Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Possessor Bonus Class 1.7.4Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Oozemancer |
Level / Exp | 50 / 2056% |
Size | big |
Lifes / Deaths | Killed by large white snake at level 19 on the 46th Dusk 122nd year of Ascendancy at 08:39 5 / 2Killed by Isedhenn the thief at level 20 on the 67th Dusk 122nd year of Ascendancy at 23:03 |
Antimagic | Follower |
Primary Stats
Strength | 47 (base 21) |
Dexterity | 55 (base 29) |
Constitution | 83 (base 60) |
Magic | 16 (base 7) |
Willpower | 159.14265465698 (base 60) |
Cunning | 126 (base 65) |
Resources
Life | 1992/1992 |
Steam | 100/100 |
Equilibrium | 76 |
Psi | 249/249 |
Healing Factor | 1.9935640288597 |
Regeneration | 127.94728468936 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 7 |
See Stealth | 78.433482055152 |
See Invisible | 68.433482055152 |
Offense: Mainhand
Damage | 165 |
Accuracy | 81 |
Crit Chance | 49% |
APR | 97 |
Speed | 1.00 |
Offense: Offhand
Damage | 163 |
Accuracy | 81 |
Crit Chance | 49% |
APR | 97 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.3333333333333 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 68% |
Speed | 1 |
Offense: Damage Bonus
Acid | +32% |
Blight | +32% |
Arcane | +47% |
Mind | +37% |
All | +7% |
Darkness | +19% |
Light | +30% |
Fire | +32% |
Nature | +249% |
Offense: Damage Penetration
Lightning | +48% |
Light | +5% |
Temporal | +10% |
Nature | +125% |
Arcane | +33% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 43 (48.304188961773%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 67 |
Mental Save | 66 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 59%( 70%) |
Arcane | + 63%( 70%) |
Cold | + 44%( 70%) |
All | + 38%( 70%) |
Lightning | + 70%( 70%) |
Light | + 42%( 70%) |
Physical | + 39%( 70%) |
Mind | + 68%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Poison Resistance | 100% |
Blind Resistance | 67% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 786 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 53%. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 54%. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Moss | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.60 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psiblades |
talent | Unstoppable Nature |
talent | Acidic Skin |
talent | Mitosis |
talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Lisykira the fiery orc wyrmic. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 274. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * You've found the needed orc heart. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of elder vampire blood. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Armadunanik the Chargejam (25 def, 14 armour) Armadunanik the Chargejam (25 def, 14 armour) 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +10 Con offense ------ Physical Crit +4.0% Critical power +20.00% Ignore resists +33% lightning defense ------ Armor +14 Defense +25 (+6 eff.) Resistance +15% acid Physical save +12 (+4 eff.) Unlife -105.22 life Life +80.00 Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Stamina/turn +3.95 Infravision +3 A pair of boots made of leather. |
Light source | Gleamwreath the dwarven lantern Gleamwreath the dwarven lantern 1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +6 Con offense ------ Damage +23% light Ignore resists +15% lightning +5% light When Hit 6 light 4 lightning defense ------ Resistance +6% lightning +6% light +14% blight +3% mind +3% all Spell save +11 (+3 eff.) Life +77.00 Life Regen +14.00 other ------- Light +10 See Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Silirebeth the Serpentblur (0 def, 5 armour) Silirebeth the Serpentblur (0 def, 5 armour) 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +13 Cun +14 Wil offense ------ Critical power +15.00% Mindpower +20 (+4 eff.) Damage +18% nature On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Armor +5 Fatigue +5% Resistance +13% blight +18% nature Mind save +30 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour) 1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+4 eff.) Life +100.00 Disarm Resist +100% other ------- Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 278.09 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | Isonor the Cystwedge (dig speed 28 turns) Isonor the Cystwedge (dig speed 28 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +37% nature Ignore resists +10% temporal When Hit 6 fire 4 temporal On-Hit (Melee): * 20% chance to slow global speed by 75% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +13% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tundraimmortal Tundraimmortal0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +8 Str offense ------ Damage +24% nature Ignore resists +25% cold When Hit 10 nature 10 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Armor +16 Rings make your fingers look great! |
On fingers | Arith the voratun ring Arith the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +8 Wil +8 Cun offense ------ Spell Crit +2% Mindpower +13 (+3 eff.) Spellpower/crit +4 Accuracy +16 (+5 eff.) Ignore Armor +12 defense ------ Defense +14 (+3 eff.) Crit Resistance 15.00% Life +80.00 Life Regen +12.00 Healmod +15% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | voratun amulet 'Shadeclamor' voratun amulet 'Shadeclamor'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Damage +24% nature On-Hit (Melee): * 21% chance to reduce damage dealt by 37% defense ------ Fatigue -8% Resistance +16% mind Crit Resistance 15.00% Physical save +19 (+6 eff.) Life Regen +8.18 Amulets make your neck look great! |
In main hand | Cobraspawn the living mindstar (18-19 power, 85 apr, nature damage) Cobraspawn the living mindstar (18-19 power, 85 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 17.5 - 19.2 Nature Uses 101% Wil, 61% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +85 Critical Rate +5.0% Attack Speed 100% On-hit +20 fire +20 nature +24 arcane On-crit, radius 2 +24 nature +24 fire While equipped: offense ------ Spell Crit +5% Mind Crit +5% Mindpower +20 (+4 eff.) Damage +12% nature +12% darkness Ignore resists +34% nature On-Hit (Melee): * 27% chance to slow global speed by 75% defense ------ Healmod +26% Heal-on-summon +60 other ------- Vim-on-crit +2.71 Max vim +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Durakath Durakath |
In off hand | Cyryda the living mindstar (17-19 power, 85 apr, nature damage) Cyryda the living mindstar (17-19 power, 85 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 101% Wil, 61% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +85 Critical Rate +5.0% Attack Speed 100% On Hit: * 21% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +16 Wil offense ------ Mind Crit +5% Mindpower +20 (+4 eff.) Damage +17% nature Ignore resists +4% nature On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +9% lightning +1% physical +7% blight +9% cold +8% nature Physical save +12 (+4 eff.) Spell save +10 (+3 eff.) Healmod +15% Disease Resist +25% other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+5 eff.) Resistance +30% lightning Poison Resist +50% Stun Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Main armor | elven-silk robe 'Growthwasp' (0 def, 0 armour) elven-silk robe 'Growthwasp' (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: Stats +4 Cun +15 Wil offense ------ Damage +40% arcane +40% nature +30% mind Ignore resists +33% arcane On-Hit (Melee): * 27% chance to slow global speed by 75% defense ------ Resistance +30% mind +15% all Crit Resistance 20.07% Life Regen +10.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 112% / cooldown 57%) medical injector implant (efficiency 112% / cooldown 57%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 106% / cooldown 56%) medical injector implant (efficiency 106% / cooldown 56%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 56%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 162% / cooldown 68%) medical injector implant (efficiency 162% / cooldown 68%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 0 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 68%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 26%; reduction 5; dur 4; cd 18) Primal Infusion (affinity 26%; reduction 5; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 384; cd 14) healing infusion of the psychic (heal 384; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 384 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 292; cd 12) healing infusion of the sneak (heal 292; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 927%; cd 9) movement infusion of the sneak (speed 927%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 927% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 704; 17 cd) regeneration infusion of the sneak (heal 704; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 704 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 573; 13 cd) regeneration infusion of the warrior (heal 573; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of cunning (+3) clarifying copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
savior's copper amulet savior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +10 (+3 eff.) Spell save +11 (+3 eff.) Mind save +11 (+3 eff.) Amulets make your neck look great! |
warrior's copper amulet of healing warrior's copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +7% physical Healmod +11% Cut Resist +50% other ------- Stamina/turn +0.30 Heal: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 610 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Layutta the steel amulet Layutta the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex offense ------ Spellpower/crit +4 Damage +15% arcane Ignore Shields +30% other ------- Max vim +20.00 Masteries +0.21 Wild-gift/Harmony Amulets make your neck look great! |
wanderer's steel amulet wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Armorim Armorim0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +6 Wil offense ------ Damage +6% acid Ignore resists +25% acid When Hit 8 acid 4 mind On-Hit (Melee): * 20% chance to reduce armor by 11% Amulets make your neck look great! |
Belurawen the gold amulet Belurawen the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Wil +4 Con defense ------ Physical save +13 (+4 eff.) Spell save +12 (+3 eff.) Mind save +14 (+4 eff.) Unlife -40.00 life other ------- See Invisibility +3 Amulets make your neck look great! |
gold amulet 'Eluda' gold amulet 'Eluda'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Con defense ------ Crit Resistance 10.00% Physical save +25 (+8 eff.) Spell save +13 (+4 eff.) Mind save +16 (+4 eff.) Life +50.00 Life Regen +3.00 other ------- Infravision +3 Amulets make your neck look great! |
Chillpiety the stralite amulet Chillpiety the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% arcane +9% cold Ignore resists +25% fire +25% arcane +15% mind When Hit 8 mind 10 cold defense ------ Resistance +41% mind +18% cold Confus Resist +42% Amulets make your neck look great! |
Emavena the stralite amulet Emavena the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +15% blight Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Fatigue -9% Resistance +15% temporal +3% physical Life Regen +5.00 Healmod +15% Disease Resist +20% other ------- Hate-on-crit +4.00 Amulets make your neck look great! |
stralite amulet 'Sootkill' stralite amulet 'Sootkill'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +5 Mag +7 Wil +7 Con offense ------ Damage +27% darkness When Hit 6 darkness defense ------ Physical save +19 (+6 eff.) Spell save +22 (+6 eff.) Mind save +20 (+5 eff.) other ------- Light +3 Amulets make your neck look great! |
stralite amulet of perfection (0.22 Wild-gift / Mindstar mastery,0.22 Wild-gift / Mucus) stralite amulet of perfection (0.22 Wild-gift / Mindstar mastery,0.22 Wild-gift / Mucus)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.22 Wild-gift/Mindstar mastery +0.22 Wild-gift/Mucus Amulets make your neck look great! |
Cyrelle the Curebloom Cyrelle the Curebloom0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) Spellpower +10 (+2 eff.) Combat Speed +10% Damage +15% nature +10% physical Ignore resists +20% blight Ignore Shields +20% When Hit 2 nature 6 light defense ------ Resistance +3% light +13% physical other ------- Stamina/turn +1.20 Mana-on-crit +1.00 Masteries +0.40 Steamtech/Physics Amulets make your neck look great! |
Tainthacker the voratun amulet Tainthacker the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: offense ------ Damage +15% nature Ignore resists +20% nature +34% fire When Hit 14 fire On-Hit (Melee): * 27% chance to reduce all saves and defense by 46 defense ------ Resistance +24% light +3% physical Life +136.01 Disease Resist +27% Disarm Resist +27% other ------- Masteries +0.38 Wild-gift/Mindstar mastery +0.38 Wild-gift/Oozing blades Amulets make your neck look great! |
Undeathhunt the copper ring Undeathhunt the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex offense ------ When Hit 4 physical defense ------ Resistance +9% nature +6% darkness Physical save +12 (+4 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great! |
titan's steel ring of nature (+20%) titan's steel ring of nature (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +4 (+1 eff.) Rings make your fingers look great! |
warrior's steel ring of nature (+20%) warrior's steel ring of nature (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% nature defense ------ Armor +4 Resistance +20% nature Rings make your fingers look great! |
Xanorildath Xanorildath0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Wil +3 Mag offense ------ Spellpower +10 (+2 eff.) Ignore resists +25% acid defense ------ Defense +10 (+2 eff.) Resistance +2% physical Mind save +30 (+8 eff.) Disarm Resist +20% Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Runadunadunantir the Sunsun Runadunadunantir the Sunsun0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mindpower +12 (+2 eff.) Damage +27% fire defense ------ Resistance +12% lightning Disease Resist +21% Pinning Resist +21% Stun Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
stralite ring of pilfering stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elynor Elynor0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +13 Dex +6 Con offense ------ Damage +6% mind Accuracy +20 (+6 eff.) defense ------ Fatigue -10% Resistance +13% nature +13% blight Poison Resist +19% Disease Resist +24% other ------- Encumbrance +40 Infravision +3 Rings make your fingers look great! |
Emelubretha the Airrage Emelubretha the Airrage0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +12 Str +10 Con offense ------ Physical Power +14 (+5 eff.) Damage +18% lightning Accuracy +20 (+6 eff.) defense ------ Armor +12 Resistance +9% acid +21% cold Physical save +18 (+6 eff.) other ------- Max stamina +31.32 Rings make your fingers look great! |
Gloomgrind Gloomgrind0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Con offense ------ Damage +6% lightning defense ------ Resistance +15% blight +18% darkness +6% mind +9% light Mind save +12 (+3 eff.) Unlife -40.00 life Life +87.00 Disarm Resist +50% Pinning Resist +34% Knockbk Resist +50% Rings make your fingers look great! |
Nurolen the Rainbreaker Nurolen the Rainbreaker0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +5 Wil +7 Cun +3 Con offense ------ Ignore Shields +30% When Hit 10 arcane defense ------ Resistance +13% blight +31% cold +15% nature Crit Resistance 15.00% Poison Resist +30% Disease Resist +30% other ------- Infravision +3 Rings make your fingers look great! |
solipsist's voratun ring of speed solipsist's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mindpower +10 (+2 eff.) Move Speed +22% Accuracy +13 (+4 eff.) defense ------ Defense +12 (+3 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 4.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 49 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 182/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Chalifast the living mindstar (16-18 power, 40 apr, mind damage) Chalifast the living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Mag offense ------ Mind Crit +5% Critical power +15.00% Mindpower +35 (+7 eff.) Spellpower/crit +2 Damage +12% acid +14% fire +13% physical +9% cold Ignore resists +7% acid +9% fire +8% physical +9% cold defense ------ Healmod +23% Heal-on-summon +101 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thunderenvy the living mindstar (18-19 power, 40 apr, mind damage) Thunderenvy the living mindstar (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +18% lightning +10% nature +30% blight Ignore resists +26% lightning +26% light On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +10% blight Disease Resist +25% other ------- Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thundernigh the living mindstar (16-18 power, 40 apr, mind damage) Thundernigh the living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +23 physical While equipped: Stats +13 Cun +4 Con offense ------ Physical Crit +5.0% Mind Crit +5% Critical power +22.00% Mindpower +10 (+2 eff.) Ignore resists +29% physical Ignore Armor +6 defense ------ Resistance +9% lightning Physical save +12 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zanavon the Lightwish (26-29 power, 48 apr, nature damage) Zanavon the Lightwish (26-29 power, 48 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 26.0 - 28.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +48 Critical Rate +8.0% Attack Speed 100% On-hit +24 light On-Hit, radius 1 +26 arcane On-crit, radius 2 +16 physical While equipped: Stats +6 Mag +5 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 10 mind 13 darkness Damage +9% darkness +24% light +9% mind When Hit 8 arcane other ------- Infravision +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Layirassra' (16-18 power, 40 apr, nature damage) living mindstar 'Layirassra' (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +27% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Cun offense ------ Mind Crit +5% Critical power +14.00% Mindpower +10 (+2 eff.) defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +10% all +6% cold Poison Resist +21% Cut Resist +10% Disarm Resist +21% other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Zubydhetta' (16-18 power, 40 apr, nature damage) living mindstar 'Zubydhetta' (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +1 Con offense ------ Mind Crit +9% Mindpower +15 (+3 eff.) Damage +3% physical +13% nature +20% mind defense ------ Resistance +14% blight Unlife -60.00 life Disease Resist +42% Cut Resist +10% Teleport Resist +20% other ------- Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's Robe of the Worm of fire (+11%) (0 def, 0 armour) dreamer's Robe of the Worm of fire (+11%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: offense ------ Damage +11% fire defense ------ Resistance +11% darkness +16% fire +11% mind +7% all Physical save +11 (+4 eff.) Spell save +11 (+3 eff.) Mind save +21 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isalrassra the Chillwaker (0 def, 0 armour) Isalrassra the Chillwaker (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +7 Con offense ------ Damage +20% nature +18% cold Ignore resists +10% cold When Hit 4 arcane defense ------ Resistance +21% cold +9% all Poison Resist +51% Disease Resist +54% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+2 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +10 Defense +10 (+2 eff.) Fatigue +20% Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: offense ------ Damage +0% acid +0% fire +0% nature +0% blight defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cyrilekira the linen cloak (1 def, 0 armour) Cyrilekira the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex offense ------ Mind Crit +2% Critical power +5.00% Mindpower +5 (+1 eff.) Damage +9% mind Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Resistance +0% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voidvault of the Blightspawn (2 def, 0 armour) Voidvault of the Blightspawn (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +3 Con offense ------ Physical Crit +3.0% Spell Crit +1% Physical Power +3 (+1 eff.) Damage +15% blight When Hit: * 29% chance to reduce strength, dexterity, and constitution by 5 * 29% chance to reduce damage dealt by 37% defense ------ Defense +2 (+0 eff.) Fatigue -5% Resistance +13% nature +12% blight Physical save +8 (+3 eff.) Spell save +9 (+3 eff.) Life +76.00 Life Regen +5.00 Healmod +15% other ------- Max vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Delykhad' (2 def, 0 armour) cashmere cloak 'Delykhad' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mind Crit +8% Mindpower +10 (+2 eff.) defense ------ Defense +2 (+0 eff.) Life +36.00 other ------- Psi when Hit +0.08 Light +3 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Scorchvein' (14 def, 7 armour) elven-silk cloak 'Scorchvein' (14 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +2 Dex +3 Mag +5 Cun +2 Con offense ------ Damage +16% darkness +12% fire Ignore resists +14% darkness +5% fire defense ------ Armor +7 Defense +14 (+3 eff.) Resistance +17% darkness +0% lightning Physical save +17 (+6 eff.) Spell save +19 (+5 eff.) Mind save +15 (+4 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Hynaridor' (0 def, 9 armour) pair of hardened leather boots 'Hynaridor' (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +2 Con offense ------ Critical power +10.00% When Hit 2 physical defense ------ Armor +9 Fatigue -8% Resistance +11% acid +2% physical +10% cold +8% fire +11% lightning Physical save +11 (+4 eff.) Life Regen +7.00 Healmod +16% other ------- Encumbrance +36 A pair of boots made of leather. |
Lisulebretira the Gloombreacher (0 def, 3 armour) Lisulebretira the Gloombreacher (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mind Crit +1% Critical power +10.00% Mindpower +10 (+2 eff.) Damage +9% darkness Ignore resists +20% mind defense ------ Armor +3 Fatigue -3% Physical save +6 (+2 eff.) other ------- Encumbrance +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Icepulverizer (0 def, 4 armour) Icepulverizer (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Mag offense ------ Critical power +20.00% Damage +15% arcane +6% blight defense ------ Armor +4 Fatigue -4% Resistance +12% cold Physical save +10 (+3 eff.) other ------- Encumbrance +36 Max mana +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+1 eff.) Accuracy +20 (+6 eff.) Ignore Armor +15 defense ------ Defense +10 (+2 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
drakeskin leather cap 'Sewerresolve' (0 def, 5 armour) drakeskin leather cap 'Sewerresolve' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Dex offense ------ Damage +27% darkness +21% mind +40% nature Ignore resists +20% arcane +33% mind When Hit 10 mind 10 darkness On-Hit (Melee): * 27% chance to slow global speed by 75% * 27% chance to reduce all saves and defense by 46 defense ------ Armor +5 Fatigue +5% A cap made of leather. |
Lorayastir (0 def, 5 armour) Lorayastir (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +2 Cun +7 Wil offense ------ Critical power +5.00% Mindpower +5 (+1 eff.) Ignore resists +20% mind defense ------ Armor +5 Fatigue +5% Resistance +27% acid +29% fire +29% cold +13% nature +28% lightning Spell save +8 (+2 eff.) Life +107.00 Healmod +17% other ------- Max psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 turquoise 14 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal 18 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 diamond 21 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone 9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Resonating Diamond Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
1389 alchemist agate 1389 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Amydukaltholen the alchemist's lamp Amydukaltholen the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +1% Ignore resists +10% arcane defense ------ Physical save +8 (+3 eff.) Life +54.00 Healmod +15% other ------- Mana-on-crit +2.00 Vim-on-crit +1.00 Max mana +100.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dagedin the Quenchpiety Dagedin the Quenchpiety1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +0% light +6% cold Ignore resists +20% cold On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Armor +12 Mind save +10 (+3 eff.) Life +100.00 Cut Resist +20% Confus Resist +20% other ------- Light +4 See Stealth +14 See Invisibility +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Airlord' alchemist's lamp 'Airlord'1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con offense ------ Damage +6% lightning +6% light Ignore resists +10% light +5% lightning When Hit 4 lightning defense ------ Resistance +10% blight +9% lightning Mind save +5 (+2 eff.) Life Regen +3.00 other ------- Light +7 See Stealth +13 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the zealot watchleader's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+2 eff.) Blind Resist +29% Confus Resist +10% other ------- Light +8 See Stealth +8 See Invisibility +9 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Chalydurand the Searbane Chalydurand the Searbane1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature While equipped: Stats +13 Wil offense ------ Physical Crit +12.0% Critical power +37.00% Physical Power +20 (+7 eff.) Damage +15% fire Ignore resists +34% cold When Hit 8 arcane 30 fire defense ------ Resistance +7% arcane +28% fire other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler powerful air recycler0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 32] amazing fiery salve [power 32]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Remove 3 magical effects and grants a fiery aura (32% fire, light and lightning affinity) Puts Talent Medical Injector on 22 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 32] amazing frost salve [power 32]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Remove 3 physical effects and grants a frost aura (32% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 458] amazing healing salve [power 458]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Heal 458 Puts Talent Medical Injector on 13 turn cooldown Medical salve. |
amazing pain suppressor salve [power 401] amazing pain suppressor salve [power 401]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Let you fight up to -401 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 turn cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 127] amazing unstoppable force salve [power 127]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Increases all saves by 127 and healing factor by half Puts Talent Medical Injector on 16 turn cooldown Activation is instant. Medical salve. |
amazing water salve [power 32] amazing water salve [power 32]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 53% cooldown modifier. Remove 3 mental effects and grants a water aura (32% blight, mind and acid affinity). Puts Talent Medical Injector on 22 turn cooldown Activation is instant. Medical salve. |
Blood-Runed Athame Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Layabrerin the Carrionmight (dig speed 29 turns) Layabrerin the Carrionmight (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Physical Power +4 (+1 eff.) Move Speed +10% Damage +15% nature Ignore resists +5% temporal +15% arcane +25% nature On-Hit (Melee): * 20% chance to slow global speed by 75% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Layakira' (dig speed 37 turns) iron pickaxe 'Layakira' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Fatigue -4% Crit Resistance 15.00% other ------- Psi when Hit +0.04 Light +1 See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Pyrehash' (dig speed 38 turns) iron pickaxe 'Pyrehash' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature +3% acid Ignore resists +20% acid +25% fire defense ------ Resistance +6% fire +10% nature +5% arcane While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Daimyrekor the Floenail (dig speed 11 turns) Daimyrekor the Floenail (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +21% cold +12% nature +15% mind Ignore resists +33% nature +33% cold When Hit 13 cold defense ------ Resistance +12% nature +24% cold Life +38.00 other ------- Max stamina +30.00 Max hate +13.15 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 17 out of 25/25. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 25 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 921.72 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Brodegas the Gorequeen [power 360] (13 cooldown) Brodegas the Gorequeen [power 360] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Str offense ------ Critical power +20.00% Damage +9% nature Ignore resists +25% acid Accuracy +30 (+8 eff.) When Hit 8 nature defense ------ Resistance +9% acid +5% physical Blast the opponent's mind dealing 493 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layolaith [power 200] (13 cooldown) Layolaith [power 200] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Wil defense ------ Armor +10 Resistance +3% cold Crit Resistance 15.00% Life Regen +4.00 Poison Resist +20% Stun Resist +20% Sting an enemy dealing 698 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of stinging [power 458] (13 cooldown) extending dragonbone totem of stinging [power 458] (13 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 1599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Krooz the Krog Oozemancer level 30
45th Haze 122nd year of Ascendancy at 22:53 see stats
By Krooz the Krog Oozemancer level 33
51st Haze 122nd year of Ascendancy at 19:21 see stats
By Krooz the Krog Oozemancer level 48
77th Pyre 123rd year of Ascendancy at 22:56 see stats
By Krooz the Krog Oozemancer level 32
50th Haze 122nd year of Ascendancy at 05:07 see stats
By Krooz the Krog Oozemancer level 20
57th Dusk 122nd year of Ascendancy at 13:41 see stats
By Krooz the Krog Oozemancer level 40
21st Regrowth 123rd year of Ascendancy at 01:58 see stats
By Krooz the Krog Oozemancer level 38
12nd Regrowth 123rd year of Ascendancy at 13:46 see stats
By Krooz the Krog Oozemancer level 50
47th Dusk 123rd year of Ascendancy at 09:51 see stats
By Krooz the Krog Oozemancer level 8
3rd Summertide 122nd year of Ascendancy at 21:02 see stats
By Krooz the Krog Oozemancer level 37
9th Regrowth 123rd year of Ascendancy at 07:30 see stats
By Krooz the Krog Oozemancer level 32
50th Haze 122nd year of Ascendancy at 00:16 see stats
By Krooz the Krog Oozemancer level 50
6th Flare 123rd year of Ascendancy at 04:10 see stats
By Krooz the Krog Oozemancer level 50
48th Dusk 123rd year of Ascendancy at 01:36 see stats
By Krooz the Krog Oozemancer level 21
71st Dusk 122nd year of Ascendancy at 19:30 see stats
By Krooz the Krog Oozemancer level 26
12nd Haze 122nd year of Ascendancy at 09:48 see stats
By Krooz the Krog Oozemancer level 48
9th Mirth 123rd year of Ascendancy at 07:04 see stats
By Krooz the Krog Oozemancer level 50
9th Dusk 123rd year of Ascendancy at 15:40 see stats
By Krooz the Krog Oozemancer level 35
1st Regrowth 123rd year of Ascendancy at 03:05 see stats
By Krooz the Krog Oozemancer level 10
2nd Dusk 122nd year of Ascendancy at 19:45 see stats
By Krooz the Krog Oozemancer level 20
49th Dusk 122nd year of Ascendancy at 11:59 see stats
By Krooz the Krog Oozemancer level 30
43rd Haze 122nd year of Ascendancy at 13:26 see stats
By Krooz the Krog Oozemancer level 40
20th Regrowth 123rd year of Ascendancy at 19:05 see stats
By Krooz the Krog Oozemancer level 50
1st Summertide 123rd year of Ascendancy at 05:01 see stats
By Krooz the Krog Oozemancer level 50
8th Dusk 123rd year of Ascendancy at 14:31 see stats
By Krooz the Krog Oozemancer level 23
2nd Haze 122nd year of Ascendancy at 08:35 see stats
By Krooz the Krog Oozemancer level 50
8th Flare 123rd year of Ascendancy at 02:01 see stats
By Krooz the Krog Oozemancer level 35
2nd Wintertide 123rd year of Ascendancy at 20:57 see stats
By Krooz the Krog Oozemancer level 22
73rd Dusk 122nd year of Ascendancy at 01:39 see stats
By Krooz the Krog Oozemancer level 37
9th Regrowth 123rd year of Ascendancy at 09:29 see stats
By Krooz the Krog Oozemancer level 50
48th Dusk 123rd year of Ascendancy at 01:35 see stats
By Krooz the Krog Oozemancer level 18
45th Dusk 122nd year of Ascendancy at 08:58 see stats
By Krooz the Krog Oozemancer level 7
5th Mirth 122nd year of Ascendancy at 04:24 see stats
By Krooz the Krog Oozemancer level 50
8th Dusk 123rd year of Ascendancy at 04:39 see stats
By Krooz the Krog Oozemancer level 50
48th Dusk 123rd year of Ascendancy at 01:36 see stats
By Krooz the Krog Oozemancer level 50
43rd Dusk 123rd year of Ascendancy at 04:40 see stats
By Krooz the Krog Oozemancer level 50
7th Flare 123rd year of Ascendancy at 00:00 see stats
By Krooz the Krog Oozemancer level 41
44th Regrowth 123rd year of Ascendancy at 12:19 see stats
By Krooz the Krog Oozemancer level 24
6th Haze 122nd year of Ascendancy at 03:48 see stats
By Krooz the Krog Oozemancer level 15
16th Dusk 122nd year of Ascendancy at 19:12 see stats
By Krooz the Krog Oozemancer level 31
49th Haze 122nd year of Ascendancy at 14:09 see stats
Log
There is an item here: Nightsong
There is an item here: Ring of the Archlich
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There is an item here: Galen's Flowing Robe (0 def, 0 armour)
There is an item here: Black Robe (6 def, 0 armour)
There is an item here: Robe of the Archmage (10 def, 10 armour)
There is an item here: Crimson Robe (12 def, 0 armour)
There is an item here: Spider-Silk Robe of Spydrë (10 def, 15 armour)
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Run in which direction?
There is an item here: Nexus of the Way (22-24 power, 40 apr, mind damage)
There is an item here: Core of the Forge (24-26 power, 40 apr, dreamforge damage)
There is an item here: Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)
There is an item here: Bloomsoul (8-9 power, 13 apr, nature damage)
There is an item here: Serpent's Glare (7-8 power, 15 apr, nature damage)
--------------------------------
Krooz picks up ( .): Burning Star.
--------------------------------
There is an item here: Steam Powered Boots (8 def, 15 armour)
--------------------------------
You transfer Mandible of Ungolmor (40-52 power, 12 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.