













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 28 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Archmage Tarelion at level 15 on the 17th Wealth 122nd year of Ascendancy at 13:16 0 / 7Killed by Rhaloren Inquisitor at level 21 on the 19th Dearth 122nd year of Ascendancy at 07:50 Killed by Porywyn the skeleton archer at level 22 on the 10th Loss 122nd year of Ascendancy at 23:17 Killed by Lisyminn the gigantic corrosive tunneler at level 26 on the 4th Shortage 122nd year of Ascendancy at 13:55 Killed by war hound at level 27 on the 4th Shortage 122nd year of Ascendancy at 21:20 Killed by Xanoremira the sandworm destroyer at level 27 on the 4th Shortage 122nd year of Ascendancy at 23:06 Killed by Polaba the giant lightning ant at level 28 on the 9th Iron 123rd year of Ascendancy at 00:30 |
Primary Stats
| Strength | 44 (base 16) |
| Dexterity | 39 (base 12) |
| Constitution | 55 (base 15) |
| Magic | 78 (base 41) |
| Willpower | 96 (base 54) |
| Cunning | 73 (base 18) |
Resources
| Mana | 518/642 |
| Equilibrium | 45 |
| Vim | 0/190 |
| Life | -93/1390 |
| Steam | 100/100 |
| Stamina | 309/348 |
| Psi | 186/186 |
| Healing Factor | 1.85 |
| Regeneration | 60.157787595371 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 49 |
| Crit Chance | 35% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 49 |
| Crit Chance | 35% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +16% |
| Fire | +31% |
| Arcane | +5% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +20% |
| Fire | +20% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 97.294885670502 (74.117647058824%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 43 |
| Physical Save | 33 |
| Spell Save | 42 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 39%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 49%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 16%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Fear Resistance | 0% |
| Disarm Resistance | 80% |
| Poison Resistance | 50% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 60%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Earthen vines | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Shield defense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Stone Vines |
| talent | Shield Wall |
| talent | Shards |
| talent | Hardened Core |
| talent | Eldritch Infusion |
| talent | Beyond the Flesh |
| detrimental effect | Talents fail chance 43%, fear and sleep immunity reduced by 68%. Mind Drone |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | All healing done to the target will instead turn into 25% blight damage. Healing Inversion |
| detrimental effect | Huge cut that bleeds, doing 45.63 physical damage per turn. Bleeding |
| detrimental effect | Damage reduced by 46%. To The Arms |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Bethytta the large brown snake. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Elimilaith the rattlesnake. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Adibeth the large brown snake. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Polokira the forest wight. Escort: worried loremaster (level 2 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Psionic focus | jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| On hands | spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour) 1.5 T2 hands armor [Ego++] Arcane While equipped: Stats +4 Wil +5 Mag dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Melee+ 6 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +3% arcane Disarm- +80% ---------- misc Mana/turn +0.15 Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Branimas the Quenchkill2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +3 Mag +2 Wil +2 Cun +3 Con dps ---------- Dmg.mod +15% cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (9 def, 0 armour) 4.0 T3 head armor [Unique] Arcane While equipped: Stats +12 Cun +4 Wil dps ---------- Dmg.mod +25% fire ----- def ----- Armour +0 Defense +9 (+4 eff.) Fatigue +4% Resists +25% fire Mind.save +12 (+4 eff.) Meteor Rain: Level 2.0 Pwr.cost 34 out of 23/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 45.28 fire and 34.57 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On feet | Xerulrathra the Eclipsefame (0 def, 3 armour) 3.0 T1 feet armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Talents +2 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +44.00 HP.reg +8.00 Heal.mod +11% Rings can have magical properties. |
| On fingers | gold opal ring0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con ----- def ----- Max.HP +55.00 HP.reg +8.00 Heal.mod +14% Rings can have magical properties. |
| Around neck | Beorain the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +8 Lck dps ---------- Crit.mult +10.00% Res.pen +20% acid +15% arcane Acc +8 (+2 eff.) Melee Ret 6 arcane ----- def ----- Defense +8 (+4 eff.) Unseen.red 12% ---------- misc Mana/s.crit +2.00 Amulets can have magical properties. |
| In main hand | Frigidquake the stralite shield (0 def, 8 armour, 54-64.8 power, 137.5 block)7.0 T4 shield armor [Random Unique] Arcane/Master When used to Attack: Power 54.0 - 64.8 Physical Uses 100% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +138 Melee+ +16 acid +16 darkness +12 mind +16 light While equipped: Stats +9 Mag +1 Wil +12 Cun +4 Con dps ---------- Dmg.mod +16% light +17% darkness Res.pen +25% cold On Melee Ret: * 16% chance to reduce armor by 38% ----- def ----- Armour +8 Fatigue +8% Resists +21% lightning +14% darkness +18% light +15% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | hardened leather belt 'Singesweep' 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +10% Dmg.mod +6% fire Res.pen +20% fire ----- def ----- Resists +8% lightning +7% temporal +8% fire +5% arcane +11% cold A belt that goes around your waist. |
| In off hand | corrosive stralite shield (0 def, 8 armour, 43.5-52.2 power, 140 block)7.0 T4 shield armor [Ego+] Arcane When used to Attack: Power 43.5 - 52.2 Physical Uses 100% Wil Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +140 Melee+ +13 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 13% chance to reduce armor by 38% ----- def ----- Armour +8 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Satyrtreason the linen cloak (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Wil dps ---------- Melee Ret 2 mind ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% lightning +10% cold +12% nature Stun/Frz- +20% ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Therapeutic Platemail (4 def, 10 armour) 12.0 T2 massive armor [Unique] Master/Steamtech While equipped: Stats +3 Dex +3 Con dps ---------- Steampwr +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +0% Defense +4 (+2 eff.) Fatigue +22% Resists +10% fire +15% cold HP.reg +6.00 Heal.mod +30% Poison- +50% Disease- +50% Cut- +50% Cleanse up to 3 poisons or wounds detrimental effects. Uses 12 power out of 20/20 This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
medical injector implant of the warrior (efficiency 145% / cooldown 77%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 77%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the wizard (res 32%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 7; phase 28; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, cold, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 light, 5 cold, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Oozebrand0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+1 eff.) Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 59% Amulets can have magical properties. |
Morningwrest0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% mind +15% light Melee Ret 10 mind ----- def ----- Resists +6% fire Heal.mod +16% Cut- +60% ---------- misc Light +2 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper agate ring0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con ----- def ----- Max.HP +41.00 HP.reg +6.00 Heal.mod +11% Rings can have magical properties. |
Tirakai's Maul (32-41.6 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Nature Uses 120% Wil, 10% Mag Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +12 spydric poison While equipped: Stats +2 Dex +2 Cun +2 Mag dps ---------- Dmg.mod +4% nature ----- def ----- Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Spinel: Nature Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
noble's rough leather belt of valiance1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +15% Summoned Mind.save +5 (+2 eff.) Max.HP +42.00 A belt that goes around your waist. |
noble's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +9 Wil dps ---------- Against +24% Summoned ----- def ----- D.Red.from +17% Summoned Mind.save +7 (+2 eff.) Max.HP +66.00 A belt that goes around your waist. |
cinder dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +7% fire Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 7 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glitterpain the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +12 Wil +0 Cun dps ---------- Spell.pwr +4 (+2 eff.) Res.pen +10% arcane +25% light ----- def ----- Defense +2 (+1 eff.) Resists +3% light Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +0 (+0 eff.) A pointy cloth hat, very wizardly... |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(147 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel kinetic stabiliser0.0 T2 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +6 (+3 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 16] powerful frost salve [power 16]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 177] potent healing salve [power 177]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 177 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful healing salve [power 219] powerful healing salve [power 219]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 219 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 190] powerful pain suppressor salve [power 190]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -190 life and reduces all damage by 19% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of Reknor (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Chillpain [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +27% cold +9% fire ---------- misc Infravis +2 See.Invis +12 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Cyrelratira' [power 188] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +10 (+4 eff.) ----- def ----- Die.at -20.00 life Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm 'Firewedge' [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Resists +6% blight +9% fire +3% nature +3% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 11 lightning damage and will be dazed for 1 turn (59 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Matty Cat the Dwarf Adventurer level 27
21st Shortage 122nd year of Ascendancy at 16:11 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Matty Cat the Dwarf Adventurer level 17
3rd Dearth 122nd year of Ascendancy at 10:07 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Matty Cat the Dwarf Adventurer level 24
19th Loss 122nd year of Ascendancy at 13:16 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Cat the Dwarf Adventurer level 10
5th Profit 122nd year of Ascendancy at 02:15 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Matty Cat the Dwarf Adventurer level 20
17th Dearth 122nd year of Ascendancy at 12:33 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Matty Cat the Dwarf Adventurer level 26
3rd Shortage 122nd year of Ascendancy at 20:06 see stats
Squadmate (Madness (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Matty Cat the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 09:57 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Cat the Dwarf Adventurer level 10
5th Profit 122nd year of Ascendancy at 22:21 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Matty Cat the Dwarf Adventurer level 5
31st Voratun 122nd year of Ascendancy at 23:58 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Matty Cat the Dwarf Adventurer level 26
4th Shortage 122nd year of Ascendancy at 13:22 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Matty Cat the Dwarf Adventurer level 15
41st Profit 122nd year of Ascendancy at 11:16 see stats
Log
Matty Cat gains 18% of a turn from Ancestral Life.
Healing Inversion from Wrathroot hits Matty Cat for 65 blight, 13 blight (78 total damage).
Adibeth the large brown snake's armor corrodes!
Matty Cat counter attacks Adibeth the large brown snake with his shield shards!
Matty Cat performs a melee critical strike against Adibeth the large brown snake!
Matty Cat performs a melee critical strike against Adibeth the large brown snake!
Adibeth the large brown snake hits Matty Cat for 5 nature, 6 lightning (11 total damage).
Melee retaliation hits Matty Cat for 30 fire, 30 fire (61 total damage).
Melee retaliation hits Adibeth the large brown snake for 0 mind, 5 arcane (5 total damage).
Matty Cat hits Adibeth the large brown snake for 43 nature, 9 acid, 4 mind, 8 light, 8 darkness, 11 arcane, 20 nature, 5 acid, 8 arcane (116 total damage).
Islunn the giant ice ant is free from the stone vine.
Wrathroot regains their energy.
Stone Vine from Matty Cat hits Giant ice ant for 11 nature, 9 arcane (20 total damage).
Stone Vine from Matty Cat hits Large white snake for 11 nature, 9 arcane (20 total damage).
Stone Vine from Matty Cat hits Giant acid ant for 11 nature, 9 arcane (20 total damage).
Stone Vine from Matty Cat hits Gaeramarth for 9 nature, 9 arcane (18 total damage).
Isomira the giant fire ant shoots!
Wrathroot casts Drain.
Wrathroot misses Matty Cat.
Matty Cat speeds up.
Matty Cat stops burning.
Lava floor hits Large brown snake for 32 fire damage.
Melee retaliation hits Wrathroot for 1 mind, 7 arcane (8 total damage).
Bleeding from Polaba the giant lightning ant hits Matty Cat for 12 physical damage.
Wrathroot hits Matty Cat for 113 blight, 4 blight, 7 nature, 5 blight (128 total damage).
Isomira the giant fire ant's Shoot hits Matty Cat for 51 physical, 8 arcane (59 total damage).
Isomira the giant fire ant hits Matty Cat for 24 mind, 16 arcane, 3 fire (42 total damage).
Melee retaliation hits Isomira the giant fire ant for 1 mind, 6 arcane (6 total damage).
Polaba the giant lightning ant uses Punishment.
Polaba the giant lightning ant unleashes a punishing strike for 217% bonus damage!






































































































