













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 28 / 45% |
Size | huge |
Lifes / Deaths | Killed by Beludhevena the copperhead snake at level 10 on the 19th Profit 122nd year of Ascendancy at 14:34 0 / 7Killed by elven mage at level 21 on the 23rd Wealth 122nd year of Ascendancy at 03:09 Killed by shadow at level 25 on the 22nd Dearth 122nd year of Ascendancy at 01:56 Killed by Emerin the water imp at level 25 on the 22nd Dearth 122nd year of Ascendancy at 11:25 Killed by Bethonne the drem at level 27 on the 27th Dearth 122nd year of Ascendancy at 12:32 Killed by Emevea the armoured skeleton warrior at level 28 on the 12nd Iron 123rd year of Ascendancy at 02:00 Killed by Ivosekira the skeleton archer at level 28 on the 13rd Iron 123rd year of Ascendancy at 01:28 |
Primary Stats
Strength | 21 (base 14) |
Dexterity | 13 (base 12) |
Constitution | 9 (base 14) |
Magic | 35 (base 35) |
Willpower | 77 (base 59) |
Cunning | 52 (base 25) |
Resources
Mana | 547/547 |
Equilibrium | 50 |
Vim | 154/175 |
Life | -65/794 |
Steam | 0/100 |
Stamina | 290/290 |
Psi | 147/167 |
Healing Factor | 0.60162011173173 |
Regeneration | 3.1585055865916 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
See Stealth | 35 |
See Invisible | 35 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 59 |
Accuracy | 49 |
Crit Chance | 17% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 34 |
Accuracy | 49 |
Crit Chance | 15% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Arcane | +18% |
Cold | +20% |
All | 0% |
Darkness | +17% |
Physical | +11% |
Mind | +9% |
Fire | +9% |
Nature | +12% |
Offense: Damage Penetration
Light | +10% |
Physical | +8% |
Blight | +20% |
Arcane | +27% |
Cold | +10% |
Nature | +7% |
Defense: Base
Armour (hardiness) | 114.51412850913 (87.462686567164%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 44 |
Physical Save | 38 |
Spell Save | 40 |
Mental Save | 53 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 49%( 70%) |
Physical | + 49%( 70%) |
Cold | + 49%( 70%) |
All | + 40%( 70%) |
Lightning | + 49%( 70%) |
Light | + 49%( 70%) |
Mind | + 49%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 49%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 55% |
Confusion Resistance | 16% |
Instadeath Resistance | 100% |
Poison Resistance | 55% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 49 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Steamtech / Magnetism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Doom shield | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Molten Iron Blood |
talent | Infestation |
talent | Osmosis Shield |
talent | Shield Wall |
talent | Shards |
talent | Elemental Harmony |
talent | Hardened Core |
talent | Eldritch Infusion |
talent | Beyond the Flesh |
detrimental effect | Huge cut that bleeds, doing 68.40 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | The target is hexed. Each time it uses an ability it takes 76.10 fire damage, and talent cooldowns are increased by 89% plus 1 turn. Burning Hex |
beneficial effect | The target is surrounded by a static shield, increasing all resistances by 15% and causing attacks against them to trigger a shield attack for 78% damage as lightning. Static Shield |
beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories, 55% bleeding, poison, disease, and stun immunity, +9% Nature damage and +7% Nature damage penetration, +9% Arcane damage and +7% Arcane damage penetration, and +11% Physical damage and +8% Physical damage penetration. In addition, it uses its physical resistance against all damage. Deeprock Form |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target is being driven mad by the void, taking 86.66 darkness damage per turn and reducing all powers by 57. Dark Whispers |
beneficial effect | You regenerate a total of 0.00 life over the duration of the effect. Osmosis Regeneration |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target has 6 reduced saves and defense, and 4% reduced critical chance. 2 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
beneficial effect | Increases armour by 8. Elemental Harmony |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 30. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
On hands | ![]() 1.5 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Dex dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 35 mind 39 darkness Dmg.mod +11% darkness +6% cold Res.pen +10% light +10% cold Acc +8 (+3 eff.) Apr +10 On Hit (Melee): * 18% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +5% Resists +9% cold +10% darkness +6% light Mind.save -8 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() 3.0 T3 head armor [Random Unique] Master While equipped: Stats +9 Str dps ---------- Phasing +30% ----- def ----- Armour +10 Defense +6 (+4 eff.) Fatigue +4% Resists +4% all Phys.save +9 (+4 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 29.6 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Str +6 Dex +5 Mag +3 Cun +14 Lck dps ---------- Res.pen +20% blight ----- def ----- Armour +5 Resists +12% mind Stealth +12 ---------- misc Infravis +3 A pair of boots made of leather. |
Tool | ![]() 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% mind Acc +10 (+3 eff.) Apr +3 ----- def ----- Armour +4 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con ----- def ----- Max.HP +40.00 HP.reg +5.00 Heal.mod +11% Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +6 Wil +11 Cun +1 Con dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 14 physical Ranged+ 17 physical Dmg.mod +6% acid +9% fire +14% cold Melee Ret 4 fire On Hit (Melee): * 15% chance to reduce all saves and defense by 20 On Hit (Ranged): * 13% chance to reduce all saves and defense by 20 ----- def ----- Resists +28% cold +15% fire ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) Dmg.mod +3% nature Melee Ret 8 mind 6 nature ----- def ----- Resists +6% fire Mind.save +20 (+7 eff.) Confus- +16% Amulets can have magical properties. |
In main hand | ![]() 7.0 T4 shield armor [Rare] Master When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Wil, 0% Cun Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +180 On Hit: * 20% chance to reduce all saves and defense by 20 While equipped: dps ---------- Apr +7 ----- def ----- Armour +8 Fatigue +8% Resists +6% light +15% physical ---------- misc Max.stam +10.00 Talents +1 Block Handheld deflection devices. |
Around waist | ![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor [Unique] Nature When used to Attack: Power 27.5 - 38.5 Physical Uses 150% Wil, 0% Cun Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.crit +5% Dmg.mod +6% darkness +3% arcane Res.pen +20% arcane Melee Ret 2 arcane ----- def ----- Defense +2 (+2 eff.) Phys.save +7 (+3 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T2 massive armor Reqs - Massive armour training Str 28 [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Spell.crit +2% Spell.pwr +5 (+5 eff.) Dmg.mod +6% arcane ----- def ----- Armour +14 Fatigue +17% Resists +16% lightning Phys.save +7 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.08 A suit of armour made of metal plates. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 52 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 54 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -477 life. The duration and life will increase by 1% for every 1% life you have lost (currently 993 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 39 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 42% faster, and you are invisible (power 17). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +4 Cun +5 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +13% light +9% darkness Acc +7 (+2 eff.) ----- def ----- Resists +26% light +6% cold Crit.dmg- 5.00% Max.HP +20.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +10 (+10 eff.) Mind.pwr +9 (+4 eff.) Dmg.mod +13% mind ----- def ----- Resists +13% mind +6% temporal Phys.save +3 (+2 eff.) Blind- +39% Disease- +20% Knockbk- +10% ---------- misc Infravis +4 See.Stealth +9 See.Invis +13 Rings can have magical properties. |
![]() 7.0 T3 shield armor [Ego+] Nature When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Wil, 0% Cun Mastery Stoneshield Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +76 Melee+ +12 cold While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Lck +5 Dex dps ---------- Phys.pwr +17 (+11 eff.) Spell.pwr +8 (+8 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +12% temporal ----- def ----- Armour +3 Resists +1% physical +8% cold +9% fire Phys.save +6 (+3 eff.) Stealth +8 ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
![]() 1.5 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 light 8 darkness Dmg.mod +5% light +6% darkness Res.pen +15% physical Acc +17 (+6 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +5% light +7% darkness Phys.save +3 (+2 eff.) Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% nature +3% fire +5% arcane +6% temporal Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Wil +5 Con dps ---------- Res.pen +5% fire ----- def ----- Resists +3% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Matty Cat the Dwarf Adventurer level 19
11st Wealth 122nd year of Ascendancy at 12:01 see stats
By Matty Cat the Dwarf Adventurer level 23
18th Dearth 122nd year of Ascendancy at 04:58 see stats
By Matty Cat the Dwarf Adventurer level 10
13rd Profit 122nd year of Ascendancy at 03:38 see stats
By Matty Cat the Dwarf Adventurer level 20
20th Wealth 122nd year of Ascendancy at 19:37 see stats
By Matty Cat the Dwarf Adventurer level 27
43rd Dearth 122nd year of Ascendancy at 12:10 see stats
By Matty Cat the Dwarf Adventurer level 27
11st Iron 123rd year of Ascendancy at 15:35 see stats
By Matty Cat the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 08:16 see stats
By Matty Cat the Dwarf Adventurer level 27
7th Iron 123rd year of Ascendancy at 13:37 see stats
By Matty Cat the Dwarf Adventurer level 23
18th Dearth 122nd year of Ascendancy at 05:16 see stats
By Matty Cat the Dwarf Adventurer level 14
26th Profit 122nd year of Ascendancy at 05:23 see stats
By Matty Cat the Dwarf Adventurer level 24
20th Dearth 122nd year of Ascendancy at 01:32 see stats
By Matty Cat the Dwarf Adventurer level 15
33rd Profit 122nd year of Ascendancy at 17:07 see stats
Log
Dark Whispers from Aerevena the animated hand hits Matty Cat for (123 blocked), 0 darkness (0 total damage).
Matty Cat receives 58 healing.
Deep Wound from Thought-forged bowman hits Matty Cat for (36 blocked), 0 physical (0 total damage).
Thought-forged bowman's Shoot hits Matty Cat for (0 turned into osmosis), 46 physical (46 total damage).
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 26.
Matty Cat rearms.
Aerevena the animated hand's Netherblast hits Matty Cat for (0 turned into osmosis), 77 temporal, (0 turned into osmosis), 160 darkness (237 total damage).
Gokira the armoured skeleton warrior casts Create Minions.
Aerevena the animated hand loses 12 health to the entropy.
Aerevena the animated hand casts Dark Whispers.
Carrion worm mass is wasting away.
Thought-forged bowman shoots!
Ivosekira the skeleton archer casts Channel Staff.
Salygawen the skeleton archer uses Implant: Steam Generator.
Siladann the banshee converts some damage to Psi!
Carrion worm mass's wormblight area effect hits Siladann the banshee for 1 to psi, 1 blight (2 total damage).
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 6 blight damage.
Matty Cat receives 1 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Skeleton master archer for (6 absorbed), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Animated skull for (6 flat reduction), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Gokira the armoured skeleton warrior for 6 blight damage.
Carrion worm mass's wormblight area effect hits Salygawen the skeleton archer for (3 absorbed), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Dread for 3 blight damage.
Carrion worm mass's wormblight area effect hits Headless Horseman for 2 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton warrior for 6 blight damage.
Melee retaliation hits Skeleton warrior for 5 arcane, 3 nature, 10 fire, 3 mind (20 total damage).
Static Shield from Matty Cat hits Skeleton warrior for 10 lightning, 7 physical, 11 mind, 19 darkness, 6 arcane (53 total damage).
Skeleton warrior hits Matty Cat for (44 turned into osmosis), 44 physical, (7 turned into osmosis), 7 cold (51 total damage).
Armoured skeleton warrior uses Block.
Ivosekira the skeleton archer's is vulnerable to attacks and effects!