +7% physical / +17% nature / +18% darkness Light radius: +1 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of delving (Shrouds) (4 def, 7 armour)miasmic reinforced leather armour of delving (Shrouds) (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 acid Damage (Ranged): 9 acid Changes stats: +6 Str Changes resistances: +18% acid / +12% physical / +15% darkness / +23% nature Light radius: +2 Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour (Corpses) (5 def, 8 armour)multi-hued drakeskin leather armour (Corpses) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 9 fire / 9 cold / 9 lightning Changes resistances: +9% acid / +9% fire / +10% lightning / +7% cold Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour (Shrouds) (5 def, 8 armour)multi-hued drakeskin leather armour (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 acid / 8 fire / 9 cold / 9 lightning Changes resistances: +11% acid / +9% fire / +9% lightning / +10% cold Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued drakeskin leather armour of natural resilience (Misfortune) (5 def, 8 armour)multi-hued drakeskin leather armour of natural resilience (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 10 acid / 9 fire / 9 cold / 7 lightning Changes resistances: +7% acid / +13% fire / +12% blight / +7% cold / +16% nature / +9% lightning Reduced damage from: +13% Unnatural Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of alacrity (Nightmares) (10 def, 4 armour)nimble cured leather armour of alacrity (Nightmares) (10 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +10 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +3 Dex Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of Toknor (Nightmares) (19 def, 8 armour)nimble drakeskin leather armour of Toknor (Nightmares) (19 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +19 (+6 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +4 Dex Critical mult.: +11.00% Movement speed: +20% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of delving (Misfortune) (14 def, 8 armour)nimble drakeskin leather armour of delving (Misfortune) (14 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +8 Str / +3 Dex Changes resistances: +15% darkness / +9% physical Light radius: +1 Movement speed: +20% Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of fire resistance (Misfortune) (11 def, 8 armour)nimble drakeskin leather armour of fire resistance (Misfortune) (11 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +26% fire Movement speed: +20% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of natural resilience (Misfortune) (19 def, 8 armour)nimble drakeskin leather armour of natural resilience (Misfortune) (19 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +19 (+6 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +3 Dex Changes resistances: +13% nature / +18% blight Reduced damage from: +6% Unnatural Movement speed: +20% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the deep (Madness) (15 def, 9 armour)nimble drakeskin leather armour of the deep (Madness) (15 def, 9 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +9 Defense: +15 (+5 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Dex Changes resistances: +14% acid / +10% cold Allows you to breathe in: water Movement speed: +20% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour of the deep (Misfortune) (10 def, 13 armour)nimble drakeskin leather armour of the deep (Misfortune) (10 def, 13 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +10 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +13% acid / +10% cold Allows you to breathe in: water Movement speed: +20% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of command (Madness) (20 def, 12 armour)nimble reinforced leather armour of command (Madness) (20 def, 12 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +20 (+7 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Dex Mental save: +14 (+4 eff.) Movement speed: +20% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of command (Misfortune) (12 def, 11 armour)radiant drakeskin leather armour of command (Misfortune) (12 def, 11 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 10 light Changes stats: +4 Cun / +3 Wil Changes resistances: +25% blight / +23% darkness Mental save: +18 (+4 eff.) Light radius: +1 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of the deep (Misfortune) (5 def, 12 armour)radiant drakeskin leather armour of the deep (Misfortune) (5 def, 12 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +12% acid / +14% cold / +23% darkness / +16% blight Allows you to breathe in: water Light radius: +2 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of the wind (Shrouds) (15 def, 8 armour)radiant drakeskin leather armour of the wind (Shrouds) (15 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +4.0% Armour: +8 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +3 Wil Changes resistances: +20% blight / +13% darkness Stamina each turn: +1.20 Light radius: +2 Chance to avoid any damage: +7% Activating this item is instant. Curse of Shrouds It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of cold resistance (Nightmares) (5 def, 8 armour)rejuvenating drakeskin leather armour of cold resistance (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +20% cold Life regen: +3.20 Stamina each turn: +1.20 Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour)rejuvenating drakeskin leather armour of fire resistance (Misfortune) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +25% fire Life regen: +3.80 Stamina each turn: +1.70 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of delving (Madness) (1 def, 2 armour)rough leather armour of delving (Madness) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +5 Str Changes resistances: +11% darkness / +7% physical Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of the hero (Misfortune) (2 def, 4 armour)searing cured leather armour of the hero (Misfortune) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 12 acid / 12 fire Damage when hit (Melee): 10 acid / 10 fire Changes stats: +4 Str / +6 Dex / +5 Mag / +4 Wil / +5 Cun Changes resistances: +15% acid / +18% fire Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of Eyal (Corpses) (2 def, 4 armour)spiked cured leather armour of Eyal (Corpses) (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Life regen: +1.70 Maximum life: +53.00 Healing mod.: +12% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Life regen: +2.30 Maximum life: +54.00 Healing mod.: +25% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Life regen: +2.60 Maximum life: +72.00 Healing mod.: +25% Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of alacrity (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour of alacrity (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of cold resistance (Nightmares) (5 def, 8 armour)spiked drakeskin leather armour of cold resistance (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes resistances: +19% cold Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of command (Misfortune) (15 def, 15 armour)spiked drakeskin leather armour of command (Misfortune) (15 def, 15 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes stats: +4 Cun Mental save: +23 (+6 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of command (Nightmares) (15 def, 17 armour)spiked drakeskin leather armour of command (Nightmares) (15 def, 17 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +15 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Changes stats: +3 Cun Mental save: +23 (+6 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of the wind (Misfortune) (12 def, 8 armour)spiked drakeskin leather armour of the wind (Misfortune) (12 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +7.0% Armour: +8 Defense: +12 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Stamina each turn: +0.50 Chance to avoid any damage: +9% Activating this item is instant. Curse of Misfortune It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of the wind (Misfortune) (8 def, 2 armour)spiked rough leather armour of the wind (Misfortune) (8 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Armour: +2 Defense: +8 (+3 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical Stamina each turn: +0.60 Chance to avoid any damage: +6% Activating this item is instant. Curse of Misfortune It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of clarity (Nightmares) (18 def, 8 armour)tempestuous drakeskin leather armour of clarity (Nightmares) (18 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +18 (+6 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +8% Damage (Melee): 9 lightning Damage (Ranged): 8 lightning Changes resistances: +18% lightning / +12% cold / +8% mind Mental save: +17 (+4 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of natural resilience (Nightmares) (21 def, 8 armour)tempestuous drakeskin leather armour of natural resilience (Nightmares) (21 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +21 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Changes resistances: +16% blight / +24% cold / +13% nature / +21% lightning Reduced damage from: +12% Unnatural Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Eyal (Madness) (5 def, 8 armour)troll-hide drakeskin leather armour of Eyal (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +6.30 Maximum life: +62.00 Healing mod.: +28% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour)troll-hide drakeskin leather armour of Eyal (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +10.10 Maximum life: +75.00 Healing mod.: +26% Curse of Shrouds A suit of armour made of leather. |
troll-hide drakeskin leather armour of alacrity (Corpses) (5 def, 8 armour) troll-hide drakeskin leather armour of alacrity (Corpses) (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +7.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +21% Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of delving (Madness) (5 def, 8 armour)troll-hide drakeskin leather armour of delving (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +15% darkness / +5% physical Life regen: +6.40 Light radius: +2 Healing mod.: +29% Curse of Madness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of fire resistance (Madness) (5 def, 8 armour)troll-hide drakeskin leather armour of fire resistance (Madness) (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +27% fire Life regen: +9.30 Healing mod.: +10% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide rough leather armour of Eyal (Nightmares) (1 def, 2 armour)troll-hide rough leather armour of Eyal (Nightmares) (1 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +5.80 Maximum life: +50.00 Healing mod.: +26% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic cured leather armour (Madness) (2 def, 11 armour)volcanic cured leather armour (Madness) (2 def, 11 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +16% fire / +13% physical Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of Toknor (Nightmares) (5 def, 16 armour)volcanic drakeskin leather armour of Toknor (Nightmares) (5 def, 16 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +16 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 5 fire Changes resistances: +18% fire / +18% physical Critical mult.: +14.00% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of lightning resistance (Misfortune) (5 def, 18 armour)volcanic drakeskin leather armour of lightning resistance (Misfortune) (5 def, 18 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 6 fire Changes resistances: +25% lightning / +20% fire / +28% physical Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of command (Misfortune) (12 def, 20 armour)volcanic hardened leather armour of command (Misfortune) (12 def, 20 armour) Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +20 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 6 fire Changes stats: +3 Cun Changes resistances: +15% fire / +18% physical Mental save: +16 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic reinforced leather armour of the deep (Madness) (4 def, 19 armour)volcanic reinforced leather armour of the deep (Madness) (4 def, 19 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +19 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +10% acid / +9% cold / +24% fire / +20% physical Allows you to breathe in: water Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Lisalrata (Nightmares) (9 def, 16 armour)Lisalrata (Nightmares) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +7 Wil Changes resistances: +25% blight / +24% darkness Mental save: +12 (+3 eff.) Life regen: +11.10 Stamina each turn: +2.50 Psi when hit: +0.24 Maximum life: +80.00 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Light radius: +1 Healing mod.: +25% Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. cleansing stralite plate armour of implacability (Misfortune) (7 def, 22 armour)cleansing stralite plate armour of implacability (Misfortune) (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+2 eff.) Fatigue: +20% Changes resistances: +14% nature / +15% blight Physical save: +10 (+3 eff.) Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of fire resistance (Shrouds) (5 def, 11 armour)enlightening dwarven-steel plate armour of fire resistance (Shrouds) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +5 Cun / +5 Wil Changes resistances: +21% fire Mental save: +19 (+5 eff.) Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour of thunder (Shrouds) (4 def, 9 armour)enlightening steel plate armour of thunder (Shrouds) (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +6.0% Physical power: +13 (+3 eff.) Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +5 Str / +5 Mag / +10 Wil / +5 Cun Changes resistances: +12% lightning Mental save: +13 (+3 eff.) Spellpower: +16 (+5 eff.) Spell crit. chance: +6% Mindpower: +11 (+2 eff.) Mental crit. chance: +6% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged stralite plate armour (Madness) (7 def, 13 armour)fearforged stralite plate armour (Madness) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +35% Changes stats: +7 Con Changes resistances: +9% fire / -17% light / +11% darkness Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+2 eff.) Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fearforged stralite plate armour (Shrouds) (7 def, 13 armour)fearforged stralite plate armour (Shrouds) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +36% Changes stats: +8 Con Changes resistances: +11% fire / -15% light / +12% darkness Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of spell shielding (Misfortune) (7 def, 13 armour)fortifying stralite plate armour of spell shielding (Misfortune) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +7% arcane Spell save: +16 (+4 eff.) Maximum life: +58.00 Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened dwarven-steel plate armour of natural resilience (Corpses) (5 def, 18 armour)hardened dwarven-steel plate armour of natural resilience (Corpses) (5 def, 18 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +10% acid / +8% physical / +9% lightning / +12% blight / +8% fire / +15% nature / +7% cold Reduced damage from: +10% Unnatural Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour (Misfortune) (7 def, 13 armour)radiant stralite plate armour (Misfortune) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +11% blight / +19% darkness Light radius: +1 Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant stralite plate armour of natural resilience (Nightmares) (7 def, 13 armour)radiant stralite plate armour of natural resilience (Nightmares) (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +32% blight / +24% darkness / +12% nature Reduced damage from: +9% Unnatural Light radius: +2 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing dwarven-steel plate armour (Nightmares) (5 def, 11 armour)searing dwarven-steel plate armour (Nightmares) (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage (Melee): 8 acid / 16 fire Damage when hit (Melee): 8 acid / 12 fire Changes resistances: +20% acid / +18% fire Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing iron plate armour (Corpses) (3 def, 7 armour)searing iron plate armour (Corpses) (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage (Melee): 8 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire Changes resistances: +12% acid / +11% fire Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Balygosta' (Misfortune) (9 def, 25 armour)voratun plate armour 'Balygosta' (Misfortune) (9 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+3 eff.) Fatigue: +18% Changes stats: +3 Wil / +3 Mag Changes resistances: +8% arcane / +22% cold Physical save: +13 (+4 eff.) Spell save: +33 (+8 eff.) Spell crit. chance: +2% Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Layudheba' (Madness) (9 def, 16 armour)voratun plate armour 'Layudheba' (Madness) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 4 temporal Changes stats: +12 Str / +1 Mag / +2 Wil / +14 Con Changes resistances: +22% cold Changes resistances penetration: +10% acid Maximum life: +153.00 Infravision radius: +2 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Armesaldir the voratun shield (Corpses) (12 def, 12 armour, 301 block)Armesaldir the voratun shield (Corpses) (12 def, 12 armour, 301 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 33% chance to corrode armour Changes stats: +7 Con Changes resistances: +37% acid / +3% darkness Talent granted: +5 Block Spell save: +3 (+1 eff.) Cut immunity: +15% Pinning immunity: +15% Teleport immunity: +10% Only die when reaching: -20.00 life Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of cold resistance (+21%) (Madness) (12 def, 3 armour, 205 block)acidic voratun shield of cold resistance (+21%) (Madness) (12 def, 3 armour, 205 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 30 acid Changes resistances: +21% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of earthen fury (Corpses) (12 def, 12 armour, 212 block)acidic voratun shield of earthen fury (Corpses) (12 def, 12 armour, 212 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 12 acid Changes resistances: +18% physical Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic voratun shield of lightning resistance (+23%) (Misfortune) (12 def, 3 armour, 203.5 block)acidic voratun shield of lightning resistance (+23%) (Misfortune) (12 def, 3 armour, 203.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 27 acid Changes resistances: +23% lightning Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 81 block)corrosive dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to corrode armour Changes stats: +3 Con Changes resistances: +16% acid Talent granted: +3 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of radiance (Corpses) (10 def, 2 armour, 138 block)crackling stralite shield of radiance (Corpses) (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 13% chance to daze * 28% chance to blind Changes stats: +3 Dex / +4 Mag / +5 Con Changes resistances: +15% lightning / +15% light Talent granted: +4 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting steel shield of lightning resistance (+15%) (Corpses) (12 def, 2 armour, 38 block)deflecting steel shield of lightning resistance (+15%) (Corpses) (12 def, 2 armour, 38 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +12 (+4 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +15% lightning Talent granted: +2 Block Deflect projectiles away: +8% Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting voratun shield of cold resistance (+27%) (Madness) (21 def, 3 armour, 207 block)deflecting voratun shield of cold resistance (+27%) (Madness) (21 def, 3 armour, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +21 (+7 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +27% cold Talent granted: +5 Block Deflect projectiles away: +16% Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 81 block)dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of cold resistance (+22%) (Shrouds) (10 def, 2 armour, 141 block)flaming stralite shield of cold resistance (+22%) (Shrouds) (10 def, 2 armour, 141 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage (Melee): 5 fire Damage when hit (Melee): 14 fire Changes resistances: +22% cold Talent granted: +4 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. gloomy voratun shield of earthen fury (Nightmares) (12 def, 16 armour, 202.5 block)gloomy voratun shield of earthen fury (Nightmares) (12 def, 16 armour, 202.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects on melee hit: * 10% chance to cause random gloom Effects when hit in melee: * 19% chance to cause random gloom Changes resistances: +11% physical Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of earthen fury (Nightmares) (12 def, 13 armour, 192 block)icy voratun shield of earthen fury (Nightmares) (12 def, 13 armour, 192 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 16 ice Changes resistances: +16% physical Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy voratun shield of earthen fury (Shrouds) (12 def, 13 armour, 199.5 block)icy voratun shield of earthen fury (Shrouds) (12 def, 13 armour, 199.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 cold Damage when hit (Melee): 17 ice Changes resistances: +14% physical Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield (Nightmares) (8 def, 9 armour, 130 block)impervious dwarven-steel shield (Nightmares) (8 def, 9 armour, 130 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +4 Con Talent granted: +3 Block Physical save: +5 (+2 eff.) Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of cold resistance (+21%) (Misfortune) (8 def, 9 armour, 128.5 block)impervious dwarven-steel shield of cold resistance (+21%) (Misfortune) (8 def, 9 armour, 128.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Con Changes resistances: +21% cold Talent granted: +3 Block Physical save: +8 (+3 eff.) Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of resilience (Nightmares) (8 def, 8 armour, 127 block)impervious dwarven-steel shield of resilience (Nightmares) (8 def, 8 armour, 127 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Con Talent granted: +3 Block Physical save: +11 (+4 eff.) Maximum life: +52.00 Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of resistance (Corpses) (8 def, 9 armour, 145 block)impervious dwarven-steel shield of resistance (Corpses) (8 def, 9 armour, 145 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Con Changes resistances: +7% acid / +6% fire / +8% lightning / +8% cold Talent granted: +3 Block Physical save: +8 (+3 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious steel shield of cold resistance (+19%) (Misfortune) (6 def, 7 armour, 89.5 block)impervious steel shield of cold resistance (+19%) (Misfortune) (6 def, 7 armour, 89.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +4 Con Changes resistances: +19% cold Talent granted: +2 Block Physical save: +9 (+3 eff.) Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of crushing (Corpses) (10 def, 10 armour, 204 block)impervious stralite shield of crushing (Corpses) (10 def, 10 armour, 204 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +10 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes stats: +3 Con Talent granted: +4 Block Physical save: +9 (+3 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of earthen fury (Corpses) (10 def, 21 armour, 200.5 block)impervious stralite shield of earthen fury (Corpses) (10 def, 21 armour, 200.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +21 Armour Hardiness: +7% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +14% physical Talent granted: +4 Block Physical save: +12 (+4 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of resistance (Corpses) (10 def, 12 armour, 224.5 block)impervious stralite shield of resistance (Corpses) (10 def, 12 armour, 224.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +7% acid / +9% fire / +10% lightning / +9% cold Talent granted: +4 Block Physical save: +9 (+3 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield (Shrouds) (12 def, 10 armour, 265 block)impervious voratun shield (Shrouds) (12 def, 10 armour, 265 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Talent granted: +5 Block Physical save: +12 (+4 eff.) Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of crushing (Corpses) (12 def, 12 armour, 269 block)impervious voratun shield of crushing (Corpses) (12 def, 12 armour, 269 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +12 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Talent granted: +5 Block Physical save: +10 (+3 eff.) Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (Misfortune) (12 def, 17 armour, 268 block)impervious voratun shield of earthen fury (Misfortune) (12 def, 17 armour, 268 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +17 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +19% physical Talent granted: +5 Block Physical save: +8 (+3 eff.) Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (Nightmares) (12 def, 23 armour, 323.5 block)impervious voratun shield of earthen fury (Nightmares) (12 def, 23 armour, 323.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +15% physical Talent granted: +5 Block Physical save: +10 (+3 eff.) Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of physical resistance (+12%) (Madness) (12 def, 10 armour, 273 block)impervious voratun shield of physical resistance (+12%) (Madness) (12 def, 10 armour, 273 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +12% physical Talent granted: +5 Block Physical save: +10 (+3 eff.) Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of purity (Misfortune) (12 def, 13 armour, 266 block)impervious voratun shield of purity (Misfortune) (12 def, 13 armour, 266 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +19% nature / +14% blight Talent granted: +5 Block Physical save: +11 (+4 eff.) Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of resistance (Misfortune) (12 def, 15 armour, 313.5 block)impervious voratun shield of resistance (Misfortune) (12 def, 15 armour, 313.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +7% acid / +8% fire / +10% lightning / +9% cold Talent granted: +5 Block Physical save: +8 (+3 eff.) Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of resistance (Nightmares) (12 def, 11 armour, 277 block)impervious voratun shield of resistance (Nightmares) (12 def, 11 armour, 277 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +9% acid / +9% fire / +9% lightning / +6% cold Talent granted: +5 Block Physical save: +10 (+3 eff.) Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield of crushing (Madness) (4 def, 2 armour, 16.5 block)iron shield of crushing (Madness) (4 def, 2 armour, 16.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living dwarven-steel shield of resistance (Corpses) (8 def, 2 armour, 79 block)living dwarven-steel shield of resistance (Corpses) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 13 nature Changes resistances: +9% acid / +8% lightning / +13% blight / +8% cold / +11% nature / +8% fire Talent granted: +3 Block Maximum life: +61.00 Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of earthen fury (Misfortune) (10 def, 12 armour, 137.5 block)living stralite shield of earthen fury (Misfortune) (10 def, 12 armour, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +12 Armour Hardiness: +8% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +14% blight / +16% physical / +14% nature Talent granted: +4 Block Maximum life: +88.00 Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of fire resistance (+16%) (Shrouds) (10 def, 2 armour, 148 block)living stralite shield of fire resistance (+16%) (Shrouds) (10 def, 2 armour, 148 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 14 nature Changes resistances: +16% blight / +17% fire / +14% nature Talent granted: +4 Block Maximum life: +45.00 Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield of resistance (Madness) (10 def, 2 armour, 134.5 block)living stralite shield of resistance (Madness) (10 def, 2 armour, 134.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +9% acid / +9% fire / +14% blight / +9% cold / +15% nature / +9% lightning Talent granted: +4 Block Maximum life: +73.00 Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield (Nightmares) (12 def, 3 armour, 200.5 block)living voratun shield (Nightmares) (12 def, 3 armour, 200.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 16 nature Changes resistances: +11% nature / +13% blight Talent granted: +5 Block Maximum life: +50.00 Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of crushing (Corpses) (12 def, 3 armour, 197 block)living voratun shield of crushing (Corpses) (12 def, 3 armour, 197 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +14% nature / +15% blight Talent granted: +5 Block Maximum life: +50.00 Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of earthen fury (Madness) (12 def, 15 armour, 210 block)living voratun shield of earthen fury (Madness) (12 def, 15 armour, 210 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Armour Hardiness: +5% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 18 nature Changes resistances: +16% blight / +14% physical / +16% nature Talent granted: +5 Block Maximum life: +81.00 Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of earthen fury (Madness) (12 def, 10 armour, 196 block)living voratun shield of earthen fury (Madness) (12 def, 10 armour, 196 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +10 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 12 nature Changes resistances: +14% blight / +14% physical / +15% nature Talent granted: +5 Block Maximum life: +67.00 Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of earthen fury (Nightmares) (12 def, 16 armour, 186 block)living voratun shield of earthen fury (Nightmares) (12 def, 16 armour, 186 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +16 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 15 nature Changes resistances: +16% blight / +15% physical / +15% nature Talent granted: +5 Block Maximum life: +90.00 Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living voratun shield of resistance (Shrouds) (12 def, 3 armour, 215.5 block)living voratun shield of resistance (Shrouds) (12 def, 3 armour, 215.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 20 nature Changes resistances: +11% acid / +11% fire / +11% blight / +7% cold / +16% nature / +9% lightning Talent granted: +5 Block Maximum life: +86.00 Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel shield (Misfortune) (8 def, 2 armour, 76.5 block)scouring dwarven-steel shield (Misfortune) (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 23% chance to reduce powers by 20% * 16 arcane resource burn Changes stats: +4 Con Changes resistances: +9% acid / +8% nature Talent granted: +3 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring stralite shield of earthen fury (Misfortune) (10 def, 12 armour, 140.5 block)scouring stralite shield of earthen fury (Misfortune) (10 def, 12 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +12 Armour Hardiness: +9% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Effects when hit in melee: * 29% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +6 Con Changes resistances: +11% acid / +16% physical / +13% nature Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield (Madness) (12 def, 3 armour, 218 block)scouring voratun shield (Madness) (12 def, 3 armour, 218 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 21% chance to reduce powers by 20% * 30 arcane resource burn Changes stats: +6 Con Changes resistances: +14% acid / +13% nature Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of crushing (Misfortune) (12 def, 3 armour, 193.5 block)scouring voratun shield of crushing (Misfortune) (12 def, 3 armour, 193.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 25% chance to reduce powers by 20% * 15 arcane resource burn Changes stats: +6 Con Changes resistances: +12% acid / +13% nature Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of lightning resistance (+12%) (Shrouds) (12 def, 3 armour, 201.5 block)scouring voratun shield of lightning resistance (+12%) (Shrouds) (12 def, 3 armour, 201.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 30% chance to reduce powers by 20% * 30 arcane resource burn Changes stats: +6 Con Changes resistances: +12% acid / +17% nature / +21% lightning Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of fire resistance (+17%) (Corpses) (12 def, 3 armour, 207 block)shocking voratun shield of fire resistance (+17%) (Corpses) (12 def, 3 armour, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 6 lightning Damage when hit (Melee): 24 lightning Changes resistances: +17% fire Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking voratun shield of resistance (Nightmares) (12 def, 3 armour, 208.5 block)shocking voratun shield of resistance (Nightmares) (12 def, 3 armour, 208.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 lightning Damage when hit (Melee): 20 lightning Changes resistances: +7% acid / +10% fire / +6% lightning / +10% cold Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of resistance (Misfortune) (6 def, 2 armour, 39 block)steel shield of resistance (Misfortune) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of resistance (Misfortune) (10 def, 2 armour, 135 block)stralite shield of resistance (Misfortune) (10 def, 2 armour, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +6% acid / +9% fire / +9% lightning / +10% cold Talent granted: +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of crushing (Madness) (12 def, 3 armour, 195.5 block)voratun shield of crushing (Madness) (12 def, 3 armour, 195.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+1 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of crushing (Nightmares) (12 def, 3 armour, 200 block)voratun shield of crushing (Nightmares) (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of crushing (Nightmares) (12 def, 3 armour, 206.5 block)voratun shield of crushing (Nightmares) (12 def, 3 armour, 206.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of earthen fury (Madness) (12 def, 12 armour, 188 block)voratun shield of earthen fury (Madness) (12 def, 12 armour, 188 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +16% physical Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of earthen fury (Nightmares) (12 def, 12 armour, 197.5 block)voratun shield of earthen fury (Nightmares) (12 def, 12 armour, 197.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +15% physical Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of crushing (Misfortune) (10 def, 2 armour, 142 block)warded stralite shield of crushing (Misfortune) (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Maximum wards: +2 lightning / +4 temporal / +2 blight / +3 fire / +4 cold Talents granted: +1 Ward +4 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of physical resistance (+17%) (Corpses) (10 def, 2 armour, 140 block)warded stralite shield of physical resistance (+17%) (Corpses) (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +17% physical Maximum wards: +4 lightning / +3 temporal / +2 blight / +5 fire / +4 cold Talents granted: +1 Ward +4 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry steel shield of earthen fury (Shrouds) (6 def, 9 armour, 37.5 block)wintry steel shield of earthen fury (Shrouds) (6 def, 9 armour, 37.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Armour Hardiness: +7% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 ice Changes stats: +3 Wil Changes resistances: +12% physical / +13% cold Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of crushing (Madness) (12 def, 3 armour, 185.5 block)wintry voratun shield of crushing (Madness) (12 def, 3 armour, 185.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 13 ice Changes stats: +3 Wil Changes resistances: +15% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of crushing (Madness) (12 def, 3 armour, 186.5 block)wintry voratun shield of crushing (Madness) (12 def, 3 armour, 186.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 14 ice Changes stats: +2 Wil Changes resistances: +17% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of earthen fury (Madness) (12 def, 12 armour, 212 block)wintry voratun shield of earthen fury (Madness) (12 def, 12 armour, 212 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 15 ice Changes stats: +4 Wil Changes resistances: +12% physical / +13% cold Talent granted: +5 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of earthen fury (Misfortune) (12 def, 13 armour, 193.5 block)wintry voratun shield of earthen fury (Misfortune) (12 def, 13 armour, 193.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 15 ice Changes stats: +3 Wil Changes resistances: +14% physical / +17% cold Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of resistance (Corpses) (12 def, 3 armour, 185.5 block)wintry voratun shield of resistance (Corpses) (12 def, 3 armour, 185.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 16 ice Changes stats: +4 Wil Changes resistances: +9% acid / +25% cold / +9% lightning / +10% fire Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of resistance (Nightmares) (12 def, 3 armour, 214.5 block)wintry voratun shield of resistance (Nightmares) (12 def, 3 armour, 214.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 13 ice Changes stats: +5 Wil Changes resistances: +9% acid / +24% cold / +8% lightning / +11% fire Talent granted: +5 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Chevor the quiver of dragonbone arrows (Madness) (22/22, 165% power, 18 apr)Chevor the quiver of dragonbone arrows (Madness) (22/22, 165% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon crit: * wounds the target * splashes the target with acid Damage (Ranged): +14 acid / +12 light / +16 bleed / +4 mind / +8 arcane Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 mind Damage against: +25% Undead Curse of Madness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Lorychik the Flashquench (Corpses) (23/23, 180% power, 18 apr)Lorychik the Flashquench (Corpses) (23/23, 180% power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 23 On weapon hit: * 20% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +20 acid Burst (radius 2) on crit: +4 fire Curse of Corpses Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elven-wood arrows of amnesia (Nightmares) (21/21, 151% power, 14 apr)elemental quiver of elven-wood arrows of amnesia (Nightmares) (21/21, 151% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 151% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious quiver of yew arrows of persecution (Shrouds) (17/17, 136% power, 10 apr)insidious quiver of yew arrows of persecution (Shrouds) (17/17, 136% power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 137% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 On weapon hit: * disrupts spell-casting Damage (Ranged): +18 insidious poison Damage against: +13% Unnatural Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Brodyharasus' (Nightmares) (16/16, 158% power, 14 apr)quiver of elven-wood arrows 'Brodyharasus' (Nightmares) (16/16, 158% power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 159% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +14.5% Capacity: 16 On weapon hit: * 20% chance to curse the target On weapon crit: * cripple the target Damage (Ranged): +15 blight / +17 darkness / +8 acid Burst (radius 1) on hit: +14 fire Burst (radius 2) on crit: +8 acid / +8 physical Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of amnesia (Misfortune) (21/21, 155% power, 14 apr)quiver of elven-wood arrows of amnesia (Misfortune) (21/21, 155% power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 155% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Silyda (Shrouds) (dig speed 6 turns)Silyda (Shrouds) (dig speed 6 turns) Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Str / +3 Con Changes resistances: +12% mind / +12% darkness Changes resistances penetration: +25% physical Changes damage: +15% mind / +15% fire Mental save: +11 (+3 eff.) Light radius: +1 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. Sunwyrd (Nightmares) (dig speed 8 turns)Sunwyrd (Nightmares) (dig speed 8 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes stats: +11 Str / +9 Wil Changes resistances: +5% arcane Changes resistances penetration: +10% light / +21% physical Changes damage: +3% arcane Mental crit. chance: +13% Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven dwarven-steel pickaxe (Madness) (dig speed 22 turns)dwarven dwarven-steel pickaxe (Madness) (dig speed 22 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +5 (+1 eff.) Maximum life: +57.00 When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe 'Glimmerorder' (Misfortune) (dig speed 5 turns)voratun pickaxe 'Glimmerorder' (Misfortune) (dig speed 5 turns) Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 40 arcane resource burn * Slows global speed by 15% Damage when hit (Melee): 16 light Changes stats: +3 Str Changes resistances: +8% fire / +5% darkness / +6% nature Changes resistances penetration: +22% physical Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Betowyn the dwarven lantern (Misfortune)Betowyn the dwarven lantern (Misfortune) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% cold / +6% temporal / +3% all Spell save: +30 (+8 eff.) Light radius: +13 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
DĂșathedlen Heart (Misfortune) DĂșathedlen Heart (Misfortune)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 Curse of Misfortune It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 41.65 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
This item will automatically be transmogrified when you leave the level. Wintertide Phial (Madness)Wintertide Phial (Madness) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 Curse of Madness It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of illusion (Nightmares)alchemist's lamp of illusion (Nightmares) Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +13 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +16 (+4 eff.) Light radius: +3 Curse of Nightmares A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lamp (Corpses)nightwalker's alchemist's lamp (Corpses) Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Changes stats: +4 Wil Critical mult.: +16.00% Light radius: +3 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. watchleader's alchemist's lamp of illusion (Misfortune)watchleader's alchemist's lamp of illusion (Misfortune) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Physical save: +11 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +29% Confusion immunity: +16% Light radius: +7 See stealth: +11 See invisible: +10 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 60 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Falukor (Shrouds) (22/22, 173% power, 14 apr)Falukor (Shrouds) (22/22, 173% power, 14 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 174% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +18.0% Capacity: 22 On weapon hit: * 20% chance to torment the target Travel speed: +200% Damage (Ranged): +10 darkness / +12 blight / +17 cold / +24 arcane / +19 mind Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Pouch of the Subconscious (Misfortune) (20/20, 147% power, 15 apr)Pouch of the Subconscious (Misfortune) (20/20, 147% power, 15 apr) Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow Curse of Misfortune You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. Star Shot (Corpses) (20/20, 139% power, 15 apr)Star Shot (Corpses) (20/20, 139% power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Curse of Corpses Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots of amnesia (Madness) (14/14, 135% power, 3 apr)barbed pouch of dwarven-steel shots of amnesia (Madness) (14/14, 135% power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 136% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 14 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target Damage (Ranged): +8 bleed Curse of Madness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of iron shots of the leech (Shrouds) (20/20, 109% power, 1 apr)inquisitor's pouch of iron shots of the leech (Shrouds) (20/20, 109% power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 109% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 On weapon hit: * Slows global speed by 8% * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Ranged): +13 manaburn arcane Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of stralite shots (Madness) (17/17, 158% power, 5 apr)inquisitor's pouch of stralite shots (Madness) (17/17, 158% power, 5 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 158% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 On weapon crit: * burns latent spell energy Damage (Ranged): +15 manaburn arcane Curse of Madness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. manaburning pouch of dwarven-steel shots of accuracy (Shrouds) (19/19, 139% power, 3 apr)manaburning pouch of dwarven-steel shots of accuracy (Shrouds) (19/19, 139% power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon hit: * 15 arcane resource burn Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of steel shots of daylight (Madness) (20/20, 120% power, 2 apr)plaguebringer's pouch of steel shots of daylight (Madness) (20/20, 120% power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 121% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 10% chance to disease Damage (Ranged): +8 blight / +9 light Damage against: +9% Undead Curse of Madness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of amnesia (Corpses) (24/24, 151% power, 5 apr)pouch of stralite shots of amnesia (Corpses) (24/24, 151% power, 5 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 152% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 24 On weapon hit: * 25% chance to put talents on cooldown Curse of Corpses Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of warping (Shrouds) (21/21, 154% power, 5 apr)pouch of stralite shots of warping (Shrouds) (21/21, 154% power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 154% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +13 temporal / +5 physical Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of dwarven-steel shots (Madness) (45/45, 148% power, 8 apr)sentry's pouch of dwarven-steel shots (Madness) (45/45, 148% power, 8 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 149% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Capacity: 45 Turns elapse between self-loadings: 4 Curse of Madness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. tundral pouch of stralite shots of wind (Madness) (25/25, 156% power, 5 apr)tundral pouch of stralite shots of wind (Madness) (25/25, 156% power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 156% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 25 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +20 cold Burst (radius 2) on crit: +10 cold Curse of Madness Shots are used with slings to pummel your foes to death. |
Eariromirim (Shrouds) [power 129] (20 cooldown) Eariromirim (Shrouds) [power 129] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +9% acid Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence Life regen: +0.60 Stamina each turn: +0.60 Healing mod.: +25% Curse of Shrouds It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 129 for 7 turns, putting all charms on cooldown for 20 turns. When used: 200% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Nightspiker (Corpses) [power 37] (15 cooldown)Nightspiker (Corpses) [power 37] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% blight / +6% darkness Changes resistances penetration: +10% darkness / +5% blight Changes damage: +12% darkness / +6% blight Talent cooldown: Telekinetic Blast (+10 turn) Talent granted: +7 Telekinetic Blast Curse of Corpses It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 37 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Xeravena the voratun torque of thermal psionic shield (Madness) [power 139] (20 cooldown)Xeravena the voratun torque of thermal psionic shield (Madness) [power 139] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 20 mind / 8 arcane Changes resistances: +5% arcane Changes damage: +3% mind Talent cooldown: Telekinetic Blast (+10 turn) Talent granted: +8 Telekinetic Blast Curse of Madness It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 139 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. overpowered dwarven-steel torque of mindblast (Corpses) [power 313] (10 cooldown)overpowered dwarven-steel torque of mindblast (Corpses) [power 313] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 Curse of Corpses It can be used to fire a blast of psionic energies in a range 12 beam dealing 156.50 to 313.00 mind damage, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. telekinetic stralite torque of charged psionic shield (Madness) [power 103] (20 cooldown)telekinetic stralite torque of charged psionic shield (Madness) [power 103] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast Curse of Madness It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 103 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. voratun torque of mindblast 'Xerama' (Madness) [power 201] (5 cooldown)voratun torque of mindblast 'Xerama' (Madness) [power 201] (5 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% temporal / +3% cold Maximum wards: +3 physical / +4 mind / +4 darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +1 Ward Maximum hate: +4.00 Curse of Madness It can be used to fire a blast of psionic energies in a range 12 beam dealing 100.50 to 201.00 mind damage, putting all charms on cooldown for 5 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of charged psionic shield (Corpses) [power 107] (20 cooldown)warded stralite torque of charged psionic shield (Corpses) [power 107] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Talent granted: +1 Ward Curse of Corpses It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 107 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of charged psionic shield (Madness) [power 109] (20 cooldown)warded stralite torque of charged psionic shield (Madness) [power 109] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +4 darkness Talent granted: +1 Ward Curse of Madness It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 109 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of kinetic psionic shield (Nightmares) [power 109] (20 cooldown)warded stralite torque of kinetic psionic shield (Nightmares) [power 109] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward Curse of Nightmares It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 109 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Boltvein (Madness) [power 4] (10 cooldown)Boltvein (Madness) [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +4 acid / +4 nature / +4 light Changes damage: +6% lightning Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Spell save: +25 (+6 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Curse of Madness It can be used to remove up to 4 poisons or diseases from a target within range 12 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Gloomwend the dragonbone totem of healing (Nightmares) [power 222] (20 cooldown)Gloomwend the dragonbone totem of healing (Nightmares) [power 222] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 blight Changes resistances: +6% darkness / +9% blight Maximum wards: +9 acid / +4 nature / +10 light Talents granted: +5 Rushing Claws +2 Ward Curse of Nightmares It can be used to heal a target within range 12 (based on Willpower) for 222, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Huredundil the elven-wood totem of cure ailments (Shrouds) [power 4] (15 cooldown)Huredundil the elven-wood totem of cure ailments (Shrouds) [power 4] (15 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes damage: +9% mind Talents granted: +3 Rushing Claws +5 Lay Web Critical mult.: +15.00% Hate when firing a critical mind attack: +2.00 See invisible: +9 Curse of Shrouds It can be used to remove up to 4 poisons or diseases from a target within range 12 (based on Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Loroduzor the Kindlejeer (Shrouds) [power 58] (21 cooldown)Loroduzor the Kindlejeer (Shrouds) [power 58] (21 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes damage: +3% light / +3% temporal Talent granted: +5 Rushing Claws Light radius: +3 Curse of Shrouds It can be used to harden the skin for 7 turns increasing armour by 58 and armour hardiness by 70%, putting all charms on cooldown for 21 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of healing 'Fuludig' (Corpses) [power 220] (20 cooldown)dragonbone totem of healing 'Fuludig' (Corpses) [power 220] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Changes resistances: +3% acid / +9% fire / +6% nature / +3% temporal Maximum wards: +4 acid / +3 nature / +4 light Talents granted: +4 Rushing Claws +1 Ward Curse of Corpses It can be used to heal a target within range 12 (based on Willpower) for 220, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 14 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. overpowered elven-wood totem of thorny skin (Madness) [power 98] (33 cooldown)overpowered elven-wood totem of thorny skin (Madness) [power 98] (33 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 Curse of Madness It can be used to harden the skin for 7 turns increasing armour by 98 and armour hardiness by 60%, putting all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of thorny skin (Madness) [power 58] (20 cooldown)tentacled elven-wood totem of thorny skin (Madness) [power 58] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Curse of Madness It can be used to harden the skin for 7 turns increasing armour by 58 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded elven-wood totem of thorny skin (Shrouds) [power 65] (20 cooldown)warded elven-wood totem of thorny skin (Shrouds) [power 65] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +3 acid / +3 nature / +3 light Talent granted: +1 Ward Curse of Shrouds It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Duathelclash (Madness) [power 145] (23 cooldown)Duathelclash (Madness) [power 145] (23 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% darkness Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +20% darkness Changes damage: +9% mind Talents granted: +1 Ward +4 Volcano Curse of Madness It can be used to disarm traps (145 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Grinirath the dragonbone wand of conjuration (Nightmares) [power 415] (10 cooldown)Grinirath the dragonbone wand of conjuration (Nightmares) [power 415] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +15% mind Changes damage: +9% mind / +12% temporal Talent granted: +9 Volcano Maximum vim: +16.00 Curse of Nightmares It can be used to fire a bolt of a random element with (base) damage 208 to 415, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of clairvoyance 'Hathykor' (Shrouds) [power 15] (6 cooldown)dragonbone wand of clairvoyance 'Hathykor' (Shrouds) [power 15] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +3% physical Maximum wards: +10 lightning / +9 temporal / +9 blight / +7 fire / +8 cold Talent granted: +2 Ward Physical save: +9 (+3 eff.) Only die when reaching: -40.00 life Maximum life: +10.00 Maximum vim: +18.00 Mental crit. chance: +1% Healing mod.: +5% Curse of Shrouds It can be used to reveal the area around you, dispelling darkness (radius 15, power 45 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of clairvoyance (Corpses) [power 13] (6 cooldown)striking elven-wood wand of clairvoyance (Corpses) [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Strike Curse of Corpses It can be used to reveal the area around you, dispelling darkness (radius 13, power 43 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void elven-wood wand of conjuration (Nightmares) [power 409] (10 cooldown)void elven-wood wand of conjuration (Nightmares) [power 409] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast Curse of Nightmares It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic ash wand of conjuration (Misfortune) [power 169] (10 cooldown)volcanic ash wand of conjuration (Misfortune) [power 169] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent granted: +2 Volcano Curse of Misfortune It can be used to fire a bolt of a random element with (base) damage 84 to 169, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic elven-wood wand of firewall (Shrouds) [power 253] (6 cooldown)volcanic elven-wood wand of firewall (Shrouds) [power 253] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano Curse of Shrouds It can be used to creates a wall of flames lasting 4 turns (dealing 283 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. warded elven-wood wand of conjuration (Corpses) [power 325] (10 cooldown)warded elven-wood wand of conjuration (Corpses) [power 325] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward Curse of Corpses It can be used to fire a bolt of a random element with (base) damage 162 to 325, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Polemitha the crimson ooze's Slime Spit hits Brittle clear ooze for 228 nature damage.
Polemitha the crimson ooze uses Kinetic Leech.
Shadow shrugs off the effect 'Slow'!
Shadow shrugs off the effect 'Slow'!
Talent Infusion: Regeneration is ready to use.
Polemitha the crimson ooze uses Brainfreeze.
Shadow casts Fade.
Shadow fades!
Polemitha the crimson ooze hits Shadow for 0 cold damage.
Polemitha the crimson ooze cover of leaves falls apart.
Polemitha the crimson ooze uses his torque!
Gynor the crimson ooze cover of leaves falls apart.
Polemitha the crimson ooze hits Shadow for 145 mind damage.
Siae is no longer attuned.
Gumina the poison ooze releases poisonous spores at shadow.
Polemitha the crimson ooze uses Slime Spit.
Siae deactivates Psiblades.
Siae deactivates Gesture of Pain.
Siae deactivates Call Shadows.
Siae deactivates Deflection.
Siae stops regenerating health quickly.
Siae deactivates Mental Tyranny.
Siae deactivates Wild Growth.
Siae deactivates Antimagic Shield.
