










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Krog |
Class | Possessor |
Level / Exp | 18 / 16% |
Size | big |
Lifes / Deaths | Killed by Lisuwen the gloomy giant white rat at level 10 on the 33rd Dusk 122nd year of Ascendancy at 18:21 0 / 6Killed by Xoretira the large white snake at level 12 on the 45th Dusk 122nd year of Ascendancy at 04:32 Killed by Gethra the elven tempest at level 13 on the 64th Dusk 122nd year of Ascendancy at 05:20 Killed by steamgun turret at level 16 on the 7th Haze 122nd year of Ascendancy at 04:03 Killed by Betileta the rogue at level 18 on the 41st Haze 122nd year of Ascendancy at 05:17 Killed by Matty Meow at level 18 on the 41st Haze 122nd year of Ascendancy at 05:23 |
Antimagic | Follower |
Primary Stats
Strength | 28 (base 12) |
Dexterity | 25 (base 12) |
Constitution | 40 (base 31) |
Magic | 8 (base 10) |
Willpower | 61 (base 46) |
Cunning | 16 (base 12) |
Resources
Life | 437/437 |
Equilibrium | 0 |
Psi | 266/266 |
Healing Factor | 1.3142857142857 |
Regeneration | 4.2714285714287 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 30.815289237657 |
Offense: Mainhand
Damage | 47 |
Accuracy | 45 |
Crit Chance | 25% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +12% |
Nature | +15% |
Blight | +24% |
Mind | +6% |
Fire | +30% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Blight | +25% |
Physical | +7% |
Cold | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 29.413408721348 (66.666666666667%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 20 |
Physical Save | 30 |
Spell Save | 23 |
Mental Save | 36 |
Defense: Resistances
Blight | + 16%( 70%) |
Physical | + 14%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Darkness | + 16%( 70%) |
Temporal | + 10%( 70%) |
Lightning | + 7%( 70%) |
Fire | + 59%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 43% |
Pinning Resistance | 0% |
Stun Resistance | 20% |
Poison Resistance | 11% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Psychic blows | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Lck +5 Dex dps ---------- Dmg.mod +3% darkness +27% fire Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +3 Stealth +10 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +12% light +3% darkness Melee Ret 4 light On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor [Ego+] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% physical Phys.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +10 (+3 eff.) Res.pen +15% cold Melee Ret 2 cold ----- def ----- Resists +3% fire Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 19% ----- def ----- Resists +6% fire Mind.save +5 (+3 eff.) Confus- +21% Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% nature +9% blight Melee Ret 4 blight ----- def ----- Resists +10% blight +3% cold +30% nature Mind.save +6 (+3 eff.) Poison- +11% Disease- +12% Confus- +22% Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +5 Lck dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Resists +9% nature +3% darkness Stealth +6 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 greatmaul 2H weapon [Ego++] Master Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +7% physical Acc +7 (+3 eff.) Apr +9 Massive two-handed mauls. |
On hands | ![]() 1.5 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 nature Dmg.mod +3% nature Acc +18 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +3% temporal +6% nature +6% cold Phys.save +6 (+3 eff.) Mind.save +12 (+5 eff.) Cut- +10% Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T2 heavy armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Max.HP +21.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of mail. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Str +2 Wil +5 Con ----- def ----- Defense +2 (+1 eff.) ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +2 Con +7 Lck dps ---------- Dmg.mod +15% blight Res.pen +25% blight Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Crit.dmg- 10.00% Unseen.red 12% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +22% Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +5% nature +5% cold Melee Ret 2 cold ----- def ----- Resists +12% fire +3% temporal Spell.save +6 (+3 eff.) Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+4 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Fatigue -5% ---------- misc Max.enc +26 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Against +13% Unnatural While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% mind Melee Ret 6 light ----- def ----- Resists +6% lightning +6% light Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Ego+] Master Power 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 mind On Hit: * 16% chance to reduce all saves and defense by 23 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Wil +2 Cun +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Melee Ret 2 darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% blight +3% temporal Max.HP +22.00 One-handed war axes. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 7.0 T2 shield armor [Ego] Psionic When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 23 On Melee Ret: * 14% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% light +3% lightning Res.pen +5% light ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness Mind.save +5 (+3 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +4 Mag +1 Wil ----- def ----- Armour +3 Fatigue +2% Crit.dmg- 5.00% HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire +3% cold ----- def ----- Resists +3% fire +6% nature +6% cold Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Matty Meow the Krog Possessor level 12
51st Dusk 122nd year of Ascendancy at 08:45 see stats
By Matty Meow the Krog Possessor level 10
20th Dusk 122nd year of Ascendancy at 09:02 see stats
By Matty Meow the Krog Possessor level 7
11st Dusk 122nd year of Ascendancy at 15:29 see stats
By Matty Meow the Krog Possessor level 17
12nd Haze 122nd year of Ascendancy at 15:37 see stats
Log
Poison from Thief hits Matty Meow for (9 antimagic), 0 nature (0 total damage).
Matty Meow performs a melee critical strike against Betileta the rogue!
Matty Meow hits Betileta the rogue for (11 flat reduction), 28 physical, (11 flat reduction), 20 fire, (2 flat reduction), 0 nature (48 total damage).
Thief performs a melee critical strike against Matty Meow!
Matty Meow converts some damage to Psi!
Melee retaliation hits Thief for 2 blight, 1 cold, 2 light, 2 blight, 1 cold, 2 light (10 total damage).
Something hits Matty Meow for (28 antimagic), 193 darkness (193 total damage).
Thief hits Matty Meow for 0 to psi, 22 physical, (2 antimagic), 0 nature, 19 physical, (6 antimagic), 0 light (41 total damage).
Matty Meow converts some damage to Psi!
Deadly Poison from Thief hits Matty Meow for (28 antimagic), 0 to psi, 1 nature (1 total damage).
Poison from Thief hits Matty Meow for (9 antimagic), 0 nature (0 total damage).
Betileta the rogue throws two quick punches.
Matty Meow converts some damage to Psi!
Melee retaliation hits Betileta the rogue for (2 flat reduction), 0 blight, (1 flat reduction), 0 cold, (2 flat reduction), 0 light, (2 flat reduction), 0 blight, (1 flat reduction), 0 cold, (2 flat reduction), 0 light (0 total damage).
Betileta the rogue hits Matty Meow for 0 to psi, 79 physical, (3 antimagic), 0 temporal, 70 physical (149 total damage).
Matty Meow the level 18 krog possessor was mauled to death by Betileta the rogue on level 1 of Unknown tunnels.
You have no more lives left.
Matty Meow is not stunned anymore.
Matty Meow is no longer poisoned.
Matty Meow speeds up.
Matty Meow deactivates Antimagic Shield.
Matty Meow stops being poisoned.
Matty Meow is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betileta the rogue killed Matty Meow!
Saving game...
Saving done.