













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 21 / 13% |
Size | medium |
Lifes / Deaths | Killed by Belaba the giant acid ant at level 16 on the 20th Profit 122nd year of Ascendancy at 12:33 0 / 6Killed by Isora the lesser vampire at level 17 on the 21st Profit 122nd year of Ascendancy at 03:23 Killed by Salykira the ink squid at level 19 on the 23rd Profit 122nd year of Ascendancy at 20:09 Killed by Siloda the sick great wolf at level 19 on the 31st Profit 122nd year of Ascendancy at 13:15 Killed by The Withering Thing at level 20 on the 34th Profit 122nd year of Ascendancy at 01:46 Killed by Adoyawe the king cobra at level 21 on the 36th Profit 122nd year of Ascendancy at 07:48 |
Primary Stats
Strength | 26 (base 18) |
Dexterity | 29 (base 12) |
Constitution | 35 (base 15) |
Magic | 74 (base 49) |
Willpower | 61 (base 29) |
Cunning | 32 (base 12) |
Resources
Mana | 425/426 |
Equilibrium | 35 |
Vim | 115/132 |
Life | -290/571 |
Stamina | 264/270 |
Soul | 7/10 |
Healing Factor | 1.3516660017318 |
Regeneration | 5.2039141066674 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +10% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 27.300317620788 |
See Invisible | 27.300317620788 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 37 |
Accuracy | 27 |
Crit Chance | 14% |
APR | 7 |
Speed | 1.43 |
Offense: Offhand
Damage | 19 |
Accuracy | 27 |
Crit Chance | 14% |
APR | 7 |
Speed | 1.43 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 18% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 12% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Darkness | +21% |
Light | +22% |
Fire | +3% |
Arcane | +4% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Darkness | +25% |
Defense: Base
Armour (hardiness) | 50.118138619369 (71.297102139833%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 27 |
Physical Save | 40 |
Spell Save | 43 |
Mental Save | 44 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 43%( 70%) |
All | + 17%( 70%) |
Darkness | + 41%( 70%) |
Light | + 38%( 70%) |
Temporal | + 27%( 70%) |
Physical | + 23%( 70%) |
Fire | + 24%( 70%) |
Mind | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Poison Resistance | 20% |
Confusion Resistance | 85% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Rot | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master necromancer | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Eldritch shield | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Feedback | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Aura of Undeath |
talent | Spikes of Decrepitude |
talent | Shards |
talent | Infestation |
talent | Hardened Core |
talent | Chant of Fortress |
talent | Eldritch Infusion |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is poisoned and sick, doing 75.39 nature damage per turn. Each time it tries to use a talent there is 37% chance of failure. Crippling Poison |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +6% mind +3% fire Res.pen +25% darkness +5% mind ----- def ----- Armour +1 Resists +9% fire Stealth +6 A pair of boots made of leather. |
Light source | ![]() 1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Resists +6% light Affinity +5% darkness ---------- misc Light +5 Infravis +2 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.73 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | ![]() 1.0 T1 hands armor [Ego++] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 3 acid 4 cold 4 fire 5 arcane 3 lightning Dmg.mod +4% arcane ----- def ----- Armour +1 Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) Poison- +20% Confus- +25% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +15% mind Res.pen +5% mind Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 30 * 10% chance to reduce armor by 38% ----- def ----- Resists +6% mind +15% cold Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Mana/turn +0.16 Max.mana +26.00 Amulets make your neck look great! |
In main hand | ![]() 7.0 T2 shield armor [Ego+] Arcane When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +12 light +11 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +4 Fatigue +8% Resists +11% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +3 Wil +8 Cun +7 Lck dps ---------- On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +6% darkness +9% acid Phys.save +10 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Stealth +8 HP.reg +1.60 Heal.mod +16% ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor [Ego] Nature When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +44 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 1 fire On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +8% Resists +12% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.crit +3% S.pwr/crit +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Defense +1 (+0 eff.) Resists +9% light Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +12 Defense +17 (+8 eff.) Fatigue +12% Resists +3% darkness +16% cold A suit of armour made of mail. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 2 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Armour +2 Defense +8 (+4 eff.) Resists +9% fire Phys.save +3 (+1 eff.) Poison- +20% Disarm- +10% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
![]() 1.0 T1 dagger 1H weapon [Rare] Master Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +12 light On Hit.r1 +20 lightning On Crit.r2 +4 lightning While equipped: dps ---------- Phys.crit +6.0% Crit.mult +13.00% Dmg.mod +3% light Res.pen +10% light Apr +7 ----- def ----- Resists +6% light Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire While equipped: dps ---------- Mind.crit +3% Res.pen +15% mind ----- def ----- Resists +9% darkness ---------- misc Equi/ret +0.04 Psi/ret +0.12 Max.psi +20.00 Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Crit.r2 +10 fire While equipped: Stats +3 Cun +4 Con dps ---------- Mind.pwr +15 (+5 eff.) All.spd +2% Dmg.mod +3% physical Res.pen +5% mind +7% fire ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 132.80 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() 4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str +1 Dex +2 Cun dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% light ----- def ----- Resists +9% darkness +15% fire Die.at -40.00 life Slings are used to hurl stones or metal shots at your foes. |
![]() 14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +2 Cun +7 Str dps ---------- Melee Ret 4 light ----- def ----- Armour +14 Defense +16 (+8 eff.) Fatigue +12% Resists +23% acid +12% physical +14% darkness +12% light +6% temporal Mind.save +13 (+4 eff.) Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +5 Con dps ---------- Dmg.mod +9% physical Res.pen +7% physical ----- def ----- Resists +9% lightning +9% cold A belt that goes around your waist. |
![]() 3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% fire +9% darkness +19% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +5% blight HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str +3 Mag dps ---------- Melee Ret 6 lightning ----- def ----- Crit.dmg- 10.00% ---------- misc See.Invis +9 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Matty Mew the Dwarf Adventurer level 9
27th Voratun 122nd year of Ascendancy at 11:43 see stats
By Matty Mew the Dwarf Adventurer level 10
1st Profit 122nd year of Ascendancy at 13:17 see stats
By Matty Mew the Dwarf Adventurer level 20
33rd Profit 122nd year of Ascendancy at 03:40 see stats
By Matty Mew the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 09:57 see stats
By Matty Mew the Dwarf Adventurer level 2
18th Voratun 122nd year of Ascendancy at 12:32 see stats
By Matty Mew the Dwarf Adventurer level 9
3rd Acquisition 122nd year of Ascendancy at 06:24 see stats
By Matty Mew the Dwarf Adventurer level 13
7th Profit 122nd year of Ascendancy at 15:00 see stats
By Matty Mew the Dwarf Adventurer level 17
21st Profit 122nd year of Ascendancy at 15:55 see stats
Log
Matty Mew misses Adoyawe the king cobra.
Matty Mew misses Adoyawe the king cobra.
Melee retaliation hits Adoyawe the king cobra for 1 fire, 10 arcane (11 total damage).
Adoyawe the king cobra hits Matty Mew for 150 cold damage.
Adoyawe the king cobra hits Carrion worm mass for 413 cold damage.
Adoyawe the king cobra killed Carrion worm mass!
Bleeding from Matty Mew hits Adoyawe the king cobra for 14 physical damage.
Matty Mew receives 11 healing from Carrion worm mass's wormblight area effect.
Matty Mew receives 11 healing from Carrion worm mass's wormblight area effect.
Matty Mew unleashes a blast of frostdusk as he crosses the veil!
Matty Mew fails to use Block.
Carrion worm mass bites blight poison into Adoyawe the king cobra.
Adoyawe the king cobra is poisoned with blight!
Carrion worm mass hits Adoyawe the king cobra for 10 physical, 12 blight (21 total damage).
Matty Mew receives 14 healing.
Spikes of Decrepitude hits Copperhead snake for 10 cold, 12 darkness (23 total damage).
Spikes of Decrepitude hits Adoyawe the king cobra for 9 cold, 12 darkness (21 total damage).
Spikes of Decrepitude hits Wolf for 10 cold, 12 darkness (23 total damage).
Crippling Poison from Adoyawe the king cobra hits Matty Mew for 81 nature damage.
Adoyawe the king cobra stops bleeding.
Blight Poison from Carrion worm mass hits Adoyawe the king cobra for 14 blight damage.
Matty Mew receives 11 healing from Carrion worm mass's wormblight area effect.
Matty Mew receives 11 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Adoyawe the king cobra for 25 blight damage.
Adoyawe the king cobra uses Prismatic Slash.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 26.
Matty Mew counter attacks Adoyawe the king cobra with his shield shards!
Adoyawe the king cobra is weakened by the darkness!
Adoyawe the king cobra's is vulnerable to attacks and effects!