










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Sun Paladin (Fallen) |
Level / Exp | 41 / 40% |
Size | big |
Lifes / Deaths | Killed by Jemmar the Slim at level 41 on the 1st Mirth 122nd year of Ascendancy at 09:39 7 / 1 |
Primary Stats
Strength | 125 (base 40) |
Dexterity | 50 (base 10) |
Constitution | 65 (base 54) |
Magic | 76 (base 52) |
Willpower | 80 (base 56) |
Cunning | 30 (base 16) |
Resources
Life | 0/1475 |
Positive | 4/314 |
Hate | 91/100 |
Healing Factor | 1.5141355335885 |
Regeneration | 126.55323292335 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 9 |
Infravision | 10 |
See Stealth | 52.441006431034 |
See Invisible | 62.441006431034 |
Offense: Mainhand
Damage | 181 |
Accuracy | 64 |
Crit Chance | 52% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 83 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +21% |
Blight | +3% |
Nature | +16% |
Fire | +18% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 51.5 (80%) |
Defense | 56 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 56 |
Mental Save | 33 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 54%( 70%) |
Physical | + 13%( 70%) |
Cold | + 39%( 70%) |
All | + 12%( 70%) |
Darkness | + 37%( 70%) |
Light | + 36%( 70%) |
Temporal | + 21%( 70%) |
Fire | + 64%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Disarm Resistance | 33% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 31% |
Poison Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 3 times. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Celestial / Darkside | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Celestial / Dark Sun | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Cursed / Crimson Templar | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Bloodstained | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Hatred | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Dirges | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is regenerating health Dirge of Famine |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 73 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | ![]() 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 212.96 temporal and 197.12 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +2 Dex +5 Con dps ---------- Dmg.mod +16% nature +9% temporal Res.pen +5% physical Acc +11 (+3 eff.) Apr +15 ----- def ----- Defense +13 (+4 eff.) Resists +32% nature +1% physical HP.reg +6.00 Stun/Frz- +31% Def/telep +10 Res/telep +10% Dur/telep +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Dex +8 Wil ----- def ----- Blind- +28% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 21.5 - 30.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 light On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +5 Str +5 Dex +6 Mag +5 Wil +6 Cun +6 Con dps ---------- Res.pen +10% cold Acc +9 (+2 eff.) Melee Ret 10 cold ----- def ----- Defense +8 (+3 eff.) Resists +3% light Disarm- +33% ---------- misc Light +3 One-handed war axes. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Armour +7 Defense +7 (+2 eff.) Phys.save +13 (+4 eff.) Stealth +8 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +17% blight +18% fire +24% light +15% nature Stealth +11 HP.reg +8.00 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +15 Defense +5 (+2 eff.) Fatigue +12% Resists +26% blight +11% cold +18% darkness +10% acid ---------- misc Light +1 Breathe water A suit of armour made of mail. |
Inventory
![]() 3.0 T3 battleaxe 2H weapon [Ego+] Master Power 30.0 - 45.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +14% physical Acc +14 (+3 eff.) Massive two-handed battleaxes. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 40% Wil, 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 96 temporal damage and slows enemies in radius 6 of the target by 106% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() 4.0 T1 sling 1H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Flare: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 19 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+6 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego++] Master While equipped: ----- def ----- Armour +23 Fatigue +16% Resists +9% acid +7% physical +7% cold +7% lightning +8% fire Phys.save +9 (+3 eff.) A suit of armour made of metal plates. |
![]() 2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Achievements
By The Conductor the Skeleton Sun Paladin level 22
76th Pyre 122nd year of Ascendancy at 05:41 see stats
By The Conductor the Skeleton Sun Paladin level 36
79th Pyre 122nd year of Ascendancy at 07:35 see stats
By The Conductor the Skeleton Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 00:40 see stats
By The Conductor the Skeleton Sun Paladin level 20
75th Pyre 122nd year of Ascendancy at 23:11 see stats
By The Conductor the Skeleton Sun Paladin level 30
77th Pyre 122nd year of Ascendancy at 18:58 see stats
By The Conductor the Skeleton Sun Paladin level 40
1st Mirth 122nd year of Ascendancy at 04:11 see stats
By The Conductor the Skeleton Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 23:43 see stats
By The Conductor the Skeleton Sun Paladin level 33
78th Pyre 122nd year of Ascendancy at 17:30 see stats
By The Conductor the Skeleton Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 23:43 see stats
By The Conductor the Skeleton Sun Paladin level 38
79th Pyre 122nd year of Ascendancy at 21:17 see stats
Log
Jemmar the Slim HEALS from light damage!
The Conductor receives 10 healing.
The Conductor hits Jemmar the Slim for (1 blocked), 0 physical, (2 blocked), 0 light, 2 healing (0 total damage) [2 healing].
Mindrot hits Jemmar the Slim for (4 blocked), 0 physical, (7 flat reduction), 0 mind, (4 blocked), 0 physical, (6 blocked), 0 darkness (0 total damage).
Something hits Something for (43 blocked), 0 physical (0 total damage).
Self-Judgement hits The Conductor for 52 Bleed damage.
Searing Sight hits The Conductor for (33 flat reduction), 35 light (35 total damage).
The Conductor uses Block.
The Conductor's mind surges with critical power!
The Conductor receives 7 healing.
Self-Judgement hits The Conductor for 52 Bleed damage.
Searing Sight hits The Conductor for (69 blocked), 0 light (0 total damage).
The skull embossed in the ring twists around momentarily. ...Did it just laugh?
The Conductor suffers from damage from Something, mitigating the blow!.
The Conductor's Self-Sacrifice is disrupted by her wounds!
Something performs a melee critical strike against The Conductor!
The Conductor suffers from damage from Something, mitigating the blow!.
The Conductor deactivates Second Life.
The Conductor has been healed by a blast of positive energy!
Something damages himself through Martyrdom!
The Conductor receives 691 healing.
The Conductor hits Something for (10 flat reduction), 0 physical, (11 flat reduction), 0 light, 12 healing, (8 flat reduction), 0 physical, (9 flat reduction), 0 light, 9 healing, (7 flat reduction), 0 physical, (8 flat reduction), 0 light, 9 healing, (7 flat reduction), 0 physical, (8 flat reduction), 0 light, 9 healing, (20 flat reduction), (5 absorbed), (5 absorbed), 0 physical, (20 flat reduction), (7 absorbed), (7 absorbed), 0 light, 42 healing, (6 flat reduction), 0 physical, (11 flat reduction), 0 fire (0 total damage) [81 healing].
Elemental Surge hits The Conductor for (33 flat reduction), 859 light (859 total damage).
Weapon of Light hits The Conductor for (33 flat reduction), 210 light (210 total damage).
Shield of Light hits The Conductor for (33 flat reduction), 218 light, (0 flat reduction), 0 light (218 total damage).
Weapon of Wrath hits The Conductor for (33 flat reduction), 0 light, (33 flat reduction), 212 fire (212 total damage).
Something hits The Conductor for (33 flat reduction), (469 bled out), 282 light, (11 flat reduction), 0 light, (4 flat reduction), 0 blight, (0 flat reduction), 0 light, (33 flat reduction), (372 bled out), 224 light, (0 flat reduction), 0 light (506 total damage).
The Conductor the level 41 skeleton sun paladin was tanned to death by Jemmar the Slim on level 61 of The Arena.