













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 48 / 80% |
| Size | big |
| Lifes / Deaths | Killed by Aryta the slaver at level 13 on the 35th Haze 122nd year of Ascendancy at 04:17 2 / 5Killed by snow giant thunderer at level 18 on the 7th Regrowth 123rd year of Ascendancy at 17:05 Killed by Layiba the skeleton warrior at level 20 on the 27th Regrowth 123rd year of Ascendancy at 00:29 Killed by elven cultist at level 27 on the 64th Regrowth 123rd year of Ascendancy at 07:40 Killed by Belyrawyn of the Bunnypocalypse at level 28 on the 77th Regrowth 123rd year of Ascendancy at 22:02 |
Primary Stats
| Strength | 28 (base 23) |
| Dexterity | 98 (base 60) |
| Constitution | 69 (base 51) |
| Magic | 18 (base 7) |
| Willpower | 19 (base 10) |
| Cunning | 94.6 (base 62) |
Resources
| Life | 1147/1147 |
| Psi | 109/109 |
| Stamina | 282/282 |
| Equilibrium | 0 |
| Healing Factor | 1.4702928870294 |
| Regeneration | 20.936760033146 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +27% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 8 |
| See Stealth | 72.240966948814 |
| See Invisible | 72.240966948814 |
| Stealth | 69.714508829257 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 81 |
| Crit Chance | 51% |
| APR | 42 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 87 |
| Accuracy | 81 |
| Crit Chance | 53% |
| APR | 50 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 9.3333333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Light | +8% |
| Physical | +11% |
| Fire | +8% |
| Arcane | +20% |
| Cold | +22% |
| All | +2% |
Offense: Damage Penetration
| Physical | +22% |
| Arcane | +15% |
| Mind | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 32 (92.811550151976%) |
| Defense | 64 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 32 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 48%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 34%( 70%) |
| Temporal | + 43%( 70%) |
| Darkness | + 43%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 65% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Silence Resistance | 33% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 13 turns. While Heroism is active, you will only die when reaching -734 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| talent | Lacerating Strikes |
| talent | Trained Reactions |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.0 and stamina regeneration by 2.3. Soothing Darkness |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 144 - 202 Accuracy: 97 (knife) APR: 40 Crit Chance: +43% Crit mult: 234% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 67% chance to deflect up to 27 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Aerunne the skeleton warrior. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 769. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of strife (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con / +4 Wil Changes resistances penetration: +7% physical Silence immunity: +33% Confusion immunity: +26% Stun/Freeze immunity: +36% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +3% all Critical mult.: +14.00% Spell save: +9 (+5 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Siledamira' (7 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun Changes resistances: +12% lightning Spell save: +12 (+6 eff.) Stun/Freeze immunity: +45% A cap made of leather. |
| On hands | Smearpower (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 16 mind Changes resistances: +9% mind Changes resistances penetration: +20% mind Life regen: +2.80 Stamina each turn: +1.30 Maximum stamina: +24.00 When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). On weapon hit: * Slows global speed by 40% * 40% chance to cause random gloom Burst (radius 1) on hit: +4 nature / +12 mind Burst (radius 2) on crit: +4 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Salynor the voratun torque of psychoportation [power 50] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +4 Damage when hit (Melee): 12 physical Changes resistances penetration: +15% physical Changes damage: +9% physical Talent cooldown: Silence (-1 turn) Talents granted: +3 Telekinetic Blast +4 Silence Healing mod.: +10% It can be used to teleport randomly (rad 50), putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+2 eff.) Physical save: +9 (+3 eff.) Spell save: +11 (+6 eff.) Mental save: +8 (+2 eff.) Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+2 eff.) Changes resistances: +9% nature Changes resistances penetration: +15% nature Changes damage: +6% light / +18% arcane Mental save: +9 (+3 eff.) Confusion immunity: +29% Stun/Freeze immunity: +29% Life regen: +1.70 Spellpower: +9 (+2 eff.) Mindpower: +7 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Smolderthorn the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +12 Fatigue: -6% Damage when hit (Melee): 8 fire Changes stats: +10 Dex / +4 Cun / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% fire Critical mult.: +12.00% Life regen: +0.50 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Daguroreneg the voratun dagger (37.5-48.75 power, 12 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +13.0% Attack speed: 111% On weapon hit: * Slows global speed by 16% * leeches stamina from the target Damage (Melee): +32 temporal / +28 nature When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Damage when hit (Melee): 16 nature slow Changes stats: +7 Dex / +4 Con Maximum stamina: +15.00 Sharp, short and deadly. |
| Around waist | monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +5 Dex / +4 Cun / +4 Con / +5 Lck Trap disarming bonus: +20 Stealth bonus: +11 Physical save: +8 (+2 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
| Cloak | wyrmwaxed elven-silk cloak of backstabbing (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes resistances: +7% acid / +8% fire / +8% lightning / +6% cold Critical mult.: +20.00% Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns, costing 34 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. This object's appearance was changed to The Untouchable. |
Inventory
wild infusion of the titan (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 15%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (699% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 58.31 physical damage and 107.17 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 40)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 40 power out of 60/60. The evilness of undeath radiates from this amulet. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
psionicist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+2 eff.) Stun/Freeze immunity: +24% Life regen: +1.20 Rings can have magical properties. |
savage's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Con Spell save: +12 (+6 eff.) Maximum stamina: +24.00 Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Maximum encumbrance: +22 Life regen: +0.50 Maximum life: +48.00 Healing mod.: +21% Rings can have magical properties. |
sneakthief's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +13 Cun / +7 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +15 (+8 eff.) Life regen: +1.30 Maximum life: +69.00 Maximum stamina: +26.00 Healing mod.: +20% Rings can have magical properties. |
Barerim the Spiderpierce (38-49.4 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance to remove a magical effect Damage (Melee): +36 nature When wielded/worn: Changes resistances: +3% acid / +3% temporal Changes resistances penetration: +10% nature Sharp, short and deadly. This item has been sent to the Item's Vault. This object's appearance was changed to Swordbreaker. |
quick voratun dagger of purging (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +3 Dex Sharp, short and deadly. |
nightruned hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +7% light / +7% darkness Maximum encumbrance: +37 A belt that goes around your waist. |
reinforced hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+2 eff.) Changes resistances: +6% blight Physical save: +18 (+6 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 53 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 67 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
dream-smith's dwarven-steel pickaxe (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +7% mind / +7% fire Mental save: +7 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 277.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 17 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Emerald the Cornac Rogue level 35
24th Dusk 123rd year of Ascendancy at 18:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Emerald the Cornac Rogue level 24
46th Regrowth 123rd year of Ascendancy at 12:33 see stats
Against all odds
Killed Ukruk in the ambush.By Emerald the Cornac Rogue level 35
22nd Dusk 123rd year of Ascendancy at 21:56 see stats
Arachnophobia
Destroyed the spydric menace.By Emerald the Cornac Rogue level 39
77th Dusk 123rd year of Ascendancy at 09:00 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Emerald the Cornac Rogue level 46
19th Regrowth 124th year of Ascendancy at 16:53 see stats
Brave new world
Went to the Far East and took part in the war.By Emerald the Cornac Rogue level 39
72nd Dusk 123rd year of Ascendancy at 20:52 see stats
Bringer of Doom
Killed a Bringer of Doom.By Emerald the Cornac Rogue level 35
34th Dusk 123rd year of Ascendancy at 08:37 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Emerald the Cornac Rogue level 48
62nd Regrowth 124th year of Ascendancy at 02:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Emerald the Cornac Rogue level 9
34th Dusk 122nd year of Ascendancy at 21:15 see stats
Destroyer of the creation
Killed Slasul.By Emerald the Cornac Rogue level 40
12nd Haze 123rd year of Ascendancy at 11:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Emerald the Cornac Rogue level 38
68th Dusk 123rd year of Ascendancy at 09:02 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Emerald the Cornac Rogue level 48
68th Regrowth 124th year of Ascendancy at 08:00 see stats
Exterminator
Killed 1000 creatures.By Emerald the Cornac Rogue level 18
11st Regrowth 123rd year of Ascendancy at 20:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Emerald the Cornac Rogue level 43
71st Haze 123rd year of Ascendancy at 08:19 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Emerald the Cornac Rogue level 40
12nd Haze 123rd year of Ascendancy at 12:45 see stats
Got eggs?
Finish the Pikataclysm event.By Emerald the Cornac Rogue level 28
77th Regrowth 123rd year of Ascendancy at 20:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Emerald the Cornac Rogue level 18
7th Allure 123rd year of Ascendancy at 23:42 see stats
Level 10
Got a character to level 10.By Emerald the Cornac Rogue level 10
56th Dusk 122nd year of Ascendancy at 23:55 see stats
Level 20
Got a character to level 20.By Emerald the Cornac Rogue level 20
25th Regrowth 123rd year of Ascendancy at 15:51 see stats
Level 30
Got a character to level 30.By Emerald the Cornac Rogue level 30
78th Regrowth 123rd year of Ascendancy at 02:58 see stats
Level 40
Got a character to level 40.By Emerald the Cornac Rogue level 40
9th Haze 123rd year of Ascendancy at 15:34 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Emerald the Cornac Rogue level 27
68th Regrowth 123rd year of Ascendancy at 17:23 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Emerald the Cornac Rogue level 48
75th Regrowth 124th year of Ascendancy at 13:44 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Emerald the Cornac Rogue level 48
49th Regrowth 124th year of Ascendancy at 10:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Emerald the Cornac Rogue level 9
50th Dusk 122nd year of Ascendancy at 09:24 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Emerald the Cornac Rogue level 27
65th Regrowth 123rd year of Ascendancy at 09:39 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Emerald the Cornac Rogue level 37
68th Dusk 123rd year of Ascendancy at 03:05 see stats
Size is everything
Did over 1500 damage in one attack.By Emerald the Cornac Rogue level 39
77th Dusk 123rd year of Ascendancy at 06:31 see stats
Size matters
Did over 600 damage in one attack.By Emerald the Cornac Rogue level 30
8th Pyre 123rd year of Ascendancy at 04:08 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Emerald the Cornac Rogue level 38
69th Dusk 123rd year of Ascendancy at 06:02 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Emerald the Cornac Rogue level 24
46th Regrowth 123rd year of Ascendancy at 12:33 see stats
That was close
Killed your target while having only 1 life left.By Emerald the Cornac Rogue level 28
77th Regrowth 123rd year of Ascendancy at 21:46 see stats
The Arena
Unlocked Arena mode.By Emerald the Cornac Rogue level 10
56th Dusk 122nd year of Ascendancy at 23:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Emerald the Cornac Rogue level 24
46th Regrowth 123rd year of Ascendancy at 12:33 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Emerald the Cornac Rogue level 30
53rd Pyre 123rd year of Ascendancy at 19:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Emerald the Cornac Rogue level 13
36th Haze 122nd year of Ascendancy at 03:07 see stats
The secret city
Discovered the truth about mages.By Emerald the Cornac Rogue level 16
6th Decay 122nd year of Ascendancy at 16:28 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Emerald the Cornac Rogue level 21
40th Regrowth 123rd year of Ascendancy at 03:59 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Emerald the Cornac Rogue level 42
52nd Haze 123rd year of Ascendancy at 15:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Emerald the Cornac Rogue level 13
35th Haze 122nd year of Ascendancy at 03:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Emerald the Cornac Rogue level 33
20th Dusk 123rd year of Ascendancy at 20:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Emerald the Cornac Rogue level 21
28th Regrowth 123rd year of Ascendancy at 08:19 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Emerald the Cornac Rogue level 33
22nd Dusk 123rd year of Ascendancy at 11:20 see stats
Log
There is an item here: The Gaping Maw (72-108 power, 4 apr)
There is an item here: searing voratun plate armour of the dragon (9 def, 16 armour)
There is an item here: Cuirass of the Thronesmen (20 def, 32 armour)
Emerald drops on the floor: Obliterator (48-72 power, 10 apr).
Your Obliterator (48-72 power, 10 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Emerald drops on the floor: Voratun Hammer of the Deep Bellow (82-123 power, 7 apr).
Your Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Emerald drops on the floor: Corrupted Gaze (4 def, 8 armour).
Your Corrupted Gaze (4 def, 8 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Emerald drops on the floor: eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour).
Your eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
You gain 4.00 gold from the transmogrification of spinel.
You gain 24.00 gold from the transmogrification of 2 garnet.
You gain 32.00 gold from the transmogrification of 2 sapphire.
You gain 16.00 gold from the transmogrification of jade.
Emerald drops on the floor: warded elven-wood wand of clairvoyance [power 12] (4 cooldown).
Your warded elven-wood wand of clairvoyance [power 12] (4 cooldown) is magically sorted by the storage room and put in a pile with the others items of the same type.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Emerald deactivates Lacerating Strikes.
Emerald deactivates Trained Reactions.
Emerald deactivates Apply Poison.
Emerald deactivates Stealth.




























































































