gabriel the level 7 Higher Archmage by Djarcanjo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic28 (base 27)
Willpower23 (base 22)
Cunning11 (base 11)

Resources

Life165/165
Mana152/152
Healing Factor1.11
Regeneration3.7185

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy7
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower37.352161368562
Crit Chance18%
Speed1

Offense: Mind

Mindpower20.25
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)9.9287184681357 (35.928718468136%)
Defense8.35
Ranged Defense8.35
Fatigue4
Physical Save16.325
Spell Save18.725
Mental Save12.775

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
2/5
2/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Ay ay captain! Turn into a pirate!
By gabriel the Higher Archmage level 5
3rd Mirth 122nd year of Ascendancy at 08:03
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By gabriel the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 07:07
see stats

Log

You gain 2.08 gold from the transmogrification of spiked steel mail armour of cold resistance (2 def, 6 armour).
You gain 1.11 gold from the transmogrification of
slimy linen robe of protection (2 def, 2 armour).
You gain 1.71 gold from the transmogrification of
blooming mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 0.89 gold from the transmogrification of
arcing iron dagger (9-11.7 power, 5 apr).
You gain 1.24 gold from the transmogrification of
flaming steel mace (16-22.4 power, 3 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 17%; cure magical).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Lore found:
Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.


Sold:
Glowquencher (26-33.8 power, 26 apr) for 10.00 gold.
Sold:
dwarven-steel waraxe 'Alildil' (19-26.6 power, 4 apr) for 6.82 gold.
Sold:
Gotorolin (11-15.4 power, 3 apr) for 4.27 gold.
Sold:
prismatic iron mail armour of acid resistance (2 def, 4 armour) for 1.65 gold.
Sold:
hateful pouch of iron shots (21/21, 16-19.2 power, 1 apr) for 1.48 gold.

The staff carver teaches you the basics of channelling magical energy.


Lore found:
Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.


You have learnt: Basic Mana Channeling.

Gabriel deactivates Yarrrr!!.

Gabriel deactivates Arcane Power.

Gabriel deactivates Stone Skin.