











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Anorithil |
| Level / Exp | 19 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Ivisewe the copperhead snake at level 10 on the 10th Mirth 122nd year of Ascendancy at 08:53 0 / 6Killed by thought-forged warrior at level 13 on the 11st Haze 122nd year of Ascendancy at 07:01 Killed by Ce'Nadheyassra the shimmering crystal at level 16 on the 24th Haze 122nd year of Ascendancy at 18:18 Killed by elven blood mage at level 18 on the 27th Haze 122nd year of Ascendancy at 21:08 Killed by Cyrota the elven tempest at level 18 on the 29th Haze 122nd year of Ascendancy at 17:35 Killed by Salymiwen the sandworm at level 19 on the 33rd Haze 122nd year of Ascendancy at 16:33 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 11) |
| Magic | 58 (base 47) |
| Willpower | 16 (base 13) |
| Cunning | 44 (base 35) |
Resources
| Life | -73/411 |
| Positive | 63/104 |
| Negative | 81/124 |
| Healing Factor | 1.3291723257556 |
| Regeneration | 7.6427408730947 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | -1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 16 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Lightning | +7% |
| Darkness | +15% |
| Cold | +11% |
| Blight | +6% |
| Acid | +9% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +20% |
| Blight | +10% |
| Physical | +5% |
| Mind | +15% |
| Darkness | +7% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 29%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 14%( 70%) |
| Mind | + 12%( 70%) |
| Darkness | + 12%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. The Black Boots (2 def, 1 armour) (On feet)]The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Changes stats: +4(-) Cun Stealth bonus: +10 (-) Movement speed: +12% (-) Shadow Power: +5 (-) Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | [vs. brass lantern 'Adana' (Light source)]brass lantern 'Adana' Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11(-) fire Changes stats: +4(-) Str / +3(-) Mag Changes resistances: +6%(-) fire Changes resistances penetration: +5%(-) physical Critical mult.: +5.00% (-) Maximum stamina: +30.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Layuwen the linen wizard hat (11 def, 0 armour) (On head)]Layuwen the linen wizard hat (11 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +15 (+7 eff.) (-) Defense: +11 (+8 eff.) (-) Changes resistances: +16%(-) nature Changes damage: +11%(-) nature Only die when reaching: -60.00 life (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. powerful steel torque of psionic shield [power 43] (25 cooldown) =charm= (Tool)]powerful steel torque of psionic shield [power 43] (25 cooldown) =charm= Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 43 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring 'Harythel' (On fingers, 1 of 2)]copper ring 'Harythel' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 (-) Physical power: +15 (+7 eff.) (-) Disarm immunity: +20% (-) Pinning immunity: +20% (-) Knockback immunity: +20% (-) Mana each turn: +0.04 (-) Maximum life: +20.00 (-) Maximum vim: +10.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Harythel' (On fingers, 1 of 2)]copper citrine ring Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical power: +6 (+3 eff.) (-9 (-4 eff.)) Changes stats: +5 Str / +3 Dex / +2 Mag / +4 Cun / +5 Con Changes resistances: +22% cold Changes damage: +11% cold Disarm immunity: +0% (-20%) Pinning immunity: +0% (-20%) Stun/Freeze immunity: +20% Knockback immunity: +0% (-20%) Life regen: +2.00 Mana each turn: +0.00 (-0.04) Maximum life: +0.00 (-20.00) Maximum vim: +0.00 (-10.00) Light radius: +6 Infravision radius: +4 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Lisyba the Abysspiety (Around waist)]Lisyba the Abysspiety Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5%(-) lightning / +6%(-) temporal / +3%(-) darkness / +3%(-) mind / +3%(-) acid Changes damage: +3%(-) fire Reduces incoming crit damage: 15.00% (-) Healing mod.: +15% (-) A belt that goes around your waist. |
| In main hand | [vs. bloodlich's ash starstaff of breaching (111% power, 3 apr, darkness element) (In main hand)]bloodlich's ash starstaff of breaching (111% power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +1(-) Mag / +1(-) Cun / +2(-) Con Changes resistances penetration: +8%(-) darkness Changes damage: +15%(-) darkness Talents granted: +1.00(-) Command Staff Critical mult.: +10.00% (-) N.Energy each turn: +0.20 (-) Vim when firing critical spell: +3.00 (-) Maximum vim: +20.00 (-) Maximum neg.energy: +20.00 (-) Spellpower: +6 (+2 eff.) (-) Spell crit. chance: +2% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Blazewaker the rough leather gloves (0 def, 1 armour) (On hands)]Blazewaker the rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) lightning Changes resistances: +6%(-) lightning / +5%(-) arcane Changes resistances penetration: +20%(-) light Changes damage: +4%(-) lightning Light radius: +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. woollen robe 'Ragesahad' (0 def, 0 armour) (Main armor)]woollen robe 'Ragesahad' (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 2(-) blight Changes resistances: +5%(-) blight / +16%(-) fire / +9%(-) all Changes damage: +6%(-) blight / +11%(-) fire Mental save: +15 (+7 eff.) (-) Life regen: +1.50 (-) Psi when hit: +0.12 (-) Hate when firing a critical mind attack: +1.00 (-) Maximum life: +44.00 (-) Mindpower: +2 (+1 eff.) (-) Mental crit. chance: +3% (-) Healing mod.: +10% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Ivybressra the linen cloak (1 def, 0 armour) (Cloak)]Ivybressra the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Wil Changes resistances penetration: +10%(-) blight / +15%(-) mind Spell save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Equilibrium when hit: +0.04 (-) Spell crit. chance: +4% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Blazespitter' (Around neck)]steel amulet 'Blazespitter' Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) (-) Defense: +6 (+3 eff.) (-) Fatigue: -6% (-) Changes stats: +7(-) Lck / +2(-) Mag Changes resistances: +6%(-) acid Changes resistances penetration: +10%(-) acid Changes damage: +9%(-) acid / +3%(-) lightning Life regen: +2.00 (-) Mana each turn: +0.10 (-) Spellpower on spell critical (stacks up to 3 times): +3 (-) Maximum mana: +21.00 (-) Reduce all damage from unseen attackers: 11% (-) Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24) =keep=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 214; dur 4; cd 19) =keep=Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 213.79 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper ring 'Harythel' (On fingers, 1 of 2)]copper citrine ring =life/light= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical power: +0 (+0 eff.) (-15 (-7 eff.)) Disarm immunity: +0% (-20%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-20%) Life regen: +6.00 Mana each turn: +0.00 (-0.04) Maximum life: +44.00 (+24.00) Maximum vim: +0.00 (-10.00) Light radius: +4 Infravision radius: +4 Healing mod.: +11% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. bloodlich's ash starstaff of breaching (111% power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. chilling steel longsword of daylight (110% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 110% (-1%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) Damage (Melee): +7 light / +10 cold Damage against: +11% Undead When wielded/worn: Changes stats: +0(-1) Mag / +0(-1) Cun / +0(-2) Con Changes resistances penetration: +0%(-8%) darkness Changes damage: +0%(-15%) darkness Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-10.00%) N.Energy each turn: +0.00 (-0.20) Vim when firing critical spell: +0.00 (-3.00) Maximum vim: +0.00 (-20.00) Maximum neg.energy: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-2%) Sharp, long, and deadly. |
[vs. Lisyba the Abysspiety (Around waist)]Mighty Girdle =life= Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes resistances: +0%(-5%) lightning / +0%(-6%) temporal / +0%(-3%) darkness / +0%(-3%) mind / +0%(-3%) acid Changes damage: +0%(-3%) fire Reduces incoming crit damage: 0.00% (-15.00%) Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Healing mod.: +0% (-15%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. The Black Boots (2 def, 1 armour) (On feet)]restorative pair of rough leather boots (0 def, 1 armour) =liferegen= Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +0% (-2%) Changes stats: +0(-4) Cun Stealth bonus: +0 (-10) Life regen: +1.00 Movement speed: +0% (-12%) Healing mod.: +11% Shadow Power: +0 (-5) A pair of boots made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. powerful steel torque of psionic shield [power 43] (25 cooldown) =charm= (Tool)]iron pickaxe 'Brightwalker' (dig speed 30 turns) =dig= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes stats: +1 Str Changes resistances: +6% light Changes damage: +3% light Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 375/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Esar the Doomelf Anorithil level 6
76th Pyre 122nd year of Ascendancy at 10:32 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Esar the Doomelf Anorithil level 10
6th Mirth 122nd year of Ascendancy at 04:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Esar the Doomelf Anorithil level 10
10th Mirth 122nd year of Ascendancy at 08:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Esar the Doomelf Anorithil level 13
2nd Summertide 122nd year of Ascendancy at 19:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Esar the Doomelf Anorithil level 6
1st Mirth 122nd year of Ascendancy at 17:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Esar the Doomelf Anorithil level 19
30th Haze 122nd year of Ascendancy at 07:00 see stats
Log
Esar's darkness area effect hits Salymiwen the sandworm for 30 darkness damage.
Esar's darkness area effect hits Betarewe the green jelly for 20 darkness damage.
Esar's darkness area effect hits Nerotira the white ooze for 33 darkness damage.
Esar's darkness area effect hits Gigantic corrosive tunneler for 33 darkness damage.
Esar speeds up.
Crippling Poison from Salymiwen the sandworm hits Esar for 35 nature damage.
Esar fails to use Healing Light.
Esar's darkness area effect hits Salymiwen the sandworm for 30 darkness damage.
Esar's darkness area effect hits Betarewe the green jelly for 20 darkness damage.
Esar's darkness area effect hits Gigantic corrosive tunneler for 33 darkness damage.
Esar is no longer out of phase.
Crippling Poison from Salymiwen the sandworm hits Esar for 35 nature damage.
Nerotira the white ooze uses Slash.
Esar has a cursed wound!
Nerotira the white ooze hits Esar for 114 physical damage.
Melee retaliation hits Nerotira the white ooze for 10 darkness, 20 light, 2 blight, 13 fire (45 total damage).
Esar fails to use Barrier.
Esar's darkness area effect hits Betarewe the green jelly for 29 darkness damage.
Esar's darkness area effect hits Gigantic corrosive tunneler for 39 darkness damage.
Salymiwen the sandworm uses Prismatic Slash.
Nerotira the white ooze slows down.
Betarewe the green jelly slows down.
Salymiwen the sandworm hits Betarewe the green jelly for 116 cold damage.
Salymiwen the sandworm hits Gigantic corrosive tunneler for 160 cold damage.
Salymiwen the sandworm hits Nerotira the white ooze for 185 cold damage.
Salymiwen the sandworm hits Esar for 70 cold damage.
Melee retaliation hits Salymiwen the sandworm for 10 darkness, 13 light, 1 blight, 8 fire (32 total damage).
Esar the level 19 doomelf anorithil was iced to death by Salymiwen the sandworm on level 1 of Sandworm lair.




























































