











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 21 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Gylaith the white worm mass at level 11 on the 51st Dusk 122nd year of Ascendancy at 06:36 / 2Killed by Siloda the maulotaur at level 21 on the 20th Haze 122nd year of Ascendancy at 05:58 |
Primary Stats
| Strength | 68 (base 50) |
| Dexterity | 9 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 60 (base 45) |
| Willpower | 28 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | -128/596 |
| Positive | 26/110 |
| Stamina | 222/227 |
| Healing Factor | 1.3391526171258 |
| Regeneration | 15.065466942665 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 50 |
| Crit Chance | 18% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +3% |
| Physical | +20% |
| Cold | +12% |
| All | 0% |
| Darkness | +19% |
| Light | +58% |
| Fire | 0% |
| Nature | +8% |
Offense: Damage Penetration
| Mind | +5% |
| Temporal | +15% |
| All | 0% |
| Physical | +25% |
| Cold | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 23.413408721348 (65.897138898113%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 25 |
| Physical Save | 31 |
| Spell Save | 27 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 10%( 70%) |
| Mind | + 3%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Silence Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 285 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 5 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Lisytta' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +6 Mag +3 Wil offense ------ Spellpower +15 (+5 eff.) Damage +3% blight Ignore resists +15% temporal defense ------ Armor +3 Fatigue +2% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Glimmermight'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +24% light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +3% mind Mind save +7 (+3 eff.) other ------- Light +3 See Stealth +7 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Amechak the linen wizard hat (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +1.0% Critical power +20.00% defense ------ Defense +6 (+3 eff.) Mind save +5 (+2 eff.) Unlife -40.00 life Life +40.00 Cut Resist +10% A pointy cloth hat, very wizardly... |
| On hands | Sleetwild the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ On-Hit 7 light 6 acid Damage +5% light +3% acid Ignore resists +10% cold defense ------ Armor +2 Fatigue +3% Resistance +6% acid +9% cold +7% light +5% arcane Life Regen +5.00 other ------- Stamina/turn +0.70 Max stamina +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast 'Snowwind' [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +12% cold Accuracy +5 (+2 eff.) Ignore Armor +1 Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Silumikira0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Accuracy +15 (+5 eff.) Ignore Armor +3 defense ------ Defense +5 (+2 eff.) Mind save +7 (+3 eff.) Silence Resist +24% Confus Resist +20% other ------- Mana/turn +0.14 Max stamina +10.00 Rings make your fingers look great! |
| Around neck | Spidersage the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str offense ------ On-Hit 6 light 7 darkness Damage +6% light +6% darkness Ignore resists +15% nature When Hit: * 5% chance to reduce damage dealt by 14% * 7% chance to blind defense ------ Resistance +11% lightning +6% nature Stun Resist +26% Amulets make your neck look great! |
| In main hand | Duvandil the Flowerdash (20-29 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 nature On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Str +3 Cun +1 Con offense ------ Physical Crit +6.0% Physical Power +7 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 42% Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Gleamnaught'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Str +5 Wil +4 Cun offense ------ Physical Power +5 (+2 eff.) Damage +12% light +12% physical Ignore resists +15% physical Against +33% Summoned defense ------ Resist Against +20% Summoned other ------- Stamina/turn +2.00 A belt that goes around your waist. |
| In off hand | shocking steel shield of the stars (0 def, 4 armour, 16-19 power, 41 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane/Nature When used to Attack: Weapon Damage 15.5 - 18.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +41 On-hit +11 light +12 darkness While equipped: Stats +1 Cun +1 Mag offense ------ On-Hit 12 lightning Damage +11% light +13% darkness When Hit 3 lightning defense ------ Armor +4 Fatigue +8% Resistance +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Earyhek the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Physical Crit +1.0% Ignore resists +5% mind +10% physical Accuracy +20 (+7 eff.) defense ------ Defense +7 (+3 eff.) Resistance +3% temporal Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Life +22.00 Life Regen +3.00 Healmod +12% A suit of armour made of mail. |
Inventory
movement infusion of the sneak (speed 479%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 466; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Eremetir0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Wil +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +10% light +11% darkness Crit Resistance 5.00% Blind Resist +21% other ------- Light +2 Amulets make your neck look great! |
gold amulet 'Shimmerbreak'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +7 Wil offense ------ Mind Crit +2% Damage +6% lightning other ------- Hate-on-crit +3.00 Max hate +6.00 Max psi +30.00 Amulets make your neck look great! |
mule's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life +22.00 Disarm Resist +20% Pinning Resist +30% Knockbk Resist +22% other ------- Encumbrance +21 Rings make your fingers look great! |
rogue's steel ring of nature (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% nature defense ------ Defense +6 (+3 eff.) Resistance +22% nature Rings make your fingers look great! |
cruel short ash starstaff of fate (15-18 power, 3 apr, temporal element)3.0 Encumbrance T2 staff 1H weapon [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Critical power +6.00% Spellpower +6 (+2 eff.) Damage +15% temporal defense ------ Physical save +6 (+3 eff.) Spell save +5 (+3 eff.) Mind save +7 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, acid element)5.0 Encumbrance T3 staff 2H weapon [Normal] Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe 'Runimnir' (13-20 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Arcane Weapon Damage 13.0 - 19.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +12 cold On Hit: * 20% chance to reduce armor by 34% While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +5% arcane Spell save +3 (+2 eff.) Teleport Resist +20% Massive two-handed battleaxes. |
hateful steel battleaxe of rage (20-29 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master/Psionic Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 darkness Damage Against +13% Living While equipped: Stats +5 Str offense ------ Damage +7% physical Accuracy +10 (+3 eff.) Massive two-handed battleaxes. |
dwarven-steel greatmaul (41-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Normal] Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Massive two-handed mauls. |
plaguebringer's steel longsword of massacre (23-32 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 24 While equipped: defense ------ Disease Resist +10% Sharp, long, and deadly. |
quick steel longsword of massacre (22-31 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Dex offense ------ Combat Speed +10% Accuracy +5 (+2 eff.) Sharp, long, and deadly. |
dwarven-steel mace (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
steel waraxe of paradox (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 temporal While equipped: defense ------ Resistance +5% temporal One-handed war axes. |
dwarven-steel waraxe 'Abysssever' (19-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Disrupt Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +4 fire Damage Against +10% Unnatural On-crit, radius 2 +12 fire While equipped: Stats +3 Str +5 Mag +4 Wil offense ------ When Hit 6 cold defense ------ Crit Resistance 5.00% other ------- Light +2 One-handed war axes. |
thorny mindstar (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Normal] Nature Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Grinerand the steel shield (0 def, 4 armour, 14-16 power, 40.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Nature/Master When used to Attack: Weapon Damage 13.5 - 16.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 On-hit +4 acid +15 cold +4 arcane While equipped: Stats +2 Wil offense ------ Spellpower +5 (+2 eff.) On shield block: * Deals 76 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Armor +4 Fatigue +8% Resistance +17% fire +10% cold +11% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Normal] While equipped: defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of the mountain (+11%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +11% physical When Hit: * 5% chance to slow global speed by 42% * 5 arcane resource burn defense ------ Resistance +11% all +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of fire resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% fire A suit of armour made of leather. |
hardened leather armour 'Cracklepeal' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Ignore resists +5% lightning +20% mind defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +6% blight +9% cold +7% physical Physical save +13 (+6 eff.) Spell save +6 (+3 eff.) Healmod +10% Disease Resist +20% A suit of armour made of leather. |
Leladan (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Damage +15% acid On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% blight +16% cold +12% darkness Mind save +10 (+5 eff.) other ------- Light +1 A suit of armour made of mail. |
impenetrable dwarven-steel plate armour (0 def, 17 armour)17.0 Encumbrance T3 massive armor [Ego] Master While equipped: defense ------ Armor +17 Fatigue +22% A suit of armour made of metal plates. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Defense +10 (+5 eff.) Physical save +5 (+2 eff.) Stealth +5 A belt that goes around your waist. |
Searwild1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +6% acid +9% fire +18% darkness Ignore resists +10% fire On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Resistance +9% acid Life Regen +1.80 Healmod +16% A belt that goes around your waist. |
Darkonslaught (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% darkness When Hit 2 darkness 6 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 other ------- Stamina/turn +0.50 Max stamina +10.00 A pair of boots made of leather. |
Chameromidukhad (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun offense ------ Critical power +5.00% defense ------ Armor +9 Fatigue +3% Resistance +10% acid +9% cold +7% fire +3% nature +7% lightning Life Regen +4.00 Healmod +20% other ------- Psi when Hit +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scaldgrind the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Str +1 Mag +4 Wil +7 Cun offense ------ Damage +3% fire defense ------ Armor +4 Fatigue -3% Physical save +11 (+5 eff.) other ------- Encumbrance +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
naturalist's hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str offense ------ Physical Power +8 (+3 eff.) On-Hit 7 nature Damage +5% nature defense ------ Armor +2 Resistance +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Samygen' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +6% acid +15% fire +5% arcane +9% nature Physical save +8 (+4 eff.) Mind save +7 (+3 eff.) Disarm Resist +28% other ------- Psi when Hit +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Rainrace (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +15.00% Damage +3% cold defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) Unlife -80.00 life A cap made of leather. |
Eremorim (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +6% blight +18% temporal Ignore resists +5% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +5% arcane +6% temporal other ------- Mana/turn +0.18 A pointy cloth hat, very wizardly... |
Gleamravager the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Con offense ------ Spell Crit +2% Critical power +10.00% Ignore resists +15% blight defense ------ Armor +3 Fatigue +3% other ------- Vim-on-crit +2.00 Light +3 A cap made of leather. |
miner's iron helm of constitution (+2) (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +5 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Iceterror' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Mag offense ------ Damage +6% acid +24% cold Ignore resists +20% cold Ignore Armor +6 defense ------ Resistance +6% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Obsidiangore' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% light When Hit 4 mind 2 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Resistance +15% mind Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life +48.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Syll the Ogre Sun Paladin level 10
21st Dusk 122nd year of Ascendancy at 22:19 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Syll the Ogre Sun Paladin level 10
21st Dusk 122nd year of Ascendancy at 22:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Syll the Ogre Sun Paladin level 20
14th Haze 122nd year of Ascendancy at 06:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Syll the Ogre Sun Paladin level 20
14th Haze 122nd year of Ascendancy at 20:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Syll the Ogre Sun Paladin level 6
6th Mirth 122nd year of Ascendancy at 20:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Syll the Ogre Sun Paladin level 15
63rd Dusk 122nd year of Ascendancy at 16:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Syll the Ogre Sun Paladin level 15
58th Dusk 122nd year of Ascendancy at 17:29 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Syll the Ogre Sun Paladin level 11
51st Dusk 122nd year of Ascendancy at 06:36 see stats
Log
Shield of Light hits Syll for 8 healing, 8 healing, 8 healing (0 total damage) [24 healing].
Something performs a melee critical strike against Syll!
Syll is disarmed!
Syll rearms.
Something hits Syll for 127 physical, 25 physical, 192 physical, 25 physical (369 total damage).
Burning from Siloda the maulotaur hits Syll for 32 fire damage.
Shield of Light hits Syll for 8 healing, 8 healing, 8 healing, 8 healing, 8 healing (0 total damage) [39 healing].
Siloda the maulotaur's Beyond the Flesh hits Syll for 114 physical, 25 physical (139 total damage).
Shield of Light hits Syll for 8 healing, 8 healing (0 total damage) [16 healing].
LIFE LOST WARNING!
Syll activates Second Life.
Syll deactivates Second Life.
Syll has been healed by a blast of positive energy!
Syll receives 192 healing.
Something hits Syll for 0 physical, 25 physical (25 total damage).
Shield of Light hits Syll for 8 healing, 8 healing (0 total damage) [16 healing].
Syll stops burning.
Syll is not crippled anymore.
Talent Wave of Power is ready to use.
Talent Barrier is ready to use.
Talent Sun Ray is ready to use.
Burning from Siloda the maulotaur hits Syll for 32 fire damage.
Syll receives 8 healing from Shield of Light.
Syll is on fire!
Siloda the maulotaur's Beyond the Flesh hits Syll for 132 physical, 45 fire, 24 physical (201 total damage).
Shield of Light hits Syll for 8 healing, 8 healing, 8 healing (0 total damage) [24 healing].
Something hits Syll for 125 physical damage.
Syll receives 8 healing from Shield of Light.
Syll the level 21 ogre sun paladin was eviscerated to death by Siloda the maulotaur on level 1 of The Maze.



































































































