Mizurashi the level 18 Mardrop Arcane Blade by mizurashi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceMardrop
ClassArcane Blade
Level / Exp18 / 64%
Sizebig
Lifes / Deaths

Primary Stats

Strength53 (base 40)
Dexterity52 (base 40)
Constitution51 (base 40)
Magic59 (base 40)
Willpower55 (base 40)
Cunning49 (base 40)

Resources

Life760/760
Mana193/193
Stamina269/269
Healing Factor2.5
Regeneration46.701842725355

Speed

Mental-10%
Attack0%
Movement+35.140895148437%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9
See Stealth82.818128141002
See Invisible82.818128141002

Offense: Mainhand

Damage93
Accuracy63
Crit Chance45%
APR4
Speed1.11

Offense: Offhand

Damage42
Accuracy63
Crit Chance56%
APR10
Speed1.11

Offense: Spell

Spellpower52
Crit Chance30%
Speed1

Offense: Mind

Mindpower44
Crit Chance13%
Speed1

Offense: Damage Bonus

Blight+23%
Arcane+12%
Cold+15%
Lightning+22%
Light+18%
Temporal+12%
Physical+6%
Fire+22%
Nature+12%

Offense: Damage Penetration

Lightning+12%
Light+12%
Temporal+12%
Arcane+12%
Fire+22%
Nature+12%

Defense: Base

Armour (hardiness)54.191979721145 (100%)
Defense27
Ranged Defense38
Fatigue0
Physical Save37
Spell Save57
Mental Save43

Defense: Resistances

Blight+ 70%( 70%)
Arcane+ 22%( 82%)
Cold+ 48%( 70%)
All+ 12%( 70%)
Mind+ 17%( 70%)
Lightning+ 22%( 82%)
Light+ 28%( 82%)
Temporal+ 22%( 82%)
Physical+ 19%( 70%)
Darkness+ 32%( 70%)
Fire+ 44%( 82%)
Nature+ 37%( 82%)

Defense: Immunities

Stun Resistance61%
Confusion Resistance10%
Pinning Resistance100%
Instadeath Resistance100%
Disarm Resistance28%

Inscriptions (5/5)

Runes
Infusions
Runes
Infusions
Runes

Class Talents

Technique / Combat techniques1.20
1/5
5/5
1/5
1/5
Spell / Air1.50
5/5
5/5
5/5
3/5
Spell / Enhancement1.50
5/5
5/5
5/5
3/5
Technique / Superiority1.50
1/5
0/5
0/5
0/5
Technique / Magical combat1.50
5/5
5/5
5/5
3/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
5/5
5/5
3/5
Spell / Earth1.50
5/5
5/5
5/5
3/5
Technique / Dual techniques1.20
5/5
5/5
2/5
1/5
Spell / Fire1.50
5/5
5/5
5/5
3/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Spell / Stone1.50
5/5
1/5
0/5
0/5
Technique / Combat veteran1.20
5/5
5/5
5/5
3/5

Generic Talents

Spell / Staff combat1.20
5/5
5/5
5/5
3/5
Spell / Aegis1.20
5/5
5/5
5/5
3/5
Race / Mardrop1.20
5/5
5/5
0/5
0/5
Technique / Combat training1.20
4/5
5/5
5/5
4/5
5/5
5/5
Spell / Restoration1.00
5/5
5/5
5/5
3/5
Cunning / Survival1.20
5/5
5/5
5/5
3/5
Spell / Conveyance1.20
5/5
5/5
5/5
3/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
failed
failed
active
active
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Mizurashi the Mardrop Arcane Blade level 10
53rd Dusk 122nd year of Ascendancy at 21:31
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Mizurashi the Mardrop Arcane Blade level 6
50th Dusk 122nd year of Ascendancy at 02:00
see stats
Size matters Did over 600 damage in one attack.
By Mizurashi the Mardrop Arcane Blade level 9
53rd Dusk 122nd year of Ascendancy at 20:20
see stats
The secret city Discovered the truth about mages.
By Mizurashi the Mardrop Arcane Blade level 14
26th Haze 122nd year of Ascendancy at 05:05
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Mizurashi the Mardrop Arcane Blade level 16
40th Haze 122nd year of Ascendancy at 02:11
see stats

Log

Ran for 25 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The air bubbles are depleted!
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The air bubbles are depleted!
The air bubbles are depleted!
The air bubbles are depleted!
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 15.25 gold from the transmogrification of
focusing dwarven-steel torque of clear mind [power 2] (15 cooldown).
You gain 3.26 gold from the transmogrification of
steady ash longbow of cold.
You gain 0.95 gold from the transmogrification of
dwarven-steel mace of massacre (37-52 power, 4 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatsword (38-61 power, 2 apr).
You gain 3.67 gold from the transmogrification of
surging yew magestaff of fate (20-24 power, 4 apr, cold element).
There is a stair back to the lake of Nur here (press '' or right click to use).
The furious lightning storm around Mizurashi calms down and disappears.