











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Nur Kit 1.7.0Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Activatable Object Cleanup 1.7.0Prevents and cleans up orphaned "activate-object" talents for objects activatable from inventory that you transmogrified from the transmogrification chest. Encouraged for players who use the Utility Supplies addon. Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 25 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 46th Haze 122nd year of Ascendancy at 16:58 2 / 4Killed by Isolle the brecklorn at level 15 on the 50th Haze 122nd year of Ascendancy at 15:46 Killed by Glorivena the war bear at level 25 on the 41st Pyre 123rd year of Ascendancy at 10:33 Killed by Eilinyyabeth the brown bear at level 25 on the 41st Pyre 123rd year of Ascendancy at 12:06 |
| Antimagic | Follower |
Primary Stats
| Strength | 66 (base 54) |
| Dexterity | 23 (base 11) |
| Constitution | 29 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 73 (base 44) |
| Cunning | 28 (base 11) |
Resources
| Life | 964/964 |
| Equilibrium | 0 |
| Psi | 223/223 |
| Healing Factor | 1.4724687383468 |
| Regeneration | 22.631229680196 |
Speed
| Mental | +6.737932352553% |
| Attack | +6.737932352553% |
| Movement | -43.635377463227% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 32 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 44% |
| Speed | 0.93687405963329 |
Offense: Damage Bonus
| Acid | +50% |
| Blight | +17% |
| Physical | +25% |
| Cold | +32% |
| All | 0% |
| Darkness | +26% |
| Lightning | +17% |
| Mind | +12% |
| Fire | +17% |
| Nature | +59% |
Offense: Damage Penetration
| Acid | +41% |
| Blight | +26% |
| Physical | +26% |
| Cold | +59% |
| Lightning | +35% |
| Light | +20% |
| Darkness | +26% |
| Fire | +26% |
| Nature | +46% |
Defense: Base
| Armour (hardiness) | 51.317011280365 (72.903125182002%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 9 |
| Physical Save | 33 |
| Spell Save | 29 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 36%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 13%( 70%) |
| Darkness | + 8%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Knockback Resistance | 22% |
| Stun Resistance | 11% |
| Instadeath Resistance | 100% |
| Blind Resistance | 11% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.50 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed wretchling eyeball. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Veliwe (15 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats Str +2, Dex +2, Cun +2 Con +3 offense ------ Damage +18% acid Ignore resists +15% acid defense ------ Armor +5 Defense +15 (+5 eff.) Fatigue +4% Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Sunorder'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Ignore resists +20% light, +20% cold When Hit 4 light defense ------ Resistance +6% fire other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Galemnir' (20 def, 9 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats Dex +7, Wil +4 offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +9 Defense +20 (+7 eff.) Fatigue +5% other ------- EQ when Hit +0.16 A cap made of leather. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +8, Wil +8 offense ------ Mind Crit +12% Mindpower +10 (+3 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+1 eff.) Spell save +10 (+5 eff.) Life +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 28 turns)3.0 Encumbrance T3 digger tool [Ego] Nature While equipped: Stats Str +2 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.85 cold and 21.63 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats Str +4, Wil +4 offense ------ Damage +8% nature, +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | stormbringer's stralite waraxe (34-47 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 33.5 - 46.9 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 lightning, +9 cold While equipped: offense ------ Move Speed +33% Ignore resists +9% lightning, +13% cold One-handed war axes. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Cun +7, Wil +8 offense ------ Mind Crit +15% Mindpower +15 (+4 eff.) defense ------ Category Bonus +0.20 Wild-gift Mind save +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | flaming dwarven-steel shield of purity (0 def, 6 armour, 29-35 power, 81.5 block)7.0 Encumbrance T3 shield armor [Ego] Nature When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire When Hit 1 fire defense ------ Armor +6 Fatigue +8% Resistance +11% nature, +13% blight other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Demonvile the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Critical power +10.00% Damage +15% acid, +12% mind +9% darkness defense ------ Defense +2 (+1 eff.) Mind save +9 (+3 eff.) other ------- Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable voratun mail armour of Eyal (5 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Life +20.00 Life Regen +2.00 Healmod +12% A suit of armour made of mail. |
Inventory
heroism infusion of the titan (die at -222; dur 6; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -222 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 222 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Freezepyre0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% lightning Ignore resists +10% acid When Hit 2 cold defense ------ Resistance +6% acid, +6% cold +13% light, +11% darkness Blind Resist +23% Amulets make your neck look great! |
cleansing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +10% nature, +11% blight Poison Resist +20% Disease Resist +22% Amulets make your neck look great! |
copper amulet of the fish0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% cold other ------- Breathe water Amulets make your neck look great! |
clarifying steel amulet of strength (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Str +2 defense ------ Resistance +13% mind Confus Resist +21% Amulets make your neck look great! |
serendipitous gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature While equipped: Stats Lck +5 offense ------ Accuracy +11 (+5 eff.) defense ------ Defense +7 (+2 eff.) Resist unseen 10% Blind Resist +16% other ------- Infravision +2 Sight +2 See Invisibility +8 Amulets make your neck look great! |
Ivada the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Str +3, Mag +2, Wil +3 Cun +1 offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +2 Mind save +6 (+2 eff.) other ------- Infravision +1 See Invisibility +12 Rings make your fingers look great! |
rogue's copper ring of lightning (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +3 offense ------ Damage +10% lightning defense ------ Defense +6 (+2 eff.) Resistance +20% lightning Rings make your fingers look great! |
rogue's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +3 offense ------ Damage +11% nature defense ------ Defense +6 (+2 eff.) Resistance +22% nature Rings make your fingers look great! |
warrior's copper ring of frost (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Str +2 offense ------ Damage +10% cold defense ------ Armor +4 Resistance +20% cold Rings make your fingers look great! |
psionicist's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats Wil +3 defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of the mind (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats Con +4 offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +8 (+4 eff.) Rings make your fingers look great! |
treant's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: defense ------ Resistance +6% nature, +6% blight Mind save +6 (+2 eff.) Poison Resist +10% Disease Resist +12% Confus Resist +26% Rings make your fingers look great! |
Frigidmoon the dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+6 eff.) Damage +30% blight, +24% cold Ignore resists +10% nature defense ------ Defense +10 (+3 eff.) Crit Resistance 15.00% other ------- Light +4 Infravision +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 40.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Lisann the Helljeer (34-51 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 34.0 - 51.0 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +20 item temporal energize On-crit, radius 2 +4 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Spellpower +10 (+5 eff.) Damage +9% blight Ignore resists +10% blight Massive two-handed battleaxes. |
Sootknave (42-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 41.5 - 62.2 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +21 item manaburn arcane On Hit: * 21 arcane resource burn While equipped: offense ------ Critical power +10.00% Damage +6% mind, +12% darkness other ------- Max hate +4.00 Max psi +20.00 Massive two-handed mauls. |
dwarven-steel greatmaul 'Mardaroddarekor' (56-83 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 55.5 - 83.2 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats Str +2, Dex +1, Mag +4 offense ------ Physical Crit +1.0% Ignore resists +15% physical defense ------ Crit Resistance 15.00% Massive two-handed mauls. |
voratun greatmaul 'Floepiercer' (66-98 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 65.5 - 98.2 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 cold While equipped: defense ------ Resistance +19% acid, +12% darkness +36% lightning, +24% cold +26% fire, +5% arcane +7% all Spell save +16 (+8 eff.) Massive two-handed mauls. |
Ularand the Noonglory (23-32 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 23.0 - 32.2 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +4 light While equipped: Stats Cun +4, Dex +2 offense ------ Ignore resists +10% light Accuracy +9 (+4 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Defense +10 (+3 eff.) Disarm Resist +30% other ------- Light +1 Infravision +3 Sharp, long, and deadly. |
Abyssbliss the voratun longsword (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 41.5 - 58.1 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +8 fire While equipped: Stats Dex +3, Cun +2 offense ------ Mindpower +15 (+4 eff.) Combat Speed +10% Ignore resists +20% mind Accuracy +21 (+9 eff.) other ------- EQ when Hit +0.24 Hate-on-crit +4.00 Sharp, long, and deadly. |
Zubyldabeth (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 14.5 - 20.3 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +3% blight Physical save +3 (+2 eff.) Spell save +12 (+6 eff.) Unlife -60.00 life Disease Resist +10% Disarm Resist +28% One-handed war axes. |
steel waraxe 'Gunugund' (24-34 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 24.5 - 34.3 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +6.0% Attack Speed 100% Ignore Shields +30% On-hit +9 darkness Damage Against +8% Living While equipped: offense ------ Physical Power +10 (+3 eff.) defense ------ Resistance +3% physical One-handed war axes. |
dwarven-steel waraxe 'Pyrewind' (20-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.5 - 28.7 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +12 fire On-crit, radius 2 +8 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Str +3 offense ------ Physical Crit +10.0% Physical Power +11 (+3 eff.) Damage +12% fire, +10% physical Ignore resists +25% fire Accuracy +9 (+4 eff.) defense ------ Resistance +6% fire other ------- Light +1 One-handed war axes. |
Skystrider (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Master Weapon Damage 41.0 - 57.4 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +11 (+5 eff.) Ignore Armor +11 defense ------ Resistance +30% lightning, +6% cold +6% darkness, +9% temporal One-handed war axes. |
windwalling steel shield of winter (0 def, 4 armour, 20-23 power, 40 block)7.0 Encumbrance T2 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 19.5 - 23.4 Physical Uses 40% Wil, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +10 physical, +15 cold While equipped: Stats Wil +4 offense ------ On shield block: * Deals 209 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +4 Fatigue +8% Resistance +10% physical, +12% cold Windwall +22 Slow Projectiles +10% other ------- Talents +1 Block Handheld deflection devices. |
Galeidol the steel mail armour (2 def, 10 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats Cun +2 offense ------ Damage +3% acid Ignore resists +15% acid When Hit 8 lightning defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +7% Resistance +6% lightning Crit Resistance 5.00% Physical save +7 (+4 eff.) A suit of armour made of mail. |
Islolranor the Skyvile (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Disrupt While equipped: offense ------ Damage +12% acid, +6% mind Ignore resists +10% acid When Hit 4 mind, 8 lightning defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +13% blight, +15% nature +12% acid A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 Encumbrance T2 massive armor [Unique] Nature/Master While equipped: Stats Dex +3, Wil +3, Con +3 defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +14% Resistance +18% cold, +18% darkness +18% nature Healmod +25% other ------- Cooldown Gift of the Woods +0(-) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. This item has been sent to the Item's Vault. |
Blindfame1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +3 (+1 eff.) Ignore resists +15% blight defense ------ Resistance +6% blight, +6% darkness A belt that goes around your waist. |
insulating hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats Con +2 offense ------ Mindpower +5 (+1 eff.) defense ------ Resistance +7% fire, +8% cold Mind save +6 (+2 eff.) A belt that goes around your waist. |
Beurodor the Sparkdeath (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% lightning, +6% cold On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the hunter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Nature/Master While equipped: Stats Cun +1, Dex +1 offense ------ Accuracy +20 (+9 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Fatigue -5% Life +51.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Eldoral (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats Cun +3, Dex +2 defense ------ Defense +9 (+3 eff.) Physical save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather cap 'Dazzlewrack' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +4, Dex +3, Cun +3 offense ------ Damage +21% light Ignore Armor +4 defense ------ Armor +3 Fatigue +3% Resistance +5% lightning, +7% temporal Spell save +6 (+3 eff.) other ------- Light +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 208.0 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Duviduhad the drakeskin leather cap (6 def, 12 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats Dex +6 offense ------ Damage +3% temporal Ignore resists +15% temporal defense ------ Armor +12 Defense +6 (+2 eff.) Fatigue +5% Resistance +10% fire, +10% cold +2% all Physical save +7 (+4 eff.) other ------- Mana/turn +0.12 Vim-on-crit +1.00 Max mana +40.00 A cap made of leather. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(129 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +5 (+2 eff.) other ------- Light +7 See Stealth +5 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of clear mind [power 1] (33 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 33 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Olehor the ash totem of summon tentacle [power 175] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats Cun +1, Wil +3 offense ------ Ignore resists +10% mind defense ------ Resistance +12% mind other ------- Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 396 Base Damage: 211 Armor: 0 All Resist: 8 Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of healing [power 386] (18 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 386 Puts all charms on 18 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Waldo the Thalore Wyrmic level 21
63rd Regrowth 123rd year of Ascendancy at 08:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Waldo the Thalore Wyrmic level 14
32nd Haze 122nd year of Ascendancy at 12:51 see stats
Exterminator
Killed 1000 creatures.By Waldo the Thalore Wyrmic level 17
2nd Regrowth 123rd year of Ascendancy at 14:12 see stats
Fear me not!
Survived the Fearscape!By Waldo the Thalore Wyrmic level 24
24th Pyre 123rd year of Ascendancy at 11:45 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Waldo the Thalore Wyrmic level 23
14th Pyre 123rd year of Ascendancy at 03:17 see stats
Level 10
Got a character to level 10.By Waldo the Thalore Wyrmic level 10
9th Mirth 122nd year of Ascendancy at 17:18 see stats
Level 20
Got a character to level 20.By Waldo the Thalore Wyrmic level 20
29th Regrowth 123rd year of Ascendancy at 17:02 see stats
Poisonous
Sided with the assassin lord.By Waldo the Thalore Wyrmic level 18
13rd Regrowth 123rd year of Ascendancy at 18:37 see stats
Size matters
Did over 600 damage in one attack.By Waldo the Thalore Wyrmic level 22
78th Regrowth 123rd year of Ascendancy at 05:20 see stats
The Arena
Unlocked Arena mode.By Waldo the Thalore Wyrmic level 8
6th Mirth 122nd year of Ascendancy at 19:56 see stats
The secret city
Discovered the truth about mages.By Waldo the Thalore Wyrmic level 8
4th Mirth 122nd year of Ascendancy at 23:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Waldo the Thalore Wyrmic level 20
30th Regrowth 123rd year of Ascendancy at 01:44 see stats
Log
Eilinyyabeth the brown bear recovers sight.
Eilinyyabeth the brown bear uses Dual Strike.
Eilinyyabeth the brown bear hits Waldo for 47 physical, 133 physical (180 total damage).
Melee retaliation hits Eilinyyabeth the brown bear for 2 light, 14 cold, 0 fire, 2 light, 14 cold, 0 fire (33 total damage).
Melee retaliation hits Glorivena the war bear for 2 light, 13 cold, 0 fire (15 total damage).
Waldo's corrosive acid area effect hits Brown bear for 20 acid damage.
Waldo's corrosive acid area effect hits Grizzly bear for 19 acid damage.
Waldo's corrosive acid area effect hits Glorivena the war bear for (6 to psi shield), 9 acid (9 total damage).
Waldo's corrosive acid area effect hits Polyleba the brown bear for 20 acid damage.
Waldo's corrosive acid area effect hits Eilinyyabeth the brown bear for 19 acid damage.
Waldo's corrosive acid area effect hits Polar bear for 20 acid damage.
Glorivena the war bear's Beyond the Flesh hits Waldo for 52 physical, 20 physical (72 total damage).
Waldo the level 25 thalore wyrmic was crushed to death by Eilinyyabeth the brown bear on level 2 of Bearscape.
---------- Turn 7 ----------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorivena the war bear's Beyond the Flesh killed Waldo!
Saving game...
Resting starts...
Talent Telekinetic Leap is ready to use.
Talent Prismatic Slash is ready to use.
Talent Swallow is ready to use.
Talent Infusion: Healing is ready to use.
Talent Icy Skin is ready to use.
Talent Infusion: Wild is ready to use.
Talent Nature's Balance is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).
---------- Combat ended after 8 turn(s) ----------
Saving done.













































































































