Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Marksman 1.4.9A complete rework for Archer. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Psyshot |
| Level / Exp | 43 / 25% |
| Size | big |
| Lifes / Deaths | Killed by skeleton mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:13 / 89Killed by Adateroian the shalore at level 7 on the 11st Dusk 122nd year of Ascendancy at 21:17 Killed by Yvudanor the rattlesnake at level 8 on the 18th Dusk 122nd year of Ascendancy at 15:34 Killed by Ciedom the thalore at level 12 on the 52nd Dusk 122nd year of Ascendancy at 07:46 Killed by Eilinykira the bee swarm at level 13 on the 60th Dusk 122nd year of Ascendancy at 08:13 Killed by Shardskin at level 14 on the 61st Dusk 122nd year of Ascendancy at 16:33 Killed by treant at level 15 on the 61st Dusk 122nd year of Ascendancy at 20:56 Killed by worm that walks at level 15 on the 64th Dusk 122nd year of Ascendancy at 02:54 Killed by worm that walks at level 15 on the 64th Dusk 122nd year of Ascendancy at 03:27 Killed by luminous horror at level 15 on the 64th Dusk 122nd year of Ascendancy at 07:30 Killed by luminous horror at level 15 on the 64th Dusk 122nd year of Ascendancy at 08:28 Killed by Weirdling Beast at level 15 on the 64th Dusk 122nd year of Ascendancy at 14:20 Killed by Weirdling Beast at level 15 on the 64th Dusk 122nd year of Ascendancy at 15:53 Killed by Weirdling Beast at level 15 on the 64th Dusk 122nd year of Ascendancy at 17:15 Killed by Adiba the warg at level 16 on the 73rd Dusk 122nd year of Ascendancy at 00:32 Killed by Isowen the grannor'vor at level 17 on the 77th Dusk 122nd year of Ascendancy at 23:21 Killed by Isowen the grannor'vor at level 17 on the 77th Dusk 122nd year of Ascendancy at 23:49 Killed by Urkis, the High Tempest at level 18 on the 1st Haze 122nd year of Ascendancy at 07:38 Killed by Urkis, the High Tempest at level 18 on the 1st Haze 122nd year of Ascendancy at 08:31 Killed by Emelille the snow giant at level 19 on the 3rd Haze 122nd year of Ascendancy at 16:52 Killed by Cyronn the master vampire at level 19 on the 11st Haze 122nd year of Ascendancy at 08:31 Killed by Cyronn the master vampire at level 19 on the 11st Haze 122nd year of Ascendancy at 09:05 Killed by lesser vampire at level 19 on the 11st Haze 122nd year of Ascendancy at 13:28 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 16:35 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 17:20 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 17:51 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 18:01 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 18:28 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 18:52 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 19:13 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 19:33 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 20:10 Killed by Eilinovena the eternal bone giant at level 19 on the 11st Haze 122nd year of Ascendancy at 20:55 Killed by skeleton mage at level 19 on the 11st Haze 122nd year of Ascendancy at 23:14 Killed by Betaravena the vampire lord at level 19 on the 11st Haze 122nd year of Ascendancy at 23:47 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 03:40 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 04:17 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 05:13 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 06:05 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 06:47 Killed by Eledavena the eternal bone giant at level 19 on the 12nd Haze 122nd year of Ascendancy at 07:12 Killed by Celia at level 19 on the 12nd Haze 122nd year of Ascendancy at 12:12 Killed by will o' the wisp at level 19 on the 12nd Haze 122nd year of Ascendancy at 12:34 Killed by Celia at level 19 on the 12nd Haze 122nd year of Ascendancy at 12:59 Killed by will o' the wisp at level 19 on the 12nd Haze 122nd year of Ascendancy at 13:25 Killed by Xywe at level 20 on the 25th Haze 122nd year of Ascendancy at 03:01 Killed by Glorywe the blue ooze at level 20 on the 25th Haze 122nd year of Ascendancy at 11:01 Killed by Islarawyn the snow giant at level 21 on the 35th Haze 122nd year of Ascendancy at 01:33 Killed by Cultist at level 21 on the 35th Haze 122nd year of Ascendancy at 05:49 Killed by Mayanor the lesser vampire at level 21 on the 37th Haze 122nd year of Ascendancy at 02:53 Killed by elven blood mage at level 25 on the 4th Decay 122nd year of Ascendancy at 01:31 Killed by elven cultist at level 25 on the 4th Decay 122nd year of Ascendancy at 02:15 Killed by elven tempest at level 25 on the 4th Decay 122nd year of Ascendancy at 17:40 Killed by ogre rune-spinner at level 25 on the 4th Decay 122nd year of Ascendancy at 18:10 Killed by ogre rune-spinner at level 25 on the 4th Decay 122nd year of Ascendancy at 18:38 Killed by Emelithra the elven cultist at level 25 on the 4th Decay 122nd year of Ascendancy at 22:19 Killed by elven corruptor at level 25 on the 4th Decay 122nd year of Ascendancy at 23:34 Killed by elven corruptor at level 25 on the 5th Decay 122nd year of Ascendancy at 00:05 Killed by elven cultist at level 25 on the 5th Decay 122nd year of Ascendancy at 02:55 Killed by Porariath the Guardian at level 25 on the 6th Allure 123rd year of Ascendancy at 06:18 Killed by Porariath the Guardian at level 26 on the 6th Allure 123rd year of Ascendancy at 07:00 Killed by Edber the shalore at level 29 on the 55th Regrowth 123rd year of Ascendancy at 04:13 Killed by Grand Corruptor at level 29 on the 65th Regrowth 123rd year of Ascendancy at 01:01 Killed by Salerewen the skeleton warrior at level 30 on the 77th Regrowth 123rd year of Ascendancy at 19:27 Killed by radiant horror at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 02:58 Killed by lava floor at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 04:21 Killed by orc necromancer at level 31 on the 2nd Pyre 123rd year of Ascendancy at 09:59 Killed by Porowyn the skeleton master archer at level 33 on the 4th Pyre 123rd year of Ascendancy at 11:41 Killed by Gitta the lesser vampire at level 33 on the 4th Pyre 123rd year of Ascendancy at 12:36 Killed by orc archer at level 33 on the 5th Pyre 123rd year of Ascendancy at 19:15 Killed by orc blood mage at level 36 on the 65th Pyre 123rd year of Ascendancy at 02:48 Killed by orc high cryomancer at level 36 on the 67th Pyre 123rd year of Ascendancy at 00:55 Killed by Mayada the orc cryomancer at level 37 on the 67th Pyre 123rd year of Ascendancy at 22:17 Killed by radiant horror at level 37 on the 69th Pyre 123rd year of Ascendancy at 02:43 Killed by radiant horror at level 37 on the 69th Pyre 123rd year of Ascendancy at 04:41 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 69th Pyre 123rd year of Ascendancy at 14:32 Killed by Warmaster Gnarg at level 38 on the 72nd Pyre 123rd year of Ascendancy at 20:37 Killed by orc high pyromancer at level 38 on the 72nd Pyre 123rd year of Ascendancy at 23:55 Killed by multi-hued drake at level 38 on the 73rd Pyre 123rd year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 73rd Pyre 123rd year of Ascendancy at 12:58 Killed by overpowered greater multi-hued wyrm at level 38 on the 73rd Pyre 123rd year of Ascendancy at 13:51 Killed by overpowered greater multi-hued wyrm at level 38 on the 73rd Pyre 123rd year of Ascendancy at 14:50 Killed by overpowered greater multi-hued wyrm at level 38 on the 73rd Pyre 123rd year of Ascendancy at 16:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 73rd Pyre 123rd year of Ascendancy at 17:12 Killed by multi-hued drake at level 39 on the 73rd Pyre 123rd year of Ascendancy at 18:02 Killed by Cyruyanor the runed bone giant at level 40 on the 73rd Pyre 123rd year of Ascendancy at 19:18 Killed by orc blood mage at level 42 on the 4th Flare 123rd year of Ascendancy at 10:06 Killed by Betemira the orc cryomancer at level 42 on the 4th Flare 123rd year of Ascendancy at 11:51 Killed by orc high pyromancer at level 42 on the 4th Flare 123rd year of Ascendancy at 12:51 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 83 (base 57) |
| Constitution | 26 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 83 (base 57) |
| Cunning | 94 (base 57) |
Resources
| Life | 782/782 |
| Psi | 168/168 |
| Healing Factor | 1.11 |
| Regeneration | 6.3825 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 67 |
| Crit Chance | 58% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 67 |
| Crit Chance | 48% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Defense: Base
| Armour (hardiness) | 47 (80%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 4 |
| Physical Save | 50 |
| Spell Save | 39 |
| Mental Save | 67 |
Defense: Resistances
| All | + 23%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 10% |
| Confusion Resistance | 24% |
| Silence Resistance | 40% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 199% efficiency and cooldown mod of 62%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 260% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Psionic fog | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Gestalt |
| talent | Molten Iron Blood |
| talent | Mechanical Arms |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Cultist. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | sentry's pouch of voratun shots of annihilation (53/53, 61.5-73.8 power, 18 apr) sentry's pouch of voratun shots of annihilation (53/53, 61.5-73.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 61.5 - 73.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +16.0% Capacity: 53 Turns elapse between self-loadings: 4 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 139, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 391.14 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steamcatcher (15 def, 0 armour) Steamcatcher (15 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +12 Cun Changes resistances: +15% fire Changes damage: +10% physical Silence immunity: +40% Steampower: +15 (+3 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
| On hands | Steam Powered Gauntlets (0 def, 15 armour) Steam Powered Gauntlets (0 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +15 Changes stats: +8 Str / +8 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Tulodogrim the stralite amulet Tulodogrim the stralite amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +10 Wil Changes resistances: +16% temporal Changes resistances penetration: +10% temporal Changes damage: +12% mind Mental save: +12 (+3 eff.) Confusion immunity: +14% Pinning immunity: +34% Knockback immunity: +24% Mindpower: +9 (+2 eff.) Amulets can have magical properties. |
| In main hand | Thoughtcaster ThoughtcasterRequires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 106.40 mind damage (based on Mindpower) in a radius 1 around the target * splashes acid on your target dealing 73 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Steampower: +15 (+3 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt of burglary hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +6 Cun / +9 Lck Trap disarming bonus: +10 Stealth bonus: +6 Stamina each turn: +0.50 Mana each turn: +0.50 Psi each turn: +0.50 Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * splashes acid on your target dealing 77 damage and reducing their armor When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+6 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (384 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Dureyon the cashmere cloak (3 def, 9 armour) Dureyon the cashmere cloak (3 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Changes resistances: +30% lightning / +10% cold Changes damage: +6% blight Reduces incoming crit damage: 15.00% Physical save: +19 (+7 eff.) Mental save: +17 (+4 eff.) Cut immunity: +10% Stun/Freeze immunity: +40% Only die when reaching: -100.00 life Maximum mana: +60.00 Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 19 armour) Spider-Silk Robe of Spydrë (10 def, 19 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +19 Armour Hardiness: +50% Defense: +10 (+3 eff.) Fatigue: +2% Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 111.55 physical damage and 223.10 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 180 for 5 turns) Rune of Reflection (absorb and reflect 180 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (482.00 temporal damage, removed from time 4 turns) Rune of the Rift (482.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 520.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Ancient Golem Suit (20 def, 30 armour) Ancient Golem Suit (20 def, 30 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +20 (+7 eff.) Fatigue: +20% Changes stats: +4 Str / +4 Mag / +4 Con Changes resistances: +20% physical Changes damage: +20% arcane Talent masteries: +0.20 Golem / Fighting +0.20 Golem / Arcane Physical save: +20 (+7 eff.) Spell save: +20 (+7 eff.) Maximum mana: +40.00 Maximum stamina: +40.00 Size category: +1 It can be used to activate talent Arcane Pull (costing 30 power out of 40/40) : Effective talent level: 4.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your golem pulls all foes within radius 5 toward itself while dealing 30.98 arcane damage. Its either a disassembled golem or fancy suit of massive plate armour. Whatever it is, it's very old. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 184.08 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Silence immunity: +0% Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +15 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This jeweled crown shimmers with colors. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+8 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.20 cold damage and 10.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
mastercraft focus lens mastercraft focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +8 Sight radius: +2 See stealth: +20 See invisible: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 35] simple frost salve [power 35]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 260% efficiency and 53% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (35% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great healing salve [power 768] great healing salve [power 768]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 260% efficiency and 53% cooldown modifier. It can be used to heal 768, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing healing salve [power 892] amazing healing salve [power 892]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 260% efficiency and 53% cooldown modifier. It can be used to heal 892, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Xywe the Cornac Psyshot level 33
46th Pyre 123rd year of Ascendancy at 16:51 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Xywe the Cornac Psyshot level 15
65th Dusk 122nd year of Ascendancy at 00:00 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Xywe the Cornac Psyshot level 33
5th Pyre 123rd year of Ascendancy at 19:00 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Xywe the Cornac Psyshot level 42
3rd Flare 123rd year of Ascendancy at 00:58 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Xywe the Cornac Psyshot level 38
73rd Pyre 123rd year of Ascendancy at 12:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Xywe the Cornac Psyshot level 36
61st Pyre 123rd year of Ascendancy at 04:26 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Xywe the Cornac Psyshot level 31
1st Pyre 123rd year of Ascendancy at 22:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Xywe the Cornac Psyshot level 7
10th Flare 122nd year of Ascendancy at 01:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Xywe the Cornac Psyshot level 35
56th Pyre 123rd year of Ascendancy at 02:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Xywe the Cornac Psyshot level 19
2nd Haze 122nd year of Ascendancy at 06:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Xywe the Cornac Psyshot level 18
1st Haze 122nd year of Ascendancy at 09:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Xywe the Cornac Psyshot level 29
65th Regrowth 123rd year of Ascendancy at 01:00 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Xywe the Cornac Psyshot level 41
6th Mirth 123rd year of Ascendancy at 19:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Xywe the Cornac Psyshot level 15
65th Dusk 122nd year of Ascendancy at 00:47 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Xywe the Cornac Psyshot level 40
73rd Pyre 123rd year of Ascendancy at 21:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Xywe the Cornac Psyshot level 10
27th Dusk 122nd year of Ascendancy at 21:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Xywe the Cornac Psyshot level 20
19th Haze 122nd year of Ascendancy at 19:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Xywe the Cornac Psyshot level 30
73rd Regrowth 123rd year of Ascendancy at 18:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Xywe the Cornac Psyshot level 40
73rd Pyre 123rd year of Ascendancy at 19:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Xywe the Cornac Psyshot level 26
2nd Regrowth 123rd year of Ascendancy at 03:49 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Xywe the Cornac Psyshot level 25
5th Decay 122nd year of Ascendancy at 10:31 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Xywe the Cornac Psyshot level 21
35th Haze 122nd year of Ascendancy at 11:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Xywe the Cornac Psyshot level 14
60th Dusk 122nd year of Ascendancy at 20:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Xywe the Cornac Psyshot level 35
56th Pyre 123rd year of Ascendancy at 11:07 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Xywe the Cornac Psyshot level 39
73rd Pyre 123rd year of Ascendancy at 17:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Xywe the Cornac Psyshot level 30
77th Regrowth 123rd year of Ascendancy at 09:53 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Xywe the Cornac Psyshot level 8
14th Dusk 122nd year of Ascendancy at 05:59 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Xywe the Cornac Psyshot level 15
65th Dusk 122nd year of Ascendancy at 00:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Xywe the Cornac Psyshot level 10
33rd Dusk 122nd year of Ascendancy at 23:26 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Xywe the Cornac Psyshot level 43
52nd Dusk 123rd year of Ascendancy at 20:24 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Xywe the Cornac Psyshot level 26
18th Regrowth 123rd year of Ascendancy at 00:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Xywe the Cornac Psyshot level 31
79th Regrowth 123rd year of Ascendancy at 03:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Xywe the Cornac Psyshot level 19
4th Haze 122nd year of Ascendancy at 06:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Xywe the Cornac Psyshot level 32
4th Pyre 123rd year of Ascendancy at 09:48 see stats
Log
Saving done.
Ran for 2 turns (stop reason: interesting character).
Quest 'Melinda, lucky girl' status updated! (Press 'j' to see the quest log)
You transfer Rod of Sarrilon (30-36 power, 4 apr, temporal element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Un'fezan's Cap (1 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You collect a new ingredient: lump of dwarven steel (1).
You gain 20.00 gold from the melting of Revenant (8 def, 20 armour).
You gain 4.13 gold from the melting of copper amulet 'Nerabeth'.
You gain 3.54 gold from the melting of steel ring of tenacity.
You gain 1.84 gold from the melting of savior's steel ring of clarity.
You transfer Zemekkys' Broken Hourglass to the online item's vault.
Saving done.
Saving game...
Saving done.
Xywe deactivates Mental Tyranny.
Xywe deactivates Mechanical Arms.
A psionic shield forms around Xywe.
Xywe deactivates Molten Iron Blood.
Xywe deactivates Gestalt.
