










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 22 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Gorewyn the large white snake at level 22 on the 56th Dusk 122nd year of Ascendancy at 16:27 4 / 1 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 32 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 58 (base 51) |
| Willpower | 55 (base 45) |
| Cunning | 22 (base 10) |
Resources
| Life | 570/570 |
| Positive | 0/93 |
| Paradox | 300 |
| Healing Factor | 1.418947368421 |
| Regeneration | 3.9021052631578 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.804258065939% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 2 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 24 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +30% |
| Physical | +10% |
| Mind | +39% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Temporal | +45% |
Defense: Base
| Armour (hardiness) | 39.774011349448 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 7 |
| Physical Save | 21 |
| Spell Save | 33 |
| Mental Save | 47 |
Defense: Resistances
| Darkness | + 16%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 18%( 70%) |
| Fire | + 16%( 70%) |
| Arcane | + 9%( 70%) |
| Mind | + 13%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 44% |
| Disarm Resistance | 20% |
| Knockback Resistance | 21% |
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Matter Weaving |
| talent | Reality Smearing |
| talent | Chant of Fortitude |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Voruba the Kilntooth (0 def, 3 armour) (On feet)]Voruba the Kilntooth (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +8(-) Lck +6(-) Dex dps ---------- Dmg.mod +30%(-) mind Melee Ret 16(-) fire ----- def ----- Armour +3 (-) Fatigue +3% (-) Resists +12%(-) fire Mind.save +30 (+11 eff.) (-) Stealth +10 (-) ---------- misc Psi/ret +0.08 (-) A pair of boots made of leather. |
| Light source | [vs. Radhulathabers (Light source)]Radhulathabers 2.0 T1 lite [Rare] Master While equipped: Stats +3(-) Wil +3(-) Cun +4(-) Con ----- def ----- Fatigue -2% (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]hardened leather cap 'Ivabeth' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +3(-) Str +6(-) Dex +7(-) Wil +2(-) Cun +3(-) Con ----- def ----- Armour +3 (-) Fatigue +3% (-) Mind.save +10 (+3 eff.) (-) ---------- misc Light +1 (-) See.Invis +15 (-) A cap made of leather. |
| Tool | [vs. quick dwarven-steel torque of kinetic psionic shield [power 49] (16 cooldown) (Tool)]quick dwarven-steel torque of kinetic psionic shield [power 49] (16 cooldown) 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Anodugorn the copper ring (On fingers, 1 of 2)]Anodugorn the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) (-) Dmg.mod +6%(-) mind +6%(-) physical ----- def ----- Max.HP +52.00 (-) Disarm- +20% (-) Pinning- +20% (-) Knockbk- +21% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Anodugorn the copper ring (On fingers, 1 of 2)]Ce'Numa 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +7 Mag +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical Melee Ret 4 acid ----- def ----- Fatigue -4% Spell.save +6 (+3 eff.) Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Light +1 Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Zedunik the hardened leather belt (Around waist)]Zedunik the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2(-) Str +2(-) Dex +4(-) Cun ----- def ----- HP.reg +0.70 (-) Heal.mod +19% (-) ---------- misc Light +3 (-) Infravis +2 (-) See.Invis +6 (-) A belt that goes around your waist. |
| In main hand | [vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +8(-) physical While equipped: Stats +3(-) Str +1(-) Dex dps ---------- Phys.crit +14.0% (-) Spell.crit +15% (-) Crit.mult +17.00% (-) Spell.pwr +25 (+8 eff.) (-) Melee+ 0(-30) item light blind Dmg.mod +30%(-) temporal Res.pen +30%(-) temporal Melee Ret 12(-) physical On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3%(-) light Die.at -80.00 life (-) HP.reg +0.20 (-) ---------- misc Talents +1.00(-) Command Staff Unleash an elemental blastwave, dealing 34.96 to 41.95 temporal damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. sand hardened leather gloves of strength (+4) (0 def, 9 armour) (On hands)]sand hardened leather gloves of strength (+4) (0 def, 9 armour) 1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +4(-) Str dps ---------- Phys.pwr +5 (+3 eff.) (-) Melee+ 8(-) physical Dmg.mod +4%(-) physical ----- def ----- Armour +9 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]marauder's cured leather armour of Eyal (5 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego++] Nature/Master While equipped: Stats +4(-) Str +4(-) Dex ----- def ----- Armour +4 (-) Defense +5 (+5 eff.) (-) Fatigue +7% (-) Phys.save +5 (+4 eff.) (-) Max.HP +45.00 (-) HP.reg +1.60 (-) Heal.mod +15% (-) A suit of armour made of leather. |
| Cloak | [vs. Emelewen the Glareusher (1 def, 0 armour) (Cloak)]Emelewen the Glareusher (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Con dps ---------- Dmg.mod +3%(-) mind Res.pen +20%(-) mind Melee Ret 4(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +9%(-) mind ---------- misc Light +2 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Baliregofang' (Around neck)]steel amulet 'Baliregofang' 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15%(-) temporal ----- def ----- Resists +14%(-) light +15%(-) temporal +12%(-) darkness +5%(-) arcane Blind- +25% (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 100)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 100 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 168)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 168 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the warrior (resist 13%; cure mental, physical)] (on body)]wild infusion of the duelist (resist 32%; cure physical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the wizard (439% speed; 5 turns)] (on body)]movement infusion of the duelist (408% speed; 4 turns) 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 408% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the wizard (439% speed; 5 turns)] (on body)]movement infusion of the psychic (573% speed; 5 turns) 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 573% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 10; power 32; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. steel amulet 'Baliregofang' (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind Res.pen +0%(-15%) temporal ----- def ----- Resists +0%(-14%) light +0%(-15%) temporal +0%(-12%) darkness +0%(-5%) arcane Blind- +0% (-25%) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. steel amulet 'Baliregofang' (Around neck)]Vorenor the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +0%(-15%) temporal ----- def ----- Fatigue -7% Resists +0%(-15%) temporal +0%(-12%) darkness +0%(-14%) light +0%(-5%) arcane +6% mind Mind.save +30 (+10 eff.) HP.reg +1.70 Blind- +15% (-10%) Silence- +20% Pinning- +15% Stun/Frz- +25% Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) Amulets can have magical properties. |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]Branyromichak the Firenaught 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) physical +6% fire +6% darkness +0%(-6%) mind Res.pen +25% fire Melee Ret 4 darkness ----- def ----- Resists +3% darkness +3% fire Max.HP +0.00 (-52.00) Blind- +21% Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical ----- def ----- Fatigue -4% Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Max.enc +23 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical ----- def ----- Spell.save +4 (+2 eff.) Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]Polokira the Lustreblack 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Phys.pwr +6 (+3 eff.) (+2 (+1 eff.)) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+4 eff.) Melee+ 9 bleed Ranged+ 5 bleed Dmg.mod +0%(-6%) physical +3% light +0%(-6%) mind On Hit (Melee): * 10% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Resists +15% light Mind.save +6 (+2 eff.) Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]marksman's steel ring of corrosion (+24%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +12% acid +0%(-6%) physical +0%(-6%) mind Acc +6 (+3 eff.) ----- def ----- Resists +24% acid Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]steel ring of arcana(+0.10/turn) 0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical ----- def ----- Max.HP +0.00 (-52.00) Silence- +20% Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) ---------- misc Mana/turn +0.10 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]steel ring of clarity 0.1 T2 ring jewelry [Ego] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical ----- def ----- Mind.save +7 (+3 eff.) Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Confus- +26% Pinning- +0% (-20%) Knockbk- +0% (-21%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Anodugorn the copper ring (On fingers, 1 of 2)]warrior's steel ring 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-6%) mind +0%(-6%) physical ----- def ----- Armour +6 Max.HP +0.00 (-52.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-21%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]Ametir (100% power, 2 apr, blight element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Power 100% (-37%) Range: 1.2x (+0.0x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-4) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +1% (-14%) Crit.mult +0.00% (-17.00%) Spell.pwr +3 (+1 eff.) (-22 (-7 eff.)) Melee+ 0(-30) item light blind Dmg.mod +10% blight +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical On Hit (Melee): * 7% chance to blind ----- def ----- Defense +6 (+5 eff.) Resists +15% lightning +3% physical +9% mind +0%(-3%) light Crit.dmg- 15.00% Mind.save +6 (+2 eff.) Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Light +3 Talents +1.00(-) Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 83.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]Glowwinnow the iron battleaxe (108% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Psionic Power 108% (-29%) Range: 1.5x (+0.3x) Uses 120% Str Dmg Light Acc+ +0.2% crit / acc Apr +1 (-5) Crit +4.5% (-0.5%) Atk.spd 100% (-) Melee+ +8 light +0(-8) physical On Hit: + Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +12% darkness +0%(-3%) light +5% arcane +9% cold +6% nature +6% fire Spell.save +9 (+4 eff.) Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]Kindleveil (127% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 127% (-9%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 (-5) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +15% blight +0%(-30%) temporal Res.pen +25% blight +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +0%(-3%) light +15% fire Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]Moldlord the iron greatsword (112% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Nature Power 112% (-24%) Range: 1.6x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 (-5) Crit +2.5% (-2.5%) Atk.spd 100% (-) Melee+ +0(-8) physical +9 temporal +9 nature On Hit.r1 +16 nature On Hit: * Slows global speed by 40% (+40%) While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +12% fire +18% nature +0%(-30%) temporal Res.pen +10% nature +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +0%(-3%) light +6% fire Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]iron mace 'Blazewend' (103% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Disrupt Power 104% (-33%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 (-4) Crit +0.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-8) physical On Hit: * 11 arcane resource burn (+11) While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal Res.pen +15% light +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +12% lightning +0%(-3%) light +6% blight +5% arcane +6% acid Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]balanced steel mace (109% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 109% (-27%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 (-3) Crit +1.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal Res.pen +0%(-30%) temporal Acc +7 (+3 eff.) Melee Ret 0(-12) physical ----- def ----- Defense +7 (+5 eff.) Resists +0%(-3%) light Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) Disarm- +23% ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]steel mace 'Harogastir' (111% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Master Power 111% (-25%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +3 (-3) Crit +1.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +2(+1) Dex +4 Wil dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal +7% physical Res.pen +0%(-30%) temporal +9% physical Acc +4 (+2 eff.) Apr +12 Melee Ret 0(-12) physical ----- def ----- Fatigue -8% Resists +0%(-3%) light Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Max.stam +15.00 Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]nature's vined mindstar of balance (81% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 82% (-55%) Range: 1.1x (-0.1x) Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 (+12) Crit +3.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Mind.crit +2% Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 0(-30) item light blind Dmg.mod +3% nature +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +2% blight +0%(-3%) light Phys.save +3 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) Disease- +12% ---------- misc Equi/ret +0.70 Talents +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.1% dam / acc Apr +0 (-6) Crit +0.0% (-5.0%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-8) physical While equipped: Stats +0(-3) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +0%(-3%) light Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]mighty cured leather sling of acid 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.1% dam / acc Apr +0 (-6) Crit +0.0% (-5.0%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-8) physical Ranged+ +5 acid While equipped: Stats +2(-1) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Phys.pwr +5 (+2 eff.) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +11% acid +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +0%(-3%) light Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Slings are used to hurl stones or metal shots at your foes. |
[vs. Radianceprophet the dragonbone magestaff (136% power, 6 apr, temporal element) (In main hand)]mighty steel steamgun of dampening 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Disrupt/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 (+3) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +7 Proj.spd +600% Melee+ +0(-8) physical Uses 2.0 Steam While equipped: Stats +2(-1) Str +0(-1) Dex dps ---------- Phys.crit +0.0% (-14.0%) Spell.crit +0% (-15%) Crit.mult +0.00% (-17.00%) Phys.pwr +8 (+4 eff.) Spell.pwr +0 (+0 eff.) (-25 (-8 eff.)) Melee+ 0(-30) item light blind Dmg.mod +0%(-30%) temporal Res.pen +0%(-30%) temporal Melee Ret 0(-12) physical ----- def ----- Resists +9% acid +0%(-3%) light +9% fire +7% cold +7% lightning Spell.save +7 (+3 eff.) Die.at +0.00 life (+80.00 life) HP.reg +0.00 (-0.20) ---------- misc Talents +0(+-1) Command Staff Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isleth (20/20, 115% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Rare] Power 115% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 20 Ranged+ +14 temporal +8 mind +12 physical On Hit.r1 +12 mind On Crit.r2 +8 mind On Hit: * Slows global speed by 40% * 40 arcane resource burn * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
barbed pouch of steel shots of erosion (15/15, 120% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 15 Ranged+ +6 temporal +6 nature +7 bleed On Crit: * wounds the target for 7 turns: 11 bleeding, 45% reduced healing Shots are used with slings to pummel your foes to death. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]Hellrip the linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +0(-4) Str +0(-4) Dex dps ---------- Dmg.mod +11% physical Res.pen +10% fire Melee Ret 20 light 12 fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (-7%) Resists +12% fire +11% physical Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]Strikeripper the woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +0(-4) Str +0(-4) Dex +3 Mag +3 Wil +4 Cun dps ---------- Spell.crit +6% Spell.pwr +11 (+4 eff.) S.pwr/crit +3 Dmg.mod +6% light +5% darkness ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (-7%) Resists +6% blight +6% lightning Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Mind.save +30 (+10 eff.) Max.HP +43.00 (-2.00) HP.reg +1.50 (-0.10) Heal.mod +11% (-4%) Silence- +29% ---------- misc Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]woollen robe 'Torodurig' (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +8(+4) Str +2(-2) Dex dps ---------- Dmg.mod +12% mind ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (-7%) Resists +18% mind Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) ---------- misc Telepathy Dragon A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]woollen robe of lightning (+21%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-4) Dex dps ---------- Dmg.mod +14% lightning ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue +0% (-7%) Resists +21% lightning Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]Dimpiercer the cured leather armour (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Master While equipped: Stats +0(-4) Str +0(-4) Dex dps ---------- Dmg.mod +24% light Melee Ret 12 darkness ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-3 (-3 eff.)) Fatigue +7% (-) Resists +17% acid +12% darkness Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) ---------- misc Light +3 A suit of armour made of leather. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]cured leather armour of cold resistance (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: Stats +0(-4) Str +0(-4) Dex ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-3 (-3 eff.)) Fatigue +7% (-) Resists +17% cold Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) A suit of armour made of leather. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]Strikeraider the steel mail armour (2 def, 12 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Rare] Master While equipped: Stats +0(-4) Str +0(-4) Dex dps ---------- Dmg.mod +15% acid +9% lightning Res.pen +20% lightning +25% acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +12 (+8) Defense +2 (+2 eff.) (-3 (-3 eff.)) Fatigue +14% (+7%) Resists +7% acid +7% physical +7% fire +8% lightning +8% cold Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) A suit of armour made of mail. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]steel mail armour 'Mayelraldabeth' (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Rare] Master While equipped: Stats +0(-4) Str +0(-4) Dex +3 Mag ----- def ----- Armour +6 (+2) Defense +2 (+2 eff.) (-3 (-3 eff.)) Fatigue +14% (+7%) Resists +19% acid +9% temporal +6% darkness +6% fire +5% arcane +6% lightning Phys.save +0 (+0 eff.) (-5 (-4 eff.)) Max.HP +0.00 (-45.00) HP.reg +0.00 (-1.60) Heal.mod +0% (-15%) A suit of armour made of mail. |
[vs. marauder's cured leather armour of Eyal (5 def, 4 armour) (Main armor)]Berista (4 def, 15 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: Stats +3(-1) Str +2(-2) Dex +4 Con dps ---------- Res.pen +10% physical ----- def ----- Armour +15 (+11) Defense +4 (+4 eff.) (-1 (-1 eff.)) Fatigue +22% (+15%) Resists +16% fire Phys.save +6 (+4 eff.) (+1 (+0 eff.)) Max.HP +87.00 (+42.00) HP.reg +1.10 (-0.50) Heal.mod +13% (-2%) A suit of armour made of metal plates. |
[vs. Zedunik the hardened leather belt (Around waist)]Dawnpride the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-4) Cun dps ---------- Dmg.mod +6% physical Apr +2 ----- def ----- Armour +4 Resists +6% fire +3% physical +5% cold HP.reg +0.00 (-0.70) Heal.mod +5% (-14%) ---------- misc Light +3 (-) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]Shinearc the rough leather belt 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +0(-2) Str +0(-2) Dex +0(-4) Cun dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% light Res.pen +20% light +10% temporal ----- def ----- Mind.save +5 (+2 eff.) HP.reg +0.00 (-0.70) Heal.mod +0% (-19%) ---------- misc Light +3 (-) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]rough leather belt 'Polyvena' 1.0 T1 belt armor [Rare] Master While equipped: Stats +6(+4) Str +0(-2) Dex +4 Wil +0(-4) Cun ----- def ----- Defense +10 (+7 eff.) Stealth +6 HP.reg +0.00 (-0.70) Heal.mod +0% (-19%) ---------- misc Light +0 (-3) Infravis +0 (-2) See.Invis +3 (-3) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]rough leather belt 'Porolranne' 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1(-1) Str +2(-) Dex +0(-4) Cun +1 Con dps ---------- Phys.crit +3.0% Spell.pwr +2 (+1 eff.) Res.pen +15% physical Acc +6 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) HP.reg +0.00 (-0.70) Heal.mod +0% (-19%) ---------- misc Light +0 (-3) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]Mayidara the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +0(-2) Str +4(+2) Dex +0(-4) Cun dps ---------- Phys.crit +3.0% Phys.pwr +8 (+4 eff.) Apr +1 ----- def ----- Armour +2 Die.at -40.00 life HP.reg +2.40 (+1.70) Heal.mod +18% (-1%) ---------- misc Light +0 (-3) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]Zubythra 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-2) Str +0(-2) Dex +3 Wil +6(+2) Cun +4 Con ----- def ----- Fatigue -4% Crit.dmg- 10.00% D.Red.from +22% Summoned HP.reg +0.00 (-0.70) Heal.mod +0% (-19%) ---------- misc Light +0 (-3) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Zedunik the hardened leather belt (Around waist)]blurring hardened leather belt of resilience 1.0 T3 belt armor [Ego] Nature/Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-4) Cun ----- def ----- Defense +13 (+8 eff.) Stealth +7 Max.HP +35.00 HP.reg +0.00 (-0.70) Heal.mod +0% (-19%) ---------- misc Light +0 (-3) Infravis +0 (-2) See.Invis +0 (-6) A belt that goes around your waist. |
[vs. Emelewen the Glareusher (1 def, 0 armour) (Cloak)]linen cloak 'Iveletira' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-1) Str +0(-1) Con dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-20%) mind Acc +18 (+9 eff.) Melee Ret 0(-4) light ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -5% Resists +9%(-) mind Mind.save +6 (+2 eff.) Max.HP +48.00 ---------- misc Psi/ret +0.32 Hate/m.crit +2.00 Max.stam +14.00 Max.hate +4.00 Light +0 (-2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Emelewen the Glareusher (1 def, 0 armour) (Cloak)]thick linen cloak of Eldoral (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-1) Str +1 Dex +2 Cun +0(-1) Con dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-20%) mind Melee Ret 0(-4) light ----- def ----- Armour +5 Defense +1 (+1 eff.) (-) Resists +0%(-9%) mind +13% cold ---------- misc Light +0 (-2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Emelewen the Glareusher (1 def, 0 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(+1) Str +2(+1) Con dps ---------- Dmg.mod +0%(-3%) mind Res.pen +0%(-20%) mind Melee Ret 0(-4) light ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +0%(-9%) mind +12% cold ---------- misc Light +0 (-2) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Voruba the Kilntooth (0 def, 3 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +0(-6) Dex +3 Cun +0(-8) Lck dps ---------- Dmg.mod +0%(-30%) mind Melee Ret 0(-16) fire ----- def ----- Armour +1 (-2) Defense +2 (+2 eff.) Fatigue +2% (-1%) Resists +0%(-12%) fire Mind.save +0 (+0 eff.) (-30 (-11 eff.)) Stealth +0 (-10) ---------- misc Psi/ret +0.00 (-0.08) Masteries +0.20 Cunning/Survival Boost speed by 31% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. Voruba the Kilntooth (0 def, 3 armour) (On feet)]The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +0(-6) Dex +4 Cun +0(-8) Lck dps ---------- Dmg.mod +0%(-30%) mind Melee Ret 0(-16) fire ----- def ----- Armour +1 (-2) Defense +2 (+2 eff.) Fatigue +2% (-1%) Resists +0%(-12%) fire Mind.save +0 (+0 eff.) (-30 (-11 eff.)) Stealth +10 (-) ---------- misc Psi/ret +0.00 (-0.08) ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
[vs. Voruba the Kilntooth (0 def, 3 armour) (On feet)]Dralen the Murkwish (15 def, 3 armour) 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +0(-8) Lck +0(-6) Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Spell.pwr +4 (+2 eff.) Dmg.mod +9% nature +0%(-30%) mind Apr +3 Melee Ret 0(-16) fire ----- def ----- Armour +3 (-) Defense +15 (+9 eff.) Fatigue +3% (-) Resists +0%(-12%) fire +6% darkness +3% nature Mind.save +0 (+0 eff.) (-30 (-11 eff.)) Stealth +0 (-10) ---------- misc Psi/ret +0.00 (-0.08) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Voruba the Kilntooth (0 def, 3 armour) (On feet)]grounding pair of iron boots of uncanny dodging (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: Stats +0(-8) Lck +0(-6) Dex dps ---------- Dmg.mod +0%(-30%) mind Melee Ret 0(-16) fire ----- def ----- Armour +3 (-) Defense +3 (+3 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% (-1%) Resists +6% lightning +6% temporal +0%(-12%) fire Mind.save +0 (+0 eff.) (-30 (-11 eff.)) Stealth +0 (-10) ---------- misc Psi/ret +0.00 (-0.08) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. sand hardened leather gloves of strength (+4) (0 def, 9 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-4) Str +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) Mind.pwr +2 (+1 eff.) Melee+ 0(-8) physical Dmg.mod +5% nature +0%(-4%) physical ----- def ----- Armour +0 (-9) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
[vs. sand hardened leather gloves of strength (+4) (0 def, 9 armour) (On hands)]Torahell (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +5(+1) Str +3 Mag +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-3 eff.)) Melee+ 0(-8) physical 5 fire Dmg.mod +0%(-4%) physical +4% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 (-8) Resists +6% fire ---------- misc Telepathy Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +0(-3) Str +0(-6) Dex +0(-7) Wil +2(-) Cun +0(-3) Con dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resists +16% lightning Mind.save +5 (+2 eff.) (-5 (-1 eff.)) ---------- misc Light +0 (-1) See.Invis +0 (-15) A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]shimmering linen wizard hat of the Brotherhood (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: Stats +0(-3) Str +0(-6) Dex +1 Mag +0(-7) Wil +0(-2) Cun +2(-1) Con dps ---------- Dmg.mod +16% arcane ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-3%) Mind.save +0 (+0 eff.) (-10 (-3 eff.)) ---------- misc Max.mana +10.00 Light +0 (-1) See.Invis +0 (-15) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]Bokafang (1 def, 4 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str +0(-6) Dex +3 Mag +0(-7) Wil +0(-2) Cun +0(-3) Con dps ---------- Dmg.mod +12% acid ----- def ----- Armour +4 (+1) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resists +18% acid +3% physical Mind.save +0 (+0 eff.) (-10 (-3 eff.)) Max.HP +20.00 ---------- misc Light +0 (-1) Infravis +1 See.Invis +0 (-15) A pointy cloth hat, very wizardly... |
[vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]Umbravengeance the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str +0(-6) Dex +0(-7) Wil +0(-2) Cun +0(-3) Con dps ---------- Dmg.mod +12% darkness +15% fire Melee Ret 8 darkness 16 fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Resists +9% darkness Mind.save +0 (+0 eff.) (-10 (-3 eff.)) ---------- misc Light +0 (-1) See.Invis +0 (-15) A cap made of leather. |
[vs. hardened leather cap 'Ivabeth' (0 def, 3 armour) (On head)]Aeratha the Chargenail (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +0(-3) Str +0(-6) Dex +0(-7) Wil +0(-2) Cun +0(-3) Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Resists +5% lightning +6% temporal +3% darkness +3% blight +3% fire Mind.save +0 (+0 eff.) (-10 (-3 eff.)) Blind- +15% ---------- misc Light +0 (-1) See.Invis +0 (-15) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
185 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Radhulathabers (Light source)]brass lantern 'Aerunne' 2.0 T1 lite [Rare] Arcane While equipped: Stats +0(-3) Wil +0(-3) Cun +0(-4) Con dps ---------- Apr +1 Melee Ret 11 fire ----- def ----- Defense +9 (+6 eff.) Rng.Def +9 (+6 eff.) Fatigue +0% (+2%) Resists +3% temporal +6% fire Max.HP +40.00 ---------- misc Light +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Radhulathabers (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: Stats +0(-3) Wil +0(-3) Cun +0(-4) Con dps ---------- Dmg.mod +10% light ----- def ----- Fatigue +0% (+2%) Resists +30% light Heal.mod +10% ---------- misc Light +4 (-1) Call light (112 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. quick dwarven-steel torque of kinetic psionic shield [power 49] (16 cooldown) (Tool)]dwarven-steel pickaxe 'Flashbearer' (dig speed 30 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Wil +9 Con ----- def ----- Fatigue -7% Resists +9% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. quick dwarven-steel torque of kinetic psionic shield [power 49] (16 cooldown) (Tool)]supercharged steel torque of mindblast [power 181] (8 cooldown) 2.0 T2 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 8 beam dealing 90.50 to 181.00 mind damage Puts all charms on 8 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By CorPaMa the Cornac Paradox Mage level 21
50th Dusk 122nd year of Ascendancy at 11:30 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CorPaMa the Cornac Paradox Mage level 11
9th Flare 122nd year of Ascendancy at 03:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By CorPaMa the Cornac Paradox Mage level 10
1st Flare 122nd year of Ascendancy at 07:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By CorPaMa the Cornac Paradox Mage level 20
43rd Dusk 122nd year of Ascendancy at 01:21 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By CorPaMa the Cornac Paradox Mage level 20
47th Dusk 122nd year of Ascendancy at 18:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By CorPaMa the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 03:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By CorPaMa the Cornac Paradox Mage level 11
11st Dusk 122nd year of Ascendancy at 02:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By CorPaMa the Cornac Paradox Mage level 17
40th Dusk 122nd year of Ascendancy at 15:40 see stats
Log
--------------------------------
CorPaMa picks up (i.): Vorenor the steel amulet.
CorPaMa receives 40 healing from Temporal Restoration Field.
CorPaMa receives 40 healing from Temporal Restoration Field.
CorPaMa receives 40 healing from Temporal Restoration Field.
CorPaMa receives 40 healing from Temporal Restoration Field.
The fabric of time around CorPaMa returns to normal.
Talent Time Shield is ready to use.
CorPaMa picks up (z.): cured leather sling.
CorPaMa picks up (L.): steel mail armour 'Mayelraldabeth' (2 def, 6 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
--------------------------------
CorPaMa deactivates Chant of Fortitude.
CorPaMa deactivates Matter Weaving.
CorPaMa deactivates Reality Smearing.















































































































