







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 50 / 3113% |
| Size | medium |
| Lifes / Deaths | Killed by Siloldama the red jelly at level 13 on the 12nd Dusk 122nd year of Ascendancy at 15:23 2 / 5Killed by Xerileyatta the skeleton warrior at level 34 on the 30th Regrowth 123rd year of Ascendancy at 16:10 Killed by corrupted protoplasmic controller at level 49 on the 8th Flare 123rd year of Ascendancy at 06:14 Killed by venom drake hatchling at level 50 on the 69th Dusk 123rd year of Ascendancy at 07:33 Killed by Xudath the orc assassin at level 50 on the 78th Dusk 123rd year of Ascendancy at 03:08 |
Primary Stats
| Strength | 111 (base 63) |
| Dexterity | 123 (base 64) |
| Constitution | 97 (base 36) |
| Magic | 29 (base 10) |
| Willpower | 33 (base 13) |
| Cunning | 116 (base 61) |
Resources
| Life | 1842/1842 |
| Steam | 100/100 |
| Stamina | 304/304 |
| Psi | 123/123 |
| Healing Factor | 1.6887640449437 |
| Regeneration | 20.856235955055 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +30% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 47.556973735291 |
| See Invisible | 47.556973735291 |
Offense: Barehand
| Damage | 75 |
| Accuracy | 89 |
| Crit Chance | 80% |
| APR | 48 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 38% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 48% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +16% |
| Temporal | +10% |
| Blight | +13% |
| Arcane | +19% |
| Physical | +35% |
| All | +7% |
Offense: Damage Penetration
| Physical | +41% |
| Arcane | +30% |
| Temporal | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31 (50.745272525028%) |
| Defense | 64 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 40 |
| Mental Save | 68 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 60%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 36%( 70%) |
| Physical | + 41%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 60% |
| Blind Resistance | 100% |
| Silence Resistance | 39% |
| Bleed Resistance | 60% |
| Disarm Resistance | 32% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 214% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 814% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 220% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -965 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.40 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Grappling | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Pugilism | 1.60 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Trained Reactions |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You abandoned worried loremaster to death. Escort: weary adventurer (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Layilera the forest troll. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 269. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerirera (0 def, 5 armour) 3.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Mov.spd +20% Dmg.mod +3% temporal Res.pen +10% temporal Melee Ret 8 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Silence- +39% Confus- +31% Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +5 Rocket Boots Blink to a nearby random location (rad 14) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ivyba the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +6.0% Dmg.mod +18% physical Res.pen +26% physical Acc +18 (+4 eff.) ----- def ----- Die.at -84.00 life Max.HP +80.00 Heal.mod +20% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +22 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Mind.save +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| Tool | Adeba [power 39] (18 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +9% lightning +4% physical +6% temporal +6% cold Die.at -80.00 life Blind- +10% Confus- +30% Teleport randomly (rad 39) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Pusmistress0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +6% arcane Res.pen +25% arcane Acc +14 (+3 eff.) ----- def ----- Resists +25% acid +24% fire +9% nature +29% cold +5% arcane +30% lightning Max.HP +47.00 Disarm- +32% Pinning- +23% Knockbk- +28% Rings can have magical properties. |
| Around neck | Lisywyn the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +8 Dex +8 Cun +14 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Acc +6 (+1 eff.) ----- def ----- Fatigue -8% Resists +18% mind Phys.save +18 (+5 eff.) Mind.save +33 (+8 eff.) Max.HP +60.00 HP.reg +4.10 Confus- +50% Stun/Frz- +5% ---------- misc Stam/turn +1.10 Max.stam +10.00 Amulets can have magical properties. |
| Main armor | Xanekira the drakeskin leather armour (5 def, 8 armour) 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +0 Str +0 Dex +0 Mag +6 Wil +0 Cun +0 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Mind.pwr +15 (+5 eff.) S.pwr/crit +6 Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% blight +9% acid ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +19% acid +20% physical +14% cold +15% lightning +20% fire HP.reg +8.00 Poison- +60% Disease- +60% Cut- +60% ---------- misc Mana/turn +0.08 Max.vim +50.00 A suit of armour made of leather. |
| Cloak | Borastir (28 def, 12 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +6 Wil dps ---------- Crit.mult +30.00% Dmg.mod +6% arcane Res.pen +5% arcane Acc +14 (+3 eff.) Apr +18 ----- def ----- Armour +12 Defense +28 (+7 eff.) Rng.Def +10 (+2 eff.) Resists +30% lightning Phys.save +24 (+6 eff.) Spell.save +31 (+11 eff.) Mind.save +25 (+6 eff.) Stealth +13 Stun/Frz- +50% ---------- misc Stam/turn +0.60 Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Unlightbringer of the Blightspawn 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +11 Cun +9 Lck dps ---------- Phys.crit +12.0% Mind.crit +10% Mind.pwr +9 (+3 eff.) S.pwr/crit +8 On Melee Ret: * 28% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Fatigue +0% Resists +9% nature Phys.save +9 (+3 eff.) Spell.save +6 (+2 eff.) Stealth +13 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +11 Max.enc +0 Infravis +5 A belt that goes around your waist. |
Inventory
medical injector implant of the psychic (efficiency 201% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 201% efficiency and cooldown mod of 91%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 176% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 203% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 54%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 224% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 72%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.5 steam per turn. Can be activated for an instant burst of 92 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 333)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 333 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 315)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 315 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 829 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 829 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 908 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 908 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 663 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 663 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (843% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 843% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (690% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (884% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 884% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (920% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 920% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (636% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+12 for 11 turns, die at -539)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 11 turns. While Heroism is active, you will only die when reaching -539 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+23 for 10 turns, die at -842)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 10 turns. While Heroism is active, you will only die when reaching -842 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+22 for 13 turns, die at -708)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 13 turns. While Heroism is active, you will only die when reaching -708 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the warrior (+22 for 10 turns, die at -566)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. While Heroism is active, you will only die when reaching -566 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eremandil0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +15% mind +6% fire +13% light +13% darkness Blind- +24% Disease- +10% Disarm- +10% Amulets can have magical properties. |
Velarin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Heal/summ +40 ---------- misc Hate/m.crit +3.00 Light +3 Amulets can have magical properties. |
Bleakpierce0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness +18% arcane Res.pen +10% arcane Melee Ret 8 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +15% darkness ---------- misc Masteries +0.22 Technique/Combat veteran +0.22 Technique/Mobility Amulets can have magical properties. |
Dawnshaper the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Crit.mult +10.00% Res.pen +15% light ----- def ----- Heal/summ +50 ---------- misc Max.psi +20.00 Telepathy Demon/Minor Demon/Major Masteries +0.16 Technique/Combat veteran +0.16 Technique/Pugilism Amulets can have magical properties. |
Grinezilagrim0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +1 Dex dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% arcane Res.pen +10% physical ----- def ----- Resists +13% lightning Heal.mod +5% Stun/Frz- +23% Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+4 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 454.95 physical damage (based on Magic) in a radius of 3. Uses 36 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
warmaker's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +8 Dex +8 Wil dps ---------- Melee+ 11 light 11 darkness Dmg.mod +13% light +12% darkness On Melee Ret: * 12% chance to inflict 15% damage reduction * 13% chance to blind Amulets can have magical properties. |
Aerurinn the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% arcane Acc +9 (+2 eff.) Apr +20 ----- def ----- Resists +6% acid +4% physical Phys.save +31 (+8 eff.) Disease- +15% Cut- +20% Disarm- +20% Pinning- +25% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Bethamira0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +13 Dex +5 Con dps ---------- Res.pen +20% physical Acc +10 (+2 eff.) ----- def ----- Phys.save +21 (+6 eff.) Die.at -60.00 life ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 384.68 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Halithad0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Apr +4 On Melee Ret: * 46% chance to disease * 50% chance to inflict 15% damage reduction ----- def ----- Armour +4 Resists +22% lightning +3% temporal Blind- +36% Stun/Frz- +44% ---------- misc Max.stam +15.00 Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+4 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
voratun amulet 'Emeliriatira'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +4 Wil ----- def ----- Resists +26% mind Confus- +50% ---------- misc Light +1 Infravis +3 Telepathy Humanoid/Orc All Amulets can have magical properties. |
voratun amulet of teleportation0.1 T5 amulet jewelry [Ego] Arcane While equipped: ----- def ----- Teleport- +50% Teleport you randomly (rad 65) Puts all charms on 9 cooldown Amulets can have magical properties. |
Glitterumbra0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% light +9% darkness Melee Ret 16 light ----- def ----- Resists +3% darkness ---------- misc Light +3 Rings can have magical properties. |
copper ring 'Ulferoddadur'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Acc +4 (+1 eff.) ----- def ----- Armour +2 Phys.save +36 (+9 eff.) Mind.save +6 (+1 eff.) Confus- +20% ---------- misc Psi/ret +0.12 Rings can have magical properties. |
Aryremina0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Apr +2 ----- def ----- Armour +6 Resists +3% lightning +6% light +9% darkness Phys.save +30 (+8 eff.) Max.HP +52.00 HP.reg +0.70 Heal.mod +17% Rings can have magical properties. |
Blazesin the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +12% cold +18% nature ----- def ----- Resists +9% lightning +24% cold +12% nature Rings can have magical properties. |
Thunderstun the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +9% physical Acc +18 (+4 eff.) Melee Ret 12 lightning ----- def ----- Armour +6 Resists +9% lightning Mind.save +7 (+1 eff.) Confus- +28% ---------- misc Stam/turn +0.60 Rings can have magical properties. |
Vorikira0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee Ret 20 physical ----- def ----- Armour +6 Phys.save +40 (+10 eff.) Max.HP +50.00 Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Xanulaith0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con ----- def ----- Resists +3% blight +12% acid Spell.save +11 (+4 eff.) Max.HP +50.00 HP.reg +1.50 Heal.mod +13% Confus- +10% Stun/Frz- +22% ---------- misc Max.stam +12.00 Rings can have magical properties. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings can have magical properties. |
mule's steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Fatigue -5% Resists +24% light ---------- misc Max.enc +24 Rings can have magical properties. |
steel ring 'Earotosta'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness +2% physical HP.reg +0.80 Blind- +5% Stun/Frz- +26% Rings can have magical properties. |
Emona0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% physical Acc +6 (+1 eff.) Apr +5 Melee Ret 12 physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +9% blight Phys.save +14 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +14 (+3 eff.) HP.reg +0.80 Rings can have magical properties. |
Flamefear the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +10 Wil dps ---------- Melee Ret 4 acid ----- def ----- Resists +6% acid +15% fire Mind.save +20 (+5 eff.) Blind- +26% ---------- misc Infravis +4 See.Stealth +7 See.Invis +10 Rings can have magical properties. |
Glowblood the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +5 Wil dps ---------- Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12% light Mind.save +8 (+2 eff.) Confus- +29% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Noonbrand0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +10 Wil dps ---------- Crit.mult +10.00% Res.pen +15% arcane On Hit (Melee): * 30% chance to blind ----- def ----- Defense +14 (+4 eff.) Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Light +2 Rings can have magical properties. |
gold ring 'Manuharafang'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Dex +9 Wil dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +8 Resists +5% arcane Spell.save +30 (+10 eff.) Mind.save +6 (+1 eff.) Poison- +15% Rings can have magical properties. |
gold ring 'Nerireta'0.1 T3 ring jewelry [Rare] Arcane While equipped: ----- def ----- Armour +6 Resists +22% acid +22% fire +19% cold +6% mind +22% lightning Crit.dmg- 15.00% Die.at -60.00 life Blind- +25% Poison- +15% Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
gold ring 'Shockzephyr'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +4 Defense +14 (+4 eff.) Resists +9% nature Spell.save +20 (+7 eff.) Poison- +10% Cut- +15% Confus- +30% Stun/Frz- +30% Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-9 eff.) Spell.save -30 (-14 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Xanona'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +16 Str +17 Con dps ---------- Phys.pwr +26 (+5 eff.) Dmg.mod +32% acid Res.pen +5% blight On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +43% acid +3% blight Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Isiwen the voratun ring0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +35% nature +20% fire ----- def ----- Resists +6% blight +40% fire +70% nature Mind.save +30 (+7 eff.) ---------- misc Equi/ret +0.08 Rings can have magical properties. |
Stormstar the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Wil +9 Cun +10 Con dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +9% lightning +19% physical Res.pen +10% mind Melee Ret 8 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning +19% physical +5% arcane Phys.save +20 (+5 eff.) Rings can have magical properties. |
Unlightslice of the Blightspawn0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Cun +1 Dex dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) Dmg.mod +14% blight On Melee Ret: * 41% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +16 (+4 eff.) Resists +14% blight Max.HP +74.00 HP.reg +1.60 Heal.mod +28% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Barykath'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Spell.crit +4% Phys.pwr +10 (+2 eff.) Dmg.mod +3% blight Acc +10 (+2 eff.) Apr +13 ----- def ----- Defense +14 (+4 eff.) Spell.save +30 (+10 eff.) Max.HP +38.00 Disarm- +24% Pinning- +30% Knockbk- +34% ---------- misc Mana/s.crit +1.00 Max.mana +40.00 Disengage: Puts all charms on 6 cooldown Level 2.4 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Sawrd (136% power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 137% Range: 1.6x Uses 120% Str Dmg Phys.bleed Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. This item has been sent to the Item's Vault. |
dragonbone longbow 'Eclipsesorrow'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +53 nature On Hit.r1 +6 darkness While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +33% physical +6% darkness +26% temporal Res.pen +23% temporal +17% nature +18% physical Acc +23 (+5 eff.) ----- def ----- Armour +4 Resists +12% fire +9% temporal +12% all Poison- +15% Silence- +5% Stun/Frz- +10% Dur/telep +20% ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Xanomina (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Armour +8 Hardiness +0% Defense +5 (+1 eff.) Fatigue +8% Resists +18% acid +16% physical +12% lightning +37% cold +9% mind +14% fire Max.HP +87.00 HP.reg +2.00 Heal.mod +23% Poison- +0% Disease- +0% Cut- +0% ---------- misc Psi/ret +0.08 Telepathy Dragon A suit of armour made of leather. |
Yareldir the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +3% blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +15% acid +30% physical +3% temporal +9% blight +20% fire +15% lightning +20% cold Crit.dmg- 10.00% Phys.save +25 (+7 eff.) ---------- misc See.Invis +3 A suit of armour made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
voratun mail armour 'Grinethad' (5 def, 20 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% acid Melee Ret 12 light On Hit (Melee): * 10 arcane resource burn * 15% chance to corrode armour by 30% ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +16% Resists +22% acid +23% physical +30% darkness +12% light +42% blight +13% fire +25% lightning +13% cold Phys.save +20 (+5 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Sepsisshaper1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +20% nature Melee Ret 20 mind On Hit (Melee): * Slows global speed by 35% ----- def ----- Resists +11% lightning +11% temporal +18% blight +6% nature +6% mind A belt that goes around your waist. |
Eilinyldanne the Splendourorder1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +9% mind Melee Ret 8 arcane 12 mind ----- def ----- Armour +15 Defense +15 (+4 eff.) Resists +5% arcane Phys.save +18 (+5 eff.) Mind.save +12 (+3 eff.) Anom.red +18 Max.HP +103.00 ---------- misc Max.mana +77.00 Max.stam +51.00 Max.hate +16.00 Max.psi +33.00 Max.vim +35.00 Max.P.En +40.00 Max.N.En +40.00 Light +3 A belt that goes around your waist. |
Gloruvena the Dimvenom1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +5 Wil +9 Cun +10 Lck dps ---------- Dmg.mod +6% lightning Melee Ret 4 darkness ----- def ----- Resists +6% darkness Stealth +15 ---------- misc T.Disarm +30 Infravis +9 Telepathy Demon/Minor Humanoid/Orc Demon/Major A belt that goes around your waist. |
Emelugara the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Phys.pwr +4 (+1 eff.) Acc +8 (+2 eff.) Apr +4 ----- def ----- Armour +6 Defense +2 (+1 eff.) Die.at -60.00 life Max.HP +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Adiganor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +7 Dex +2 Mag +4 Wil dps ---------- Dmg.mod +6% blight Acc +26 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -21% Resists +0% lightning Max.HP +82.00 Stun/Frz- +0% ---------- misc Max.stam +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Xerosenor the elven-silk cloak (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +2 Con dps ---------- On Hit (Melee): * 24 arcane resource burn On Melee Ret: * 43% chance to disease * 44% chance to inflict 15% damage reduction ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +0% lightning +20% blight +25% cold +20% nature +6% arcane HP.reg +2.60 Heal.mod +24% Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Faleduvor the Singehunger (7 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Mag +6 Cun +7 Con dps ---------- Dmg.mod +9% fire ----- def ----- Armour +3 Defense +7 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue -3% Crit.dmg- 10.00% Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Telepathy Demon/Minor Demon/Major A pair of boots made of leather. |
Musalach the pair of drakeskin leather boots (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +6 Str +5 Cun +14 Con dps ---------- Phys.crit +1.0% Dmg.mod +15% physical Res.pen +15% physical ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +5% arcane +6% darkness Phys.save +22 (+6 eff.) Mind.save +23 (+5 eff.) Die.at -40.00 life Heal.mod +10% ---------- misc Size +1 Heave: Puts all charms on 6 cooldown Level 3.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of drakeskin leather boots 'Duryregolach' (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +20% physical Apr +13 ----- def ----- Armour +11 Fatigue -13% Phys.save +12 (+3 eff.) Die.at -40.00 life Max.HP +95.00 HP.reg +0.40 ---------- misc Max.enc +49 Stam/turn +0.80 A pair of boots made of leather. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (112 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (188 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 11 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Pinning- +0% Stun/Frz- +40% Knockbk- +0% Teleport- +0% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Crackleminister (6 def, 13 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Armour +13 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +4% Resists +14% acid +13% cold +15% fire +5% arcane +12% lightning Phys.save +14 (+4 eff.) Spell.save +38 (+13 eff.) Mind.save +7 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightnail the pair of voratun boots (6 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag +4 Wil +5 Cun +6 Con dps ---------- Crit.mult +3.00% Res.pen +10% light Melee Ret 8 light 26 mind ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +4% Resists +6% light Phys.save +25 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save +25 (+6 eff.) ---------- misc Spell.cld 10% Blink to a nearby random location (rad 15) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Pinning- +50% Knockbk- +0% Teleport- +0% Generate 3 steam each time you walk. Boots. But with steam power! |
Umbraedge of the Blightspawn (10 def, 11 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str -12 Mag +6 Wil +2 Cun +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +14 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +8 (+2 eff.) Res.pen +10% mind +23% physical ----- def ----- Armour +11 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +4% Blindside: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Anumnir the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +16.0% Spell.crit +20% Mind.crit +16% Crit.mult +12.00% Mind.pwr +10 (+3 eff.) Melee+ 23 mind 40 darkness Dmg.mod +3% physical Res.pen +10% physical Acc +10 (+2 eff.) Melee Ret 12 arcane On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Phys.save +10 (+3 eff.) Mind.save +5 (+1 eff.) Max.HP +30.00 HP.reg +0.40 Disarm- +50% ---------- misc Stam/turn +0.20 Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +17.0% Atk.spd 167% Melee+ +8 temporal On Hit: 10% Reproach 5 On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fireveil the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane While equipped: Stats +10 Mag +6 Wil dps ---------- Melee+ 3 acid 11 darkness 6 lightning 7 cold 8 arcane 8 fire Dmg.mod +8% darkness +3% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Resists +5% arcane +11% darkness Disarm- +0% Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 167% Melee+ +12 ice +22 acid +4 lightning +13 fire +8 arcane On Hit.r1 +8 fire On Crit.r2 +8 nature +4 fire On Hit: 10% Manathrust 3 On Hit: * 6% chance to inflict 15% damage reduction Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daimygund the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Cun +2 Con dps ---------- Phys.crit +15.0% Spell.crit +14% Mind.crit +13% Crit.mult +12.00% Phys.pwr +10 (+2 eff.) Melee+ 14 blight Dmg.mod +9% blight Acc +9 (+2 eff.) ----- def ----- Armour +3 Resists +10% blight Phys.save +22 (+6 eff.) Mind.save +9 (+2 eff.) Disarm- +35% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 147% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +22 Apr +18 Crit +38.0% Atk.spd 125% Phasing +30% Melee+ +8 arcane On Crit.r2 +15 blight On Hit: 20% Soul Rot 5 On Hit: 10% Perfect Control 5 On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 125% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 179.69 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Loamdredge the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +6 Dex +4 Wil +0 Cun +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +7% blight +12% nature Mind.save +7 (+1 eff.) Silence- +0% ---------- misc Light +3 A hat made of leather. Very stylish. |
drakeskin leather hat 'Hanudin' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +0 Cun +9 Con dps ---------- Phys.crit +4.0% Dmg.mod +3% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +11% fire +11% temporal +14% cold Phys.save +9 (+3 eff.) Mind.save +0 (+0 eff.) A hat made of leather. Very stylish. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Duskstreak of the Blightspawn (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats -3 Cun +9 Dex dps ---------- Res.pen +10% light +15% mind Acc +9 (+2 eff.) On Hit (Melee): * 15% chance to blind On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +3% light +15% nature +9% mind Spell.save +8 (+3 eff.) Max.HP +91.00 Heal.mod +25% ---------- misc Stam/ret +2.10 Equi/ret +0.80 A cap made of leather. |
Mayuyann the Weepwill (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil dps ---------- Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +20% darkness +12% physical Res.pen +20% nature ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning +18% physical +15% darkness +9% light +12% temporal Phys.save +15 (+4 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) ---------- misc Psi/ret +0.04 Max.hate +21.00 A pointy cloth hat, very wizardly... |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Soothunt of the Blightspawn (0 def, 7 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex dps ---------- Crit.mult +6.00% Acc +8 (+2 eff.) On Melee Ret: * 35% chance to disease * 36% chance to inflict 15% damage reduction ----- def ----- Armour +7 Fatigue +5% Resists +15% acid +2% physical +24% darkness +15% fire +13% cold +7% nature +12% lightning Spell.save +7 (+3 eff.) Max.HP +105.00 Heal.mod +30% ---------- misc Infravis +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Samadas' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +8 Dex +5 Cun dps ---------- Crit.mult +10.00% S.pwr/crit +4 ----- def ----- Armour +5 Fatigue +5% Resists +14% nature +22% cold Spell.save +7 (+3 eff.) Max.HP +93.00 Heal.mod +28% ---------- misc Vim/s.crit +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
1611 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ebonygasher the dwarven lantern1.0 T5 lite [Rare] Arcane While equipped: Stats +3 Str +2 Wil +3 Cun +3 Con dps ---------- Dmg.mod +15% light On Hit (Melee): * 38% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +15% darkness Affinity +5% light ---------- misc Light +10 Infravis +3 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 20.59 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the moons1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +15% light Affinity +5% darkness Blind- +43% Confus- +18% ---------- misc Light +8 Infravis +4 See.Stealth +12 See.Invis +21 Track: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 46 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +80% ---------- misc Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
great fungal web0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 100 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
stralite mental stimulator0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal plating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
voratun grapple0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+4 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 47] amazing fiery salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (47% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 47] amazing frost salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (47% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 679] amazing healing salve [power 679]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Heal 679 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 594] amazing pain suppressor salve [power 594]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Let you fight up to -594 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 189] amazing unstoppable force salve [power 189]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Increases all saves by 189 and healing factor by half Puts Talent Medical Injector on 11 cooldown Activation is instant. Medical salve. |
amazing water salve [power 47] amazing water salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 214% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (47% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Emelenne (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Wil dps ---------- Crit.mult +25.00% Phys.pwr +4 (+1 eff.) Mov.spd +10% ----- def ----- Crit.dmg- 15.00% Mind.save +9 (+2 eff.) ---------- misc Max.hate +6.00 Infravis +2 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 18 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +0% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 355/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 338.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
dwarven-steel torque of clear mind 'Molin' [power 2] (6 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% acid +9% fire +5% arcane +9% darkness ---------- misc Wards +1 physical +3 mind +2 darkness Talents +3 Telekinetic Blast +1 Ward Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
Issaharakan [power 129] (12 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Armour +4 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Phys.save +30 (+8 eff.) Teleport- +10% ---------- misc Wards +1 physical +4 mind +4 darkness Talents +4 Telekinetic Blast +3 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 129 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of thorny skin 'Gilodugas' [power 26] (12 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +8 Con dps ---------- Res.pen +15% physical Apr +3 ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) HP.reg +0.80 ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
Chamulach the Lightmoon [power 84] (12 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +20% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% acid +18% fire Harden the skin for 7 turns increasing armour by 84 and armour hardiness by 70% Puts all charms on 12 cooldown 100% to regenerate 13 stamina. 100% to regenerate 13 stamina. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 21 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By iCoBra the Cornac Brawler level 38
45th Regrowth 123rd year of Ascendancy at 13:15 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By iCoBra the Cornac Brawler level 50
43rd Dusk 123rd year of Ascendancy at 07:48 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By iCoBra the Cornac Brawler level 37
43rd Regrowth 123rd year of Ascendancy at 22:44 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By iCoBra the Cornac Brawler level 44
55th Pyre 123rd year of Ascendancy at 03:12 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By iCoBra the Cornac Brawler level 44
50th Pyre 123rd year of Ascendancy at 01:53 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By iCoBra the Cornac Brawler level 50
66th Haze 123rd year of Ascendancy at 01:09 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By iCoBra the Cornac Brawler level 8
7th Flare 122nd year of Ascendancy at 03:36 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By iCoBra the Cornac Brawler level 41
7th Pyre 123rd year of Ascendancy at 01:46 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By iCoBra the Cornac Brawler level 37
43rd Regrowth 123rd year of Ascendancy at 01:31 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By iCoBra the Cornac Brawler level 43
47th Pyre 123rd year of Ascendancy at 01:34 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By iCoBra the Cornac Brawler level 50
3rd Decay 123rd year of Ascendancy at 07:44 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By iCoBra the Cornac Brawler level 24
61st Haze 122nd year of Ascendancy at 08:53 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By iCoBra the Cornac Brawler level 50
10th Haze 123rd year of Ascendancy at 10:13 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By iCoBra the Cornac Brawler level 30
3rd Decay 122nd year of Ascendancy at 08:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By iCoBra the Cornac Brawler level 46
55th Pyre 123rd year of Ascendancy at 21:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By iCoBra the Cornac Brawler level 10
5th Dusk 122nd year of Ascendancy at 07:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By iCoBra the Cornac Brawler level 20
41st Haze 122nd year of Ascendancy at 04:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By iCoBra the Cornac Brawler level 30
3rd Decay 122nd year of Ascendancy at 03:19 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By iCoBra the Cornac Brawler level 40
2nd Pyre 123rd year of Ascendancy at 03:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By iCoBra the Cornac Brawler level 50
2nd Dusk 123rd year of Ascendancy at 21:45 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By iCoBra the Cornac Brawler level 50
8th Haze 123rd year of Ascendancy at 09:21 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By iCoBra the Cornac Brawler level 43
35th Pyre 123rd year of Ascendancy at 10:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By iCoBra the Cornac Brawler level 19
11st Haze 122nd year of Ascendancy at 23:07 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By iCoBra the Cornac Brawler level 50
56th Dusk 123rd year of Ascendancy at 13:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By iCoBra the Cornac Brawler level 43
35th Pyre 123rd year of Ascendancy at 10:25 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By iCoBra the Cornac Brawler level 26
71st Haze 122nd year of Ascendancy at 08:58 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By iCoBra the Cornac Brawler level 43
46th Pyre 123rd year of Ascendancy at 18:34 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By iCoBra the Cornac Brawler level 50
3rd Decay 123rd year of Ascendancy at 07:43 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By iCoBra the Cornac Brawler level 50
69th Dusk 123rd year of Ascendancy at 07:33 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By iCoBra the Cornac Brawler level 50
1st Decay 123rd year of Ascendancy at 17:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By iCoBra the Cornac Brawler level 11
6th Dusk 122nd year of Ascendancy at 23:35 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By iCoBra the Cornac Brawler level 50
8th Haze 123rd year of Ascendancy at 14:27 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By iCoBra the Cornac Brawler level 50
3rd Decay 123rd year of Ascendancy at 07:44 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By iCoBra the Cornac Brawler level 43
35th Pyre 123rd year of Ascendancy at 10:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By iCoBra the Cornac Brawler level 6
77th Pyre 122nd year of Ascendancy at 15:53 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By iCoBra the Cornac Brawler level 22
53rd Haze 122nd year of Ascendancy at 19:38 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By iCoBra the Cornac Brawler level 47
73rd Pyre 123rd year of Ascendancy at 17:02 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By iCoBra the Cornac Brawler level 27
71st Haze 122nd year of Ascendancy at 21:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By iCoBra the Cornac Brawler level 16
23rd Dusk 122nd year of Ascendancy at 19:01 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By iCoBra the Cornac Brawler level 36
42nd Regrowth 123rd year of Ascendancy at 01:20 see stats
Log
Today is the 6th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:36.
There is an item here: Emblem of Evasion
There is an item here: Band of Protection
Ran for 3 turns (stop reason: object seen).
--------------------------------
There is an item here: Will of Ul'Gruth (0 def, 15 armour)
There is an item here: Steam Powered Gauntlets (0 def, 12 armour)
There is an item here: Aerura the Woevile (0 def, 3 armour)
--------------------------------
Saving game...
You transfer Sawrd (136% power, 19 apr) from the online item's vault.
Saving done.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You detach voratun grip from your Daimygund the voratun gauntlets (0 def, 3 armour).
--------------------------------
You transfer drakeskin leather gloves 'Himnir' (0 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
ICoBra deactivates Trained Reactions.
ICoBra deactivates Chant of Fortitude.
ICoBra deactivates Striking Stance.





















































































































































































