| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0.0%. Shadow Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
| 0/5 |
| Spell / Grave | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 14
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Launch a massive spike of ice, doing 4.06 cold damage to the first target struck. The shard then shatters into a spray of ice shards, dealing 2.71 cold damage in a 3 radius cone with a 25% chance to freeze.
At level 3 and above, there is a 20% chance on impact for a shard of ice to strike a target within radius 5, inflicting 2.71 damage. This effect can trigger against multiple targets.
The damage will increase with your Spellpower. Gravespike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You leech heat from your victims to fuel your spells, causing your attacks against frozen foes to reduce the cooldown of a random Grave spell by 2 turns and increase your spell casting speed by 0% for 3 turns.
Your spells are also more easily able to pierce through iceblocks, reducing damage absorbed by iceblocks by 0%. Icy Talons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 5
Cooldown: 10
Travel Speed: 300% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Coalesce souls into an icy orb that fires bolts dealing 2.54 cold damage each turn at up to 1 foes, with a 25% chance to freeze.
The orb will dissipate after 4 turns, and can potentially be destroyed if a foe moves through it.
The damage will increase with your Spellpower. Corpselight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You purge all heat from a frontal cone of radius 1. Any target caught in the area will take 4.88 cold damage and suffer from hypothermia for 6 turns, pinning them and reducing stun resistance by 50%.
Targets that are already frozen instead take 9.76 cold damage, but not suffer from hypothermia.
The damage will increase with your Spellpower. Hungering Cold
| 0/5 |
| Spell / Unlight | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 25
Range: 5
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with an aura of Dark power, extinguishing light within your presence.
While Aura of Unlight is active, your light radius is reduced to 0 and you will unlight 1 random tiles within a radius of 5 each turn. If at least one tile is unlit you will generate one Shadow Charge. You can store up to a maximum of 10 Charges.
Darkness gives you sustenance, and if all tiles within your Aura are already unlit you will restore 1.3 Stamina per turn.
Additionally, you will manipulate Darkness to become Unseen, granting you Invisibility (power: 2 , damage penalty: 54% ) when standing on an unlit tile.
Becoming Unseen requires and consumes four Shadow Charges. Remaining Unseen will not consume further charges, but is very taxing and will reduce your attack and movement speed by 10%, and consume two Mana per turn.
Invisibility power scales with Cunning and the damage penalty is reduced with talent level. You may only remain Unseen while Aura of Unlight is active. Aura of Unlight
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Using arcane forces and stored shadow energy, you send a pulse of pure Darkness through your Aura of Unlight.
You may consume 2 Shadow Charges to radiate Dark power through your Aura, causing all foes within to take 6 Darkness damage.
The pulse will Spook targets within your Aura, reducing their Darkness resistance by 7% and rendering them too afraid to move for -1 turns.
Damage will increase with your Spellpower. Shadow Pulse
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: The Darker, the better.
Your control of Darkness in near absolute. While Unseen and on an unlit tile, you can manipulate Darkness to absorb incoming damage, granting you a 0.5% chance to completely negate it.
Chance to negate damage is multiplied by your current number of Shadow Charges, if any.
At talet level 3 and above you gain greater mastery over your Aura of Unlight.
While your aura is active and there is at least one unlit tile in its range, if your current tile is lit you will unlight it and light a random unlit tile. This does not generate Shadow Charges or count toward the number of tiles that may be unlit each turn. This will occur before determining if Unseen will trigger.
Additionally, any enemy standing on a tile when it is unlit by your Aura will become afflicted with a Bane of Confusinon, causing them to act randomly (50% chance) and suffer 1.0 Darkness damage each turn, for 4 turns.
Damage will increase with your Spellpower. Total Dark
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are one with the Darkness and can slip effortlessly from shadow to shadow.
You may consume 4 Shadow Charges (or 3 at talent level 3 and above) to teleport instantly to an unlit tile within your Aura of Unlight.
This talent will not go on cooldown if you still have enough Shadow Charges to cast it, or until the next turn begins. Shadow Slip
| 0/5 |
| Spell / Dark | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 2
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke a beam of utter Dark, striking all foes in its path for 9 Darkness damage.
The damage will increase with your Spellpower, and range increases with talent level. Dark Ray
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You infuse your Dark powers with pure hatred.
Your spell critical chance will increase by 0% .
At raw talent level 3 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will inflict Malign Darkness damage, afflicting the target with a Malady that will reduce a random stat by -2% for 8 turns. Malign Darkness will always attempt to apply a Malady that the target is not already suffering from, and the chance to apply a Malady will be reduced by Darkness resistance.
At raw talent level 5 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will ignore 50% of the damage penalty from being Unseen. Malign Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 8
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a barrage of Dark force, dealing 8 Darkness damage to all foes in a radius of -2 , up to 8 tiles away.
The damage will increase with your Spellpower, and the radius will increase with talent level. Shadow Barrage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 2
Cooldown: 56
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a bolt of intense dread, striking your target for 13 Darkness damage.
The sense of total defeat that overcomes the target will cause them to lose -1 beneficial effects or sustains.
The damage will increase with your Spellpower, and cooldown will decrease with talent level. Darkest Dread
| 0/5 |
| Spell / Arcane | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 8.37 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 0 and arcane resistance by 6%. Arcane Power
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 2.09 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 2.94 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 230 total damage.
While the arcane storm rages, you also get 52% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
| 0/5 |
| Spell / Arcane Weapon | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Mana cost: 16
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Swing your staff with furious might, hitting for 110% weapon damage. If you hit your target you will infuse your staff with arcane power and strike again while the victim is still reeling, dealing 125% weapon damage as Arcane and attempting to knock it back 2 tiles. Arcane Repulsion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 14
Mana cost: 25
Range: 4
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Blink to random targets and attack with your staff for 33% damage. You can strike up to -5 times. You will choose the first victim, and Blink Strike can hit the same target multiple times. Blink Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are ever vigilant against cowards who would try to cut you down from afar. While sustained, when you are hit by an attack from 3 or more tiles away you have a 15% chance to send a pulse of arcane energy back along the path of the projectile, hitting the source for damage equal to the damage of the attack as Arcane.
At raw talent level 3 and above, if the attack would deal more than 1/3 of your maximum life the chance is 100%. Your foe will be Humbled by your power, reducing damage dealt by 30% for 5 turns.
The arcane energy also refreshes you, regenerating life equal to the damage of the attack over 3 turns.
At raw talent level 5 and above, if the attack damage is greater than 50% of your max life you will instantly heal for 1/2 of the damage, as well.
Arcane Reversal will drain 15 mana and deactivate when it triggers. It will not trigger if your mana is below 16 or if the damage is less than 5% of your maximum life. Arcane Reversal
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 65
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Flood your staff with Arcane power. While active, all weapon strikes will deal 2 Arcane damage and reduce the target's Arcane resistance by 30% for 5 turns.
Critical strikes will release a burst of Arcane energy in a radius of 5 around you, dealing 1 damage to all enemies in the area. Your foes will be Humbled by the display of power, reducing all damage dealt by 30% for 5 turns.
Damage will increase with your Spellpower. Empower Staff
| 0/5 |
| Spell / Animus | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Souls cost: 1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Crush and consume one of your captured souls, healing you and your minions for 134 life and restoring 45 mana.
The life and mana healed will increase with your Spellpower. Consume Soul
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you 0% chances to gain one more soul. When one of your own minions dies, your have a 0% chance to reclaim its soul.
In addition you are able to store 0 more souls. Animus Hoarder
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Souls cost: 4
Range: 6
Cooldown: 15
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Try to crush the soul of your foe, doing 15.00 darkness damage (that can never kill the target).
If the target is left with less than 3% life you try to take control of its body.
Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
Bosses, other undeads and summoned creatures can not be turned into husks.
The damage and chance will increase with your Spellpower. Animus Purge
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Crush and consume two souls to empower your next 0 spells, granting them a special effect.
Affected spells are:
- Create Minions: allows you to summon 2 more minions
- Assemble: allows you to summon a second bone golem
- Invoke Darkness: becomes a cone of darkness
- Consume Soul: effect increased by 50% Essence of the Dead
| 0/5 |
| Spell / Unhealing | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 35
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: What was once an instrument of healing is now your greatest weapon.
When activated your Combat Accuracy is increased by 5 and all melee strikes will unheal the target for 8 . Accuracy is increased by Cunning and unhealing is based on your Spellpower.
At raw talent level 5 and above the Damage of your Unhealing Strike, Smite and Dark Wrath spells will be multiplied by your Healing Factor. Sinister Power
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Mana cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Hit the target with your staff, doing 85% weapon damage as Darkness. If the attack hits, the target is unhealed for 5 life and afflicted with Dark Unhealing, increasing their Healing Factor by -2% for 5 turns and unhealing them for an additional 1 life each turn.
Unhealing will increase with your Spellpower.
Passively, your ability to manipulate life energy increases your own healing factor by -2% . Unhealing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Smite your foes in the name of the Dark One. Project 2 bolts of Dark energy that will strike your target(s) for 5 Darkness damage and inflict the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 1 life each turn for 5 turns. Above talent level 3 you will conjure one additional bolt. Damage will increase with your Spellpower. Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Unleash the wrath of the Dark One in an unhealing wave of radius 0. Any targets caught in the area will be dealt 10 Darkness damage and afflicted with the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 2 life each turn for 5 turns.
The damage will increase with your Spellpower. Dark Wrath
| 0/5 |
| Spell / Chill | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 7
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing 11.60 cold damage in a radius of 0.
The damage will increase with your Spellpower. Chill of the Tomb
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Surround yourself with ghostly energies, increasing you cold damage and resistance by 0%. When one of your minions is destroyed while inside your necrotic aura, it has a 30% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 31.95 cold damage.
Also, when you hit an enemy with a spell you have a 0% chance of summoning a wisp.
The damage will increase with your Spellpower. Will o' the Wisp
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cold Flames slowly spread from 2 spots in a radius of 3 around the targeted location. The flames deal 2.56 cold damage, and have a chance of freezing.
These flames will also slowly burn physical and magical status effects, beneficial from enemies, detrimental form allies.
Damage improves with your Spellpower. Cold Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Curse your target with a deathly chill, weakening their mind save, cold resistance and stun resistance by 3 for 10 turns.
Becomes radius 1 with Essence of the Dead.
The curse will increase with your Spellpower. Ghost Touch
| 0/5 |
| Spell / Charnel | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Skeletal claws reach up from the grave, grabbing hold of any creatures for 1 turns and doing 10.27 bleeding damage over 5 turns, in a radius of 3.
The damage will increase with your Spellpower. Grasping Claws
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 50
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Everytime you or one of your minions kills a creature, the fallen corpse becomes a shield for you that grants +10 armour and +10% physical resistance for 5 turns. Meat Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Vampiric energies fill you; each time you deal damage, you have 20% chance to heal for 6% of the damage done.
The absorption percent will increase with your Spellpower. Vampiric Gift
| 0/5 |
| Spell / Necrotic minions | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 5
Souls cost: 1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to 1 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level -5.
Each minion has a chance to be:
Degenerated skeleton warrior: 50%
Skeleton warrior: 11%
Armoured skeleton warrior: 1%
Skeleton archer: 12%
Skeleton master archer: 1%
Skeleton mage: 6%
Ghoul: 19%
Ghast: 1%
Ghoulking: 0% Create Minions
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Absorb up to 6% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for half of the total amount absorbed.
The healing will increase with your Spellpower. Undeath Link
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A surge of power radiates to all your minions, increasing critical hit chance by 1%, global speed by 1%, spell cooldown reduction by 1% and life leech by 1%.
Additionally the minion will continue to fight until its Life reaches -17.
The effects will increase with your Spellpower. Surge of Undeath
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You share your powers with your minions, granting them 3% of your critical strike chance, resistances and saves, and increasing movement speed by 1%.
The percentage of critical strike chance, resistances and saves will increase with your Spellpower. Dark Empathy
| 0/5 |
| Spell / Vampirism | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Siphons blood from the target, inflicting 3.12 physical damage every turn for 4 turns and healing you for 7% of the damage dealt.
If a target dies while their life is being drained, they will explode into a shower of blood dealing the remaining damage to adjacent targets.
The damage will increase with your Spellpower. Drain Life
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Sacrifices 20% of your total health to form a barrier that absorbs 12 damage, plus a further 109% of the health cost for 8 turns. While this barrier holds, your healing factor is increased by 0% and melee attacks against you drain life from the attacker, dealing 1.39 physical damage and healing you for 100% of the damage dealt.
The health cost of this spell will be ignored if below 20% of your maximum health.
The shield strength, healing bonus and retaliation damage will increase with your Spellpower. Crimson Barrier
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts terrible wounds on targets within an area of radius 0, dealing 18.93 physical damage over 5 turns, reducing healing factor by 5%.
Attacks against exsanguinated targets heal the attacker for 5% of the damage dealt.
The damage will increase with your Spellpower. Exsanguinate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Transmute your blood into pure magical power, taking physical damage equal to 15% of your maximum health over 10 turns and increasing all damage dealt by 0%. You can stack this effect up to 3 times (providing a damage increase of up to 0%).
While under this effect, Your Drain Life and Exsanguinate reduce the physical resistance of targets by 3% and Cut resistance by 100%.
Each time you use this spell while already under it's effect, your spilt blood flows outwards as a crushing wave of radius 6, inflicting 7.75 physical damage, knocking targets back and dazing them for 2 turns. Blood is Power
| 0/5 |
| Spell / Nightfall | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 12
Range: 10
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up a bolt of darkness, doing 53.98 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower. Invoke Darkness
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 6
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 2 turns, and also deal 1.23 darkness damage.
The damage will increase with your Spellpower. Circle of Death
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke a ball of darkness that deals 11.60 darkness damage in a radius of 1. Every creature hit will start to become closer to death, reducing their global speed by 0%.
Necrotic minions' damage against those creatures is increased by 11%.
The effects last for 1 turns.
The damage done and the minions' damage increase will increase with your Spellpower. Rigor Mortis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 50
Range: 7
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Rupture reality to temporarily open a passage to the nether, triggering 2 random darkness explosions in the target area.
Each explosion does 6.48 darkness damage in radius 2, and will each trigger at one turn intervals.
Counts as a Nightfall spell for determining if it will hurt minions.
The damage will increase with your Spellpower. Nether Breach
| 0/5 |
| Cunning / Wicked Mind | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: Your mind overflows with Dark thoughts.
You use arcane power to channel the Dark energy of your mind through your body, greatly heightening your senses and fortitude.
You gain 14.41% resistance to silence and blindness and are able to attack unseen enemies without penalty.
Additionally, your mana regeneration will increase by 0.53 and you receive a bonus to your Constitution equal to 18% of your Cunning (current bonus: 3 ). Mana regeneration increases with talent level and your Healing Factor. Dark Thoughts
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 32
Range: 10
Cooldown: 16
Travel Speed: 1000% of base
Usage Speed: Standard (100% of a turn)
Description: Your ability to manipulate life energy has taught you how to more effectively alter arcane forces as well.
Passively, your Spellpower is increased by 0 . This value is multiplied by your Healing Factor for a current bonus of 0 .
You may activate this talent to manipulate life energy within range 10 , unhealing the target enemy for 32 life and afflicting Dark Unhealing, increasing healing factor by 35% and unhealing 2 life per turn for 12 turns.
You may target yourself instead, healing 64 life. Healing, unhealing and unhealing per turn can each benefit from spell criticals and will increase with your Spellpower. Life Manipulation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your malice only increases as your physical form degrades, and your fervor allows you to push your body beyond its natural limits.
While active, you will only die when reaching 40 life, all damage taken is reduced by 0 , and your Critical Mulitplier is increased by -38.3%.
Both critical multiplier and damage reduction will incease as your life fades. Critical multiplier scales with talent level, and damage reducton with Cunning.
Current bonus: 0 Damage Reduction and -38.3% Critical Multiplier Wicked Fervor
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Even your own body is not spared from your wickedness. When you need a boost in battle you make a blood sacrifice to restore your resources. Learning this talent will teach you two Dark Rituals. One will restore 0% of your Stamina while the other will restore 0% of your Mana.
Both Rituals require a sacrifice to the Dark One, unhealing yourself for 15 life. Power increases and unhealing decreases with talent level. Unhealing from these talents will not be affected by your healing factor.
At raw talent level 3 and above you will sacrifice the life energy of each foe you slay, restoring 3% of your maximum stamina and mana with each death. Ritual Sacrifice
| 0/5 |