




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.5.10Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Adventurers Pack 1.5.10Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 146 / 98% |
Size | medium |
Lifes / Deaths | Killed by nightmare horror at level 59 on the 74th Dusk 122nd year of Ascendancy at 15:21 0 / 7Killed by Mayyvea the giant blue ant at level 95 on the 10th Allure 123rd year of Ascendancy at 09:18 Killed by Dubby at level 113 on the 53rd Regrowth 123rd year of Ascendancy at 20:41 Killed by Dubby at level 119 on the 78th Regrowth 123rd year of Ascendancy at 10:36 Killed by blade horror at level 127 on the 10th Pyre 123rd year of Ascendancy at 12:50 Killed by Dubby's Inner Demon at level 138 on the 32nd Pyre 123rd year of Ascendancy at 14:26 Killed by Eilinariamina the elven cultist at level 145 on the 64th Pyre 123rd year of Ascendancy at 16:16 |
Primary Stats
Strength | 84 (base 78) |
Dexterity | 18 (base 12) |
Constitution | 85 (base 85) |
Magic | 106 (base 100) |
Willpower | 73 (base 73) |
Cunning | 112 (base 100) |
Resources
Mana | 1005/1005 |
Vim | 746/746 |
Life | 4678/4678 |
Insanity | 0/100 |
Stamina | 672/672 |
Paradox | 400 |
Healing Factor | 1.4411764705883 |
Regeneration | 0.36029411764707 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Offense: Barehand
Damage | 29 |
Accuracy | 13 |
Crit Chance | 41% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 39% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +22% |
Lightning | +10% |
Darkness | +22% |
All | 0% |
Offense: Damage Penetration
Darkness | +33% |
Temporal | +33% |
All | 0% |
Defense: Base
Armour (hardiness) | 42.529858730622 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 40 |
Mental Save | 41 |
Defense: Resistances
Lightning | -2%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 17% |
Bleed Resistance | 37% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. While Heroism is active, you will only die when reaching -982 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 439 damage for 8 turns. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.00 |
| 8/5 |
| 4/5 |
| 8/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 8/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 8/5 |
| 3/5 |
| 0/5 |
Chronomancy / Matter | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Chronomancy / Timetravel | 1.00 |
| 5/5 |
| 1/5 |
| 7/5 |
| 12/5 |
Demented / Chronophage | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 7/5 |
Chronomancy / Flux | 1.20 |
| 5/5 |
| 5/5 |
| 13/5 |
| 1/5 |
Chronomancy / Stasis | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.20 |
| 1/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Force | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Demented / Calamity | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Energy | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Matter Weaving |
talent | Dark Ritual |
talent | Arcane Shield |
talent | Jinxed Touch |
talent | Power Overwhelming |
talent | Spellcraft |
talent | Shielding |
talent | Arcane Feed |
talent | Energy Decomposition |
talent | Shielding |
talent | Atrophy |
talent | Reality Smearing |
talent | Matrix |
talent | Quicken Spells |
talent | Empower |
talent | Disintegration |
talent | Extension |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
Quests
Wake up and kill the dreaming horror boss 'Lisoralrathra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 146)You completed the challenge and received: Random Artifact: Airnigh (20/20, 154% power, 5 apr) | done |
Wake up and kill the dreaming horror boss 'Xeba the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 149)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Betoldavea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 158)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Lisoba the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 161)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Zubesebeth the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 164)You completed the challenge and received: Random Artifact: Salitta (111% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101)You completed the challenge and received: Random Artifact: Flashoblivion (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 114)You completed the challenge and received: Random Artifact: Poruriana (145% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 124)You completed the challenge and received: Random Artifact: Manamas | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 126)You completed the challenge and received: Random Artifact: Ebonyradiance (107% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 127)You completed the challenge and received: Random Artifact: Neravena (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 128)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 135)You completed the challenge and received: Random Artifact: Hanothel of thorny skin [power 24] (23 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141)You completed the challenge and received: Random Artifact: Fogpanic | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 148)You completed the challenge and received: Random Artifact: Wretchcast (136% power, 6 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 150)You completed the challenge and received: Random Artifact: Searglean (111% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 165) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 167)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 168)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 169)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 173)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 182)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 187)You completed the challenge and received: Random Artifact: Noonmoon (169% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 192)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 201) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 202) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 203) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25)You completed the challenge and received: Random Artifact: Ravenspiker (12 def, 19 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 26)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: Random Artifact: Wretchtouch (2 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35)You completed the challenge and received: Random Artifact: Charstake (16 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Zubemira (139% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Smolderward (17/17, 88% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 55)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 60)You completed the challenge and received: Random Artifact: Ce'Neldanne (6 def, 9 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70)You completed the challenge and received: Random Artifact: Jettrial (140% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 84) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 92)You completed the challenge and received: Random Artifact: Olesta (107% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93)You completed the challenge and received: +3 Stat Points | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 119)0 / 4 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 166)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 180)2 / 3 demon spawn killed. | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 34)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 133)You completed the challenge and received: Random Artifact: Lustrepanic (142% power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 136)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 145)You completed the challenge and received: Random Artifact: Bethudheda (120% power, 4 apr, temporal element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 163)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 184)You completed the challenge and received: Random Artifact: Oak's kiss | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 27)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 98)You completed the challenge and received: Random Artifact: Shimmerreaper | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 99)You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 106)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 123)Turns left: 0 You completed the challenge and received: Random Artifact: Treerigor | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 157)Turns left: 0 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 159)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 97)Turns left: 0 You completed the challenge and received: Random Artifact: Flashimmortal | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 113)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 118)You completed the challenge and received: Random Artifact: Plagueblur (16/16, 141% power, 10 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 143)You completed the challenge and received: Random Artifact: Aeriganor (0 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 155)You completed the challenge and received: Random Artifact: Shimmerspitter | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 17)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 170)You completed the challenge and received: Random Artifact: Nimbuswreath (3 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 174)You completed the challenge and received: Random Artifact: Flamerend (0 def, 3 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 195)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 199)You completed the challenge and received: Random Artifact: Scorchdredge (5 def, 10 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 44)You completed the challenge and received: Random Artifact: Rotprophet (156% power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 52)You completed the challenge and received: Random Artifact: Brightwar (3 def, 0 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 74)You completed the challenge and received: Random Artifact: Gleamransom (6 def, 10 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 8)You completed the challenge and received: Random Artifact: Delustir (91% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 81)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 82)You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 102)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 110)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 112)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 13)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 134)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 16)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 175)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 186)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 190)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 198)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 204) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 24)You completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 33)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 54)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 64)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 69)You completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 76)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 83)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 86)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 89)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 18)Turns left: 61 You completed the challenge and received: Random Artifact: Urthilegund | done |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 62)Turns left: 101 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 38)Turns left: 92 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 165 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (165) (Level 71)Turns left: 82 You completed the challenge and received: Random Artifact: voratun pickaxe (dig speed 24 turns) | done |
Leave the level in less than 171 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (171) (Level 137)Turns left: 71 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 201 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (201) (Level 142)Turns left: 92 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 188)Turns left: 123 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 213 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (213) (Level 200)Turns left: -1 | failed |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 160)Turns left: 53 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 197)Turns left: 114 You completed the challenge and received: Random Artifact: Dourwake | done |
Leave the level in less than 249 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (249) (Level 78)Turns left: 126 You completed the challenge and received: Random Artifact: Crackledeath (121% power, 1 apr) | done |
Leave the level in less than 279 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (279) (Level 104)Turns left: 68 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 279 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (279) (Level 31)Turns left: 228 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 441 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (441) (Level 103)Turns left: 80 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 447 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (447) (Level 59)Turns left: 293 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 456 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (456) (Level 105)Turns left: 76 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 57 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (57) (Level 153)Turns left: 47 You completed the challenge and received: Random Artifact: Pyreobeisance (0 def, 9 armour) | done |
Leave the level in less than 57 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (57) (Level 65)Turns left: 41 You completed the challenge and received: Random Artifact: Duathelserpent (7 def, 0 armour) | done |
Leave the level in less than 708 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (708) (Level 176)Turns left: 498 You completed the challenge and received: Random Artifact: Rotstrike (100% power, 2 apr, acid element) | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 42)Turns left: 69 You completed the challenge and received: Random Artifact: Scaldtreason (5 def, 0 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 132.15 to 396.44 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +3 Physical power: +7 (+2 eff.) Armour: +4 Changes stats: +8 Str / +5 Dex / +8 Wil Changes resistances: +24% mind Changes resistances penetration: +5% physical Changes damage: +8% physical Physical save: +9 (+3 eff.) Confusion immunity: +25% Stamina each turn: +0.40 Combat speed: +10% Healing mod.: +15% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+12 eff.) Defense: +17 (+17 eff.) Changes stats: +17 Lck Changes damage: +13% blight / +13% fire Critical mult.: +18.00% Spellpower: +11 (+2 eff.) Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Str / +3 Wil / +5 Con Changes resistances: +17% temporal Changes resistances penetration: +20% temporal Light radius: +3 Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+12 eff.) Armour penetration: +15 Defense: +14 (+14 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to corrode armour by 30% * 20% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 12 acid Changes stats: +10 Cun Changes resistances: +21% acid Changes resistances penetration: +10% arcane / +10% temporal Changes damage: +18% acid Maximum encumbrance: +40 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Defense after a teleport: +30 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease * Slows global speed by 45% * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 27% chance to blind Damage (Ranged): 48 light Damage when hit (Melee): 8 nature / 12 blight Changes stats: +6 Con Changes resistances: +21% nature / +7% arcane Changes resistances penetration: +10% blight Spell save: +20 (+7 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +49% Maximum stamina: +40.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+11 eff.) Physical power: +21 (+7 eff.) Defense: +12 (+12 eff.) Ranged Defense: +12 (+12 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +10 Str / +9 Dex / +10 Cun / +8 Con Changes resistances: +40% acid / +3% temporal / +3% light Changes damage: +20% acid Physical save: +32 (+11 eff.) Spell save: +6 (+2 eff.) Stamina each turn: +0.80 Maximum stamina: +20.00 Rings can have magical properties. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-15 eff.) Spell save: -30 (-14 eff.) Mental save: -30 (-14 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-15 eff.) Spell save: -30 (-14 eff.) Mental save: -30 (-14 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-15 eff.) Spell save: -30 (-14 eff.) Mental save: -30 (-14 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Con Physical save: +20 (+7 eff.) Life regen: +2.00 Maximum life: +100.00 Healing mod.: +23% Rings can have magical properties. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +4 (+4 eff.) Physical crit. chance: +3.0% Armour: +9 Damage (Melee): 10 acid / 10 lightning / 9 cold / 19 arcane / 9 fire Changes stats: +7 Str / +5 Dex / +14 Mag / +15 Wil / +4 Cun Changes resistances: +7% arcane Changes resistances penetration: +15% mind Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 blight / 8 temporal Changes stats: +3 Mag / +14 Wil / +14 Cun Changes resistances: +30% acid Changes resistances penetration: +25% temporal Changes damage: +20% acid Spell save: +9 (+3 eff.) Mental save: +58 (+19 eff.) Confusion immunity: -40% Fear immunity: -40% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Mental crit. chance: +16% Light radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 148 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 arcane / 4 darkness Changes stats: +16 Str / +6 Wil / +14 Lck Changes resistances: +5% arcane Critical mult.: +15.00% Mental save: +21 (+7 eff.) Equilibrium when hit: +0.08 Spell crit. chance: +7% Mindpower: +8 (+3 eff.) Mental crit. chance: +7% Light radius: +2 A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+7 eff.) Fatigue: -8% Changes stats: +2 Str / +5 Mag / +5 Cun / +5 Con Changes resistances: +9% mind / +8% physical Changes resistances penetration: +35% mind Changes damage: +36% nature / +15% mind See invisible: +12 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 42% chance to blind * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +35% temporal Changes damage: +9% acid / +15% temporal / +21% light Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike Light radius: +4 It can be used to fire a bolt of a random element with (base) damage 268 to 535, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dubby the Cornac Adventurer level 120
1st Time of Balance 123rd year of Ascendancy at 04:31 see stats
By Dubby the Cornac Adventurer level 41
38th Dusk 122nd year of Ascendancy at 03:47 see stats
By Dubby the Cornac Adventurer level 8
79th Pyre 122nd year of Ascendancy at 20:47 see stats
By Dubby the Cornac Adventurer level 45
47th Dusk 122nd year of Ascendancy at 05:23 see stats
By Dubby the Cornac Adventurer level 24
5th Dusk 122nd year of Ascendancy at 08:46 see stats
By Dubby the Cornac Adventurer level 84
68th Haze 122nd year of Ascendancy at 07:01 see stats
By Dubby the Cornac Adventurer level 16
3rd Summertide 122nd year of Ascendancy at 23:03 see stats
By Dubby the Cornac Adventurer level 84
68th Haze 122nd year of Ascendancy at 02:19 see stats
By Dubby the Cornac Adventurer level 116
65th Regrowth 123rd year of Ascendancy at 01:42 see stats
By Dubby the Cornac Adventurer level 25
5th Dusk 122nd year of Ascendancy at 17:46 see stats
By Dubby the Cornac Adventurer level 145
64th Pyre 123rd year of Ascendancy at 18:07 see stats
By Dubby the Cornac Adventurer level 35
23rd Dusk 122nd year of Ascendancy at 01:05 see stats
By Dubby the Cornac Adventurer level 41
38th Dusk 122nd year of Ascendancy at 00:19 see stats
By Dubby the Cornac Adventurer level 47
50th Dusk 122nd year of Ascendancy at 16:45 see stats
By Dubby the Cornac Adventurer level 53
59th Dusk 122nd year of Ascendancy at 23:40 see stats
By Dubby the Cornac Adventurer level 57
70th Dusk 122nd year of Ascendancy at 05:12 see stats
By Dubby the Cornac Adventurer level 65
9th Haze 122nd year of Ascendancy at 22:03 see stats
By Dubby the Cornac Adventurer level 74
40th Haze 122nd year of Ascendancy at 12:56 see stats
By Dubby the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 05:45 see stats
By Dubby the Cornac Adventurer level 20
10th Flare 122nd year of Ascendancy at 20:17 see stats
By Dubby the Cornac Adventurer level 30
13rd Dusk 122nd year of Ascendancy at 19:28 see stats
By Dubby the Cornac Adventurer level 40
35th Dusk 122nd year of Ascendancy at 12:05 see stats
By Dubby the Cornac Adventurer level 50
55th Dusk 122nd year of Ascendancy at 02:06 see stats
By Dubby the Cornac Adventurer level 68
18th Haze 122nd year of Ascendancy at 06:18 see stats
By Dubby the Cornac Adventurer level 98
9th Regrowth 123rd year of Ascendancy at 01:40 see stats
By Dubby the Cornac Adventurer level 23
4th Dusk 122nd year of Ascendancy at 22:21 see stats
By Dubby the Cornac Adventurer level 34
21st Dusk 122nd year of Ascendancy at 02:20 see stats
By Dubby the Cornac Adventurer level 19
9th Flare 122nd year of Ascendancy at 19:24 see stats
By Dubby the Cornac Adventurer level 22
2nd Dusk 122nd year of Ascendancy at 09:11 see stats
By Dubby the Cornac Adventurer level 52
58th Dusk 122nd year of Ascendancy at 18:56 see stats
By Dubby the Cornac Adventurer level 54
62nd Dusk 122nd year of Ascendancy at 07:32 see stats
By Dubby the Cornac Adventurer level 30
16th Dusk 122nd year of Ascendancy at 10:05 see stats
By Dubby the Cornac Adventurer level 17
4th Flare 122nd year of Ascendancy at 17:08 see stats
Log
Saving done.
You transfer Bethad the Cinderoozer (5 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer marble wardstone 'Koroldil' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Vox to the online item's vault.
Saving done.
Saving game...
Saving done.
Dubby deactivates Empower.
Dubby deactivates Power Overwhelming.
Dubby deactivates Reality Smearing.
Dubby deactivates Matter Weaving.
Dubby deactivates Atrophy.
Dubby deactivates Jinxed Touch.
Dubby deactivates Quicken Spells.
Dubby deactivates Arcane Shield.
Dubby deactivates Disintegration.
Dubby deactivates Shielding.
Dubby deactivates Matrix.
Dubby deactivates Spellcraft.
Dubby deactivates Arcane Feed.
Dubby deactivates Dark Ritual.
Dubby deactivates Extension.
Dubby deactivates Energy Decomposition.
Dubby deactivates Shielding.