Tehir the level 6 Ghoul Anorithil by z78

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (mild)
SexMale
RaceGhoul
ClassAnorithil
Level / Exp6 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic29 (base 29)
Willpower8 (base 10)
Cunning11 (base 13)

Resources

Life194/194
Positive45/45
Negative45/45
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance12%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%
Darkness+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save11
Spell Save22
Mental Save6

Defense: Resistances

Acid+ 13%( 70%)
Light+ 13%( 70%)
Lightning+ 13%( 70%)
Cold+ 18%( 70%)
Arcane+ 12%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance70%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
2/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active
done
done

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Tehir the Ghoul Anorithil level 5
7th Mirth 122nd year of Ascendancy at 05:06
see stats

Log

Tehir's light area effect killed Warg!
Tehir's light area effect killed Black bear!
Talent Moonlight Ray is ready to use.
Talent Sun Flare is ready to use.

Resting starts...

Talent Searing Light is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Tehir picks up (e.):
Oozeblast the rough leather sling.
There is a way to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Tehir wears:
Duvanarintir the Blazeraze (0 def, 1 armour).

You gain 5.25 gold from the transmogrification of
evasive elm totem of stinging [power 110] (15 cooldown).
You gain 0.94 gold from the transmogrification of
insulating rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 3.17 gold from the transmogrification of
Xanibeth the rough leather cap (0 def, 1 armour).
You gain 3.65 gold from the transmogrification of
Ragidraldil (1 def, 0 armour).
You gain 5.08 gold from the transmogrification of
iron gauntlets 'Splendourradiance' (0 def, 1 armour).
You gain 3.41 gold from the transmogrification of
Chadur the Coalgrinder (0 def, 5 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 4.64 gold from the transmogrification of
Lustrevortex the iron plate armour (0 def, 7 armour).
You gain 3.98 gold from the transmogrification of
Charspike the iron plate armour (0 def, 13 armour).
You gain 3.61 gold from the transmogrification of
iron shield 'Nightblow' (0 def, 4 armour, 8-10 power, 22 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 9-11 power, 17.5 block).
You gain 5.10 gold from the transmogrification of
Oozeblast the rough leather sling.
You gain 1.70 gold from the transmogrification of
potent short elm magestaff of might (12-14 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight element).
There is a way to the previous level here (press '' or right click to use).