









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 29 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Endariel at level 17 on the 34th Haze 122nd year of Ascendancy at 05:23 4 / 3Killed by Lisolrarin the Guardian at level 28 on the 15th Regrowth 123rd year of Ascendancy at 04:03 Killed by Politha the skeleton warrior at level 29 on the 20th Regrowth 123rd year of Ascendancy at 12:15 |
| Antimagic | Follower |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 24 (base 11) |
| Constitution | 17 (base 13) |
| Magic | 13 (base 10) |
| Willpower | 34 (base 31) |
| Cunning | 41 (base 34) |
Resources
| Life | -239/1018 |
| Stamina | 208/241 |
| Equilibrium | 30 |
| Healing Factor | 1.2961497326203 |
| Regeneration | 5.3790213903741 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 30.709119195249 |
| See Invisible | 51.709119195249 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 63 |
| Crit Chance | 77% |
| APR | 8 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Physical | +3% |
| Lightning | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +20% |
| Light | +15% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 49.08934837382 (81.030927835052%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 18 |
| Physical Save | 44 |
| Spell Save | 21 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 16%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 23%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 71% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
| Disarm Resistance | 41% |
| Stun Resistance | 82% |
| Poison Resistance | 13% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 610 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Antimagic Shield |
| talent | Berserker Rage |
| beneficial effect | Increases critical hit chance by 36%. Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 23% and slowing it by -10% Overwhelming Fear |
| beneficial effect | You gain 38% resistance against acid. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Endariel. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betilevena the Demonborn (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +15% darkness Apr +6 Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness +20% light ---------- misc Light +3 A pair of boots made of leather. |
| Light source | Ce'Nuba the Airblast1.0 T3 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% lightning Res.pen +15% mind Melee Ret 20 lightning ----- def ----- Mind.save +6 (+2 eff.) Max.HP +55.00 ---------- misc Psi/ret +0.08 Max.psi +30.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Zytir (0 def, 14 armour)3.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +14 Fatigue +4% Resists +2% physical +3% mind +3% nature Mind.save +30 (+10 eff.) Disarm- +20% ---------- misc Stam/ret +1.00 Equi/ret +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of thorny skin 'Poluta' [power 17] (18 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Str +5 Dex dps ---------- Phys.crit +4.0% Crit.mult +10.00% ----- def ----- Resists +2% physical Spell.save +6 (+3 eff.) Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Isubrewyn'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Fatigue -6% Resists +9% nature +10% blight Phys.save +30 (+10 eff.) Max.HP +20.00 HP.reg +1.70 Poison- +13% Disease- +16% Stun/Frz- +31% ---------- misc Max.enc +25 See.Invis +6 Rings can have magical properties. |
| On fingers | rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
| Around waist | rough leather belt 'Ulfagas'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +6 Resists +2% physical Phys.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Max.stam +5.00 A belt that goes around your waist. |
| In main hand | quick dwarven-steel greatmaul of amnesia (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Master/Psionic Power 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +5 Dex dps ---------- Acc +10 (+3 eff.) Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets 'Yarador' (0 def, 6 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% acid ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +55.00 ---------- misc Light +3 See.Invis +15 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Splendourshine the steel plate armour (4 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +15% light Melee Ret 4 nature 11 physical On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +3% light Max.HP +91.00 HP.reg +2.20 Heal.mod +24% A suit of armour made of metal plates. |
| Cloak | linen cloak 'Aerenor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +2 Wil dps ---------- Acc +16 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Max.HP +46.00 ---------- misc Max.stam +12.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Armuthel the Flashvalor0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +2 Dex +8 Lck dps ---------- Dmg.mod +3% physical Res.pen +20% lightning Acc +13 (+4 eff.) ----- def ----- Defense +11 (+5 eff.) Resists +13% mind +6% lightning Unseen.red 13% Confus- +28% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 15%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (566% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (516% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Voryvena the Shadewing0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Armour +6 Resists +6% fire Blind- +25% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
Murkstreak (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 lightning +12 darkness On Hit.r1 +16 darkness On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to daze at end of turn While equipped: dps ---------- Phys.crit +9.0% Spell.crit +3% Crit.mult +14.00% Spell.pwr +9 (+8 eff.) Dmg.mod +20% fire Res.pen +5% darkness +5% lightning Melee Ret 8 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +13.00% Spell.pwr +9 (+8 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Oak's kiss the steel greatsword (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Disrupt Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +8 nature +8 acid On Hit: * Slows global speed by 50% * leeches stamina from the target While equipped: dps ---------- Dmg.mod +3% nature +12% acid Melee Ret 16 nature slow ----- def ----- Resists +12% nature Massive two-handed swords. |
insidious dwarven-steel greatsword of erosion (38-60.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +37 insidious poison +10 temporal +7 nature Massive two-handed swords. |
Star (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
quiver of ash arrows 'Runyfang' (19/19, 29-40.6 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 29.0 - 40.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 19 Ranged+ +28 mind On Hit.r1 +8 mind On Crit.r2 +20 mind Arrows are used with bows to pierce your foes to death. |
dwarven-steel shield (8 def, 2 armour, 75 block)7.0 T3 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Handheld deflection devices. |
cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
dwarven-steel plate armour 'Ce'Nenn' (5 def, 23 armour)17.0 T3 massive armor [Rare] Master While equipped: Stats +4 Cun ----- def ----- Armour +23 Defense +5 (+2 eff.) Fatigue +24% Resists +9% lightning +9% light +5% arcane +9% nature Silence- +10% A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Mind.save +10 (+3 eff.) Max.HP +55.00 HP.reg +1.70 Heal.mod +15% A suit of armour made of metal plates. |
Glintstone1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +21% lightning +6% temporal +5% arcane Spell.save +18 (+9 eff.) Knockbk- +5% ---------- misc Size +1 A belt that goes around your waist. |
Murkire (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% fire Res.pen +20% darkness +20% fire Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glimmerseam the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Wil +3 Mag dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +3% light Apr +5 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +12% light ---------- misc Vim/s.crit +2.00 A pair of boots made of leather. |
Branurasus the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +10% temporal +18% darkness +6% light ---------- misc Max.psi +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cashmere wizard hat 'Chardream' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.pwr +14 (+10 eff.) S.pwr/crit +4 Dmg.mod +16% lightning ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +12% fire Spell.save +12 (+6 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
dwarven-steel helm of the depths (0 def, 4 armour) =wate=3.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glawe the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil +2 Con ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Heal.mod +11% Confus- +15% Stun/Frz- +15% Knockbk- +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Obsidiancast the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str +4 Dex +6 Mag +2 Wil dps ---------- Res.pen +10% darkness ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Betyda the Lavagore (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% fire Apr +8 ----- def ----- Resists +12% fire Phys.save +20 (+7 eff.) HP.reg +1.40 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Sparkwinter' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -6% Resists +6% blight +12% fire +9% darkness Spell.save +33 (+17 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 42 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 32 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Endariel the Higher Berserker level 19
43rd Haze 122nd year of Ascendancy at 11:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Endariel the Higher Berserker level 8
5th Flare 122nd year of Ascendancy at 11:41 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Endariel the Higher Berserker level 22
55th Haze 122nd year of Ascendancy at 03:24 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Endariel the Higher Berserker level 25
68th Haze 122nd year of Ascendancy at 09:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Endariel the Higher Berserker level 10
3rd Dusk 122nd year of Ascendancy at 15:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Endariel the Higher Berserker level 20
49th Haze 122nd year of Ascendancy at 11:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Endariel the Higher Berserker level 16
38th Dusk 122nd year of Ascendancy at 15:51 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Endariel the Higher Berserker level 16
29th Dusk 122nd year of Ascendancy at 21:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Endariel the Higher Berserker level 8
10th Mirth 122nd year of Ascendancy at 19:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Endariel the Higher Berserker level 12
9th Dusk 122nd year of Ascendancy at 23:28 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Endariel the Higher Berserker level 21
51st Haze 122nd year of Ascendancy at 21:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Endariel the Higher Berserker level 21
52nd Haze 122nd year of Ascendancy at 22:10 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Endariel the Higher Berserker level 14
26th Dusk 122nd year of Ascendancy at 18:56 see stats
Log
Talent Stunning Blow is ready to use.
Politha the skeleton warrior is not stunned anymore.
Politha the skeleton warrior repels an attack from Endariel.
Endariel is invigorated by the attack!
Endariel is invigorated by the attack!
Politha the skeleton warrior's Intuitive Shots hits Endariel for 76 physical, (19 antimagic), 0 lightning, (12 antimagic), 0 acid (76 total damage).
Endariel hits Politha the skeleton warrior for 4 arcane, 0 arcane (4 total damage).
Politha the skeleton warrior seems more focused.
Politha the skeleton warrior repels an attack from Endariel.
Endariel is invigorated by the attack!
Endariel is invigorated by the attack!
Politha the skeleton warrior's Intuitive Shots hits Endariel for 61 physical, (19 antimagic), 0 lightning, (12 antimagic), 0 acid (61 total damage).
Endariel hits Politha the skeleton warrior for 4 arcane, 0 arcane (4 total damage).
Politha the skeleton warrior uses Steady Shot.
Endariel is invigorated by the attack!
Endariel is invigorated by the attack!
Politha the skeleton warrior's Steady Shot hits Endariel for 229 physical, (19 antimagic), 0 lightning, (12 antimagic), 0 acid (229 total damage).
Endariel hits Politha the skeleton warrior for 0 arcane, 0 arcane (0 total damage).
Endariel uses Death Dance.
Politha the skeleton warrior repels an attack from Endariel.
Politha the skeleton warrior speeds up.
Endariel is invigorated by the attack!
Endariel is invigorated by the attack!
Politha the skeleton warrior's Intuitive Shots hits Endariel for 66 physical, (19 antimagic), 0 lightning, (12 antimagic), 0 acid (66 total damage).
Endariel hits Politha the skeleton warrior for 4 arcane, 0 arcane (4 total damage).
Politha the skeleton warrior uses Headshot.
Endariel no longer revels in blood quite so much.




















































































