












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 50 / 2036% |
| Size | big |
| Lifes / Deaths | Killed by multi-hued crystal at level 21 on the 35th Dearth 122nd year of Ascendancy at 03:53 2 / 5Killed by Zuberevea the spire dragon at level 30 on the 24th Loss 122nd year of Ascendancy at 05:20 Killed by DwaAcWa at level 38 on the 9th Gold 123rd year of Ascendancy at 16:23 Killed by Nemzee the dolleg at level 47 on the 7th Voratun 123rd year of Ascendancy at 07:20 Killed by Glalevea the orc high pyromancer at level 50 on the 25th Wealth 123rd year of Ascendancy at 21:53 |
Primary Stats
| Strength | 150 (base 64) |
| Dexterity | 40 (base 11) |
| Constitution | 34 (base 11) |
| Magic | 80 (base 62) |
| Willpower | 64 (base 35) |
| Cunning | 85 (base 60) |
Resources
| Mana | 560/584 |
| Equilibrium | 30 |
| Vim | 378/378 |
| Life | 1326/1326 |
| Steam | 100/100 |
| Stamina | 309/324 |
| Psi | 138/144 |
| Healing Factor | 1.4764705882352 |
| Regeneration | 3.9126470588233 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 62 |
| Crit Chance | 54% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 62 |
| Crit Chance | 54% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 80% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +71% |
| Light | +39% |
| Darkness | +13% |
| Physical | +17% |
| Fire | +20% |
| All | +7% |
Offense: Damage Penetration
| Light | +25% |
| Lightning | +70% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 237.2 (100%) |
| Defense | 54 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 54 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 60%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 52%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 59%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 50% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 259% efficiency and cooldown mod of 69%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Eldritch shield | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Arcane Combat |
| talent | Chant of Fortress |
| talent | Abyssal Shield |
| talent | Thunderstorm |
| talent | Shards |
| talent | Tempest |
| talent | Skate |
| talent | Eldritch Infusion |
| talent | Hardened Core |
| talent | Feather Wind |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 229. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dragonbone vilestaff 'Daybright' (136% power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +4 light On Hit: * 20% chance to blind * 40% chance to cause random gloom While equipped: dps ---------- Spell.crit +16% Spell.pwr +31 (+6 eff.) Dmg.mod +30% lightning +3% fire +3% light Res.pen +10% fire On Hit (Melee): * 15% chance to disease ---------- misc Mana/turn +5.40 Vim/s.crit +5.00 Max.vim +39.00 Light +1 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Shinekiss 1.0 T5 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +8 (+2 eff.) S.pwr/crit +8 Dmg.mod +29% light Res.pen +25% light On Hit (Melee): * 20% chance to disease ----- def ----- Phys.save +15 (+4 eff.) Spell.save +6 (+2 eff.) Heal.mod +30% ---------- misc Mana/s.crit +5.00 Max.mana +60.00 Light +9 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +0% ---------- misc Light +7 A Helmet. But with steam power! |
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Pinning- +50% Knockbk- +0% Teleport- +0% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Tool | iron pickaxe of wreckage (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Sparkwarden 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +6% darkness +9% lightning Res.pen +20% lightning Melee Ret 12 lightning ----- def ----- Resists +9% lightning Max.HP +32.00 HP.reg +2.40 Disarm- +32% Pinning- +32% Stun/Frz- +31% Knockbk- +24% ---------- misc Vim/turn +1.00 Vim/ret +0.00 Rings can have magical properties. |
| On fingers | The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +8% ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Vim/melee +3.00 Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
| In main hand | Halyganeg the Blindtrencher (18 def, 31 armour, 100% power, 471 block) 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 174% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +471 On Crit.r2 +4 darkness While equipped: Stats +7 Con dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +31 Defense +18 (+6 eff.) Rng.Def +18 (+4 eff.) Fatigue +14% Resists +20% blight +20% nature +9% darkness Crit.dmg- 5.00% Phys.save +15 (+4 eff.) Spell.save +6 (+2 eff.) Confus- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +5 Blood Shield +5 Block Handheld deflection devices. |
| Around waist | Zuboriatha the Shimmerhack 1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +15% lightning ----- def ----- Defense +10 (+4 eff.) Resists +9% darkness Proj.slow +25% Max.HP +69.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +3.00 Vim/s.crit +5.00 A belt that goes around your waist. |
| In off hand | Oloroddabers the voratun shield (12 def, 3 armour, 100% power, 201 block) |
| Cloak | Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +30% lightning +10% fire +10% darkness +10% cold Stun/Frz- +50% ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | The Black Plate (25 def, 35 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Talents +5 Fiery Cleansing Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 10 out of 1/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant of the titan (efficiency 175% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 55%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 194% / cooldown 61%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 214% / cooldown 97%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 214% efficiency and cooldown mod of 97%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 182% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 182% efficiency and cooldown mod of 65%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 165% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 54%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 20)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.9 steam per turn. Can be activated for an instant burst of 100 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 102)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 102 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 444)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 444 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 658 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 176 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 822 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 822 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 736 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 736 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 698 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 698 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 783 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 717 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 717 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 493 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (904% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (780% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (924% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 924% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (1055% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1055% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (1006% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (640% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (662% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+15 for 10 turns, die at -823)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 10 turns. While Heroism is active, you will only die when reaching -823 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+18 for 10 turns, die at -621)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -621 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+16 for 10 turns, die at -643)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -643 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 500 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's copper amulet of soulsearing0.1 T1 amulet jewelry [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Crit.mult +12.00% Spell.pwr +11 (+2 eff.) Dmg.mod +5% acid +7% blight +12% fire +5% lightning +5% cold Amulets can have magical properties. |
Galendur the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% blight +12% mind Res.pen +15% blight Melee Ret 16 blight ----- def ----- Resists +15% mind ---------- misc Mana/turn +0.26 Max.mana +25.00 Amulets can have magical properties. |
steel amulet 'Blackwyrd'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +2 Resists +5% arcane +15% acid Die.at -60.00 life Knockbk- +20% Amulets can have magical properties. |
steel amulet 'Silulle'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Phasing +30% Acc +5 (+1 eff.) Apr +14 ----- def ----- Fatigue -4% Resists +15% lightning Spell.save +30 (+9 eff.) HP.reg +0.70 Stun/Frz- +22% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Alyrain the Healwyrd0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +3 Mag +3 Cun +5 Con dps ---------- Mind.pwr +2 (+0 eff.) S.pwr/crit +2 Mov.spd +10% Melee+ 7 light 11 darkness Dmg.mod +5% light +7% darkness +9% nature On Melee Ret: * 7% chance to inflict 15% damage reduction * 9% chance to blind ----- def ----- Fatigue -6% HP.reg +0.60 ---------- misc Stam/turn +0.50 Mana/turn +0.20 Psi/ret +0.08 Max.mana +20.00 Telepathy Dragon Amulets can have magical properties. |
Bethythra the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +5% physical Melee Ret 12 mind ----- def ----- Phys.save +10 (+3 eff.) Spell.save +30 (+9 eff.) Max.HP +49.00 HP.reg +1.20 Knockbk- +10% ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
Scaldspire0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +8 Mag dps ---------- S.pwr/crit +4 Dmg.mod +15% arcane Melee Ret 16 fire ----- def ----- Resists +22% mind Confus- +38% ---------- misc Mana/turn +0.12 Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 20 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 18% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Earahor0.1 T4 amulet jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +15% mind +25% temporal Melee Ret 12 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Teleport- +50% Teleport you randomly (rad 57) Puts all charms on 10 cooldown Amulets can have magical properties. |
Glimmerminister the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% light ----- def ----- Resists +9% light +12% fire Mind.save +31 (+10 eff.) ---------- misc Max.hate +4.00 Max.psi +40.00 Light +3 Telepathy Humanoid/Orc Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 40 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
insulating stralite amulet of mastery (0.34 Steamtech / Physics)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +19% fire +10% cold ---------- misc Masteries +0.34 Steamtech/Physics Amulets can have magical properties. |
Duvomnir0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +3% acid Res.pen +10% acid Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +3% physical +29% light +30% darkness Blind- +80% ---------- misc Infravis +10 Sight +2 See.Invis +13 Amulets can have magical properties. |
Flashreek0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +2 Dex +1 Mag dps ---------- Phys.pwr +10 (+3 eff.) Phys.spd +10% Dmg.mod +9% arcane +10% physical Res.pen +10% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Fatigue -14% Crit.dmg- 17.00% HP.reg +4.50 ---------- misc Infravis +3 See.Invis +3 Masteries +0.40 Spell/Conveyance Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 7 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 339.31 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring 'Duatheltyphoon'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +3 Mag dps ---------- Melee+ 20 light Ranged+ 22 light Melee Ret 4 darkness On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 11% chance to blind ---------- misc Vim/ret +0.00 Telepathy Dragon Humanoid/Orc Rings can have magical properties. |
copper ring 'Lavascar'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +15% fire Res.pen +5% fire ----- def ----- Resists +3% darkness +9% fire Mind.save +6 (+2 eff.) Confus- +22% ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
copper ring of blinding strikes0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 21 light Ranged+ 21 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 11% chance to blind Rings can have magical properties. |
savior's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Rings can have magical properties. |
Adoth0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +5 Wil +5 Cun dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +6 Resists +12% lightning Mind.save +6 (+2 eff.) Silence- +10% ---------- misc See.Invis +9 Rings can have magical properties. |
Blazeripper0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +12% lightning Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning Rings can have magical properties. |
Ivosenor the Kilnhacker0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire Res.pen +25% fire Melee Ret 20 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% fire Blind- +25% ---------- misc Infravis +4 See.Stealth +12 See.Invis +11 Rings can have magical properties. |
Unlightlash the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +25% darkness On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings can have magical properties. |
gold ring 'Deliyabar'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +32% blight Res.pen +25% blight +10% acid Melee Ret 12 blight ----- def ----- Resists +14% blight +15% acid Rings can have magical properties. |
treant's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +11 (+4 eff.) Resists +8% nature +7% blight Poison- +16% Disease- +19% Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
stralite ring 'Halonik'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Res.pen +25% mind ----- def ----- Fatigue -12% Crit.dmg- 15.00% Blind- +37% ---------- misc Infravis +9 See.Stealth +21 See.Invis +21 Rings can have magical properties. |
stralite ring 'Harastir'0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% arcane +15% temporal Res.pen +25% arcane +25% temporal Melee Ret 12 arcane ----- def ----- Mind.save +13 (+4 eff.) Confus- +44% Rings can have magical properties. |
Charviper0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Crit.mult +15.00% Dmg.mod +12% physical +20% fire ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +4% physical +46% fire Phys.save +12 (+3 eff.) Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 111.33 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 21 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glina0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +20% arcane Melee Ret 8 physical ----- def ----- Armour +4 Resists +30% acid +17% fire +24% lightning +21% cold HP.reg +2.50 Blind- +33% Stun/Frz- +45% ---------- misc Infravis +5 See.Stealth +23 See.Invis +24 Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Samuvon the Ashgash0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +20% blight +15% fire Res.pen +20% fire +20% arcane +5% mind ----- def ----- Resists +20% blight Max.HP +50.00 Disarm- +37% Pinning- +42% Knockbk- +45% Rings can have magical properties. |
Tokalthorion the Phoenixfiend0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Dex +5 Con dps ---------- Crit.mult +15.00% Res.pen +15% fire Acc +6 (+1 eff.) Apr +4 ----- def ----- Resists +9% nature +15% fire Phys.save +40 (+10 eff.) HP.reg +2.70 Stun/Frz- +50% Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 228.12 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Murkquencher'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +26 (+8 eff.) Dmg.mod +8% all Res.pen +5% nature Acc +16 (+4 eff.) Apr +16 ----- def ----- Defense +17 (+6 eff.) Resists +3% lightning +12% light Mind.save +12 (+4 eff.) Confus- +50% ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Betuna the dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% On Hit.r1 +4 acid On Hit: * Slows global speed by 40% While equipped: Stats +2 Dex +14 Con dps ---------- Phys.crit +1.0% Spell.crit +5% Spell.pwr +35 (+7 eff.) Dmg.mod +30% fire On Hit (Melee): * 17% chance to blind ----- def ----- Defense +15 (+5 eff.) Resists +6% acid +6% blight +6% light +6% darkness HP.reg +4.00 Heal.mod +58% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 126.24 light damage. Staves designed for wielders of magic, by the greats of the art. |
Ce'Nylrakira the dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +5 Dex +1 Wil +1 Cun +12 Con dps ---------- Spell.crit +5% Spell.pwr +34 (+7 eff.) Dmg.mod +30% lightning Res.pen +5% temporal On Hit (Melee): * 20% chance to blind ----- def ----- Defense +12 (+4 eff.) HP.reg +3.50 Heal.mod +52% ---------- misc Light +5 See.Invis +12 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 126.24 light damage. Staves designed for wielders of magic, by the greats of the art. |
Cyraseth (147% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 147% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +5% Spell.pwr +21 (+4 eff.) Melee+ 9% confusion Dmg.mod +30% arcane Phasing +32% Acc +8 (+2 eff.) Apr +3 On Hit (Melee): * 16% chance to disease ----- def ----- Defense +25 (+8 eff.) ---------- misc Mana/turn +0.31 Vim/s.crit +5.00 Max.mana +79.00 Max.vim +37.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Runatar' (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +8 blight On Hit.r1 +8 blight While equipped: Stats +12 Mag +4 Wil +6 Cun +8 Con dps ---------- Spell.crit +5% Crit.mult +12.00% Spell.pwr +24 (+5 eff.) Dmg.mod +6% blight +30% cold ----- def ----- Resists +9% blight +3% acid ---------- misc Mana/turn +0.28 Vim/s.crit +7.00 Max.mana +94.00 Max.vim +40.00 Max.N.En +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Runimafast' (136% power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +24 (+5 eff.) Melee+ 30 arcane Dmg.mod +3% arcane +30% temporal On Hit (Melee): * 17% chance to disease ----- def ----- Armour +10 Fatigue -4% Resists +3% blight +2% physical Phys.save +20 (+5 eff.) ---------- misc Vim/s.crit +5.00 Max.mana +88.00 Max.vim +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, physical element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 131 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 60% Wil, 10% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+4 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Salemira the Arcwisp (167% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 168% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 acid +8 lightning On Hit.r1 +12 acid On Crit.r2 +4 acid On Hit: * 16% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target While equipped: dps ---------- Dmg.mod +15% blight +6% lightning Res.pen +17% acid +17% fire +16% lightning +15% cold Melee Ret 4 blight On Hit (Melee): * 40% chance to corrode armour by 30% One-handed war axes. |
Black Mesh (8 def, 2 armour, 100% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +0% fire +25% darkness Dmg.red +0 fire ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Titanic (20 def, 18 armour, 100% power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Piercing Gaze (5 def, 25 armour, 100% power, 180 block)7.0 T4 shield armor [Unique] Arcane When used to Attack: Power 150% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +180 While equipped: ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
reinforced stralite shield of patience (10 def, 8 armour, 100% power, 205 block)7.0 T4 shield armor [Ego+] Arcane/Master When used to Attack: Power 160% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +205 Melee+ +16 temporal While equipped: dps ---------- Melee Ret 15 temporal ----- def ----- Armour +8 Defense +10 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +14% temporal ---------- misc Talents +4 Block Time Shield: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (496) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Gina the voratun shield (27 def, 9 armour, 100% power, 194.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 187% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +194 Phasing +20% Melee+ +20 cold On Crit: * smash the target with your shield crippling them While equipped: Stats +3 Mag dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Melee+ 10 cold Res.pen +5% arcane Melee Ret 20 ice ----- def ----- Armour +9 Defense +27 (+8 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +12% acid +9% light +13% fire +9% cold +13% lightning Proj.evade +19% Silence- +5% ---------- misc Talents +5 Block Handheld deflection devices. |
Gludheba the Growthstar (27 def, 15 armour, 100% power, 311 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 178% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +311 Melee+ +12 mind +19 light On Hit: * Slows global speed by 20% While equipped: Stats +6 Mag +14 Con dps ---------- Dmg.mod +9% nature +3% temporal On Melee Ret: * 39% chance to blind ----- def ----- Armour +15 Defense +27 (+8 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +22% cold +20% light +9% temporal Proj.evade +15% Phys.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +5 Block Handheld deflection devices. |
Hathodas the voratun shield (12 def, 3 armour, 100% power, 208 block)7.0 T5 shield armor [Random Unique] Arcane/Psionic When used to Attack: Power 179% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 Melee+ +19 lightning +12 temporal +15 light On Hit.r1 +4 blight On Crit.r2 +8 blight While equipped: Stats +5 Dex +5 Mag +6 Con dps ---------- Dmg.mod +9% blight +9% temporal On Melee Ret: * 20% chance to daze at end of turn * 30% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +17% lightning +12% mind +18% light ---------- misc Talents +5 Block Handheld deflection devices. |
Lunar Shield (12 def, 7 armour, 100% power, 250 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 156% Range: 1.4x Uses 60% Wil Dmg Arcane Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +12 (+4 eff.) Rng.Def +5 (+1 eff.) Fatigue +2% Resists +25% darkness +0% physical Dmg.red +0 physical ---------- misc Light +1 Talents +5 Block Masteries +0.20 Celestial/Star fury +0.10 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Temporal Rift (8 def, 4 armour, 100% power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 60% Wil, 20% Mag Dmg Temporal Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+7 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
The Black Wall (12 def, 9 armour, 100% power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 164% Range: 1.2x Uses 60% Wil Dmg Darkness Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +6% all ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Ximina the voratun shield (12 def, 14 armour, 100% power, 313 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 181% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +313 Melee+ +19 light +19 lightning While equipped: Stats +6 Dex +6 Mag +14 Con dps ---------- Melee Ret 8 arcane On Melee Ret: * 20% chance to daze at end of turn * 40% chance to blind ----- def ----- Armour +14 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +59% lightning +0% physical +20% light +6% cold +0% acid Dmg.red +0 acid +0 physical Phys.save +15 (+4 eff.) Mind.save +20 (+7 eff.) Poison- +15% Knockbk- +5% Teleport- +10% ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Blazestone' (12 def, 13 armour, 100% power, 300.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 181% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +300 Melee+ +20 light +20 fire While equipped: Stats +6 Mag +13 Con dps ---------- Dmg.mod +9% mind Res.pen +15% light +15% mind Melee Ret 8 light On Hit (Melee): * 15% chance to cause random gloom On Melee Ret: * 35% chance to cause random gloom * 39% chance to blind ----- def ----- Armour +13 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +27% cold +18% light +6% fire Phys.save +12 (+3 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield 'Gubeth' (12 def, 3 armour, 100% power, 191.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master/Psionic When used to Attack: Power 186% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +192 On Hit.r1 +4 blight On Crit.r2 +14 light +28 darkness On Hit: * 40% chance to disease While equipped: Stats +2 Dex +2 Mag +2 Wil dps ---------- On Hit (Melee): * 5% chance to cause random gloom On Melee Ret: * 23% chance to cause random gloom ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +11% light +0% blight +0% fire +11% darkness +26% cold Dmg.red +0 blight +0 fire ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
voratun shield 'Stormbraze' (12 def, 3 armour, 100% power, 195.5 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 184% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +196 Melee+ +32 lightning +20 light On Crit: * smash the target with your shield crippling them While equipped: Stats +5 Dex +6 Mag +4 Wil +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Dmg.mod +12% blight On Melee Ret: * 20% chance to daze at end of turn * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% lightning +20% light +28% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Talents +5 Block Handheld deflection devices. |
voratun shield of earthen fury (12 def, 18 armour, 100% power, 202.5 block)7.0 T5 shield armor [Ego+] Nature When used to Attack: Power 174% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +202 On Hit: * deal bonus physical damage equal to your armor While equipped: ----- def ----- Armour +18 Hardiness +10% Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% physical ---------- misc Talents +5 Block Handheld deflection devices. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+2 eff.) Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
dwarven-steel plate armour 'Xiba' (5 def, 11 armour)17.0 T3 massive armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +5% acid +7% physical +7% lightning +8% fire +10% cold +6% mind +12% temporal Die.at -40.00 life Disarm- +25% Stun/Frz- +32% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Boltbraze the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% lightning ----- def ----- Resists +5% arcane +6% lightning Max.HP +33.00 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Borykan'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.crit +3% Crit.mult +5.00% Spell.pwr +2 (+0 eff.) ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Mana/turn +0.08 Max.mana +80.00 A belt that goes around your waist. |
Bundur the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Str +7 Dex +3 Wil +4 Cun dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +15% blight On Hit (Melee): * 20% chance to disease ----- def ----- Mind.save +7 (+2 eff.) A belt that goes around your waist. |
Porenor the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +16 (+4 eff.) Dmg.mod +9% physical ----- def ----- Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Die.at -60.00 life Max.HP +35.00 Poison- +15% Pinning- +15% Teleport- +10% ---------- misc Size +2 A belt that goes around your waist. |
Xeryma the Umbraschism1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% darkness Res.pen +25% physical Acc +6 (+1 eff.) ----- def ----- Defense +0 (+0 eff.) Fatigue +0% Proj.slow +0% Die.at -60.00 life Max.HP +49.00 ---------- misc Max.enc +0 A belt that goes around your waist. |
hardened leather belt 'Durarig'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +2% Spell.pwr +5 (+1 eff.) Res.pen +10% blight Melee Ret 16 arcane ----- def ----- Spell.save +30 (+9 eff.) Mind.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +3.00 Max.mana +60.00 A belt that goes around your waist. |
Barigofang1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +9% arcane ----- def ----- Resists +25% lightning +13% temporal +9% blight +9% fire +10% cold +5% acid Phys.save +3 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +15 (+5 eff.) Blind- +10% Silence- +5% ---------- misc Mana/s.crit +3.00 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Zanyldil the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +3 Dex +3 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +6% physical Acc +2 (+0 eff.) ----- def ----- Phys.save +12 (+3 eff.) Mind.save +23 (+8 eff.) HP.reg +0.40 ---------- misc Mana/turn +0.49 Max.mana +25.00 A belt that goes around your waist. |
drakeskin leather belt 'Glorama'1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Armour +21 Defense +15 (+5 eff.) Resists +3% physical Phys.save +56 (+14 eff.) HP.reg +0.60 ---------- misc Stam/turn +0.60 Max.stam +20.00 A belt that goes around your waist. |
Dagudil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Res.pen +15% arcane ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness +12% temporal Def/telep +12 Res/telep +10% Dur/telep +11% ---------- misc Mana/turn +0.20 Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Firearc' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Res.pen +20% mind +25% fire Melee Ret 4 mind 8 fire ----- def ----- Defense +1 (+1 eff.) Resists +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Shimmer's kiss' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +10% fire Melee Ret 20 lightning ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Baridrabar the Sparkvagrant (10 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +5% Melee Ret 20 blight On Hit (Melee): * 20% chance to disease ----- def ----- Defense +10 (+4 eff.) Resists +12% blight +13% nature +9% lightning Phys.save +8 (+2 eff.) HP.reg +1.30 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beridunalasta (2 def, 15 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +15 Defense +2 (+1 eff.) Resists +27% cold +9% nature +5% arcane Spell.save +6 (+2 eff.) Blind- +50% Poison- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bukan the cashmere cloak (11 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Mag +5 Wil +3 Con ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+2 eff.) Resists +1% physical Spell.save +10 (+4 eff.) Max.HP +10.00 ---------- misc Stam/turn +0.40 Max.mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chidir (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Res.pen +20% arcane +20% blight On Hit (Melee): * 20% chance to disease ----- def ----- Defense +2 (+1 eff.) Spell.save +19 (+6 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emumina the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Phasing +20% Melee Ret 20 mind ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +8% fire +8% lightning +6% cold ---------- misc Mana/turn +0.16 Max.mana +80.00 Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layikira the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +8 Wil +2 Cun dps ---------- Mind.crit +5% Res.pen +20% acid ----- def ----- Defense +2 (+1 eff.) Resists +6% acid Crit.dmg- 15.00% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 7 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 337.05 cold damage and condensing the air into freezing vapors that deal 112.35 cold damage (based on Magic) each turn for 10 turns. Uses 20 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Pitchidol (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% blight +6% darkness Acc +31 (+8 eff.) Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Fatigue -17% Resists +20% blight +16% nature +9% darkness Max.HP +96.00 HP.reg +3.00 Heal.mod +24% ---------- misc Max.stam +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismstriker (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Res.pen +25% light Melee Ret 8 light 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Silence- +23% Confus- +22% Stun/Frz- +23% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 62% (based on Cunning). Uses 33 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Aereda the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Mov.spd +20% Res.pen +20% blight Apr +2 ----- def ----- Armour +3 Fatigue -3% Resists +9% fire +10% cold Phys.save +11 (+3 eff.) Max.HP +20.00 ---------- misc Max.enc +35 Mana/turn +0.04 A pair of boots made of leather. |
Nahek (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +12% cold +6% nature +9% light Blind- +20% Disarm- +10% Stun/Frz- +40% Teleport- +10% ---------- misc Stam/turn +0.80 Max.stam +20.00 A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 14 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Grinadir' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +15% acid +20% mind ----- def ----- Armour +3 Fatigue +3% Resists +15% mind +12% acid HP.reg +3.90 Heal.mod +22% A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+4 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Isyvea (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% blight Res.pen +5% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +5 Fatigue -3% Resists +15% temporal Phys.save +11 (+3 eff.) Silence- +100% Confus- +96% Stun/Frz- +89% ---------- misc Max.enc +50 A pair of boots made of leather. |
Skyshear the pair of iron boots (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Fatigue +2% Resists +3% lightning ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Emelota' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +3 Fatigue -3% Phys.save +18 (+5 eff.) Pinning- +10% Knockbk- +0% Teleport- +15% ---------- misc Max.enc +22 Max.mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tempestward (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning +10% fire Melee Ret 20 lightning ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning Phys.save +18 (+5 eff.) Mind.save +17 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xytira the Pyrewolf (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% blight Melee Ret 20 fire On Hit (Melee): * 20% chance to disease ----- def ----- Armour +4 Fatigue +3% Resists +9% fire Silence- +31% Confus- +29% Stun/Frz- +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Vorulaith' (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% arcane +15% blight Melee Ret 16 temporal ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +14% temporal ---------- misc Vim/s.crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gota the Noonwell (3 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +4 Wil +14 Con dps ---------- Crit.mult +6.00% Mind.pwr +9 (+3 eff.) Dmg.mod +3% nature +12% physical Res.pen +20% temporal +20% darkness +9% physical On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +4% Resists +26% temporal +29% darkness +9% light Def/telep +28 Res/telep +19% Dur/telep +25% ---------- misc Size +1 Blindside: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Chargemaim' (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +12% lightning +12% blight Res.pen +25% lightning On Hit (Melee): * 39% chance to corrode armour by 30% * 20% chance to disease ----- def ----- Armour +5 Fatigue +4% Resists +12% blight +15% fire +24% acid +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Salubrelle' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Wil +10 Con dps ---------- Mind.crit +4% Mind.pwr +17 (+5 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue -5% Phys.save +13 (+4 eff.) Heal/summ +30 ---------- misc Max.enc +39 Rush: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Disarm- +0% ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Glenn (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +4 Mag +8 Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% arcane Acc +23 (+6 eff.) Apr +10 ----- def ----- Armour +2 Resists +9% acid Mind.save +6 (+2 eff.) Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Hettakath' (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 11 mind Dmg.mod +5% mind +9% acid Res.pen +15% blight +15% acid Melee Ret 8 blight On Hit (Melee): * 30% chance to corrode armour by 30% * 20% chance to disease ----- def ----- Armour +2 Resists +8% mind Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 82.42 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.6 Pwr.cost 17 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
spellstreaming voratun gauntlets of dispersion (0 def, 3 armour)1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +9 Wil dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Melee+ 14 arcane ----- def ----- Armour +3 Resists +7% arcane ---------- misc Mana/turn +0.22 Disperse Magic: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Mardygogund' (0 def, 8 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Melee+ 14 acid Dmg.mod +9% acid Acc +12 (+3 eff.) Apr +11 ----- def ----- Armour +8 Resists +12% blight +12% nature +10% acid Spell.save +20 (+7 eff.) Mind.save +13 (+4 eff.) Die.at -40.00 life Max.HP +66.00 ---------- misc Stam/turn +0.20 Metal gloves protecting the hands up to the middle of the lower arm. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+10 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Scumknight the elven-silk wizard hat (3 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +2 Mag +4 Con dps ---------- Spell.crit +8% Mind.crit +4% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% arcane +14% physical +12% nature +19% darkness ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +20% darkness +18% physical ---------- misc Mana/turn +0.30 Mana/s.crit +4.00 Max.hate +12.00 Telepathy Dragon Stone Wall: Puts all charms on 53 cooldown Level 1.0 Pwr.cost 53 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 147.62 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Strikestar (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +8% cold +5% arcane +12% fire ---------- misc Breathe water A cap made of leather. |
Emuvea (4 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Mag +8 Cun ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+2 eff.) Silence- +0% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
hardened leather cap 'Cracklewasp' (0 def, 3 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +8% Dmg.mod +22% blight +23% arcane Res.pen +10% lightning Acc +0 (+0 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +15% lightning ---------- misc Mana/s.crit +3.00 Light +0 A cap made of leather. |
hardened leather cap 'Sparkwolf' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Dmg.mod +12% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +9% nature +11% darkness Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +78.00 Heal.mod +13% ---------- misc Infravis +4 A cap made of leather. |
Byrand (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +12 Str +7 Mag +7 Wil +5 Con dps ---------- Spell.crit +4% Dmg.mod +10% blight +28% arcane Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal Phys.save +8 (+2 eff.) Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Battle Cry: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Islebeth the Prismblow (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +40% light +9% mind Res.pen +15% light +15% blight Melee Ret 4 light On Hit (Melee): * 30% chance to blind * 10% chance to disease ----- def ----- Defense +3 (+1 eff.) Resists +69% light A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 20 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Zeritir the Flashlace (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Mag +4 Cun dps ---------- Res.pen +15% fire Melee Ret 8 fire ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +11% cold Crit.dmg- 15.00% ---------- misc Light +2 Infravis +2 Telepathy Demon/Minor Humanoid/Orc Demon/Major A hat made of leather. Very stylish. |
Ivulaith (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Dex +3 Wil +7 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% blight Apr +6 Melee Ret 12 blight 7 physical On Hit (Melee): * 20% chance to disease ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane Skullcracker: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 891.6 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Heatbreaker (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight +30% fire +6% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Armour +5 Fatigue +5% Resists +9% blight +12% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Daimechak the Scorchjustice2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +27% acid +12% fire Res.pen +20% acid ----- def ----- Resists +18% fire Blind- +25% Confus- +14% ---------- misc Light +6 See.Stealth +7 See.Invis +8 Track: Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 27 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Stormmire1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Spell.crit +5% Spell.pwr +5 (+1 eff.) Res.pen +11% all Acc +2 (+0 eff.) Apr +10 Melee Ret 8 physical ----- def ----- Armour +4 Resists +10% blight +10% darkness +3% lightning ---------- misc Max.stam +10.00 Light +9 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Zanasin1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Melee Ret 12 acid 19 fire ----- def ----- Resists +6% cold +7% fire +19% temporal Blind- +20% Confus- +11% Def/telep +23 Res/telep +25% Dur/telep +24% ---------- misc Light +7 See.Stealth +13 See.Invis +11 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Giluntir'1.0 T3 lite [Random Unique] Master/Psionic While equipped: ----- def ----- Phys.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Max.HP +20.00 Blind- +31% Confus- +14% ---------- misc Max.stam +25.00 Light +10 See.Stealth +17 See.Invis +14 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Searnail'1.0 T3 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +25% fire Melee Ret 12 fire ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Phys.save +17 (+5 eff.) Max.HP +30.00 Heal.mod +22% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Berethad the Growrot1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+3 eff.) Dmg.mod +9% mind Res.pen +15% acid +5% nature Melee Ret 12 mind ----- def ----- Defense +13 (+5 eff.) Resists +6% nature +15% acid Phys.save +32 (+8 eff.) Spell.save +19 (+6 eff.) Mind.save +20 (+7 eff.) Heal.mod +28% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Huridehor'1.0 T5 lite [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Spell.pwr +8 (+2 eff.) Res.pen +10% blight Melee Ret 25 fire ----- def ----- Resists +10% fire Mind.save +35 (+12 eff.) Heal/summ +30 ---------- misc Mana/turn +0.16 Mana/s.crit +3.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+4 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
stralite grip0.0 T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +90% ---------- misc Talents +4 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+3 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fungal web0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
voratun grapple0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 37] amazing fiery salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (37% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 37] amazing frost salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (37% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 529] amazing healing salve [power 529]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Heal 529 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 463] amazing pain suppressor salve [power 463]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Let you fight up to -463 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 147] amazing unstoppable force salve [power 147]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Increases all saves by 147 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 37] amazing water salve [power 37]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 174% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (37% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 66 power out of 100/100 The very essence of bearness! |
iron pickaxe 'Darkrebel' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +21% acid +18% darkness Res.pen +25% acid ----- def ----- Resists +12% acid Max.HP +23.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duvivon (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +2 Dex +5 Mag +9 Wil +5 Cun dps ---------- Phys.crit +16.0% Spell.crit +7% Mind.crit +13% Acc +5 (+1 eff.) ----- def ----- Armour +2 Resists +9% temporal +3% nature +3% mind ---------- misc Stam/turn +0.20 Max.mana +58.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 556.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
telekinetic dwarven-steel torque of psychoportation [power 33] (20 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Telekinetic Blast Teleport randomly (rad 33) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation 'Xeroriawen' [power 53] (20 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +30% mind Res.pen +15% acid ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Max.hate +10.00 Teleport randomly (rad 53) Puts all charms on 20 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of mindblast [power 405] (6 cooldown)2.0 T5 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 8 beam dealing 216.68 to 433.35 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments 'Chargepiety' [power 2] (7 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% lightning On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 7 cooldown Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 192.60 temporal and 203.40 darkness damage (based on Magic). Uses 14 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
demon seed [fire imp] (level 13, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 20, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 39, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 37, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 47, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 49, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 19, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 23, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 25, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 31, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 36, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 27, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 30, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 32, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 34, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 37, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 38, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 43, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [fire imp] (level 10, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 28, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 48, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 24, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 34, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 37, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 27, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 30, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 37, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 47, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 36, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 38, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 44, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 49, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 36, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 38, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 47, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 44, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 22, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 36, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 39, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 18, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 29, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 32, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 37, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 21, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 30, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 41, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dolleg] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 13, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 19, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% fire Dmg.red +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% fire Dmg.red +7 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% fire Dmg.red +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% fire Dmg.red +12 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 35, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% fire Dmg.red +18 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% acid Dmg.red +6 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% acid Dmg.red +10 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% acid Dmg.red +14 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 28, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% physical Dmg.red +14 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 39, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +30% physical Dmg.red +20 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 43, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +32% physical Dmg.red +22 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 48, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +34% physical Dmg.red +24 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 21, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +14% darkness ----- def ----- Dmg.red +11 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 33, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +19% darkness ----- def ----- Dmg.red +17 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 12, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% blight Dmg.red +6 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 26, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% blight Dmg.red +13 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 33, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% blight Dmg.red +17 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 38, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% blight Dmg.red +19 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 46, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +33% blight Dmg.red +23 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 49, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 20, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 30, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 32, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 35, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 42, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 49, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By DwaAcWa the Dwarf Adventurer level 32
1st Shortage 122nd year of Ascendancy at 12:47 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By DwaAcWa the Dwarf Adventurer level 50
6th Dearth 123rd year of Ascendancy at 13:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By DwaAcWa the Dwarf Adventurer level 32
29th Loss 122nd year of Ascendancy at 21:00 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By DwaAcWa the Dwarf Adventurer level 38
6th Gold 123rd year of Ascendancy at 16:43 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By DwaAcWa the Dwarf Adventurer level 45
40th Stralite 123rd year of Ascendancy at 16:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By DwaAcWa the Dwarf Adventurer level 36
2nd Gold 123rd year of Ascendancy at 18:43 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By DwaAcWa the Dwarf Adventurer level 50
36th Dearth 123rd year of Ascendancy at 19:10 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By DwaAcWa the Dwarf Adventurer level 50
44th Profit 123rd year of Ascendancy at 02:11 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DwaAcWa the Dwarf Adventurer level 17
18th Wealth 122nd year of Ascendancy at 07:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By DwaAcWa the Dwarf Adventurer level 35
25th Steel 123rd year of Ascendancy at 22:05 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By DwaAcWa the Dwarf Adventurer level 35
25th Steel 123rd year of Ascendancy at 17:52 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By DwaAcWa the Dwarf Adventurer level 50
40th Dearth 123rd year of Ascendancy at 23:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DwaAcWa the Dwarf Adventurer level 21
34th Dearth 122nd year of Ascendancy at 23:00 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By DwaAcWa the Dwarf Adventurer level 50
20th Dearth 123rd year of Ascendancy at 08:11 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By DwaAcWa the Dwarf Adventurer level 50
27th Profit 123rd year of Ascendancy at 23:56 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By DwaAcWa the Dwarf Adventurer level 33
20th Steel 123rd year of Ascendancy at 08:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DwaAcWa the Dwarf Adventurer level 24
42nd Dearth 122nd year of Ascendancy at 18:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DwaAcWa the Dwarf Adventurer level 10
21st Profit 122nd year of Ascendancy at 11:57 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DwaAcWa the Dwarf Adventurer level 20
11st Dearth 122nd year of Ascendancy at 09:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By DwaAcWa the Dwarf Adventurer level 30
21st Loss 122nd year of Ascendancy at 22:58 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By DwaAcWa the Dwarf Adventurer level 40
21st Gold 123rd year of Ascendancy at 14:22 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By DwaAcWa the Dwarf Adventurer level 50
7th Profit 123rd year of Ascendancy at 01:40 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By DwaAcWa the Dwarf Adventurer level 50
18th Dearth 123rd year of Ascendancy at 21:35 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By DwaAcWa the Dwarf Adventurer level 50
1st Dearth 123rd year of Ascendancy at 05:09 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By DwaAcWa the Dwarf Adventurer level 19
6th Dearth 122nd year of Ascendancy at 23:27 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By DwaAcWa the Dwarf Adventurer level 37
4th Gold 123rd year of Ascendancy at 13:09 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By DwaAcWa the Dwarf Adventurer level 21
34th Dearth 122nd year of Ascendancy at 22:40 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By DwaAcWa the Dwarf Adventurer level 35
43rd Steel 123rd year of Ascendancy at 13:30 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By DwaAcWa the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 12:25 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By DwaAcWa the Dwarf Adventurer level 50
40th Dearth 123rd year of Ascendancy at 23:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By DwaAcWa the Dwarf Adventurer level 32
25th Iron 123rd year of Ascendancy at 12:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DwaAcWa the Dwarf Adventurer level 9
19th Profit 122nd year of Ascendancy at 15:01 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By DwaAcWa the Dwarf Adventurer level 50
19th Dearth 123rd year of Ascendancy at 03:52 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By DwaAcWa the Dwarf Adventurer level 50
5th Dearth 123rd year of Ascendancy at 02:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By DwaAcWa the Dwarf Adventurer level 11
26th Profit 122nd year of Ascendancy at 07:54 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By DwaAcWa the Dwarf Adventurer level 40
30th Gold 123rd year of Ascendancy at 07:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By DwaAcWa the Dwarf Adventurer level 21
13rd Dearth 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DwaAcWa the Dwarf Adventurer level 15
39th Profit 122nd year of Ascendancy at 13:37 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By DwaAcWa the Dwarf Adventurer level 31
27th Loss 122nd year of Ascendancy at 16:18 see stats
Log
--------------------------------
You transfer The Black Crown (0 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
DwaAcWa deactivates Hurricane.
DwaAcWa deactivates Tempest.
DwaAcWa deactivates Chant of Fortress.
DwaAcWa deactivates Beyond the Flesh.
DwaAcWa deactivates Arcane Feed.
DwaAcWa deactivates Thunderstorm.
The furious lightning storm around DwaAcWa calms down and disappears.
DwaAcWa deactivates Abyssal Shield.
DwaAcWa deactivates Skate.
DwaAcWa deactivates Shards.
DwaAcWa deactivates Eldritch Infusion.
DwaAcWa deactivates Feather Wind.
DwaAcWa deactivates Arcane Combat.
DwaAcWa deactivates Hardened Core.





















































































































































































































