Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 12) |
Magic | 30 (base 28) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 160/332 |
Mana | 110/158 |
Stamina | 136/141 |
Healing Factor | 1.2562288371152 |
Regeneration | 0.3140572092788 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 22 |
Accuracy | 26 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Defense: Base
Armour (hardiness) | 18.26934837382 (74.530927835052%) |
Defense | 9 |
Ranged Defense | 15 |
Fatigue | 28 |
Physical Save | 16 |
Spell Save | 17 |
Mental Save | 9 |
Defense: Resistances
Darkness | + 18%(100%) |
Acid | + 44%(100%) |
Light | + 13%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
In off hand | This item will automatically be transmogrified when you leave the level. corrosive steel shield of radiance (6 def, 2 armour, 42 block)corrosive steel shield of radiance (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to blind * 11% chance to corrode armour by 30% Changes stats: +1 Mag / +6 Con Changes resistances: +10% light / +11% acid Talent granted: +2 Block Handheld deflection devices. |
Main armor | iron plate armour 'Duskkiller' (3 def, 7 armour) iron plate armour 'Duskkiller' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +16% acid / +15% darkness Changes resistances penetration: +20% lightning Changes damage: +3% lightning A suit of armour made of metal plates. |
In main hand | iron mace of the mystic (108% power, 2 apr) iron mace of the mystic (108% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +2 Wil Spellpower: +5 (+3 eff.) Blunt and deadly. |
Inventory
reinforced iron shield (4 def, 6 armour, 42.5 block) reinforced iron shield (4 def, 6 armour, 42.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
Khelaharazilagorn (5 def, 22 armour) Khelaharazilagorn (5 def, 22 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +5 (+5 eff.) Fatigue: +24% Changes stats: +4 Cun / +5 Wil Changes resistances: +18% acid / +18% cold Spell save: +9 (+6 eff.) Mental save: +16 (+13 eff.) A suit of armour made of metal plates. |
Achievements
Log
JIM casts Channel Staff.
Emildanne the dremling uses Scholar of Brutality.
Your shield crumbles under the damage!
The shield around JIM crumbles.
JIM is crippled.
Emildanne the dremling hits JIM for (18 absorbed), 89 physical, 49 physical, 2 light, 5 acid (147 total damage).
JIM's Channel Staff hits Emildanne the dremling for 25 lightning damage.
Golem (servant of JIM) is not crippled anymore.
Golem (servant of JIM) uses Block.
JIM uses Re-assemble.
Emildanne the dremling casts Bone Spear.
Emildanne the dremling hits JIM for 82 physical damage.
JIM receives 399 healing from Re-assemble.
Golem (servant of JIM) casts Eye Beam.
Golem (servant of JIM) hits Emildanne the dremling for 169 lightning damage.
JIM moves reluctantly!
Emildanne the dremling uses Slash.
Emildanne the dremling hits JIM for 130 physical, 56 physical, 2 light, 5 acid (195 total damage).
Emildanne the dremling is on fire!
JIM's Flame hits Emildanne the dremling for 34 fire damage.
Golem (servant of JIM) hits Emildanne the dremling for 2 physical damage.
Emildanne the dremling hits Golem (servant of JIM) for 3 physical, 10 physical (15 total damage).
Burning from JIM hits Emildanne the dremling for 13 fire damage.
Character control switched to golem (servant of JIM).
Emildanne the dremling hits JIM for 67 physical damage.
Emildanne the dremling killed JIM!