Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: StarKeep's Bone Tree Rework 1.2.3Reworks the Bone Tree for Defilers. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Geist Addon Class 1.2.3Adds the very spooky Geists Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Yeeks Look Like Shalore 1.2.3Changes the Yeek graphics to the Shalore graphics. That is pretty much it. Created at the request of a friend. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Werebeast |
Level / Exp | 17 / 78% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:58 / 32Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:13 Killed by shadow at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:15 Killed by Emelura the cave troll at level 7 on the 9th Dusk 122nd year of Ascendancy at 15:46 Killed by skeleton mage at level 9 on the 17th Dusk 122nd year of Ascendancy at 21:29 Killed by orc corruptor at level 10 on the 28th Dusk 122nd year of Ascendancy at 02:53 Killed by orc corruptor at level 10 on the 28th Dusk 122nd year of Ascendancy at 04:15 Killed by Horned Horror at level 11 on the 71st Dusk 122nd year of Ascendancy at 05:07 Killed by Horned Horror at level 11 on the 71st Dusk 122nd year of Ascendancy at 07:05 Killed by Horned Horror at level 11 on the 71st Dusk 122nd year of Ascendancy at 09:08 Killed by Horned Horror at level 11 on the 71st Dusk 122nd year of Ascendancy at 10:25 Killed by Weirdling Beast at level 13 on the 79th Dusk 122nd year of Ascendancy at 07:14 Killed by Weirdling Beast at level 13 on the 79th Dusk 122nd year of Ascendancy at 09:20 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 12:23 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 14:18 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 15:32 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 18:28 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 20:27 Killed by Horned Horror at level 14 on the 46th Haze 122nd year of Ascendancy at 22:16 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 00:57 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 06:48 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 10:00 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 16:13 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 18:04 Killed by Horned Horror at level 14 on the 47th Haze 122nd year of Ascendancy at 19:25 Killed by Horned Horror at level 14 on the 48th Haze 122nd year of Ascendancy at 03:20 Killed by cold drake at level 15 on the 72nd Haze 122nd year of Ascendancy at 15:08 Killed by temporal stalker at level 16 on the 76th Haze 122nd year of Ascendancy at 01:36 Killed by temporal stalker at level 16 on the 76th Haze 122nd year of Ascendancy at 17:47 Killed by Chronolith Twin at level 16 on the 77th Haze 122nd year of Ascendancy at 03:22 Killed by Rantha the Worm at level 17 on the 78th Haze 122nd year of Ascendancy at 10:24 Killed by Rantha the Worm at level 17 on the 78th Haze 122nd year of Ascendancy at 11:51 |
Antimagic | Follower |
Primary Stats
Strength | 34 (base 24) |
Dexterity | 20 (base 13) |
Constitution | 22 (base 20) |
Magic | 8 (base 10) |
Willpower | 38 (base 21) |
Cunning | 40 (base 35) |
Resources
Life | 436/436 |
Hate | 10/100 |
Equilibrium | 35 |
Healing Factor | 0.65 |
Regeneration | 0.2925 |
Speed
Mental | +3.9% |
Attack | 0% |
Movement | -36% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 41 |
Accuracy | 43 |
Crit Chance | 19% |
APR | 31 |
Speed | 0.96 |
Offense: Offhand
Damage | 35 |
Accuracy | 43 |
Crit Chance | 18% |
APR | 25 |
Speed | 0.96 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 37.8 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 41.4 (74.117647058824%) |
Defense | 20.2 |
Ranged Defense | 20.2 |
Fatigue | 30 |
Physical Save | 29.8 |
Spell Save | 16.1 |
Mental Save | 33.65 |
Defense: Resistances
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 28% |
Fear Resistance | 28% |
Instadeath Resistance | 100% |
Poison Resistance | 13% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-curse / Snake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Treant aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-curse / Shark aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Wolf aspect | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-curse / Eagle aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Tangling Vines |
talent | Lacerating Strikes |
talent | Psiclaws |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | insulating dwarven-steel helm of absorption (0 def, 4 armour) insulating dwarven-steel helm of absorption (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +5% fire / +7% cold Stamina when hit: +1.10 Equilibrium when hit: +1.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | telekinetic steel torque of kinetic psionic shield [power 45] (20 cooldown) telekinetic steel torque of kinetic psionic shield [power 45] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 45 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | treant's steel ring of the mountain (+6%) treant's steel ring of the mountain (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% blight / +12% physical / +5% nature Changes damage: +12% physical Poison immunity: +13% Disease immunity: +12% Rings can have magical properties. |
On fingers | Porolenne the Chargemalice Porolenne the ChargemaliceInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Defense: +6 Damage when hit (Melee): 8 lightning Changes stats: +7 Wil Changes resistances: +28% fire Changes damage: +6% lightning / +14% fire Physical save: +9 Mental save: +14 Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 218 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | gifted thorny mindstar (8-8.8 power, 24 apr, nature damage) gifted thorny mindstar (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour) sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +8 Damage (Melee): 6 physical Changes stats: +3 Str Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | vined mindstar of sand (5-5.5 power, 18 apr, mind damage) vined mindstar of sand (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 physical Changes resistances: +3% physical Changes resistances penetration: +3% physical Changes damage: +4% physical Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spiked dwarven-steel plate armour of implacability (5 def, 17 armour) spiked dwarven-steel plate armour of implacability (5 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +19% Damage when hit (Melee): 12 physical Physical save: +5 A suit of armour made of metal plates. |
Inventory
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Polovena (dig speed 36 turns) Polovena (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes resistances: +9% lightning Changes damage: +6% mind Psi when hit: +0.04 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Dorreiad the Thalore Werebeast level 10
28th Dusk 122nd year of Ascendancy at 05:35 see stats
By Dorreiad the Thalore Werebeast level 15
74th Haze 122nd year of Ascendancy at 04:39 see stats
By Dorreiad the Thalore Werebeast level 13
79th Dusk 122nd year of Ascendancy at 11:42 see stats
By Dorreiad the Thalore Werebeast level 10
20th Dusk 122nd year of Ascendancy at 06:04 see stats
By Dorreiad the Thalore Werebeast level 14
39th Haze 122nd year of Ascendancy at 05:19 see stats
By Dorreiad the Thalore Werebeast level 2
76th Pyre 122nd year of Ascendancy at 03:45 see stats
By Dorreiad the Thalore Werebeast level 9
14th Dusk 122nd year of Ascendancy at 22:18 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 4th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Saving done.
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 7th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 8th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 9th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Ran for 2 turns (stop reason: interesting terrain).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).