









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Solipsist |
Level / Exp | 50 / 95% |
Size | medium |
Lifes / Deaths | Killed by Jemmar the Slim's dream projection at level 50 on the 1st Mirth 122nd year of Ascendancy at 20:59 7 / 1 |
Primary Stats
Strength | 87 (base 60) |
Dexterity | 73 (base 31) |
Constitution | 66 (base 60) |
Magic | 28 (base 10) |
Willpower | 97 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | -105/1017 |
Stamina | 654/674 |
Psi | 211/811 |
Healing Factor | 1.5388369623247 |
Regeneration | 68.014747130397 |
Speed
Mental | 0% |
Attack | +7.9936057773011E-12% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 10 |
See Stealth | 96.044755685306 |
See Invisible | 102.04475568531 |
Offense: Mainhand
Damage | 67 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | 69 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 40% |
Speed | 0.99999999999992 |
Offense: Damage Bonus
Nature | +20% |
Light | +18% |
Temporal | +9% |
Fire | +15% |
Arcane | +25% |
Mind | +16% |
All | 0% |
Offense: Damage Penetration
Mind | +20% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 54 |
Mental Save | 54 |
Defense: Resistances
Acid | + 18%( 70%) |
Lightning | + 16%( 70%) |
Darkness | + 26%( 70%) |
Cold | + 18%( 70%) |
Blight | + 19%( 70%) |
Physical | + 22%( 70%) |
Fire | + 46%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 170 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Psionic / Psychic Assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Discharge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Nightmare | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Psionic / Mentalism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Feedback | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Forge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 0.90 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Psionic / Dreaming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +7% blight HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() 1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +5 Mag +4 Wil dps ---------- Melee+ 6 acid 8 fire 6 cold 6 lightning Acc +20 (+7 eff.) ----- def ----- Armour +3 Unarmed combat: Power 25.5 - 28.1 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +10.0% Atk.spd 100% Melee+ +6 ice +11 fire +4 acid +8 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to heal for 43. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +8 Wil dps ---------- Dmg.mod +15% fire Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 49 ----- def ----- Resists +30% fire Crit.chn- 10.00% Mind.save +16 (+6 eff.) Max.HP +82.00 HP.reg +20.00 Heal.mod +18% ---------- misc See.Invis +6 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +5 Mag +7 Cun dps ---------- Melee+ 25 light Ranged+ 24 light Dmg.mod +18% light Acc +9 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.0 - 16.5 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +15 (+3 eff.) Dmg.mod +16% mind ----- def ----- Phys.save +6 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +1.20 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Wil +4 Cun +3 Con dps ---------- Mind.pwr +8 (+1 eff.) Against +36% Summoned ----- def ----- D.Red.from +27% Summoned Mind.save +10 (+4 eff.) A belt that goes around your waist. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 7 lightning 6 physical 3 fire 6 acid 7 cold ----- def ----- Resists +4% lightning +10% physical +6% cold +8% fire +6% acid Max.HP +40.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +1 Mag +5 Wil +3 Cun dps ---------- Mind.crit +5% ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+0 eff.) ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.crit +3% Spell.pwr +19 (+4 eff.) S.pwr/crit +4 Dmg.mod +25% arcane +9% temporal ----- def ----- Resists +13% all Silence- +35% ---------- misc Max.mana +47.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 3.0 T1 battleaxe 2H weapon [Ego+] Master/Psionic Power 13.0 - 19.5 Physical Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 darkness Against +12% Living While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Apr +10 Massive two-handed battleaxes. |
![]() 1.0 T2 dagger 1H weapon [Ego+] Master Power 21.5 - 27.9 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +10 (+4 eff.) Apr +8 Sharp, short and deadly. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +21 Fatigue +22% Resists +9% acid +18% physical +7% cold +9% lightning +9% fire Phys.save +19 (+0 eff.) A suit of armour made of metal plates. |
![]() 2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +8 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Spell.save +9 (+0 eff.) A pointy cloth hat, very wizardly... |
Achievements
By Bonzi Buddy the Skeleton Solipsist level 30
76th Pyre 122nd year of Ascendancy at 12:55 see stats
By Bonzi Buddy the Skeleton Solipsist level 46
79th Pyre 122nd year of Ascendancy at 21:10 see stats
By Bonzi Buddy the Skeleton Solipsist level 29
76th Pyre 122nd year of Ascendancy at 09:41 see stats
By Bonzi Buddy the Skeleton Solipsist level 10
74th Pyre 122nd year of Ascendancy at 20:46 see stats
By Bonzi Buddy the Skeleton Solipsist level 20
75th Pyre 122nd year of Ascendancy at 14:00 see stats
By Bonzi Buddy the Skeleton Solipsist level 30
76th Pyre 122nd year of Ascendancy at 12:55 see stats
By Bonzi Buddy the Skeleton Solipsist level 40
78th Pyre 122nd year of Ascendancy at 19:58 see stats
By Bonzi Buddy the Skeleton Solipsist level 50
1st Mirth 122nd year of Ascendancy at 14:26 see stats
By Bonzi Buddy the Skeleton Solipsist level 36
77th Pyre 122nd year of Ascendancy at 18:01 see stats
By Bonzi Buddy the Skeleton Solipsist level 29
76th Pyre 122nd year of Ascendancy at 12:46 see stats
By Bonzi Buddy the Skeleton Solipsist level 21
75th Pyre 122nd year of Ascendancy at 14:00 see stats
By Bonzi Buddy the Skeleton Solipsist level 16
75th Pyre 122nd year of Ascendancy at 06:25 see stats
Log
Jemmar the Slim's dream projection redirects the effect 'Counterstrike'!
Bonzi Buddy's mind surges with critical power!
Jemmar the Slim's dream projection redirects the effect 'Counterstrike'!
Bonzi Buddy's Sunder Mind is disrupted by his wounds!
Shield of Light performs a melee critical strike against Bonzi Buddy!
Jemmar the Slim's dream projection redirects the effect 'Counterstrike'!
Bonzi Buddy is a martyr.
Bonzi Buddy converts some damage to Psi!
Bonzi Buddy mentally dismisses some damage!
Jemmar the Slim's dream projection receives 45 healing from Shield of Light.
Weapon of Light hits Bonzi Buddy for (42 blocked), 27 to psi, 36 light, (42 blocked), (7 dismissed), 2 to psi, 3 light (67 total damage).
Jemmar the Slim's dream projection hits Bonzi Buddy for (42 blocked), 59 to psi, 78 light, 31 to psi, 42 physical, (6 blocked), 0 light, (2 dismissed), 0 to psi, 0 blight, (0 blocked), 0 light (211 total damage).
Searing Sight hits Bonzi Buddy for (42 blocked), (8 dismissed), 1 to psi, 2 light (3 total damage).
Shield of Light hits Bonzi Buddy for (42 blocked), 33 to psi, 44 light, (0 blocked), 0 light (77 total damage).
Weapon of Wrath hits Bonzi Buddy for (42 blocked), 20 to psi, 27 light, 16 to psi, 22 fire (85 total damage).
Restless Night from Bonzi Buddy hits Jemmar the Slim's dream projection for (192 flat reduction), 115 mind (115 total damage).
Jemmar the Slim's dream projection uses You Shall Be My Weapon!.
Jemmar the Slim's dream projection performs a melee critical strike against Bonzi Buddy!
Bonzi Buddy's draconic body hardens and heals!
Jemmar the Slim's dream projection surges with light power!
Bonzi Buddy's dream shield has been strengthened by the attack!
Jemmar the Slim's dream projection surges with earthen power!
Bonzi Buddy's Rune: Shielding is disrupted by his wounds!
Bonzi Buddy converts some damage to Psi!
Jemmar the Slim's dream projection hits Bonzi Buddy for (42 blocked), 91 to psi, 476 light, (42 blocked), 80 to psi, 107 physical (754 total damage).
Elemental Surge hits Bonzi Buddy for (42 blocked), 77 to psi, 102 light (179 total damage).
Bonzi Buddy receives 259 healing (367 psi heal) from Draconic Body.
Bonzi Buddy the level 50 skeleton solipsist was pierced to death by a Jemmar the Slim's dream projection on level 1 of Dreamscape.
You feel a surge of power as a powerful creature falls nearby.
You are brought back from the Dreamscape!