Wreathe the level 4 Halfling Archer by Oblivionnreaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp4 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity27 (base 24)
Constitution14 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life-7/209
Stamina99/109
Healing Factor1
Regeneration15.10411746878

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage26
Accuracy34
Crit Chance4%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)9 (35%)
Defense18.95
Ranged Defense18.95
Fatigue3
Physical Save14.275
Spell Save7.875
Mental Save14.543042013053

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
active

Equipment

Tool
On feet
Around waist
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Wreathe uses Track.


Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Track is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Wreathe uses Track.


Talent Track is ready to use.
Ran for 8 turns (stop reason: hostile spotted to the west (cold drake hatchling)).


Wreathe uses Steady Shot.

Ice wyrm breathes ice!

Cold drake hatchling shrugs off the effect 'Frozen'!
Ice wyrm hits Cold drake hatchling for 0 cold damage.
Ice wyrm hits Cold drake for 0 cold damage.
Ice wyrm hits Wreathe for 137 cold damage.
Ice wyrm hits Cold drake hatchling for 0 cold damage.
Ice wyrm hits Cold drake for 0 cold damage.
Ice wyrm hits Cold drake hatchling for 0 cold damage.
Wreathe's Steady Shot hits Cold drake hatchling for
70 physical damage.

Wreathe uses Infusion: Regeneration.

Wreathe starts regenerating health quickly.

Cold drake breathes ice!

Saving game...