Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Alchemist Notifications 1.3.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schrödinger's Lore (Mark 2) 1.3.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plot Disarming 1.5.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 109 / 62% |
Size | medium |
Lifes / Deaths | Killed by Cyrewyn the fire drake hatchling at level 25 on the 5th Dusk 122nd year of Ascendancy at 17:33 / 1 |
Primary Stats
Strength | 40 (base 33) |
Dexterity | 34 (base 26) |
Constitution | 78 (base 60) |
Magic | 124 (base 97) |
Willpower | 57 (base 14) |
Cunning | 138 (base 100) |
Resources
Life | 3171/3171 |
Mana | 1086/1086 |
Soul | 11/13 |
Healing Factor | 1.7125372656297 |
Regeneration | 20.978581503964 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | +15% |
Global | +100% |
Vision
Sight | 15 |
Lite | 13.66196668472 |
Infravision | 13 |
See Stealth | 96.68123131526 |
See Invisible | 124.68123131526 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 86 |
Accuracy | 38 |
Crit Chance | 74% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 127 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 104 |
Crit Chance | 63% |
Speed | 1 |
Offense: Damage Bonus
Acid | +61% |
Blight | +6% |
Physical | +23% |
Cold | +162% |
All | 0% |
Darkness | +54% |
Light | +45% |
Mind | +36% |
Fire | +20% |
Nature | +11% |
Offense: Damage Penetration
Darkness | +56% |
Nature | +25% |
Mind | +25% |
Arcane | +20% |
Cold | +71% |
All | 0% |
Defense: Base
Armour (hardiness) | 31 (30%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 4 |
Physical Save | 90 |
Spell Save | 102 |
Mental Save | 103 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 54%( 70%) |
Cold | + 70%( 70%) |
All | + 39%( 70%) |
Physical | + 63%( 70%) |
Lightning | + 48%( 70%) |
Light | + 64%( 70%) |
Temporal | + 49%( 70%) |
Mind | + 68%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 67%( 70%) |
Nature | + 63%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 81% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 76% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 41% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 720 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 853 damage for 8 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Spell / Glacial waste | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.50 |
| 8/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Age of dusk | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Grave | 1.50 |
| 6/5 |
| 10/5 |
| 1/5 |
| 1/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
Spell / Master of bones | 1.50 |
| 10/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master necromancer | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 6/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 9/5 |
| 1/5 |
| 10/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Eternal Night |
talent | Utterly Destroyed |
talent | Grim Shadow |
talent | Suffer For Me |
talent | Aura of Undeath |
talent | Golden Age of Necromancy |
talent | Spikes of Decrepitude |
talent | Discarded Refuse |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 87. Commander of the Dead |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 103): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 104): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 47 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 106): Rush Hour (47)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 108): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Silylaith the dreaming horror'. Infinite Dungeon Challenge (Level 109): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 197 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (197)Turns left: 81 You completed the challenge and received: Random Artifact: Yvoda (0 def, 11 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 374 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (374)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Brenutir (16/16, 32-39 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 31): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: Random Artifact: Shocknigh (31-43 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 35): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: Random Artifact: Noonpower (13-21 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 39): Rush Hour (251)Turns left: 126 You completed the challenge and received: Random Artifact: Flashtouch (12-16 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 45): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: Random Artifact: Splendourmaster (40-57 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 49): Mirror MatchYou completed the challenge and received: Random Artifact: Siloda (42-55 power, 10 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 50): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Lisokira the dreaming horror'. Infinite Dungeon Challenge (Level 51): Dream HunterYou completed the challenge and received: Random Artifact: Frostsun (16-17 power, 40 apr, nature damage) | done |
Wake up and kill the dreaming horror boss 'Vorobeth the dreaming horror'. Infinite Dungeon Challenge (Level 52): Dream HunterYou completed the challenge and received: Random Artifact: Chodunarab (1 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 53): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 55): Rush Hour (206)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 57): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 59): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Balarion (18-29 power, 3 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 60): Rush Hour (125)Turns left: 36 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: Random Artifact: Eye of the Wyrm (16-18 power, 24 apr, physical damage) | done |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 69): Rush Hour (140)Turns left: 66 You completed the challenge and received: Random Artifact: Tempestvice (12-18 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorYou completed the challenge and received: Random Artifact: Carrionmire (5 def, 25 armour, 260.758639865 block) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 73): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 76): Near SightedYou completed the challenge and received: Random Artifact: Pyreripper (11-15 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 78): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 83): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 84): PacifistYou completed the challenge and received: +3 Stat Points and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 85): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 87): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Blazebrawn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 90): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 91): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 96): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 98): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): ExterminatorYou completed the challenge and received: Random Artifact: Durigakaltholen (0 def, 2 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Chillminister (0 def, 5 armour) Chillminister (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +39% cold ----- def ----- Armour +5 Fatigue +4% Resists +12% fire Crit.dmg- 19.38% Mind.save +21 (+4 eff.) Die.at -103.38 life HP.reg +9.00 Heal.mod +20% ---------- misc Max.mana +80.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Elussra Elussra1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +12 Wil dps ---------- Phys.crit +10.0% Crit.mult +36.00% Phys.pwr +18 (+4 eff.) Res.pen +10% mind ----- def ----- Die.at -80.00 life Heal.mod +10% Blind- +20% Poison- +10% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | elven-silk wizard hat 'Eclipsebraze' (3 def, 0 armour) elven-silk wizard hat 'Eclipsebraze' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +6% darkness +20% cold ----- def ----- Defense +3 (+1 eff.) Resists +18% blight +30% cold A pointy cloth hat, very wizardly... |
Tool | dragonbone wand of shielding 'Cleansemoon' [power 560] (15 cooldown) dragonbone wand of shielding 'Cleansemoon' [power 560] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +9 Cun +7 Con dps ---------- Dmg.mod +15% light Res.pen +25% nature +15% mind ----- def ----- Resists +15% nature +19% mind ---------- misc Infravis +3 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 27% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Zeradramnir the Frozenobsidian Zeradramnir the Frozenobsidian0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag +8 Wil +3 Cun dps ---------- Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +9% acid +24% cold Melee Ret 12 acid ----- def ----- Defense +30 (+10 eff.) Resists +18% light +12% temporal Crit.dmg- 18.55% Rings make your fingers look great! |
On fingers | stralite ring 'Shivermark' stralite ring 'Shivermark'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.49% Spell.pwr +20 (+3 eff.) S.pwr/crit +10 Dmg.mod +15% cold Res.pen +20% arcane +15% cold Melee Ret 10 cold ----- def ----- HP.reg +3.00 Stun/Frz- +36% ---------- misc Mana/s.crit +2.05 Max.mana +60.00 Max.vim +30.00 Rings make your fingers look great! |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | dragonbone vilestaff 'Xyth' (30-36 power, 6 apr, cold element) dragonbone vilestaff 'Xyth' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +20% Crit.mult +57.00% Spell.pwr +23 (+4 eff.) Melee+ 26 fire Dmg.mod +6% mind +30% cold ----- def ----- Defense +10 (+3 eff.) Poison- +20% Disease- +20% Pinning- +20% Knockbk- +10% ---------- misc See.Invis +8 Talents +1 Command Staff On Spell Hit: 10% Chain Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
On hands | Blazeblack the drakeskin leather gloves (0 def, 3 armour) Blazeblack the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +29.00% Melee+ 11 nature Dmg.mod +11% nature Acc +15 (+5 eff.) Apr +1 Melee Ret 4 fire ----- def ----- Armour +3 Resists +9% light +10% nature +15% darkness Phys.save +3 (+0 eff.) ---------- misc Light +1 Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Durigakaltholen (0 def, 2 armour) Durigakaltholen (0 def, 2 armour)2.0 T5 cloth armor [Rare] Arcane/Psionic While equipped: Stats +1 Dex +1 Mag +5 Cun dps ---------- Phys.crit +1.0% Spell.crit +11% Phys.pwr +10 (+2 eff.) Spell.pwr +27 (+4 eff.) S.pwr/crit +4 Dmg.mod +25% acid +23% physical +30% light +30% darkness +6% blight +20% fire +30% mind +16% cold Acc +5 (+2 eff.) ----- def ----- Armour +2 Resists +19% acid +19% physical +20% fire +3% blight +14% cold +30% mind +15% all Phys.save +9 (+1 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 Mana/turn +0.04 Mana/s.crit +2.00 Vim/s.crit +1.00 Max.mana +40.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak 'Emoremina' (2 def, 0 armour) cashmere cloak 'Emoremina' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +6 Con dps ---------- Mind.crit +4% Crit.mult +45.41% Mind.pwr +25 (+4 eff.) Dmg.mod +27% acid Acc +9 (+3 eff.) Apr +11 Melee Ret 10 mind On Hit (Melee): * 24% chance to reduce all saves and defense by 51 ----- def ----- Defense +2 (+1 eff.) Resists +15% acid Crit.dmg- 18.31% Stealth +11 ---------- misc Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Vox =SILENCE IMMUNITY= Vox =SILENCE IMMUNITY=0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
healing infusion (heal 106; cd 15) healing infusion (heal 106; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 67; cd 15) healing infusion (heal 67; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 106; cd 14) healing infusion (heal 106; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 174; cd 15) healing infusion of the duelist (heal 174; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 174; cd 15) healing infusion of the duelist (heal 174; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -456; dur 10; cd 27) heroism infusion (die at -456; dur 10; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -456 life. The duration and life will increase by 1% for every 1% life you have lost (currently 456 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -576; dur 9; cd 34) heroism infusion (die at -576; dur 9; cd 34)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -576 life. The duration and life will increase by 1% for every 1% life you have lost (currently 576 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 12 cd) regeneration infusion (heal 514; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; mental, physical; dur 2; cd 16) wild infusion (res 22%; mental, physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; mental, magical; dur 4; cd 13) wild infusion (res 22%; mental, magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental; dur 2; cd 10) wild infusion (res 24%; mental; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 7; phase 27; cd 14) blink rune (range 7; phase 27; cd 14)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 26; cd 11) blink rune (range 8; phase 26; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 11; phase 36; cd 20) blink rune of the titan (range 11; phase 36; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 9; phase 31; cd 11) blink rune of the warrior (range 9; phase 31; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 25; cd 13) blink rune of the wizard (range 7; phase 25; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 314; dur 4; cd 19) acid wave rune (damage 314; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 313.95 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 314; dur 4; cd 19) acid wave rune (damage 314; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 313.95 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 510; dur 4; cd 20) biting gale rune (damage 510; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 509.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 460; dur 4; cd 16) biting gale rune (damage 460; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 460.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 23; resist 35%; move 63%; dur 5; cd 20) ethereal rune (power 23; resist 35%; move 63%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 55%; dur 5; cd 16) ethereal rune (power 24; resist 35%; move 55%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 55% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 22; resist 24%; move 63%; dur 5; cd 22) ethereal rune (power 22; resist 24%; move 63%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 63% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 29%; move 63%; dur 5; cd 16) ethereal rune (power 24; resist 29%; move 63%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 63% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1559% over 10 turns; mana 78; cd 12) manasurge rune (regen 1559% over 10 turns; mana 78; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1559% for 10 turns (1908 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 14) shatter afflictions rune (absorb 119; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 243; cd 22) shatter afflictions rune of the wizard (absorb 243; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 243 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 6; cd 16) shielding rune (absorb 462; dur 6; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 8; cd 14) shielding rune (absorb 462; dur 8; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 425; dur 7; cd 14) shielding rune (absorb 425; dur 7; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 425 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 8; cd 17) shielding rune (absorb 462; dur 8; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 401; dur 7; cd 15) shielding rune (absorb 401; dur 7; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 52; blocks 3; dur 4; cd 14) stormshield rune (threshold 52; blocks 3; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 83; blocks 10; dur 4; cd 14) stormshield rune of the wizard (threshold 83; blocks 10; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 10 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 82; cd 10) teleportation rune (range 82; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Earthen Beads =NATURE AFFINITY= Earthen Beads =NATURE AFFINITY=0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 582 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. This item has been sent to the Item's Vault. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
archmage's steel amulet of soulsearing archmage's steel amulet of soulsearing0.1 T2 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +11 (+2 eff.) Dmg.mod +5% acid +8% blight +14% fire +6% lightning +6% cold Amulets make your neck look great! |
protective steel amulet of magic (+5) protective steel amulet of magic (+5)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Armour +5 Defense +7 (+2 eff.) Res.Cap +4% all Phys.save +13 (+2 eff.) Amulets make your neck look great! |
steel amulet 'Radianceriver' steel amulet 'Radianceriver'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil +4 Con dps ---------- Crit.mult +25.85% Dmg.mod +9% light Res.pen +25% arcane +20% blight Melee Ret 8 light On Hit (Melee): * 26% chance to reduce all saves and defense by 51 ----- def ----- Spell.save +23 (+4 eff.) ---------- misc Vim/s.crit +2.58 Amulets make your neck look great! |
Alybers Alybers0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +4 Con dps ---------- Crit.mult +15.00% Mind.pwr +30 (+5 eff.) Dmg.mod +41% physical Res.pen +25% mind Acc +28 (+9 eff.) Apr +16 ----- def ----- Armour +8 ---------- misc Equi/ret +0.24 Amulets make your neck look great! |
Choker of Dread =BLIND IMMUNITY= Choker of Dread =BLIND IMMUNITY=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker =FIRE AFFINITY= Fiery Choker =FIRE AFFINITY=0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
The Far-Hand =TELEPORT IMMUNITY= The Far-Hand =TELEPORT IMMUNITY=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 26 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (227). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Floetooth' gold amulet 'Floetooth'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +11 Dex +6 Wil dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +12% acid +7% physical Melee Ret 2 acid 2 cold ----- def ----- Resists +6% acid +12% cold Amulets make your neck look great! |
restful stralite amulet of perfection (0.32 Spell / Master necromancer,0.32 Spell / Necrosis) restful stralite amulet of perfection (0.32 Spell / Master necromancer,0.32 Spell / Necrosis)0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Masteries +0.32 Spell/Master necromancer +0.32 Spell/Necrosis Amulets make your neck look great! |
Belytira the voratun amulet Belytira the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Spell.pwr +25 (+4 eff.) Phasing +30% ----- def ----- Crit.dmg- 15.00% Spell.save +18 (+3 eff.) ---------- misc Light +3 See.Invis +21 Amulets make your neck look great! |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Fulokor Fulokor0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Spell.crit +6% S.pwr/crit +4 Phasing +20% ----- def ----- Resists +5% arcane Spell.save +18 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +50.00 Amulets make your neck look great! |
Glintknave Glintknave0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +6 Mag +9 Cun +10 Con dps ---------- Spell.crit +6% Phys.pwr +8 (+2 eff.) Spell.pwr +6 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +7% acid +9% physical +8% cold +6% lightning +16% fire Res.pen +15% mind +5% light Melee Ret 4 light 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Fatigue -9% HP.reg +4.00 ---------- misc Stam/turn +1.50 Light +2 Amulets make your neck look great! |
Gorugar the Glaretitan Gorugar the Glaretitan0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +6 Mag +6 Cun +13 Con dps ---------- Spell.crit +11% Spell.pwr +6 (+1 eff.) S.pwr/crit +6 Mov.spd +10% Melee+ 15 light 14 darkness Dmg.mod +8% temporal +7% physical +22% light +23% darkness On Melee Ret: * 13% chance to reduce damage dealt by 40% * 11% chance to blind ----- def ----- Fatigue -9% Phys.save +6 (+1 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.40 Light +3 Amulets make your neck look great! |
Hathagorand the voratun amulet Hathagorand the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +10 Dex +15 Wil dps ---------- Phys.pwr +20 (+4 eff.) Mind.pwr +15 (+2 eff.) ----- def ----- Resists +12% nature +27% fire +8% arcane +42% cold Mind.save +13 (+2 eff.) Confus- +25% ---------- misc Equi/ret +0.16 Max.stam +40.00 Amulets make your neck look great! |
Swamponslaught the voratun amulet Swamponslaught the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Wil +6 Con +20 Lck dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Res.pen +30% nature +10% temporal Acc +20 (+7 eff.) Melee Ret 8 nature ----- def ----- Defense +20 (+7 eff.) Resists +18% temporal Phys.save +20 (+4 eff.) Unseen.red 20% Max.HP +80.00 HP.reg +10.00 Amulets make your neck look great! |
Tuloravon the Gloomtitan Tuloravon the Gloomtitan0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Wil +12 Mag dps ---------- Crit.mult +19.00% Spell.pwr +14 (+2 eff.) Dmg.mod +22% blight +15% fire +12% darkness Res.pen +20% acid +34% darkness +20% arcane On Hit (Melee): * 27% chance to reduce armor by 56% Amulets make your neck look great! |
Yvosessra the Flashquell Yvosessra the Flashquell0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str dps ---------- Phys.crit +6.0% Crit.mult +18.00% Spell.pwr +14 (+2 eff.) Dmg.mod +15% blight +15% fire ----- def ----- Resists +15% acid +15% cold +27% fire Spell.save +9 (+1 eff.) Cut- +26% ---------- misc Stam/turn +3.83 Mana/turn +0.16 Max.vim +63.84 Amulets make your neck look great! |
archmage's voratun amulet of murder archmage's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Crit.mult +19.00% Spell.pwr +6 (+1 eff.) Dmg.mod +8% acid +8% fire +8% cold +8% lightning Acc +10 (+3 eff.) Apr +17 Amulets make your neck look great! |
voratun amulet 'Bidar' voratun amulet 'Bidar'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +1 Wil +10 Cun +20 Con dps ---------- Mov.spd +10% Dmg.mod +6% mind +6% temporal Melee Ret 4 mind ----- def ----- Fatigue -10% Resists +6% mind +6% temporal HP.reg +5.00 ---------- misc Stam/turn +1.50 Max.hate +10.00 Max.psi +20.00 Amulets make your neck look great! |
voratun amulet 'Boltlady' voratun amulet 'Boltlady'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun dps ---------- Mind.crit +7% Crit.mult +27.20% Mind.pwr +20 (+3 eff.) Dmg.mod +12% lightning Res.pen +30% lightning Melee Ret 8 mind ----- def ----- Resists +12% lightning +12% acid Blind- +32% ---------- misc Hate/m.crit +6.80 Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
voratun amulet 'Jetwarden' voratun amulet 'Jetwarden'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +9 Wil dps ---------- Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +14% blight +15% fire +12% arcane +6% darkness Res.pen +30% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 40% ----- def ----- Resists +6% darkness ---------- misc Masteries +0.16 Cunning/Survival +0.16 Spell/Dreadmaster Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +5 Wil +2 Con dps ---------- Spell.pwr +7 (+1 eff.) Res.pen +5% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +20 (+7 eff.) Resists +9% cold +6% light +9% mind Crit.dmg- 18.25% Spell.save +12 (+2 eff.) Die.at -40.00 life HP.reg +3.00 Stun/Frz- +26% ---------- misc Max.stam +16.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Archunt' gold ring 'Archunt'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Str +12 Dex +8 Con dps ---------- Mind.crit +4% Dmg.mod +16% nature +27% blight Res.pen +20% lightning ----- def ----- Resists +32% nature +15% lightning Rings make your fingers look great! |
rogue's gold ring of the mountain (+15%) rogue's gold ring of the mountain (+15%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% physical ----- def ----- Defense +8 (+3 eff.) Resists +15% physical Rings make your fingers look great! |
Frostkiss the stralite ring Frostkiss the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +14% darkness +18% physical Res.pen +10% mind Melee Ret 6 cold ----- def ----- Resists +28% darkness +27% cold Mind.save +9 (+2 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Glitterwyrd the stralite ring Glitterwyrd the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Str +5 Mag +6 Cun +2 Con ----- def ----- Armour +16 Crit.dmg- 15.00% ---------- misc Light +3 Rings make your fingers look great! |
Growthmistress the stralite ring Growthmistress the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% arcane +12% nature Melee Ret 4 nature ----- def ----- Resists +24% acid +5% arcane +6% nature Mind.save +9 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Morningsnake Morningsnake0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +7% Crit.mult +15.00% Dmg.mod +18% darkness +9% mind Res.pen +25% light Melee Ret 11 mind ----- def ----- Resists +36% darkness +21% light ---------- misc Equi/ret +0.12 Max.psi +52.92 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Windsweep Windsweep0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Crit.mult +22.89% S.pwr/crit +11 Dmg.mod +9% nature Res.pen +15% arcane +20% acid Melee Ret 11 acid ----- def ----- Max.HP +34.00 Disarm- +40% Pinning- +36% Knockbk- +35% Rings make your fingers look great! |
Yvadath the stralite ring Yvadath the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +4 Wil +11 Cun +4 Con dps ---------- Phys.crit +3.0% Mind.pwr +6 (+1 eff.) Dmg.mod +16% nature Acc +9 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +32% nature Rings make your fingers look great! |
stralite ring 'Rimegrit' stralite ring 'Rimegrit'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +12 Con dps ---------- Phys.pwr +23 (+5 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +21% cold +6% all Res.pen +10% nature ----- def ----- Resists +12% cold Spell.save +18 (+3 eff.) ---------- misc Max.stam +14.00 Rings make your fingers look great! |
stralite ring 'Velydarewen' stralite ring 'Velydarewen'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +16% cold On Hit (Melee): * 20% chance to reduce armor by 56% ----- def ----- Resists +15% temporal +3% light +32% cold +9% nature +12% darkness Crit.dmg- 10.00% Blind- +20% Cut- +21% Rings make your fingers look great! |
Aeryta the Glitterwitch Aeryta the Glitterwitch0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +8 Wil dps ---------- Dmg.mod +9% light +16% cold Res.pen +25% mind ----- def ----- Resists +56% cold +5% arcane +9% darkness Rings make your fingers look great! |
Bregalendur the Kindlepain Bregalendur the Kindlepain0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Mag +8 Wil +10 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +28 (+4 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +6% lightning +15% cold +6% arcane +9% light Res.pen +20% arcane +15% cold Melee Ret 4 light ----- def ----- Resists +8% arcane +12% light Rings make your fingers look great! |
Ce'Naldara the voratun ring Ce'Naldara the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +15 Mag +10 Wil dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +35 (+5 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +19% darkness +8% all Melee Ret 8 acid ----- def ----- Resists +38% darkness Crit.dmg- 15.00% ---------- misc Infravis +4 Rings make your fingers look great! |
Chamidugorn the voratun ring Chamidugorn the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +2 Dex +3 Mag +19 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +20% lightning +12% temporal +15% mind ----- def ----- Resists +40% lightning Phys.save +18 (+3 eff.) Rings make your fingers look great! |
Curefist the voratun ring Curefist the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Cun +7 Con dps ---------- Dmg.mod +30% physical ----- def ----- Defense +16 (+5 eff.) Resists +21% lightning +21% temporal +15% cold +15% nature +18% mind ---------- misc Stam/turn +4.48 Light +4 Rings make your fingers look great! |
Dayrupture Dayrupture0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Mag +2 Con dps ---------- Dmg.mod +19% lightning Acc +12 (+4 eff.) Apr +14 ----- def ----- Armour +16 Defense +12 (+4 eff.) Resists +38% lightning +6% light ---------- misc Infravis +3 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 165% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Heatbone the voratun ring Heatbone the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Dmg.mod +9% light +12% mind Phasing +32% Melee Ret 11 fire ----- def ----- Defense +16 (+5 eff.) Resists +15% mind Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +108.17 Rings make your fingers look great! |
voratun ring 'Boltblast' voratun ring 'Boltblast'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +9 Wil dps ---------- Spell.crit +12% Dmg.mod +27% mind Res.pen +37% arcane +25% mind Melee Ret 15 mind ----- def ----- Resists +18% lightning Mind.save +18 (+3 eff.) ---------- misc Mana/turn +0.20 Vim/s.crit +2.97 Max.mana +148.66 Rings make your fingers look great! |
voratun ring 'Chamularand' voratun ring 'Chamularand'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Dex +2 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% mind Acc +10 (+3 eff.) Apr +2 ----- def ----- Phys.save +18 (+3 eff.) Spell.save +14 (+2 eff.) Mind.save +56 (+9 eff.) Die.at -40.00 life Max.HP +50.00 Disarm- +50% Confus- +50% Pinning- +41% Knockbk- +50% Rings make your fingers look great! |
voratun ring 'Zukhad' voratun ring 'Zukhad'0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +9 Wil +2 Cun dps ---------- Spell.crit +1% Crit.mult +15.00% Spell.pwr +13 (+2 eff.) S.pwr/crit +8 Dmg.mod +20% lightning Res.pen +5% blight ----- def ----- Resists +40% lightning Spell.save +3 (+0 eff.) Mind.save +6 (+1 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
wizard's voratun ring of warding wizard's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag ----- def ----- Resists +27% acid +22% fire +30% lightning +25% cold Spell.save +14 (+2 eff.) Rings make your fingers look great! |
Abyssthorn the dragonbone bonestaff (30-36 power, 6 apr, cold element) Abyssthorn the dragonbone bonestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Str dps ---------- Spell.crit +20% Crit.mult +20.00% Phys.pwr +20 (+4 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +9% fire +12% physical +57% cold Res.pen +15% lightning +15% fire ----- def ----- Armour +6 Phys.save +24 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone bonestaff 'Frostwar' (30-36 power, 6 apr, cold element) dragonbone bonestaff 'Frostwar' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +19.00% Spell.pwr +15 (+3 eff.) Dmg.mod +55% acid +52% cold +22% mind Res.pen +22% cold +22% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Brightedge' (30-36 power, 6 apr, cold element) dragonbone starstaff 'Brightedge' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +29% Crit.mult +39.00% Spell.pwr +20 (+3 eff.) S.pwr/crit +2 Dmg.mod +33% cold +12% fire Res.pen +15% blight +16% arcane ----- def ----- Armour +12 Hardiness +11% Resists +3% fire Phys.save +10 (+2 eff.) ---------- misc Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 11 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Magmaspawn (0 def, 0 armour) Magmaspawn (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +8 Mag +8 Wil +9 Con dps ---------- Dmg.mod +49% lightning +24% physical +21% nature +51% cold ----- def ----- Resists +43% lightning +24% fire +15% cold +15% nature +15% all Poison- +50% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgodil the Shiverquill (0 def, 0 armour) Relgodil the Shiverquill (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +23% mind +35% cold Res.pen +15% lightning Melee Ret 12 cold ----- def ----- Resists +35% lightning +9% cold +23% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tuladan (8 def, 7 armour) Tuladan (8 def, 7 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +10 Mag dps ---------- Spell.crit +12% Crit.mult +22.72% Spell.pwr +30 (+5 eff.) Dmg.mod +30% light +32% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +8 (+3 eff.) Resists +14% darkness +29% temporal +15% light +15% all Max.HP +69.00 ---------- misc Mana/turn +0.27 Max.mana +89.00 Max.stam +34.07 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of frost (+15%) (0 def, 0 armour) dreamer's elven-silk robe of frost (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +20% cold ----- def ----- Resists +15% darkness +30% cold +15% mind +15% all Phys.save +15 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +20 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.5 Pwr.cost 21 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 231.94 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1169.01 cold damage and condensing the air into freezing vapors that deal 389.67 cold damage (based on Magic) each turn for 10 turns. Uses 22 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
Nightshear the elven-silk wizard hat (3 def, 0 armour) Nightshear the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Spell.crit +10% Crit.mult +28.64% Dmg.mod +42% acid +30% arcane On Hit (Melee): * 29% chance to reduce damage dealt by 40% ----- def ----- Defense +3 (+1 eff.) Resists +12% mind Phys.save +14 (+2 eff.) ---------- misc Max.vim +60.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Ichorlace' (3 def, 0 armour) elven-silk wizard hat 'Ichorlace' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +6 (+1 eff.) Dmg.mod +15% nature +9% mind Res.pen +5% mind Melee Ret 4 darkness On Hit (Melee): * 10% chance to slow global speed by 81% ----- def ----- Defense +3 (+1 eff.) Resists +16% lightning +16% temporal +15% light +16% fire +22% nature +15% acid +16% blight +16% cold +3% mind +24% darkness ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 15 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
29 agate 29 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
33 spinel 33 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
32 ametrine 32 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
26 citrine 26 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 zircon 30 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
32 aquamarine 32 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 opal 47 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 topaz 32 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
36 amethyst 36 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
40 onyx 40 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
34 lapis lazuli 34 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 emerald 45 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
52 garnet 52 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 quartz 43 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 sapphire 27 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
42 jade 42 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
28 turquoise 28 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
36 ruby 36 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 amber 31 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
909 alchemist agate 909 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1098 cold damage (based on your Magic). Uses 15 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eilinyssra the Kindleslicer (dig speed 6 turns) Eilinyssra the Kindleslicer (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Str +2 Mag +10 Wil dps ---------- Phys.crit +13.0% Mind.crit +10% Dmg.mod +9% blight +7% fire +14% mind ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +15% light +9% physical Mind.save +12 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 29 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 174% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Cloudflash the voratun torque of psionic shield [power 173] (19 cooldown) Cloudflash the voratun torque of psionic shield [power 173] (19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +6 Wil +4 Mag dps ---------- Dmg.mod +21% arcane +21% lightning Res.pen +36% light ----- def ----- Resists +21% lightning Spell.save +26 (+4 eff.) ---------- misc Mana/turn +0.24 Vim/s.crit +2.85 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 19 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 650] (16 cooldown) overpowered voratun torque of mindblast [power 650] (16 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 884 mind damage and silencing them for 4 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Helldash' [power 4] (19 cooldown) voratun torque of clear mind 'Helldash' [power 4] (19 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +12% lightning +12% fire ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to heal for 107. 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of stinging 'Isawyn' [power 560] (11 cooldown) dragonbone totem of stinging 'Isawyn' [power 560] (11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +18% physical Phasing +30% Melee Ret 11 physical ----- def ----- Defense +34 (+11 eff.) Resists +2% physical Spell.save +15 (+2 eff.) ---------- misc Max.vim +55.90 Sting an enemy dealing 622 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone wand of shielding [power 578] (17 cooldown) supercharged dragonbone wand of shielding [power 578] (17 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 578 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of lightning storm [power 512] (11 cooldown) warded dragonbone wand of lightning storm [power 512] (11 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +6 acid +5 fire +5 mind +5 light Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 102 lightning damage and will be dazed for 1 turn (512 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By Iceam the Lich Necromancer level 29
16th Dusk 122nd year of Ascendancy at 16:35 see stats
By Iceam the Lich Necromancer level 56
20th Haze 122nd year of Ascendancy at 10:48 see stats
By Iceam the Lich Necromancer level 89
10th Regrowth 123rd year of Ascendancy at 15:06 see stats
By Iceam the Higher Necromancer level 21
5th Flare 122nd year of Ascendancy at 02:07 see stats
By Iceam the Lich Necromancer level 40
50th Dusk 122nd year of Ascendancy at 03:31 see stats
By Iceam the Lich Necromancer level 30
19th Dusk 122nd year of Ascendancy at 16:48 see stats
By Iceam the Lich Necromancer level 82
1st Allure 123rd year of Ascendancy at 23:19 see stats
By Iceam the Lich Necromancer level 33
28th Dusk 122nd year of Ascendancy at 06:12 see stats
By Iceam the Lich Necromancer level 65
40th Haze 122nd year of Ascendancy at 13:08 see stats
By Iceam the Higher Necromancer level 23
1st Dusk 122nd year of Ascendancy at 16:16 see stats
By Iceam the Higher Necromancer level 23
2nd Dusk 122nd year of Ascendancy at 06:27 see stats
By Iceam the Higher Necromancer level 16
1st Summertide 122nd year of Ascendancy at 08:24 see stats
By Iceam the Lich Necromancer level 94
35th Regrowth 123rd year of Ascendancy at 21:30 see stats
By Iceam the Lich Necromancer level 27
9th Dusk 122nd year of Ascendancy at 22:11 see stats
By Iceam the Lich Necromancer level 34
32nd Dusk 122nd year of Ascendancy at 18:38 see stats
By Iceam the Lich Necromancer level 43
59th Dusk 122nd year of Ascendancy at 13:07 see stats
By Iceam the Lich Necromancer level 52
6th Haze 122nd year of Ascendancy at 09:19 see stats
By Iceam the Lich Necromancer level 62
33rd Haze 122nd year of Ascendancy at 05:12 see stats
By Iceam the Lich Necromancer level 69
50th Haze 122nd year of Ascendancy at 08:14 see stats
By Iceam the Lich Necromancer level 76
71st Haze 122nd year of Ascendancy at 20:10 see stats
By Iceam the Lich Necromancer level 86
2nd Regrowth 123rd year of Ascendancy at 09:18 see stats
By Iceam the Lich Necromancer level 104
68th Regrowth 123rd year of Ascendancy at 13:03 see stats
By Iceam the Higher Necromancer level 10
1st Mirth 122nd year of Ascendancy at 10:41 see stats
By Iceam the Higher Necromancer level 20
2nd Flare 122nd year of Ascendancy at 05:54 see stats
By Iceam the Lich Necromancer level 30
18th Dusk 122nd year of Ascendancy at 02:55 see stats
By Iceam the Lich Necromancer level 40
49th Dusk 122nd year of Ascendancy at 21:46 see stats
By Iceam the Lich Necromancer level 50
76th Dusk 122nd year of Ascendancy at 23:05 see stats
By Iceam the Lich Necromancer level 25
5th Dusk 122nd year of Ascendancy at 17:33 see stats
By Iceam the Lich Necromancer level 71
57th Haze 122nd year of Ascendancy at 00:50 see stats
By Iceam the Lich Necromancer level 37
41st Dusk 122nd year of Ascendancy at 08:31 see stats
By Iceam the Higher Necromancer level 16
10th Mirth 122nd year of Ascendancy at 06:40 see stats
By Iceam the Higher Necromancer level 5
75th Pyre 122nd year of Ascendancy at 19:47 see stats
By Iceam the Lich Necromancer level 60
27th Haze 122nd year of Ascendancy at 14:59 see stats
By Iceam the Higher Necromancer level 19
2nd Flare 122nd year of Ascendancy at 00:28 see stats
By Iceam the Lich Necromancer level 30
20th Dusk 122nd year of Ascendancy at 17:39 see stats
By Iceam the Lich Necromancer level 54
12nd Haze 122nd year of Ascendancy at 13:26 see stats
By Iceam the Higher Necromancer level 23
2nd Dusk 122nd year of Ascendancy at 01:54 see stats
By Iceam the Higher Necromancer level 15
9th Mirth 122nd year of Ascendancy at 19:17 see stats
By Iceam the Lich Necromancer level 82
2nd Wintertide 123rd year of Ascendancy at 13:53 see stats
Log
You gain 5.08 gold from the transmogrification of potent dragonbone vilestaff of might (37-44 power, 6 apr, acid element).
You gain 8.97 gold from the transmogrification of ethereal dragonbone starstaff of might (30-36 power, 6 apr, physical element).
You gain 25.00 gold from the transmogrification of Sunravage (30-36 power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Hanedir the dragonbone vilestaff (30-36 power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of Glareslice (30-36 power, 6 apr, blight element).
You gain 4.90 gold from the transmogrification of elven-wood vilestaff of protection (25-30 power, 5 apr, acid element).
You gain 7.32 gold from the transmogrification of blighted elven-wood starstaff of might (25-30 power, 5 apr, light element).
You gain 7.66 gold from the transmogrification of blighted elven-wood magestaff of fate (25-30 power, 5 apr, cold element).
You gain 25.00 gold from the transmogrification of Ivyda the Shadowkill (25-30 power, 5 apr, darkness element).
You gain 0.75 gold from the transmogrification of yew starstaff (20-24 power, 4 apr, physical element).
You gain 13.77 gold from the transmogrification of void walker's yew magestaff of breaching (20-24 power, 4 apr, cold element).
You gain 7.13 gold from the transmogrification of potent yew magestaff of wizardry (28-34 power, 4 apr, cold element).
You gain 10.65 gold from the transmogrification of magelord's yew vilestaff of greater warding (20-24 power, 4 apr, blight element).
You gain 25.00 gold from the transmogrification of Tarryhek the Tempestoozer (20-24 power, 4 apr, fire element).
You gain 7.32 gold from the transmogrification of lifebinding ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 5.28 gold from the transmogrification of ethereal ash magestaff (15-18 power, 3 apr, cold element).
You gain 25.00 gold from the transmogrification of Quenchcutter the ash starstaff (15-18 power, 3 apr, light element).
You gain 4.28 gold from the transmogrification of shimmering elm vilestaff of protection (10-12 power, 2 apr, darkness element).
You gain 9.93 gold from the transmogrification of conjurer's stralite ring of perseverance.
You gain 3.09 gold from the transmogrification of gold ring of pilfering.
You gain 14.35 gold from the transmogrification of gladiator's gold ring of speed.
You gain 7.31 gold from the transmogrification of gladiator's steel ring of pilfering.
You gain 10.66 gold from the transmogrification of gladiator's copper ring of life.
You gain 4.82 gold from the transmogrification of stralite amulet of vision.
You gain 10.81 gold from the transmogrification of warmaker's steel amulet of murder.
You gain 5.38 gold from the transmogrification of starlit steel amulet of vision.
You gain 0.62 gold from the transmogrification of teleportation rune (range 86; cd 19).
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462; dur 8; cd 17).
You gain 2.37 gold from the transmogrification of blink rune (range 8; phase 27; cd 13).
You gain 0.79 gold from the transmogrification of healing infusion (heal 98; cd 11).