












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Gunsnixed Lite 1.7.0Increases the minimum spawn level of Gunsnake from the Embers of Rage DLC (required) from 8 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 33 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by Aeredhetta the ink squid at level 22 on the 7th Stralite 123rd year of Ascendancy at 02:42 3 / 4Killed by Grand Corruptor at level 27 on the 7th Wealth 123rd year of Ascendancy at 23:56 Killed by Vorovena the multi-hued drake hatchling at level 31 on the 41st Dearth 123rd year of Ascendancy at 07:39 Killed by Lord of Skulls (warrior) at level 33 on the 7th Iron 124th year of Ascendancy at 13:03 |
| Antimagic | Follower |
Primary Stats
| Strength | 92.363564365614 (base 58) |
| Dexterity | 17.363564365614 (base 10) |
| Constitution | 48.363564365614 (base 22) |
| Magic | 19.363564365614 (base 10) |
| Willpower | 81.363564365614 (base 57) |
| Cunning | 38.363564365614 (base 14) |
Resources
| Life | -84/1554 |
| Psi | 192/201 |
| Stamina | 354/374 |
| Equilibrium | 169 |
| Healing Factor | 1.569825465431 |
| Regeneration | 32.050730968242 |
Speed
| Mental | -27.09276559121% |
| Attack | -27.09276559121% |
| Movement | +11.09386761032% |
| Spell | -30% |
| Global | +77.777777777778% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 14 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.37 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 11% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 17% |
| Speed | 1.371605997826 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +30% |
| Cold | +20% |
| All | 0% |
| Darkness | +20% |
| Lightning | +20% |
| Mind | +30% |
| Fire | +20% |
| Nature | +49% |
Offense: Damage Penetration
| Cold | +30% |
| Lightning | +45% |
| Acid | +30% |
| Darkness | +45% |
| Blight | +30% |
| Physical | +30% |
| Fire | +55% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 103.17106618782 (81.151787968034%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 47 |
| Physical Save | 55 |
| Spell Save | 53 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 66%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 13%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 24% |
| Poison Resistance | 20% |
| Blind Resistance | 22% |
| Silence Resistance | 20% |
| Bleed Resistance | 60% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 574 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -291 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 582 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 29% and all outgoing projectiles speed by 49%. Congeal Time |
| beneficial effect | You gain 23% resistance against lightning, cold and nature. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Increases all stats by 9. Elemental Harmony |
| beneficial effect | The target's skin reacts to damage, granting 26 armour. Stoneskin |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved spell save by +12. | done |
You failed to protect the repented thief from death by Shardskin. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 156. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Leleyon (0 def, 9 armour)3.0 Encumbrance T5 feet armor [Rare] Nature While equipped: defense ------ Armor +9 Fatigue +4% Resistance +6% blight +2% physical Mind save +18 (+5 eff.) Unlife -40.00 life Life Regen +11.00 Healmod +16% Silence Resist +20% Disarm Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Tainthunter'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Str +2 Mag +2 Con offense ------ Damage +21% nature defense ------ Resistance +6% cold Crit Resistance 15.00% Mind save +9 (+2 eff.) other ------- Light +4 Infravision +3 See Stealth +14 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic voratun gauntlets (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +8 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | gladiator's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +8 (+2 eff.) Rings make your fingers look great! |
| On fingers | titan's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Mind save +7 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
| Around neck | grounding gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +16% lightning Healmod +14% Cut Resist +50% Stun Resist +25% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 254 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | voratun mace 'Dourmaster' (44-61 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Disrupt Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% Damage Against +17% Unnatural While equipped: Stats +5 Wil offense ------ Ignore resists +15% darkness +25% fire When Hit 10 cold 6 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +6% fire +6% darkness +9% cold Blunt and deadly. |
| Around waist | Yvowe the Flashoracle1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +2 Cun offense ------ Damage +6% mind Ignore resists +15% lightning defense ------ Resistance +9% cold +15% fire Mind save +18 (+5 eff.) other ------- EQ when Hit +0.08 Hate-on-crit +2.00 Max psi +30.00 Infravision +3 A belt that goes around your waist. |
| In off hand | Elumina the Filthspiker (0 def, 10 armour, 73-88 power, 189.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 73.0 - 87.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +190 On-Hit, radius 1 +12 nature While equipped: Stats +8 Cun offense ------ Damage +24% mind When Hit 10 mind defense ------ Armor +10 Fatigue +8% Resistance +30% acid +9% fire other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Gywyn' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +6 Str offense ------ Accuracy +25 (+8 eff.) Ignore Armor +4 On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +12 (+6 eff.) Resistance +6% nature +6% blight Life +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun plate armour 'Adirida' (10 def, 16 armour)17.0 Encumbrance T5 massive armor [Rare] Nature While equipped: defense ------ Armor +16 Defense +10 (+5 eff.) Fatigue +22% Resistance +6% mind +12% darkness Spell save +6 (+2 eff.) Mind save +3 (+1 eff.) Life +20.00 Poison Resist +20% Cut Resist +10% A suit of armour made of metal plates. |
Inventory
movement infusion of the psychic (speed 764%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 764% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 783%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 31%; mental, physical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wanderer's copper amulet of perfection (0.15 Wild-gift / Mindstar mastery,0.15 Wild-gift / Fire drake aspect)0.1 Encumbrance T1 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +3 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.40 Masteries +0.15 Wild-gift/Mindstar mastery +0.15 Wild-gift/Fire drake aspect Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.6 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 271 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
stabilizing steel amulet of willpower (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +15% temporal Pinning Resist +21% Knockbk Resist +26% Amulets make your neck look great! |
Barurostir the Splendoursaw0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con offense ------ Damage +12% blight Ignore resists +5% light When Hit 6 light defense ------ Resistance +13% lightning +12% light +12% darkness Blind Resist +20% Stun Resist +25% Amulets make your neck look great! |
Duskjeer the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Damage +15% darkness Ignore resists +15% darkness +10% temporal On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Fatigue -6% Resistance +12% darkness Life Regen +2.00 Amulets make your neck look great! |
gold amulet of the fish0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% cold other ------- Breathe water Amulets make your neck look great! |
mindweaver's gold amulet of willpower (+7)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Wil offense ------ Mindpower +8 (+3 eff.) defense ------ Mind save +7 (+2 eff.) Confus Resist +13% Amulets make your neck look great! |
savior's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +13 (+4 eff.) Spell save +13 (+4 eff.) Mind save +12 (+3 eff.) Amulets make your neck look great! |
serendipitous gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +8 (+4 eff.) Resist unseen 13% Amulets make your neck look great! |
warmaker's gold amulet of willpower (+6)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +6 Dex +8 Wil Amulets make your neck look great! |
vitalizing stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +2 Con defense ------ Physical save +5 (+1 eff.) Life +50.00 Life Regen +4.00 Amulets make your neck look great! |
titan's gold ring of nature (+20%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +10 (+3 eff.) Rings make your fingers look great! |
Brandrot the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +4 Cun +8 Mag offense ------ Ignore resists +5% fire When Hit 4 fire defense ------ Fatigue -8% other ------- Encumbrance +32 Infravision +2 See Invisibility +15 Rings make your fingers look great! |
Tuzor the Blindjustice0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun +6 Dex offense ------ Damage +18% darkness Ignore resists +15% darkness +10% light Accuracy +9 (+3 eff.) When Hit 8 cold defense ------ Resistance +6% darkness +6% cold other ------- Light +2 Rings make your fingers look great! |
Obliterator (48-72 power, 10 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 92 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con offense ------ Critical power +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
warbringer's dwarven-steel greatmaul of rage (43-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego++] Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Str +3 Con offense ------ Physical Power +7 (+1 eff.) Damage +10% physical Ignore resists +12% physical Accuracy +16 (+5 eff.) defense ------ Disarm Resist +25% Massive two-handed mauls. |
enhanced stralite greatmaul of evisceration (56-84 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +14 Str +10 Dex +6 Mag +7 Wil +10 Cun +10 Con offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) Massive two-handed mauls. |
stormbringer's stralite greatmaul (52-78 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Nature Weapon Damage 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +30 lightning +20 cold While equipped: offense ------ Move Speed +29% Ignore resists +16% lightning +17% cold Massive two-handed mauls. |
Cyrybremina the voratun greatmaul (71-106 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Master Weapon Damage 71.0 - 106.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 55% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +4 Cun +2 Con offense ------ Physical Crit +20.0% defense ------ Resistance +12% light other ------- Light +3 See Invisibility +9 Massive two-handed mauls. |
dwarven-steel greatsword 'Samirand' (50-81 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Critical power +5.00% Mindpower +10 (+3 eff.) Damage +12% mind defense ------ Mind save +3 (+1 eff.) other ------- Psi when Hit +0.04 Max psi +30.00 Massive two-handed swords. |
caustic stralite greatsword of massacre (58-94 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +37 acid +28 nature While equipped: offense ------ Ignore resists +16% acid +13% nature Ignore Armor +10 Massive two-handed swords. |
stralite greatsword 'Eclipsenigh' (50-79 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Master Weapon Damage 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +8 acid On-Hit, radius 1 +20 acid While equipped: Stats +2 Wil offense ------ Damage +9% darkness Ignore resists +17% physical Accuracy +30 (+10 eff.) Ignore Armor +17 On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Mind save +6 (+2 eff.) other ------- Max hate +6.00 Massive two-handed swords. |
Hailwasp the stralite longsword (42-59 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Master Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +16 cold On-crit, radius 2 +16 acid +20 cold While equipped: offense ------ Ignore resists +15% cold When Hit 4 cold On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +12% cold Sharp, long, and deadly. |
Glowterror the dwarven-steel mace (34-48 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +2 Cun +4 Wil offense ------ Mindpower +25 (+8 eff.) When Hit 8 cold defense ------ Resistance +12% light other ------- Light +3 Blunt and deadly. |
dwarven-steel mace (29-41 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
Gilunik the Starparry (54-76 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 54.0 - 75.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage +18% mind Ignore resists +25% mind +5% acid When Hit 4 light defense ------ Resistance +3% mind other ------- Light +2 Blunt and deadly. This item has been sent to the Item's Vault. |
Muckpyre the voratun mace (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Damage +9% fire +12% light +9% nature On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Resistance +3% fire +18% nature +6% light other ------- Light +3 Blunt and deadly. |
Poltergeist's Eye of Summer (8-9 power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
creative pulsing mindstar of life (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +4% Critical power +8.00% Mindpower +8 (+3 eff.) defense ------ Life +25.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +2 Dex +4 Mag +4 Wil +4 Cun +2 Con offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 15 lightning Damage +6% lightning Ignore resists +16% lightning defense ------ Resistance +4% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of gales (13-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature Weapon Damage 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 2 lightning 5 physical 7 fire 5 cold 6 acid Damage +9% lightning +12% cold +10% physical defense ------ Defense +7 (+4 eff.) Resistance +4% lightning +4% physical +3% fire +5% acid +6% cold Pinning Resist +29% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Boltpassion the living mindstar (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun offense ------ Mind Crit +7% Critical power +25.00% Mindpower +20 (+7 eff.) Damage +12% lightning +9% mind Ignore resists +5% cold defense ------ Resistance +18% lightning +12% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Longbows are used to shoot arrows at your foes. |
Aerelrawen the Voidmark (0 def, 8 armour, 44-53 power, 141 block)7.0 Encumbrance T4 shield armor [Rare] Nature When used to Attack: Weapon Damage 44.0 - 52.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +141 On-hit +20 cold On-Hit, radius 1 +20 darkness While equipped: Stats +2 Mag +3 Wil offense ------ Ignore resists +20% darkness On shield block: * Deals 156 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +14% cold other ------- Infravision +3 Talents +1 Block Handheld deflection devices. This item has been sent to the Item's Vault. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con defense ------ Armor +12 Defense +4 (+2 eff.) Fatigue +14% Resistance +18% cold +18% darkness +18% nature Healmod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
radiant dwarven-steel plate armour of lightning resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +11 Fatigue +22% Resistance +21% lightning +16% darkness +10% blight other ------- Light +2 A suit of armour made of metal plates. |
grounding hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +5 (+1 eff.) defense ------ Resistance +8% lightning +8% temporal Spell save +10 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
cashmere cloak 'Ce'Nutira' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +3% Critical power +15.00% Ignore resists +20% mind defense ------ Defense +12 (+6 eff.) Physical save +10 (+3 eff.) other ------- Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Dex +3 Wil +2 Cun defense ------ Defense +2 (+1 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: Stats +1 Cun +2 Dex offense ------ Damage +16% darkness Ignore resists +7% darkness defense ------ Defense +2 (+1 eff.) Resistance +13% darkness Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of hardened leather boots of strife (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Wil +3 Cun +6 Con offense ------ Mindpower +4 (+1 eff.) Ignore resists +7% physical defense ------ Armor +3 Physical save +13 (+4 eff.) Mind save +15 (+4 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots 'Plaguewitch' (17 def, 15 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +17 Dex offense ------ Damage +6% fire Accuracy +30 (+10 eff.) defense ------ Armor +15 Defense +17 (+9 eff.) Fatigue +4% Resistance +15% nature Unlife -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +7 (+1 eff.) Accuracy +6 (+2 eff.) Ignore Armor +9 When Hit: * 24 arcane resource burn defense ------ Armor +3 Resistance +12% blight Spell save +27 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of the iron hand (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Wil +3 Con defense ------ Armor +3 Fatigue +5% Disarm Resist +25% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Blazewish (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Dex +4 Mag +2 Wil +4 Cun +2 Con offense ------ Physical Power +5 (+1 eff.) Damage +9% fire defense ------ Armor +4 Fatigue +4% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blastspar the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind +25% lightning When Hit 10 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +6% mind +6% cold Mind save +11 (+3 eff.) other ------- Light +4 See Stealth +17 See Invisibility +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Getylin the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Str +4 Wil +4 Con offense ------ Physical Crit +5.0% Critical power +33.00% Physical Power +7 (+1 eff.) defense ------ Armor +4 Resistance +2% physical other ------- Max psi +10.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Kilnsmash the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Dex +4 Cun +4 Con offense ------ Ignore resists +10% fire defense ------ Life +49.00 other ------- Light +7 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
Shiverwill the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +8 Dex offense ------ Critical power +10.00% Damage +18% physical Ignore resists +7% all Ignore Armor +11 defense ------ Resistance +9% cold other ------- Light +6 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Silivea'1.0 Encumbrance T3 lite [Rare] Disrupt While equipped: Stats +3 Cun +2 Dex defense ------ Resistance +3% all +3% temporal Crit Resistance 10.00% Spell save +8 (+2 eff.) other ------- Light +4 Infravision +3 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of focus1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +9 Wil offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +7 (+1 eff.) Damage +8% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +1 Con defense ------ Resistance +9% blight Mind save +6 (+2 eff.) Life Regen +9.00 other ------- Light +4 See Stealth +17 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: defense ------ Resistance +7% temporal +7% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +17% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +0 Str +0 Wil +8 Cun +0 Con offense ------ Damage +15% lightning defense ------ Resistance +15% lightning +0% all Physical save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel pickaxe 'Flashstoker' (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +21% lightning +6% fire Ignore resists +10% lightning +16% physical When Hit 6 darkness defense ------ Resistance +9% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
yew totem of healing 'Ebonygore' [power 284] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +1 Con +2 Mag offense ------ Physical Crit +1.0% defense ------ Armor +8 Resistance +6% darkness +1% physical Physical save +3 (+1 eff.) Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Wyorf the Dwarf Wyrmic level 24
11st Voratun 123rd year of Ascendancy at 07:51 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Wyorf the Dwarf Wyrmic level 31
17th Loss 123rd year of Ascendancy at 06:52 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Wyorf the Dwarf Wyrmic level 12
35th Profit 122nd year of Ascendancy at 21:01 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Wyorf the Dwarf Wyrmic level 32
17th Shortage 123rd year of Ascendancy at 06:15 see stats
Exterminator
Killed 1000 creatures.By Wyorf the Dwarf Wyrmic level 19
9th Steel 123rd year of Ascendancy at 00:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wyorf the Dwarf Wyrmic level 26
2nd Profit 123rd year of Ascendancy at 09:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wyorf the Dwarf Wyrmic level 24
1st Voratun 123rd year of Ascendancy at 05:36 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Wyorf the Dwarf Wyrmic level 30
6th Dearth 123rd year of Ascendancy at 00:29 see stats
Level 10
Got a character to level 10.By Wyorf the Dwarf Wyrmic level 10
15th Profit 122nd year of Ascendancy at 21:11 see stats
Level 20
Got a character to level 20.By Wyorf the Dwarf Wyrmic level 20
9th Steel 123rd year of Ascendancy at 18:10 see stats
Level 30
Got a character to level 30.By Wyorf the Dwarf Wyrmic level 30
3rd Dearth 123rd year of Ascendancy at 12:42 see stats
Poisonous
Sided with the assassin lord.By Wyorf the Dwarf Wyrmic level 18
3rd Iron 123rd year of Ascendancy at 08:38 see stats
Size matters
Did over 600 damage in one attack.By Wyorf the Dwarf Wyrmic level 23
38th Stralite 123rd year of Ascendancy at 10:14 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Wyorf the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 16:34 see stats
The Arena
Unlocked Arena mode.By Wyorf the Dwarf Wyrmic level 9
15th Profit 122nd year of Ascendancy at 05:58 see stats
The secret city
Discovered the truth about mages.By Wyorf the Dwarf Wyrmic level 11
25th Profit 122nd year of Ascendancy at 21:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Wyorf the Dwarf Wyrmic level 30
6th Dearth 123rd year of Ascendancy at 00:29 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Wyorf the Dwarf Wyrmic level 22
26th Gold 123rd year of Ascendancy at 21:09 see stats
Log
The Cog spins up and deflects the blow from Wyorf!
Wyorf resists the knockback!
Wyorf shrugs off Skeleton master archer's 'Cripple'!
Skeleton master archer's Shoot hits Wyorf for 69 physical, 0 physical, 125 physical (194 total damage).
The Master casts Black Ice.
Wyorf shrugs off the effect 'Black Ice'!
Lord of Skulls (warrior) hits Wyorf for 15 physical damage.
The Master hits Wyorf for 67 cold damage.
Melee retaliation hits Lord of Skulls (warrior) for 33 cold, 10 mind, 6 fire (49 total damage).
The Master stops surging mana.
Crippling Poison from Wyorf hits The Master for 0 nature damage.
Talent Draconic Will is ready to use.
Talent Corrosive Mist is ready to use.
Armoured skeleton warrior uses Overpower.
Wyorf instinctively hardens his skin and ignores the attack!
Wyorf repels an attack from Armoured skeleton warrior.
Armoured skeleton warrior hits Wyorf for 49 physical, 4 lightning, 11 physical, 7 lightning (72 total damage).
Melee retaliation hits Armoured skeleton warrior for (24 absorbed), 0 cold, (7 absorbed), 0 mind, (5 absorbed), 0 fire, (24 absorbed), 0 cold, (7 absorbed), 0 mind, (5 absorbed), 0 fire (0 total damage).
Ghoul uses Retch.
Ghoul VOMITS on the ground!
The Cog spins up and deflects the blow from Wyorf!
Skeleton master archer shoots!
Armoured skeleton warrior stops burning.
Melee retaliation hits Armoured skeleton warrior for (27 blocked), 0 cold, (4 absorbed), 0 mind, (5 blocked), 0 fire (0 total damage).
Crippling Poison from Wyorf hits Ghoul for 117 nature damage.
Armoured skeleton warrior hits Wyorf for 0 physical damage.
Lord of Skulls (warrior) stops burning.
Skeleton master archer's Shoot hits Wyorf for 45 physical, 18 physical (63 total damage).
Lord of Skulls (warrior) uses Shield Pummel.
Lord of Skulls (warrior) performs a melee critical strike against Wyorf!
















































































































