










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 19 / 73% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 37 (base 17) |
| Dexterity | 16 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 17 (base 10) |
| Willpower | 49 (base 47) |
| Cunning | 43 (base 31) |
Resources
| Life | 600/600 |
| Psi | 139/139 |
| Equilibrium | 43 |
| Soul | 10/10 |
| Healing Factor | 1.3682872928177 |
| Regeneration | 12.656657458563 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Physical | +5% |
| Cold | +12% |
| Lightning | +12% |
| Temporal | +12% |
| Darkness | +42% |
| Arcane | +12% |
| Fire | +12% |
| Nature | +11% |
Offense: Damage Penetration
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 13.990442056323 (35.629139072848%) |
| Defense | 30 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 26 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Nature | + 22%( 70%) |
| Darkness | + 33%( 70%) |
| Cold | + 26%( 70%) |
| Lightning | + 4%( 70%) |
| Fire | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Undead drake | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Raze |
| talent | Icy Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | [vs. Jetmaim (0 def, 3 armour) (On feet)]Jetmaim (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) darkness Melee Ret 16(-) light ----- def ----- Armour +3 (-) Fatigue -3% (-) Resists +3%(-) darkness Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +23 (-) Light +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. Radholar (18/18, 125% power, 7 apr) (Quiver)]Radholar (18/18, 125% power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Nature/Psionic Power 125% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +7 (-) Crit +1.5% (-) Capacity 18 (-) Ranged+ +15(-) lightning +11(-) temporal +11(-) darkness +9(-) nature Against +12% (-)Living On Crit.r2 +8(-) lightning On Hit: * 40% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. brass lantern 'Ulfuruidragrim' (Light source)]brass lantern 'Ulfuruidragrim' 2.0 T1 lite [Rare] Nature While equipped: Stats +3(-) Str +2(-) Wil dps ---------- Dmg.mod +12%(-) temporal Melee Ret 12(-) temporal ----- def ----- Max.HP +40.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]Berurenik the Ebonybloom (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11%(-) nature +21%(-) darkness Res.pen +10%(-) darkness Melee Ret 8(-) darkness ----- def ----- Defense +1 (+0 eff.) (-) Resists +16%(-) nature +3%(-) lightning A pointy cloth hat, very wizardly... |
| Tool | [vs. warded dwarven-steel torque of mindblast [power 201] (6 cooldown) (Tool)]warded dwarven-steel torque of mindblast [power 201] (6 cooldown) 2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2(-) physical +2(-) mind +1(-) darkness Talents +1.00(-) Ward Fire a blast of psionic energies in a range 8 beam dealing 100.50 to 201.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]psionicist's steel ring of darkness (+24%) 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +12%(-) darkness ----- def ----- Resists +24%(-) darkness Mind.save +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Mag +0(-2) Wil +3 Cun dps ---------- Dmg.mod +12% lightning +0%(-12%) darkness +12% fire +12% arcane +12% cold ----- def ----- Resists +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Velilewe' (Around waist)]rough leather belt 'Velilewe' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4(-) Str +2(-) Dex +2(-) Mag +2(-) Cun ----- def ----- HP.reg +0.60 (-) Heal.mod +11% (-) ---------- misc Light +3 (-) A belt that goes around your waist. |
| In main hand | [vs. Surefire (In main hand, 1 of 2)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit / acc Atk.spd 133% (-) Range +9 (-) While equipped: Stats +3(-) Dex dps ---------- Phys.crit +5.0% (-) Dmg.mod +5%(-) physical Acc +12 (+5 eff.) (-) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| On hands | [vs. iron gauntlets 'Unlightwild' (0 def, 1 armour) (On hands)]iron gauntlets 'Unlightwild' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3(-) Str dps ---------- Phys.pwr +8 (+4 eff.) (-) Res.pen +15%(-) darkness Melee Ret 8(-) darkness ----- def ----- Armour +1 (-) Resists +6%(-) darkness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Siliseta (2 def, 4 armour) (Main armor)]Siliseta (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9%(-) blight ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +7% (-) Resists +19%(-) cold Max.HP +63.00 (-) HP.reg +6.20 (-) Heal.mod +25% (-) ---------- misc Telepathy Dragon A suit of armour made of leather. |
| Cloak | [vs. Belevor the cashmere cloak (11 def, 0 armour) (Cloak)]Belevor the cashmere cloak (11 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +7(-) Str +2(-) Dex dps ---------- Crit.mult +13.00% (-) Acc +8 (+3 eff.) (-) Apr +11 (-) ----- def ----- Defense +11 (+5 eff.) (-) Rng.Def +9 (+4 eff.) (-) Crit.dmg- 15.00% (-) Stealth +7 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Olidonik the gold amulet (Around neck)]Olidonik the gold amulet 0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +9 (+4 eff.) (-) Rng.Def +9 (+4 eff.) (-) Fatigue -4% (-) Resists +6%(-) nature +12%(-) fire Mind.save +20 (+10 eff.) (-) HP.reg +2.20 (-) Cut- +20% (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 280 over 5 turns)] (on body)]regeneration infusion of the sneak (heal 274 over 5 turns) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (25 nature damage, 23% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 24.59 nature damage per turn for 7 turns, and reducing the target's healing received by 23%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 198 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 198 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
[vs. Olidonik the gold amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Cut- +0% (-20%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Olidonik the gold amulet (Around neck)]copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Cut- +0% (-20%) Amulets can have magical properties. |
[vs. Olidonik the gold amulet (Around neck)]copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Cut- +0% (-20%) Amulets can have magical properties. |
[vs. Olidonik the gold amulet (Around neck)]copper amulet of willpower (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Cut- +0% (-20%) Amulets can have magical properties. |
[vs. Olidonik the gold amulet (Around neck)]starlit copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire +11% light +10% darkness Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Blind- +22% Cut- +0% (-20%) Amulets can have magical properties. |
[vs. Olidonik the gold amulet (Around neck)]gold amulet of willpower (+4) 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Defense +0 (+0 eff.) (-9 (-4 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue +0% (+4%) Resists +0%(-6%) nature +0%(-12%) fire Mind.save +0 (+0 eff.) (-20 (-10 eff.)) HP.reg +0.00 (-2.20) Cut- +0% (-20%) Amulets can have magical properties. |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]Morningdeath 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) darkness +11% physical Res.pen +5% light +5% darkness On Hit (Melee): * 15% chance to blind * 30% chance to inflict 15% damage reduction ----- def ----- Resists +11% physical +3% light +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Resists +0%(-24%) darkness Mind.save +5 (+2 eff.) (+1 (+0 eff.)) Confus- +24% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +11% nature +0%(-12%) darkness ----- def ----- Resists +22% nature +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]copper ring of nature (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +10% nature +0%(-12%) darkness ----- def ----- Resists +20% nature +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Fatigue -5% Resists +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc Max.enc +21 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]rogue's copper ring of arcana(+0.11/turn) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun +0(-2) Wil dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Defense +4 (+2 eff.) Resists +0%(-24%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Silence- +22% ---------- misc Mana/turn +0.11 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Wil +3 Con dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Resists +0%(-24%) darkness Phys.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist's steel ring of darkness (+24%) (On fingers, 1 of 2)]rogue's steel ring of darkness (+20%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun +0(-2) Wil dps ---------- Dmg.mod +10%(-2%) darkness ----- def ----- Defense +4 (+2 eff.) Resists +20%(-4%) darkness Mind.save +0 (+0 eff.) (-4 (-2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Ebonybliss (111% power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% (+45%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% (-33%) Range +0 (-9) Melee+ +20 darkness On Hit.r1 +8 darkness On Crit.r2 +4 darkness While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +8.0% (+3.0%) Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+4 eff.) Dmg.mod +0%(-5%) physical +15% light +9% darkness Acc +0 (+0 eff.) (-12 (-5 eff.)) On Hit (Melee): * 15% chance to daze at end of turn * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Cyrille (127% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Nature Power 127% (+62%) Range: 1.6x (+0.5x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% (-33%) Range +0 (-9) Melee+ +13 temporal +12 nature On Hit.r1 +4 mind On Hit: * 20 arcane resource burn (+20) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Mind.crit +4% Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-5 eff.)) ----- def ----- Resists +9% nature +12% darkness Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]hateful steel greatsword of massacre (140% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 141% (+75%) Range: 1.6x (+0.5x) Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% (-33%) Range +0 (-9) Melee+ +9 darkness Against +10% Living While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-5 eff.)) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]balanced dwarven-steel longsword of massacre (137% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Master Power 137% (+72%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% (-33%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +6 (+3 eff.) (-6 (-2 eff.)) ----- def ----- Defense +5 (+3 eff.) Disarm- +23% Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]dwarven-steel waraxe (124% power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Normal] Power 124% (+58%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% (-33%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-5 eff.)) One-handed war axes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 3)]blooming vined mindstar (85% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 85% (+20%) Range: 1.1x (+0.0x) Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% (-33%) Range +0 (-9) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-5 eff.)) ----- def ----- Heal.mod +12% Heal/summ +15 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 3)]Blastbliss (107% power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature Power 107% (+41%) Range: 1.1x (+0.0x) Uses 45% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% (-33%) Range +0 (-9) On Hit.r1 +8 lightning On Crit.r2 +4 arcane On Hit: * 40% chance to daze at end of turn (+40%) While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +0.0% (-5.0%) Mind.crit +4% Mind.pwr +16 (+6 eff.) Dmg.mod +12% acid +0%(-5%) physical Acc +0 (+0 eff.) (-12 (-5 eff.)) On Hit (Melee): * 15% chance to daze at end of turn ---------- misc Equi/ret +1.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]ranger's rough leather sling of true flight 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego+] Master Acc+ +0.1% dam / acc Atk.spd 125% (-8%) Range +8 (-1) While equipped: Stats +2(-1) Dex dps ---------- Phys.crit +6.0% (+1.0%) Dmg.mod +0%(-5%) physical Acc +5 (+2 eff.) (-7 (-3 eff.)) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)]Rhurogas 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Master Acc+ +0.1% dam / acc Atk.spd 143% (+10%) Range +8 (-1) Proj.spd +200% On Crit.r2 +2 acid On Hit: * 5% chance to daze at end of turn (+5%) While equipped: Stats +3 Str +2(-1) Dex +1 Mag +2 Wil +2 Cun +1 Con dps ---------- Phys.crit +0.0% (-5.0%) Dmg.mod +12%(+7%) physical Res.pen +7% lightning +10% physical Acc +0 (+0 eff.) (-12 (-5 eff.)) ----- def ----- Resists +3% acid +9% temporal Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Radholar (18/18, 125% power, 7 apr) (Quiver)]barbed pouch of iron shots of erosion (21/21, 105% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature/Master Power 106% (-19%) Range: 1.2x (-0.2x) Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 (-6) Crit +4.0% (+2.5%) Capacity 21 (3) Ranged+ +0(-15) lightning +6(-5) temporal +0(-11) darkness +5 bleed +5(-4) nature Against +0% (-12% )Living On Crit.r2 +0(-8) lightning On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) On Crit: + wounds the target for 7 turns: 12 bleeding, 48% reduced healing Shots are used with slings to pummel your foes to death. |
[vs. thorny mindstar of the jelly (100% power, 24 apr, nature damage) (Second weapon set: In off hand)]reinforced dwarven-steel shield (8 def, 9 armour, 100% power, 113 block) 7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Ego] Master Apr +0 (-24) Crit +0.0% (-3.5%) Atk.spd inf% (inf%) When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.5% Block +113 While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +0%(-4%) acid ----- def ----- Armour +9 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% ---------- misc Equi/ret +0.00 (-0.80) Talents +3 Block Handheld deflection devices. |
[vs. Siliseta (2 def, 4 armour) (Main armor)]woollen robe 'Arcprophet' (2 def, 3 armour) 2.0 T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +6% acid +6% physical +0%(-9%) blight +6% fire +3% lightning +6% cold Melee Ret 8 blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 (-1) Defense +2 (+1 eff.) (-) Fatigue +0% (-7%) Resists +12% acid +11% physical +11% fire +3% lightning +10%(-9%) cold Phys.save +16 (+8 eff.) Max.HP +0.00 (-63.00) HP.reg +0.00 (-6.20) Heal.mod +0% (-25%) ---------- misc Mana/turn +0.10 Psi/turn +0.10 Telepathy Dragon Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Siliseta (2 def, 4 armour) (Main armor)]cured leather armour of spell shielding (2 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane While equipped: dps ---------- Dmg.mod +0%(-9%) blight ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +7% (-) Resists +6% arcane +0%(-19%) cold Spell.save +10 (+5 eff.) Max.HP +0.00 (-63.00) HP.reg +0.00 (-6.20) Heal.mod +0% (-25%) ---------- misc Telepathy Dragon A suit of armour made of leather. |
[vs. Siliseta (2 def, 4 armour) (Main armor)]steel mail armour of cold resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-9%) blight ----- def ----- Armour +6 (+2) Defense +2 (+1 eff.) (-) Fatigue +14% (+7%) Resists +17%(-2%) cold Max.HP +0.00 (-63.00) HP.reg +0.00 (-6.20) Heal.mod +0% (-25%) ---------- misc Telepathy Dragon A suit of armour made of mail. |
[vs. Siliseta (2 def, 4 armour) (Main armor)]Grinigund (3 def, 8 armour) 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +0%(-9%) blight ----- def ----- Armour +8 (+4) Defense +3 (+2 eff.) (+1 (+1 eff.)) Fatigue +16% (+9%) Resists +21% lightning +0%(-19%) cold +6% light +6% acid Crit.dmg- 10.00% Max.HP +0.00 (-63.00) HP.reg +0.00 (-6.20) Heal.mod +0% (-25%) Stun/Frz- +10% Knockbk- +20% ---------- misc See.Invis +12 Telepathy Dragon A suit of armour made of mail. |
[vs. Siliseta (2 def, 4 armour) (Main armor)]Flashumbra (4 def, 16 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+7 eff.) Mind.pwr +12 (+5 eff.) Dmg.mod +0%(-9%) blight Melee Ret 12 light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 (+12) Defense +4 (+2 eff.) (+2 (+1 eff.)) Fatigue +22% (+15%) Resists +12% lightning +7% physical +12% darkness +0%(-19%) cold Max.HP +0.00 (-63.00) HP.reg +0.00 (-6.20) Heal.mod +0% (-25%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Telepathy Dragon Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
[vs. rough leather belt 'Velilewe' (Around waist)]rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-4) Str +0(-2) Dex +0(-2) Mag +0(-2) Cun ----- def ----- Fatigue -5% HP.reg +0.00 (-0.60) Heal.mod +0% (-11%) ---------- misc Max.enc +22 Light +0 (-3) A belt that goes around your waist. |
[vs. rough leather belt 'Velilewe' (Around waist)]Ce'Newe 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2(-2) Str +0(-2) Dex +0(-2) Mag +0(-2) Cun ----- def ----- Armour +6 Resists +3% blight +6% fire +6% mind HP.reg +1.80 (+1.20) Heal.mod +14% (+3%) ---------- misc Light +0 (-3) A belt that goes around your waist. |
[vs. rough leather belt 'Velilewe' (Around waist)]hardened leather belt of burglary 1.0 T3 belt armor [Ego+] Master While equipped: Stats +0(-4) Str +4(+2) Dex +0(-2) Mag +4(+2) Cun +6 Lck ----- def ----- Stealth +7 HP.reg +0.00 (-0.60) Heal.mod +0% (-11%) ---------- misc T.Disarm +8 Light +0 (-3) Infravis +3 A belt that goes around your waist. |
[vs. rough leather belt 'Velilewe' (Around waist)]hardened leather belt of life 1.0 T3 belt armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-2) Dex +0(-2) Mag +0(-2) Cun ----- def ----- HP.reg +1.60 (+1.00) Heal.mod +16% (+5%) ---------- misc Light +0 (-3) A belt that goes around your waist. |
[vs. rough leather belt 'Velilewe' (Around waist)]hardened leather belt of resilience 1.0 T3 belt armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-2) Dex +0(-2) Mag +0(-2) Cun ----- def ----- Max.HP +36.00 HP.reg +0.00 (-0.60) Heal.mod +0% (-11%) ---------- misc Light +0 (-3) A belt that goes around your waist. |
[vs. Belevor the cashmere cloak (11 def, 0 armour) (Cloak)]linen cloak 'Glintsnake' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-7) Str +0(-2) Dex dps ---------- Phys.crit +2.0% Crit.mult +0.00% (-13.00%) Phys.pwr +1 (+1 eff.) Dmg.mod +9% light Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-11) On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Defense +1 (+0 eff.) (-10 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Fatigue -2% Resists +3% light Crit.dmg- 0.00% (-15.00%) Stealth +0 (-7) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Belevor the cashmere cloak (11 def, 0 armour) (Cloak)]thick linen cloak of protection (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-7) Str +0(-2) Dex dps ---------- Crit.mult +0.00% (-13.00%) Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-11) ----- def ----- Armour +6 Defense +1 (+0 eff.) (-10 (-5 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Resists +13% cold Crit.dmg- 0.00% (-15.00%) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Stealth +0 (-7) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Belevor the cashmere cloak (11 def, 0 armour) (Cloak)]enveloping cashmere cloak of Iron Throne (9 def, 0 armour) 2.0 T3 cloak armor [Ego] Master While equipped: Stats +2(-5) Str +0(-2) Dex +1 Con dps ---------- Crit.mult +0.00% (-13.00%) Acc +0 (+0 eff.) (-8 (-3 eff.)) Apr +0 (-11) ----- def ----- Defense +9 (+4 eff.) (-2 (-1 eff.)) Rng.Def +0 (+0 eff.) (-9 (-4 eff.)) Crit.dmg- 0.00% (-15.00%) Phys.save +5 (+2 eff.) Stealth +0 (-7) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Pitchparry the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag +3 Wil +1 Cun +4 Con dps ---------- Dmg.mod +6%(-3%) darkness Melee Ret 0(-16) light ----- def ----- Armour +1 (-2) Fatigue -3% (-) Resists +3%(-) darkness Phys.save +11 (+5 eff.) (+5 (+2 eff.)) Mind.save +10 (+3 eff.) ---------- misc Max.enc +0 (-23) Light +0 (-3) A pair of boots made of leather. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Veludanne the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex +3 Wil dps ---------- Dmg.mod +0%(-9%) darkness Melee Ret 0(-16) light ----- def ----- Armour +1 (-2) Fatigue +1% (+4%) Resists +6% lightning +6% temporal +0%(-3%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-23) Light +0 (-3) Infravis +3 Telepathy Dragon A pair of boots made of leather. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Chalemnir (0 def, 8 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +0%(-9%) darkness +9% physical Melee Ret 0(-16) light ----- def ----- Armour +8 (+5) Fatigue +2% (+5%) Resists +0%(-3%) darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at -60.00 life ---------- misc Max.enc +0 (-23) Stam/turn +0.60 Light +0 (-3) Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Elumilevena the Deepsscar (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Nature While equipped: dps ---------- Dmg.mod +18%(+9%) darkness Res.pen +5% darkness Melee Ret 0(-16) light 4 physical ----- def ----- Armour +3 (-) Fatigue +2% (+5%) Resists +6% lightning +6% temporal +3%(-) darkness +2% physical Phys.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Max.enc +0 (-23) Light +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Urthutar the pair of iron boots (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: dps ---------- Mind.crit +10% Dmg.mod +0%(-9%) darkness Melee Ret 4 mind 0(-16) light ----- def ----- Armour +5 (+2) Fatigue -2% (+1%) Resists +0%(-3%) darkness +6% temporal Phys.save +6 (+3 eff.) (-) Confus- +10% ---------- misc Max.enc +21 (-2) Light +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Jetmaim (0 def, 3 armour) (On feet)]Gelewen the pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Random Unique] Master/Psionic While equipped: Stats +4 Wil +3 Cun +6 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +0%(-9%) darkness Res.pen +7% physical Melee Ret 0(-16) light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 (+1) Fatigue +3% (+6%) Resists +5% fire +0%(-3%) darkness +7% cold Phys.save +10 (+5 eff.) (+4 (+2 eff.)) Mind.save +17 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +0 (-23) Light +0 (-3) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. iron gauntlets 'Unlightwild' (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +4 Wil +4 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-4 eff.)) Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature Res.pen +0%(-15%) darkness Melee Ret 0(-8) darkness ----- def ----- Armour +0 (-1) Resists +10% nature +0%(-6%) darkness Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
[vs. iron gauntlets 'Unlightwild' (0 def, 1 armour) (On hands)]rough leather gloves 'Sunsorrow' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +2(-1) Str +2 Mag +3 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-4 eff.)) Melee+ 6 lightning Dmg.mod +3% lightning Res.pen +0%(-15%) darkness Melee Ret 0(-8) darkness ----- def ----- Armour +1 (-) Resists +5% lightning +0%(-6%) darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. iron gauntlets 'Unlightwild' (0 def, 1 armour) (On hands)]rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +0(-3) Str +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-8 (-4 eff.)) Res.pen +0%(-15%) darkness Acc +10 (+3 eff.) Melee Ret 0(-8) darkness ----- def ----- Armour +1 (-) Resists +0%(-6%) darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]shielding linen wizard hat of balance (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +0%(-11%) nature +0%(-21%) darkness Res.pen +0%(-10%) darkness Melee Ret 0(-8) darkness ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-16%) nature +0%(-3%) lightning Spell.save +6 (+3 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.90 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
[vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]rough leather cap 'Eremalatharuistir' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +0%(-11%) nature +0%(-21%) darkness Res.pen +0%(-10%) darkness Melee Ret 0(-8) darkness ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resists +0%(-3%) lightning +6% cold +0%(-16%) nature Phys.save +12 (+6 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.20 Max.psi +20.00 Breathe water A cap made of leather. |
[vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]hardened leather cap 'Galirelen' (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Lck +1 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +3% Crit.mult +15.00% Spell.pwr +4 (+3 eff.) Dmg.mod +0%(-11%) nature +0%(-21%) darkness Res.pen +0%(-10%) darkness Melee Ret 7 physical 8 mind 0(-8) darkness ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +3% Resists +0%(-16%) nature +0%(-3%) lightning Phys.save +10 (+5 eff.) Mind.save +8 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
[vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]Plagueripper the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12%(-9%) darkness +0%(-11%) nature Res.pen +15%(+5%) darkness Melee Ret 0(-8) darkness On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resists +15%(-1%) nature +0%(-3%) lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Berurenik the Ebonybloom (1 def, 0 armour) (On head)]Naturelore the dwarven-steel helm (0 def, 10 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +0%(-11%) nature +0%(-21%) darkness Res.pen +0%(-10%) darkness Melee Ret 0(-8) darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +4% Resists +0%(-3%) lightning +8% physical +12% mind +0%(-16%) nature Phys.save +38 (+18 eff.) Pinning- +10% Knockbk- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Radholar (18/18, 125% power, 7 apr) (Quiver)]217 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-7) Crit +0.0% (-1.5%) Capacity 0 (-18) Ranged+ +0(-15) lightning +0(-11) temporal +0(-11) darkness +0(-9) nature Against +0% (-12% )Living On Crit.r2 +0(-8) lightning On Hit: * 0% chance to gain 10% of a turn (3/turn limit) (-40%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Ulfuruidragrim' (Light source)]brass lantern 'Moldbringer' 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-3) Str +0(-2) Wil dps ---------- Dmg.mod +9% darkness +0%(-12%) temporal Res.pen +5% nature Melee Ret 0(-12) temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% nature Max.HP +43.00 (+3.00) ---------- misc Light +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. warded dwarven-steel torque of mindblast [power 201] (6 cooldown) (Tool)]dwarven-steel pickaxe 'Issirion' (dig speed 24 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +7 Str +3 Mag +3 Cun dps ---------- Apr +10 ----- def ----- Fatigue -4% ---------- misc Light +3 See.Invis +15 Wards +0(-2) physical +0(-2) mind +0(-1) darkness Talents +0(+-1) Ward While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
[vs. warded dwarven-steel torque of mindblast [power 201] (6 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) ---------- misc Wards +0(-2) physical +0(-2) mind +0(-1) darkness Talents +0(+-1) Ward The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 2.4 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. warded dwarven-steel torque of mindblast [power 201] (6 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Wards +0(-2) physical +0(-2) mind +0(-1) darkness Talents +0(+-1) Ward Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By OgWy the Ogre Wyrmic level 17
59th Dusk 122nd year of Ascendancy at 07:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By OgWy the Ogre Wyrmic level 11
9th Dusk 122nd year of Ascendancy at 18:35 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By OgWy the Ogre Wyrmic level 11
9th Dusk 122nd year of Ascendancy at 18:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By OgWy the Ogre Wyrmic level 10
9th Flare 122nd year of Ascendancy at 17:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By OgWy the Ogre Wyrmic level 10
10th Flare 122nd year of Ascendancy at 22:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By OgWy the Ogre Wyrmic level 8
5th Mirth 122nd year of Ascendancy at 21:32 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By OgWy the Ogre Wyrmic level 17
60th Dusk 122nd year of Ascendancy at 19:34 see stats
Log
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Unstable sand tunnel hits Turtle for 13 physical damage.
--------------------------------
OgWy shoots!
Raze hits Turtle for 8 darkness, 8 darkness, 8 darkness, 8 darkness, 8 darkness, 8 darkness (47 total damage).
OgWy's Shoot hits Turtle for 3 fire, 3 cold, 3 lightning, 3 arcane, 2 fire, 2 cold (15 total damage).
OgWy's Shoot killed Turtle!
--------------------------------
Resting starts...
OgWy stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
The unstable sand tunnel collapses!
Talent Devouring Flame is ready to use.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Rested for 20 turns (stop reason: all resources and life at maximum).
--------------------------------
OgWy deactivates Icy Skin.
OgWy deactivates Raze.
OgWy deactivates Psiblades.
OgWy deactivates Wild Growth.




























































































































