Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Halfling |
Class | Rogue |
Level / Exp | 49 / 81% |
Size | small |
Lifes / Deaths | Killed by blood lich at level 33 on the 2nd Allure 123rd year of Ascendancy at 07:50 4 / 3Killed by The Master at level 35 on the 6th Allure 123rd year of Ascendancy at 17:49 Killed by Xanyyatta the orc pyromancer at level 41 on the 68th Regrowth 123rd year of Ascendancy at 14:55 |
Primary Stats
Strength | 36 (base 23) |
Dexterity | 102 (base 66) |
Constitution | 79 (base 60) |
Magic | 21 (base 9) |
Willpower | 49 (base 16) |
Cunning | 138 (base 62) |
Resources
Life | 1723/1723 |
Steam | 100/100 |
Stamina | 360/360 |
Psi | 129/129 |
Healing Factor | 1.6668020097747 |
Regeneration | 23.763275905639 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1002 |
Infravision | 22 |
See Stealth | 71.031980245139 |
See Invisible | 81.031980245139 |
Stealth | 77 |
Offense: Mainhand
Damage | 34 |
Accuracy | 70 |
Crit Chance | 78% |
APR | 64 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 82 |
Crit Chance | 115% |
APR | 56 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +53% |
Blight | +23% |
Arcane | +18% |
Nature | +95% |
All | +8% |
Offense: Damage Penetration
Acid | +25% |
Nature | +40% |
Arcane | +12% |
Darkness | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 53 (38.594633868923%) |
Defense | 74 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 42 |
Mental Save | 60 |
Defense: Resistances
Nature | + 63%( 70%) |
Lightning | + 44%( 70%) |
Light | + 27%( 70%) |
Temporal | + 16%( 70%) |
Blight | + 16%( 70%) |
Physical | + 14%( 70%) |
Acid | + 21%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Stun Resistance | 50% |
Disarm Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 317 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 973% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 2.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 2.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Trained Reactions |
talent | Volatile Poison |
talent | Stealth |
talent | Chant of Fortitude |
talent | Numbing Poison |
talent | Skate |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.0 and stamina regeneration by 1.7. Soothing Darkness |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 150 - 210 Accuracy: 99 (knife) APR: 36 Crit Chance: +97% Crit mult: 354% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Cobralash' (0 def, 4 armour) pair of dwarven-steel boots 'Cobralash' (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +20.00% Spell.pwr +30 (+11 eff.) Melee Ret 10 blight 6 nature ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +10% temporal Phys.save +15 (+5 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Wintertide Phial Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Dmg.mod +25% darkness ---------- misc Light -3 Infravis +17 See.Invis +10 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +16 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +27 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.2 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | stralite ring 'Bilesquall' stralite ring 'Bilesquall'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% nature Res.pen +25% nature +25% acid ----- def ----- Resists +9% acid +54% nature ---------- misc Light +3 Rings make your fingers look great! |
On fingers | Dayfist Dayfist0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +10 Mag +4 Con dps ---------- Crit.mult +20.00% Acc +25 (+5 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +15% light +4% physical Phys.save +12 (+4 eff.) Spell.save +20 (+7 eff.) Rings make your fingers look great! |
Around neck | gold amulet 'Cyroriaba' gold amulet 'Cyroriaba'0.1 T3 amulet jewelry [Random Unique] Master While equipped: Stats +8 Dex +10 Cun +8 Con dps ---------- Crit.mult +11.00% Mov.spd +20% Acc +7 (+2 eff.) Apr +10 ----- def ----- Fatigue -11% Resists +9% blight +6% light +6% acid HP.reg +5.00 ---------- misc Stam/turn +1.70 Amulets make your neck look great! |
In main hand | Scumrace the living mindstar (111% power, 40 apr, nature damage) Scumrace the living mindstar (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 nature While equipped: Stats +8 Dex +9 Wil +8 Cun dps ---------- Phys.crit +3.0% Mind.crit +5% Crit.mult +38.00% Mind.pwr +10 (+3 eff.) Melee Ret 6 nature ----- def ----- Resists +6% nature +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | skylord's hardened leather belt of recklessness skylord's hardened leather belt of recklessness 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+3 eff.) ----- def ----- Fatigue -20% Phys.save +16 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +14 (+3 eff.) ---------- misc Max.enc +50 A belt that goes around your waist. |
In off hand | Mandible of Ungolmor (150% power, 32 apr) Mandible of Ungolmor (150% power, 32 apr) 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 65% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +42.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
Cloak | elven-silk cloak 'Gloomdare' (3 def, 0 armour) elven-silk cloak 'Gloomdare' (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Crit.mult +19.00% Spell.pwr +6 (+3 eff.) Dmg.mod +10% arcane +15% blight Res.pen +12% arcane +5% darkness Acc +49 (+10 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -14% Resists +30% lightning Spell.save +9 (+3 eff.) Max.HP +173.00 Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +59.00 Max.stam +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 22 armour) The Untouchable (14 def, 22 armour) 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +22 Defense +14 (+4 eff.) Crit.chn- 35.00% When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant (efficiency 131% / cooldown 59%) medical injector implant (efficiency 131% / cooldown 59%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 59%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 179% / cooldown 61%) medical injector implant (efficiency 179% / cooldown 61%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 235% / cooldown 68%) medical injector implant of the sneak (efficiency 235% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 68%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 146% / cooldown 79%) medical injector implant of the warrior (efficiency 146% / cooldown 79%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 79%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 18) steam generator implant of the sneak (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.7 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 67; cd 15) healing infusion (heal 67; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 340; cd 14) healing infusion of the sneak (heal 340; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 374; cd 13) healing infusion of the sneak (heal 374; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 374 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 319; cd 13) healing infusion of the sneak (heal 319; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 319 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 322; cd 10) healing infusion of the sneak (heal 322; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 322 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 118; cd 15) healing infusion of the warrior (heal 118; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 118; 16 cd) regeneration infusion (heal 118; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 407; 13 cd) regeneration infusion of the duelist (heal 407; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 885; 17 cd) regeneration infusion of the sneak (heal 885; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 885 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 27%; mental; dur 4; cd 10) wild infusion of the psychic (res 27%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 22%; physical; dur 4; cd 13) wild infusion of the warrior (res 22%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 20%; mental, magical; dur 2; cd 13) wild infusion of the wizard (res 20%; mental, magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, mind, light) Prismatic Rune (6 turns; lightning, physical, mind, light)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 mind, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 12) shatter afflictions rune (absorb 20; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 162; cd 18) shatter afflictions rune of the sneak (absorb 162; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 220; cd 19) shatter afflictions rune of the sneak (absorb 220; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 220 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 99; cd 14) shatter afflictions rune of the titan (absorb 99; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 40; blocks 5; dur 4; cd 16) stormshield rune of the duelist (threshold 40; blocks 5; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 20; blocks 5; dur 4; cd 15) stormshield rune of the sneak (threshold 20; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 5 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Flash Powder schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of cunning (+3) copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
insulating copper amulet of constitution (+3) insulating copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
stabilizing copper amulet of willpower (+2) stabilizing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% temporal Pinning- +22% Knockbk- +20% Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +10% darkness Blind- +22% Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.2 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 290 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Xebeth Xebeth0.1 T2 amulet jewelry [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Str +5 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +8 (+3 eff.) Mov.spd +10% ----- def ----- Fatigue -6% Resists +12% blight +12% nature +3% darkness +9% lightning Mind.save +7 (+1 eff.) HP.reg +2.00 Poison- +26% Disease- +21% Confus- +11% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Eletira the gold amulet Eletira the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil +1 Con dps ---------- Phys.pwr +6 (+3 eff.) Phys.spd +10% Dmg.mod +18% blight +7% physical Res.pen +5% blight ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
Fiery Choker Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 192 strength, based on Magic) for 5 turns. Uses 20 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+8 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
clarifying gold amulet of healing clarifying gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% mind Heal.mod +12% Cut- +60% Confus- +20% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 295 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet of manastreaming gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.11 Max.mana +25.00 Amulets make your neck look great! |
gold amulet of vision gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +26% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 50 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet 'Emelobrewyn' stralite amulet 'Emelobrewyn'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% blight On Hit (Melee): * 21% chance to reduce all saves and defense by 33 ----- def ----- Fatigue -9% Resists +21% darkness HP.reg +5.00 Heal.mod +20% Teleport- +21% Amulets make your neck look great! |
stralite amulet 'Nightdash' stralite amulet 'Nightdash'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Str dps ---------- Crit.mult +20.00% Mind.pwr +30 (+9 eff.) Dmg.mod +27% darkness Res.pen +25% darkness ---------- misc Light +3 Amulets make your neck look great! |
Frigidquake Frigidquake0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +15% lightning +27% fire +21% cold Res.pen +25% mind ----- def ----- Resists +18% cold Phys.save +25 (+8 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Amulets make your neck look great! |
Ivema the voratun amulet Ivema the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str +10 Mag +4 Wil +4 Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +12% acid ---------- misc See.Invis +24 Amulets make your neck look great! |
voratun amulet 'Cysttrial' voratun amulet 'Cysttrial'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +10 Str +9 Dex +10 Wil ----- def ----- Armour +6 Resists +24% cold +12% temporal +20% nature +9% fire ---------- misc Max.hate +4.00 Amulets make your neck look great! |
Eridudin the Burnblow Eridudin the Burnblow0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% blight +1% physical +3% fire Phys.save +6 (+2 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Porera Porera0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +3.0% Crit.mult +5.00% Acc +10 (+2 eff.) Apr +4 ----- def ----- Resists +6% nature +5% blight Poison- +13% Disease- +11% Rings make your fingers look great! |
copper ring of fire (+22%) copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of nature (+24%) rogue's copper ring of nature (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +6 (+2 eff.) Resists +24% nature Rings make your fingers look great! |
treant's copper ring treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +10% Disease- +10% Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Bethyda the steel ring Bethyda the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Armour +8 Defense +14 (+4 eff.) Resists +3% blight +3% temporal Spell.save +9 (+3 eff.) Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Eilinewyn the Treedream Eilinewyn the Treedream0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +2 Con dps ---------- Dmg.mod +3% blight Res.pen +15% arcane +5% nature Acc +6 (+2 eff.) ----- def ----- Spell.save +10 (+3 eff.) Blind- +23% ---------- misc Max.mana +60.00 Max.stam +12.00 Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Yvolaith Yvolaith0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Dex +2 Mag +7 Cun dps ---------- Melee+ 10 light Ranged+ 12 light Dmg.mod +13% light Res.pen +5% arcane Acc +9 (+2 eff.) Melee Ret 4 acid ----- def ----- Armour +6 Resists +6% acid +5% arcane Rings make your fingers look great! |
sneakthief's steel ring of luminosity sneakthief's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun dps ---------- Melee+ 13 light Ranged+ 11 light Dmg.mod +11% light Acc +6 (+2 eff.) Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Isuwe the gold ring Isuwe the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +3 Dex +2 Mag +5 Wil dps ---------- Crit.mult +15.00% Res.pen +25% physical ----- def ----- Armour +12 Phys.save +18 (+6 eff.) Die.at -40.00 life Rings make your fingers look great! |
Neremira the Stormspar Neremira the Stormspar0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +11 (+6 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% lightning ----- def ----- Resists +6% blight +9% cold +18% nature Max.HP +100.00 Cut- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold ring 'Demonsmasher' gold ring 'Demonsmasher'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Fatigue -6% Resists +9% mind +9% lightning Disease- +20% ---------- misc Max.enc +26 Rings make your fingers look great! |
gold ring of luminosity gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 21 light Ranged+ 18 light Dmg.mod +15% light Rings make your fingers look great! |
solipsist's gold ring of life solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Max.HP +66.00 HP.reg +11.00 Heal.mod +13% Rings make your fingers look great! |
Getyfang the stralite ring Getyfang the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +20 (+6 eff.) Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% cold Mind.save +18 (+4 eff.) HP.reg +8.00 Stun/Frz- +44% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Ring of the Archlich Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
stralite ring 'Glowschism' stralite ring 'Glowschism'0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% mind +21% light On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Defense +10 (+3 eff.) Resists +9% acid +18% mind +6% light Spell.save +18 (+6 eff.) Blind- +20% Cut- +20% Rings make your fingers look great! |
Vorirena Vorirena0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Mag +5 Wil +10 Cun +3 Con dps ---------- Dmg.mod +20% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +40% acid Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gladiator's voratun ring of luminosity gladiator's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +6 Mag +9 Con dps ---------- Phys.pwr +14 (+7 eff.) Melee+ 20 light Ranged+ 21 light Dmg.mod +16% light Rings make your fingers look great! |
Hazeusher the dragonbone starstaff (136% power, 6 apr, temporal element) Hazeusher the dragonbone starstaff (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+6 eff.) Dmg.mod +30% acid +51% temporal Res.pen +15% cold ----- def ----- Resists +24% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Winterfist' (136% power, 6 apr, arcane element) dragonbone magestaff 'Winterfist' (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) S.pwr/crit +18 Dmg.mod +30% arcane Res.pen +20% cold +20% mind +15% arcane Phasing +30% Melee Ret 10 arcane ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of invocation (136% power, 6 apr, acid element) dragonbone vilestaff of invocation (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) S.pwr/crit +8 Dmg.mod +30% acid ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 21.20 to 25.44 acid damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of warding (136% power, 6 apr, cold element) earthen dragonbone magestaff of warding (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) Dmg.mod +30% cold ----- def ----- Armour +15 Hardiness +8% Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Wards +2 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of the prodigy (136% power, 6 apr, cold element) imbued dragonbone magestaff of the prodigy (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +10 Wil +8 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) S.pwr/crit +9 Dmg.mod +30% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Ice Shards 3 Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone vilestaff of wizardry (136% power, 6 apr, blight element) imbued dragonbone vilestaff of wizardry (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +23 (+8 eff.) Dmg.mod +30% blight ---------- misc Max.mana +24.00 Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour 3 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (136% power, 6 apr, fire element) infernal dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +24.00% Spell.pwr +21 (+8 eff.) Melee+ 30 fire Dmg.mod +30% fire ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of might (136% power, 6 apr, darkness element) magewarrior's short dragonbone starstaff of might (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +16% Phys.pwr +11 (+6 eff.) Spell.pwr +22 (+8 eff.) Dmg.mod +30% darkness Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of protection (144% power, 6 apr, cold element) potent dragonbone magestaff of protection (144% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 145% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +19 (+7 eff.) Dmg.mod +36% cold ----- def ----- Resists +18% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emelotha the Demonsaw (153% power, 3 apr) Emelotha the Demonsaw (153% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 darkness While equipped: Stats +9 Con dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +21% lightning +15% cold Res.pen +20% lightning +16% physical +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +18% darkness Disarm- +42% Massive two-handed battleaxes. |
Shinegasher the stralite greatmaul (166% power, 3 apr) Shinegasher the stralite greatmaul (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 166% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +6.5% Atk.spd 100% Melee+ +20 light While equipped: Stats +3 Str +9 Dex +5 Con dps ---------- Phys.spd +10% Dmg.mod +15% physical Res.pen +25% light Acc +30 (+6 eff.) ----- def ----- Resists +5% physical ---------- misc Infravis +3 Massive two-handed mauls. |
enhanced voratun greatmaul of disruption (181% power, 4 apr) enhanced voratun greatmaul of disruption (181% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Disrupt Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Against +27% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +14 Str +13 Dex +14 Mag +10 Wil +13 Cun +16 Con Massive two-handed mauls. |
Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 10% Mag, 130% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
elemental voratun longsword of massacre (166% power, 6 apr) elemental voratun longsword of massacre (166% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 166% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 66 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +19% cold Res.pen +27% cold Sharp, long, and deadly. |
voratun longsword 'Growbliss' (169% power, 6 apr) voratun longsword 'Growbliss' (169% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 169% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 nature On Hit: * 20% chance to slow global speed by 61% While equipped: dps ---------- Dmg.mod +21% mind +6% nature Res.pen +25% nature ---------- misc Light +3 Infravis +3 Sharp, long, and deadly. |
Moldwill (144% power, 5 apr) Moldwill (144% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 145% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% nature Acc +20 (+4 eff.) Apr +2 ----- def ----- Armour +8 Heal.mod +20% Blunt and deadly. |
Voruthra the Shiversweep (143% power, 5 apr) Voruthra the Shiversweep (143% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +8 mind On Crit.r2 +12 cold While equipped: Stats +5 Dex dps ---------- Phys.crit +11.0% Crit.mult +26.00% Phys.spd +10% Dmg.mod +9% mind Res.pen +5% light Acc +29 (+6 eff.) Apr +7 ----- def ----- Defense +11 (+3 eff.) Resists +6% mind +9% cold Disarm- +36% One-handed war axes. |
caustic voratun waraxe (150% power, 6 apr) caustic voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +19 acid +30 nature While equipped: dps ---------- Res.pen +19% acid +16% nature Apr +8 One-handed war axes. |
chilling voratun waraxe of evisceration (147% power, 6 apr) chilling voratun waraxe of evisceration (147% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +26 cold On Crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+7 eff.) One-handed war axes. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex, 0% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Goruigas the Searfury (135% power, 9 apr) Goruigas the Searfury (135% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 136% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 fire On Hit.r1 +8 mind +4 fire While equipped: Stats +9 Str +13 Dex +11 Mag +6 Wil +7 Cun +10 Con dps ---------- Phys.crit +11.0% Crit.mult +26.00% Phys.spd +10% Acc +13 (+3 eff.) Apr +12 On Hit (Melee): * 10% chance to reduce all saves and defense by 33 ----- def ----- Resists +9% mind +6% fire Sharp, short and deadly. |
Mayumira the Searoracle (138% power, 9 apr) Mayumira the Searoracle (138% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 139% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 nature On Crit.r2 +8 fire While equipped: Stats +8 Str +8 Dex +7 Mag +7 Wil +7 Cun +11 Con dps ---------- Phys.pwr +11 (+6 eff.) Dmg.mod +21% acid Res.pen +13% physical ----- def ----- Resists +6% acid Disarm- +23% Sharp, short and deadly. |
Eremugrim the Starwind (157% power, 9 apr) Eremugrim the Starwind (157% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 157% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 acid On Hit.r1 +12 acid On Crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +14.0% Crit.mult +21.00% Dmg.mod +3% acid +12% light Apr +11 ----- def ----- Resists +6% acid Sharp, short and deadly. |
caustic voratun dagger of ruin (147% power, 9 apr) caustic voratun dagger of ruin (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 147% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +33 acid +26 nature While equipped: dps ---------- Phys.crit +11.0% Crit.mult +15.00% Res.pen +20% acid +22% nature Apr +13 Sharp, short and deadly. |
inquisitor's voratun dagger of shearing (146% power, 9 apr) inquisitor's voratun dagger of shearing (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Disrupt/Master Power 147% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% all Acc +15 (+3 eff.) Apr +10 Sharp, short and deadly. |
Arthiromileg (104% power, 32 apr, mind damage) Arthiromileg (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Cun +2 Mag dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +8 (+3 eff.) Dmg.mod +9% nature ----- def ----- Resists +7% blight Max.HP +42.00 HP.reg +1.30 Disease- +22% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (124% power, 40 apr, nature damage) Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 92.76 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Sootmight (114% power, 40 apr, mind damage) Sootmight (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 27% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 14 acid Dmg.mod +11% acid Res.pen +20% acid ----- def ----- Resists +28% acid +5% physical +15% nature +9% fire HP.reg +4.00 Cut- +20% Confus- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of sand (114% power, 40 apr, mind damage) epiphanous living mindstar of sand (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +14 (+5 eff.) Melee+ 16 physical Dmg.mod +15% mind +9% physical Res.pen +12% physical ----- def ----- Resists +13% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (116% power, 40 apr, mind damage) living mindstar of frost (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 cold Dmg.mod +15% cold Res.pen +11% cold ----- def ----- Armour +14 Resists +14% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aerothel the Shimmerstinger Aerothel the Shimmerstinger4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +24 cold On Hit.r1 +8 lightning On Hit: 10% Shoot 1 While equipped: Stats +1 Str +5 Mag +2 Cun dps ---------- Dmg.mod +27% cold Res.pen +14% all Acc +30 (+6 eff.) Apr +20 Melee Ret 6 lightning Longbows are used to shoot arrows at your foes. |
Unlightbright Unlightbright4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 blight +20 arcane On Hit.r1 +20 darkness While equipped: dps ---------- Dmg.mod +21% acid +27% physical +24% temporal Res.pen +15% physical +23% temporal Phasing +30% Melee Ret 8 darkness ----- def ----- Resists +9% acid ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
stormbringer's dragonbone longbow of enduring stormbringer's dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +50 lightning +44 cold While equipped: Stats +12 Con +15 Wil dps ---------- Mov.spd +62% Res.pen +20% lightning +32% cold ----- def ----- Max.HP +101.00 Longbows are used to shoot arrows at your foes. |
Filthweeper the drakeskin leather sling Filthweeper the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 cold +12 nature On Crit.r2 +12 arcane On Hit: 10% Arcane Vortex 5 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +9% temporal +18% physical +10% arcane +12% cold Res.pen +5% arcane ----- def ----- Resists +5% arcane ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Chamytar the stralite steamgun Chamytar the stralite steamgun4.0 T4 steamgun 1H weapon Reqs Shoot [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +15% blight Acc +13 (+3 eff.) ----- def ----- Armour +14 Resists +12% acid +18% nature Crit.chn- 15.00% ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic voratun steamgun caustic voratun steamgun4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +30 acid +28 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% acid +19% nature Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
self-loading quiver of dragonbone arrows of amnesia (23/23, 166% power, 18 apr) self-loading quiver of dragonbone arrows of amnesia (23/23, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
Winterscar (0 def, 21 armour, 288.5 block) Winterscar (0 def, 21 armour, 288.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +30% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +21 Fatigue +8% Resists +21% cold +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of crushing (0 def, 10 armour, 208 block) wrathful voratun shield of crushing (0 def, 10 armour, 208 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+5 eff.) On shield block: * Deals 99 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +11% light +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's linen robe of frost (+11%) (0 def, 0 armour) dreamer's linen robe of frost (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +12% darkness +18% cold +11% mind +7% all Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of the mountain (+10%) (0 def, 0 armour) linen robe of the mountain (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +7% all +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mifang the cashmere robe (0 def, 0 armour) Mifang the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +3 Cun +5 Con dps ---------- Dmg.mod +18% nature Apr +2 ----- def ----- Resists +2% physical +27% nature +11% all Crit.chn- 10.00% ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Hurygrim the Bloomwrither (0 def, 0 armour) Hurygrim the Bloomwrither (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +5 Str +5 Dex +3 Con dps ---------- Dmg.mod +26% mind Res.pen +20% physical Acc +25 (+5 eff.) Melee Ret 10 nature ----- def ----- Resists +9% acid +15% temporal +26% mind +13% all Phys.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of frost (+27%) (0 def, 0 armour) spellwoven silk robe of frost (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +18% cold ----- def ----- Resists +13% all +27% cold Spell.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shimmeronslaught (7 def, 5 armour) Shimmeronslaught (7 def, 5 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +30% light +6% lightning Melee Ret 10 lightning 6 mind 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +18% lightning +13% darkness +15% light +15% mind +15% all Max.HP +68.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe (0 def, 0 armour) ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +21% temporal +24% physical Res.pen +11% temporal +13% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Angolwen (0 def, 0 armour) dreamer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +16 (+6 eff.) S.pwr/crit +4 ----- def ----- Resists +14% darkness +16% mind +15% all Phys.save +15 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +31 (+7 eff.) Silence- +24% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of power (0 def, 0 armour) focusing elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +18 (+7 eff.) Dmg.mod +14% all ----- def ----- Resists +15% all ---------- misc Mana/turn +0.34 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of the mountain (+20%) (0 def, 0 armour) focusing elven-silk robe of the mountain (+20%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +20% physical ----- def ----- Resists +15% all +20% physical ---------- misc Mana/turn +0.29 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of power (0 def, 0 armour) stormwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +19% lightning +21% physical +16% cold +17% all ----- def ----- Resists +5% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (5 def, 4 armour) sunsealed elven-silk robe (5 def, 4 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +19% light ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +11% darkness +9% light +15% all Max.HP +58.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of power (6 def, 7 armour) sunsealed elven-silk robe of power (6 def, 7 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +16 (+6 eff.) Dmg.mod +13% light +9% all ----- def ----- Armour +7 Defense +6 (+2 eff.) Resists +8% darkness +11% light +15% all Max.HP +59.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour of spell shielding (3 def, 2 armour) prismatic rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% darkness +5% arcane +12% light Spell.save +12 (+4 eff.) A suit of armour made of leather. |
Vorigawe the reinforced leather armour (27 def, 7 armour) Vorigawe the reinforced leather armour (27 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +27 (+7 eff.) Fatigue +8% Resists +12% acid +55% fire +15% nature +9% temporal Heal.mod +20% A suit of armour made of leather. |
Mayema (32 def, 8 armour) Mayema (32 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +8.0% Apr +13 ----- def ----- Armour +8 Defense +32 (+8 eff.) Fatigue +8% Resists +9% acid +3% light +39% cold +5% arcane +12% fire Max.HP +62.00 HP.reg +15.00 Heal.mod +17% ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 29 cooldown Level 5.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 110 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
stralite mail armour 'Tundraonslaught' (4 def, 8 armour) stralite mail armour 'Tundraonslaught' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Melee Ret 10 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +30% cold +27% temporal A suit of armour made of mail. |
Blackcast the voratun mail armour (5 def, 10 armour) Blackcast the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +4 Cun +9 Wil dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +15% blight ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +12% darkness +23% fire A suit of armour made of mail. |
enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +14 (+3 eff.) Max.HP +31.00 HP.reg +6.00 Heal.mod +17% A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour) fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +61.00 A suit of armour made of mail. |
impenetrable voratun mail armour of thunder (5 def, 25 armour) impenetrable voratun mail armour of thunder (5 def, 25 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str +5 Mag +8 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +18 (+9 eff.) Spell.pwr +13 (+5 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +25 Defense +5 (+2 eff.) Fatigue +12% Resists +19% lightning A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 18 armour) voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +2% Phys.save +11 (+3 eff.) A suit of armour made of mail. |
Taintqueen the rough leather belt Taintqueen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% On Hit (Melee): * 20% chance to slow global speed by 61% ----- def ----- Resists +6% mind Max.HP +31.00 A belt that goes around your waist. |
Band of Protection Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Generate a personal shield that absorbs up to 356 damage and damages attackers striking the wearer for 48 fire damage while it lasts (based on Cunning). Uses 20 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 152, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
balancing drakeskin leather belt of the vagrant balancing drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Phys.crit +9.0% Mind.crit +11% Mind.pwr +3 (+1 eff.) ----- def ----- Mind.save +7 (+1 eff.) A belt that goes around your waist. |
noble's drakeskin leather belt of containment noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +7 Cun +6 Wil dps ---------- Against +30% Summoned ----- def ----- D.Red.from +39% Summoned Anom.red +13 Max.HP +72.00 ---------- misc Max.mana +39.00 Max.stam +53.00 Max.hate +20.00 Max.psi +40.00 Max.vim +33.00 Max.P.En +27.00 Max.N.En +31.00 A belt that goes around your waist. |
Betemina (1 def, 0 armour) Betemina (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% physical Acc +5 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sewerwire the linen cloak (1 def, 0 armour) Sewerwire the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +3% nature +6% temporal Res.pen +25% nature Melee Ret 6 cold ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cystravage (10 def, 5 armour) Cystravage (10 def, 5 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +2 Wil +3 Con dps ---------- Dmg.mod +9% nature Res.pen +20% arcane ----- def ----- Armour +5 Defense +10 (+3 eff.) Resists +3% nature Phys.save +20 (+6 eff.) Spell.save +21 (+7 eff.) Mind.save +16 (+4 eff.) Max.HP +57.00 ---------- misc Max.mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelumitha the elven-silk cloak (13 def, 0 armour) Emelumitha the elven-silk cloak (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +18% darkness Res.pen +13% darkness Acc +22 (+5 eff.) Melee Ret 4 arcane ----- def ----- Defense +13 (+4 eff.) Fatigue -10% Resists +24% darkness +1% physical Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) Stealth +25 Die.at -80.00 life Max.HP +85.00 ---------- misc Max.stam +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerunn the elven-silk cloak (17 def, 10 armour) Xerunn the elven-silk cloak (17 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +20% darkness Res.pen +20% darkness +5% acid On Hit (Melee): * 21% chance to reduce armor by 30% * 20 arcane resource burn * 20% chance to slow global speed by 61% ----- def ----- Armour +10 Defense +17 (+5 eff.) Resists +16% blight +6% acid +17% nature +25% darkness Phys.save +23 (+7 eff.) Spell.save +20 (+7 eff.) Mind.save +25 (+6 eff.) Stealth +21 HP.reg +4.00 Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Grinaldil the pair of hardened leather boots (0 def, 3 armour) Grinaldil the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Mag dps ---------- Res.pen +20% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +3 Fatigue -6% Phys.save +8 (+2 eff.) Die.at -40.00 life ---------- misc Max.enc +29 Infravis +3 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
stealthy pair of hardened leather boots of rushing (0 def, 3 armour) stealthy pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +2 Con +7 Lck ----- def ----- Armour +3 Stealth +9 Rush: Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 115.42 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Eilinyrarin the Shadezephyr (0 def, 2 armour) Eilinyrarin the Shadezephyr (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +6 Wil +5 Cun dps ---------- Dmg.mod +6% nature +6% darkness Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% ---------- misc Equi/ret +0.12 Hate/m.crit +4.00 Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +16 Crit +8.0% Atk.spd 83% On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+5 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
linen wizard hat 'Velitha' (1 def, 0 armour) linen wizard hat 'Velitha' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +11% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +16% nature HP.reg +4.00 Heal.mod +5% Cut- +20% Silence- +20% A pointy cloth hat, very wizardly... |
rough leather hat 'Glibeth' (0 def, 1 armour) rough leather hat 'Glibeth' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% Dmg.mod +12% arcane +9% temporal ----- def ----- Armour +1 Fatigue +1% Resists +7% acid +6% fire +6% lightning +7% cold Spell.save +15 (+5 eff.) ---------- misc Mana/turn +0.16 A hat made of leather. Very stylish. |
Darkqueen the cashmere wizard hat (2 def, 0 armour) Darkqueen the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Mind.pwr +25 (+7 eff.) Dmg.mod +13% nature +15% physical Res.pen +5% darkness Melee Ret 4 mind ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +5% light +5% fire +24% nature +5% acid +15% physical +5% blight +5% cold +6% darkness Mind.save +3 (+0 eff.) ---------- misc Max.hate +6.00 A pointy cloth hat, very wizardly... |
hardened leather hat 'Floequeller' (0 def, 3 armour) hardened leather hat 'Floequeller' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +11 Dex +2 Mag +5 Wil +4 Cun dps ---------- Dmg.mod +6% cold Apr +6 ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Con dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +14% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.60 Mana/ret +1.70 Max.mana +64.00 Manaflow: Puts all charms on 33 cooldown Level 1.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
miner's drakeskin leather hat of sanctity (0 def, 9 armour) miner's drakeskin leather hat of sanctity (0 def, 9 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +9 Fatigue +5% Resists +6% blight +11% darkness Spell.save +11 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Infravis +3 Circle of Sanctity: (Instant) Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 11 light damage to everyone else who enters. The circle lasts 4 turns. A hat made of leather. Very stylish. |
Coaloblivion (1 def, 6 armour) Coaloblivion (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature On Hit (Melee): * 10% chance to reduce damage dealt by 27% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +16% nature Mind.save +3 (+0 eff.) Die.at -60.00 life Silence- +20% Disarm- +10% A pointy cloth hat, very wizardly... |
Pyreroar the rough leather cap (0 def, 3 armour) Pyreroar the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +15% fire ----- def ----- Armour +3 Fatigue +1% HP.reg +4.00 Blind- +10% A cap made of leather. |
rough leather cap 'Pureraze' (0 def, 1 armour) rough leather cap 'Pureraze' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Str +4 Dex +1 Wil dps ---------- Phys.crit +1.0% Res.pen +15% nature Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight A cap made of leather. |
Cystenvy (2 def, 0 armour) Cystenvy (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% blight +16% fire Res.pen +25% nature Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce damage dealt by 27% ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +24% fire A pointy cloth hat, very wizardly... |
Isylranne (10 def, 19 armour) Isylranne (10 def, 19 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 33 ----- def ----- Armour +19 Defense +10 (+3 eff.) Fatigue +3% Resists +6% blight +5% arcane +6% nature HP.reg +4.00 A hat made of leather. Very stylish. |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Blindmonster (3 def, 0 armour) Blindmonster (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +14% light +13% temporal +22% darkness +15% physical Res.pen +10% darkness ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +13% light +8% fire +7% nature +6% acid +7% blight +7% cold +10% darkness Spell.save +15 (+5 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Voreda the Stormkin (3 def, 0 armour) Voreda the Stormkin (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Spell.pwr +15 (+6 eff.) Mind.pwr +6 (+2 eff.) S.pwr/crit +10 Dmg.mod +18% lightning +12% fire Res.pen +26% nature Phasing +31% ----- def ----- Defense +3 (+1 eff.) Resists +18% lightning Spell.save +19 (+6 eff.) A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Eclipsebone' (0 def, 5 armour) drakeskin leather cap 'Eclipsebone' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +8 Dex +8 Cun +4 Con dps ---------- Res.pen +10% temporal On Hit (Melee): * 10% chance to reduce damage dealt by 27% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +12% darkness Phys.save +21 (+7 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Glorolle the Glittershine (0 def, 4 armour) Glorolle the Glittershine (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +13 Dex +1 Wil +9 Con dps ---------- Res.pen +5% light ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +8% temporal ---------- misc Infravis +2 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 136.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
265 alchemist agate 265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zubunne Zubunne1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Str +1 Cun +6 Con dps ---------- Mind.crit +9% Mind.pwr +8 (+3 eff.) Dmg.mod +6% physical Res.pen +10% physical ----- def ----- Resists +11% blight +3% cold +6% acid +3% all Spell.save +10 (+3 eff.) Mind.save +7 (+1 eff.) HP.reg +10.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp nightwalker's alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's alchemist's lamp of corpselight void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+2 eff.) ----- def ----- Resists +7% blight +6% temporal +7% darkness +7% cold Def/telep +13 Res/telep +13% Dur/telep +16% ---------- misc Light +4 Infravis +3 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 51 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel armour reinforcement dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite razor edge stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
stralite razor edge stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Balancefear the iron pickaxe (dig speed 38 turns) Balancefear the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +5% nature On Hit (Melee): * 10% chance to slow global speed by 61% ----- def ----- Resists +11% nature ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 71% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 553.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Ce'Nykira [power 157] (21 cooldown) Ce'Nykira [power 157] (21 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- On Hit (Melee): * 21% chance to reduce all saves and defense by 33 ----- def ----- Armour +14 Defense +31 (+8 eff.) Mind.save +19 (+4 eff.) Pinning- +21% Knockbk- +21% Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 21 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Falikalthonik [power 200] (13 cooldown) Falikalthonik [power 200] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Acc +20 (+4 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +3% physical Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 13 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) On Melee Ret: * 18% chance to slow global speed by 61% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 41 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
soothing dragonbone wand of shielding [power 500] (17 cooldown) soothing dragonbone wand of shielding [power 500] (17 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 39. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By HaRo the Halfling Rogue level 22
41st Dusk 122nd year of Ascendancy at 08:48 see stats
By HaRo the Halfling Rogue level 36
9th Allure 123rd year of Ascendancy at 11:00 see stats
By HaRo the Halfling Rogue level 36
7th Allure 123rd year of Ascendancy at 21:27 see stats
By HaRo the Halfling Rogue level 41
64th Regrowth 123rd year of Ascendancy at 08:39 see stats
By HaRo the Halfling Rogue level 39
60th Regrowth 123rd year of Ascendancy at 19:53 see stats
By HaRo the Halfling Rogue level 34
3rd Allure 123rd year of Ascendancy at 21:34 see stats
By HaRo the Halfling Rogue level 10
2nd Flare 122nd year of Ascendancy at 02:36 see stats
By HaRo the Halfling Rogue level 39
57th Regrowth 123rd year of Ascendancy at 03:40 see stats
By HaRo the Halfling Rogue level 33
1st Allure 123rd year of Ascendancy at 02:02 see stats
By HaRo the Halfling Rogue level 23
45th Dusk 122nd year of Ascendancy at 06:07 see stats
By HaRo the Halfling Rogue level 31
32nd Haze 122nd year of Ascendancy at 15:18 see stats
By HaRo the Halfling Rogue level 28
20th Haze 122nd year of Ascendancy at 18:03 see stats
By HaRo the Halfling Rogue level 38
55th Regrowth 123rd year of Ascendancy at 11:42 see stats
By HaRo the Halfling Rogue level 30
28th Haze 122nd year of Ascendancy at 15:02 see stats
By HaRo the Halfling Rogue level 10
2nd Flare 122nd year of Ascendancy at 02:34 see stats
By HaRo the Halfling Rogue level 20
31st Dusk 122nd year of Ascendancy at 18:21 see stats
By HaRo the Halfling Rogue level 30
22nd Haze 122nd year of Ascendancy at 08:16 see stats
By HaRo the Halfling Rogue level 40
61st Regrowth 123rd year of Ascendancy at 06:45 see stats
By HaRo the Halfling Rogue level 25
64th Dusk 122nd year of Ascendancy at 23:10 see stats
By HaRo the Halfling Rogue level 31
32nd Haze 122nd year of Ascendancy at 04:03 see stats
By HaRo the Halfling Rogue level 23
45th Dusk 122nd year of Ascendancy at 09:23 see stats
By HaRo the Halfling Rogue level 39
57th Regrowth 123rd year of Ascendancy at 08:30 see stats
By HaRo the Halfling Rogue level 9
3rd Mirth 122nd year of Ascendancy at 10:31 see stats
By HaRo the Halfling Rogue level 46
1st Mirth 123rd year of Ascendancy at 08:26 see stats
By HaRo the Halfling Rogue level 9
4th Mirth 122nd year of Ascendancy at 18:03 see stats
By HaRo the Halfling Rogue level 43
6th Pyre 123rd year of Ascendancy at 10:13 see stats
By HaRo the Halfling Rogue level 25
53rd Dusk 122nd year of Ascendancy at 20:42 see stats
By HaRo the Halfling Rogue level 16
22nd Dusk 122nd year of Ascendancy at 02:20 see stats
By HaRo the Halfling Rogue level 35
7th Allure 123rd year of Ascendancy at 02:27 see stats
Log
Vulnerability Poison from HaRo hits Ghoul for 31 arcane damage.
Bleeding from HaRo hits Ghoul for 207 physical damage.
Poison bursts out of Ghoul's corpse!
HaRo's Throwing Knife hits Ghoul for 208 physical damage.
HaRo's Throwing Knife killed Ghoul!
You end your Shadow Dance.
--------------------------------
Resting starts...
Talent Resonance Field is ready to use.
HaRo uses Resonance Field.
HaRo's mind surges with critical power!
A psychic field forms around HaRo.
Talent Venomous Throw is ready to use.
Talent Venomous Strike is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
--------------------------------
HaRo picks up ( .): voratun longsword 'Growbliss' (169% power, 6 apr).
The psychic field around HaRo crumbles.
Talent Shadow Dance is ready to use.
HaRo picks up ( .): Winterscar (0 def, 21 armour, 288.5 block).
Talent Resonance Field is ready to use.
HaRo picks up ( .): epiphanous living mindstar of sand (114% power, 40 apr, mind damage).
HaRo picks up ( .): enlightening voratun mail armour of Eyal (5 def, 10 armour).
HaRo picks up ( .): wrathful voratun shield of crushing (0 def, 10 armour, 208 block).
HaRo picks up ( .): elemental voratun longsword of massacre (166% power, 6 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).