Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 5 / 22% |
| Size | big |
| Lifes / Deaths | Killed by arcane blade at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:21 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 34 (base 27) |
| Willpower | 18 (base 15) |
| Cunning | 11 (base 10) |
Resources
| Life | -7/171 |
| Vim | 32/116 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 5 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0.35 |
| Ranged Defense | 0.35 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 21.6 |
| Mental Save | 10.15 |
Defense: Resistances
| All | + 16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 11.14 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 16%. Pain Suppression |
| beneficial effect | Reduces all incoming physical, nature, acid, temporal damage by 25. Kinetic Psionic Shield |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | active |
Equipment
| Tool | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] iron torque of kinetic psionic shield [power 25] (19/20 cooldown)iron torque of kinetic psionic shield [power 25] (19/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| Around neck | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] copper amulet of magic (+3)copper amulet of magic (+3) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes stats: +3 Mag Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Amulets can have magical properties. |
| Main armor | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] rough leather belt of the giantsrough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Physical power: +3 Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spell save: +5 Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Size category: +1 A belt that goes around your waist. |
| In main hand | [vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] cruel elm vilestaff of might (10-12 power, 2 apr, blight element)cruel elm vilestaff of might (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +6.0% (-) Changes damage: +10%(-) blight Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% (-) Spellpower: +3 (-) Spell crit. chance: +6% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] starlit copper amulet of dexterity (+2)starlit copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes stats: +2 Dex Changes resistances: +11% light / +10% darkness Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Blindness immunity: +21% Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) Amulets can have magical properties. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] elm starstaff (10-12 power, 2 apr, temporal element)elm starstaff (10-12 power, 2 apr, temporal element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight / +10% temporal Talents granted: +1.00(-) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +3 (-) Spell crit. chance: +1% (-5%) Staves designed for wielders of magic, by the greats of the art. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Armour: +1 Changes resistances: +1% all Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: This orb will automatically identify items you find. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. cruel elm vilestaff of might (10-12 power, 2 apr, blight element) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Physical crit. chance: +0.0% (-6.0%) Changes damage: +0%(-10%) blight Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-11.00%) Spellpower: +0 (-3) Spell crit. chance: +0% (-6%) It can be used to recall the user to the worldmap, costing 202 power out of 376/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (arcane blade)).
Arcane blade activates Arcane Combat.
Arcane blade activates Arcane Feed.
Talent Drain is ready to use.
Insert Shalore Name casts Drain.
Insert Shalore Name's Drain hits Arcane blade for 115 blight damage.
Arcane blade casts Flame.
Insert Shalore Name is on fire!
Arcane blade's Flame hits Insert Shalore Name for 22 fire damage.
Burning from Arcane blade hits Insert Shalore Name for 7 fire damage.
You pickup 0.75 gold pieces.
Burning from Arcane blade hits Insert Shalore Name for 7 fire damage.
Rune: Shielding is still on cooldown for 3 turns.
Insert Shalore Name uses Infusion: Wild.
Insert Shalore Name lessens the pain.
Resting starts...
Talent Cyst Burst is ready to use.
Rested for 1 turns (stop reason: taken damage).
Burning from Arcane blade hits Insert Shalore Name for 6 fire damage.
Insert Shalore Name uses iron torque of kinetic psionic shield [power 25] (20 cooldown)!
Arcane blade casts Flame.
Arcane blade's Flame hits Insert Shalore Name for 19 fire damage.
Saving game...
