technolock the level 25 Whitehoof Archmage by arto9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp25 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 10)
Dexterity27 (base 10)
Constitution20 (base 12)
Magic74 (base 55)
Willpower38 (base 26)
Cunning53 (base 31)

Resources

Life529/529
Mana259/259
Steam100/100
Healing Factor1.4370588855781
Regeneration4.6704413781288

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision12
See Stealth10
See Invisible10

Offense: Mainhand

Damage37
Accuracy30
Crit Chance14%
APR11
Speed1.00

Offense: Spell

Spellpower56
Crit Chance32%
Speed1

Offense: Mind

Mindpower42
Crit Chance16%
Speed1

Offense: Damage Bonus

Arcane+58%
Cold+53%
All+8%
Lightning+86%
Temporal+14%
Physical+16%
Mind+14%
Fire+53%
Nature+16%

Offense: Damage Penetration

Lightning+60%
Mind+15%
Arcane+25%
Cold+25%
Fire+25%

Defense: Base

Armour (hardiness)4 (30%)
Defense13
Ranged Defense24
Fatigue3
Physical Save21
Spell Save29
Mental Save25

Defense: Resistances

Nature+ 36%( 70%)
Lightning+ 14%( 70%)
Cold+ 27%( 70%)
Darkness+ 23%( 70%)
Blight+ 27%( 70%)
Arcane+ 28%( 70%)
Mind+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance25%
Pinning Resistance50%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
0/5
0/5
0/5
Spell / Storm1.30
5/5
4/5
3/5
2/5
Spell / Air1.30
5/5
4/5
2/5
2/5
Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
3/5
Steamtech / Physics1.00
4/5
4/5
6/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
active
active
done
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By technolock the Whitehoof Archmage level 12
2nd Revenge 124th year of Ascendancy at 15:17
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By technolock the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 13:04
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By technolock the Whitehoof Archmage level 20
29th Pain 124th year of Ascendancy at 21:47
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By technolock the Whitehoof Archmage level 15
22nd Revenge 124th year of Ascendancy at 18:02
see stats

Log

You gain 3.62 gold from the melting of inquisitor's thorny mindstar of life (97% power, 24 apr, mind damage).
You collect a new ingredient:
lump of voratun (1).
You gain 16.56 gold from the melting of
Icejustice the voratun waraxe (150% power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.69 gold from the melting of
thought-forged steel greatsword (126% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.50 gold from the melting of
arcing steel battleaxe of phasing (121% power, 15 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
acidic steel battleaxe of massacre (138% power, 2 apr).
You gain 4.06 gold from the melting of
shimmering yew starstaff of fate (120% power, 4 apr, darkness element).
You gain 2.65 gold from the melting of
earthen yew vilestaff (120% power, 4 apr, acid element).
You gain 2.83 gold from the melting of
ash magestaff of warding (111% power, 3 apr, lightning element).
You gain 0.56 gold from the melting of
shatter afflictions rune (absorb 23; cd 16).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.50 gold from the melting of
wild infusion of the duelist (res 21%; magical; dur 3; cd 11).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; physical; dur 3; cd 10).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.20 gold from the melting of
healing infusion of the duelist (heal 121; cd 12).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 25.00 gold from the melting of
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18).
There is a Huge door to Kaltor's Shop here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.


--------------------------------

The furious lightning storm around technolock calms down and disappears.