Notreal the level 18 Experienced Forge Knight by dao

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceExperienced
ClassForge Knight
Level / Exp18 / 13%
Sizebig
Lifes / Deaths

Primary Stats

Strength50 (base 40)
Dexterity35 (base 35)
Constitution44 (base 41)
Magic13 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Mana202/202
Negative0/101
Equilibrium0
Life566/566
Positive0/101
Stamina194/194
Psi100/100
Healing Factor1
Regeneration12.04175905108

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage74
Accuracy54
Crit Chance16%
APR10
Speed0.92

Offense: Offhand

Damage26
Accuracy54
Crit Chance18%
APR13
Speed0.92

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (35%)
Defense13.75
Ranged Defense20.875
Fatigue11
Physical Save26.45
Spell Save8.05
Mental Save8.05

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Knockback Resistance10%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.20
2/5
1/5
0/5
0/5
Technique / Armor forging1.40
2/5
3/5
1/5
0/5
Technique / Dual techniques1.10
3/5
4/5
1/5
0/5
Technique / Forge powers1.30
4/5
3/5
1/5
1/5
Technique / Weapon forging1.40
3/5
3/5
1/5
2/5
Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Forger's endurance1.30
2/5
2/5
1/5
2/5
Technique / Conditioning1.30
1/5
4/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
4/5
5/5
3/5

Effects

detrimental effect

Quests

done
active
active
failed

Equipment

Tool
Psionic focus
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Notreal the Experienced Forge Knight level 10
76th Pyre 122nd year of Ascendancy at 19:53
see stats

Log

Rested for 1 turns (stop reason: detrimental status effect).

Talent Explosive Leap is ready to use.
Notreal recovers sight.

Notreal has recovered!
Talent Flurry is ready to use.
Talent Infusion: Wild is ready to use.
Talent Dual Strike is ready to use.
Talent Infernal Impact is ready to use.

Talent Forge Shield is ready to use.
Talent Vitality is ready to use.
Ran for 3 turns (stop reason: detrimental status effect).

Notreal loses sight!

Notreal recovers sight.

Notreal has recovered!
Notreal loses sight!


Notreal recovers sight.

Notreal has recovered!

Ran for 4 turns (stop reason: detrimental status effect).

Notreal loses sight!

Notreal recovers sight.

Notreal has recovered!
Notreal loses sight!


Notreal recovers sight.

Notreal has recovered!