Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Proper Time Hounds 1.4.6Corrects a grievous error with temporal wardens. More specifically, it changes the ASCII display for time hounds from a dark grey C to a light blue Z, as is right and proper. Two versions: Elemental also goes a step further and changes their type and subtype to Elemental/Zephyr hound, introducing a small gameplay change. Items Vault 1.7.0Donators/Buyers bonus! Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Convenient Digging 1.5.5 Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. Automatic Talent Gambits 1.7.1Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 144 / 90% |
| Size | big |
| Lifes / Deaths | Killed by mountain troll thunderer at level 25 on the 2nd Dusk 122nd year of Ascendancy at 13:31 / 1 |
Primary Stats
| Strength | 241.538 (base 31) |
| Dexterity | 216.758 (base 30) |
| Constitution | 48 (base 29) |
| Magic | 370.394 (base 154) |
| Willpower | 129 (base 86) |
| Cunning | 149.342 (base 68) |
Resources
| Mana | 1435/1460 |
| Life | 17531/28614 |
| Paradox | 300 |
| Soul | 8/8 |
| Insanity | 100/100 |
| Psi | 1173/1173 |
| Vim | 686/686 |
| Stamina | 758/758 |
| Steam | 100/100 |
| Healing Factor | 1.2678383355188 |
| Regeneration | 6.6561512614731 |
Speed
| Mental | +33.806681875206% |
| Attack | +33.806681875206% |
| Movement | +163.2291092911% |
| Spell | +33.806681875206% |
| Global | +236.31182185977% |
Vision
| Sight | 10 |
| Lite | 25.049844718999 |
| Infravision | 3 |
| See Stealth | 118.45961672194 |
| See Invisible | 120.45961672194 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 690 |
| Accuracy | 99 |
| Crit Chance | 144% |
| APR | 24 |
| Speed | 0.60 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 141 |
| Crit Chance | 86% |
| Speed | 0.74734683349569 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 77% |
| Speed | 0.74734683349569 |
Offense: Damage Bonus
| Arcane | +62% |
| Cold | +51% |
| All | 0% |
| Darkness | +10% |
| Temporal | +115% |
| Physical | +133% |
| Mind | +18% |
| Fire | +84% |
| Lightning | +52% |
Offense: Damage Penetration
| Lightning | +47% |
| Acid | +40% |
| Light | +50% |
| Temporal | +106% |
| Darkness | +73% |
| Physical | +101% |
| Fire | +63% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 270.01385152674 (81.601987827029%) |
| Defense | 144 |
| Ranged Defense | 145 |
| Fatigue | 0 |
| Physical Save | 133.9 |
| Spell Save | 147.55 |
| Mental Save | 117 |
Defense: Resistances
| Blight | + 45%( 70%) |
| Arcane | + 44%( 70%) |
| Mind | + 49%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 62%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Stoning Resistance | 0% |
| Confusion Resistance | 87% |
| Fear Resistance | 83% |
| Poison Resistance | 100% |
| Blind Resistance | 87% |
| Disarm Resistance | 83% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 87% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 281.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1952 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 361 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 6 times. |
Class Talents
| Demented / Oblivion | 1.00 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Psionic / Possession | 1.00 |
| 6/5 |
| 5/5 |
| 4/5 |
| 6/5 |
| Corruption / Blight | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 11/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Matter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 8/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Void | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Meta | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Friend of the worm | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Chronomancy / Bow Threading | 1.30 |
| 6/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.00 |
| 6/5 |
| 10/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timeline Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Chronophage | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 2/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Psionic / Mentalism | 1.00 |
| 6/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 2/5 |
| 4/5 |
| 8/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Doomed For Eternity |
| talent | Matter Weaving |
| talent | Dark Ritual |
| talent | Weapon Folding |
| talent | Raze |
| talent | Disintegration |
| talent | Shock Hands |
| talent | Hardened Core |
| talent | Beyond the Flesh |
| talent | Spikes of Decrepitude |
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Spellcraft |
| talent | Energy Decomposition |
| talent | Power Overwhelming |
| talent | Bone Shield |
| talent | Atrophy |
| talent | Doom Tendrils |
| talent | Abyssal Shield |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Void Stars |
| talent | Osmosis Shield |
| talent | Shadow Combat |
| beneficial effect | The target is surrounded by a time distortion, absorbing 623/623 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| beneficial effect | Infinite Dungeon Challenge (Level 207): Exterminator Challenge |
| beneficial effect | Physical power, spellpower and all saves increased by 54. Commander of the Dead |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 105): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 108): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 115): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 116): MultiplicityTurns left: 157 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 266 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 119): Rush Hour (266)Turns left: 264 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 120): Near SightedYou completed the challenge and received: Random Artifact: Frozenspire (142% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 126): Rush Hour (215)Turns left: 200 You completed the challenge and received: Random Artifact: Wintertrial (5 def, 9 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 128): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 130): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 92 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 132): Rush Hour (92)Turns left: 80 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (257)Turns left: 252 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 135): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 136): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 137): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 138): Rush Hour (218)Turns left: 217 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 140): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 146): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 147): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 148): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 150): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 151): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 152): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 154): Near SightedYou completed the challenge and received: Random Artifact: Elemental Fury | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 157): Mirror Match | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 159): Headhunter1 / 2 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 16): MultiplicityTurns left: 104 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 160): MultiplicityTurns left: 171 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 161): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 162): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 165): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 166): Rush Hour (101)Turns left: 100 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (305)Turns left: 299 You completed the challenge and received: Random Artifact: Earthglean | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 171): Near SightedYou completed the challenge and received: Random Artifact: Rotzeal (133% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 173): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 174): Exterminator | active |
Wake up and kill the dreaming horror boss 'Glyriatha the dreaming horror'. Infinite Dungeon Challenge (Level 177): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 178): MultiplicityTurns left: 165 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 179): Near SightedYou completed the challenge and received: Random Artifact: Cloudtrencher (23/23, 133% power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 18): Rush Hour (281)Turns left: 56 You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 181): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 182): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 183): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 186): Rush Hour (215)Turns left: 213 You completed the challenge and received: Random Artifact: Blazepain (183% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 187): Exterminator | active |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 188): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 190): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 191): Rush Hour (179)Turns left: 161 You completed the challenge and received: Random Artifact: Darkquick | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 193): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 194): MultiplicityTurns left: 166 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 196): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 197): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 199): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 200): Near SightedYou completed the challenge and received: Random Artifact: Floewrest (113% power, 0 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 201): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 205): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 207): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: Random Artifact: Elogana | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: Random Artifact: Murksquall (18/18, 144% power, 10 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (278)Turns left: 270 You completed the challenge and received: Random Artifact: Demonpython (40 def, 20 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: Random Artifact: Tempesttickler of psionic shield [power 203] (34 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): Exterminator | active |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 49): Headhunter1 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | active |
Wake up and kill the dreaming horror boss 'Eilinora the dreaming horror'. Infinite Dungeon Challenge (Level 53): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 54): Rush Hour (164)Turns left: 140 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 55): Rush Hour (224)Turns left: 223 You completed the challenge and received: Random Artifact: Salotira (22/22, 197% power, 28 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 56): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 60): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 287 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 63): Rush Hour (287)Turns left: 286 You completed the challenge and received: Random Artifact: Shadebore (150% power, 5 apr, temporal element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 65): Near SightedYou completed the challenge and received: Random Artifact: Dreamweaver | done |
Wake up and kill the dreaming horror boss 'Polora the dreaming horror'. Infinite Dungeon Challenge (Level 66): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 69): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 72): Rush Hour (245)Turns left: 217 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 75): Rush Hour (224)Turns left: 221 You completed the challenge and received: Random Artifact: Sunwild (3 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 77): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 79): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 80): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Bethidatha the dreaming horror'. Infinite Dungeon Challenge (Level 81): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 91): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 95): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 614 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (614)Turns left: 610 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 98): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): Exterminator | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Mardayaldil 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +16 arcane +27 acid On Crit.r2 +128 fire While equipped: Stats +7 Cun +25 Str dps ---------- Mind.crit +8% Crit.mult +26.83% Phys.pwr +46 (+4 eff.) All.spd +14% Res.pen +15% acid +38% fire ---------- misc Talents +5 Doom Tendrils Longbows are used to shoot arrows at your foes. |
| Quiver | Magmawing the quiver of dragonbone arrows (20/20, 201% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 202% Range: 1.4x Uses 59% Cun, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 20 Ranged+ +24 acid +27 temporal +27 fire On Hit.r1 +20 fire On Crit.r2 +24 fire On Hit: * 27% chance to reduce armor by 60% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 318 damage over 5 turns and reducing armor and accuracy by 40 Arrows are used with bows to pierce your foes to death. |
| On hands | Flashsquall (40 def, 3 armour) 1.0 T4 hands armor [Rare] Arcane While equipped: Stats +11 Cun +6 Mag dps ---------- Mind.crit +4% Crit.mult +20.00% Spell.pwr +40 (+4 eff.) Melee+ 17 temporal Ranged+ 17 temporal Dmg.mod +18% mind +8% temporal ----- def ----- Armour +3 Defense +40 (+5 eff.) Resists +12% fire +13% temporal +7% arcane +21% nature Disarm- +100% ---------- misc Vim/s.crit +2.68 Talents +5 Iron Grip Unarmed combat: Power 152% Range: 1.1x Uses 34% Wil, 74% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: * 13% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Erelyndur'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Str +17 Wil +6 Con dps ---------- Phys.crit +11.0% Crit.mult +55.00% Phys.pwr +17 (+2 eff.) ----- def ----- Crit.dmg- 20.12% Mind.save +12 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Max.mana +100.00 Light +9 See.Stealth +23 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Gebeth the Fogdeath (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.crit +7% Crit.mult +53.67% Dmg.mod +24% fire Res.pen +34% darkness Acc +30 (+4 eff.) On Hit (Melee): * 27% chance to reduce damage dealt by 34% ----- def ----- Armour +3 Fatigue +3% Resists +10% physical +16% light +15% darkness Phys.save +24 (+2 eff.) ---------- misc Equi/ret +0.36 A cap made of leather. |
| On feet | Eden's Guile (3 def, 2 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +4 Cun ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Tool | ash totem of summon tentacle 'Nerosetta' [power 185] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +15 (+1 eff.) Acc +15 (+2 eff.) ----- def ----- Defense +30 (+4 eff.) Resists +15% mind ---------- misc Max.mana +120.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 490 Base Damage: 225 Armor: 20 All Resist: 20 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 22% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Exiler 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Stam/turn +5.20 Vim/turn +4.00 Talents +5 Bloodcasting Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 828.78 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Ring of the Dead |
| Around neck | Furnacegrit the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +23 Lck dps ---------- Spell.pwr +40 (+4 eff.) Dmg.mod +9% fire Acc +15 (+2 eff.) Melee Ret 13 mind On Hit (Melee): * 27% chance to reduce all saves and defense by 43 ----- def ----- Defense +23 (+3 eff.) Fatigue -10% Resists +29% fire +30% cold Spell.save +24 (+1 eff.) Unseen.red 20% HP.reg +5.00 Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.68 Max.vim +67.08 Amulets make your neck look great! |
| In main hand | Berigen the dragonbone longbow =TW=4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% Range +10 On Hit.r1 +8 arcane On Crit.r2 +8 arcane On Hit: * chills your foe dealing 35 damage and slowing them by one tenth of a turn While equipped: Stats +3 Dex +13 Mag dps ---------- Phys.crit +23.0% Dmg.mod +45% temporal +86% physical Res.pen +47% temporal +76% physical Acc +23 (+3 eff.) ---------- misc Reload +8 Light +3 Infravis +3 Cooldown Arrow Stitching -1 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
| Around waist | Gymira the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Phys.crit +6.0% Crit.mult +41.83% Phys.pwr +18 (+2 eff.) S.pwr/crit +13 ----- def ----- Armour +17 Spell.save +39 (+3 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.00 Max.vim +30.00 Size +1 Create a temporary shield that absorbs 410 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 178% power, 325 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 178% Range: 1.2x Uses 170% Mag Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+1 eff.) Proj.slow +50% ---------- misc Talents +5 Flash Block +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Mayynne the Dawnenvy (4 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +13 Str +13 Dex +7 Mag +7 Wil +13 Con dps ---------- Spell.crit +8% Res.pen +25% light +20% temporal On Hit (Melee): * 27% chance to reduce armor by 60% ----- def ----- Defense +4 (+0 eff.) Resists +21% light +12% cold Spell.save +31 (+2 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +3.00 Light +4 Masteries +0.80 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+3 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Talents +5 Fiery Cleansing Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
medical injector implant (efficiency 179% / cooldown 87%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 87%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 172% / cooldown 52%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 319% / cooldown 76%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 319% efficiency and cooldown mod of 76%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 247% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 247% efficiency and cooldown mod of 55%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 332% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 332% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 404% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 404% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 106; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -727; dur 10; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -727 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1008 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 1249; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1249 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
manasurge rune (regen 1589% over 10 turns; mana 79; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (75% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (2709 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 230; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 230 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 139; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 83; blocks 6; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 83; blocks 6; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Brain Flare0.1 T1 schematic scroll [Unique] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Durokalthothad the Hellsreeve0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Dex +14 Lck +5 Con dps ---------- Dmg.mod +18% fire Res.pen +34% blight +34% fire Acc +14 (+2 eff.) ----- def ----- Defense +14 (+2 eff.) Resists +21% acid +18% fire Phys.save +14 (+1 eff.) Unseen.red 16% Max.HP +52.00 HP.reg +7.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+1 eff.) Spell.save +15 (+1 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+0 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+0 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+1 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 1585.03 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Lelesta the Corruptionqueller0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck dps ---------- Acc +20 (+3 eff.) ----- def ----- Armour +8 Defense +25 (+3 eff.) Resists +3% physical +30% light +12% fire +12% cold +15% nature +30% darkness Res.Cap +5% all Crit.dmg- 10.00% Phys.save +49 (+4 eff.) Unseen.red 20% HP.reg +5.37 Blind- +46% Confus- +27% Teleport- +27% Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+5 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 3171.55 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Thunderblur the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +26.83% ----- def ----- Armour +10 Fatigue -9% Resists +40% lightning +40% cold Phys.save +24 (+2 eff.) HP.reg +5.00 Disease- +27% Stun/Frz- +27% Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
grounding gold amulet of constitution (+7)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +22% lightning Stun/Frz- +38% Amulets make your neck look great! |
restful steel amulet of magic (+6)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Fatigue -7% HP.reg +3.00 Amulets make your neck look great! |
starlit steel amulet of strength (+6)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +6 Str ----- def ----- Resists +18% light +18% darkness Blind- +32% Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Emelirita'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex +13 Wil dps ---------- Crit.mult +26.83% Mind.pwr +40 (+7 eff.) Res.pen +34% arcane Melee Ret 12 arcane ----- def ----- Resists +28% lightning Stun/Frz- +50% ---------- misc Hate/m.crit +6.71 Max.hate +13.42 Amulets make your neck look great! |
Belethra the Strikefear0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +17 (+2 eff.) Spell.pwr +16 (+1 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +15% lightning +12% acid +8% all Res.pen +15% acid +15% lightning Melee Ret 13 acid ----- def ----- Resists +22% blight +27% darkness +13% nature +15% acid HP.reg +8.00 Poison- +23% Disease- +26% Stun/Frz- +44% Rings make your fingers look great! |
Boltschism the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Str +20 Con dps ---------- Phys.crit +6.0% ----- def ----- Armour +10 Resists +18% lightning +5% physical Blind- +26% ---------- misc Stam/turn +4.02 Infravis +8 See.Stealth +13 See.Invis +13 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emunor the Ichorwilter0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +7 Mag +9 Wil dps ---------- Crit.mult +26.83% S.pwr/crit +10 Res.pen +25% nature Melee Ret 12 blight On Hit (Melee): * 27% chance to reduce all saves and defense by 43 ----- def ----- Spell.save +24 (+1 eff.) Mind.save +7 (+1 eff.) Confus- +24% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +0.00 Vim/turn +0.00 Vim/ret +0.00 Vim/melee +0.00 Max.mana +134.16 Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 828.78 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+3 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+0 eff.) ---------- misc Stam/turn +0.00 Vim/turn +0.00 Vim/ret +0.00 Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Ulozilathad0.1 T1 ring jewelry [Rare] Master While equipped: Stats +9 Con dps ---------- Phys.crit +7.0% Crit.mult +26.83% Dmg.mod +36% physical Apr +12 Melee Ret 13 blight ----- def ----- Armour +21 Fatigue -6% Phys.save +24 (+2 eff.) Die.at -107.33 life Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.enc +24 Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 656.98 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+1 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 656.98 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +11 (+1 eff.) ----- def ----- Max.HP +38.00 Disarm- +38% Pinning- +37% Knockbk- +38% Rings make your fingers look great! |
conjurer's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +15 (+1 eff.) ----- def ----- Max.HP +40.00 Disarm- +45% Pinning- +50% Knockbk- +48% Rings make your fingers look great! |
copper ring 'Elenafast'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Spell.crit +9% Crit.mult +26.83% Phys.pwr +6 (+1 eff.) Spell.pwr +40 (+4 eff.) Dmg.mod +36% arcane ----- def ----- Armour +18 Resists +20% mind +40% lightning Crit.dmg- 20.12% HP.reg +5.37 Disarm- +27% Teleport- +27% Rings make your fingers look great! |
marksman's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Dex dps ---------- Acc +12 (+2 eff.) ----- def ----- Mind.save +9 (+1 eff.) Confus- +30% Rings make your fingers look great! |
painweaver's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +17 (+2 eff.) Spell.pwr +17 (+1 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +7% all ----- def ----- Resists +23% acid +20% fire +26% lightning +26% cold Rings make your fingers look great! |
savage's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +6 Con dps ---------- Melee+ 30 physical Ranged+ 32 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 43 On Hit (Ranged): * 20% chance to reduce all saves and defense by 43 ----- def ----- Spell.save +20 (+1 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +37.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
savior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +9 (+1 eff.) HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
savior's steel ring of darkness (+28%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +14% darkness ----- def ----- Resists +28% darkness Phys.save +10 (+1 eff.) Spell.save +11 (+1 eff.) Mind.save +11 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Salabeth'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +10 Dex dps ---------- Mind.crit +5% Acc +32 (+5 eff.) Apr +17 ----- def ----- Armour +14 Defense +57 (+7 eff.) Mind.save +15 (+2 eff.) Confus- +50% ---------- misc Psi/ret +0.32 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Daimyragen (160% power, 12 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 160% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 318 damage over 5 turns and reducing armor and accuracy by 40 While equipped: dps ---------- Phys.pwr +40 (+3 eff.) ----- def ----- Resists +27% light +20% mind +27% nature Phys.save +24 (+2 eff.) Max.HP +134.16 Disarm- +27% Massive two-handed battleaxes. |
Samuhir the Bleakbreacher (183% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 183% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +24 blight While equipped: Stats +7 Dex +10 Mag +14 Wil +10 Cun dps ---------- Phys.crit +21.0% Crit.mult +33.00% Spell.pwr +21 (+2 eff.) Phys.spd +10% Dmg.mod +18% blight Res.pen +15% darkness Acc +35 (+5 eff.) Apr +20 ----- def ----- Resists +18% blight +12% darkness ---------- misc Max.psi +30.00 Massive two-handed battleaxes. |
Shantiz the Stormblade (138% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 138% Range: 1.3x Uses 84% Cun, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Tuledig the Heatvengeance (157% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master Power 157% Range: 1.3x Uses 42% Cun, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +4 fire On Hit: * 27% chance to slow global speed by 72% On Crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +14 Dex +3 Mag +5 Wil +3 Con dps ---------- Phys.crit +11.0% Phys.pwr +10 (+1 eff.) Phys.spd +10% Acc +17 (+3 eff.) ----- def ----- Resists +7% arcane +9% nature Sharp, short and deadly. |
chilling dwarven-steel dagger of crippling (142% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 142% Range: 1.3x Uses 100% Mag, 42% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +19 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
balanced dwarven-steel greatmaul of torment (168% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master/Psionic Power 168% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +16 (+2 eff.) ----- def ----- Defense +16 (+2 eff.) Disarm- +53% Massive two-handed mauls. |
warbringer's iron greatmaul of rage (142% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Master Power 143% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +10% physical Res.pen +10% physical Acc +13 (+2 eff.) ----- def ----- Disarm- +20% Massive two-handed mauls. |
Glorida4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Crit +7.0% Atk.spd 100% Range +9 Proj.spd +268% Ranged+ +21 acid +27 physical While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Dmg.mod +20% acid +26% temporal +20% physical Res.pen +12% physical +17% temporal Acc +17 (+3 eff.) ----- def ----- Crit.dmg- 20.12% ---------- misc Light +4 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Shiverspar the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +27 cold While equipped: Stats +46 Con +43 Wil dps ---------- Res.pen +25% mind ----- def ----- Defense +30 (+4 eff.) Resists +39% acid +26% lightning +26% fire +26% cold +14% all Spell.save +23 (+1 eff.) Die.at -60.00 life Max.HP +284.00 Stun/Frz- +27% ---------- misc Max.psi +67.08 Longbows are used to shoot arrows at your foes. |
keeper's ash longbow of true flight4.0 T2 longbow 2H weapon [Ego++] Arcane/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +18% physical +21% temporal Res.pen +11% physical +14% temporal Acc +14 (+2 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of cold4.0 T4 longbow 2H weapon [Ego] Arcane/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +26 cold While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +24% cold Acc +15 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (168% power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 168% Range: 1.4x Uses 160% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 390 temporal damage and slows enemies in radius 6 of the target by 400% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Wintertide (167% power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 167% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 224.76 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
quick dwarven-steel longsword (148% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +17 (+3 eff.) Sharp, long, and deadly. |
epiphanous pulsing mindstar of clarity (108% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +13 (+3 eff.) Dmg.mod +19% mind ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Psi/m.crit +5.00 Max.psi +24.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of venom (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 84% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 11 acid Dmg.mod +11% acid Res.pen +11% acid ----- def ----- Resists +11% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady rough leather sling of fire4.0 T1 sling 1H weapon [Ego] Arcane/Master Power 115% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +8 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +11% fire Acc +7 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
dragonbone magestaff of channeling (157% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 157% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+3 eff.) Dmg.mod +30% arcane ---------- misc Mana/turn +0.59 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (157% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 157% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+2 eff.) Dmg.mod +30% cold ---------- misc Max.mana +101.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal ash vilestaff of might (138% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 138% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +11 (+1 eff.) Dmg.mod +15% darkness Phasing +18% ----- def ----- Defense +16 (+2 eff.) Shield.pwr +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Overcutter (135% power, 12 apr)3.0 T1 steamsaw 2H weapon [Unique] Steamtech Power 135% Range: 1.5x Uses 150% Mag Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +2.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +7 Defense +8 (+1 eff.) Fatigue +10% ---------- misc Talents +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
blazebringer's deep-steel trident of erosion (153% power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Nature Power 154% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +20 nature On Crit.r2 +37 fire While equipped: dps ---------- All.spd +10% Res.pen +24% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stormbringer's voratun waraxe of amnesia (168% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 169% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +21 lightning +38 cold On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +19% cold One-handed war axes. |
voratun waraxe 'Shinereeve' (167% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 167% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 light +25 cold On Hit.r1 +27 fire On Crit.r2 +27 light While equipped: dps ---------- S.pwr/crit +13 Dmg.mod +40% fire Res.pen +34% light Melee Ret 13 fire ----- def ----- Resists +27% blight Spell.save +24 (+1 eff.) ---------- misc Vim/s.crit +2.68 Max.mana +134.16 One-handed war axes. |
Chargeterror the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.crit +6.0% Spell.crit +3% Crit.mult +15.00% Phys.pwr +16 (+1 eff.) Spell.pwr +25 (+2 eff.) Dmg.mod +36% arcane Res.pen +25% lightning Against +37% Summoned ----- def ----- Defense +20 (+2 eff.) Resists +9% blight D.Red.from +45% Summoned Spell.save +15 (+1 eff.) Max.HP +60.00 Heal.mod +25% ---------- misc Size +1 A belt that goes around your waist. |
Keran the Murkking (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +11 Mag +4 Wil +18 Cun dps ---------- Crit.mult +53.67% Spell.pwr +40 (+4 eff.) On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 49 * 27% chance to reduce damage dealt by 34% ----- def ----- Defense +2 (+0 eff.) Mind.save +32 (+5 eff.) ---------- misc Mana/turn +0.44 Max.mana +134.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +8 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +0% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+1 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+3 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Lisura the Hellsidol (0 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Str +10 Mag dps ---------- Phys.crit +7.0% Crit.mult +15.00% Dmg.mod +24% acid +55% physical +30% darkness +25% cold +16% temporal +40% fire Res.pen +15% temporal +15% physical Acc +25 (+4 eff.) ----- def ----- Armour +8 Resists +26% acid +20% physical +45% darkness +17% cold +29% fire +15% all Anom.red +16 HP.reg +5.37 Poison- +27% Silence- +27% ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +6% Spell.pwr +20 (+2 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Mind.save +30 (+5 eff.) Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of frost (+11%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Dmg.mod +20% lightning +16% physical +33% cold ----- def ----- Resists +11% lightning +42% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Demonpython (40 def, 20 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane/Psionic While equipped: Stats +1 Str +6 Dex +4 Mag +10 Wil +5 Cun +10 Con dps ---------- Crit.mult +26.83% Mind.pwr +6 (+1 eff.) Dmg.mod +9% mind +9% darkness Res.pen +13% physical Melee Ret 4 physical 8 mind 6 darkness On Hit (Melee): * 27% chance to reduce all saves and defense by 43 ----- def ----- Armour +20 Defense +40 (+5 eff.) Fatigue +3% Resists +4% physical +3% mind +6% darkness Phys.save +20 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +11 (+2 eff.) Die.at -20.00 life ---------- misc Spell.cld 10% Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 70 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 164% Range: 1.4x Uses 70% Mag, 34% Wil, 74% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 27% Darkfire: Level 6.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 379.63 fire damage and 226.05 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 167% Range: 1.4x Uses 60% Mag, 74% Cun, 34% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 318.93 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 166% Range: 1.4x Uses 60% Mag, 34% Wil, 74% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Airfiend the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +12 Cun +5 Wil dps ---------- Crit.mult +25.00% Mind.pwr +6 (+1 eff.) Dmg.mod +15% mind +12% lightning Res.pen +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +9% blight +15% fire +25% mind +15% cold Mind.save +45 (+7 eff.) Confus- +50% ---------- misc Equi/ret +0.24 Max.hate +8.00 Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +24% acid HP.reg +4.30 ---------- misc Stam/turn +1.70 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of implacability (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +16 Defense +3 (+0 eff.) Fatigue +5% Phys.save +11 (+1 eff.) HP.reg +5.40 ---------- misc Stam/turn +1.70 A suit of armour made of mail. |
enlightening hardened leather armour of resilience (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue +8% Mind.save +18 (+3 eff.) Max.HP +42.00 A suit of armour made of leather. |
radiant dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +11 Fatigue +22% Resists +22% blight +19% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +8 Mag dps ---------- Spell.pwr +13 (+1 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Lunar Shield (0 def, 20 armour, 173% power, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 173% Range: 1.4x Uses 150% Mag Dmg Darkness Acc+ +2.0% proc dam (max 200%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +0% acid +0% physical +40% darkness +0% blight Res.pen +0% acid +0% physical +0% blight ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
demon seed [champion of Urh'Rok] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag ----- def ----- Max.HP +200.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, body) demon seed [dúathedlen] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [onilug] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Grasp cast of level 5 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, mainhand) demon seed [dúathedlen] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, offhand) demon seed [dúathedlen] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight +35% fire +35% physical Dmg.red +25 blight +25 fire +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +32% acid +32% physical +32% blight Res.pen +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). The seed of a demon. |
Daynaught (22/22, 186% power, 29 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master Power 186% Range: 1.4x Uses 59% Cun, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +26 Apr +29 Crit +17.5% Capacity 22 Proj.spd +400% Ranged+ +27 light On Hit.r1 +27 light +27 acid On Crit.r2 +27 acid On Hit: * 27% chance to reduce armor by 60% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 368 physical damage Arrows are used with bows to pierce your foes to death. |
Naturetreason the quiver of dragonbone arrows (21/21, 200% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 201% Range: 1.4x Uses 59% Cun, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 21 Ranged+ +54 nature +12 arcane On Hit.r1 +12 arcane +27 mind On Crit.r2 +24 mind On Hit: * 27% chance to slow global speed by 72% * 27% chance to reduce all saves and defense by 43 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 516 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows of annihilation (19/19, 184% power, 23 apr)3.0 T4 arrow ammo [Ego++] Master/Psionic Power 185% Range: 1.4x Uses 100% Mag, 59% Cun Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +17.5% Capacity 19 Proj.spd +200% Ranged+ +32 darkness Against +26% Living Arrows are used with bows to pierce your foes to death. |
47 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1266 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
34 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
42 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
37 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gleba the voratun pickaxe (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +15% mind +13% fire Res.pen +34% acid +25% physical +10% mind ----- def ----- Armour +4 Defense +8 (+1 eff.) Resists +10% physical +9% light +24% cold +24% fire +7% arcane +9% darkness Mind.save +14 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polyma the Glitterbreaker (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +15% cold +15% fire +9% light +15% mind Res.pen +19% physical +20% light +34% temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +21% light Phys.save +14 (+1 eff.) Spell.save +13 (+1 eff.) Mind.save +30 (+5 eff.) Max.HP +90.00 ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
29 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
30 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
38 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
43 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Cyrutha the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +12% Crit.mult +20.00% Phys.pwr +20 (+2 eff.) Mind.pwr +42 (+7 eff.) Melee Ret 6 mind 24 fire ----- def ----- Armour +12 Resists +9% fire Mind.save +29 (+4 eff.) ---------- misc Psi/ret +0.12 Max.hate +10.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tundrareaper the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+0 eff.) Dmg.mod +36% arcane +15% cold Res.pen +34% arcane +34% cold Melee Ret 12 acid On Hit (Melee): * 27% chance to reduce armor by 60% ----- def ----- Resists +27% acid +8% temporal +15% darkness +13% blight +8% cold Def/telep +19 Res/telep +20% Dur/telep +30% ---------- misc Light +8 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 30 blight damage or heals 45 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 279.59 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
7 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
7 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+0 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
41 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
soothing stralite torque of psionic shield [power 131] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
30 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
22 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
32 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
45 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
47 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
34 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
39 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
25 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Numenera the Lich Adventurer level 106
70th Haze 122nd year of Ascendancy at 03:10 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Numenera the Cornac Adventurer level 21
3rd Flare 122nd year of Ascendancy at 22:24 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Numenera the Lich Adventurer level 95
45th Haze 122nd year of Ascendancy at 14:33 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Numenera the Lich Adventurer level 41
32nd Dusk 122nd year of Ascendancy at 06:08 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Numenera the Lich Adventurer level 56
55th Dusk 122nd year of Ascendancy at 07:38 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Numenera the Lich Adventurer level 38
27th Dusk 122nd year of Ascendancy at 08:18 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Numenera the Lich Adventurer level 28
8th Dusk 122nd year of Ascendancy at 09:42 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Numenera the Cornac Adventurer level 22
6th Flare 122nd year of Ascendancy at 21:04 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Numenera the Lich Adventurer level 41
32nd Dusk 122nd year of Ascendancy at 07:49 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Numenera the Cornac Adventurer level 14
8th Mirth 122nd year of Ascendancy at 08:52 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Numenera the Lich Adventurer level 89
31st Haze 122nd year of Ascendancy at 03:25 see stats
Infinite x150 (Roguelike)
Got to level 150 of the infinite dungeon.By Numenera the Lich Adventurer level 120
1st Regrowth 123rd year of Ascendancy at 10:13 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Numenera the Lich Adventurer level 26
4th Dusk 122nd year of Ascendancy at 02:43 see stats
Infinite x200 (Roguelike)
Got to level 200 of the infinite dungeon.By Numenera the Lich Adventurer level 143
60th Regrowth 123rd year of Ascendancy at 10:36 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Numenera the Lich Adventurer level 33
18th Dusk 122nd year of Ascendancy at 18:48 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Numenera the Lich Adventurer level 41
31st Dusk 122nd year of Ascendancy at 23:00 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Numenera the Lich Adventurer level 48
43rd Dusk 122nd year of Ascendancy at 14:41 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Numenera the Lich Adventurer level 57
57th Dusk 122nd year of Ascendancy at 14:58 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Numenera the Lich Adventurer level 66
71st Dusk 122nd year of Ascendancy at 03:57 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Numenera the Lich Adventurer level 74
1st Haze 122nd year of Ascendancy at 18:49 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Numenera the Lich Adventurer level 80
15th Haze 122nd year of Ascendancy at 03:43 see stats
Level 10 (Roguelike)
Got a character to level 10.By Numenera the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 10:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Numenera the Cornac Adventurer level 20
2nd Flare 122nd year of Ascendancy at 22:21 see stats
Level 30 (Roguelike)
Got a character to level 30.By Numenera the Lich Adventurer level 30
13rd Dusk 122nd year of Ascendancy at 11:38 see stats
Level 40 (Roguelike)
Got a character to level 40.By Numenera the Lich Adventurer level 40
30th Dusk 122nd year of Ascendancy at 02:59 see stats
Level 50 (Roguelike)
Got a character to level 50.By Numenera the Lich Adventurer level 50
45th Dusk 122nd year of Ascendancy at 15:37 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Numenera the Lich Adventurer level 25
2nd Dusk 122nd year of Ascendancy at 13:31 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Numenera the Lich Adventurer level 71
76th Dusk 122nd year of Ascendancy at 21:04 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Numenera the Lich Adventurer level 110
79th Haze 122nd year of Ascendancy at 23:39 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Numenera the Lich Adventurer level 36
24th Dusk 122nd year of Ascendancy at 02:33 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Numenera the Lich Adventurer level 28
9th Dusk 122nd year of Ascendancy at 23:01 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Numenera the Cornac Adventurer level 11
4th Mirth 122nd year of Ascendancy at 22:30 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Numenera the Lich Adventurer level 46
40th Dusk 122nd year of Ascendancy at 14:13 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Numenera the Lich Adventurer level 27
7th Dusk 122nd year of Ascendancy at 15:31 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Numenera the Cornac Adventurer level 18
2nd Summertide 122nd year of Ascendancy at 00:40 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Numenera the Lich Adventurer level 95
44th Haze 122nd year of Ascendancy at 19:35 see stats
Log
Numenera retunes the fabric of spacetime.
The psychic field around Numenera crumbles.
The fabric of time around Numenera stabilizes to normal.
A void star appears around Numenera.
Talent Resonance Field is ready to use.
Shadow casts Arcane Reconstruction.
Talent Temporal Shield is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
A void star appears around Numenera.
Talent Assume Form is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Rested for 104 turns (stop reason: all resources and life at maximum).
Numenera uses Assume Form.
Numenera activates Osmosis Shield.
Numenera casts Temporal Shield.
The very fabric of time alters around Numenera.
Galen's Flowing Robe activates and resets Numenera's Temporal Shield cooldown!
Galen's Flowing Robe activates and resets Numenera's Dark Ritual cooldown!
Galen's Flowing Robe activates and resets Numenera's Hardened Core cooldown!
Galen's Flowing Robe activates and resets Numenera's Spellcraft cooldown!








































































































































































































































































































