Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Possessor Bonus Class 1.7.4Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 39 / 4% |
Size | medium |
Lifes / Deaths | Killed by Isiba the skeleton archer at level 34 on the 1st Time of Balance 123rd year of Ascendancy at 10:53 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 32 (base 15) |
Dexterity | 50 (base 33) |
Constitution | 30 (base 12) |
Magic | 20 (base 12) |
Willpower | 81 (base 60) |
Cunning | 97 (base 60) |
Resources
Hate | 50/100 |
Equilibrium | 50 |
Life | 971/971 |
Steam | 100/100 |
Stamina | 392/392 |
Psi | 474/474 |
Healing Factor | 1.4792147729955 |
Regeneration | 35.285602217218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +81.64892493468% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | -999 |
Infravision | 15 |
See Invisible | 6 |
Stealth | 66 |
Offense: Mainhand
Damage | 89 |
Accuracy | 81 |
Crit Chance | 57% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 85 |
Accuracy | 77 |
Crit Chance | 50% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.6666666666667 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Physical | +14% |
Cold | +7% |
All | 0% |
Darkness | +15% |
Mind | +15% |
Lightning | +4% |
Fire | +6% |
Nature | +60% |
Offense: Damage Penetration
Lightning | +7% |
All | 0% |
Physical | +5% |
Cold | +14% |
Nature | +83% |
Defense: Base
Armour (hardiness) | 48 (98.304188961773%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 44.6 |
Spell Save | 45.25 |
Mental Save | 55 |
Defense: Resistances
Lightning | + 48%( 70%) |
Nature | + 70%( 70%) |
Fire | + 47%( 70%) |
Cold | + 27%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Teleport Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 59% |
Disarm Resistance | 90% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 300 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Absorption | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Charged Shield |
talent | Savage Hunter |
talent | Kinetic Shield |
talent | Antimagic Shield |
talent | Skate |
talent | Elemental Harmony |
talent | Gloom |
talent | Rocket Pod |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed faerlhing fang. * You've found the needed vial of fire wyrm saliva. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | throat-seeking dwarven-steel steamgun throat-seeking dwarven-steel steamgun 4.0 Encumbrance T3 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +8 nature On-Hit, radius 1 +60 20% chance of physical repulsion On Critical: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +8% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | psychokinetic pouch of stralite shots of crippling (24/24, 44-53 power, 5 apr) psychokinetic pouch of stralite shots of crippling (24/24, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 44.0 - 52.8 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +12.5% Capacity 24 On-ranged-hit +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 287 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour) 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+3 eff.) Life +100.00 Disarm Resist +90% other ------- Light +1 Talents +4 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 177.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Light source | Eremadechak the brass lantern Eremadechak the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Power +25 (+7 eff.) Damage +15% darkness Accuracy +20 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 71% defense ------ Resistance +6% nature Life +41.00 other ------- Infravision +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arada the Frostsmash (0 def, 2 armour) Arada the Frostsmash (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +10 Cun +3 Wil offense ------ Critical power +20.00% defense ------ Armor +2 Fatigue +1% Resistance +3% cold Mind save +18 (+5 eff.) other ------- Hate-on-crit +1.00 Infravision +2 A hat made of leather. Very stylish. |
On feet | pair of hardened leather boots 'Airvault' (0 def, 3 armour) pair of hardened leather boots 'Airvault' (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Critical power +15.00% Ignore resists +5% physical defense ------ Armor +3 Resistance +6% lightning +8% fire +8% cold Physical save +18 (+4 eff.) Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% A pair of boots made of leather. |
Tool | Yarirogas the iron pickaxe (dig speed 37 turns) Yarirogas the iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +2.0% Mind Crit +3% Critical power +20.00% Damage +6% nature When Hit 2 physical defense ------ Armor +6 Resistance +11% nature other ------- Stamina/turn +1.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of Growth Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | sneakthief's copper ring of life sneakthief's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +7 (+1 eff.) defense ------ Life +48.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
Around neck | Broderand the gold amulet Broderand the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +10 Str +8 Dex +8 Mag +8 Cun +7 Con offense ------ Move Speed +10% defense ------ Defense +20 (+5 eff.) Fatigue -8% Resistance +27% fire Life Regen +4.00 Pinning Resist +20% other ------- Stamina/turn +0.90 Amulets make your neck look great! |
In main hand | stormbringer's voratun steamgun of true flight stormbringer's voratun steamgun of true flight 4.0 Encumbrance T5 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +36 20% chance of physical repulsion On-crit, radius 2 +19 lightning +32 cold Uses 2.0 Steam While equipped: offense ------ Physical Crit +11.0% Move Speed +39% Ignore resists +7% lightning +14% cold Accuracy +6 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | rough leather belt 'Growreeve' rough leather belt 'Growreeve' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck offense ------ Damage +6% nature +6% fire Ignore resists +25% nature When Hit 10 light defense ------ Fatigue -12% Resistance +6% nature Stealth +6 other ------- Disarm Traps +7 Encumbrance +30 Infravision +4 A belt that goes around your waist. |
In off hand | living mindstar of gales (16-17 power, 40 apr, nature damage) living mindstar of gales (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +4% lightning +7% cold +6% physical defense ------ Defense +15 (+3 eff.) Pinning Resist +24% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Weepwitch the linen cloak (1 def, 0 armour) Weepwitch the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Critical power +15.00% Mindpower +15 (+4 eff.) Ignore resists +25% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Defense +1 (+0 eff.) Resistance +30% lightning Mind save +9 (+3 eff.) Stun Resist +50% other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 17 armour) Spider-Silk Robe of Spydrë (10 def, 17 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +17 Hardiness +50% Defense +10 (+2 eff.) Fatigue +4% Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant of the sneak (efficiency 157% / cooldown 61%) medical injector implant of the sneak (efficiency 157% / cooldown 61%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 61%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 12) steam generator implant of the psychic (steam 12)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.9 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 209; cd 11) healing infusion of the psychic (heal 209; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% light +10% darkness Blind Resist +20% Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 456 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Tidur Tidur0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck offense ------ Accuracy +9 (+2 eff.) defense ------ Defense +8 (+2 eff.) Resistance +9% blight +3% mind +9% lightning Crit Resistance 5.00% Resist unseen 12% Healmod +15% Amulets make your neck look great! |
clarifying steel amulet of cunning (+3) clarifying steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +14% mind Confus Resist +20% Amulets make your neck look great! |
protective steel amulet protective steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Armor +3 Defense +5 (+1 eff.) Max Resistance +3% all Physical save +11 (+3 eff.) Amulets make your neck look great! |
protective steel amulet of vision protective steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +4 (+1 eff.) Max Resistance +3% all Physical save +10 (+2 eff.) Blind Resist +11% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
steel amulet 'Camuruidas' steel amulet 'Camuruidas'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +12% physical +30% arcane +18% mind Ignore resists +15% arcane When Hit 6 temporal defense ------ Defense +30 (+7 eff.) other ------- Masteries +0.19 Spell/Glacial waste Amulets make your neck look great! |
Aerodor the gold amulet Aerodor the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Mind Crit +6% Physical Power +23 (+7 eff.) Mindpower +15 (+4 eff.) Combat Speed +10% Damage +8% physical Ignore resists +10% acid defense ------ Physical save +12 (+3 eff.) Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (107). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
savior's gold amulet of willpower (+2) savior's gold amulet of willpower (+2)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Physical save +10 (+2 eff.) Spell save +13 (+3 eff.) Mind save +11 (+3 eff.) Amulets make your neck look great! |
serendipitous gold amulet of vision serendipitous gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature While equipped: Stats +8 Lck offense ------ Accuracy +7 (+1 eff.) defense ------ Defense +8 (+2 eff.) Resist unseen 12% Blind Resist +15% other ------- Infravision +2 Sight +2 See Invisibility +5 Amulets make your neck look great! |
Camydur Camydur0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +1 Cun +1 Con offense ------ Spell Crit +1% Spellpower +20 (+3 eff.) defense ------ Armor +4 Rings make your fingers look great! |
copper ring 'Dimraven' copper ring 'Dimraven'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +1.0% Ignore resists +10% darkness +5% blight Accuracy +6 (+1 eff.) Ignore Armor +1 defense ------ Resistance +6% blight +6% darkness Physical save +6 (+1 eff.) Rings make your fingers look great! |
copper ring 'Tulekhad' copper ring 'Tulekhad'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +2.0% Damage +3% physical Ignore resists +5% physical defense ------ Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Strikespiker the steel ring Strikespiker the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% lightning +18% nature Ignore resists +25% lightning defense ------ Armor +10 Resistance +9% acid Physical save +11 (+3 eff.) Spell save +10 (+2 eff.) Mind save +11 (+3 eff.) Rings make your fingers look great! |
gladiator's steel ring gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great! |
mule's steel ring of tenacity mule's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life +22.00 Disarm Resist +21% Pinning Resist +23% Knockbk Resist +25% other ------- Encumbrance +21 Rings make your fingers look great! |
savior's steel ring of tenacity savior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +8 (+2 eff.) Spell save +6 (+1 eff.) Mind save +7 (+2 eff.) Life +24.00 Disarm Resist +24% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
steel ring 'Morningraptor' steel ring 'Morningraptor'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Con offense ------ Damage +6% physical +6% light +18% mind Ignore resists +25% physical defense ------ Resistance +9% light Mind save +8 (+2 eff.) Confus Resist +28% other ------- Light +3 Rings make your fingers look great! |
gold ring 'Glacierminister' gold ring 'Glacierminister'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +15% cold +12% fire defense ------ Resistance +24% fire Physical save +9 (+2 eff.) Spell save +8 (+2 eff.) Mind save +9 (+3 eff.) Life Regen +3.00 Stun Resist +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Psionic Fury (12-13 power, 25 apr, mind damage) Psionic Fury (12-13 power, 25 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +10 (+3 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 225.17 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage) Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+3 eff.) Mindpower +16 (+4 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+2 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 4.5 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 51.57 mind damage, 47.53 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 4.57 mind and 4.22 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
enhanced dwarven-steel steamgun of piercing enhanced dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-Hit, radius 1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +7 Str +5 Dex +6 Mag +5 Wil +8 Cun +9 Con offense ------ Ignore resists +5% all Accuracy +11 (+2 eff.) Ignore Armor +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun of piercing mighty stralite steamgun of piercing4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +4 Str offense ------ Physical Power +6 (+2 eff.) Ignore resists +8% all Accuracy +13 (+3 eff.) Ignore Armor +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of enduring stralite steamgun of enduring4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil defense ------ Life +47.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of dwarven-steel shots (21/21, 33-40 power, 3 apr) psychokinetic pouch of dwarven-steel shots (21/21, 33-40 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Psionic Weapon Damage 33.0 - 39.6 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On-ranged-hit +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 287 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of erosion (21/21, 54-65 power, 5 apr) barbed pouch of stralite shots of erosion (21/21, 54-65 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Nature/Master Weapon Damage 54.5 - 65.4 Physical Uses 125% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +18.5% Capacity 21 On-ranged-hit +10 nature On Critical: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Arasema the Smolderbreak (0 def, 0 armour) Arasema the Smolderbreak (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +11% mind +30% fire Ignore resists +11% mind When Hit 10 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Resistance +9% fire +5% arcane +9% all other ------- Psi/turn +0.50 Max psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Bygrim' (0 def, 0 armour) cashmere robe 'Bygrim' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +6 (+2 eff.) Damage +15% acid +11% physical +12% darkness Ignore resists +11% darkness +10% physical defense ------ Resistance +25% acid +6% temporal +13% darkness +6% blight +5% arcane +12% mind +11% all Physical save +13 (+3 eff.) Spell save +19 (+4 eff.) Mind save +23 (+7 eff.) other ------- Max hate +8.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Doursear the linen cloak (1 def, 0 armour) Doursear the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% nature Ignore resists +20% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 * 10% chance to slow global speed by 71% * 10% chance to reduce damage dealt by 33% defense ------ Defense +1 (+0 eff.) Resistance +6% darkness +0% lightning Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hanirak the linen cloak (1 def, 0 armour) Hanirak the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Ignore resists +5% blight defense ------ Defense +1 (+0 eff.) other ------- Light +1 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morbusgore the linen cloak (1 def, 0 armour) Morbusgore the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +18% nature +6% acid Ignore resists +10% mind +15% nature defense ------ Defense +1 (+0 eff.) Resistance +9% acid +0% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Rimedredge the pair of hardened leather boots (0 def, 3 armour) Rimedredge the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex offense ------ Damage +9% acid Ignore resists +5% cold On-Hit (Melee): * 10% chance to reduce armor by 12% defense ------ Armor +3 Resistance +9% acid +12% cold +9% light Stealth +9 A pair of boots made of leather. |
pair of voratun boots 'Duvythel' (15 def, 5 armour) pair of voratun boots 'Duvythel' (15 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +14 Dex offense ------ Move Speed +10% defense ------ Armor +5 Defense +15 (+3 eff.) Fatigue -4% Resistance +3% temporal +4% physical +6% light +6% mind Life +34.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.50 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloudwinter (0 def, 3 armour) Cloudwinter (0 def, 3 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) Damage +3% fire Ignore resists +5% lightning defense ------ Armor +3 Fatigue +1% Resistance +9% mind Crit Resistance 10.00% Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Winterlord' (0 def, 1 armour) iron gauntlets 'Winterlord' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +24% cold +6% light +9% mind Ignore resists +20% cold +10% mind +10% light defense ------ Armor +1 Fatigue +1% Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Brandraze' (0 def, 2 armour) dwarven-steel gauntlets 'Brandraze' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +5 Str +5 Wil offense ------ Mindpower +6 (+2 eff.) On-Hit 24 mind 24 darkness Damage +12% cold On-Hit (Melee): * 18% chance to reduce all saves and defense by 42 defense ------ Armor +2 Fatigue +3% Resistance +15% fire Mind save -10 (-4 eff.) other ------- Light +3 Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
cashmere wizard hat 'Gibrewyn' (2 def, 0 armour) cashmere wizard hat 'Gibrewyn' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: offense ------ Damage +25% light Ignore resists +25% mind +25% temporal defense ------ Defense +2 (+0 eff.) Resistance +5% lightning +4% temporal +42% light +5% fire +5% nature +4% acid +5% blight +5% cold +5% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
hardened leather hat 'Erelarain' (0 def, 3 armour) hardened leather hat 'Erelarain' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Wil offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 71% * 10% chance to reduce all saves and defense by 42 defense ------ Armor +3 Fatigue +3% Resistance +7% blight +3% cold +12% light Mind save +8 (+2 eff.) A hat made of leather. Very stylish. |
Layuyawe the drakeskin leather hat (9 def, 5 armour) Layuyawe the drakeskin leather hat (9 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +4 Str +6 Dex +2 Wil +16 Cun +5 Con offense ------ Spell Crit +2% Spellpower +20 (+3 eff.) Accuracy +11 (+2 eff.) When Hit: * 17% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+2 eff.) Fatigue +5% Resistance +9% blight +18% light +18% darkness A hat made of leather. Very stylish. |
Nerith the Bleakobeisance (3 def, 0 armour) Nerith the Bleakobeisance (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +1 Str +6 Wil +5 Cun +4 Con offense ------ Mind Crit +8% Mindpower +19 (+5 eff.) Damage +18% mind Ignore resists +10% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +3 (+0 eff.) Resistance +11% mind Crit Resistance 5.00% Physical save +12 (+3 eff.) Mind save +20 (+6 eff.) other ------- Psi/turn +0.39 Max psi +32.00 See Invisibility +12 A pointy cloth hat, very wizardly... |
Belyriatira (8 def, 5 armour) Belyriatira (8 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Disrupt While equipped: Stats +7 Cun +2 Con offense ------ Physical Crit +3.0% Critical power +15.00% Physical Power +15 (+5 eff.) Accuracy +9 (+2 eff.) When Hit: * 17% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +5% Resistance +15% acid +14% cold +15% blight +11% fire +11% nature +12% lightning Unlife -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
515 alchemist agate 515 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Murkstake Murkstake2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% lightning Ignore resists +10% darkness +15% mind When Hit 4 darkness defense ------ Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Siliba Siliba2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con defense ------ Armor +2 Resistance +3% cold Physical save +3 (+1 eff.) Mind save +24 (+7 eff.) other ------- Light +3 See Stealth +7 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Belyruizor' alchemist's lamp 'Belyruizor'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +8 Dex +10 Mag +10 Wil +3 Cun defense ------ Physical save +11 (+3 eff.) Healmod +22% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful moss tread powerful moss tread0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Stealth +6 other ------- Talents +3 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler potent air recycler0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge voratun razor edge0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Ignore Armor +20 Critical Rate +20.0% Tinkers can be attached to normal items to improve them with steam power! |
Ce'Nadhelle the Scorchqueller (dig speed 19 turns) Ce'Nadhelle the Scorchqueller (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Mind Crit +5% Damage +3% fire Ignore resists +15% cold +15% mind +10% fire defense ------ Life +22.00 other ------- Max stamina +17.00 Max hate +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Kindleoozer' (dig speed 6 turns) dwarven-steel pickaxe 'Kindleoozer' (dig speed 6 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str offense ------ Critical power +12.00% Physical Power +7 (+3 eff.) Damage +8% mind +8% fire Ignore resists +20% arcane Ignore Armor +12 defense ------ Resistance +5% arcane Mind save +9 (+3 eff.) other ------- Light +3 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.5 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast 'Samirach' [power 210] (15 cooldown) dwarven-steel torque of mindblast 'Samirach' [power 210] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +8 defense ------ Physical save +9 (+2 eff.) Mind save +18 (+5 eff.) Blast the opponent's mind dealing 242 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Rainknight [power 122] (15 cooldown) Rainknight [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +20% mind +15% cold defense ------ Armor +6 Resistance +12% lightning Mind save +6 (+2 eff.) Life +40.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Rhuvon' [power 320] (15 cooldown) yew totem of healing 'Rhuvon' [power 320] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Dex +8 Mag +3 Wil +7 Con offense ------ Mindpower +15 (+4 eff.) Ignore resists +25% mind Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By faMaBoom the Cornac Adventurer level 39
6th Pyre 123rd year of Ascendancy at 00:44 see stats
By faMaBoom the Cornac Adventurer level 38
4th Pyre 123rd year of Ascendancy at 11:51 see stats
By faMaBoom the Cornac Adventurer level 21
7th Haze 122nd year of Ascendancy at 10:12 see stats
By faMaBoom the Cornac Adventurer level 31
74th Haze 122nd year of Ascendancy at 01:53 see stats
By faMaBoom the Cornac Adventurer level 10
12nd Dusk 122nd year of Ascendancy at 17:04 see stats
By faMaBoom the Cornac Adventurer level 34
1st Time of Balance 123rd year of Ascendancy at 08:11 see stats
By faMaBoom the Cornac Adventurer level 23
34th Haze 122nd year of Ascendancy at 07:13 see stats
By faMaBoom the Cornac Adventurer level 32
78th Haze 122nd year of Ascendancy at 22:15 see stats
By faMaBoom the Cornac Adventurer level 34
1st Time of Balance 123rd year of Ascendancy at 04:48 see stats
By faMaBoom the Cornac Adventurer level 34
80th Regrowth 123rd year of Ascendancy at 14:38 see stats
By faMaBoom the Cornac Adventurer level 10
12nd Dusk 122nd year of Ascendancy at 17:04 see stats
By faMaBoom the Cornac Adventurer level 20
65th Dusk 122nd year of Ascendancy at 10:45 see stats
By faMaBoom the Cornac Adventurer level 30
56th Haze 122nd year of Ascendancy at 22:17 see stats
By faMaBoom the Cornac Adventurer level 21
18th Haze 122nd year of Ascendancy at 15:09 see stats
By faMaBoom the Cornac Adventurer level 25
46th Haze 122nd year of Ascendancy at 23:40 see stats
By faMaBoom the Cornac Adventurer level 9
6th Dusk 122nd year of Ascendancy at 07:35 see stats
By faMaBoom the Cornac Adventurer level 10
25th Dusk 122nd year of Ascendancy at 01:02 see stats
By faMaBoom the Cornac Adventurer level 26
48th Haze 122nd year of Ascendancy at 01:06 see stats
By faMaBoom the Cornac Adventurer level 17
61st Dusk 122nd year of Ascendancy at 14:03 see stats
By faMaBoom the Cornac Adventurer level 36
2nd Pyre 123rd year of Ascendancy at 18:13 see stats
Log
--------------------------------
FaMaBoom deactivates Antimagic Shield.
FaMaBoom activates Antimagic Shield.
FaMaBoom deactivates Savage Hunter.
FaMaBoom activates Savage Hunter.
FaMaBoom deactivates Skate.
FaMaBoom activates Skate.
FaMaBoom deactivates Elemental Harmony.
FaMaBoom activates Elemental Harmony.
FaMaBoom deactivates Gloom.
FaMaBoom activates Gloom.
FaMaBoom deactivates Rocket Pod.
FaMaBoom activates Rocket Pod.
FaMaBoom deactivates Beyond the Flesh.
FaMaBoom activates Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Charged Shield
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
--------------------------------
There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 9th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:25.
Today is the 10th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Today is the 11st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:36.
Today is the 12nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
--------------------------------
Saving done.