Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 2011% |
Size | medium |
Lifes / Deaths | Killed by Ivuma the orc summoner at level 50 on the 4th Mirth 123rd year of Ascendancy at 15:48 5 / 2Killed by Elandar at level 50 on the 4th Mirth 123rd year of Ascendancy at 22:22 |
Antimagic | Follower |
Primary Stats
Strength | 41 (base 18) |
Dexterity | 76 (base 28) |
Constitution | 25 (base 13) |
Magic | 27 (base 14) |
Willpower | 106 (base 60) |
Cunning | 126 (base 65) |
Resources
Hate | 55/110 |
Equilibrium | 50 |
Life | 924/924 |
Steam | 100/100 |
Stamina | 487/487 |
Psi | 600/600 |
Healing Factor | 1.1245178243369 |
Regeneration | 39.41859081196 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.64892493468% |
Spell | 0% |
Global | +163.81716023453% |
Vision
Sight | 10 |
Lite | -990 |
Infravision | 20 |
See Invisible | 15 |
Stealth | 71 |
Offense: Mainhand
Damage | 85 |
Accuracy | 83 |
Crit Chance | 45% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 105 |
Accuracy | 79 |
Crit Chance | 47% |
APR | 63 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 87 |
Crit Chance | 61% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +48% |
Light | +25% |
Blight | +25% |
Arcane | +37% |
Mind | +120% |
All | +13% |
Offense: Damage Penetration
Acid | +48% |
Blight | +45% |
Mind | +75% |
All | +20% |
Darkness | +31% |
Light | +35% |
Temporal | +30% |
Fire | +37% |
Nature | +36% |
Defense: Base
Armour (hardiness) | 34 (54.823135475018%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 44.375 |
Mental Save | 60 |
Defense: Resistances
Blight | + 40%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 42%( 70%) |
All | + 31%( 70%) |
Darkness | + 43%( 70%) |
Light | + 38%( 70%) |
Temporal | + 36%( 70%) |
Mind | + 47%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Pinning Resistance | 53% |
Confusion Resistance | 30% |
Poison Resistance | 90% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.4 steam per turn. Can be activated for an instant burst of 91 steam. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Kinetic Shield |
talent | Thermal Shield |
talent | Antimagic Shield |
talent | Skate |
talent | Elemental Harmony |
talent | Savage Hunter |
talent | Rocket Pod |
talent | Beyond the Flesh |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.5 and stamina regeneration by 2.1. Soothing Darkness |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 131. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | voratun steamgun 'Bethelralle' voratun steamgun 'Bethelralle' 4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +60 20% chance of physical repulsion On-crit, radius 2 +25 acid +63 fire +24 nature Uses 2.0 Steam While equipped: Stats +4 Dex +3 Wil +3 Cun offense ------ Global Speed +7% Damage +9% mind Ignore resists +16% acid +17% fire +10% nature Ignore Armor +12 defense ------ Mind save +6 (+2 eff.) other ------- EQ when Hit +0.08 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | Scattermind (20/20, 17-20 power, 7 apr) Scattermind (20/20, 17-20 power, 7 apr)3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 17.0 - 20.4 Mind Uses 124% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Critical: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
On hands | heroic hardened leather gloves (0 def, 6 armour) heroic hardened leather gloves (0 def, 6 armour) 1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Mind save +5 (+2 eff.) Life +40.00 Disarm Resist +80% other ------- Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Ivynor the alchemist's lamp Ivynor the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Cun +7 Wil offense ------ Critical power +20.00% Damage +15% darkness When Hit 10 arcane defense ------ Resistance +3% mind Mind save +6 (+2 eff.) other ------- Light +5 Infravision +6 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather hat 'Galagahir' (0 def, 6 armour) hardened leather hat 'Galagahir' (0 def, 6 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +15 Cun +3 Wil offense ------ Critical power +15.00% Damage +15% mind On-Hit (Melee): * 20% chance to slow global speed by 75% defense ------ Armor +6 Fatigue +3% Resistance +12% blight Mind save +21 (+6 eff.) other ------- Psi when Hit +0.12 Infravision +3 A hat made of leather. Very stylish. |
On feet | Dayripper the pair of rough leather boots (0 def, 1 armour) Dayripper the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Damage +3% mind +9% darkness Ignore resists +10% mind defense ------ Armor +1 Resistance +3% light Physical save +9 (+2 eff.) Stealth +7 Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% other ------- Light +2 A pair of boots made of leather. |
Tool | Salyreth the Dawnguile [power 48] (20 cooldown) Salyreth the Dawnguile [power 48] (20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Wil offense ------ Mindpower +30 (+6 eff.) Ignore resists +10% temporal +15% light +25% mind other ------- Max hate +10.00 Harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | gold emerald ring gold emerald ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +21 (+6 eff.) Spellpower +11 (+4 eff.) Mindpower +11 (+2 eff.) Damage +12% light +6% all When Hit 8 mind defense ------ Armor +3 Resistance +6% light +3% all Life Regen +3.00 Stun Resist +36% Rings make your fingers look great! |
On fingers | Gunolerach Gunolerach0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Wil offense ------ Mindpower +15 (+3 eff.) Damage +15% mind +12% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Life +38.00 Disarm Resist +37% Pinning Resist +38% Knockbk Resist +35% Rings make your fingers look great! |
Around neck | stralite amulet 'Daimakhad' stralite amulet 'Daimakhad'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun +9 Dex offense ------ Damage +24% mind other ------- Light +2 Infravision +2 See Invisibility +9 Amulets make your neck look great! |
In main hand | Balancelash Balancelash 4.0 Encumbrance T5 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +12 nature On-Hit, radius 1 +60 20% chance of physical repulsion On-crit, radius 2 +19 acid +15 nature Uses 2.0 Steam While equipped: Stats +5 Str +11 Dex +2 Mag offense ------ Ignore resists +12% acid +6% nature Ignore Armor +7 On-Hit (Ranged): * 20% chance to slow global speed by 75% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Harudraneg the drakeskin leather belt Harudraneg the drakeskin leather belt 1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +10 Lck offense ------ Critical power +15.00% Spellpower +20 (+7 eff.) Damage +9% mind +24% arcane Ignore resists +25% blight Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce all saves and defense by 45 defense ------ Fatigue -20% Stealth +15 other ------- Disarm Traps +30 Encumbrance +50 Infravision +6 A belt that goes around your waist. |
In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage) Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+4 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 60 out of 60/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 87 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | cashmere cloak 'Beterelaith' (2 def, 4 armour) cashmere cloak 'Beterelaith' (2 def, 4 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +11% darkness +12% mind Ignore resists +11% darkness defense ------ Armor +4 Defense +2 (+0 eff.) Resistance +17% darkness +15% cold +5% arcane +27% nature Stealth +13 Poison Resist +20% Disarm Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant of the duelist (efficiency 160% / cooldown 64%) medical injector implant of the duelist (efficiency 160% / cooldown 64%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 64%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 249% / cooldown 74%) medical injector implant of the sneak (efficiency 249% / cooldown 74%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 249% efficiency and cooldown mod of 74%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 168% / cooldown 67%) medical injector implant of the sneak (efficiency 168% / cooldown 67%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 67%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 13) steam generator implant of the duelist (steam 13)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 21 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the titan (steam 16) steam generator implant of the titan (steam 16)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 28 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.3 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 292; cd 12) healing infusion of the sneak (heal 292; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 298; cd 14) healing infusion of the sneak (heal 298; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 309; cd 14) healing infusion of the sneak (heal 309; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 363; 17 cd) regeneration infusion of the duelist (heal 363; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 678; 16 cd) regeneration infusion of the psychic (heal 678; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 678 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 431; 14 cd) regeneration infusion of the psychic (heal 431; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 20%; mental, physical; dur 3; cd 16) wild infusion of the titan (res 20%; mental, physical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Hudig the Phoenixwinnow Hudig the Phoenixwinnow0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +11.00% Accuracy +5 (+1 eff.) Ignore Armor +11 On-Hit (Melee): * 10% chance to slow global speed by 75% defense ------ Resistance +6% cold +12% fire +5% arcane +6% darkness Amulets make your neck look great! |
Icewild Icewild0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Mind Crit +4% Mindpower +20 (+4 eff.) Ignore resists +5% cold defense ------ Mind save +9 (+3 eff.) Blind Resist +16% other ------- EQ when Hit +0.08 Hate-on-crit +4.00 Light +2 Infravision +3 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Layeta the copper amulet Layeta the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +1 Wil offense ------ Critical power +15.00% Damage +3% physical Ignore resists +15% physical defense ------ Crit Resistance 5.00% other ------- Infravision +2 Amulets make your neck look great! |
copper amulet 'Burnsteel' copper amulet 'Burnsteel'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +8 Con offense ------ Critical power +5.00% Ignore resists +15% mind When Hit 2 fire defense ------ Resistance +6% mind Amulets make your neck look great! |
grounding copper amulet of dexterity (+2) grounding copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +11% lightning Stun Resist +22% Amulets make your neck look great! |
protective copper amulet of willpower (+3) protective copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +4 Defense +5 (+1 eff.) Max Resistance +3% all Physical save +10 (+3 eff.) Amulets make your neck look great! |
stabilizing copper amulet of healing stabilizing copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Healmod +12% Cut Resist +50% Pinning Resist +22% Knockbk Resist +20% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 536 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing copper amulet of strength (+3) stabilizing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +11% temporal Pinning Resist +20% Knockbk Resist +22% Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 502 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Aerora the gold amulet Aerora the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Cun +10 Lck offense ------ Critical power +13.00% Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +9 (+2 eff.) Resist unseen 12% other ------- Light +3 Infravision +1 Amulets make your neck look great! |
Floewing the gold amulet Floewing the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +10 (+2 eff.) Damage +21% cold +21% temporal Ignore resists +10% temporal +15% mind +20% cold defense ------ Resistance +9% mind Mind save +11 (+3 eff.) Confus Resist +16% Amulets make your neck look great! |
Galaith Galaith0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ Mindpower +30 (+6 eff.) Damage +15% blight Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 30% defense ------ Fatigue -7% Life Regen +4.00 other ------- Psi when Hit +0.16 Amulets make your neck look great! |
Shadowswift the gold amulet Shadowswift the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex offense ------ Mind Crit +7% Critical power +10.00% Damage +3% darkness defense ------ Resistance +6% light other ------- EQ when Hit +0.04 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (139). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Alydor the Stormripper Alydor the Stormripper0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +7 Str +9 Dex +15 Wil +5 Cun +6 Con offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 defense ------ Resistance +21% lightning other ------- Infravision +3 See Invisibility +21 Amulets make your neck look great! |
Ce'Nomina the Loamream Ce'Nomina the Loamream0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Lck offense ------ Damage +3% nature Accuracy +20 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +7 Defense +28 (+7 eff.) Resistance +6% nature +6% darkness Max Resistance +7% all Physical save +48 (+12 eff.) Spell save +26 (+6 eff.) Mind save +23 (+6 eff.) Resist unseen 20% Amulets make your neck look great! |
Frost Lord's Chain Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+4 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Flashwrack Flashwrack0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Damage +3% lightning +9% cold +6% darkness Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Spell save +11 (+3 eff.) other ------- Max stamina +12.00 Rings make your fingers look great! |
copper ring 'Barkwild' copper ring 'Barkwild'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Mag +1 Wil offense ------ Damage +6% nature defense ------ Armor +6 other ------- Light +3 Infravision +2 See Invisibility +3 Rings make your fingers look great! |
copper ring 'Sewerblow' copper ring 'Sewerblow'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 45 defense ------ Resistance +18% acid Life +24.00 Disarm Resist +22% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! |
marksman's copper ring of power marksman's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+1 eff.) Accuracy +6 (+1 eff.) Rings make your fingers look great! |
titan's copper ring titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 23.21 cold and 23.21 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
sneakthief's gold ring of life sneakthief's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +6 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Life +48.00 Life Regen +13.00 Healmod +13% Rings make your fingers look great! |
Ring of the Archlich Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+3 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
treant's stralite ring of life treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +9% blight Life +88.00 Life Regen +8.00 Healmod +14% Poison Resist +22% Disease Resist +26% Rings make your fingers look great! |
Exiler Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 102.02 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Govea the Floerigor Govea the Floerigor0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +10 Wil offense ------ Damage +12% cold defense ------ Armor +8 Defense +18 (+4 eff.) Resistance +15% blight +10% nature +12% darkness Crit Resistance 10.00% Spell save +6 (+1 eff.) Mind save +20 (+5 eff.) Poison Resist +25% Disease Resist +30% Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% Rings make your fingers look great! |
Ring of the War Master Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+3 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+16 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Laser Powered Giant Smasher (80-120 power, 0 apr) Laser Powered Giant Smasher (80-120 power, 0 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Unique] Unknown/Steamtech Weapon Damage 80.0 - 120.0 Light Uses 139% Wil Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +25.0% Attack Speed 100% On-hit +20 lightning +20 fire While equipped: offense ------ Against +10% Humanoid +10% Giant defense ------ Confus Resist +100% Fear Resist +100% other ------- Talents +1 Laser Powered Smash The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +0 20% chance of physical repulsion While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+3 eff.) defense ------ Resistance +15% mind Mind save +25 (+7 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eye of the Lost (17-18 power, 27 apr, mind damage) Eye of the Lost (17-18 power, 27 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil offense ------ Mind Crit +7% Mindpower +10 (+2 eff.) Damage +10% mind Ignore resists +15% mind defense ------ Resistance +25% mind Mind save +24 (+6 eff.) See all other beings around you for 5 turns. Uses 25 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Velodhessra the dragonbone longbow Velodhessra the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +12 mind On-Hit, radius 1 +8 mind On-crit, radius 2 +128 fire While equipped: Stats +4 Mag +23 Wil +26 Con offense ------ Physical Crit +20.0% Mindpower +15 (+3 eff.) Global Speed +7% Ignore resists +32% fire Accuracy +20 (+4 eff.) defense ------ Resistance +6% lightning +3% temporal +6% arcane Life +165.00 Longbows are used to shoot arrows at your foes. |
throat-seeking hardened leather sling of piercing throat-seeking hardened leather sling of piercing4.0 Encumbrance T3 sling 1H weapon [Ego++] Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +15 nature On Critical: * silences the target While equipped: offense ------ Ignore resists +11% nature +10% all Accuracy +13 (+2 eff.) Ignore Armor +11 Slings are used to hurl stones or metal shots at your foes. |
Cystflash the reinforced leather sling Cystflash the reinforced leather sling4.0 Encumbrance T4 sling 1H weapon [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +20 nature On-Hit, radius 1 +12 acid While equipped: Stats +15 Str +15 Dex +15 Mag +8 Wil +15 Cun +11 Con offense ------ Damage +15% acid +9% mind Slings are used to hurl stones or metal shots at your foes. |
Butar the Brightnigh Butar the Brightnigh4.0 Encumbrance T5 sling 1H weapon [Random Unique] Nature/Disrupt/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On Hit: * 10% chance to reduce armor by 30% While equipped: Stats +19 Wil +6 Cun +13 Con offense ------ Physical Crit +14.0% Mindpower +12 (+3 eff.) Ignore resists +20% acid Accuracy +15 (+3 eff.) When Hit 2 acid On-Hit (Ranged): * 18 arcane resource burn * 20% chance to reduce armor by 30% defense ------ Resistance +9% fire Life +63.00 other ------- Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Unrogorn the Nimbusnaught Unrogorn the Nimbusnaught4.0 Encumbrance T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +20 mind Uses 2.0 Steam While equipped: Stats +3 Wil offense ------ Damage +20% physical Ignore resists +25% mind defense ------ Resistance +12% light +9% lightning other ------- Psi when Hit +0.24 Hate-on-crit +4.00 Max psi +30.00 Cooldown Fragmentation Shot -2 Pin Down -1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun of true flight stormbringer's voratun steamgun of true flight4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-crit, radius 2 +26 lightning +19 cold Uses 2.0 Steam While equipped: offense ------ Physical Crit +9.0% Move Speed +31% Ignore resists +10% lightning +19% cold Accuracy +11 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Brightswift (16/16, 58-70 power, 5 apr) Brightswift (16/16, 58-70 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Master Weapon Damage 58.5 - 70.2 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 16 On-ranged-hit +20 blight +20 fire On-Hit, radius 1 +20 fire On-crit, radius 2 +8 nature On Hit: * 20% chance to slow global speed by 75% * 20% chance to reduce strength, dexterity, and constitution by 21 On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of amnesia (13/23, 52-63 power, 5 apr) barbed pouch of stralite shots of amnesia (13/23, 52-63 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 52.5 - 63.0 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +13.5% Capacity 23 On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of accuracy (21/21, 70-84 power, 6 apr) barbed pouch of voratun shots of accuracy (21/21, 70-84 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 70.0 - 84.0 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +19 Ignore Armor +6 Critical Rate +18.0% Capacity 21 On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of torment (23/23, 52-62 power, 6 apr) psychokinetic pouch of voratun shots of torment (23/23, 52-62 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Psionic Weapon Damage 52.0 - 62.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +40 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 315 physical damage Shots are used with slings to pummel your foes to death. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Bokerak Bokerak1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +7 Wil +8 Cun offense ------ Physical Crit +4.0% Critical power +9.00% Physical Power +4 (+1 eff.) Against +21% Summoned defense ------ Resistance +6% temporal +6% cold +3% light +6% fire Resist Against +21% Summoned Physical save +15 (+4 eff.) Spell save +13 (+3 eff.) Mind save +12 (+3 eff.) A belt that goes around your waist. |
Gloth (2 def, 0 armour) Gloth (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Wil +6 Cun +3 Con offense ------ Critical power +10.00% Mindpower +15 (+3 eff.) Damage +18% mind defense ------ Defense +2 (+0 eff.) other ------- EQ when Hit +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Arodunagen' (9 def, 0 armour) cashmere cloak 'Arodunagen' (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Cun +2 Con offense ------ Mind Crit +2% Accuracy +20 (+4 eff.) When Hit 8 mind defense ------ Defense +9 (+2 eff.) Fatigue -4% Resistance +17% light +17% fire Mind save +6 (+2 eff.) Stealth +8 Life +49.00 other ------- EQ when Hit +0.16 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Spellpower +20 (+7 eff.) Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+4 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Silorin' (3 def, 13 armour) elven-silk cloak 'Silorin' (3 def, 13 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Mind Crit +8% Critical power +20.00% Mindpower +30 (+6 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 Defense +3 (+1 eff.) Resistance +30% cold Mind save +12 (+3 eff.) other ------- EQ when Hit +0.28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Zubyrille' (0 def, 4 armour) pair of dwarven-steel boots 'Zubyrille' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Dex defense ------ Armor +4 Fatigue +3% Resistance +18% blight +3% acid Spell save +9 (+3 eff.) Life +100.00 Life Regen +4.00 Cut Resist +20% Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Naruihor the Forestsorrow (0 def, 5 armour) Naruihor the Forestsorrow (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +21% nature Ignore resists +25% acid +20% nature When Hit 13 cold defense ------ Armor +5 Fatigue -6% Resistance +39% acid +9% cold +18% light Crit Resistance 19.62% Physical save +13 (+3 eff.) Cut Resist +26% Teleport Resist +26% other ------- Encumbrance +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)3.0 Encumbrance T5 feet armor [Unique] Arcane While equipped: offense ------ Spell Crit +6% Spellpower +13 (+4 eff.) Damage +15% blight +15% fire +15% darkness defense ------ Armor +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Effective talent level: 4.5 Power cost 30 out of 40/40. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 20.73 blight damage and is poisoned for 82.94 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 64%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 37%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 29% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Effective talent level: 4.5 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 81.40 mind and 54.76 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 39% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 38. Terrified: Deals 19.80 mind and 13.32 darkness damage per turn and increases cooldowns by 60%. Haunted: Causes the target to suffer 31.58 mind and 21.25 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
linen wizard hat 'Elunn' (1 def, 0 armour) linen wizard hat 'Elunn' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +4 Cun defense ------ Defense +1 (+0 eff.) Resistance +15% lightning +6% temporal +5% arcane Mind save +6 (+2 eff.) Life +80.00 Healmod +20% Disarm Resist +20% A pointy cloth hat, very wizardly... |
Ashwill the elven-silk wizard hat (3 def, 0 armour) Ashwill the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Critical power +20.88% Mindpower +20 (+4 eff.) Damage +20% nature +27% lightning Ignore resists +26% darkness +26% mind When Hit 10 fire defense ------ Defense +3 (+1 eff.) Resistance +30% nature A pointy cloth hat, very wizardly... |
Dazzlewolf the elven-silk wizard hat (3 def, 0 armour) Dazzlewolf the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +29 Wil +18 Cun offense ------ Mindpower +11 (+2 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Resistance +12% light Physical save +15 (+4 eff.) other ------- Light +3 A pointy cloth hat, very wizardly... |
Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour)2.0 Encumbrance T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex offense ------ Physical Crit +10.0% Steam Crit +15% Damage +10% physical Ignore resists +15% physical Accuracy +40 (+8 eff.) Ignore Armor +15 defense ------ Defense +15 (+4 eff.) Blind Resist +100% other ------- Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
drakeskin leather hat 'Bethadarin' (22 def, 12 armour) drakeskin leather hat 'Bethadarin' (22 def, 12 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun offense ------ Accuracy +12 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 75% When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Defense +22 (+5 eff.) Fatigue +5% Resistance +19% mind +3% physical Mind save +23 (+6 eff.) Confus Resist +47% Stun Resist +20% other ------- Infravision +4 A hat made of leather. Very stylish. |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+1 eff.) Accuracy +20 (+4 eff.) Ignore Armor +15 defense ------ Defense +10 (+2 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Nimbus of Enlightenment (7 def, 0 armour) Nimbus of Enlightenment (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Mindpower +20 (+4 eff.) defense ------ Defense +7 (+2 eff.) Mind save -25 (-8 eff.) Confus Resist -30% other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Max psi +50.00 Infravision +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
684 alchemist agate 684 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Belada the Thundermonster Belada the Thundermonster1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Cun +4 Dex offense ------ Damage +12% lightning +0% darkness Ignore resists +20% darkness defense ------ Life +54.00 other ------- Light +4 Infravision +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirek the alchemist's lamp Mirek the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) On-Hit (Melee): * 10% chance to slow global speed by 75% defense ------ Resistance +9% cold +6% nature +3% all Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) other ------- Light +4 See Stealth +7 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
piercing alchemist's lamp of the zealot piercing alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: offense ------ Ignore resists +9% all Ignore Armor +7 defense ------ Resistance +3% all Spell save +8 (+2 eff.) other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
stralite back support stralite back support0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -16% other ------- Encumbrance +40 Tinkers can be attached to normal items to improve them with steam power! |
great air recycler great air recycler0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
great air recycler great air recycler0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Gyssra' (dig speed 23 turns) dwarven-steel pickaxe 'Gyssra' (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +2 Con defense ------ Physical save +15 (+4 eff.) Disease Resist +10% Pinning Resist +20% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Blackwither' (dig speed 10 turns) voratun pickaxe 'Blackwither' (dig speed 10 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +14 Str +2 Wil offense ------ Spellpower/crit +8 Damage +6% blight Ignore resists +10% blight Ignore Shields +20% Ignore Armor +15 defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue -10% Resistance +6% darkness +10% physical Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.16 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.5 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of psionic shield 'Betomira' [power 171] (25 cooldown) voratun torque of psionic shield 'Betomira' [power 171] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +6 Con offense ------ Critical power +20.20% Ignore Armor +15 defense ------ Defense +30 (+7 eff.) Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 75% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of stinging 'Isalebeth' [power 518] (15 cooldown) dragonbone totem of stinging 'Isalebeth' [power 518] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +5% blight +10% acid defense ------ Resistance +9% acid +3% temporal +21% blight Sting an enemy dealing 585 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle 'Shiverquench' [power 470] (25 cooldown) dragonbone totem of summon tentacle 'Shiverquench' [power 470] (25 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +15% mind Ignore resists +15% acid defense ------ Resistance +12% mind +12% cold Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1340 Base Damage: 540 Armor: 50 All Resist: 30 Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By MacBoom3 the Cornac Adventurer level 36
23rd Regrowth 123rd year of Ascendancy at 18:10 see stats
By MacBoom3 the Cornac Adventurer level 50
69th Pyre 123rd year of Ascendancy at 17:16 see stats
By MacBoom3 the Cornac Adventurer level 36
22nd Regrowth 123rd year of Ascendancy at 04:29 see stats
By MacBoom3 the Cornac Adventurer level 23
4th Haze 122nd year of Ascendancy at 13:40 see stats
By MacBoom3 the Cornac Adventurer level 40
79th Regrowth 123rd year of Ascendancy at 14:32 see stats
By MacBoom3 the Cornac Adventurer level 33
19th Regrowth 123rd year of Ascendancy at 19:46 see stats
By MacBoom3 the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 03:58 see stats
By MacBoom3 the Cornac Adventurer level 39
76th Regrowth 123rd year of Ascendancy at 19:41 see stats
By MacBoom3 the Cornac Adventurer level 38
75th Regrowth 123rd year of Ascendancy at 17:21 see stats
By MacBoom3 the Cornac Adventurer level 50
5th Mirth 123rd year of Ascendancy at 00:44 see stats
By MacBoom3 the Cornac Adventurer level 24
14th Haze 122nd year of Ascendancy at 20:17 see stats
By MacBoom3 the Cornac Adventurer level 29
12nd Regrowth 123rd year of Ascendancy at 00:37 see stats
By MacBoom3 the Cornac Adventurer level 22
63rd Dusk 122nd year of Ascendancy at 14:24 see stats
By MacBoom3 the Cornac Adventurer level 50
2nd Mirth 123rd year of Ascendancy at 08:40 see stats
By MacBoom3 the Cornac Adventurer level 38
75th Regrowth 123rd year of Ascendancy at 10:58 see stats
By MacBoom3 the Cornac Adventurer level 44
33rd Pyre 123rd year of Ascendancy at 21:58 see stats
By MacBoom3 the Cornac Adventurer level 37
38th Regrowth 123rd year of Ascendancy at 12:29 see stats
By MacBoom3 the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 03:56 see stats
By MacBoom3 the Cornac Adventurer level 20
55th Dusk 122nd year of Ascendancy at 14:39 see stats
By MacBoom3 the Cornac Adventurer level 30
13rd Regrowth 123rd year of Ascendancy at 23:23 see stats
By MacBoom3 the Cornac Adventurer level 40
76th Regrowth 123rd year of Ascendancy at 21:20 see stats
By MacBoom3 the Cornac Adventurer level 50
65th Pyre 123rd year of Ascendancy at 08:31 see stats
By MacBoom3 the Cornac Adventurer level 50
1st Mirth 123rd year of Ascendancy at 05:52 see stats
By MacBoom3 the Cornac Adventurer level 25
6th Decay 122nd year of Ascendancy at 11:15 see stats
By MacBoom3 the Cornac Adventurer level 50
66th Pyre 123rd year of Ascendancy at 08:22 see stats
By MacBoom3 the Cornac Adventurer level 50
1st Mirth 123rd year of Ascendancy at 10:32 see stats
By MacBoom3 the Cornac Adventurer level 35
21st Regrowth 123rd year of Ascendancy at 14:48 see stats
By MacBoom3 the Cornac Adventurer level 39
76th Regrowth 123rd year of Ascendancy at 21:14 see stats
By MacBoom3 the Cornac Adventurer level 50
5th Mirth 123rd year of Ascendancy at 00:44 see stats
By MacBoom3 the Cornac Adventurer level 9
9th Flare 122nd year of Ascendancy at 18:35 see stats
By MacBoom3 the Cornac Adventurer level 50
1st Mirth 123rd year of Ascendancy at 07:53 see stats
By MacBoom3 the Cornac Adventurer level 50
5th Mirth 123rd year of Ascendancy at 00:44 see stats
By MacBoom3 the Cornac Adventurer level 6
2nd Flare 122nd year of Ascendancy at 15:33 see stats
By MacBoom3 the Cornac Adventurer level 42
20th Pyre 123rd year of Ascendancy at 04:15 see stats
By MacBoom3 the Cornac Adventurer level 30
15th Regrowth 123rd year of Ascendancy at 12:28 see stats
By MacBoom3 the Cornac Adventurer level 18
49th Dusk 122nd year of Ascendancy at 02:36 see stats
By MacBoom3 the Cornac Adventurer level 35
21st Regrowth 123rd year of Ascendancy at 01:33 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 3.75 gold from the melting of voratun longsword of corruption (44-62 power, 6 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.64 gold from the melting of flaming steel longsword of massacre (21-30 power, 3 apr).
You collect a new ingredient: lump of voratun (1).
You gain 20.55 gold from the melting of enhanced voratun greatmaul (64-96 power, 4 apr).
You gain 9.76 gold from the melting of shimmering dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element).
You gain 8.72 gold from the melting of shimmering dragonbone magestaff of protection (30-36 power, 6 apr, arcane element).
You gain 17.10 gold from the melting of dragonbone starstaff of the prodigy (30-36 power, 6 apr, darkness element).
You gain 25.00 gold from the melting of Glintraze (30-36 power, 6 apr, arcane element).
You gain 25.00 gold from the melting of Flashviper (30-36 power, 6 apr, darkness element).
You gain 5.81 gold from the melting of elven-wood vilestaff of greater warding (25-30 power, 5 apr, blight element).
You gain 6.72 gold from the melting of cruel yew magestaff of illumination (20-24 power, 4 apr, arcane element).
You gain 13.75 gold from the melting of gladiator's voratun ring of perseverance.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Healing Salve.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Explosive Shell.
You gain 0.80 gold from the melting of shatter afflictions rune (absorb 100; cd 13).
You gain 4.00 gold from the melting of steam generator implant (steam 14).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
MacBoom3 activates Stealth.
There is an item here: Eye of the Dreaming One
There is an item here: Fortune's Eye
Ran for 11 turns (stop reason: object seen).
--------------------------------
Saving done.