












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.5.0Donators/Buyers bonus! Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 35 / 46% |
| Size | big |
| Lifes / Deaths | Killed by Mirror Challenge of Bagle at level 35 on the 30th Voratun 122nd year of Ascendancy at 19:37 / 1 |
Primary Stats
| Strength | 124 (base 60) |
| Dexterity | 69 (base 60) |
| Constitution | 79 (base 60) |
| Magic | 84 (base 60) |
| Willpower | 82 (base 60) |
| Cunning | 66 (base 60) |
Resources
| Life | -776/13851 |
| Stamina | 1002/1002 |
| Vim | 916/916 |
| Healing Factor | 1.6256626506024 |
| Regeneration | 298.55978595148 |
Speed
| Mental | +190% |
| Attack | +200% |
| Movement | +180% |
| Spell | +200% |
| Global | +270% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 14 |
| See Stealth | 109.74519316652 |
| See Invisible | 129.74519316652 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 426 |
| Accuracy | 132 |
| Crit Chance | 150% |
| APR | 198 |
| Speed | 0.34 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 63% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 66.3 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 63% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +80% |
| Blight | +68% |
| Arcane | +74% |
| Cold | +97% |
| Lightning | +93% |
| Darkness | +68% |
| Light | +74% |
| Temporal | +68% |
| Physical | +77% |
| Mind | +98% |
| Fire | +80% |
| Nature | +92% |
Offense: Damage Penetration
| Acid | +68% |
| Blight | +68% |
| Arcane | +68% |
| Cold | +68% |
| Lightning | +83% |
| Darkness | +68% |
| Light | +88% |
| Temporal | +68% |
| Physical | +108% |
| Mind | +96% |
| Fire | +93% |
| Nature | +68% |
Defense: Base
| Armour (hardiness) | 341.62347213612 (100%) |
| Defense | 102 |
| Ranged Defense | 104 |
| Fatigue | 0 |
| Physical Save | 168 |
| Spell Save | 203 |
| Mental Save | 161 |
Defense: Resistances
| Acid | + 66%(100%) |
| Blight | + 66%(100%) |
| Arcane | +100%(100%) |
| Cold | + 66%(100%) |
| All | + 83%(100%) |
| Mind | + 66%(100%) |
| Lightning | + 66%(100%) |
| Light | + 66%(100%) |
| Temporal | + 66%(100%) |
| Physical | + 66%(100%) |
| Darkness | + 66%(100%) |
| Fire | + 66%(100%) |
| Nature | + 66%(100%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 43% |
| Poison Resistance | 10% |
| Blind Resistance | 40% |
| Bleed Resistance | 10% |
| Teleport Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 85% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 7.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 3.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 9.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 6.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vile life | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 6.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Shield Wall |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target is recovering 435 life each turn. Recovery |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | Infinite Dungeon Challenge: Mirror Match (Level 39) Challenge |
| beneficial effect | The target's skin reacts to damage, granting 129 armour. Stoneskin |
Quests
You successfully escorted the injured seer to the recall portal on level 5 of Infinite Dungeon. Escort: injured seer (level 5 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Infinite Dungeon. Escort: injured seer (level 7 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 11 of Infinite Dungeon. Escort: lone alchemist (level 11 of Infinite Dungeon)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 21 of Infinite Dungeon. Escort: lost sun paladin (level 21 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Infinite Dungeon. Escort: lost warrior (level 4 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 14 of Infinite Dungeon. Escort: repented thief (level 14 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You abandoned worried loremaster to death. Escort: worried loremaster (level 34 of Infinite Dungeon) | failed |
Wake up and kill the dreaming horror boss 'Silolaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 36) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 32) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 13)You completed the challenge and received: Random Artifact: Chargeguile (6-8.4 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 17) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 39) | active |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 23)Turns left: 0 You completed the challenge and received: Random Artifact: Cyrokira (5 def, 11 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 20)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 25)You completed the challenge and received: Random Artifact: Huroldir (0 def, 12 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 27)You completed the challenge and received: Random Artifact: Shadowrace (4 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 9)You completed the challenge and received: Random Artifact: Yvegathra (12.5-17.5 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 26) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 29)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 30) | failed |
Leave the level in less than 57 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (57) (Level 38)Turns left: 48 You completed the challenge and received: Random Artifact: Kilnstalker of clairvoyance [power 12] (2 cooldown) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Emelana the pair of drakeskin leather boots (0 def, 14 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes stats: +4 Str / +6 Wil / +10 Con Changes resistances: +15% acid / +14% lightning / +15% blight / +15% cold / +5% arcane / +13% fire Changes resistances penetration: +10% physical Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Spell save: +6 (+1 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +1% It can be used to activate talent Blindside, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Glytira (19/19, 68.5-95.9 power, 33 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +33 Crit. chance: +12.0% Capacity: 19 On weapon hit: * 40% chance to cause random gloom * Random elemental explosion Travel speed: +200% Damage (Ranged): +20 blight Burst (radius 1) on hit: +4 blight Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Mental save: +8 (+0 eff.) Spellpower: +8 (+2 eff.) Light radius: +5 See stealth: +10 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Abyssbore' (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 20 fire Changes resistances: +15% fire / +15% mind / +9% cold Changes resistances penetration: +25% fire Changes damage: +24% nature / +12% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Amyyahad' (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +15 (+1 eff.) Armour: +8 Changes stats: +4 Str / +5 Dex When used to modify unarmed attacks: Base power: 20.5 - 22.6 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +5.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aeryyawen the Glowtrail [power 105] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +18% acid Maximum wards: +3 physical / +4 mind / +3 darkness Changes resistances penetration: +20% light Changes damage: +6% acid / +6% light Talent granted: +1 Ward Light radius: +3 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 105 for 7 turns, putting all charms on cooldown for 7 turns. When used: 100% chance to regenerate 7 hate. 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Blazerip the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +14 Defense: +15 (+3 eff.) Damage when hit (Melee): 8 light Changes resistances: +28% cold Changes damage: +14% cold Spell save: +30 (+3 eff.) Life regen: +1.40 Mana each turn: +0.16 Maximum life: +64.00 Maximum mana: +100.00 Healing mod.: +21% It can be used to activate talent Disengage, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 36.00 cold and 32.34 physical damage (based on Willpower) each turn and knocking opponents back, costing 20 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | BerulenInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +9% lightning / +15% physical / +30% mind Changes damage: +6% arcane Blindness immunity: +40% Cut immunity: +10% Confusion immunity: +43% Pinning immunity: +10% Stun/Freeze immunity: +20% Stamina each turn: +0.90 Mana when firing critical spell: +1.00 Spell crit. chance: +1% Infravision radius: +10 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
| In main hand | Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 70% Wil, 30% Str, 50% Mag, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +15 (+1 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 4 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
| Around waist | Ivyrith the DourknaveCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 20 darkness Changes resistances: +12% acid / +6% darkness / +15% fire / +16% mind / +15% cold Changes resistances penetration: +28% mind Changes damage: +30% mind / +6% acid A belt that goes around your waist. |
| In off hand | Obsidiandream the voratun shield (12 def, 18 armour, 65.5-78.6 power, 199.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +200 On weapon hit: * 34% chance to daze at end of turn * deal bonus physical damage equal to your armor Damage (Melee): +19 nature / +4 darkness When wielded/worn: Armour: +18 Armour Hardiness: +9% Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 24 lightning / 19 nature Changes resistances: +20% blight / +20% physical / +26% nature / +5% arcane Changes damage: +9% physical Talent granted: +5 Block Critical mult.: +3.00% Spell save: +30 (+3 eff.) Poison immunity: +10% Knockback immunity: +5% Maximum life: +110.00 Handheld deflection devices. |
| Cloak | Islokira (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +3 Dex / +10 Mag Reduces incoming crit damage: 15.00% Light radius: +3 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 10 power out of 60/60) : Effective talent level: 3.0 Power cost: 10 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.warded dragonbone totem of thorny skin [power 86] (7 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +4 acid / +4 nature / +4 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70%, putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Kilnstalker of clairvoyance [power 12] (2 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +4 Str / +2 Con Changes resistances: +3% physical / +6% fire Changes resistances penetration: +5% physical Talent cooldown: Volcano (-6 turns) Talent granted: +11 Volcano Critical mult.: +6.00% Stamina each turn: +0.20 Maximum life: +10.00 It can be used to reveal the area around you, dispelling darkness (radius 12, power 81 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Bagle the Dwarf Bulwark level 28
28th Voratun 122nd year of Ascendancy at 09:28 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Bagle the Dwarf Bulwark level 9
20th Voratun 122nd year of Ascendancy at 13:40 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Bagle the Dwarf Bulwark level 27
28th Voratun 122nd year of Ascendancy at 07:52 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Bagle the Dwarf Bulwark level 13
23rd Voratun 122nd year of Ascendancy at 09:08 see stats
Infinite x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Bagle the Dwarf Bulwark level 26
28th Voratun 122nd year of Ascendancy at 01:36 see stats
Infinite x30 (Nightmare (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Bagle the Dwarf Bulwark level 32
29th Voratun 122nd year of Ascendancy at 23:17 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Bagle the Dwarf Bulwark level 10
20th Voratun 122nd year of Ascendancy at 19:48 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Bagle the Dwarf Bulwark level 20
25th Voratun 122nd year of Ascendancy at 15:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Bagle the Dwarf Bulwark level 30
28th Voratun 122nd year of Ascendancy at 14:30 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Bagle the Dwarf Bulwark level 30
28th Voratun 122nd year of Ascendancy at 14:32 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Bagle the Dwarf Bulwark level 18
24th Voratun 122nd year of Ascendancy at 20:15 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bagle the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 09:55 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bagle the Dwarf Bulwark level 2
16th Voratun 122nd year of Ascendancy at 12:16 see stats
Log
Bagle HEALS from fire damage!
Mirror Challenge of Bagle hits Bagle for 59 lightning, 7 healing, 39 darkness, 6 healing, 50 fire, 6 healing, 41 nature, 6 healing, 19 light, 2 healing, 59 lightning, 7 healing, 39 darkness, 6 healing, 50 fire, 6 healing, 41 nature, 6 healing, 19 light, 2 healing (416 total damage) [53 healing].
Bagle hits Mirror Challenge of Bagle for (384 blocked), 0 physical, (10 blocked), 0 lightning, (7 blocked), 0 lightning (0 total damage).
Bagle receives 130 healing.
Mirror Challenge of Bagle performs a melee critical strike against Bagle!
Mirror Challenge of Bagle shrugs off the effect 'Intimidated'!
Mirror Challenge of Bagle performs a melee critical strike against Bagle!
Mirror Challenge of Bagle HEALS from fire damage!
Mirror Challenge of Bagle HEALS from light damage!
Mirror Challenge of Bagle HEALS from darkness damage!
Bagle HEALS from physical damage!
Bagle HEALS from lightning damage!
Mirror Challenge of Bagle receives 146 healing.
Mirror Challenge of Bagle hits Bagle for 1336 physical, 148 healing, 24 lightning, 3 healing, 18 lightning, 2 healing (1378 total damage) [153 healing].
Bagle hits Mirror Challenge of Bagle for (24 blocked), 0 lightning, 20 light, 2 healing, 54 fire, 6 healing, (19 blocked), 0 nature, 43 darkness, 6 healing, (24 blocked), 0 lightning, 20 light, 2 healing, 54 fire, 6 healing, (19 blocked), 0 nature, 43 darkness, 6 healing (234 total damage) [29 healing].
Bagle performs a melee critical strike against Mirror Challenge of Bagle!
Mirror Challenge of Bagle instinctively hardens his skin and ignores the attack!
Mirror Challenge of Bagle repels an attack from Bagle.
Mirror Challenge of Bagle HEALS from physical damage!
Bagle HEALS from light damage!
Bagle HEALS from lightning damage!
Bagle HEALS from darkness damage!
Bagle HEALS from nature damage!
Bagle HEALS from fire damage!
Mirror Challenge of Bagle hits Bagle for 59 lightning, 7 healing, 39 darkness, 6 healing, 50 fire, 6 healing, 41 nature, 6 healing, 19 light, 2 healing (208 total damage) [27 healing].
Bagle hits Mirror Challenge of Bagle for (399 blocked), 90 physical, 10 healing, (10 blocked), 0 lightning (90 total damage) [10 healing].
Bagle receives 130 healing.
Mirror Challenge of Bagle performs a melee critical strike against Bagle!
Saving game...
































































































