| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Is: a spell
Description: The line between life and death blurs for you, permanently reducing your maximum life rating by 50% and reducing the amount of life you gain from Constitution by 0.5.
However, you can only die when you reach -37 life, and while at or below 1 life all damage taken is reduced by 12%.
This bonus increases as you level, and is increased by an amount equal to the life lost by this talent. Blurred Mortality
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Surrounds you in a crackling field of necrotic energy, increasing armor by 1.
While at or below 1 life, attacks against you drain life from the attacker, dealing 2.34 darkness damage and healing you for the damage dealt. This cannot affect the same target more than once per turn.
This talent's power is greatly reduced when wearing heavy or massive armor, only granting 25% of it's usual values.
The armor gained and damage dealt will increase with your Spellpower. Necrotic Shell
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You sacrifice a portion of your soul to create a powerful shield for 10 turns, absorbing the next 6 damage taken and preventing any single attack dealing more damage than 76% of your maximum life.
However the shock to your soul will immediately reduce your life to 1, and your life cannot increase above 1 for 10 turns.
This spell takes no time to use.
The damage absorbed will increase with your Spellpower and maximum life. Death's Door
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Utter a necrotic curse, dealing 36.53 darkness damage to enemies in radius 1 and inflicting necrosis for 10 turns. Melee attacks from your minions will consume the necrosis, dealing 18.26 darkness damage as well as healing the minion for 18. Necrosis can stack, but a single minion cannot consume more than one stack per turn.
The damage dealt will increase with your Spellpower. Deathknell
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Decaying limbs erupt from the ground in a radius 2 cone, grappling enemies within for 2 turns or until the limb is destroyed.
Those grappled by the limbs take 1.82 darkness damage each turn, have their accuracy and defense reduced by 5 and cannot move.
The limbs have 4 life, and any damage dealt to the target other than from the limbs or your necrotic minions will also damage the limbs.
The damage done, the accuracy and defense reduction and the life of the limbs will increase with your Spellpower. Grasping Dead
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You surround the target necrotic minion with an aura of icy death for 5 turns, inflicting 1.99 cold damage each turn to enemies in radius 3 while granting the minion immunity to negative effects and reducing all damage taken by -9%.
The damage dealt will increase with your Spellpower. Chill of the Tomb
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Curse enemies within a radius 2 ball, dealing 8.40 cold damage and drawing them closer to death for 2 turns. This reduces their global speed by -14% and increases damage taken from your necrotic minions by -15%.
The damage done will increase with your Spellpower. Rigor Mortis
| 0/5 |
| Spell / Unlight | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 25
Range: 4
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with an aura of Dark power, extinguishing light within your presence.
While Aura of Unlight is active, your light radius is reduced to 0 and you will unlight 1 random tiles within a radius of 4 each turn.
You will generate one Shadow Charge for each tile unlit, up to 1 per turn. You can store up to a maximum of 10 Charges.
Shadow Charges persist until expended, even if Aura of Unlight is deactivated.
Darkness gives you sustenance, and if all tiles within your Aura are already unlit you will restore 2.0 Life and Stamina per turn.
Additionally, you will manipulate Darkness to become Unseen, granting you Invisibility (power: 3 , damage penalty: 31% ) when standing on an unlit tile.
If your current tile is lit and there is an unlit tile within your Aura, your tile will be unlit, and the other tile will be lit. This will occur before determining if Unseen will activate.
Becoming Unseen requires and consumes 4 Shadow Charges. Remaining Unseen will not consume further charges, but is very taxing and will increase your fatigue by 13.0 .
You may not become Unseen while burdened with Heavy or Massive armor. Invisibility power scales with Cunning and the damage penalty is reduced with talent level. You may only remain Unseen while Aura of Unlight is active. Aura of Unlight
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You release stored shadow energy to send a pulse of pure Darkness through your Aura of Unlight, causing all foes within to take 29 Darkness damage.
Damage from this spell will ignore -146% of the penalty from being Unseen.
The pulse will Spook all those hit, reducing their Darkness resistance by 7% and attempting to daze them for -3 turns.
This spells requires and consumes 5 Shadow Charges.
Damage will increase with your Spellpower. Shadow Pulse
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The Darker, the better.
Your control of Darkness in near absolute. While Unseen and on an unlit tile, you can manipulate Darkness to absorb incoming damage, granting you a 0.7% chance to completely negate it.
Chance to negate damage is multiplied by your number of Shadow Charges, if any. Current chance: 0.7% .
At talet level 3 and above, any enemy standing on a tile when it is unlit by your Aura will become afflicted with a Bane of Confusinon, causing them to act randomly (50% chance) and suffer 1.7 Darkness damage each turn, for 6 turns.
Damage will increase with your Spellpower. Total Dark
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 62.7
Range: melee/personal
Cooldown: 58
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are one with the Darkness and can slip effortlessly from shadow to shadow.
You may consume 4 Shadow Charges (or 3 at talent level 3 and above) to teleport instantly to an unlit tile within your Aura of Unlight.
This talent will not go on cooldown if you still have enough Shadow Charges to cast it, or until the next turn begins. Shadow Slip
| 0/5 |
| Spell / Arcane Weapon | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Mana cost: 16
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Swing your staff with furious might, hitting for 110% weapon damage.
If you hit your target, you will infuse your staff with arcane power and strike again while the victim is still reeling, dealing 125% weapon damage as Arcane and attempting to knock it back 2 tiles.
Additionally, you will errect a Ward for 0 turns, completely blocking up to the next 0 sources of Arcane damage. Arcane Repulsion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 14
Mana cost: 25
Range: 4
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Blink to random targets and attack with your staff for 33% weapon damage as your staff's current element. You can strike up to -3 times. You will choose the first victim, and Blink Strike can hit the same target multiple times. Blink Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Instant (0% of a turn)
Is: a spell and usable during Aether Avatar
Description: You are ever vigilant against cowards who would try to cut you down from afar.
While sustained, you have a 16% chance to deflect assaults targeting you from 3 or more tiles away.
With a surge of arcane force, you will obliterate the incoming attack, completly negating its damage, and send a pulse of energy back to the source, dealing damage equal to the damage of the attack as Arcane.
Your foe will be Humbled by the display of power, reducing all damage dealt by 30% for 5 turns, if struck by the return projectile.
At raw talent level 3 and above, if the attack damage is greater than 1/3 of your current life, the chance is 100%.
Arcane Reversal will drain 15 mana and deactivate when it triggers. It will not trigger if your mana is below 16 or if the damage is less than 5% of your current life. Arcane Reversal
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 65
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Flood your staff with Arcane power. While active, all weapon strikes will deal 2 Arcane damage and reduce the target's Arcane resistance by 30% for 5 turns.
Critical strikes will release a burst of Arcane energy in a radius of 5 around you, dealing 2 damage to all enemies in the area. Your foes will be Humbled by the display of power, reducing all damage dealt by 30% for 5 turns.
Damage will increase with your Spellpower. Empower Staff
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dark | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Range: 2
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invoke a beam of utter Dark, striking all foes in its path for 9 Darkness damage.
The damage will increase with your Spellpower, and range increases with talent level. Dark Ray
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You infuse your Dark powers with pure hatred.
Your spell critical chance will increase by 0% .
At raw talent level 3 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will inflict Malign Darkness damage, afflicting the target with a Malady that will reduce a random stat by -1% for 8 turns. Malign Darkness will always attempt to apply a Malady that the target is not already suffering from, and the chance to apply a Malady will be reduced by Darkness resistance.
At raw talent level 5 and above, your Dark Ray, Shadow Barrage, and Darkest Dread spells will ignore 50% of the damage penalty from being Unseen. Malign Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 8
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a barrage of Dark force, dealing 8 Darkness damage to all foes in radius -2 area, up to 8 tiles away.
The damage will increase with your Spellpower, and the radius will increase with talent level. Shadow Barrage
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 2
Cooldown: 42
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjure a bolt of intense dread, striking your target for 13 Darkness damage.
The sense of total defeat that overcomes the target will cause them to lose -2 beneficial effects or sustains.
The damage will increase with your Spellpower, and cooldown will decrease with talent level. Darkest Dread
| 0/5 |
| Spell / Ghoul mastery | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You begin calling long dead corpses from beneath the earth, animating a horde of ghouls. On entering combat and every 5 turns after, you summon a ghoul for 5 turns.
Activating this ability will consume up to 2 souls to summon that many ghasts, as well as destroying any ghasts you already have. Ghasts are significantly more powerful than ghouls, and can leap at enemies.
Ghasts will last until combat ends, and then crumble to dust.
If you gain souls in excess of your maximum, the cooldown of this talent will be reduced by 1 turn per soul. Animate Dead
| 1/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: The strikes of your ghoul and ghasts carry a necrotic rot that deals 1.18 darkness damage over 5 turns, as well as reducing Strength, Dexterity and Constitution by 1. The damage dealt will stack.
If a target dies while afflicted, there is a 0% chance for them to trigger Corpse Explosion.
The damage dealt and stat reduction will increase with your Spellpower. Touch of Rot
| 0/5 |
| Spell / Skeletal mastery | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Souls cost: 1
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You raise a skeletal guardian in an adjacent tile to you for 5 turns. The guardian will remain stationary and block incoming melee and ranged attacks against you as long as you are adjacent, reducing their damage dealt by 5.
If you or the guardian are attacked by an adjacent enemy, it will immediately counterattack for 100% damage.
The damage blocked will increase with your Spellpower. Skeletal Guardian
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Souls cost: 2
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You summon a powerful skeletal wizard for 0 turns. The wizard will attack nearby enemies with beams of darkness and blasts of cold, and every 3 turns will inflict a bane of blindness or confusion to enemies for 3 turns.
The damage dealt by the wizard will increase with your talent level. Skeletal Wizard
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Souls cost: 3
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You raise an elite skeletal archer to attack the targeted enemy for 2 turns. The archer comes equip with powerful weapons, and fires black arrows that deal 150% weapon damage as darkness as well as inflicting necrosis for 10 turns. Melee attacks from your minions will consume the necrosis, dealing 3.04 darkness damage as well as healing the minion for 3. Necrosis can stack, but a single minion cannot consume more than one stack per turn.
The archer's attacks will bypass all other targets to strike their focus. Skeletal Deadeye
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Your control over your skeletal minions grows. While a minion is summoned, you can reactivate their talent to trigger a powerful effect.
At level 1 you can command your Skeletal Guardian to charge at a target within range 10, dealing 200% weapon damage and disarming them for 2 turns.
At level 3 you can command your Skeletal Mage to call down a radius 2 ice storm, dealing cold damage and freezing those within for 2 turns.
At level 5 you can command your Skeletal Archer to fire a deadly shot at their focused target, dealing 100% damage increased by 4% for every 1% of life they are missing, as well as consuming any necrosis stacks.
Each command is usable once per summon. Lord of Skulls
| 0/5 |
| Spell / Spirit mastery | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 12
Souls cost: 1
Range: 10
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You summon a vengeful spirit that possesses the enemy with the lowest life within range 10 for 2 turns. The target suffers 11.90 cold damage over the duration and has a -1% chance for talents to fail as the spirit interferes with their actions.
If the target dies while possessed, the spirit will seek out another enemy within range.
The damage will scale with your Spellpower. Haunt
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 24
Range: 7
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You create a spectral mist in radius 1 for 2 turns that enervates enemies within, reducing all saves by 2 and cold and darkness resistance by -2%. Grave Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 7
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You conjure a corpselight at the target location for 2 turns, which deals 1.80 cold damage to adjacent enemies each turn.
Each time you cast a spell while the corpselight is active, it's radiance will grow. This increases the radius by 1 and damage dealt by 1.80 (to a maximum of 0 radius and 8.98 damage) and calls a wisp to it for 5 turns.
Wisps taunt adjacent enemies and deal 3.05 cold damage in radius 1 on death.
The damage dealt by the corpselight and wisps will increase with your Spellpower. Corpselight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You briefly conjure a banshee, which unleashes a terrifying shriek in radius 2 around you then vanishes. Enemies within are knocked back, silenced and panicked for 2 turns, giving them a -200% chance each turn to run away in fear rather than taking any action. Wail of Doom
| 0/5 |
| Spell / Unhealing | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your mind is suffused with Dark energy. Passively, your maximum mana is increased by 85 based on your Cunning.
When activated, you channel that energy into your weapon, increasing your Combat Accuracy by 11 and causing all melee strikes to unheal the target for 9 .
At raw talent level 5 and above the Damage of your Unhealing Strike, Smite and Dark Wrath spells will be multiplied by your Healing Factor.
Unhealing on-hit increases with Spellpower. Sinister Power
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Mana cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Infuse your weapon with malign power, striking for 75% weapon damage as Darkness. If the attack hits, the target will be unhealed for 5 life and afflicted with Dark Unhealing, increasing their Healing Factor by 0% for 5 turns and unhealing them for an additional 1 life each turn.
Unhealing will increase with your Spellpower.
Passively, your ability to manipulate life energy increases your own healing factor by 0% . Unhealing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Smite your foes in the name of the Dark One. Project 2 bolts of Dark energy that will strike your target(s) for 5 Darkness damage and inflict the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 1 life each turn for 5 turns. Above talent level 3 you will conjure one additional bolt. Damage will increase with your Spellpower. Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Unleash the wrath of the Dark One in an unhealing wave of radius 1. Any targets caught in the area will be dealt 11 Darkness damage and afflicted with the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 2 life each turn for 5 turns.
The damage will increase with your Spellpower. Dark Wrath
| 0/5 |