










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Cornac |
Class | Necromancer |
Level / Exp | 20 / 70% |
Size | medium |
Lifes / Deaths | Killed by Xaneda the minotaur at level 8 on the 3rd Summertide 122nd year of Ascendancy at 03:28 0 / 7Killed by Elynor the dreaming white wolf at level 10 on the 4th Flare 122nd year of Ascendancy at 15:01 Killed by Aerarera the green worm mass at level 13 on the 9th Dusk 122nd year of Ascendancy at 06:47 Killed by Adarassra the copperhead snake at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:41 Killed by elven cultist at level 16 on the 20th Dusk 122nd year of Ascendancy at 10:19 Killed by elven cultist at level 16 on the 20th Dusk 122nd year of Ascendancy at 11:43 Killed by Islildabeth the brown bear at level 20 on the 71st Dusk 122nd year of Ascendancy at 10:16 |
Primary Stats
Strength | 27 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 33 (base 20) |
Magic | 56 (base 48) |
Willpower | 40 (base 20) |
Cunning | 31 (base 21) |
Resources
Life | -524/396 |
Mana | 266/323 |
Steam | 100/100 |
Soul | 1/12 |
Healing Factor | 1.1789294477288 |
Regeneration | 0.2947323619322 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 28 |
Accuracy | 16 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Nature | +21% |
Acid | +27% |
Lightning | +6% |
Darkness | +36% |
Cold | +6% |
Arcane | +6% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Acid | +40% |
Arcane | +10% |
Cold | +15% |
Fire | +25% |
Defense: Base
Armour (hardiness) | 42 (60%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 40 |
Mental Save | 35 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 37%( 70%) |
All | + 23%( 70%) |
Lightning | + 57%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 24%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 33%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Disarm Resistance | 60% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 66%. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Reaping |
talent | Utterly Destroyed |
talent | Grim Shadow |
talent | Spikes of Decrepitude |
beneficial effect | 11% chance to fully evade any damaging actions or negative effects. Intangible |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Spellpower increased by 19. Consume Soul |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Islildabeth the brown bear. Escort: repented thief (level 2 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +3 Cun dps ---------- Crit.mult +15.00% Acc +10 (+5 eff.) Melee Ret 2 darkness ----- def ----- Armour +5 Resists +1% physical Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +20% acid On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +3% acid +3% blight Spell.save +12 (+4 eff.) Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Cun +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Mind.save +3 (+1 eff.) ---------- misc See.Invis +6 A cap made of leather. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +3% cold ----- def ----- Resists +12% lightning +6% darkness Crit.dmg- 10.00% Max.HP +40.00 Poison- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +12% acid Res.pen +10% lightning +20% acid Melee Ret 8 acid On Hit (Melee): * 10% chance to reduce armor by 35% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +5 Str ----- def ----- Fatigue -4% Resists +13% acid +7% temporal +23% lightning +13% fire +5% arcane +13% cold ---------- misc Max.enc +10 See.Invis +3 A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +23.00% Spell.pwr +9 (+3 eff.) Dmg.mod +18% darkness +6% arcane Res.pen +10% arcane Phasing +20% ---------- misc Mana/turn +0.12 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Str +2 Dex +7 Wil dps ---------- Res.pen +25% fire ----- def ----- Armour +6 Mind.save +8 (+4 eff.) Max.HP +40.00 Disarm- +60% ---------- misc Talents +1 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 physical 20 nature slow 20 poison ----- def ----- Armour +23 Hardiness +30% Defense +10 (+5 eff.) Fatigue +1% Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Wil +2 Mag dps ---------- Dmg.mod +6% lightning +15% darkness Res.pen +5% lightning ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +5% cold +3% darkness +5% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% darkness +3% cold Res.pen +15% cold Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +3% nature Amulets make your neck look great! |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +7 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +34.00 HP.reg +3.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
![]() 5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 138.54 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (277). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() 2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil +5 Mag ----- def ----- Resists +7% blight +9% all Max.HP +49.00 HP.reg +1.90 Heal.mod +10% ---------- misc Mana/turn +0.14 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T2 light armor [Rare] Disrupt While equipped: Stats +2 Con dps ---------- Dmg.mod +3% physical ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% darkness +12% blight +12% cold +13% nature +6% light D.Red.from +7% Unnatural Spell.save +9 (+3 eff.) ---------- misc Max.stam +10.00 A suit of armour made of leather. |
![]() 14.0 T1 heavy armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +6% arcane Res.pen +10% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane +9% light Spell.save +13 (+4 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.vim +30.00 A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) Against +17% Summoned ----- def ----- Fatigue +0% D.Red.from +16% Summoned Mind.save +6 (+3 eff.) ---------- misc Max.enc +0 A belt that goes around your waist. |
![]() 1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 HP.reg +1.00 Disarm- +0% ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con ----- def ----- Armour +6 Resists +6% acid Phys.save +5 (+2 eff.) Heal.mod +10% Blind- +10% Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent healing salve [power 158] potent healing salve [power 158]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 158 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +5% arcane +12% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +15 Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 165 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Matty Mew the Cornac Necromancer level 20
50th Dusk 122nd year of Ascendancy at 08:46 see stats
By Matty Mew the Cornac Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 18:00 see stats
By Matty Mew the Cornac Necromancer level 20
27th Dusk 122nd year of Ascendancy at 16:08 see stats
By Matty Mew the Cornac Necromancer level 8
2nd Summertide 122nd year of Ascendancy at 08:55 see stats
By Matty Mew the Cornac Necromancer level 7
2nd Mirth 122nd year of Ascendancy at 04:01 see stats
By Matty Mew the Cornac Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 23:15 see stats
By Matty Mew the Cornac Necromancer level 18
26th Dusk 122nd year of Ascendancy at 01:33 see stats
By Matty Mew the Cornac Necromancer level 16
20th Dusk 122nd year of Ascendancy at 11:43 see stats
Log
Poison from Matty Mew hits Islildabeth the brown bear for 0 nature damage.
Matty Mew hits Islildabeth the brown bear for 0 physical, 0 nature, 0 physical (0 total damage).
Islildabeth the brown bear's Shoot hits Matty Mew for 96 physical, 5 nature, 5 physical (106 total damage).
Matty Mew casts Ghost Walk.
Matty Mew's form becomes intangible!
Islildabeth the brown bear shoots!
Spikes of Decrepitude hits Islildabeth the brown bear for 0 cold, 0 darkness (0 total damage).
Matty Mew's Chill of the Tomb hits Islildabeth the brown bear for 82 cold damage.
Islildabeth the brown bear damages himself through Martyrdom!
Islildabeth the brown bear's Shoot hits Matty Mew for 93 physical, 5 nature, 5 physical (104 total damage).
Matty Mew hits Islildabeth the brown bear for 5 physical, 0 nature, 0 physical (6 total damage).
Islildabeth the brown bear shoots!
Islildabeth the brown bear has shrugged off 54 damage and is ready for more.
Islildabeth the brown bear is free from the hex.
Poison from Matty Mew hits Islildabeth the brown bear for 0 nature damage.
Matty Mew casts Ghost Walk - Return.
Matty Mew seems more solid.
Talent Black Ice is ready to use.
Spikes of Decrepitude hits Islildabeth the brown bear for 0 cold, 0 darkness (0 total damage).
Islildabeth the brown bear damages himself through Martyrdom!
Islildabeth the brown bear's Shoot hits Wisp for 159 physical, 9 nature, 7 physical (175 total damage).
Wisp hits Islildabeth the brown bear for 0 physical, 0 nature, 0 physical (0 total damage).
Islildabeth the brown bear shoots!
Darkness pulsates around Matty Mew!
Islildabeth the brown bear has shrugged off 38 damage and is ready for more.
Islildabeth the brown bear stops being poisoned.
Matty Mew casts Invoke Darkness.
Matty Mew hits Islildabeth the brown bear for 40 darkness damage.