
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 50 / 2199% |
| Size | medium |
| Lifes / Deaths | Killed by Gibeth the assassin at level 21 on the 38th Haze 122nd year of Ascendancy at 23:42 3 / 4Killed by Emelawen the corrupted dendritic hemospinner at level 34 on the 37th Regrowth 123rd year of Ascendancy at 13:22 Killed by war hound at level 46 on the 74th Pyre 123rd year of Ascendancy at 18:31 Killed by The One That Writes at level 50 on the 8th Dusk 123rd year of Ascendancy at 01:02 |
Primary Stats
| Strength | 94 (base 65) |
| Dexterity | 65 (base 50) |
| Constitution | 28 (base 12) |
| Magic | 114 (base 65) |
| Willpower | 43 (base 12) |
| Cunning | 103 (base 62) |
Resources
| Mana | 355/355 |
| Equilibrium | 10 |
| Steam | 100/100 |
| Life | 1036/1036 |
| Psi | 143/143 |
| Stamina | 300/300 |
| Hate | 52/107 |
| Healing Factor | 1.3063636363636 |
| Regeneration | 0.3265909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +47.76614336187% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
| See Stealth | 55.402486875191 |
| See Invisible | 45.402486875191 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 69 |
| Crit Chance | 92% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 186 |
| Accuracy | 69 |
| Crit Chance | 92% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +78% |
| Physical | +23% |
| Mind | +48% |
| All | +7% |
| Darkness | +13% |
| Light | +34% |
| Temporal | +27% |
| Lightning | +17% |
| Fire | +14% |
| Nature | +18% |
Offense: Damage Penetration
| Arcane | +30% |
| Physical | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 101 (87.462686567164%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 51 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 62%( 70%) |
| Physical | + 53%( 70%) |
| Cold | + 62%( 70%) |
| All | + 52%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 59%( 70%) |
| Mind | + 62%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 90% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 50%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 208% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.4 steam per turn. Can be activated for an instant burst of 102 steam. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Essence of Speed |
| talent | Mitosis |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 192. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | mighty voratun steamgun of life draining 4.0 T5 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +12 draining blight On Hit: * injects a simple virus dealing 93 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +16% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Branodorim (23/23, 186% power, 18 apr)3.0 T5 shot ammo [Random Unique] Arcane/Nature/Master Power 186% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Blight Acc+ +0.1% dam / acc Apr +18 Crit +22.0% Capacity 23 Rld cld 2 Proj.spd +400% Ranged+ +33 temporal +20 nature On Crit.r2 +8 physical On Hit: * 11% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Aralaith the Dazzleroar 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +20% light ----- def ----- Fatigue -10% Resists +6% light Crit.dmg- 15.00% Phys.save +8 (+3 eff.) Heal.mod +17% ---------- misc Light +11 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+4 eff.) Blind- +50% A Helmet. But with steam power! |
| On feet | Nerima (0 def, 19 armour) 3.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Armour +19 Fatigue -4% Resists +15% temporal Phys.save +30 (+9 eff.) Mind.save +31 (+8 eff.) Disease- +25% Cut- +20% Pinning- +25% Stun/Frz- +20% Knockbk- +25% Teleport- +100% ---------- misc Max.enc +48 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | steel torque of psychoportation [power 28] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Harahor'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +7 Wil dps ---------- Spell.crit +1% Mind.pwr +13 (+5 eff.) Melee+ 20 bleed Ranged+ 15 bleed Dmg.mod +11% nature Res.pen +10% arcane On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Resists +22% nature Spell.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Max.vim +20.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | voratun ring 'Radiancewoe'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil +1 Cun dps ---------- Mind.crit +4% Crit.mult +10.00% Spell.pwr +12 (+3 eff.) Mov.spd +22% Dmg.mod +20% mind +3% light Acc +15 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +20% mind Mind.save +10 (+3 eff.) ---------- misc Psi/ret +0.08 Max.psi +10.00 Light +3 Blinding Speed: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| Around neck | Isoba0.1 T3 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +12 (+3 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +5% temporal +6% darkness +10% blight +7% fire +4% light +6% physical ----- def ----- Resists +6% darkness Crit.dmg- 10.00% Mind.save +16 (+4 eff.) Disarm- +5% Confus- +15% Amulets can have magical properties. |
| In main hand | Anaruilar the voratun steamgun 4.0 T5 steamgun 1H weapon [Rare] Arcane/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +7 lightning On Crit.r2 +4 mind On Hit: * 40% chance to cause random gloom * splashes acid on your target dealing 64 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% lightning +21% mind +24% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Isatta 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +4 Str +9 Mag +3 Con dps ---------- Spell.crit +8% S.pwr/crit +12 Dmg.mod +15% blight Res.pen +20% arcane ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Mana/turn +0.60 Max.mana +46.00 Max.vim +40.00 Light +3 A belt that goes around your waist. |
| In off hand | Bahek the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Arcane Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +0 20% chance of physical repulsion On Hit: * applies a stacking poison dealing 42 damage per turn Uses 2.0 Steam While equipped: dps ---------- Phys.crit +13.0% Spell.pwr +8 (+2 eff.) Dmg.mod +6% blight Res.pen +13% physical Phasing +24% Acc +25 (+6 eff.) ----- def ----- Res/telep +4% ---------- misc Max.vim +30.00 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Radhoharachik the cashmere cloak (11 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +22.00% Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +30% lightning +2% physical +9% darkness +6% blight +9% light Spell.save +3 (+1 eff.) Mind.save +12 (+3 eff.) Stealth +11 Disease- +15% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 45 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +45 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Crit.dmg- 35.00% Phys.save +15 (+5 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Inventory
medical injector implant (efficiency 80% / cooldown 57%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 57%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 125% / cooldown 72%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 72%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 224% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 68%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 155% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 155% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 190% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 202% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 91%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 168% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 50%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 5)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.2 steam per turn. Can be activated for an instant burst of 26 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 21)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 20.6 steam per turn. Can be activated for an instant burst of 103 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.1 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 281)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 281 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 26%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 27%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (702% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (971% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 971% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (651% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 651% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (990% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 990% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (582% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+19 for 8 turns, die at -620)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 8 turns. While Heroism is active, you will only die when reaching -620 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+23 for 11 turns, die at -1156)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. While Heroism is active, you will only die when reaching -1156 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+23 for 8 turns, die at -827)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 8 turns. While Heroism is active, you will only die when reaching -827 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+22 for 8 turns, die at -927)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 8 turns. While Heroism is active, you will only die when reaching -927 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune (radius 12; dur 21; see humanoid)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 16) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 408.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
7 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Branichak the Boltflash0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% lightning Res.pen +5% fire Melee Ret 4 lightning 8 fire ----- def ----- Fatigue -6% Resists +3% lightning +6% physical HP.reg +0.90 ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Ulfekaltholdil the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Mag +5 Wil dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +12% blight Amulets can have magical properties. |
stabilizing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% temporal Heal.mod +14% Cut- +50% Pinning- +30% Knockbk- +22% Heal: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Emelita0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Mind.pwr +12 (+4 eff.) Dmg.mod +12% arcane +15% mind Res.pen +25% arcane ----- def ----- Fatigue -7% HP.reg +1.70 ---------- misc Max.psi +20.00 Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 378 strength, based on Magic) for 5 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
restful gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
Heatbreaker the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Apr +6 Melee Ret 8 fire ----- def ----- Armour +11 Defense +10 (+3 eff.) Resists +2% physical Res.Cap +6% all Phys.save +23 (+8 eff.) Max.HP +40.00 ---------- misc Max.stam +20.00 Amulets can have magical properties. |
Layirianor the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +17.00% Phys.pwr +7 (+1 eff.) Spell.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +13% blight +8% physical +10% fire ----- def ----- Fatigue -6% ---------- misc See.Invis +3 Telepathy Demon/Minor Humanoid/Orc Demon/Major Amulets can have magical properties. |
stralite amulet 'Tatoblek'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +17 Lck +3 Con dps ---------- Acc +17 (+4 eff.) ----- def ----- Armour +6 Defense +17 (+6 eff.) Resists +15% light +9% acid Crit.dmg- 10.00% Spell.save +40 (+12 eff.) Mind.save +18 (+5 eff.) Unseen.red 18% ---------- misc See.Invis +6 Amulets can have magical properties. |
Airmoon0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +7 Cun +18 Con dps ---------- Mov.spd +10% Res.pen +20% lightning Melee Ret 12 blight ----- def ----- Fatigue -10% HP.reg +1.00 Blind- +34% ---------- misc Stam/turn +2.10 Max.stam +20.00 Infravis +6 Sight +2 See.Invis +12 Amulets can have magical properties. |
Beadolen the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Fatigue -10% Resists +3% lightning Phys.save +18 (+6 eff.) Max.HP +69.00 HP.reg +6.00 Blind- +10% Silence- +15% Stun/Frz- +10% Teleport- +5% ---------- misc Vim/s.crit +3.00 Amulets can have magical properties. |
Emyriwyn0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +14 Con dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +6% blight +27% temporal Mind.save +15 (+4 eff.) Poison- +5% Confus- +25% Pinning- +48% Knockbk- +62% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
grounding voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Acc +9 (+2 eff.) Apr +20 ----- def ----- Resists +25% lightning Stun/Frz- +48% Amulets can have magical properties. |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dayrip the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con ----- def ----- Resists +5% arcane +18% cold +12% nature +9% light Spell.save +31 (+10 eff.) ---------- misc Max.stam +14.00 Rings can have magical properties. |
Poremina0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue -5% Resists +6% blight +6% lightning Disease- +20% Pinning- +25% ---------- misc Max.enc +23 Rings can have magical properties. |
copper ring of blinding strikes0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 23 light Ranged+ 21 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
mule's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Fatigue -4% Resists +11% blight ---------- misc Max.enc +21 Rings can have magical properties. |
Dimgore the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% darkness +11% temporal Res.pen +10% acid Melee Ret 12 darkness ----- def ----- Resists +11% temporal Mind.save +6 (+2 eff.) HP.reg +0.80 Stun/Frz- +27% Rings can have magical properties. |
Elenerain the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Resists +5% arcane Crit.dmg- 15.00% Phys.save +20 (+7 eff.) Pinning- +30% ---------- misc Max.stam +20.00 Rings can have magical properties. |
Eremarion the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Acc +4 (+1 eff.) ----- def ----- Armour +12 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +9% temporal HP.reg +1.40 Stun/Frz- +27% Rings can have magical properties. |
Radhovon0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +4 Wil dps ---------- Mind.crit +9% Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Mind.save +28 (+7 eff.) Rings can have magical properties. |
sneakthief's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +26% Rings can have magical properties. |
steel ring 'Dawngrinder'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +12 Con dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +3% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
wizard's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +8 See.Invis +9 Rings can have magical properties. |
Beodil the gold ring0.1 T3 ring jewelry [Random Unique] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Phys.crit +3.0% Melee+ 10 bleed Ranged+ 12 bleed Apr +4 On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Resists +3% light Mind.save +18 (+5 eff.) Max.HP +30.00 Confus- +25% Pinning- +5% Stun/Frz- +5% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Galuromigrim0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +20% acid +15% mind Acc +8 (+2 eff.) ----- def ----- Mind.save +30 (+7 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.08 Rings can have magical properties. |
Pitchraze0.1 T3 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% acid +24% fire Res.pen +20% darkness Melee Ret 8 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +30% acid +48% fire +3% darkness Rings can have magical properties. |
Radiancevein the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +2 Wil +5 Con dps ---------- Dmg.mod +15% lightning On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -4% Resists +39% lightning ---------- misc Light +3 See.Invis +12 Rings can have magical properties. |
gold ring 'Xeroba'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +6% temporal ----- def ----- Defense +14 (+5 eff.) Resists +5% arcane +12% darkness Crit.dmg- 15.00% Die.at -60.00 life Disarm- +25% Rings can have magical properties. |
psionicist's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Max.HP +20.00 Disarm- +28% Pinning- +25% Knockbk- +25% Rings can have magical properties. |
solipsist's gold ring of corrosion (+30%)0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +15% acid ----- def ----- Resists +30% acid Rings can have magical properties. |
Baleharahad0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +23 (+6 eff.) Mind.pwr +16 (+6 eff.) Dmg.mod +6% all ----- def ----- Armour +2 Phys.save +13 (+4 eff.) HP.reg +4.00 Stun/Frz- +31% ---------- misc Max.stam +20.00 Rings can have magical properties. |
Lisoriana the Daynight0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +17 Wil +8 Con dps ---------- Dmg.mod +9% blight +9% temporal +6% darkness +3% light Res.pen +10% blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight +6% fire Phys.save +16 (+5 eff.) Mind.save +34 (+8 eff.) Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+3 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-10 eff.) Spell.save -30 (-10 eff.) Mind.save -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Islera'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +18 Cun +14 Wil dps ---------- Mind.pwr +20 (+7 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +12 (+4 eff.) Resists +30% acid Rings can have magical properties. |
stralite ring 'Unlightwish'0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Dex +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +4 (+1 eff.) On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Spell.save +30 (+10 eff.) Mind.save +9 (+2 eff.) Blind- +10% Disease- +5% Confus- +34% Rings can have magical properties. |
Bohor the Flashquick0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Dex +5 Mag +8 Cun +6 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +30 (+8 eff.) Mind.pwr +12 (+4 eff.) Res.pen +10% lightning ----- def ----- Armour +4 Resists +27% acid +6% blight +30% fire +30% cold +28% lightning Stun/Frz- +15% Knockbk- +15% Rings can have magical properties. |
Daimosin the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Mag +11 Wil +17 Cun +2 Con dps ---------- Mind.pwr +12 (+4 eff.) Acc +16 (+4 eff.) Apr +13 ----- def ----- Defense +37 (+12 eff.) Crit.dmg- 15.00% Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Flashwinnow the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str dps ---------- Dmg.mod +15% mind +27% lightning Res.pen +15% mind Melee Ret 12 mind ----- def ----- Armour +20 Resists +9% mind +21% lightning Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Radhosahell0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Resists +15% nature Max.HP +43.00 Poison- +10% Silence- +46% Disarm- +43% Confus- +10% Pinning- +47% Knockbk- +48% ---------- misc Mana/turn +0.33 Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shinequarry the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% light +12% physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Max.HP +30.00 HP.reg +4.60 Stun/Frz- +49% ---------- misc Light +3 Rings can have magical properties. |
Splendourpyre the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +20% fire Apr +4 Melee Ret 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +14 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +40% fire Die.at -84.00 life ---------- misc Max.stam +25.00 Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 195.01 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
mule's voratun ring of sensing0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -8% Blind- +26% ---------- misc Max.enc +27 Infravis +5 See.Stealth +18 See.Invis +15 Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring 'Glintblow'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +18% lightning Res.pen +15% light Melee Ret 20 light ----- def ----- Resists +20% light Max.HP +46.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Light +3 Rings can have magical properties. |
Awakened Staff of Absorption (177% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 177% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 131 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Vorulaith4.0 T3 sling 1H weapon [Random Unique] Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +8 While equipped: Stats +2 Str +2 Mag dps ---------- Mind.crit +1% Dmg.mod +3% mind +29% physical Res.pen +35% physical Slings are used to hurl stones or metal shots at your foes. |
Jetdeath the reinforced leather sling4.0 T4 sling 1H weapon [Random Unique] Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +29.0% Res.pen +10% darkness Acc +42 (+10 eff.) ----- def ----- Fatigue -4% ---------- misc Light +3 Telepathy Humanoid/Orc Slings are used to hurl stones or metal shots at your foes. |
Blazebreeze4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% On Hit.r1 +4 light +2 blight On Crit.r2 +4 fire On Hit: * 52% chance to disease While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +12% light +3% fire Res.pen +15% light +18% physical Phasing +60% Acc +15 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Tarritir the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +1 Cun +1 Str dps ---------- Phys.crit +14.0% Dmg.mod +38% physical Res.pen +15% physical Acc +11 (+2 eff.) ----- def ----- Resists +3% mind Spell.save +6 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +40.00 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Zayarath'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 89% Range: 1.1x Uses 50% Mag Dmg Blight Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Crit.r2 +2 blight +2 physical On Hit: * 20% chance to daze at end of turn While equipped: Stats +13 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.pwr +14 (+2 eff.) Dmg.mod +9% blight +22% physical Res.pen +15% lightning ----- def ----- Resists +6% blight Max.HP +10.00 Heal.mod +10% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
voratun steamgun 'Glowstun'4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Nature/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +34 nature +41 fire Uses 2.0 Steam While equipped: Stats +1 Con dps ---------- All.spd +5% Dmg.mod +15% fire Res.pen +14% nature +11% fire ----- def ----- Resists +3% physical +10% all Phys.save +9 (+3 eff.) Heal.mod +10% ---------- misc Light +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Urthedir'4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +6 Cun +3 Con dps ---------- Acc +15 (+3 eff.) ---------- misc See.Invis +9 Telepathy All Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of life draining4.0 T5 steamgun 1H weapon [Ego] Arcane/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +17 draining blight Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +17% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of dwarven-steel shots 'Zosatir' (32/58, 151% power, 14 apr)3.0 T3 shot ammo [Rare] Master Power 152% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +14 Crit +5.0% Capacity 58 On Hit: * Slows global speed by 40% While equipped: ---------- misc Reload +7 Shots are used with slings to pummel your foes to death. |
Blackwither (12/21, 160% power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 161% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Ranged+ +8 light +10 bleed On Hit.r1 +8 light +8 darkness On Crit.r2 +8 darkness On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 23 bleeding, 73% reduced healing Shots are used with slings to pummel your foes to death. |
Gotira (20/20, 160% power, 5 apr)3.0 T4 shot ammo [Rare] Arcane Power 161% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +17 lightning +8 blight +8 arcane On Hit.r1 +4 blight On Crit.r2 +8 blight On Hit: * 41% chance to disease * 41% chance to cause random gloom * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
Star Shot (11/20, 146% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 146% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Fire Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Flowerwalker the pouch of voratun shots (21/23, 171% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 172% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +20 Apr +6 Crit +7.0% Capacity 23 Ranged+ +12 light +24 mind +24 nature On Hit.r1 +24 light On Crit.r2 +8 mind +8 acid On Hit: * Slows global speed by 54% * 40% chance to blind Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Gorerigor' (10/22, 181% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 182% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +11 acid +4 darkness +11 blight +8 nature On Hit.r1 +4 darkness On Crit.r2 +16 nature On Hit: 10% Epidemic 5 On Hit: * 7% chance to disease On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
Rotdash (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% mind +3% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +3% fire +45% mind +28% darkness Phys.save +23 (+8 eff.) Spell.save +24 (+8 eff.) Mind.save +45 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipsequell of the Blightspawn (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats -13 Wil +13 Con dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +12% nature +17% darkness +20% all On Hit (Melee): * Slows global speed by 30% * 15% chance to daze at end of turn ----- def ----- Defense +5 (+2 eff.) Resists +21% lightning +35% darkness +10% cold +10% blight +10% fire +6% nature +11% light Phys.save +17 (+6 eff.) Spell.save +30 (+10 eff.) Mind.save +16 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour 'Duskwyrd' (4 def, 20 armour)9.0 T4 light armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 8 fire Ranged+ 7 fire Dmg.mod +6% darkness Res.pen +5% arcane Melee Ret 10 light 8 arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +20 Defense +4 (+1 eff.) Fatigue +8% Resists +12% physical +18% darkness +17% blight +19% fire +7% mind Mind.save +14 (+4 eff.) HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% ---------- misc Light +2 A suit of armour made of leather. |
rough leather belt 'Searransom'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% fire Melee Ret 8 fire ----- def ----- Fatigue -5% Resists +15% acid +3% fire ---------- misc Max.enc +22 A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Giretira1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +15% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% lightning +17% fire +10% cold Mind.save +9 (+2 eff.) Die.at -60.00 life Confus- +25% A belt that goes around your waist. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 385, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Zoneg'1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +2 Cun +12 Con dps ---------- Phys.pwr +8 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Fatigue +0% Crit.dmg- 15.00% Phys.save +7 (+2 eff.) ---------- misc Max.enc +0 Hate/m.crit +2.00 Size +1 A belt that goes around your waist. |
Anuyarek1.0 T5 belt armor [Rare] Psionic While equipped: Stats +9 Mag dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +12% acid +9% arcane ----- def ----- Fatigue -28% Crit.dmg- 19.00% Phys.save +15 (+5 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
drakeskin leather belt 'Stormrupture'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Dmg.mod +25% physical Res.pen +13% physical ----- def ----- Fatigue -10% Resists +6% lightning D.Red.from +33% Summoned ---------- misc Max.enc +30 Equi/ret +0.12 Telepathy Dragon A belt that goes around your waist. |
cashmere cloak 'Searzeal' (11 def, 6 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +7 Wil +2 Cun dps ---------- Res.pen +10% fire ----- def ----- Armour +6 Defense +11 (+4 eff.) Resists +13% nature +13% blight Phys.save +12 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +20 (+5 eff.) HP.reg +1.60 Heal.mod +15% ---------- misc Light +3 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +6% fire +5% lightning +5% cold Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Beletta (13 def, 13 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +4 Cun dps ---------- Crit.mult +9.00% Dmg.mod +9% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +13 (+4 eff.) Rng.Def +11 (+4 eff.) Fatigue +5% Resists +14% lightning +15% temporal Disengage: Puts all charms on 10 cooldown Level 1.0 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Chithad the pair of drakeskin leather boots (21 def, 7 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Str ----- def ----- Armour +7 Defense +21 (+7 eff.) Fatigue +5% Resists +3% physical +11% fire +12% mind +14% cold HP.reg +5.10 Heal.mod +26% Confus- +10% Evasion: (Instant) Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 27 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Eiliniwen' (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +13 Lck +5 Dex dps ---------- Dmg.mod +3% mind Res.pen +20% blight +10% mind ----- def ----- Armour +5 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +5% Resists +9% mind Stealth +10 ---------- misc Stam/turn +0.70 Max.stam +24.00 A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 75 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
pair of voratun boots 'Belorin' (9 def, 27 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Armour +27 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +20% blight Phys.save +12 (+4 eff.) ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of dispersion (0 def, 2 armour)1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Dex +5 Mag +6 Wil +3 Cun dps ---------- Melee+ 8 arcane ----- def ----- Armour +2 Resists +5% arcane Phys.save +6 (+2 eff.) Disarm- +0% ---------- misc Cooldown Double Strike -1 Disperse Magic: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Chumas' (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +2 Max.HP +30.00 HP.reg +2.00 ---------- misc Stam/turn +1.80 Max.stam +39.00 See.Invis +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazewrest the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +1 Wil +4 Cun +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% blight +6% lightning Acc +9 (+2 eff.) Melee Ret 8 lightning ----- def ----- Armour +3 Phys.save +51 (+15 eff.) Spell.save +9 (+3 eff.) Mind.save +18 (+5 eff.) Disarm- +91% ---------- misc Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 112.86 fire damage and 111.87 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 11 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 65.40 to 196.20 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Saliretta the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Melee+ 17 temporal Ranged+ 20 temporal Dmg.mod +6% blight +10% temporal +9% mind Res.pen +20% mind +10% blight ----- def ----- Armour +3 Resists +15% blight +15% temporal +9% mind Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.6 Pwr.cost 17 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 156% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 18. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Elavea the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +14% darkness Melee Ret 12 mind ----- def ----- Defense +2 (+1 eff.) Resists +21% darkness Mind.save +36 (+9 eff.) ---------- misc Psi/ret +0.08 Max.psi +10.00 A pointy cloth hat, very wizardly... |
Chalakath (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +3 Cun +4 Con dps ---------- Mind.crit +6% Dmg.mod +12% blight ----- def ----- Armour +3 Fatigue +3% Phys.save +11 (+4 eff.) Mind.save +41 (+10 eff.) ---------- misc Hate/m.crit +5.00 Max.psi +50.00 Battle Cry: Puts all charms on 19 cooldown Level 2.0 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Chamebers the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Dex +0 Cun +1 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +9% physical Apr +1 ----- def ----- Armour +3 Fatigue +3% Mind.save +0 (+0 eff.) Die.at -40.00 life Max.HP +30.00 Silence- +0% ---------- misc Stam/ret +1.20 Equi/ret +1.50 A cap made of leather. |
Eclipseclamor of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +14% acid +20% lightning +18% cold +15% arcane +15% fire Res.pen +5% blight On Melee Ret: * 23% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +9% mind +3% light Crit.dmg- 15.00% Spell.save +20 (+7 eff.) Mind.save +9 (+2 eff.) A pointy cloth hat, very wizardly... |
Elebeth (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +25.00% ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +13% light +12% darkness ---------- misc Equi/ret +0.04 A cap made of leather. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+5 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+4 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Duruzilarig (0 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +11 Fatigue +5% Resists +9% darkness +9% temporal Crit.dmg- 20.00% Spell.save +12 (+4 eff.) Blind- +20% Disease- +25% ---------- misc Max.stam +15.00 Infravis +4 A hat made of leather. Very stylish. |
Betunne (0 def, 14 armour)3.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +14 Fatigue +4% Resists +6% blight +14% nature +5% arcane Spell.save +9 (+3 eff.) Max.HP +60.00 Heal.mod +20% Blind- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1884 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
43 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Salawen1.0 T3 lite [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +20% blight Melee Ret 35 fire On Hit (Melee): * 10% chance to disease ----- def ----- Resists +9% blight +6% cold +14% fire +7% temporal Def/telep +15 Res/telep +15% Dur/telep +16% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Splendourglean'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% acid +6% light Res.pen +5% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +8 (+3 eff.) Phys.save +16 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+3 eff.) Max.HP +43.00 Blind- +23% Confus- +13% ---------- misc Light +8 See.Stealth +13 See.Invis +11 Track: Puts all charms on 27 cooldown Level 5.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 55 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blindwinnow1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +9 Cun dps ---------- Melee Ret 4 light ----- def ----- Resists +15% mind +3% light Max.HP +80.00 Blind- +42% Confus- +16% ---------- misc Light -1 Infravis +9 See.Stealth +20 See.Invis +15 Track: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Sootslicer of the Blightspawn1.0 T5 lite [Random Unique] Disrupt/Psionic While equipped: Stats +1 Str -10 Dex +10 Wil +1 Cun dps ---------- Dmg.mod +9% mind Res.pen +15% lightning ----- def ----- Resists +6% all Spell.save +26 (+9 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +4 See.Stealth +17 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel kinetic stabiliser0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +9 (+3 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made thunderclap coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 89% Range: 1.1x Uses 50% Mag Dmg Physical On Hit.r1 +60 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
great second skin0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +8.00 Poison- +60% Disease- +60% Cut- +60% Tinkers can be attached to normal items to improve them with steam power! |
mastercraft ablative armour0.0 T4 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +8 Crit.dmg- 28.00% Tinkers can be attached to normal items to improve them with steam power! |
stralite white light emitter0.0 T4 steamtech tinker [Normal] Steamtech Attachable to lite When attached: dps ---------- Dmg.mod +16% light ---------- misc Light +4 See.Stealth +8 Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 45] amazing fiery salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (45% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 45] amazing frost salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (45% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 650] amazing healing salve [power 650]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Heal 650 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 569] amazing pain suppressor salve [power 569]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Let you fight up to -569 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 181] amazing unstoppable force salve [power 181]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Increases all saves by 181 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 45] amazing water salve [power 45]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 208% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (45% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
Haliyon the Lightningvice (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +4 Str +3 Dex dps ---------- Crit.mult +14.00% Phys.pwr +13 (+2 eff.) Mov.spd +10% Dmg.mod +9% arcane Apr +6 Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -6% Resists +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 601.92 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 332/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 774.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
dragonbone wand of clairvoyance 'Emurawen' [power 16] (4 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Cun dps ---------- Res.pen +20% blight ---------- misc Psi/ret +0.12 Max.hate +6.00 Max.psi +30.00 Talents +3 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 16, power 96 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown 100% to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Shaguad the Shalore Adventurer level 34
33rd Regrowth 123rd year of Ascendancy at 13:58 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Shaguad the Shalore Adventurer level 50
64th Dusk 123rd year of Ascendancy at 15:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Shaguad the Shalore Adventurer level 34
32nd Regrowth 123rd year of Ascendancy at 00:26 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Shaguad the Shalore Adventurer level 40
29th Pyre 123rd year of Ascendancy at 01:14 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Shaguad the Shalore Adventurer level 41
33rd Pyre 123rd year of Ascendancy at 15:46 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By Shaguad the Shalore Adventurer level 38
23rd Pyre 123rd year of Ascendancy at 17:28 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Shaguad the Shalore Adventurer level 49
8th Flare 123rd year of Ascendancy at 05:14 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Shaguad the Shalore Adventurer level 50
8th Dusk 123rd year of Ascendancy at 06:32 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Shaguad the Shalore Adventurer level 39
26th Pyre 123rd year of Ascendancy at 12:52 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Shaguad the Shalore Adventurer level 50
1st Haze 123rd year of Ascendancy at 14:47 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Shaguad the Shalore Adventurer level 14
27th Dusk 122nd year of Ascendancy at 18:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Shaguad the Shalore Adventurer level 37
23rd Pyre 123rd year of Ascendancy at 05:08 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Shaguad the Shalore Adventurer level 32
31st Regrowth 123rd year of Ascendancy at 01:07 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Shaguad the Shalore Adventurer level 50
1st Haze 123rd year of Ascendancy at 20:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Shaguad the Shalore Adventurer level 22
39th Haze 122nd year of Ascendancy at 16:22 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Shaguad the Shalore Adventurer level 50
75th Dusk 123rd year of Ascendancy at 06:16 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Shaguad the Shalore Adventurer level 36
19th Pyre 123rd year of Ascendancy at 07:06 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Shaguad the Shalore Adventurer level 24
43rd Haze 122nd year of Ascendancy at 08:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Shaguad the Shalore Adventurer level 43
33rd Pyre 123rd year of Ascendancy at 23:18 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Shaguad the Shalore Adventurer level 34
37th Regrowth 123rd year of Ascendancy at 17:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Shaguad the Shalore Adventurer level 10
5th Dusk 122nd year of Ascendancy at 15:38 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Shaguad the Shalore Adventurer level 20
52nd Dusk 122nd year of Ascendancy at 09:57 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Shaguad the Shalore Adventurer level 30
25th Regrowth 123rd year of Ascendancy at 08:12 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Shaguad the Shalore Adventurer level 40
27th Pyre 123rd year of Ascendancy at 13:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Shaguad the Shalore Adventurer level 50
4th Dusk 123rd year of Ascendancy at 22:26 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Shaguad the Shalore Adventurer level 50
64th Dusk 123rd year of Ascendancy at 07:20 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Shaguad the Shalore Adventurer level 24
5th Allure 123rd year of Ascendancy at 13:57 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Shaguad the Shalore Adventurer level 50
41st Dusk 123rd year of Ascendancy at 04:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Shaguad the Shalore Adventurer level 38
23rd Pyre 123rd year of Ascendancy at 05:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Shaguad the Shalore Adventurer level 29
23rd Regrowth 123rd year of Ascendancy at 14:32 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Shaguad the Shalore Adventurer level 38
23rd Pyre 123rd year of Ascendancy at 17:33 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Shaguad the Shalore Adventurer level 50
1st Haze 123rd year of Ascendancy at 20:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Shaguad the Shalore Adventurer level 50
8th Dusk 123rd year of Ascendancy at 00:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Shaguad the Shalore Adventurer level 9
2nd Dusk 122nd year of Ascendancy at 04:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Shaguad the Shalore Adventurer level 50
50th Dusk 123rd year of Ascendancy at 06:49 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Shaguad the Shalore Adventurer level 50
1st Haze 123rd year of Ascendancy at 20:32 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Shaguad the Shalore Adventurer level 50
19th Dusk 123rd year of Ascendancy at 20:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Shaguad the Shalore Adventurer level 6
5th Mirth 122nd year of Ascendancy at 17:29 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Shaguad the Shalore Adventurer level 44
49th Pyre 123rd year of Ascendancy at 12:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Shaguad the Shalore Adventurer level 24
43rd Haze 122nd year of Ascendancy at 08:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Shaguad the Shalore Adventurer level 17
38th Dusk 122nd year of Ascendancy at 14:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Shaguad the Shalore Adventurer level 33
31st Regrowth 123rd year of Ascendancy at 18:35 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Shaguad the Shalore Adventurer level 50
7th Dusk 123rd year of Ascendancy at 06:53 see stats
Log
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Today is the 2nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:50.
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You transfer Pendant of the Sun and Moons to the online item's vault.
Saving done.
Saving game...
Saving done.
Shaguad deactivates Intuitive Shots.
Shaguad deactivates Mitosis.
Shaguad deactivates Molten Iron Blood.
Shaguad deactivates Chant of Fortitude.
Shaguad deactivates Essence of Speed.
Shaguad deactivates Beyond the Flesh.




















































































































































































