















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 11883% |
| Size | big |
| Lifes / Deaths | Killed by Adewe the white crystal at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:28 2 / 5Killed by SawFour's Inner Demon at level 50 on the 67th Dusk 123rd year of Ascendancy at 21:46 Killed by SawFour at level 50 on the 69th Dusk 123rd year of Ascendancy at 04:34 Killed by Isatha the orc master wyrmic at level 50 on the 41st Haze 123rd year of Ascendancy at 17:08 Killed by minotaur at level 50 on the 46th Haze 123rd year of Ascendancy at 04:24 |
Primary Stats
| Strength | 79 (base 51) |
| Dexterity | 49 (base 17) |
| Constitution | 46 (base 14) |
| Magic | 112 (base 64) |
| Willpower | 123 (base 65) |
| Cunning | 103 (base 65) |
Resources
| Steam | 100/100 |
| Mana | 1231/1231 |
| Equilibrium | 485 |
| Vim | 289/289 |
| Life | 1378/1378 |
| Psi | 213/213 |
| Stamina | 492/492 |
| Paradox | 342 |
| Healing Factor | 1.4999999999999 |
| Regeneration | 5.3249999999992 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 21 |
| Infravision | 5 |
| See Stealth | 74.402486875191 |
| See Invisible | 85.402486875191 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 270 |
| Accuracy | 87 |
| Crit Chance | 89% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 136 |
| Accuracy | 87 |
| Crit Chance | 89% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 95 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Arcane | +88% |
| Cold | +67% |
| All | +7% |
| Lightning | +67% |
| Light | +27% |
| Temporal | +13% |
| Physical | +23% |
| Fire | +132% |
| Mind | +43% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +20% |
| Physical | +30% |
| Cold | +45% |
| All | +15% |
| Lightning | +45% |
| Arcane | +58% |
| Fire | +75% |
| Nature | +38% |
Defense: Base
| Armour (hardiness) | 181.2 (100%) |
| Defense | 46 |
| Ranged Defense | 47 |
| Fatigue | 7 |
| Physical Save | 60 |
| Spell Save | 68 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 58%( 70%) |
| Arcane | + 62%( 70%) |
| Mind | + 56%( 70%) |
| All | + 52%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 67%( 70%) |
| Darkness | + 53%( 70%) |
| Physical | + 57%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 64%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 0% |
| Poison Resistance | 22% |
| Blind Resistance | 100% |
| Silence Resistance | 0% |
| Pinning Resistance | 83% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 33% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 207% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.0 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -796 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Steamtech / Butchery | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Grinding Shield |
| talent | Abyssal Shield |
| talent | Reality Smearing |
| talent | Elemental Harmony |
| talent | Hardened Core |
| talent | Tempest of Metal |
| talent | Beyond the Flesh |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Wake up and kill the dreaming horror boss 'Bethana the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 97)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 100)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 105)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 112)You completed the challenge and received: Random Artifact: Ebonywisp (187% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 122)You completed the challenge and received: Random Artifact: Isiwen (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 124)You completed the challenge and received: Random Artifact: Healvengeance (4 def, 2 armour, 23.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 128)You completed the challenge and received: Random Artifact: Coalravage of cure ailments [power 5] (7 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 88)You completed the challenge and received: Random Artifact: Jetgore | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94)You completed the challenge and received: Random Artifact: Zeradur | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 96)You completed the challenge and received: Random Artifact: Betevena (143% power, 9 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 104) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 81)You completed the challenge and received: Random Artifact: Aeruneg (170% power, 3 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 86)Turns left: 0 You completed the challenge and received: Random Artifact: Dazzleblur of thorny skin [power 69] (20 cooldown) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 87)Turns left: 0 You completed the challenge and received: Random Artifact: Jetsteel (7 def, 13 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 110)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 118)You completed the challenge and received: Random Artifact: Dourkiss (143% power, 9 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 125)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 127)You completed the challenge and received: Random Artifact: Lavahunt (149% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 77)You completed the challenge and received: Random Artifact: Unlightdeath | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 79)You completed the challenge and received: Random Artifact: Ameyazor (158% power, 25 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 82)You completed the challenge and received: Random Artifact: Duskglean (0 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 90)You completed the challenge and received: +1 Prodigy Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 91)You completed the challenge and received: Random Artifact: Lightpierce (122% power, 2 apr, fire element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 98)You completed the challenge and received: Random Artifact: Shadespire (119% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 99)You completed the challenge and received: Random Artifact: Cyrewyn (132% power, 4 apr, blight element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 103)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 106)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 113)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 116)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 119)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 120)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 78) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 85) | failed |
Leave the level in less than 192 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (192) (Level 123)Turns left: 130 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 294 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (294) (Level 83)Turns left: 199 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 345 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (345) (Level 108)Turns left: 295 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 414 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (414) (Level 115)Turns left: 61 You completed the challenge and received: +1 Class Point | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 196. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Awakened Staff of Absorption (179% power, 60 apr, fire element) 7.0 staff 1H weapon Reqs Mag 40 [Godslayer] Unknown Power 179% (+22%) Range: 1.2x (-0.3x) Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 (+35) Crit +0.0% (-5.0%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +10(+7) Mag +10 Wil dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +15% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight +30% fire +30% arcane +30% cold ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/turn +5.00 Mana/s.crit +0.00 (-2.00) Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff May understand old Sher'Tul language. On Spell Hit: 25% Lightning 5 Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 131 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Tap to cycle through comparison choices |
| On hands | [vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Glytta the Dimwish (0 def, 20 armour) 1.5 T5 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Psionic While equipped: Stats +8(-) Mag +10(-) Wil +13(-) Con dps ---------- Melee+ 18(-) arcane 15(-) mind Dmg.mod +3%(-) acid +9%(-) fire +11%(-) mind ----- def ----- Armour +20 (-) Hardiness +15% (-) Resists +18%(-) acid +11%(-) physical +10%(-) arcane +10%(-) mind ---------- misc Talents +5.00(-) Spring Grapple Unarmed combat: Power 148% Range: 1.4x Uses 40% Wil, 50% Mag, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 (-) Crit +10.0% (-) Atk.spd 83% (-) Melee+ +12(-) arcane +20(-) darkness On Hit.r1 +12(-) fire On Crit.r2 +15(-) mind +4(-) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | [vs. Kindle's kiss (Light source)]Kindle's kiss 1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +10(-) Wil dps ---------- Mind.pwr +4 (+1 eff.) (-) Dmg.mod +15%(-) mind +20%(-) light Res.pen +15%(-) all Apr +14 (-) Melee Ret 4(-) mind ----- def ----- Mind.save +41 (+10 eff.) (-) Heal/summ +30 (-) ---------- misc Light +12 (-) See.Stealth +29 (-) See.Invis +25 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +12(-) Cun +18(-) Dex dps ---------- Phys.crit +10.0% (-) Steam.crit +15% (-) Dmg.mod +10%(-) physical Res.pen +15%(-) physical Acc +65 (+15 eff.) (-) Apr +15 (-) ----- def ----- Defense +15 (+5 eff.) (-) Blind- +100% (-) ---------- misc Light +7 (-) Masteries +0.20(-) Steamtech/Gunslinging +0.20(-) Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On feet | [vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Myyon the pair of voratun boots (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Master While equipped: Stats +4(-) Str +6(-) Cun +9(-) Con dps ---------- Phys.crit +4.0% (-) Dmg.mod +6%(-) physical ----- def ----- Armour +5 (-) Fatigue -6% (-) Resists +6%(-) mind +6%(-) fire Phys.save +35 (+11 eff.) (-) Spell.save +12 (+3 eff.) (-) Mind.save +35 (+8 eff.) (-) Pinning- +20% (-) Knockbk- +20% (-) Teleport- +0% (-) ---------- misc Max.enc +50 (-) Talents +5.00(-) Rocket Boots Rush: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | [vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]overpowered voratun torque of psychoportation [power 108] (25 cooldown) 2.0 T5 torque charm [Ego+] Psionic Teleport randomly (rad 108) Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T4 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +23%(-) fire Res.pen +5%(-) fire Melee Ret 20(-) fire ----- def ----- Resists +13%(-) blight +37%(-) fire +13%(-) nature +3%(-) darkness Max.HP +88.00 (-) HP.reg +1.20 (-) Heal.mod +25% (-) Poison- +22% (-) Disease- +25% (-) ---------- misc Vim/ret +2.00 (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Halyderomidig the Carriontreason 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +12%(-11%) fire Res.pen +10% nature +25%(+20%) fire Melee Ret 16 nature 0(-20) fire ----- def ----- Resists +0%(-13%) blight +12%(-25%) fire +12%(-1%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Vim/melee +3.00 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. voratun amulet 'Belysera' (Around neck)]voratun amulet 'Belysera' 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +31.00% (-) Acc +15 (+3 eff.) (-) Apr +35 (-) ----- def ----- Armour +8 (-) Defense +3 (+1 eff.) (-) Rng.Def +3 (+1 eff.) (-) Resists +17%(-) temporal Disease- +5% (-) Pinning- +63% (-) Stun/Frz- +15% (-) Knockbk- +40% (-) Amulets can have magical properties. |
| In main hand | [vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Growglamour the voratun steamsaw (157% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Nature/Master/Steamtech Power 157% Range: 1.5x Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +102 (-) Melee+ +4(-) arcane On Hit.r1 +4(-) nature On Hit: * 25% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +3(-) Mag dps ---------- Phys.crit +13.0% (-) Phys.pwr +13 (+2 eff.) (-) Res.pen +15%(-) acid +13%(-) nature +5%(-) blight ----- def ----- Armour +6 (-) Defense +10 (+3 eff.) (-) Fatigue +12% (-) Resists +10%(-) all HP.reg +2.10 (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Mana/s.crit +2.00 (-) Talents +5.00(-) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. Stokerend the drakeskin leather belt (Around waist)]Stokerend the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+1 eff.) (-) S.pwr/crit +2 (-) Dmg.mod +21%(-) fire Melee Ret 8(-) arcane 4(-) fire ----- def ----- Fatigue -20% (-) Resists +11%(-) lightning +15%(-) temporal Spell.save +23 (+6 eff.) (-) Max.HP +58.00 (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) ---------- misc Max.enc +50 (-) Mana/turn +0.12 (-) Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Yareldil the Lightningbliss (157% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Arcane/Psionic/Steamtech Power 158% (+1%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +102 (-) Melee+ +23 cold +0(-4) arcane On Hit.r1 +0(-4) nature +8 temporal On Hit: * 0% chance to corrode armour by 30% (-25%) * 20% chance to inflict 15% damage reduction (+20%) + 20% chance to curse the target + 25% chance to put talents on cooldown On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Dmg.mod +6% temporal Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight Melee Ret 4 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 (-) Defense +10 (+3 eff.) (-) Fatigue +12% (-) Resists +15% lightning +3% mind +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +3.00(-) Block +5 Corrosive Cone Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. Borular (15 def, 0 armour) (Cloak)]Borular (15 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2(-) Mag +10(-) Wil +2(-) Con dps ---------- Spell.crit +5% (-) Crit.mult +30.00% (-) Spell.pwr +8 (+2 eff.) (-) Dmg.mod +21%(-) arcane Res.pen +13%(-) arcane ----- def ----- Defense +15 (+5 eff.) (-) Resists +30%(-) lightning Crit.dmg- 10.00% (-) Phys.save +15 (+5 eff.) (-) Spell.save +12 (+3 eff.) (-) Stun/Frz- +50% (-) ---------- misc Max.mana +172.00 (-) See.Invis +6 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Haridas (9 def, 26 armour) (Main armor)]Haridas (9 def, 26 armour) 17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Arcane/Master While equipped: Stats +10(-) Str +11(-) Mag +10(-) Wil dps ---------- Phys.crit +10.0% (-) Spell.crit +10% (-) Mind.crit +9% (-) Phys.pwr +25 (+3 eff.) (-) Spell.pwr +29 (+6 eff.) (-) Mind.pwr +25 (+6 eff.) (-) S.pwr/crit +6 (-) ----- def ----- Armour +26 (-) Defense +9 (+3 eff.) (-) Fatigue +12% (-) Resists +10%(-) arcane +20%(-) lightning Phys.save +10 (+3 eff.) (-) Spell.save +21 (+6 eff.) (-) ---------- misc Mana/turn +0.04 (-) See.Invis +9 (-) Telepathy Dragon Demon/Major Demon/Minor Talents +5.00(-) Fiery Cleansing A suit of armour made of metal plates. |
Inventory
[vs. Implant: Medical Injector [medical injector implant of the sneak (efficiency 208% / cooldown 50%)] (on body, 1 of 2)]medical injector implant of the titan (efficiency 186% / cooldown 54%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 186% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
[vs. Implant: Medical Injector [medical injector implant of the sneak (efficiency 208% / cooldown 50%)] (on body, 1 of 2)]medical injector implant of the wizard (efficiency 219% / cooldown 74%) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 219% efficiency and cooldown mod of 74%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
[vs. Implant: Steam Generator [steam generator implant of the sneak (steam 22)] (on body)]steam generator implant of the psychic (steam 19) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.2 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the sneak (steam 22)] (on body)]steam generator implant of the sneak (steam 20) 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 20.0 steam per turn. Can be activated for an instant burst of 100 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 661 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 661 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 812 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 812 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 806 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 806 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the wizard (resist 31%; cure mental, physical)] (on body)]wild infusion of the duelist (resist 15%; cure mental, physical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (49 nature damage, 62% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.61 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (63 nature damage, 62% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 63.28 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 9 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (712% speed; 9 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (847% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 847% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (873% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 873% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 14; power 37; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 102)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 137)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 137 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 17; dur 27; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 22) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 660 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
3 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. voratun amulet 'Belysera' (Around neck)]copper amulet of cunning (+4) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +0.00% (-31.00%) Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]grounding copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +11% lightning +0%(-17%) temporal Heal.mod +10% Disease- +0% (-5%) Cut- +40% Pinning- +0% (-63%) Stun/Frz- +20% (+5%) Knockbk- +0% (-40%) Heal: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 360 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Blazeknave 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Dmg.mod +15% acid +9% fire Res.pen +15% acid +10% fire Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +12% acid +13% fire +0%(-17%) temporal +14% cold Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Fiery Choker 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Crit.mult +0.00% (-31.00%) Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +20% fire +0%(-17%) temporal -20% cold Affinity +30% fire Blind- +40% Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
[vs. voratun amulet 'Belysera' (Around neck)]Islubremina 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Cun +9 Con dps ---------- Crit.mult +0.00% (-31.00%) Phys.pwr +6 (+1 eff.) Mov.spd +10% Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Fatigue -5% Resists +3% blight +16%(-1%) temporal +16% light +16% darkness HP.reg +1.10 Blind- +28% Disease- +0% (-5%) Pinning- +25% (-38%) Stun/Frz- +0% (-15%) Knockbk- +28% (-12%) ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Kindlestreaker 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Dmg.mod +12% blight Res.pen +10% blight Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) Melee Ret 12 light On Hit (Melee): * 30% chance to blind * 20% chance to disease ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +6% blight +0%(-17%) temporal +6% light Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Masteries +0.28 Cursed/One with shadows Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]protective gold amulet 0.1 T3 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +6 (-2) Defense +9 (+3 eff.) (+6 (+2 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Res.Cap +5% all Phys.save +19 (+5 eff.) Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]warmaker's gold amulet of vision 0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil dps ---------- Crit.mult +0.00% (-31.00%) Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Blind- +28% Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Khelarab the stralite amulet 0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Crit.mult +0.00% (-31.00%) Dmg.mod +6% physical Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +5 (-30) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +5% arcane +0%(-17%) temporal Phys.save +39 (+10 eff.) Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Teleport- +50% ---------- misc Max.stam +15.00 Teleport you randomly (rad 54) Puts all charms on 10 cooldown Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Aerilratha the Blazereign 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +5 Mag +10 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +0.00% (-31.00%) Spell.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +9% lightning +9% temporal +7% light +8% physical +7% darkness Res.pen +5% lightning Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Fatigue -9% Resists +3% lightning +0%(-17%) temporal +5% arcane HP.reg +1.20 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Teleport- +50% ---------- misc Stam/turn +1.30 Teleport you randomly (rad 65) Puts all charms on 10 cooldown Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Frost Lord's Chain 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) Melee Ret 10 cold ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal +25% cold Ice.pen +20% Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +30% (+15%) Knockbk- +0% (-40%) ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
[vs. voratun amulet 'Belysera' (Around neck)]Garkul's Teeth 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con dps ---------- Crit.mult +0.00% (-31.00%) Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Disease- +0% (-5%) Pinning- +100% (+37%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 267.61 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
[vs. voratun amulet 'Belysera' (Around neck)]Gunendil the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +0.00% (-31.00%) Res.pen +15% blight +20% mind Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) Melee Ret 20 blight ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +59% lightning +0%(-17%) temporal +3% mind Phys.save +20 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +20 (+4 eff.) Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +84% (+69%) Knockbk- +0% (-40%) Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Mayyba 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Str +4 Wil +2 Cun dps ---------- Crit.mult +16.00% (-15.00%) Spell.pwr +8 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +13% blight +9% fire Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +29% fire +0%(-17%) temporal +10% cold Mind.save +8 (+2 eff.) Disease- +0% (-5%) Confus- +20% Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Infravis +3 Telepathy Dragon Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Pitchlady 0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Dex +6 Wil +5 Con dps ---------- Crit.mult +0.00% (-31.00%) Mind.pwr +15 (+4 eff.) Dmg.mod +6% darkness Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +9%(-8%) temporal Crit.dmg- 15.00% Phys.save +20 (+5 eff.) Mind.save +33 (+7 eff.) Max.HP +80.00 HP.reg +3.00 Disease- +0% (-5%) Confus- +20% Pinning- +20% (-43%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Rotbrawn the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% (-11.00%) Phys.pwr +10 (+2 eff.) Spell.pwr +19 (+3 eff.) Phys.spd +10% Dmg.mod +15% blight +9% physical +6% temporal +22% fire Res.pen +35% arcane Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) Melee Ret 8 nature ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal +29% fire +9% nature +30% cold Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Max.mana +20.00 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Thunderbiter the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Dex +12 Wil +1 Cun dps ---------- Mind.crit +6% Crit.mult +35.00% (+4.00%) Spell.pwr +15 (+3 eff.) Dmg.mod +15% blight +15% fire +3% lightning Res.pen +10% mind Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) Melee Ret 4 lightning ----- def ----- Armour +8 (-) Defense +12 (+4 eff.) (+9 (+3 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +6% mind +0%(-17%) temporal Res.Cap +7% all Phys.save +23 (+6 eff.) Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Psi/ret +0.08 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]Vox 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +0.00% (-31.00%) Spell.pwr +9 (+1 eff.) Spell.spd +15% Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Disease- +0% (-5%) Silence- +100% Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
[vs. voratun amulet 'Belysera' (Around neck)]voratun amulet 'Brightdash' 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Wil +8 Cun +11 Con dps ---------- Mind.crit +1% Crit.mult +0.00% (-31.00%) Res.pen +5% mind Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +12% light +0%(-17%) temporal Phys.save +40 (+10 eff.) Max.HP +160.00 HP.reg +6.00 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +4.00 Light +2 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]voratun amulet 'Porenn' 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +5 Dex dps ---------- Mind.crit +1% Crit.mult +0.00% (-31.00%) Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +6% mind +8% physical Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-17%) temporal Mind.save +20 (+4 eff.) Heal/summ +20 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Hate/m.crit +3.00 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]wanderer's voratun amulet of magic (+10) 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Dex +8 Mag +10 Cun +10 Con dps ---------- Crit.mult +0.00% (-31.00%) Mov.spd +10% Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Fatigue -8% Resists +0%(-17%) temporal HP.reg +1.50 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]wanderer's voratun amulet of soulsearing 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Dex +10 Cun +9 Con dps ---------- Crit.mult +17.00% (-14.00%) Spell.pwr +15 (+3 eff.) Mov.spd +10% Dmg.mod +12% blight +13% fire Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Fatigue -10% Resists +0%(-17%) temporal HP.reg +1.50 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
[vs. voratun amulet 'Belysera' (Around neck)]wanderer's voratun amulet of teleportation 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Dex +10 Cun +8 Con dps ---------- Crit.mult +0.00% (-31.00%) Mov.spd +10% Acc +0 (+0 eff.) (-15 (-3 eff.)) Apr +0 (-35) ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Rng.Def +0 (+0 eff.) (-3 (-1 eff.)) Fatigue -9% Resists +0%(-17%) temporal HP.reg +1.50 Disease- +0% (-5%) Pinning- +0% (-63%) Stun/Frz- +0% (-15%) Knockbk- +0% (-40%) Teleport- +50% ---------- misc Stam/turn +1.50 Teleport you randomly (rad 65) Puts all charms on 10 cooldown Amulets can have magical properties. |
[vs. Wheel of Fate (On fingers, 1 of 2)]Delolathagas the Kindletaint 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +5 Wil +4 Cun +2 Con dps ---------- Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +3% light +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Mind.save +6 (+1 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) See.Invis +6 Telepathy Dragon Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Flameviper 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-17%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Crit.dmg- 10.00% Spell.save +6 (+1 eff.) Max.HP +24.00 (-64.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Silence- +30% Disarm- +23% Confus- +15% Pinning- +23% Stun/Frz- +15% Knockbk- +24% ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Iviyaba the Blindrain 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Wil +3 Cun dps ---------- Dmg.mod +9% darkness +0%(-23%) fire Res.pen +25% darkness +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Armour +8 Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Crit.dmg- 15.00% Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Infravis +3 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +0%(-23%) fire +15% cold Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +25% cold +10%(-3%) nature +0%(-37%) fire Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 36.73 cold and 27.05 physical damage (based on Willpower) each turn and knocking opponents back. Uses 40 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]steel ring 'Burnsteel' 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Wil +2 Con dps ---------- Dmg.mod +0%(-23%) fire Res.pen +20%(+15%) fire Melee Ret 0(-20) fire ----- def ----- Resists +0%(-13%) blight +15%(-22%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +32.00 (-56.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Disarm- +28% Pinning- +30% Knockbk- +28% ---------- misc Vim/ret +0.00 (-2.00) Vim/melee +0.00 Light +3 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]steel ring 'Sparkstreak' 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% arcane +0%(-23%) fire Res.pen +20% blight +0%(-5%) fire Apr +8 Melee Ret 16 arcane 0(-20) fire ----- def ----- Resists +15% lightning +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Spell.save +39 (+9 eff.) Mind.save +9 (+2 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +20% (-5%) Poison- +0% (-22%) Disease- +0% (-25%) Confus- +32% ---------- misc Vim/ret +0.00 (-2.00) Mana/s.crit +3.00 Max.mana +60.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]warrior's steel ring of frost (+26%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +0%(-23%) fire +13% cold Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Armour +8 Resists +0%(-3%) darkness +0%(-13%) blight +26% cold +0%(-13%) nature +0%(-37%) fire Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]warrior's steel ring of lightning (+22%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Armour +8 Resists +22% lightning +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Vim/melee +0.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ce'Nerikira the Burnbender 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15%(-8%) fire +14% physical Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +14% physical +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +5% arcane +0%(-13%) nature Crit.dmg- 10.00% Mind.save +6 (+1 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Stun/Frz- +40% Teleport- +15% ---------- misc Vim/ret +0.00 (-2.00) Vim/melee +0.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Gunilen the gold ring 0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning +0%(-23%) fire +3% arcane Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +24% lightning +0%(-3%) darkness +0%(-13%) blight +9%(-28%) fire +0%(-13%) nature Mind.save +10 (+2 eff.) Max.HP +0.00 (-88.00) HP.reg +0.80 (-0.40) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Silence- +27% Stun/Frz- +27% ---------- misc Mana/turn +0.18 Vim/ret +0.00 (-2.00) Vim/melee +0.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Gyna the gold ring 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Dex +4 Mag +5 Wil dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+1 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire 16 physical ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +58.00 (-30.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Disarm- +56% Pinning- +63% Knockbk- +61% ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Khelirion the gold ring 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 bleed Ranged+ 11 bleed Dmg.mod +6% blight +0%(-23%) fire Res.pen +20% arcane +0%(-5%) fire Melee Ret 16 arcane 0(-20) fire On Hit (Melee): * 20% chance to disease * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ulfukath 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +8 (+1 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Acc +10 (+2 eff.) Apr +4 Melee Ret 0(-20) fire 12 physical ----- def ----- Armour +6 Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +1.70 (+0.50) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Stun/Frz- +28% ---------- misc Vim/ret +0.00 (-2.00) Vim/melee +0.00 Max.mana +100.00 Max.stam +20.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]gold ring 'Squalorbrawn' 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +9% nature +6%(-17%) fire Res.pen +15% nature +0%(-5%) fire Melee Ret 20(-) fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +0%(-13%) blight +21%(-16%) fire +15%(+2%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]mule's gold ring of aether (+12%) 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% arcane +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Fatigue -5% Resists +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +12% arcane +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Max.enc +25 Vim/ret +0.00 (-2.00) Vim/melee +0.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]pixie's gold ring of misery 0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +8 (+1 eff.) Melee+ 11 bleed Ranged+ 7 bleed Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Deledunaldir the Infernowrecker 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +17%(-6%) fire Res.pen +26% mind +15%(+10%) fire Melee Ret 0(-20) fire ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +49%(+12%) fire +15% mind +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Elenne 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +12 Wil dps ---------- Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire On Hit (Melee): * 38% chance to corrode armour by 30% ----- def ----- Armour +7 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Mind.save +28 (+6 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Blind- +15% Poison- +0% (-22%) Disease- +0% (-25%) Confus- +38% ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Magmastake 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +0%(-23%) fire Res.pen +20%(+15%) fire Acc +13 (+3 eff.) Melee Ret 0(-20) fire On Hit (Melee): * 29 arcane resource burn ----- def ----- Resists +12% temporal +12%(+9%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Die.at -60.00 life Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Blind- +20% Poison- +0% (-22%) Disease- +0% (-25%) Silence- +15% Disarm- +35% Stun/Frz- +20% Def/telep +22 Res/telep +22% Dur/telep +22% ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Xanerena the Dawnbraid 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 21 bleed Ranged+ 21 bleed Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire On Hit (Melee): * 18% chance to cause random gloom * 31% chance to blind On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Phys.save +9 (+2 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Silence- +15% Pinning- +10% Stun/Frz- +20% Teleport- +10% ---------- misc Vim/ret +0.00 (-2.00) Hate/m.crit +3.00 Max.hate +13.00 Light +2 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]stralite ring 'Rotfiend' 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +11 Con dps ---------- Phys.pwr +13 (+2 eff.) Mov.spd +22% Dmg.mod +6% nature +0%(-23%) fire Res.pen +10% nature +0%(-5%) fire Acc +13 (+3 eff.) Melee Ret 0(-20) fire ----- def ----- Defense +13 (+4 eff.) Resists +2% physical +0%(-3%) darkness +0%(-13%) blight +6% cold +0%(-13%) nature +0%(-37%) fire Mind.save +18 (+4 eff.) Max.HP +84.00 (-4.00) HP.reg +1.70 (+0.50) Heal.mod +26% (+1%) Poison- +0% (-22%) Disease- +0% (-25%) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Vim/ret +0.00 (-2.00) Blinding Speed: Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]stralite ring 'Wretchwhisper' 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Dex +6 Mag +7 Cun +5 Con dps ---------- Dmg.mod +6%(-17%) fire Res.pen +15% nature +0%(-5%) fire Melee Ret 12 nature 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +40.00 (-48.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Disarm- +44% Pinning- +43% Knockbk- +33% ---------- misc Vim/ret +0.00 (-2.00) See.Invis +18 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Bidor the Stokeresolve 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +18% acid +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Armour +6 Resists +42% acid +0%(-3%) darkness +6% cold +11%(-2%) blight +12%(-25%) fire +9%(-4%) nature +9% mind Spell.save +39 (+9 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +24% (+2%) Disease- +45% (+20%) Pinning- +15% ---------- misc Vim/ret +0.00 (-2.00) Max.stam +38.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Branirokalthosus the Furnacenigh 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +1% Spell.pwr +19 (+3 eff.) Dmg.mod +19% darkness +0%(-23%) fire Res.pen +15%(+10%) fire +10% temporal Phasing +20% Acc +17 (+3 eff.) Apr +17 Melee Ret 0(-20) fire ----- def ----- Defense +17 (+6 eff.) Fatigue -10% Resists +0%(-13%) blight +0%(-37%) fire +38%(+35%) darkness +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Max.enc +38 Vim/ret +0.00 (-2.00) Mana/s.crit +3.00 Vim/s.crit +2.00 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Brodedrahell the voratun ring 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Wil +2 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +18% acid +0%(-23%) fire Res.pen +15% mind +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Armour +18 Resists +36% acid +0%(-3%) darkness +12% light +0%(-37%) fire +0%(-13%) blight +9% cold +0%(-13%) nature +3% lightning Mind.save +12 (+3 eff.) Max.HP +100.00 (+12.00) HP.reg +1.80 (+0.60) Heal.mod +27% (+2%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Equi/ret +0.12 Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ebonyblast the voratun ring 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +6% Crit.mult +20.00% Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +24 (+6 eff.) Dmg.mod +0%(-23%) fire +21% mind +8% all Res.pen +0%(-5%) fire Melee Ret 12 arcane 0(-20) fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +5% arcane +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Heal/summ +20 Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Eilinavea the Kilnimmortal 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning +9%(-14%) fire +21% blight Res.pen +10% arcane +25%(+20%) fire Melee Ret 8 blight 0(-20) fire 20 arcane ----- def ----- Resists +40% lightning +0%(-3%) darkness +6%(-7%) blight +6%(-31%) fire +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Elynor the voratun ring 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +11 Dex +3 Mag +10 Cun dps ---------- Dmg.mod +0%(-23%) fire Res.pen +10% blight +0%(-5%) fire Acc +30 (+6 eff.) Apr +17 Melee Ret 0(-20) fire ----- def ----- Defense +17 (+6 eff.) Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Silence- +50% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.40 Vim/ret +0.00 (-2.00) Telepathy Dragon Demon/Major Demon/Minor Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Emuribeth the voratun ring 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +8 Wil +8 Cun +7 Con dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Acc +20 (+4 eff.) Apr +2 Melee Ret 0(-20) fire 4 physical ----- def ----- Armour +7 Resists +2% physical +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Phys.save +6 (+2 eff.) Spell.save +19 (+4 eff.) Max.HP +30.00 (-58.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Stam/turn +0.60 Vim/ret +0.00 (-2.00) Max.stam +40.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Exiler 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +0%(-23%) fire +10% physical Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +15% temporal +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Anom.red +10 Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 234.86 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 21 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Festerwreath the voratun ring 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun dps ---------- Mov.spd +25% Melee+ 24 bleed Ranged+ 25 bleed Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Acc +13 (+3 eff.) Melee Ret 0(-20) fire On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Defense +14 (+5 eff.) Resists +3% physical +3%(-) darkness +0%(-13%) blight +0%(-37%) fire +9%(-4%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Blind- +46% Poison- +0% (-22%) Disease- +10% (-15%) Pinning- +10% ---------- misc Vim/ret +0.00 (-2.00) Hate/m.crit +3.00 Max.hate +14.00 Infravis +5 See.Stealth +21 See.Invis +20 Blinding Speed: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Galyromirion 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) S.pwr/crit +6 Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Apr +2 Melee Ret 0(-20) fire ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Phys.save +12 (+3 eff.) Mind.save +20 (+4 eff.) Die.at -100.00 life Max.HP +0.00 (-88.00) HP.reg +0.40 (-0.80) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/ret +0.00 (-2.00) Vim/s.crit +4.00 Max.mana +136.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Glareclash the voratun ring 0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane +0%(-23%) fire Res.pen +15% mind +0%(-5%) fire Melee Ret 20 light 0(-20) fire On Hit (Melee): * 39% chance to blind ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +6%(-7%) nature +12% mind Crit.dmg- 15.00% Mind.save +15 (+3 eff.) Die.at -60.00 life Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Blind- +36% Poison- +15% (-7%) Disease- +0% (-25%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/ret +0.00 (-2.00) Infravis +6 See.Stealth +25 See.Invis +23 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Glory of the Pride 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +0%(-23%) fire +8% physical Res.pen +0%(-5%) fire Acc +10 (+2 eff.) Melee Ret 0(-20) fire ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Phys.save +45 (+11 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Confus- +50% ---------- misc Vim/ret +0.00 (-2.00) Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Mnemonic 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +25% mind +0%(-13%) nature Mind.save +20 (+4 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Confus- +40% ---------- misc Psi/turn +0.50 Vim/ret +0.00 (-2.00) Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ring of the War Master 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Apr +15 Melee Ret 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ring of the War Master 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Apr +15 Melee Ret 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ring of the War Master 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Apr +15 Melee Ret 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Superiority +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Strikeblood 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +12 Wil +16 Cun dps ---------- Spell.crit +4% Spell.pwr +23 (+4 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +0%(-23%) fire +6% nature +3% arcane Res.pen +10% arcane +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +18% lightning +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Blind- +50% Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Mana/s.crit +2.00 Infravis +6 See.Stealth +19 See.Invis +24 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Telen the Starorder 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +14 Str +5 Dex +3 Cun +7 Con dps ---------- Dmg.mod +12% mind +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 0(-20) fire On Hit (Melee): * 44% chance to blind ----- def ----- Fatigue -10% Resists +9% light +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Phys.save +14 (+4 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Infravis +4 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Void Orb 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4%(-19%) fire +15% arcane +5% all Res.pen +10% arcane +0%(-5%) fire Melee Ret 0(-20) fire ----- def ----- Resists +0%(-3%) darkness +0%(-13%) blight +0%(-37%) fire +15% arcane +0%(-13%) nature Spell.save +10 (+2 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Silence- +30% ---------- misc Vim/ret +0.00 (-2.00) Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 463.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]sneakthief's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Cun +8 Dex dps ---------- Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Acc +15 (+3 eff.) Melee Ret 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +92.00 (+4.00) HP.reg +1.80 (+0.60) Heal.mod +28% (+3%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]voratun ring 'Obsidianpierce' 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Cun +10 Wil dps ---------- Mind.crit +4% Mind.pwr +12 (+3 eff.) Dmg.mod +0%(-23%) fire Res.pen +0%(-5%) fire Melee Ret 16 darkness 0(-20) fire ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +50.00 (-38.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) Disarm- +50% Pinning- +50% Knockbk- +46% ---------- misc Equi/ret +0.24 Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]voratun ring 'Sootguile' 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +8 Mag +10 Wil +8 Cun +9 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +12 (+2 eff.) Dmg.mod +0%(-23%) fire Res.pen +25% darkness +0%(-5%) fire Melee Ret 0(-20) fire 16 arcane 8 darkness On Hit (Melee): * 38% chance to inflict 15% damage reduction ----- def ----- Resists +0%(-13%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Mind.save +20 (+4 eff.) Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]voratun ring 'Sootream' 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +8 Mag +10 Wil +9 Cun +5 Con dps ---------- Spell.pwr +14 (+2 eff.) Dmg.mod +20% blight +0%(-23%) fire +3% darkness Res.pen +0%(-5%) fire Acc +15 (+3 eff.) Melee Ret 0(-20) fire ----- def ----- Fatigue -12% Resists +20%(+7%) blight +0%(-37%) fire +0%(-13%) nature +0%(-3%) darkness Max.HP +0.00 (-88.00) HP.reg +0.00 (-1.20) Heal.mod +0% (-25%) Poison- +0% (-22%) Disease- +0% (-25%) ---------- misc Vim/ret +0.00 (-2.00) Infravis +1 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]elven-wood magestaff 'Arthynik' (139% power, 5 apr, lightning element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 139% (-18%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 (-20) Crit +4.5% (-0.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +4% Crit.mult +35.00% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +17 (+3 eff.) Melee+ 31 fire Dmg.mod +9% acid +25% lightning Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +9 (+3 eff.) (-1 (+0 eff.)) Rng.Def +9 (+3 eff.) Fatigue +0% (-12%) Resists +9% acid +15% light +0%(-10%) all HP.reg +0.00 (-2.10) Poison- +25% Def/telep +24 (+14) Res/telep +24% (+14%) Dur/telep +24% (+14%) ---------- misc Equi/ret +0.36 Mana/s.crit +0.00 (-2.00) See.Invis +17 Telepathy Demon/Minor Demon/Major Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]lifebinding elven-wood magestaff (139% power, 5 apr, cold element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Nature Power 139% (-18%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 (-20) Crit +4.5% (-0.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag +7 Con dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +4% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +21 (+4 eff.) Dmg.mod +25% cold Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +1.50 (-0.60) Heal.mod +22% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Branisus (159% power, 6 apr, physical element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 160% (+2%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +4 mind +0(-4) nature On Hit: * 40% chance to corrode armour by 30% (+15%) * 41% chance to cause random gloom (+41%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +11(+8) Mag +9 Wil dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +42 (+7 eff.) Dmg.mod +9% mind +41% physical Res.pen +15%(-) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +6% mind +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/turn +5.00 Mana/s.crit +0.00 (-2.00) Max.mana +200.00 Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Jetbright the dragonbone starstaff (146% power, 6 apr, darkness element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 146% (-11%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +8 blight +0(-4) arcane On Hit.r1 +8 blight +0(-4) nature On Crit.r2 +4 mind On Hit: * 59% chance to cause random gloom (+59%) * 0% chance to corrode armour by 30% (-25%) * 20% chance to disease (+20%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +12.0% (-1.0%) Spell.crit +15% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +49 (+9 eff.) Melee+ 41 arcane Dmg.mod +30% darkness +6% mind Res.pen +0%(-15%) acid +0%(-5%) blight +15% mind +0%(-13%) nature Melee Ret 4 blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/turn +0.40 Mana/s.crit +0.00 (-2.00) Max.mana +105.00 Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Yvobretha the Firepall (146% power, 6 apr, darkness element) 5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 146% (-11%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag +7 Con dps ---------- Phys.crit +10.0% (-3.0%) Spell.crit +9% Crit.mult +14.00% Phys.pwr +9 (+2 eff.) (-4 (+0 eff.)) Spell.pwr +34 (+6 eff.) Dmg.mod +30% darkness Res.pen +0%(-15%) acid +10% fire +15%(+2%) nature +0%(-5%) blight Acc +15 (+3 eff.) Melee Ret 16 fire On Hit (Melee): * Slows global speed by 45% * 19% chance to blind ----- def ----- Armour +0 (-6) Defense +15 (+5 eff.) (+5 (+2 eff.)) Fatigue +0% (-12%) Resists +6% lightning +9% temporal +6% darkness +6% fire +0%(-10%) all Spell.save +35 (+8 eff.) HP.reg +1.80 (-0.30) Heal.mod +27% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Light +5 Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 132.05 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]dragonbone starstaff 'Hellbringer' (146% power, 6 apr, physical element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 146% (-11%) Range: 1.2x (-0.3x) Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +16 fire +0(-4) arcane On Hit.r1 +12 mind +0(-4) nature On Hit: * 40% chance to cause random gloom (+40%) * 0% chance to corrode armour by 30% (-25%) * 54% chance to disease (+54%) On Crit: - wounds the target for 7 turns: 30 bleeding, 82% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +15 (+3 eff.) Dmg.mod +6% fire +12% mind +30% physical Res.pen +0%(-15%) acid +20% fire +0%(-13%) nature +0%(-5%) blight On Hit (Melee): * 20% chance to blind * 27% chance to disease ----- def ----- Armour +0 (-6) Defense +15 (+5 eff.) (+5 (+2 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/turn +5.00 Mana/s.crit +0.00 (-2.00) Light +5 Talents +0(+-5) Flame Bolts +0(+-3) Block +1 Command Staff On Spell Hit: 25% Lightning 5 Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 177.83 light damage. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Lavahunt (149% power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane/Master Power 149% (-8%) Range: 1.5x (+0.0x) Uses 120% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +2 (-23) Crit +6.5% (+1.5%) Atk.spd 125% (+25%) Block +0 (-102) Melee+ +25 blight +8 temporal +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: 10% Epidemic 3 On Hit: * 19% chance to disease (+19%) * 0% chance to corrode armour by 30% (-25%) * 40% chance to gain 10% of a turn (3/turn limit) (+40%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +14 Dex +4(+1) Mag +1 Wil dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +1% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +6% blight +6% fire Res.pen +0%(-15%) acid +20%(+15%) blight +10% fire +10% arcane +0%(-13%) nature Acc +30 (+6 eff.) Melee Ret 4 nature 12 temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +3% temporal +3% fire +0%(-10%) all Spell.save +20 (+5 eff.) HP.reg +0.00 (-2.10) Disease- +34% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]plaguebringer's voratun greatmaul of daylight (183% power, 4 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane Power 183% (+26%) Range: 1.5x (+0.0x) Uses 120% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +4 (-21) Crit +3.0% (-2.0%) Atk.spd 100% (-) Block +0 (-102) Melee+ +17 light +28 blight +0(-4) arcane Against +42% Undead On Hit.r1 +0(-4) nature On Hit: 10% Epidemic 5 On Hit: * 0% chance to corrode armour by 30% (-25%) * 28% chance to disease (+28%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Disease- +45% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]truestriking iron greatsword of ruin (126% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego++] Master Power 127% (-31%) Range: 1.6x (+0.1x) Uses 120% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 (-24) Crit +2.5% (-2.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +10.0% (-3.0%) Crit.mult +17.00% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +10% physical +0%(-13%) nature +0%(-5%) blight Acc +10 (+2 eff.) Apr +20 ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]warbringer's dwarven-steel greatsword of shearing (151% power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master Power 152% (-5%) Range: 1.6x (+0.1x) Uses 120% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 (-23) Crit +3.5% (-1.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag +6 Con dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +16 (+3 eff.) (+3 (+1 eff.)) Dmg.mod +14% physical Res.pen +0%(-15%) acid +32% physical +0%(-13%) nature +0%(-5%) blight Apr +16 ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Disarm- +35% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]quick voratun greatsword of crippling (180% power, 4 apr) 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 180% (+23%) Range: 1.6x (+0.1x) Uses 120% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 (-21) Crit +5.0% (-) Atk.spd 111% (+11%) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing + cripple the target Uses 0.0(-1.0) Steam While equipped: Stats +10 Dex +0(-3) Mag dps ---------- Phys.crit +21.0% (+8.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight Acc +21 (+4 eff.) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Scorchoracle the steel longsword (122% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 122% (-35%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 (-22) Crit +3.0% (-2.0%) Atk.spd 100% (-) Block +0 (-102) Melee+ +11 lightning +0(-4) arcane On Hit.r1 +0(-4) nature +12 fire On Hit: * 0% chance to corrode armour by 30% (-25%) + 25% chance for lightning to arc to a second target On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +5 Dex +0(-3) Mag +4 Con dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Dmg.mod +12% temporal +24% fire Res.pen +0%(-15%) acid +20% fire +0%(-13%) nature +0%(-5%) blight Melee Ret 12 fire ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all Crit.dmg- 15.00% HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Infravis +3 Telepathy Demon/Minor Humanoid/Orc Demon/Major Talents +0(+-5) Flame Bolts +0(+-3) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]chilling steel longsword of shearing (123% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego+] Arcane/Master Power 123% (-34%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +3 (-22) Crit +3.0% (-2.0%) Atk.spd 100% (-) Block +0 (-102) Melee+ +15 cold +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Dmg.mod +9% physical Res.pen +0%(-15%) acid +9% physical +0%(-13%) nature +0%(-5%) blight Apr +9 ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Cracklehash the voratun longsword (176% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 177% (+20%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Lightning Acc+ +0.4% crit.pwr / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Phasing +20% Melee+ +0(-4) arcane On Hit.r1 +12 lightning +0(-4) nature On Crit.r2 +12 lightning +12 physical On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +3.0% (-10.0%) Spell.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +4 (+0 eff.) Dmg.mod +12% blight +6% physical Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight Apr +2 Melee Ret 12 blight ----- def ----- Armour +10 (+4) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all +5% physical HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Light +4 Talents +0(+-5) Flame Bolts +0(+-3) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Spellblade (169% power, 0 apr) 3.0 T5 longsword 1H weapon Reqs Mag 28,Str 28 [Unique] Arcane Power 169% (+12%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +0 (-25) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +4 Str +8(+5) Mag dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +9% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Light +1 Talents +0(+-5) Flame Bolts +0(+-3) Block On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]iron mace of evisceration (121% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego+] Master Power 122% (-36%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +2 (-23) Crit +0.5% (-4.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing + wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +7.0% (-6.0%) Phys.pwr +7 (+1 eff.) (-6 (-1 eff.)) Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Blunt and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]blazebringer's stralite mace of crippling (151% power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 152% (-5%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 (-20) Crit +2.5% (-2.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Crit.r2 +17 fire On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing + cripple the target Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +11.0% (-2.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) All.spd +5% Res.pen +0%(-15%) acid +13% fire +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Blunt and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]warbringer's stralite mace of nature (153% power, 5 apr) 3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Master Power 154% (-4%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +5 (-20) Crit +2.5% (-2.5%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag +6 Con dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +13 (+2 eff.) (-) Res.pen +0%(-15%) acid +13% physical +13%(-) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +9%(-1%) all HP.reg +0.00 (-2.10) Disarm- +18% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Blunt and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Kilnfear the voratun waraxe (173% power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 174% (+17%) Range: 1.4x (-0.1x) Uses 100% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +6 (-19) Crit +7.0% (+2.0%) Atk.spd 100% (-) Block +0 (-102) Phasing +40% Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag +10 Wil dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +6% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) S.pwr/crit +16 Res.pen +35%(+30%) blight +20% fire +0%(-13%) nature +0%(-15%) acid Melee Ret 16 blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all Spell.save +48 (+12 eff.) HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/turn +0.16 Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block One-handed war axes. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]caustic steel dagger of evisceration (118% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego++] Nature/Master Power 118% (-39%) Range: 1.3x (-0.2x) Uses 45% Wil, 50% Mag, 45% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +6 (-19) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 13% chance to corrode armour by 30% (-12%) On Crit: + wounds the target for 7 turns: 29 bleeding, 81% reduced healing - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +8.0% (-5.0%) Phys.pwr +8 (+2 eff.) (-5 (+0 eff.)) Res.pen +8%(-7%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +2.00 (-0.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]vined mindstar of sand (87% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature This natural sand should be returned to the wyrm. Power 87% (-70%) Range: 1.1x (-0.4x) Uses 35% Wil, 50% Mag, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 (-7) Crit +3.0% (-2.0%) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +2% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Mind.pwr +4 (+1 eff.) Dmg.mod +10% physical Res.pen +0%(-15%) acid +11% physical +0%(-13%) nature +0%(-5%) blight Melee Ret 11 physical ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all +10% physical Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Burrow: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Bogwyrd the living mindstar (114% power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 114% (-43%) Range: 1.1x (-0.4x) Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 (+15) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +16 nature +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +5% physical +15% darkness +18% temporal +15% light +8% arcane +0%(-10%) all Phys.save +40 (+10 eff.) Max.HP +50.00 HP.reg +2.00 (-0.10) Blind- +25% Disease- +20% Stun/Frz- +20% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]nature's living mindstar of the jelly (117% power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 117% (-40%) Range: 1.1x (-0.4x) Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 (+15) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid +9% nature Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +8% blight +0%(-10%) all HP.reg +0.00 (-2.10) Disease- +24% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Equi/ret +2.10 Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]purifying living mindstar of sand (114% power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt This natural sand should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 114% (-43%) Range: 1.1x (-0.4x) Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 (+15) Crit +5.0% (-) Atk.spd 100% (-) Block +0 (-102) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +5% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Mind.pwr +10 (+2 eff.) Dmg.mod +10% arcane +13% physical Res.pen +0%(-15%) acid +20% physical +0%(-5%) blight +9% arcane +0%(-13%) nature Melee Ret 20 physical On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +20% physical +8% arcane +0%(-10%) all Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Destroy Magic: (Instant) Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Salitha the stralite steamsaw (148% power, 19 apr) 3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Rare] Nature/Steamtech Power 148% (-9%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 (-6) Crit +4.0% (-1.0%) Atk.spd 100% (-) Block +62 (-40) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +3 Str +0(-3) Mag +2 Con dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +4% Crit.mult +21.00% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Melee+ 9 cold Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight Melee Ret 18 ice ----- def ----- Armour +5 (-1) Defense +17 (+5 eff.) (+7 (+2 eff.)) Rng.Def +9 (+3 eff.) Fatigue +10% (-2%) Resists +0%(-10%) all Phys.save +6 (+2 eff.) HP.reg +0.40 (-1.70) Heal.mod +20% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Equi/ret +0.08 Mana/s.crit +0.00 (-2.00) Max.hate +6.00 Talents +0(+-5) Flame Bolts +2(+-1) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Aerulramina the voratun steamsaw (157% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Arcane/Nature/Master/Steamtech Power 158% (+1%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +110 (+8) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature +15 fire On Crit.r2 +8 acid On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing + wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +3 Dex +0(-3) Mag dps ---------- Phys.crit +11.0% (-2.0%) Phys.pwr +14 (+2 eff.) (+1 (+0 eff.)) Dmg.mod +6% acid Res.pen +0%(-15%) acid +9%(-4%) nature +0%(-5%) blight On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +6 (-) Defense +10 (+3 eff.) (-) Fatigue +12% (-) Resists +6%(-4%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Telepathy Dragon Talents +0(+-5) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Dethzaw (158% power, 27 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 32 Steam Pool [Unique] Arcane/Steamtech Power 158% (+1%) Range: 1.5x (+0.0x) Uses 110% Wil, 50% Mag Dmg Fire Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +27 (+2) Crit +6.0% (+1.0%) Atk.spd 100% (-) Block +80 (-22) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: + deal a melee attack against all other enemies in a circle around you - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +10 Str +0(-3) Mag +8 Cun dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight ----- def ----- Armour +15 (+9) Defense +12 (+4 eff.) (+2 (+1 eff.)) Fatigue +9% (-3%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +3.00(-) Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Dimrigor (159% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Master/Psionic/Steamtech Power 160% (+2%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +106 (+4) Melee+ +20 darkness +0(-4) arcane +22 mind On Hit.r1 +0(-4) nature +4 darkness +4 arcane On Crit.r2 +4 darkness On Hit: * 0% chance to corrode armour by 30% (-25%) * 35% chance to cause random gloom (+35%) On Crit: + wounds the target for 7 turns: 31 bleeding, 83% reduced healing - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +0(-3) Mag +6 Wil +7 Cun dps ---------- Phys.crit +13.0% (-) Phys.pwr +14 (+2 eff.) (+1 (+0 eff.)) Dmg.mod +15% fire +13% physical Res.pen +0%(-15%) acid +13% physical +0%(-13%) nature +0%(-5%) blight Apr +12 ----- def ----- Armour +6 (-) Defense +10 (+3 eff.) (-) Fatigue +12% (-) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Layilevena (158% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Random Unique] Arcane/Nature/Master/Psionic/Steamtech Power 158% (+1%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +100 (-2) Melee+ +23 mind +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) * 33% chance to cause random gloom (+33%) On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +2(-1) Mag +7 Wil +7 Cun +6 Con dps ---------- Phys.crit +0.0% (-13.0%) Mind.crit +2% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +0%(-5%) blight +10% mind +0%(-13%) nature On Melee Ret: * 19% chance to corrode armour by 30% ----- def ----- Armour +6 (-) Defense +25 (+8 eff.) (+15 (+5 eff.)) Fatigue +12% (-) Resists +33% acid +12% lightning +13% fire +13% cold +0%(-10%) all Crit.dmg- 15.00% Proj.evade +17% Mind.save +6 (+1 eff.) HP.reg +0.00 (-2.10) Heal/summ +20 Def/telep +15 (+5) Res/telep +15% (+5%) Dur/telep +15% (+5%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Mayugawen the Prismveil (159% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Rare] Arcane/Steamtech Power 160% (+2%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +104 (+2) Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Hit: * 20% chance to inflict 15% damage reduction (+20%) * 49% chance to blind (+49%) * 0% chance to corrode armour by 30% (-25%) + 20% chance to curse the target On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +0(-3) Mag +7 Wil dps ---------- Phys.crit +0.0% (-13.0%) Spell.crit +10% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) S.pwr/crit +6 Dmg.mod +12% light +12% arcane Res.pen +0%(-15%) acid +0%(-5%) blight +20% arcane +0%(-13%) nature ----- def ----- Armour +6 (-) Defense +10 (+3 eff.) (-) Fatigue +12% (-) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 3)]Shadespire (158% power, 25 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Rare] Nature/Master/Steamtech Power 159% (+2%) Range: 1.5x (+0.0x) Uses 100% Wil, 50% Mag Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 (-) Crit +5.0% (-) Atk.spd 100% (-) Block +99 (-3) Melee+ +8 darkness +4 blight +0(-4) arcane On Hit.r1 +8 blight +8 light +0(-4) nature On Crit.r2 +4 blight +4 darkness +4 light On Hit: * 20% chance to inflict 15% damage reduction (+20%) * 11% chance to corrode armour by 30% (-14%) * 20% chance to disease (+20%) * 40% chance to blind (+40%) On Crit: - wounds the target for 7 turns: 31 bleeding, 83% reduced healing Uses 1.0(-) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Dmg.mod +9% darkness +6% blight Res.pen +7%(-8%) acid +7% physical +0%(-13%) nature +0%(-5%) blight Acc +14 (+3 eff.) Apr +7 Melee Ret 4 darkness 4 light ----- def ----- Armour +6 (-) Defense +17 (+5 eff.) (+7 (+2 eff.)) Fatigue +12% (-) Resists +9% darkness +0%(-10%) all HP.reg +0.90 (-1.20) Disarm- +26% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Light +1 Talents +0(+-5) Flame Bolts +3.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]Lorulemnir the Smolderjeer 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd 125% (+25%) Block +0 (-102) Range +7 Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Crit.r2 +6 fire +6 physical On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +11 Str +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +15 (+3 eff.) (+2 (+1 eff.)) Dmg.mod +12% physical +9% fire Res.pen +0%(-15%) acid +0%(-13%) nature +0%(-5%) blight Acc +10 (+2 eff.) Apr +4 ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue -8% (-20%) Resists +0%(-10%) all +9% fire HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Stam/turn +1.00 Mana/s.crit +0.00 (-2.00) Max.stam +30.00 Talents +0(+-5) Flame Bolts +0(+-3) Block Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]throat-seeking cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Disrupt Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd 125% (+25%) Block +0 (-102) Range +7 Melee+ +0(-4) arcane Ranged+ +13 nature On Hit.r1 +0(-4) nature On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: + silences the target - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +0(-3) Mag dps ---------- Phys.crit +0.0% (-13.0%) Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Res.pen +0%(-15%) acid +8%(-5%) nature +0%(-5%) blight ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Mana/s.crit +0.00 (-2.00) Talents +0(+-5) Flame Bolts +0(+-3) Block Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Growglamour the voratun steamsaw (157% power, 25 apr) (In main hand, 1 of 2)]reinforced leather sling 'Kilnvice' 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Mind Acc+ +0.1% dam / acc Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd 125% (+25%) Block +0 (-102) Range +9 Melee+ +0(-4) arcane On Hit.r1 +0(-4) nature On Crit.r2 +10 acid On Hit: * 0% chance to corrode armour by 30% (-25%) On Crit: - wounds the target for 7 turns: 29 bleeding, 81% reduced healing Uses 0.0(-1.0) Steam While equipped: Stats +3 Cun +0(-3) Mag dps ---------- Phys.crit +6.0% (-7.0%) Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-13 (-2 eff.)) Dmg.mod +24% acid +15% fire Res.pen +0%(-15%) acid +0%(-5%) blight +20% mind +0%(-13%) nature Acc +13 (+3 eff.) ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) all +9% fire Mind.save +24 (+5 eff.) HP.reg +0.00 (-2.10) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Equi/ret +0.32 Mana/s.crit +0.00 (-2.00) Max.hate +4.00 Talents +0(+-5) Flame Bolts +0(+-3) Block Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
Betyvena the pouch of voratun shots (23/23, 172% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 172% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +47 darkness +28 blight +20 bleed +4 arcane Against +20% Living On Hit.r1 +8 blight On Crit.r2 +4 arcane +4 temporal On Hit: * 61% chance to disease * 60% chance to cause random gloom * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 29 bleeding, 81% reduced healing Shots are used with slings to pummel your foes to death. |
[vs. Yareldil the Lightningbliss (157% power, 25 apr) (In off hand)]steel shield of resistance (6 def, 2 armour, 37.5 block) 7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego+] Nature Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Physical Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) Block +0 (-102) Melee+ +0(-23) cold On Hit.r1 +0(-8) temporal On Hit: * 0% chance to inflict 15% damage reduction (-20%) - 25% chance to put talents on cooldown - 20% chance to curse the target Uses 0.0(-1.0) Steam While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +0%(-6%) temporal Melee Ret 0(-4) mind ----- def ----- Armour +2 (-4) Defense +6 (+2 eff.) (-4 (-1 eff.)) Rng.Def +6 (+2 eff.) Fatigue +8% (-4%) Resists +8% acid +9% cold +9% fire +0%(-3%) mind +8%(-7%) lightning ---------- misc Talents +0(+-5) Corrosive Cone +2(+-1) Block Handheld deflection devices. |
[vs. Yareldil the Lightningbliss (157% power, 25 apr) (In off hand)]Gloompunish the voratun shield (12 def, 15 armour, 274 block) 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Random Unique] Nature/Master Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Physical Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) Block +0 (-102) Melee+ +0(-23) cold On Hit.r1 +0(-8) temporal On Hit: * 0% chance to inflict 15% damage reduction (-20%) - 25% chance to put talents on cooldown - 20% chance to curse the target Uses 0.0(-1.0) Steam While equipped: Stats +2 Wil dps ---------- Phys.crit +6.0% Phys.pwr +10 (+2 eff.) Spell.pwr +4 (+0 eff.) Melee+ 0(-10) item temporal energize Dmg.mod +0%(-6%) temporal Melee Ret 0(-4) mind On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +15 (+9) Defense +12 (+4 eff.) (+2 (+1 eff.)) Rng.Def +12 (+4 eff.) Fatigue +14% (+2%) Resists +13% acid +13% cold +13% fire +0%(-3%) mind +13%(-2%) lightning ---------- misc Mana/turn +0.36 Light +3 Talents +0(+-5) Corrosive Cone +5(+2) Block Handheld deflection devices. |
[vs. Yareldil the Lightningbliss (157% power, 25 apr) (In off hand)]voratun shield 'Isleyakira' (12 def, 3 armour, 186.5 block) 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Rare] Arcane Power 95% (-63%) Range: 1.1x (-0.4x) Uses 50% Mag Dmg Physical Apr +0 (-25) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) Block +0 (-102) Melee+ +0(-23) cold On Hit.r1 +0(-8) temporal On Hit: * 0% chance to inflict 15% damage reduction (-20%) - 25% chance to put talents on cooldown - 20% chance to curse the target Uses 0.0(-1.0) Steam While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +0%(-6%) temporal +27% mind +18% arcane Res.pen +15% arcane Melee Ret 0(-4) mind ----- def ----- Armour +3 (-3) Defense +12 (+4 eff.) (+2 (+1 eff.)) Rng.Def +12 (+4 eff.) Fatigue +14% (+2%) Resists +0%(-15%) lightning +18% darkness +15%(+12%) mind +16% light ---------- misc Talents +0(+-5) Corrosive Cone +5(+2) Block Handheld deflection devices. |
[vs. Haridas (9 def, 26 armour) (Main armor)]spellwoven linen robe of power (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +0(-10) Str +0(-11) Mag +0(-10) Wil dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +3% (-7%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +15 (+3 eff.) (-14 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) Dmg.mod +8% all ----- def ----- Armour +0 (-26) Defense +0 (+0 eff.) (-9 (-3 eff.)) Fatigue +0% (-12%) Resists +0%(-10%) arcane +0%(-20%) lightning Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +18 (+5 eff.) (-3 (-1 eff.)) ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Haridas (9 def, 26 armour) (Main armor)]sunsealed woollen robe of power (5 def, 5 armour) 2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +0(-10) Str +6(-5) Mag +0(-10) Wil dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +14 (+3 eff.) (-15 (-3 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) Dmg.mod +11% light +11% all ----- def ----- Armour +5 (-21) Defense +5 (+2 eff.) (-4 (-1 eff.)) Fatigue +0% (-12%) Resists +0%(-20%) lightning +0%(-10%) arcane +9% light +9% darkness Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) Max.HP +46.00 ---------- misc Mana/turn +0.00 (-0.04) Light +3 See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Haridas (9 def, 26 armour) (Main armor)]Bileking (15 def, 10 armour) 2.0 T4 cloth armor [Rare] Nature While equipped: Stats +4(-6) Str +0(-11) Mag +3(-7) Wil dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +8 (+1 eff.) (-17 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) Dmg.mod +30% nature Melee Ret 28 physical ----- def ----- Armour +10 (-16) Defense +15 (+5 eff.) (+6 (+2 eff.)) Rng.Def +12 (+4 eff.) Fatigue +0% (-12%) Resists +0%(-20%) lightning +27% nature +0%(-10%) arcane Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) Confus- +25% Pinning- +20% Stun/Frz- +20% ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Haridas (9 def, 26 armour) (Main armor)]stormwoven elven-silk robe of life (5 def, 0 armour) 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +8(-2) Str +7(-4) Mag +7(-3) Wil dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) Dmg.mod +20% lightning +15% physical +20% cold ----- def ----- Armour +0 (-26) Defense +5 (+2 eff.) (-4 (-1 eff.)) Fatigue +0% (-12%) Resists +15%(-5%) lightning +15% cold +0%(-10%) arcane +12% blight Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) Max.HP +100.00 HP.reg +4.30 Heal.mod +30% ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Haridas (9 def, 26 armour) (Main armor)]enlightening rough leather armour (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Psionic While equipped: Stats +0(-10) Str +0(-11) Mag +5(-5) Wil +5 Cun dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) ----- def ----- Armour +2 (-24) Defense +1 (+0 eff.) (-8 (-3 eff.)) Fatigue +6% (-6%) Resists +0%(-10%) arcane +0%(-20%) lightning Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) Mind.save +13 (+3 eff.) ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A suit of armour made of leather. |
[vs. Haridas (9 def, 26 armour) (Main armor)]enlightening iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego+] Psionic While equipped: Stats +0(-10) Str +0(-11) Mag +5(-5) Wil +5 Cun dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) ----- def ----- Armour +4 (-22) Defense +2 (+1 eff.) (-7 (-2 eff.)) Fatigue +12% (-) Resists +0%(-10%) arcane +0%(-20%) lightning Phys.save +0 (+0 eff.) (-10 (-3 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) Mind.save +13 (+3 eff.) ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A suit of armour made of mail. |
[vs. Haridas (9 def, 26 armour) (Main armor)]steel plate armour 'Searwar' (4 def, 15 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Rare] Master While equipped: Stats +0(-10) Str +0(-11) Mag +0(-10) Wil dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) Dmg.mod +18% lightning +24% fire Res.pen +25% fire Melee Ret 16 fire ----- def ----- Armour +15 (-11) Defense +4 (+1 eff.) (-5 (-2 eff.)) Fatigue +15% (+3%) Resists +9%(-11%) lightning +0%(-10%) arcane Phys.save +9 (+3 eff.) (-1 (+0 eff.)) Spell.save +0 (+0 eff.) (-21 (-6 eff.)) ---------- misc Mana/turn +0.00 (-0.04) See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing A suit of armour made of metal plates. |
[vs. Haridas (9 def, 26 armour) (Main armor)]The Black Plate (25 def, 35 armour) 17.0 T5 massive armor Reqs Str 48 Heavy Armour Training 3 [Unique] Arcane While equipped: Stats +0(-10) Str +0(-11) Mag +6(-4) Wil +4 Cun +3 Con dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-10%) Mind.crit +0% (-9%) Phys.pwr +0 (+0 eff.) (-25 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-29 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-25 (-6 eff.)) S.pwr/crit +0 (-6) ----- def ----- Armour +35 (+9) Defense +25 (+8 eff.) (+16 (+5 eff.)) Fatigue +15% (+3%) Resists +15% acid +20% darkness +0%(-20%) lightning +15% blight +25% fire +0%(-10%) arcane +20% cold Phys.save +15 (+4 eff.) (+5 (+1 eff.)) Spell.save +25 (+7 eff.) (+4 (+1 eff.)) Confus- +100% Fear- +100% ---------- misc Mana/turn +0.00 (-0.04) Light -2 Infravis +3 See.Invis +0 (-9) Telepathy Dragon Demon/Major Demon/Minor Talents +0(+-5) Fiery Cleansing Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
[vs. Stokerend the drakeskin leather belt (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-21%) fire Melee Ret 0(-8) arcane 0(-4) fire ----- def ----- Fatigue +0% (+20%) Resists +0%(-11%) lightning +0%(-15%) temporal +20% blight +20% cold +20% nature Spell.save +0 (+0 eff.) (-23 (-6 eff.)) Max.HP +0.00 (-58.00) Heal.mod +30% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Max.enc +0 (-50) Mana/turn +0.00 (-0.12) Size +0 (-1) A belt rumoured to have been worn by the Conclave healers. |
[vs. Stokerend the drakeskin leather belt (Around waist)]Vorebeth the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) Spell.pwr +7 (+1 eff.) S.pwr/crit +4 (+2) Dmg.mod +0%(-21%) fire Phasing +20% Acc +6 (+1 eff.) Melee Ret 0(-8) arcane 0(-4) fire ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +0% (+20%) Resists +0%(-11%) lightning +21% fire +0%(-15%) temporal +18% cold Spell.save +0 (+0 eff.) (-23 (-6 eff.)) Mind.save +8 (+2 eff.) Max.HP +0.00 (-58.00) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Max.enc +0 (-50) Mana/turn +0.00 (-0.12) Max.stam +10.00 Size +0 (-1) A belt that goes around your waist. |
[vs. Stokerend the drakeskin leather belt (Around waist)]blurring drakeskin leather belt of life 1.0 T5 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-1 eff.)) S.pwr/crit +0 (-2) Dmg.mod +0%(-21%) fire Melee Ret 0(-8) arcane 0(-4) fire ----- def ----- Defense +21 (+7 eff.) Fatigue +0% (+20%) Resists +0%(-11%) lightning +0%(-15%) temporal Spell.save +0 (+0 eff.) (-23 (-6 eff.)) Stealth +15 Max.HP +0.00 (-58.00) HP.reg +3.40 Heal.mod +28% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc Max.enc +0 (-50) Mana/turn +0.00 (-0.12) Size +0 (-1) A belt that goes around your waist. |
[vs. Borular (15 def, 0 armour) (Cloak)]Cracklebreak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +0(-2) Mag +0(-10) Wil +0(-2) Con dps ---------- Spell.crit +0% (-5%) Crit.mult +0.00% (-30.00%) Spell.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +12% mind +33%(+12%) arcane Res.pen +40% lightning +0%(-13%) arcane On Hit (Melee): * 48% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) (-13 (-4 eff.)) Resists +30%(-) lightning +8% arcane +12% mind Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Spell.save +11 (+2 eff.) (-1 (-1 eff.)) Mind.save +11 (+2 eff.) Stun/Frz- +0% (-50%) ---------- misc Max.mana +0.00 (-172.00) See.Invis +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Borular (15 def, 0 armour) (Cloak)]Emira the cashmere cloak (12 def, 8 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +0(-2) Mag +0(-10) Wil +9 Cun +0(-2) Con dps ---------- Spell.crit +0% (-5%) Crit.mult +0.00% (-30.00%) Spell.pwr +0 (+0 eff.) (-8 (-2 eff.)) Mind.pwr +8 (+2 eff.) Dmg.mod +0%(-21%) arcane Res.pen +0%(-13%) arcane Melee Ret 12 acid ----- def ----- Armour +8 Defense +12 (+4 eff.) (-3 (-1 eff.)) Resists +0%(-30%) lightning Crit.dmg- 0.00% (-10.00%) Phys.save +19 (+6 eff.) (+4 (+1 eff.)) Spell.save +17 (+4 eff.) (+5 (+1 eff.)) Mind.save +19 (+4 eff.) Stun/Frz- +0% (-50%) ---------- misc Max.mana +0.00 (-172.00) Max.hate +6.00 Max.psi +50.00 See.Invis +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Borular (15 def, 0 armour) (Cloak)]Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +0(-2) Mag +5(-5) Wil +6 Cun +0(-2) Con dps ---------- Spell.crit +0% (-5%) Crit.mult +0.00% (-30.00%) Spell.pwr +0 (+0 eff.) (-8 (-2 eff.)) Mind.pwr +6 (+1 eff.) Dmg.mod +0%(-21%) arcane Res.pen +0%(-13%) arcane ----- def ----- Defense +10 (+3 eff.) (-5 (-2 eff.)) Resists +15% mind +0%(-30%) lightning Crit.dmg- 0.00% (-10.00%) Phys.save +10 (+4 eff.) (-5 (-1 eff.)) Spell.save +10 (+2 eff.) (-2 (-1 eff.)) Mind.save +10 (+2 eff.) Stun/Frz- +0% (-50%) ---------- misc Max.mana +0.00 (-172.00) See.Invis +0 (-6) Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 7 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 70 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
[vs. Borular (15 def, 0 armour) (Cloak)]Emelosewe the Scaldnigh (3 def, 6 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +0(-2) Mag +0(-10) Wil +0(-2) Con dps ---------- Spell.crit +0% (-5%) Crit.mult +0.00% (-30.00%) Phys.pwr +8 (+1 eff.) Spell.pwr +0 (+0 eff.) (-8 (-2 eff.)) Dmg.mod +0%(-21%) arcane +9% fire +25% darkness +9% mind Res.pen +18% darkness +0%(-13%) arcane ----- def ----- Armour +6 Defense +3 (+1 eff.) (-12 (-4 eff.)) Resists +23% darkness +0%(-30%) lightning Crit.dmg- 0.00% (-10.00%) Phys.save +30 (+9 eff.) (+15 (+4 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +26 (+5 eff.) Stealth +20 Die.at -100.00 life Max.HP +10.00 Blind- +20% Disease- +15% Confus- +10% Pinning- +10% Stun/Frz- +10% (-40%) Knockbk- +10% ---------- misc Max.mana +0.00 (-172.00) See.Invis +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Borular (15 def, 0 armour) (Cloak)]Infernofist (18 def, 10 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4(+2) Mag +4(-6) Wil +6(+4) Con dps ---------- Spell.crit +5% (-) Crit.mult +0.00% (-30.00%) Spell.pwr +8 (+2 eff.) (-) Dmg.mod +6% blight +9%(-12%) arcane Res.pen +10% mind +0%(-13%) arcane ----- def ----- Armour +10 Defense +18 (+6 eff.) (+3 (+1 eff.)) Resists +0%(-30%) lightning +9% fire Crit.dmg- 0.00% (-10.00%) Phys.save +38 (+11 eff.) (+23 (+6 eff.)) Spell.save +25 (+6 eff.) (+13 (+3 eff.)) Mind.save +25 (+5 eff.) Max.HP +110.00 Stun/Frz- +0% (-50%) ---------- misc Mana/s.crit +3.00 Max.mana +40.00 (-132.00) See.Invis +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Borular (15 def, 0 armour) (Cloak)]elven-silk cloak 'Ivinne' (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4(+2) Mag +2(-8) Wil +6 Cun +0(-2) Con dps ---------- Spell.crit +0% (-5%) Crit.mult +0.00% (-30.00%) Spell.pwr +8 (+2 eff.) (-) S.pwr/crit +6 Dmg.mod +9% blight +0%(-21%) arcane Res.pen +0%(-13%) arcane Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) (-12 (-4 eff.)) Resists +26% blight +20% nature +0%(-30%) lightning Crit.dmg- 0.00% (-10.00%) Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Max.HP +54.00 HP.reg +3.00 Heal.mod +30% Stun/Frz- +0% (-50%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +0.00 (-172.00) See.Invis +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Fulysus (0 def, 11 armour) 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +0(-4) Str +1 Wil +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Mov.spd +10% Dmg.mod +3% blight +0%(-6%) physical ----- def ----- Armour +11 (+6) Fatigue -19% (-13%) Resists +0%(-6%) fire +12% light +0%(-6%) mind Phys.save +13 (+4 eff.) (-22 (-7 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Max.HP +60.00 HP.reg +5.50 Heal.mod +30% Blind- +10% Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +45 (-5) Stam/turn +0.90 Talents +0(+-5) Rocket Boots A pair of boots made of leather. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Radhumanik the pair of drakeskin leather boots (0 def, 12 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +0(-4) Str +2 Dex +2 Mag +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Mind.pwr +4 (+1 eff.) Mov.spd +20% Dmg.mod +0%(-6%) physical Res.pen +15% mind Melee Ret 16 mind ----- def ----- Armour +12 (+7) Fatigue -5% (+1%) Resists +0%(-6%) mind +0%(-6%) fire Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Silence- +49% Confus- +50% Pinning- +0% (-20%) Stun/Frz- +46% Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Max.psi +10.00 Infravis +3 Telepathy Demon/Minor Demon/Major Talents +0(+-5) Rocket Boots A pair of boots made of leather. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]insulating pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego+] Arcane/Master While equipped: Stats +0(-4) Str +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Mov.spd +20% Dmg.mod +0%(-6%) physical ----- def ----- Armour +3 (-2) Fatigue +2% (+8%) Resists +7%(+1%) fire +0%(-6%) mind +7% cold Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Talents +0(+-5) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Anti-Gravity Boots (8 def, 8 armour) 3.0 T2 feet armor Reqs Heavy Armour Training [Unique] Steamtech While equipped: Stats +5(+1) Str +4 Dex +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Steampwr +3 (+1 eff.) Dmg.mod +0%(-6%) physical +10% fire ----- def ----- Armour +8 (+3) Defense +8 (+3 eff.) Fatigue +8% (+14%) Resists +0%(-6%) mind +10%(+4%) fire Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Pinning- +50% (+30%) Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Talents +0(+-5) Rocket Boots These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (219 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (369 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 12 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Gloryvea (0 def, 18 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Rare] Arcane While equipped: Stats +0(-4) Str +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Dmg.mod +0%(-6%) physical Res.pen +10% arcane ----- def ----- Armour +18 (+13) Fatigue +3% (+9%) Resists +0%(-6%) fire +6% cold +9% nature +0%(-6%) mind Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Blind- +10% Silence- +58% Confus- +34% Pinning- +0% (-20%) Stun/Frz- +38% Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Talents +0(+-5) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Chaletir the Windwisp (9 def, 5 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Master/Psionic While equipped: Stats +3(-1) Str +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +8.0% (+4.0%) Phys.pwr +6 (+1 eff.) Dmg.mod +6% nature +0%(-6%) physical Apr +14 Melee Ret 4 physical On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +5 (-) Defense +9 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +4% (+10%) Resists +9% blight +0%(-6%) fire +0%(-6%) mind Phys.save +14 (+4 eff.) (-21 (-7 eff.)) Spell.save +13 (+3 eff.) (+1 (+0 eff.)) Mind.save +15 (+3 eff.) (-20 (-5 eff.)) Max.HP +40.00 Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Max.stam +10.00 Talents +0(+-5) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Unique] Master While equipped: Stats +20(+16) Str -6 Dex +0(-6) Cun +10(+1) Con dps ---------- Phys.crit +0.0% (-4.0%) Phys.pwr +10 (+2 eff.) Dmg.mod +15%(+9%) physical ----- def ----- Armour +20 (+15) Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% (+18%) Resists +15% acid +15% physical +0%(-6%) mind +0%(-6%) fire Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Pinning- +0% (-20%) Knockbk- +100% (+80%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Talents +0(+-5) Rocket Boots These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
[vs. Myyon the pair of voratun boots (0 def, 5 armour) (On feet)]pair of voratun boots 'Eryrand' (0 def, 13 armour) 3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Arcane While equipped: Stats +0(-4) Str +4 Mag +4 Wil +0(-6) Cun +0(-9) Con dps ---------- Phys.crit +0.0% (-4.0%) Spell.pwr +6 (+1 eff.) Dmg.mod +0%(-6%) physical Res.pen +15% mind ----- def ----- Armour +13 (+8) Fatigue +4% (+10%) Resists +6% lightning +9% temporal +6% cold +6%(-) mind +0%(-6%) fire Phys.save +0 (+0 eff.) (-35 (-11 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) Mind.save +0 (+0 eff.) (-35 (-8 eff.)) Blind- +5% Cut- +10% Silence- +59% Confus- +50% Pinning- +0% (-20%) Stun/Frz- +45% Knockbk- +0% (-20%) Teleport- +0% (-) ---------- misc Max.enc +0 (-50) Talents +0(+-5) Rocket Boots Blink to a nearby random location (rad 15) Puts all charms on 17 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +0(-8) Mag +0(-10) Wil +4(-9) Con dps ---------- Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind ----- def ----- Armour +8 (-12) Hardiness +0% (-15%) Resists +0%(-18%) acid +0%(-11%) physical +0%(-10%) arcane +0%(-10%) mind Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Talents +0(+-5) Spring Grapple Cooldown Clinch -2 Unarmed combat: Power 131% (-17%) Range: 1.1x (-0.3x) Uses 40% Wil, 50% Mag, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +1 (-14) Crit +7.0% (-3.0%) Atk.spd 100% (+17%) Melee+ +0(-12) arcane +0(-20) darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Fist of the Destroyer (8 def, 0 armour) 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9(+1) Mag +0(-10) Wil +3 Cun +0(-13) Con dps ---------- Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind ----- def ----- Armour +0 (-20) Hardiness +0% (-15%) Defense +8 (+3 eff.) Resists +0%(-18%) acid +0%(-11%) physical +0%(-10%) arcane +0%(-10%) mind Stun/Frz- +20% ---------- misc Max.vim +25.00 Talents +0(+-5) Spring Grapple Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 154% (+6%) Range: 1.4x (+0.0x) Uses 70% Mag, 80% Cun, 40% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +15 (-) Crit +10.0% (-) Atk.spd 100% (+17%) Melee+ +0(-12) arcane +0(-20) darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 12% Darkfire: Level 5.0 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 303.79 fire damage and 140.11 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Cyrebreth the dwarven-steel gauntlets (9 def, 2 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Rare] Psionic While equipped: Stats +0(-8) Mag +0(-10) Wil +0(-13) Con dps ---------- Crit.mult +15.00% Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind Res.pen +15% blight ----- def ----- Armour +2 (-18) Hardiness +0% (-15%) Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +12% lightning +0%(-11%) physical +0%(-10%) mind +0%(-10%) arcane +0%(-18%) acid Spell.save +24 (+6 eff.) HP.reg +2.80 Blind- +25% Disease- +25% Confus- +35% Knockbk- +15% ---------- misc Stam/turn +1.30 Max.stam +28.00 Talents +0(+-5) Spring Grapple Unarmed combat: Power 129% (-19%) Range: 1.4x (+0.0x) Uses 40% Wil, 50% Mag, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 (-6) Crit +8.0% (-2.0%) Atk.spd 83% (-) Melee+ +0(-12) arcane +0(-20) darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 10% Slumber 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Stone Gauntlets of Harkor'Zun (0 def, 7 armour) 7.0 T3 hands armor Reqs Heavy Armour Training [Unique] Arcane While equipped: Stats +0(-8) Mag +0(-10) Wil +0(-13) Con dps ---------- Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +10%(+7%) acid +5% physical +0%(-11%) mind +0%(-9%) fire Res.pen +15% acid +15% physical ----- def ----- Armour +7 (-13) Hardiness +0% (-15%) Fatigue +10% Resists +20%(+2%) acid +10%(-1%) physical +0%(-10%) arcane +0%(-10%) mind Res.Cap +10% acid +5% physical ---------- misc Talents +0(+-5) Spring Grapple Cooldown Clinch -2 Unarmed combat: Power 142% (-6%) Range: 1.4x (+0.0x) Uses 60% Wil, 50% Mag, 60% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +15 (-) Crit +5.0% (-5.0%) Atk.spd 83% (-) Melee+ +10 acid +0(-12) arcane +0(-20) darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Hellcrack the voratun gauntlets (0 def, 9 armour) 1.5 T5 hands armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +0(-8) Mag +0(-10) Wil +0(-13) Con dps ---------- Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind Res.pen +10% fire Melee Ret 8 mind 20 fire ----- def ----- Armour +9 (-11) Hardiness +0% (-15%) Resists +0%(-18%) acid +0%(-11%) physical +6% cold +6%(-4%) mind +0%(-10%) arcane Spell.save +30 (+7 eff.) Mind.save +12 (+3 eff.) Max.HP +80.00 ---------- misc Talents +0(+-5) Spring Grapple Unarmed combat: Power 157% (+9%) Range: 1.4x (+0.0x) Uses 40% Wil, 50% Mag, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +13 Apr +15 (-) Crit +10.0% (-) Atk.spd 83% (-) Melee+ +0(-20) darkness +0(-12) arcane +8 fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 10% Battle Shout 5 On Hit: * 40% chance to cause random gloom (+40%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy Armour Training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex +0(-8) Mag +0(-10) Wil +0(-13) Con dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind +8% all ----- def ----- Armour +12 (-8) Hardiness +0% (-15%) Resists +0%(-18%) acid +0%(-11%) physical +0%(-10%) arcane +0%(-10%) mind Disarm- +50% ---------- misc Talents +0(+-5) Spring Grapple Unarmed combat: Power 154% (+6%) Range: 1.4x (+0.0x) Uses 40% Wil, 80% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +10 (-5) Crit +10.0% (-) Atk.spd 83% (-) Melee+ +0(-12) arcane +0(-20) darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 Gauntlets. But with steam power! |
[vs. Glytta the Dimwish (0 def, 20 armour) (On hands)]Tempesttyphoon the voratun gauntlets (0 def, 9 armour) 1.5 T5 hands armor Reqs Heavy Armour Training [Random Unique] Master While equipped: Stats +5 Str +5 Dex +0(-8) Mag +0(-10) Wil +5 Cun +0(-13) Con dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 0(-18) arcane 0(-15) mind Dmg.mod +0%(-3%) acid +0%(-9%) fire +0%(-11%) mind Res.pen +25% lightning Melee Ret 4 lightning 12 temporal ----- def ----- Armour +9 (-11) Hardiness +0% (-15%) Resists +0%(-18%) acid +3% temporal +0%(-10%) mind +0%(-10%) arcane +0%(-11%) physical Phys.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Max.HP +80.00 ---------- misc Talents +0(+-5) Spring Grapple Cooldown Double Strike -1 Unarmed combat: Power 167% (+19%) Range: 1.4x (+0.0x) Uses 40% Wil, 50% Mag, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +25 Apr +15 (-) Crit +38.0% (+28.0%) Atk.spd 83% (-) Melee+ +0(-20) darkness +8 mind +0(-12) arcane On Hit.r1 +0(-12) fire On Crit.r2 +0(-15) mind +0(-4) darkness On Hit: 20% Psychic Lobotomy 5 On Hit: 5% Stone Touch 5 On Hit: 10% Manathrust 3 On Hit: 10% Set Up 5 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 On Hit: * 56% chance to cause random gloom (+56%) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]rough leather hat 'Glimmerhash' (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-18) Dex +2 Wil +3(-9) Cun dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Mind.pwr +3 (+1 eff.) Dmg.mod +9% light +0%(-10%) physical Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Armour +1 Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +1% Resists +6% light +24% fire Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]cashmere wizard hat 'Cloudsweep' (14 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +0(-12) Cun +0(-18) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Phys.pwr +10 (+2 eff.) Dmg.mod +16% acid +0%(-10%) physical +12% lightning Res.pen +20% lightning +0%(-15%) physical Acc +8 (+2 eff.) (-57 (-13 eff.)) Apr +6 (-9) Melee Ret 24 physical ----- def ----- Defense +14 (+5 eff.) (-1 (+0 eff.)) Rng.Def +12 (+4 eff.) Resists +24% acid +3% physical +9% lightning Max.HP +50.00 Blind- +0% (-100%) ---------- misc Max.stam +40.00 Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery A pointy cloth hat, very wizardly... |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Bleakstalker the drakeskin leather hat (11 def, 5 armour) 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4(-14) Dex +4(-8) Cun dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +6% blight +0%(-10%) physical Res.pen +10% blight +0%(-15%) physical Acc +6 (+2 eff.) (-59 (-13 eff.)) Apr +0 (-15) Melee Ret 16 blight 10 physical On Hit (Melee): * 20% chance to disease On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+4 eff.) (-4 (-1 eff.)) Fatigue +5% Resists +3% darkness Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 561.8 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +12(-) Cun +18(-) Dex dps ---------- Phys.crit +10.0% (-) Steam.crit +15% (-) Dmg.mod +10%(-) physical Res.pen +15%(-) physical Acc +40 (+10 eff.) (-25 (-5 eff.)) Apr +15 (-) ----- def ----- Defense +15 (+5 eff.) (-) Blind- +100% (-) ---------- misc Light +0 (-7) Masteries +0.20(-) Steamtech/Gunslinging +0.20(-) Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]elven-silk wizard hat 'Salikira' (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +4(-14) Dex +27 Mag +0(-12) Cun +24 Con dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Crit.mult +5.00% Dmg.mod +40% arcane +0%(-10%) physical Res.pen +0%(-15%) physical +10% arcane +15% mind Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Defense +3 (+1 eff.) (-12 (-4 eff.)) Spell.save +14 (+3 eff.) Blind- +0% (-100%) ---------- misc Light +0 (-7) See.Invis +9 Telepathy Humanoid/Orc Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery Arcane Eye: (Instant) Puts all charms on 7 cooldown Level 5.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]rough leather cap 'Wretchmortal' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-12) Cun +0(-18) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical +10% darkness +15% nature Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) Melee Ret 8 nature 12 darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +1% Resists +6% lightning +6% temporal +6% darkness Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery A cap made of leather. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Elenyharantir the Blazefear (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +0(-18) Dex +4 Wil +4(-8) Cun dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Mind.pwr +4 (+1 eff.) Dmg.mod +0%(-10%) physical +9% fire Res.pen +0%(-15%) physical +20% fire Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) Melee Ret 7 physical 4 fire ----- def ----- Armour +3 Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +3% Resists +12% light +13% darkness Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 561.8 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20(+8) Cun +0(-18) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +5% (-10%) Steampwr +5 (+2 eff.) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +20 (+5 eff.) (-45 (-10 eff.)) Apr +15 (-) ----- def ----- Defense +10 (+3 eff.) (-5 (-2 eff.)) Resists +20% fire Blind- +100% (-) ---------- misc Light +0 (-7) Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.00(-0.20) Steamtech/Bullets mastery +0.00(-0.20) Steamtech/Gunslinging +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Steamcatcher (12 def, 0 armour) 2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10(-2) Cun +0(-18) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +5% (-10%) Steampwr +15 (+5 eff.) Dmg.mod +10%(-) physical Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Defense +12 (+4 eff.) (-3 (-1 eff.)) Resists +15% fire Blind- +0% (-100%) ---------- misc Steam/turn +1.00 Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]X-Ray Goggles (10 def, 0 armour) 2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10(-2) Cun +0(-18) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +20 (+5 eff.) (-45 (-10 eff.)) Apr +0 (-15) ----- def ----- Defense +10 (+3 eff.) (-5 (-2 eff.)) Blind- +100% (-) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery See everything. EVERYTHING. For 5 turns, anyway. Uses 20 power out of 30/30 How do these even work? |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Arthyroddador the Woeward (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +4 Str +0(-18) Dex +0(-12) Cun +4 Con dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +9% darkness +0%(-10%) physical Res.pen +10% darkness +0%(-15%) physical Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Armour +4 Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +4% Resists +15% darkness +21% fire Phys.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Blind- +0% (-100%) Silence- +0% ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery Battle Cry: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]Crown of Burning Pain (13 def, 0 armour) 4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +0(-18) Dex +6 Wil +6(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +0%(-10%) physical +35% fire Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Armour +0 Defense +13 (+4 eff.) (-2 (-1 eff.)) Fatigue +4% Resists +35% fire Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.00(-0.20) Steamtech/Gunslinging +0.00(-0.20) Steamtech/Bullets mastery Meteor Rain: Level 2.0 Pwr.cost 17 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 227.49 fire and 120.61 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
[vs. Eastern Wood Hat (15 def, 0 armour) (On head)]The Black Crown (0 def, 15 armour) 3.0 T4 head armor Reqs Heavy Armour Training [Unique] Arcane/Master While equipped: Stats +0(-18) Dex +10 Wil +0(-12) Cun +10 Con dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-15%) Dmg.mod +0%(-10%) physical Res.pen +0%(-15%) physical Acc +0 (+0 eff.) (-65 (-15 eff.)) Apr +0 (-15) ----- def ----- Armour +15 Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) Blind- +0% (-100%) ---------- misc Light +0 (-7) Masteries +0.20 Corruption/Demonic pact +0.00(-0.20) Steamtech/Bullets mastery +0.00(-0.20) Steamtech/Gunslinging +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
16 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
26 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
4892 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Kindle's kiss (Light source)]Heatbringer the alchemist's lamp 1.0 T3 lite [Rare] Arcane While equipped: Stats +5 Str +0(-10) Wil dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +18% fire +0%(-20%) light +0%(-15%) mind Res.pen +0%(-15%) all Apr +3 (-11) Melee Ret 0(-4) mind 22 fire ----- def ----- Armour +10 Resists +8% fire Mind.save +0 (+0 eff.) (-41 (-10 eff.)) Die.at -60.00 life Heal.mod +25% Heal/summ +0 (-30) ---------- misc Stam/turn +0.40 Light +3 (-9) See.Stealth +0 (-29) See.Invis +0 (-25) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Kindle's kiss (Light source)]Elenoruifang the Thunderrupture 1.0 T5 lite [Rare] Psionic While equipped: Stats +0(-10) Wil dps ---------- Mind.crit +11% Mind.pwr +11 (+3 eff.) (+7 (+2 eff.)) Dmg.mod +0%(-15%) mind +0%(-20%) light Res.pen +30% lightning +0%(-15%) all Apr +0 (-14) Melee Ret 8 arcane 0(-4) mind ----- def ----- Armour +11 Crit.dmg- 19.00% Phys.save +15 (+4 eff.) Mind.save +12 (+3 eff.) (-29 (-7 eff.)) Heal/summ +0 (-30) Disarm- +15% Stun/Frz- +25% Teleport- +15% ---------- misc Light +4 (-8) See.Stealth +0 (-29) See.Invis +0 (-25) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Kindle's kiss (Light source)]Shockscar 0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +0(-10) Wil +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +0 (+0 eff.) (-4 (-1 eff.)) Dmg.mod +3% temporal +0%(-15%) mind +0%(-20%) light Res.pen +0%(-15%) all +20% temporal Apr +0 (-14) Melee Ret 12(8) mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +15 (+5 eff.) Resists +6% mind +6% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +34 (+9 eff.) (-7 (-1 eff.)) Heal/summ +0 (-30) ---------- misc Light +6 (-6) See.Stealth +25 (-4) See.Invis +25 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite rocket boots0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +4 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
perfect waterproof coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +25% nature +25% cold Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 45] amazing fiery salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (45% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 45] amazing frost salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (45% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 647] amazing healing salve [power 647]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Heal 647 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 566] amazing pain suppressor salve [power 566]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Let you fight up to -566 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 180] amazing unstoppable force salve [power 180]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Increases all saves by 180 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 45] amazing water salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 207% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (45% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Amesin the dwarven-steel pickaxe (dig speed 27 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) Dmg.mod +15% acid +12% physical +8% nature Res.pen +20% physical ----- def ----- Armour +6 Resists +13% nature Max.HP +40.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Ivodarin the Furnaceknave (dig speed 5 turns) 3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Cun +7 Con dps ---------- Dmg.mod +12% fire +14% mind +10% nature Res.pen +10% arcane ----- def ----- Resists +16% fire +10% darkness +10% nature Phys.save +14 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +29 (+6 eff.) Max.HP +90.00 ---------- misc Light +2 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Qog's Essentials 2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 20 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 20 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 693.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Fulirain the Breezereek [power 53] (20 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Str dps ---------- Phys.crit +6.0% Crit.mult +15.00% Dmg.mod +9% mind +18% physical Melee Ret 16 nature 12 mind On Hit (Melee): * Slows global speed by 48% * 45% chance to daze at end of turn ----- def ----- Armour +8 Teleport randomly (rad 53) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]quick voratun torque of psychoportation [power 49] (16 cooldown) 2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 49) Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Coalravage of cure ailments [power 5] (7 cooldown) 2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) S.pwr/crit +2 Dmg.mod +6% darkness +3% mind Res.pen +15% blight +10% mind +10% arcane Phasing +10% Melee Ret 4 darkness 8 blight ----- def ----- Resists +6% mind Spell.save +16 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Max.mana +40.00 Wards +4 acid +4 nature +5 light Talents +5 Rushing Claws +5 Lay Web +1 Ward Cooldown Rushing Claws -1 Lay Web -1 Remove up to 5 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 7 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. overpowered voratun torque of psychoportation [power 108] (25 cooldown) (Tool)]Duvamagokan [power 90] (14 cooldown) 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +7 Mag dps ---------- S.pwr/crit +10 Res.pen +5% blight ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +80.00 Talents +4 Rushing Claws +5 Lay Web Cooldown Rushing Claws -1 Lay Web -1 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
demon seed [fire imp] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 27, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 33, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 33, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 36, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 38, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 47, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 34, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 40, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 42, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 46, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 41, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +87% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 45, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +93% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 36, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +18% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 46, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 38, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +82% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 41, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +87% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +91% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 36, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 28.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 40, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 30.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 49, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +122.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [fire imp] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 20, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 32, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 36, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 39, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 44, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 47, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 44, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 45, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 38, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 46, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 45, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 20, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 33, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 36, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 46, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 34, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 41, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 44, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 35, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon. |
demon seed [dolleg] (level 46, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 48, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 39, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 45, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 49, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [Khulmanar, General of Urh'Rok] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 36, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 43, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% fire Dmg.red +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% fire Dmg.red +10 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 21, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% fire Dmg.red +11 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% fire Dmg.red +11 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% fire Dmg.red +14 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% fire Dmg.red +16 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% fire Dmg.red +17 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 36, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% fire Dmg.red +18 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid Dmg.red +8 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% acid Dmg.red +10 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% acid Dmg.red +12 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% acid Dmg.red +12 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid Dmg.red +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% acid Dmg.red +16 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 33, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% acid Dmg.red +17 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 42, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% acid Dmg.red +21 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 45, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +33% physical Dmg.red +23 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 42, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +22% darkness ----- def ----- Dmg.red +21 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 44, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +23% darkness ----- def ----- Dmg.red +22 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 39, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +30% blight Dmg.red +20 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% blight Dmg.red +21 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 45, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 35, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 42, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 35, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 40, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 41, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 47, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By SawFour the Cornac Adventurer level 50
80th Haze 123rd year of Ascendancy at 03:52 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By SawFour the Cornac Adventurer level 38
61st Haze 122nd year of Ascendancy at 15:58 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By SawFour the Cornac Adventurer level 50
49th Dusk 123rd year of Ascendancy at 10:23 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By SawFour the Cornac Adventurer level 37
59th Haze 122nd year of Ascendancy at 20:30 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By SawFour the Cornac Adventurer level 45
45th Regrowth 123rd year of Ascendancy at 05:48 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By SawFour the Cornac Adventurer level 50
3rd Summertide 123rd year of Ascendancy at 06:45 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By SawFour the Cornac Adventurer level 42
34th Regrowth 123rd year of Ascendancy at 10:35 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By SawFour the Cornac Adventurer level 36
56th Haze 122nd year of Ascendancy at 01:43 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By SawFour the Cornac Adventurer level 50
28th Dusk 123rd year of Ascendancy at 14:34 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By SawFour the Cornac Adventurer level 15
25th Dusk 122nd year of Ascendancy at 09:39 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By SawFour the Cornac Adventurer level 41
5th Regrowth 123rd year of Ascendancy at 20:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By SawFour the Cornac Adventurer level 39
2nd Regrowth 123rd year of Ascendancy at 19:24 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By SawFour the Cornac Adventurer level 28
28th Haze 122nd year of Ascendancy at 21:42 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By SawFour the Cornac Adventurer level 50
46th Haze 123rd year of Ascendancy at 21:45 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By SawFour the Cornac Adventurer level 24
19th Haze 122nd year of Ascendancy at 18:24 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By SawFour the Cornac Adventurer level 50
67th Haze 123rd year of Ascendancy at 03:21 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By SawFour the Cornac Adventurer level 50
7th Haze 123rd year of Ascendancy at 08:54 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By SawFour the Cornac Adventurer level 50
9th Flare 123rd year of Ascendancy at 08:16 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By SawFour the Cornac Adventurer level 39
1st Regrowth 123rd year of Ascendancy at 12:18 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SawFour the Cornac Adventurer level 26
23rd Haze 122nd year of Ascendancy at 17:29 see stats
Infinite x100 (Insane (Adventure) difficulty)
Got to level 100 of the infinite dungeon.By SawFour the Cornac Adventurer level 50
8th Allure 124th year of Ascendancy at 12:58 see stats
Infinite x80 (Insane (Adventure) difficulty)
Got to level 80 of the infinite dungeon.By SawFour the Cornac Adventurer level 50
62nd Haze 123rd year of Ascendancy at 17:07 see stats
Infinite x90 (Insane (Adventure) difficulty)
Got to level 90 of the infinite dungeon.By SawFour the Cornac Adventurer level 50
77th Haze 123rd year of Ascendancy at 15:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By SawFour the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 23:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By SawFour the Cornac Adventurer level 20
49th Dusk 122nd year of Ascendancy at 19:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By SawFour the Cornac Adventurer level 30
31st Haze 122nd year of Ascendancy at 07:37 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By SawFour the Cornac Adventurer level 40
2nd Regrowth 123rd year of Ascendancy at 23:31 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By SawFour the Cornac Adventurer level 50
9th Pyre 123rd year of Ascendancy at 01:20 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By SawFour the Cornac Adventurer level 50
2nd Summertide 123rd year of Ascendancy at 08:02 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By SawFour the Cornac Adventurer level 50
5th Haze 123rd year of Ascendancy at 22:02 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By SawFour the Cornac Adventurer level 50
1st Flare 123rd year of Ascendancy at 20:00 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By SawFour the Cornac Adventurer level 50
75th Dusk 123rd year of Ascendancy at 16:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By SawFour the Cornac Adventurer level 22
64th Dusk 122nd year of Ascendancy at 11:52 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By SawFour the Cornac Adventurer level 49
8th Pyre 123rd year of Ascendancy at 22:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By SawFour the Cornac Adventurer level 50
9th Flare 123rd year of Ascendancy at 08:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By SawFour the Cornac Adventurer level 37
58th Haze 122nd year of Ascendancy at 02:37 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By SawFour the Cornac Adventurer level 41
27th Regrowth 123rd year of Ascendancy at 09:49 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By SawFour the Cornac Adventurer level 50
2nd Flare 123rd year of Ascendancy at 02:46 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By SawFour the Cornac Adventurer level 50
3rd Summertide 123rd year of Ascendancy at 18:55 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By SawFour the Cornac Adventurer level 50
46th Haze 123rd year of Ascendancy at 21:43 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By SawFour the Cornac Adventurer level 50
42nd Haze 123rd year of Ascendancy at 15:34 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By SawFour the Cornac Adventurer level 50
5th Haze 123rd year of Ascendancy at 21:03 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By SawFour the Cornac Adventurer level 50
63rd Haze 123rd year of Ascendancy at 06:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By SawFour the Cornac Adventurer level 7
8th Mirth 122nd year of Ascendancy at 14:13 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By SawFour the Cornac Adventurer level 46
60th Regrowth 123rd year of Ascendancy at 17:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By SawFour the Cornac Adventurer level 29
30th Haze 122nd year of Ascendancy at 15:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By SawFour the Cornac Adventurer level 17
38th Dusk 122nd year of Ascendancy at 00:04 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SawFour the Cornac Adventurer level 36
56th Haze 122nd year of Ascendancy at 19:52 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By SawFour the Cornac Adventurer level 50
7th Haze 123rd year of Ascendancy at 20:03 see stats
Log
--------------------------------
Resting starts...
SawFour retunes the fabric of spacetime.
Reality around SawFour is coherent again.
SawFour has finished recovering.
SawFour no longer revels in blood quite so much.
Talent Vitality is ready to use.
SawFour is no longer surging arcane power.
Spacetime feels more stable.
Rested for 35 turns (stop reason: all resources and life at maximum).
--------------------------------
SawFour picks up ( .): throat-seeking cured leather sling.
There is a next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).
--------------------------------
There is a next level here (press '' or right click to use).
--------------------------------
SawFour deactivates Reality Smearing.
SawFour deactivates Hardened Core.
SawFour deactivates Arcane Combat.
SawFour deactivates Chant of Fortitude.
SawFour deactivates Abyssal Shield.
SawFour deactivates Grinding Shield.
SawFour deactivates Beyond the Flesh.
SawFour deactivates Tempest of Metal.
SawFour deactivates Elemental Harmony.
SawFour deactivates Molten Iron Blood.






































































































































































































































