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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Glove Stats 1.0.6Shows glove combat stats with all classes. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Ambush Escape 1.7.0Gives the player an option to escape the orc ambush without fighting. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Harbinger 1.5.6 Convenient Digging 1.5.5 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Faerie |
| Class | Sawbutcher |
| Level / Exp | 50 / 7151% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 217 (base 62) |
| Dexterity | 115 (base 60) |
| Constitution | 122 (base 43) |
| Magic | 103 (base 59) |
| Willpower | 69 (base 7) |
| Cunning | 114 (base 62) |
Resources
| Life | 1913/1913 |
| Mana | 569/569 |
| Psi | 159/159 |
| Steam | 110/110 |
| Healing Factor | 2.5 |
| Regeneration | 46.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +628.65783161302% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
| See Stealth | 56.654562733366 |
| See Invisible | 64.654562733366 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 300 |
| Accuracy | 88 |
| Crit Chance | 108% |
| APR | 108 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 152 |
| Accuracy | 88 |
| Crit Chance | 88% |
| APR | 88 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +41% |
| Acid | +38% |
| Light | +44% |
| Cold | +52% |
| Mind | +41% |
| Physical | +83% |
| Fire | +69% |
| All | +32% |
Offense: Damage Penetration
| Lightning | +44% |
| Acid | +50% |
| Darkness | +30% |
| Cold | +39% |
| Mind | +40% |
| Physical | +89% |
| Fire | +69% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 128.14944778111 (100%) |
| Defense | 104 |
| Ranged Defense | 106 |
| Fatigue | 0 |
| Physical Save | 100 |
| Spell Save | 73 |
| Mental Save | 88 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 64%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 37%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Confusion Resistance | 30% |
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.1 steam per turn. Can be activated for an instant burst of 111 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 56%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 248% efficiency and cooldown mod of 64%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -1121 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1121 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Race / Faerie | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Chant of Fortitude |
| talent | Melting Point |
| talent | Saw Wheels |
| talent | Furnace |
| talent | Overheat Saws |
| talent | Goresplosion |
| talent | Premonition |
| talent | Mow Down |
| talent | Grinding Shield |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +126% Defense: +60 Avoidance of some traps. |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1935. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Galigohek the pair of voratun boots (0 def, 16 armour) 3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +7 Wil +11 Con dps ---------- Phys.crit +2.0% Mind.pwr +9 (+2 eff.) Res.pen +10% physical Acc +4 (+1 eff.) Melee Ret 12 physical ----- def ----- Armour +16 Fatigue +4% Resists +15% acid +15% temporal +15% fire +15% cold +29% lightning Phys.save +18 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Telepathy Humanoid/Orc Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 46 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Unfair Light 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Wil +7 Con dps ---------- Mind.crit +2% Dmg.mod +3% mind +12% light Res.pen +5% darkness +15% all Apr +15 ----- def ----- Armour +7 Resists +15% blight +9% mind Phys.save +17 (+3 eff.) Spell.save +7 (+1 eff.) HP.reg +5.80 Heal.mod +30% Heal/summ +10 ---------- misc Light +14 See.Stealth +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather hat 'Magmamistress' (10 def, 17 armour) 2.0 T5 head armor [Random Unique] Master While equipped: Stats +12 Dex +12 Wil +12 Cun dps ---------- Dmg.mod +12% fire Melee Ret 12 mind 12 fire On Hit (Melee): * 34% chance to slow global speed by 63% ----- def ----- Armour +17 Defense +10 (+2 eff.) Fatigue +5% Resists +13% blight +6% fire +7% all Phys.save +18 (+3 eff.) Mind.save +35 (+7 eff.) A hat made of leather. Very stylish. |
| On hands | Steam Powered Gauntlets (0 def, 14 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +14 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
| Tool | voratun torque of psychoportation 'Gloredama' [power 63] (30 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Dex +3 Con dps ---------- Res.pen +10% physical Apr +3 ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Die.at -40.00 life ---------- misc Talents +5 Silence Cooldown Silence -2 Teleport randomly (rad 63) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Voruma the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +3 Wil +11 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+2 eff.) Dmg.mod +6% acid +20% cold On Hit (Melee): * 15% chance to reduce armor by 40% ----- def ----- Resists +9% acid +40% cold HP.reg +4.80 Stun/Frz- +50% ---------- misc Equi/ret +0.20 Rings can have magical properties. |
| On fingers | voratun ring 'Boltwrither'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +3% lightning +16% physical Res.pen +5% lightning Acc +14 (+3 eff.) Apr +14 ----- def ----- Defense +13 (+2 eff.) Resists +16% physical Max.HP +88.00 HP.reg +1.70 Heal.mod +20% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +17% all Res.pen +10% all Melee Ret 34 darkness ----- def ----- Defense +25 (+4 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets can have magical properties. |
| In main hand | Layywe (40-61 power, 45 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +45 Crit +25.0% Atk.spd 100% Block +106 Melee+ +20 lightning On Hit.r1 +12 acid On Crit.r2 +8 acid On Hit: * 40% chance to reduce strength, dexterity, and constitution by 30 * 25% chance for lightning to arc to a second target * Random elemental explosion Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +25% acid +15% physical +14% cold +14% lightning +15% fire ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +12% Resists +6% acid Disarm- +19% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% ---------- misc Stam/turn +0.50 Mana/turn +0.50 Psi/turn +0.50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Mayysena (42-63 power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +110 On Hit.r1 +19 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * flashes light on your target dealing 186 damage Uses 1.0 Steam While equipped: Stats +17 Str dps ---------- Crit.mult +20.00% Dmg.mod +10% physical Res.pen +15% mind Acc +12 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +12% ---------- misc Stam/ret +2.10 Max.hate +6.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists -15% fire +40% cold +15% nature +8% all Release a radius 4 chilling blast, instantly dealing 583.68 cold damage and condensing the air into freezing vapors that deal 194.56 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Boltstalker (6 def, 12 armour) 14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +34 Str +12 Dex +21 Mag +24 Wil +12 Cun +19 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +20 (+3 eff.) Spell.pwr +19 (+5 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +6% mind +6% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +12 Defense +6 (+1 eff.) Fatigue +16% Resists +20% lightning +11% physical +14% darkness +12% mind Max.HP +70.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 137% / cooldown 99%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 99%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 86%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 86%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 145% / cooldown 94%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 94%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 146% / cooldown 72%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 72%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 93%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 93%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 179% / cooldown 85%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 85%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 137% / cooldown 72%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 72%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 196% / cooldown 71%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 71%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 196% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 60%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 220% / cooldown 78%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 220% efficiency and cooldown mod of 78%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 183% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 183% efficiency and cooldown mod of 55%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 128% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 57%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 166% / cooldown 81%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 81%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 128% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 68%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 190% / cooldown 82%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 82%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 238% / cooldown 87%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 238% efficiency and cooldown mod of 87%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 259% / cooldown 66%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 259% efficiency and cooldown mod of 66%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 245% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 245% efficiency and cooldown mod of 85%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 275% / cooldown 75%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 275% efficiency and cooldown mod of 75%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 312% / cooldown 70%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 312% efficiency and cooldown mod of 70%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 288% / cooldown 71%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 288% efficiency and cooldown mod of 71%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 11)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.1 steam per turn. Can be activated for an instant burst of 56 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 10)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.9 steam per turn. Can be activated for an instant burst of 44 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 10)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 52 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.6 steam per turn. Can be activated for an instant burst of 43 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 62 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.4 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.0 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.1 steam per turn. Can be activated for an instant burst of 71 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 20)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.9 steam per turn. Can be activated for an instant burst of 100 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.1 steam per turn. Can be activated for an instant burst of 91 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.5 steam per turn. Can be activated for an instant burst of 83 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the titan (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 23)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 23.3 steam per turn. Can be activated for an instant burst of 117 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 26)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 25.7 steam per turn. Can be activated for an instant burst of 129 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the wizard (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the wizard (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.0 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 546; cd 12)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 546 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (die at -1070; dur 11; cd 21)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 11 turns. While Heroism is active, you will only die when reaching -1070 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1070 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -740; dur 11; cd 20)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 11 turns. While Heroism is active, you will only die when reaching -740 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 740 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (die at -918; dur 13; cd 23)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 13 turns. While Heroism is active, you will only die when reaching -918 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 918 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -1000; dur 12; cd 23)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 12 turns. While Heroism is active, you will only die when reaching -1000 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1000 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -1038; dur 11; cd 27)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 11 turns. While Heroism is active, you will only die when reaching -1038 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1038 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -1292; dur 13; cd 22)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 13 turns. While Heroism is active, you will only die when reaching -1292 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1292 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (speed 647%; cd 13)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 647% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (speed 712%; cd 15)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (speed 967%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 967% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (speed 738%; cd 18)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 738% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (speed 684%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (speed 1054%; cd 17)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1054% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (speed 862%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (speed 1363%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1363% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (speed 850%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 850% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 801; 13 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 801 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 627; 17 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 1090; 16 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1090 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 991; 13 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 991 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 618; 17 cd)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 618 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (res 30%; mental; dur 8; cd 16)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (res 26%; mental, physical; dur 5; cd 14)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (res 34%; mental; dur 7; cd 14)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (res 17%; physical; dur 5; cd 13)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (res 41%; mental; dur 4; cd 15)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (res 32%; physical; dur 6; cd 15)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (res 42%; physical; dur 5; cd 17)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (res 33%; magical; dur 5; cd 16)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (res 39%; magical, physical; dur 5; cd 13)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 39% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (res 36%; mental; dur 6; cd 14)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (res 34%; mental; dur 7; cd 12)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (426.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 562.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (566 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 566.15 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (623 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 622.93 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (825 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 275.04 to 825.13 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (regen 1398% over 10 turns; mana 70; cd 26)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1398% for 10 turns (98 total) and instantly restoring 70 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (regen 2015% over 10 turns; mana 101; cd 28)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2015% for 10 turns (141 total) and instantly restoring 101 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462; dur 8; cd 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 458; dur 8; cd 16)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 440; dur 6; cd 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 439; dur 8; cd 18)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 439 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462; dur 8; cd 18)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 720; dur 6; cd 17)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 720 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 646; dur 4; cd 14)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 646 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 544; dur 6; cd 20)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 762; dur 7; cd 18)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 762 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 822; dur 5; cd 18)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 822 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 174; cd 15)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 174 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
9 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
15 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
12 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
13 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
12 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bolttooth0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning +6% fire +18% light +15% darkness Crit.chn- 10.00% Spell.save +12 (+3 eff.) Blind- +32% Confus- +15% Pinning- +15% Amulets can have magical properties. |
Camanik0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Mag dps ---------- Spell.crit +12% Spell.pwr +10 (+2 eff.) Dmg.mod +14% light +14% temporal +15% darkness +14% physical Res.pen +10% blight Melee Ret 8 arcane ----- def ----- Fatigue -7% Spell.save +20 (+5 eff.) HP.reg +3.00 ---------- misc Mana/s.crit +1.00 Amulets can have magical properties. |
Carrionguile the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Cun +9 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +10% physical +9% nature +15% darkness Melee Ret 4 nature On Hit (Melee): * 31% chance to slow global speed by 63% ----- def ----- Fatigue -10% Resists +6% mind +15% physical HP.reg +1.20 ---------- misc Stam/turn +2.20 Amulets can have magical properties. |
Dazzleshaper the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +8 Wil +9 Cun +9 Con dps ---------- Mov.spd +10% Dmg.mod +12% mind +6% light Res.pen +25% light On Hit (Melee): * 31% chance to blind ----- def ----- Fatigue -7% Resists +25% lightning HP.reg +0.90 Stun/Frz- +46% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Demoncut0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +10 Cun +7 Con +17 Lck dps ---------- Mov.spd +10% Dmg.mod +9% darkness Acc +15 (+3 eff.) Melee Ret 20 darkness ----- def ----- Defense +17 (+3 eff.) Fatigue -8% Resists +9% lightning +9% fire +15% physical Spell.save +9 (+2 eff.) Unseen.red 17% HP.reg +1.50 ---------- misc Stam/turn +1.90 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+3 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 792.98 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Glethra the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +29.00% Spell.pwr +10 (+2 eff.) Dmg.mod +11% blight +11% fire Acc +12 (+2 eff.) Apr +17 ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Max.HP +20.00 Heal.mod +40% Blind- +33% ---------- misc Infravis +7 Sight +2 See.Invis +10 Amulets can have magical properties. |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Crit.mult +10.00% Mov.spd +15% Phys.spd +8% Spell.spd +8% Mind.spd +8% Dmg.mod +20% lightning Res.pen +10% all ----- def ----- Ignore.dmg +8% Affinity +20% lightning Amulets can have magical properties. |
Polymina the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +10 Cun +6 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +7% temporal +7% light +12% blight +8% physical +8% darkness Res.pen +15% blight ----- def ----- Blind- +36% Silence- +15% Confus- +15% Pinning- +10% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets can have magical properties. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 1022.97 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 1.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Voidblur0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +3 Mag +9 Wil dps ---------- Crit.mult +5.00% Melee+ 15 light 7 darkness Dmg.mod +12% light +19% darkness Melee Ret 12 blight 8 arcane On Hit (Melee): * 15% chance to reduce damage dealt by 28% On Melee Ret: * 14% chance to blind * 14% chance to reduce damage dealt by 28% ----- def ----- Resists +3% darkness Teleport- +50% Teleport you randomly (rad 63) Puts all charms on 15 cooldown Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
grounding gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +12% lightning Stun/Frz- +36% Amulets can have magical properties. |
stralite amulet 'Pitchstreak'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +3% temporal Res.pen +25% darkness +20% temporal Melee Ret 8 darkness On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Phys.save +22 (+4 eff.) Spell.save +21 (+5 eff.) Mind.save +20 (+4 eff.) Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet 'Harodoleg'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +17.00% Melee+ 15 light 13 darkness Dmg.mod +6% blight +14% light +14% darkness Res.pen +5% mind Acc +9 (+2 eff.) Apr +19 Melee Ret 16 blight On Melee Ret: * 13% chance to blind * 15% chance to reduce damage dealt by 28% ----- def ----- Fatigue -9% Resists +15% mind HP.reg +3.50 Amulets can have magical properties. |
voratun amulet 'Mardablek'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Resists +21% acid +16% temporal +9% mind Phys.save +25 (+4 eff.) Spell.save +19 (+4 eff.) Mind.save +21 (+4 eff.) Heal.mod +30% Cut- +60% Pinning- +50% Knockbk- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 365 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Daykiller the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +33% light +21% mind Res.pen +15% light +20% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +36% light ---------- misc Light +3 Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 121.99 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+8 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Haregotar0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Phys.pwr +8 (+1 eff.) Res.pen +25% physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Phys.save +9 (+2 eff.) HP.reg +1.10 Heal.mod +15% Stun/Frz- +23% Rings can have magical properties. |
Islessra the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +15.00% Res.pen +20% blight ----- def ----- Max.HP +29.00 Disarm- +26% Pinning- +25% Knockbk- +28% ---------- misc Hate/m.crit +5.00 Rings can have magical properties. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nereganor the Ebonynigh0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 31 light Ranged+ 44 light Dmg.mod +3% mind +18% darkness Melee Ret 8 mind 8 darkness On Hit (Melee): * 30% chance to blind On Hit (Ranged): * 19% chance to blind ----- def ----- Blind- +30% ---------- misc Infravis +5 See.Stealth +17 See.Invis +13 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Taintkin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +9% nature Res.pen +25% nature +20% darkness Acc +7 (+1 eff.) On Hit (Melee): * 31% chance to slow global speed by 63% * 30% chance to reduce damage dealt by 28% ----- def ----- Resists +20% nature +6% darkness Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Masteries +0.20 Wild-gift/Rain Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 25.69 cold and 30.93 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xanilaith the Duskcut0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +13 Wil +2 Con dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +3% physical Res.pen +5% darkness +10% temporal ----- def ----- Resists +6% darkness Mind.save +12 (+2 eff.) HP.reg +3.10 Stun/Frz- +42% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Xerota the Cobrafist0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +13 Cun +16 Wil dps ---------- Mind.pwr +24 (+6 eff.) Dmg.mod +20% blight +6% arcane Res.pen +15% temporal Melee Ret 4 arcane On Hit (Melee): * 31% chance to slow global speed by 63% ----- def ----- Resists +20% blight +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Xuldama0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid On Hit (Melee): * 30% chance to slow global speed by 63% ----- def ----- Resists +6% acid +3% light +6% lightning Mind.save +7 (+1 eff.) Confus- +27% Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings can have magical properties. |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun ----- def ----- Defense +20 (+3 eff.) Max.HP +100.00 HP.reg +1.80 Heal.mod +30% Rings can have magical properties. |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+1 eff.) Rings can have magical properties. |
steel ring of arcana(+0.13/turn)0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +24% ---------- misc Mana/turn +0.13 Rings can have magical properties. |
steel ring of arcana(+0.15/turn)0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +28% ---------- misc Mana/turn +0.15 Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
stralite ring 'Blazedream'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind * 30% chance to daze at end of turn ----- def ----- Resists +12% blight +18% lightning +9% light +13% nature Poison- +26% Disease- +26% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Aerukan'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Cun +9 Con dps ---------- Spell.crit +1% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +12 Defense +20 (+3 eff.) Resists +6% mind Blind- +49% Disarm- +10% ---------- misc Max.mana +40.00 Infravis +6 See.Stealth +22 See.Invis +14 Rings can have magical properties. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Masteries +0.20 Wild-gift/Blizzard As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Lelorosta the Ebonytrial (52-67 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 51.5 - 67.0 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +4 mind +12 arcane On Hit: * 20% chance to cause random gloom * 20% chance to reduce damage dealt by 28% * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +3% darkness +3% mind Res.pen +11% nature Melee Ret 8 arcane ----- def ----- Resists +3% darkness +6% all Sharp, short and deadly. |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 50% Mag, 55% Dex Acc+ +0.5% APR (max 50%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals physical damage equal to 3% of the target's missing health While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 55% Mag, 55% Dex Acc+ +0.5% APR (max 50%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Ulydosin the Windspire (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 37.0 - 48.1 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +23 blight +12 lightning On Hit: * 22% chance to reduce strength, dexterity, and constitution by 30 * 41% chance to daze at end of turn * Random elemental explosion * 25% chance for lightning to arc to a second target While equipped: Stats +1 Con +2 Mag dps ---------- Dmg.mod +3% nature Res.pen +12% acid +12% fire +13% lightning +11% cold Melee Ret 8 nature ---------- misc Light +2 Infravis +1 Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
Xanuma the voratun dagger (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 36.5 - 47.5 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 acid +16 blight On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +9% blight Res.pen +14% acid +12% physical +13% fire +13% cold +14% lightning Phasing +30% Acc +12 (+2 eff.) Apr +12 Melee Ret 8 blight ----- def ----- Spell.save +33 (+8 eff.) Sharp, short and deadly. |
voratun dagger 'Barolach' (48-62 power, 13 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 48.0 - 62.4 Physical Uses 45% Str, 50% Mag, 45% Dex Acc+ +0.5% APR (max 50%) Apr +13 Crit +10.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +24.0% Res.pen +5% physical Acc +4 (+1 eff.) Apr +2 ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Phys.save +3 (+1 eff.) Sharp, short and deadly. |
voratun greatmaul 'Thundernail' (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 68.0 - 102.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 lightning +28 nature On Hit.r1 +8 mind On Hit: * 26% chance to slow global speed by 63% * 25% chance to remove a magical effect While equipped: Stats +4 Wil +10 Con dps ---------- Crit.mult +5.00% Phys.pwr +21 (+3 eff.) Res.pen +20% physical ----- def ----- Resists +6% lightning Mind.save +10 (+2 eff.) Disarm- +49% ---------- misc Max.psi +10.00 Massive two-handed mauls. |
Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
Blood-Edge (46-64 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 60% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Ivodawyn the voratun mace (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 46.5 - 65.1 Temporal Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 lightning +16 darkness Against +17% Living On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: Stats +3 Mag dps ---------- Phys.crit +12.0% S.pwr/crit +2 Dmg.mod +3% blight Res.pen +10% temporal Phasing +40% Melee Ret 8 temporal Blunt and deadly. |
Velodana (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural sand should be returned to the wyrm. Power 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +7% darkness +38% physical +6% arcane +10% mind Res.pen +30% physical Phasing +10% Melee Ret 40 physical 10 mind 10 darkness ----- def ----- Resists +12% mind +39% physical Crit.chn- 10.00% Mind.save +3 (+0 eff.) Cut- +10% Disarm- +10% Burrow: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 21 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Hanuromidil'4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 143% Range +10 Proj.spd +200% While equipped: Stats +8 Cun dps ---------- Dmg.mod +22% physical Res.pen +25% physical ----- def ----- Armour +2 Resists +9% mind +6% arcane Spell.save +3 (+0 eff.) Blind- +20% Confus- +10% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Betavea (41-62 power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +98 Melee+ +20 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 1.0 Steam When used to Attack: Power 0.0 - 0.0 Physical Uses 50% Mag Block +120 Against +10% Spiderkin While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Crit.mult +6.00% Phys.pwr +15 (+2 eff.) Res.pen +10% physical Apr +1 ----- def ----- Armour +16 Defense +20 (+3 eff.) Rng.Def +10 (+1 eff.) Fatigue +12% Resists +29% acid +5% arcane Phys.save +14 (+3 eff.) Teleport- +10% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Dethzaw (40-60 power, 27 apr)3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 50% Mag, 110% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
Grinder (36-54 power, 20 apr)3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Mirrorazor (35-52 power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 30 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
Ramroller (40-60 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 40.0 - 60.0 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +24 Crit +5.0% Atk.spd 100% Block +180 Uses 1.0 Steam While equipped: ----- def ----- Armour +19 Defense +14 (+2 eff.) ---------- misc Talents +5 Block Moving builds up a stacking movement speed (caps at 25%) and damage bonus (caps at double). Hitting removes the bonus. "So we were thinking. You know what's better than saws? Really BIG saws. Unfortunately, no one could lift them. So we came up with an innovative new solution: Mount them on a motorized platform, allowing easy transportation and unparalleled cutting power!" |
Razorlock (25-38 power, 24 apr)3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +24 Crit +5.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+2 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
Splendourmaster (42-62 power, 39 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 41.5 - 62.3 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +39 Crit +5.0% Atk.spd 100% Block +97 Phasing +53% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +12% arcane +18% light Res.pen +14% mind +14% darkness ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +5% arcane +6% nature ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Brenonik' (42-62 power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 41.5 - 62.3 Phys.bleed Uses 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam When used to Attack: Power 0.0 - 0.0 Physical Uses 50% Mag Melee+ +18 fire On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +5 Str +2 Dex +5 Wil dps ---------- Res.pen +20% temporal +15% physical Acc +14 (+3 eff.) Apr +15 Melee Ret 40 fire ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +6% blight +13% fire Crit.chn- 10.00% ---------- misc Wards +5 lightning +5 temporal +6 blight +4 fire +5 cold Talents +1 Ward +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Carrionwisp (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 lightning +8 nature +19 acid On Hit.r1 +20 nature On Crit.r2 +8 darkness On Hit: * 25% chance for lightning to arc to a second target * Random elemental explosion On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +17% acid +16% fire +15% lightning +17% cold ----- def ----- Resists +3% nature One-handed war axes. |
Xanythra the Pitchwrack (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 temporal +8 mind On Hit.r1 +4 darkness On Hit: * 41% chance to cause random gloom While equipped: dps ---------- Dmg.mod +8% physical Res.pen +27% physical +5% darkness +5% mind Acc +14 (+3 eff.) Apr +22 Melee Ret 12 mind 15 temporal On Hit (Melee): * 31% chance to reduce damage dealt by 28% ----- def ----- Resists +20% temporal One-handed war axes. |
voratun waraxe 'Elenuromas' (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Phasing +20% On Crit.r2 +22 ice On Crit: * cripple the target While equipped: Stats +3 Dex dps ---------- Phys.crit +15.0% Dmg.mod +3% arcane Res.pen +9% physical +25% arcane +13% cold Phasing +20% Acc +14 (+3 eff.) Apr +13 Melee Ret 4 arcane ----- def ----- Armour +12 ---------- misc See.Invis +3 One-handed war axes. |
voratun waraxe 'Fogbreaker' (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 blight On Crit.r2 +8 darkness +8 blight On Hit: * 40% chance to reduce damage dealt by 28% While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +6% darkness +30% physical Res.pen +10% darkness +42% physical Apr +29 Melee Ret 8 acid 8 blight ----- def ----- Resists +3% darkness +6% blight Disarm- +35% One-handed war axes. |
voratun waraxe 'Giloyon' (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 55.0 - 77.0 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 blight On Hit: * 20% chance to cause random gloom * 32% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% mind Res.pen +11% lightning +5% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +6% blight One-handed war axes. |
voratun waraxe 'Sepsisreeve' (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 light +4 nature +8 mind Against +30% Undead While equipped: Stats +4 Str dps ---------- Dmg.mod +6% mind +15% physical Res.pen +10% physical Acc +26 (+5 eff.) Apr +15 Melee Ret 8 mind 4 nature ----- def ----- Resists +6% mind +9% nature ---------- misc Stam/ret +2.40 One-handed war axes. |
Deepsreek the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% fire On Hit (Melee): * 30% chance to reduce damage dealt by 28% ----- def ----- Resists +20% darkness +6% fire HP.reg +2.10 Heal.mod +21% A belt that goes around your waist. |
Forestmark1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +4 (+1 eff.) Melee Ret 8 nature On Hit (Melee): * 35% chance to slow global speed by 63% ----- def ----- Armour +28 Defense +59 (+10 eff.) Rng.Def +6 (+1 eff.) Resists +6% temporal Phys.save +49 (+8 eff.) Spell.save +15 (+3 eff.) Stealth +14 Poison- +20% ---------- misc Size +1 A belt that goes around your waist. |
Geldareth the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +14 Str +2 Dex +6 Mag +6 Wil +12 Con dps ---------- Spell.crit +6% Phys.pwr +30 (+4 eff.) Res.pen +10% physical ----- def ----- Phys.save +73 (+12 eff.) Max.HP +20.00 Heal.mod +45% ---------- misc Size +2 A belt that goes around your waist. |
Lisema the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +3 Str +6 Con dps ---------- Crit.mult +6.00% Mind.pwr +10 (+2 eff.) Res.pen +15% physical Apr +2 ----- def ----- Armour +6 Resists +12% acid +10% fire +9% lightning +10% cold Mind.save +8 (+1 eff.) HP.reg +3.60 Heal.mod +25% ---------- misc Stam/turn +0.60 A belt that goes around your waist. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Sparkmire the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Mind.crit +8% Melee Ret 8 lightning On Hit (Melee): * 30% chance to reduce armor by 40% * 30% chance to daze at end of turn ----- def ----- Resists +18% lightning A belt that goes around your waist. |
Spiderstoker1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Mind.pwr +19 (+5 eff.) Dmg.mod +6% acid +25% physical Res.pen +5% acid +19% physical Melee Ret 12 acid On Hit (Melee): * 15% chance to slow global speed by 63% ----- def ----- Resists +6% acid +9% light +18% fire +6% darkness +6% lightning Phys.save +15 (+3 eff.) Mind.save +14 (+2 eff.) A belt that goes around your waist. |
Zerolekhad the Weepspiker1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +5 Dex +7 Wil +7 Cun dps ---------- Dmg.mod +9% fire Melee Ret 20 nature 16 light ----- def ----- Phys.save +20 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+4 eff.) ---------- misc Light +3 A belt that goes around your waist. |
hardened leather belt 'Daimuvon'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +5 Cun +3 Con dps ---------- Phys.crit +9.0% Mind.crit +5% Dmg.mod +22% physical Res.pen +28% physical ----- def ----- Resists +11% lightning +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Blastwind the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +12% blight +6% lightning +25% darkness +6% arcane Res.pen +19% darkness Acc +35 (+7 eff.) Melee Ret 8 lightning 12 arcane 8 blight ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +10% acid +24% darkness +3% blight +8% fire +10% lightning +10% cold Stealth +25 Max.HP +110.00 ---------- misc Max.stam +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 59 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Cyrydakira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Layiremira (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +6 Wil +3 Con dps ---------- Spell.crit +5% Crit.mult +24.00% Spell.pwr +9 (+2 eff.) Dmg.mod +10% arcane Res.pen +15% arcane ----- def ----- Defense +16 (+3 eff.) Fatigue -6% Phys.save +12 (+2 eff.) ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runalerain the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +2 Str +2 Dex +1 Mag +4 Con dps ---------- Dmg.mod +75% darkness Res.pen +57% darkness ----- def ----- Defense +3 (+1 eff.) Resists +65% darkness +3% lightning Mind.save +35 (+7 eff.) Stealth +72 Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scaldhunger (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +3 Mag +4 Wil +6 Con dps ---------- Spell.crit +3% Res.pen +10% darkness +20% fire ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +18% blight +28% cold +19% nature +6% fire Spell.save -30 (-8 eff.) HP.reg +3.00 Heal.mod +24% ---------- misc Stam/turn +1.30 Mana/turn -0.46 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tusta the elven-silk cloak (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil +2 Cun dps ---------- Spell.crit +8% Crit.mult +45.00% Acc +12 (+2 eff.) Apr +13 ----- def ----- Defense +16 (+3 eff.) Phys.save +14 (+3 eff.) Mind.save +6 (+1 eff.) Stealth +15 ---------- misc Max.psi +20.00 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Cobracrypt' (11 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight Res.pen +33% arcane +30% blight On Hit (Melee): * 40% chance to slow global speed by 63% ----- def ----- Defense +11 (+2 eff.) Resists +20% temporal +19% light +18% fire +6% arcane +18% nature Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Mayatta' (6 def, 6 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +25% darkness Res.pen +20% darkness ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +17% acid +25% darkness +20% fire +19% lightning +20% cold Mind.save +10 (+2 eff.) Stealth +25 Die.at -60.00 life Silence- +10% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Mayira' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Con dps ---------- Dmg.mod +6% arcane +30% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Phys.save +14 (+3 eff.) Mind.save +8 (+1 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
kruk cloak (2 def, 0 armour)2.0 T1 cloak armor [Unique] While equipped: ----- def ----- Defense +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. |
Glintstinger (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +13% acid +14% physical +3% light +15% cold +15% fire +18% all Res.pen +10% blight +5% temporal +15% light Melee Ret 4 light 8 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +5 (+1 eff.) Resists +20% acid +18% physical +17% cold +3% temporal +19% fire ---------- misc Mana/turn +0.40 Psi/turn +0.32 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Malurand the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +7 Mag +8 Wil dps ---------- Dmg.mod +19% lightning +18% fire +19% cold +13% physical On Hit (Melee): * 31% chance to slow global speed by 63% * 20 arcane resource burn ----- def ----- Defense +5 (+1 eff.) Resists +13% lightning +12% temporal +27% darkness +6% light +30% fire +25% mind +21% cold Phys.save +19 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +36 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
elven-silk robe 'Unlightmaster' (10 def, 17 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +25% darkness +19% all ----- def ----- Armour +17 Defense +10 (+2 eff.) Resists +28% darkness Phys.save +39 (+7 eff.) Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Voreranne' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +3 Dex +1 Wil dps ---------- Spell.crit +19% Mind.crit +9% Spell.pwr +30 (+7 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +19% physical +20% darkness +9% mind Res.pen +20% darkness +15% physical Melee Ret 4 mind ----- def ----- Defense +5 (+1 eff.) Crit.chn- 10.00% Spell.save +28 (+7 eff.) ---------- misc Mana/turn +0.20 Max.mana +87.00 Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Xeruwe' (10 def, 4 armour)2.0 T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +18% nature Res.pen +10% physical Melee Ret 4 physical ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +30% mind +9% cold +23% darkness +27% nature Phys.save +46 (+8 eff.) Spell.save +18 (+4 eff.) Mind.save +24 (+4 eff.) Die.at -60.00 life HP.reg +0.20 Heal.mod +10% Cut- +10% Def/telep +10 Res/telep +10% Dur/telep +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+1 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (174 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (293 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Duskpeal the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight +6% fire +9% darkness Res.pen +15% fire Melee Ret 8 blight 24 darkness ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness +26% blight Silence- +40% Confus- +50% Stun/Frz- +46% A pair of boots made of leather. |
Gunahell (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Dex +1 Cun dps ---------- Res.pen +20% darkness +20% temporal Melee Ret 4 acid ----- def ----- Armour +5 Defense +25 (+4 eff.) Fatigue +5% Resists +15% acid +24% temporal +26% darkness Crit.chn- 10.00% Def/telep +28 Res/telep +18% Dur/telep +27% ---------- misc Stam/turn +1.20 Max.stam +32.00 See.Invis +6 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 28.27 blight damage and is poisoned for 113.07 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Silydavena the Daywing (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +6 Wil +9 Con dps ---------- Mind.pwr +9 (+2 eff.) Res.pen +19% temporal +18% darkness +9% physical Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +30% temporal +25% darkness +9% light Def/telep +27 Res/telep +18% Dur/telep +27% ---------- misc Light +2 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 54 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Xerota (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +18 Str +5 Dex +18 Con +15 Lck dps ---------- Dmg.mod +6% acid +18% physical Res.pen +10% acid +5% arcane +5% mind Melee Ret 8 arcane On Hit (Melee): * 31% chance to reduce armor by 40% ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane Stealth +15 ---------- misc Size +2 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increases with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots 'Armudunaran' (12 def, 13 armour)2.0 T5 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +25% physical Melee Ret 20 mind ----- def ----- Armour +13 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +5% Mind.save +18 (+3 eff.) Max.HP +40.00 Heal/summ +50 ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Morningvalor' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +6% light Res.pen +18% darkness +17% temporal Apr +11 ----- def ----- Armour +5 Fatigue -9% Resists +26% darkness +29% temporal Phys.save +15 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +13 (+2 eff.) Die.at -20.00 life Def/telep +26 Res/telep +20% Dur/telep +26% ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major A pair of boots made of leather. |
pair of dwarven-steel boots 'Barelach' (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +20% Dmg.mod +15% acid Res.pen +15% acid Melee Ret 4 blight ----- def ----- Armour +4 Fatigue +3% Resists +3% blight +10% fire +7% cold ---------- misc Stam/turn +0.50 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Dredig' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee Ret 20 blight On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +6% blight +13% fire +14% cold Phys.save +14 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) HP.reg +4.90 Heal.mod +30% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Hurylach' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +3% blight +3% mind Res.pen +15% blight Melee Ret 8 mind 12 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +3% mind +13% cold Spell.save +8 (+2 eff.) Silence- +36% Confus- +27% Stun/Frz- +50% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Singesting' (0 def, 7 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +8 Con dps ---------- Dmg.mod +9% fire +9% physical ----- def ----- Armour +7 Fatigue +4% Resists +12% fire +10% cold Phys.save +10 (+2 eff.) Silence- +35% Confus- +35% Stun/Frz- +22% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increases with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anahad (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex dps ---------- Phys.crit +18.0% Spell.crit +20% Mind.crit +13% Crit.mult +14.00% Phys.pwr +20 (+3 eff.) Melee+ 14 lightning Dmg.mod +10% lightning Apr +5 Melee Ret 12 temporal ----- def ----- Armour +3 Resists +10% lightning Unarmed combat: Power 45.0 - 49.5 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +16.0% Atk.spd 100% On Crit.r2 +15 lightning +4 temporal On Hit: 10% Lightning Breath 5 On Crit: 20% Cripple 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Assassin's Surprise (0 def, 4 armour)1.5 T2 hands armor [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 83% Melee+ +10 crippling poison Fire a poisonous bolt out to range 6 that deals 34 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 103 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. Attackspeed is 100% for non-Brawlers! These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Beunarineg the Growthsquall (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +36.0% Spell.crit +38% Mind.crit +38% Crit.mult +27.00% Melee+ 11 acid Dmg.mod +5% acid Melee Ret 4 nature ----- def ----- Armour +3 Resists +8% acid +9% temporal +15% nature Unarmed combat: Power 44.0 - 61.6 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +31.0% Atk.spd 83% On Crit.r2 +14 acid On Hit: 10% Acid Breath 5 On Crit: 40% Cripple 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 40% Str, 40% Dex, 70% Mag 40% Cun Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 10% Mind Blast 1 On Hit: 15% Shadow Simulacrum 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Attackspeed is 100% for non-Brawlers! Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Daimaregodas (0 def, 7 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil +11 Con dps ---------- Spell.pwr +12 (+3 eff.) Melee+ 18 temporal Ranged+ 18 temporal Dmg.mod +9% blight +11% temporal +12% physical ----- def ----- Armour +7 Resists +12% temporal Phys.save +75 (+13 eff.) Spell.save +18 (+4 eff.) Mind.save +16 (+3 eff.) Disarm- +100% Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +58 physical On Hit: 20% Juggernaut 2 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Attackspeed is 100% for non-Brawlers! Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Dourbrace the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +9 Mag +13 Wil +10 Cun dps ---------- Melee+ 15 arcane 20 light Dmg.mod +6% light Acc +10 (+2 eff.) Apr +14 ----- def ----- Armour +3 Resists +10% arcane +13% light ---------- misc Infravis +2 Telepathy Dragon Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +11 Apr +25 Crit +10.0% Atk.spd 83% Melee+ +8 darkness +19 arcane On Hit: 15% Perfect Strike 5 On Hit: 10% Manathrust 3 On Hit: * 14% chance to blind Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Galedeath (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +15 Dex +1 Mag +2 Wil +6 Cun dps ---------- Spell.crit +3% Melee+ 15 cold Dmg.mod +12% arcane +11% cold Res.pen +15% lightning Acc +35 (+7 eff.) Apr +15 ----- def ----- Armour +3 Resists +9% cold Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Acc +22 Apr +15 Crit +16.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +13 ice On Hit: 10% Ice Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Wild-gift/Tremor +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Cun, 40% Str, 60% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 109.22 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Phoenixwaker (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +4 Mag +5 Wil +9 Cun dps ---------- Melee+ 8 acid 15 darkness 7 fire 10 cold 8 lightning Dmg.mod +11% darkness Res.pen +10% fire Acc +9 (+2 eff.) Apr +15 Melee Ret 8 arcane ----- def ----- Armour +3 Resists +9% lightning +3% fire +14% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +4.00 Vim/s.crit +2.00 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +11 Apr +25 Crit +10.0% Atk.spd 83% Melee+ +11 ice +20 acid +29 fire +23 lightning On Crit.r2 +8 fire On Hit: 15% Perfect Strike 5 On Hit: * 15% chance to reduce damage dealt by 28% Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Prismquick the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +9% blight Res.pen +10% light Melee Ret 16 acid 8 light On Hit (Melee): * 30% chance to blind * 33% chance to reduce armor by 40% ----- def ----- Armour +3 Unarmed combat: Power 35.5 - 39.1 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +12 light On Crit.r2 +12 blight On Hit: * 45% chance to blind Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 155.61 cold damage. The damage and chance to slow will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Shimmerwrecker the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Master While equipped: Stats +8 Dex +7 Cun +10 Con dps ---------- Res.pen +5% arcane +5% mind Acc +9 (+2 eff.) Apr +12 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Phys.save +49 (+8 eff.) Spell.save +18 (+4 eff.) Mind.save +17 (+3 eff.) Disarm- +87% Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +10 Apr +24 Crit +10.0% Atk.spd 83% Melee+ +8 lightning +45 physical On Hit.r1 +4 arcane On Hit: 20% Juggernaut 2 On Hit: 15% Perfect Strike 5 On Hit: * 40% chance to cause random gloom Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 Attackspeed is 100% for non-Brawlers! These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 448.20 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Attackspeed is 100% for non-Brawlers! Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Blazereign' (0 def, 7 armour)1.0 T5 hands armor [Random Unique] Disrupt/Master While equipped: Stats +5 Str +8 Dex +9 Cun dps ---------- Crit.mult +3.00% Phys.pwr +20 (+3 eff.) Acc +12 (+2 eff.) Apr +14 On Melee Ret: * 32% chance to reduce effective powers by 20% * 34 arcane resource burn ----- def ----- Armour +7 Resists +3% physical Spell.save +21 (+5 eff.) Unarmed combat: Power 35.5 - 39.1 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.3% crit chance (max 25%) Acc +11 Apr +14 Crit +7.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +8 physical On Hit: 15% Perfect Strike 5 On Hit: * 35% chance to reduce effective powers by 20% * 31 arcane resource burn Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Dawnmoon' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Wil +5 Cun dps ---------- Phys.crit +13.0% Spell.crit +22% Mind.crit +16% Crit.mult +15.00% Melee+ 15 fire Dmg.mod +12% arcane +9% fire ----- def ----- Armour +3 Resists +10% fire Phys.save +14 (+3 eff.) ---------- misc Max.mana +60.00 Cooldown Double Strike -1 Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.3% crit chance (max 25%) Acc +13 Apr +5 Crit +32.0% Atk.spd 100% Melee+ +24 light On Crit.r2 +15 fire On Hit: 10% Set Up 5 On Hit: 10% Fire Breath 5 On Crit: 20% Cripple 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Dawnquarry' (0 def, 22 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +6 Mag +5 Cun +15 Con dps ---------- Dmg.mod +10% arcane Res.pen +5% blight +10% light +10% mind Melee Ret 12 light 8 blight On Hit (Melee): * 15% chance to blind ----- def ----- Armour +22 Hardiness +15% Resists +6% blight +11% physical Phys.save +15 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.3% crit chance (max 25%) Acc +12 Apr +5 Crit +17.0% Atk.spd 100% Melee+ +15 arcane On Hit.r1 +8 light On Crit.r2 +14 arcane On Hit: 5% Stone Touch 5 On Hit: 10% Set Up 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Islytta' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 13 fire 35 mind 34 darkness Dmg.mod +9% temporal +10% fire On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Resists +12% temporal +9% fire Phys.save +15 (+3 eff.) Mind.save -5 (-1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.3% crit chance (max 25%) Acc +11 Apr +5 Crit +16.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +12 fire On Hit: 10% Reproach 5 On Hit: 10% Fire Breath 5 On Hit: 10% Set Up 5 On Hit: * 40% chance to gain 10% of a turn (3/turn limit) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Stormsweep' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 30% chance to slow global speed by 63% * 30% chance to daze at end of turn ----- def ----- Armour +3 HP.reg +6.70 ---------- misc Stam/turn +4.40 Psi/turn +0.31 Max.stam +74.00 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +4 acid On Hit: 10% Second Wind 1 On Hit: 20% Slumber 5 On Hit: * 40% chance to reduce armor by 40% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 169.56 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (32% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Beryyasta the Starmaim (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +14 Cun +13 Wil dps ---------- Mind.crit +6% Mind.pwr +17 (+4 eff.) Dmg.mod +12% fire Melee Ret 16 light On Hit (Melee): * 15% chance to slow global speed by 63% ----- def ----- Defense +3 (+1 eff.) Resists +3% blight +3% nature +6% darkness ---------- misc Psi/turn +0.31 A pointy cloth hat, very wizardly... |
Blazehack the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% lightning Res.pen +20% lightning +10% blight Melee Ret 16 blight 9 physical On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2039.9 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Brightquake the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +10% temporal +12% light +15% physical +20% cold +18% mind +14% darkness Res.pen +10% light Melee Ret 8 fire 4 mind 8 light ----- def ----- Defense +3 (+1 eff.) Resists +30% cold +3% light +9% fire ---------- misc Psi/turn +0.33 A pointy cloth hat, very wizardly... |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+2 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 120.54 fire and 130.53 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Droregondur the elven-silk wizard hat (3 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +10 Mag +3 Cun +14 Con dps ---------- Dmg.mod +19% arcane +20% mind ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +3% blight +6% cold +20% mind +9% nature Mind.save +10 (+2 eff.) Poison- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +9 Telepathy Humanoid/Orc Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Smoldergash the drakeskin leather hat (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +24 Wil +5 Cun dps ---------- Phys.pwr +11 (+2 eff.) Mind.pwr +4 (+1 eff.) Res.pen +10% fire ----- def ----- Armour +5 Fatigue +5% Resists +11% blight +12% physical +3% fire Crit.chn- 10.00% Phys.save +13 (+2 eff.) Mind.save +15 (+3 eff.) ---------- misc Light +3 Telepathy Dragon Demon/Major Demon/Minor A hat made of leather. Very stylish. |
Smolderswift the elven-silk wizard hat (3 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +6 Con dps ---------- Dmg.mod +27% acid +28% lightning +9% blight +26% fire +22% arcane +25% cold Res.pen +26% fire ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +3% blight +3% fire +9% mind Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 197.37 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+3 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+2 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
defender's voratun helm of sanctity (7 def, 12 armour)3.0 T5 head armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +12 Defense +7 (+1 eff.) Fatigue +5% Resists +13% blight +15% darkness +7% all Phys.save +15 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather armour 'Xerureta' (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Cun +15 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +6% mind Melee Ret 10 light ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +30% blight +10% physical +28% darkness Phys.save +25 (+4 eff.) Mind.save +34 (+6 eff.) Heal/summ +40 ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Light +2 A suit of armour made of leather. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+1 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Gorebrawn (21/21, 89-125 power, 54 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 89.0 - 124.6 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +54 Crit +31.0% Capacity 21 Rld cld 6 Proj.spd +600% Ranged+ +8 nature +38 mind On Hit.r1 +8 physical On Hit: * 53% chance to slow global speed by 63% * 42% chance to cause random gloom While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Neredhelaith the Morningslicer (19/19, 52-73 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 52.0 - 72.8 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.3% crit chance (max 25%) Acc +38 Apr +18 Crit +26.0% Capacity 19 Ranged+ +30 gravity +4 fire +12 light On Hit.r1 +20 light On Crit.r2 +16 fire On Hit: * 40% chance to blind * 10% chance to crush the target On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Wretchhash (18/18, 53-74 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 53.0 - 74.2 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 18 Ranged+ +105 physical +27 darkness +29 blight +30 temporal On Hit.r1 +8 nature On Crit.r2 +12 nature On Hit: * 20% chance to cause random gloom * 47% chance to reduce strength, dexterity, and constitution by 30 * 10% chance to knock the target back * 10% chance to stun, blind, pin, or confuse the target * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. |
black pearl black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 nuummite 2 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2431 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betima the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +20 Str +16 Wil dps ---------- Phys.crit +27.0% Mind.crit +28% ----- def ----- Armour +11 Defense +8 (+1 eff.) Resists +3% nature +9% physical +12% mind +3% light Spell.save +10 (+2 eff.) Disarm- +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shattering force, digging out any walls in its path up to 4 range. The beam continues to a range of 10, affecting any creatures in its path, dealing 333.51 physical damage to them. If any walls are dug, you gain 27% physical damage bonus for 6 turns. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Smolderlash the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +3% temporal +9% fire Res.pen +15% fire +25% temporal Apr +8 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -14% Resists +3% mind +3% fire Phys.save +15 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+3 eff.) Max.HP +79.00 Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Starhacker the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +5 Dex +3 Wil dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+2 eff.) S.pwr/crit +8 Mov.spd +10% Res.pen +25% arcane +20% fire ----- def ----- Resists +9% acid +21% nature Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sunswift (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Crit.mult +5.00% S.pwr/crit +8 Res.pen +15% acid Melee Ret 12 light ----- def ----- Fatigue -8% Resists +6% acid +8% fire +10% darkness Phys.save +15 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +13 (+2 eff.) Max.HP +90.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xomira the Bleakblast (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +3 Dex +3 Cun dps ---------- Crit.mult +12.00% Phys.pwr +6 (+1 eff.) Dmg.mod +9% darkness Res.pen +15% darkness Apr +6 ----- def ----- Armour +6 Defense +11 (+2 eff.) Resists +3% darkness +14% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Camogodig' (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +12 Cun +8 Str dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% arcane +21% temporal Acc +20 (+4 eff.) Apr +8 Melee Ret 8 arcane On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
21 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+5 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+3 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 malachite 7 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+3 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+4 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+4 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+2 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+2 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Bethutta the Boltraze1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +8 Wil +7 Cun +2 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Dmg.mod +6% acid Res.pen +15% lightning Melee Ret 12 lightning ----- def ----- Phys.save +15 (+3 eff.) Heal.mod +30% ---------- misc Light -6 Infravis +9 Telepathy Dragon Demon/Major Demon/Minor Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bleakterror the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +25.00% Phys.pwr +9 (+1 eff.) Spell.pwr +6 (+1 eff.) Melee Ret 4 darkness ----- def ----- Resists +12% blight +3% lightning +12% nature +18% darkness Mind.save +20 (+4 eff.) Cut- +5% Stun/Frz- +5% ---------- misc Light +8 Infravis +5 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 59 blight damage or heals 67 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 49.14 cold damage and 59.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Sulfurhunger0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +11 (+3 eff.) S.pwr/crit +2 Dmg.mod +3% temporal Res.pen +5% temporal Melee Ret 4 temporal On Hit (Melee): * 30% chance to slow global speed by 63% ----- def ----- Resists +8% cold +11% temporal Spell.save +24 (+6 eff.) Def/telep +16 Res/telep +16% Dur/telep +22% ---------- misc Mana/turn +0.04 Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (125 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 111). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 289.08 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
dwarven lantern 'Flaresorrow'1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +6% arcane +39% fire Res.pen +10% temporal +10% arcane +30% fire Melee Ret 16 fire ----- def ----- Resists +15% blight +18% fire +15% darkness +9% temporal ---------- misc Light +4 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 59 blight damage or heals 67 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.4 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
63 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 carnelian 7 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 855.14 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 807.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 45] amazing fiery salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Remove 3 magical effects and grants a fiery aura (45% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 45] amazing frost salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Remove 3 physical effects and grants a frost aura (45% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 646] amazing healing salve [power 646]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Heal 646 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 565] amazing pain suppressor salve [power 565]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Let you fight up to -565 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 179] amazing unstoppable force salve [power 179]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Increases all saves by 179 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 45] amazing water salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Remove 3 mental effects and grants a water aura (45% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 34] powerful frost salve [power 34]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Remove 2 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 467] powerful healing salve [power 467]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 188% efficiency and 56% cooldown modifier. Heal 467 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bleakquench (23/23, 54-65 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 54.5 - 65.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +38 blight +44 darkness +20 mind On Hit.r1 +4 temporal On Crit.r2 +4 darkness +16 temporal On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to curse the target * 20% chance to torment the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Hathohad' (19/19, 60-73 power, 9 apr)3.0 T5 shot ammo [Random Unique] Nature/Psionic Power 60.5 - 72.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +11.0% Capacity 19 Proj.spd +100% Ranged+ +19 temporal +30 darkness +18 gravity +9 nature +20 physical Against +18% Living On Hit: * 10% chance to crush the target Shots are used with slings to pummel your foes to death. |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+1 eff.) Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel rocket boots0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +3 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
iron back support0.0 T1 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -4% ---------- misc Max.enc +10 Tinkers can be attached to normal items to improve them with steam power! |
iron grapple0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
iron mental stimulator0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +2 Cun ----- def ----- Mind.save +3 (+0 eff.) Tinkers can be attached to normal items to improve them with steam power! |
perfect mana coil0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon/staff When attached: ---------- misc Mana/turn +5.00 Mana regeneration, on spell hit 25% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
simple air recycler0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
simple second skin0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +2.00 Poison- +30% Disease- +30% Cut- +30% Tinkers can be attached to normal items to improve them with steam power! |
steel razor edge0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +8 Crit +8.0% Tinkers can be attached to normal items to improve them with steam power! |
steel razor edge0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 50% Mag Apr +8 Crit +8.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
2 enormous geode 2 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
8 geode 8 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 large geode 6 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
Splendourwrest [power 131] (20 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% mind Res.pen +25% darkness Melee Ret 16 light 16 mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% mind +6% darkness ---------- misc Light +3 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 131 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
Hellswolf the dragonbone totem of thorny skin [power 90] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% blight +6% fire Res.pen +20% fire ----- def ----- Resists +27% fire ---------- misc Wards +3 acid +5 nature +4 light Talents +1 Invoke Tentacle +5 Lay Web +1 Ward Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Radianceedge the dragonbone totem of thorny skin [power 68] (20 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% light +10% temporal Melee Ret 8 light On Hit (Melee): * 32% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +4 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 68 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 tanzanite 15 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Singemarrow [power 349] (6 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +8.0% Mind.pwr +8 (+2 eff.) Dmg.mod +15% physical Res.pen +25% fire Acc +8 (+1 eff.) Melee Ret 26 fire ---------- misc Max.vim +20.00 Creates a wall of flames lasting 4 turns (dealing 590 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 267.96 temporal and 267.96 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
dragonbone wand of conjuration 'Porenn' [power 535] (10 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Cun dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Spell.save +6 (+1 eff.) Silence- +20% Disarm- +25% ---------- misc Vim/s.crit +2.00 Talents +10 Void Blast Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
25 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 tiger's eye 7 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Tinkersaw the Faerie Sawbutcher level 42
18th Pyre 123rd year of Ascendancy at 11:34 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tinkersaw the Faerie Sawbutcher level 30
8th Regrowth 123rd year of Ascendancy at 09:21 see stats
A living one! (Insane (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Tinkersaw the Faerie Sawbutcher level 50
57th Dusk 123rd year of Ascendancy at 01:10 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Tinkersaw the Faerie Sawbutcher level 42
14th Pyre 123rd year of Ascendancy at 15:00 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Tinkersaw the Faerie Sawbutcher level 50
1st Dusk 123rd year of Ascendancy at 10:33 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tinkersaw the Faerie Sawbutcher level 50
17th Dusk 123rd year of Ascendancy at 00:21 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Tinkersaw the Faerie Sawbutcher level 50
5th Decay 123rd year of Ascendancy at 00:20 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Tinkersaw the Faerie Sawbutcher level 22
54th Haze 122nd year of Ascendancy at 01:25 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Tinkersaw the Faerie Sawbutcher level 50
67th Haze 123rd year of Ascendancy at 09:20 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Tinkersaw the Faerie Sawbutcher level 50
9th Flare 123rd year of Ascendancy at 16:09 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Tinkersaw the Faerie Sawbutcher level 19
59th Dusk 122nd year of Ascendancy at 08:28 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Tinkersaw the Faerie Sawbutcher level 27
60th Haze 122nd year of Ascendancy at 03:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tinkersaw the Faerie Sawbutcher level 21
39th Haze 122nd year of Ascendancy at 12:49 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Tinkersaw the Faerie Sawbutcher level 50
7th Flare 123rd year of Ascendancy at 01:11 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Tinkersaw the Faerie Sawbutcher level 49
67th Pyre 123rd year of Ascendancy at 22:39 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Tinkersaw the Faerie Sawbutcher level 50
1st Wintertide 124th year of Ascendancy at 18:53 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Tinkersaw the Faerie Sawbutcher level 35
56th Regrowth 123rd year of Ascendancy at 07:07 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Tinkersaw the Faerie Sawbutcher level 50
56th Regrowth 124th year of Ascendancy at 13:05 see stats
Explorer (Insane (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tinkersaw the Faerie Sawbutcher level 50
64th Haze 123rd year of Ascendancy at 06:28 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tinkersaw the Faerie Sawbutcher level 27
59th Haze 122nd year of Ascendancy at 23:49 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tinkersaw the Faerie Sawbutcher level 32
27th Regrowth 123rd year of Ascendancy at 07:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Tinkersaw the Faerie Sawbutcher level 31
16th Regrowth 123rd year of Ascendancy at 09:33 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Tinkersaw the Faerie Sawbutcher level 50
39th Regrowth 124th year of Ascendancy at 14:32 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Tinkersaw the Faerie Sawbutcher level 50
6th Flare 123rd year of Ascendancy at 00:48 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Tinkersaw the Faerie Sawbutcher level 50
1st Time of Equilibrium 123rd year of Ascendancy at 07:48 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Tinkersaw the Faerie Sawbutcher level 41
13rd Pyre 123rd year of Ascendancy at 15:12 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tinkersaw the Faerie Sawbutcher level 30
8th Regrowth 123rd year of Ascendancy at 07:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tinkersaw the Faerie Sawbutcher level 50
17th Dusk 123rd year of Ascendancy at 02:55 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Tinkersaw the Faerie Sawbutcher level 50
2nd Wintertide 124th year of Ascendancy at 21:21 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Tinkersaw the Faerie Sawbutcher level 50
17th Dusk 123rd year of Ascendancy at 16:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tinkersaw the Faerie Sawbutcher level 10
2nd Mirth 122nd year of Ascendancy at 03:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tinkersaw the Faerie Sawbutcher level 20
59th Dusk 122nd year of Ascendancy at 13:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Tinkersaw the Faerie Sawbutcher level 30
7th Regrowth 123rd year of Ascendancy at 11:55 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Tinkersaw the Faerie Sawbutcher level 40
12nd Pyre 123rd year of Ascendancy at 13:02 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Tinkersaw the Faerie Sawbutcher level 50
68th Pyre 123rd year of Ascendancy at 00:35 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Tinkersaw the Faerie Sawbutcher level 50
10th Decay 123rd year of Ascendancy at 11:48 see stats
Now, this is impressive! (Insane (Adventure) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By Tinkersaw the Faerie Sawbutcher level 50
64th Regrowth 124th year of Ascendancy at 21:19 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Tinkersaw the Faerie Sawbutcher level 50
7th Decay 123rd year of Ascendancy at 02:20 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Tinkersaw the Faerie Sawbutcher level 50
38th Regrowth 124th year of Ascendancy at 17:00 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Tinkersaw the Faerie Sawbutcher level 50
20th Dusk 123rd year of Ascendancy at 03:50 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Tinkersaw the Faerie Sawbutcher level 50
9th Decay 123rd year of Ascendancy at 16:02 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tinkersaw the Faerie Sawbutcher level 50
45th Dusk 123rd year of Ascendancy at 04:08 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Tinkersaw the Faerie Sawbutcher level 18
31st Dusk 122nd year of Ascendancy at 05:34 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Tinkersaw the Faerie Sawbutcher level 47
44th Pyre 123rd year of Ascendancy at 14:14 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Tinkersaw the Faerie Sawbutcher level 32
28th Regrowth 123rd year of Ascendancy at 09:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tinkersaw the Faerie Sawbutcher level 19
59th Dusk 122nd year of Ascendancy at 08:28 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Tinkersaw the Faerie Sawbutcher level 49
67th Pyre 123rd year of Ascendancy at 23:20 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Tinkersaw the Faerie Sawbutcher level 50
9th Decay 123rd year of Ascendancy at 06:28 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Tinkersaw the Faerie Sawbutcher level 50
8th Decay 123rd year of Ascendancy at 03:38 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Tinkersaw the Faerie Sawbutcher level 50
56th Regrowth 124th year of Ascendancy at 13:04 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Tinkersaw the Faerie Sawbutcher level 30
8th Regrowth 123rd year of Ascendancy at 09:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tinkersaw the Faerie Sawbutcher level 10
8th Mirth 122nd year of Ascendancy at 07:05 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Tinkersaw the Faerie Sawbutcher level 30
8th Regrowth 123rd year of Ascendancy at 09:21 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Tinkersaw the Faerie Sawbutcher level 50
56th Regrowth 124th year of Ascendancy at 13:05 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Tinkersaw the Faerie Sawbutcher level 44
28th Pyre 123rd year of Ascendancy at 18:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tinkersaw the Faerie Sawbutcher level 14
5th Flare 122nd year of Ascendancy at 14:17 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tinkersaw the Faerie Sawbutcher level 50
6th Haze 123rd year of Ascendancy at 12:50 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tinkersaw the Faerie Sawbutcher level 27
59th Haze 122nd year of Ascendancy at 18:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tinkersaw the Faerie Sawbutcher level 17
9th Dusk 122nd year of Ascendancy at 20:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tinkersaw the Faerie Sawbutcher level 41
14th Pyre 123rd year of Ascendancy at 03:13 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Tinkersaw the Faerie Sawbutcher level 32
28th Regrowth 123rd year of Ascendancy at 23:50 see stats
Log
There is an item here: Spectral Blade (24-38 power, 25 apr)
There is an item here: Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)
--------------------------------
There is an item here: Tarrasca (0 def, 50 armour)
There is an item here: enlightening voratun plate armour of the dragon (9 def, 16 armour)
There is an item here: Cuirass of the Dark Lord (0 def, 30 armour)
There is an item here: Lisalrana the voratun plate armour (22 def, 26 armour)
There is an item here: Revenant (8 def, 20 armour)
There is an item here: voratun plate armour 'Salubeth' (9 def, 24 armour)
There is an item here: voratun plate armour 'Taintrock' (9 def, 26 armour)
There is an item here: Mayoma the voratun plate armour (9 def, 21 armour)
There is an item here: Plate of the Blackened Mind (15 def, 40 armour)
There is an item here: Cuirass of the Thronesmen (20 def, 32 armour)
There is an item here: dwarven-steel plate armour 'Kinarildil' (12 def, 16 armour)
There is an item here: Thalore-Wood Cuirass (4 def, 12 armour)
--------------------------------
There is an item here: Lunar Shield (12 def, 7 armour, 45-63 power, 250 block)
There is an item here: Cyrima the Murkshear (12 def, 13 armour, 68-82 power, 329.5 block)
There is an item here: Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)
There is an item here: Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)
There is an item here: voratun shield 'Bleakvile' (12 def, 13 armour, 63-76 power, 318.5 block)
There is an item here: The Black Wall (12 def, 9 armour, 52-62 power, 200 block)
There is an item here: Summertide (17 def, 15 armour, 52-62 power, 260 block)
There is an item here: Wrathroot's Barkwood (9 def, 10 armour, 27-38 power, 60 block)
There is an item here: Deflector (22 def, 11 armour, 49-59 power, 230 block)
There is an item here: Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)
There is an item here: Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)































































































































































































































