Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 29 / 28% |
Size | medium |
Lifes / Deaths | Killed by Aeryvea the copperhead snake at level 29 on the 43rd Haze 122nd year of Ascendancy at 22:36 / 2Killed by Betydaba the copperhead snake at level 29 on the 44th Haze 122nd year of Ascendancy at 00:50 |
Primary Stats
Strength | 69 (base 36) |
Dexterity | 30 (base 10) |
Constitution | 63 (base 34) |
Magic | 82 (base 46) |
Willpower | 45 (base 10) |
Cunning | 37 (base 20) |
Resources
Life | -32/812 |
Mana | 153/242 |
Stamina | 192/218 |
Healing Factor | 0.82 |
Regeneration | 1.271 |
Speed
Mental | -50.908813382359% |
Attack | -40.908813382359% |
Movement | -50% |
Spell | -40.908813382359% |
Global | +67.919276270007% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 8 |
See Stealth | 12 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 122 |
Accuracy | 53 |
Crit Chance | 41% |
APR | 7 |
Speed | 2.04 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 64.271658201444 |
Crit Chance | 29% |
Speed | 1.6922997442422 |
Offense: Mind
Mindpower | 39.15 |
Crit Chance | 16% |
Speed | 1.6922997442422 |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 19 |
Ranged Defense | 23.5 |
Fatigue | 22 |
Physical Save | 41.025 |
Spell Save | 45.441666666667 |
Mental Save | 38.7875 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 27% |
Confusion Resistance | 100% |
Teleport Resistance | 5% |
Blind Resistance | 21% |
Silence Resistance | 40% |
Disarm Resistance | 42% |
Pinning Resistance | 58% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (169% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Inner Power |
talent | Precise Strikes |
talent | Shock Hands |
talent | Shielding |
talent | Arcane Combat |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 10% feedback damage from all damage done. Empathic Hex |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 41%. Cripple |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | The target's spellpower has been increased by 8. Spellsurge |
detrimental effect | Reduces global action speed by 41%. Slow |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 15% and slowing it by -6% Overwhelming Fear |
detrimental effect | The target is on fire, taking 18.38 fire damage per turn. Burning |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bokedir the pair of dwarven-steel boots (0 def, 4 armour) Bokedir the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 blight Changes stats: +3 Cun / +3 Con Changes resistances: +8% fire / +6% temporal / +10% cold Changes resistances penetration: +10% blight / +10% temporal Changes damage: +9% blight Physical save: +13 (+4 eff.) Mental save: +16 (+6 eff.) Silence immunity: +30% Confusion immunity: +25% Stun/Freeze immunity: +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | watchleader's brass lantern of clarity watchleader's brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Blindness immunity: +21% Confusion immunity: +13% Light radius: +5 See stealth: +12 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Brenygrim the rough leather cap (0 def, 1 armour) Brenygrim the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +9 Str / +6 Dex / +3 Mag / +3 Con Critical mult.: +5.00% Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) A cap made of leather. Press to compare |
On hands | rough leather gloves 'Daytyphoon' (0 def, 1 armour) rough leather gloves 'Daytyphoon' (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +1 Armour: +1 Damage (Melee): 6 darkness Damage when hit (Melee): 4 light Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +6% darkness / +9% light Changes resistances penetration: +10% physical Changes damage: +4% darkness / +9% light Talent mastery: +0.20 Technique / Grappling Reduces incoming crit damage: 10.00% Disarm immunity: +26% Life regen: +1.30 Stamina each turn: +0.80 Maximum stamina: +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | iron pickaxe 'Singeoblivion' (dig speed 23 turns) iron pickaxe 'Singeoblivion' (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +2% physical Changes damage: +6% physical Critical mult.: +6.00% Physical save: +3 (+1 eff.) Light radius: +1 Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Loruran the Smearspiker Loruran the SmearspikerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Mag / +5 Wil / +3 Cun Changes resistances: +15% nature Spellpower: +12 (+3 eff.) Light radius: +2 Rings can have magical properties. Press to compare |
On fingers | copper ring 'Layudheta' copper ring 'Layudheta'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +10 Mag / +14 Wil / +1 Con Grants telepathy: Demon/Minor Demon/Major Mental save: +7 (+3 eff.) Confusion immunity: +23% Spellpower: +13 (+3 eff.) See invisible: +15 Rings can have magical properties. Press to compare |
Around neck | Velovena the gold amulet Velovena the gold amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +3% nature / +29% temporal / +23% mind / +2% physical Reduces incoming crit damage: 10.00% Silence immunity: +10% Confusion immunity: +44% Pinning immunity: +58% Knockback immunity: +65% Teleport immunity: +5% Amulets can have magical properties. Press to compare |
In main hand | Belilranne the voratun waraxe (39.5-55.3 power, 6 apr) Belilranne the voratun waraxe (39.5-55.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances: +6% mind Changes resistances penetration: +5% mind / +9% physical Spell save: +25 (+8 eff.) Disarm immunity: +16% One-handed war axes. Press to compare |
Around waist | grounding hardened leather belt of burglary grounding hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +5 Lck Changes resistances: +7% lightning / +7% temporal Trap disarming bonus: +10 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. Press to compare |
In off hand | crackling dwarven-steel shield of radiance (8 def, 2 armour, 28-33.6 power, 76.5 block) crackling dwarven-steel shield of radiance (8 def, 2 armour, 28-33.6 power, 76.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +76 Damage (Melee): +12 lightning / +11 light When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 15% chance to blind * 13% chance to daze Changes stats: +3 Dex / +1 Mag / +4 Con Changes resistances: +10% lightning / +10% light Talent granted: +3 Block Handheld deflection devices. Press to compare |
Cloak | spellcowled linen cloak of Iron Throne (1 def, 0 armour) spellcowled linen cloak of Iron Throne (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Mag / +2 Wil / +1 Con Spell save: +6 (+2 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | rough leather armour 'Galozilarab' (1 def, 2 armour) rough leather armour 'Galozilarab' (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 (+2 eff.) Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 4 mind / 11 physical Changes stats: +5 Str / +4 Mag / +4 Wil Changes resistances: +11% lightning / +6% temporal / +12% light / +12% darkness Changes resistances penetration: +20% mind / +10% temporal Changes damage: +3% temporal Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Mindpower: +12 (+4 eff.) Mental crit. chance: +5% A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. biting gale rune of the warrior (136 cold damage; 55 apply power)biting gale rune of the warrior (136 cold damage; 55 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 135.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 55. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
savior's gold amulet of manastreaming savior's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Physical save: +13 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +13 (+5 eff.) Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +31.00 Amulets can have magical properties. Press to compare |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged steel battleaxe of massacre (28.5-42.75 power, 2 apr)thought-forged steel battleaxe of massacre (28.5-42.75 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Changes stats: +6 Cun / +2 Wil Massive two-handed battleaxes. Press to compare |
searing steel mail armour of delving (2 def, 6 armour) searing steel mail armour of delving (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid / 9 fire Damage when hit (Melee): 8 acid / 8 fire Changes stats: +6 Str Changes resistances: +10% acid / +6% physical / +10% darkness / +12% fire Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
rough leather cap 'Earthsteel' (0 def, 3 armour) rough leather cap 'Earthsteel' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Lck Changes resistances: +7% lightning / +7% temporal Changes damage: +9% arcane Spell save: +6 (+2 eff.) Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spell crit. chance: +3% Mental crit. chance: +3% Infravision radius: +2 Damage Shield penetration: +20% A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Rovenn the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 13:02 see stats
By Rovenn the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 13:02 see stats
By Rovenn the Cornac Arcane Blade level 16
12nd Dusk 122nd year of Ascendancy at 22:57 see stats
By Rovenn the Cornac Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 13:01 see stats
By Rovenn the Cornac Arcane Blade level 20
46th Dusk 122nd year of Ascendancy at 04:12 see stats
By Rovenn the Cornac Arcane Blade level 22
46th Dusk 122nd year of Ascendancy at 16:55 see stats
By Rovenn the Cornac Arcane Blade level 9
78th Pyre 122nd year of Ascendancy at 08:36 see stats
By Rovenn the Cornac Arcane Blade level 18
23rd Dusk 122nd year of Ascendancy at 10:13 see stats
By Rovenn the Cornac Arcane Blade level 18
20th Dusk 122nd year of Ascendancy at 23:23 see stats
By Rovenn the Cornac Arcane Blade level 29
43rd Haze 122nd year of Ascendancy at 22:36 see stats
Log
Something hits Rovenn for 30 physical damage.
Something hits Isutha the venom drake hatchling for 33 physical damage.
Rovenn's Earthen Missiles hits Isutha the venom drake hatchling for 122 physical, 20 physical (142 total damage).
Isutha the venom drake hatchling uses Dual Strike.
Isutha the venom drake hatchling resists the mind attack!
Rovenn is stunned!
Isutha the venom drake hatchling performs a melee critical strike against Rovenn!
Rovenn damages himself through Martyrdom!
Isutha the venom drake hatchling hits Rovenn for 51 physical, 2 nature, 22 darkness, 0 light, 1 physical, 1 blight, 0 mind, 11 fire, 147 physical, 22 darkness, 0 light, 0 physical, 0 blight, 0 mind, 11 fire (270 total damage).
Isutha the venom drake hatchling's demonfire area effect hits Isutha the venom drake hatchling for 27 fire damage.
Isutha the venom drake hatchling's demonfire area effect hits Rovenn for 24 fire damage.
Isutha the venom drake hatchling's demonfire area effect hits Something for 27 fire damage.
Rovenn hits Isutha the venom drake hatchling for , 3 light, , 10 physical, 11 blight, 2 mind, , 1 light, , 3 physical, 3 blight, 1 mind (34 total damage).
Betydaba the copperhead snake's caustic mire area effect hits Rovenn for 18 acid damage.
Isutha the venom drake hatchling is dazed!
Isutha the venom drake hatchling is not dazed anymore.
Isutha the venom drake hatchling returns to normal.
Rovenn damages himself through Martyrdom!
Bleeding from Rovenn hits Isutha the venom drake hatchling for 20 physical damage.
Isutha the venom drake hatchling hits Rovenn for 2 physical damage.
Insidious Poison from Isutha the venom drake hatchling hits Rovenn for 2 nature damage.
Burning from Isutha the venom drake hatchling hits Rovenn for 14 fire damage.
Something hits Rovenn for 41 physical, 31 lightning (71 total damage).
Isutha the venom drake hatchling's demonfire area effect hits Isutha the venom drake hatchling for 27 fire damage.
Isutha the venom drake hatchling's demonfire area effect hits Rovenn for 24 fire damage.
Isutha the venom drake hatchling's demonfire area effect hits Something for 27 fire damage.
Betydaba the copperhead snake's caustic mire area effect hits Rovenn for 18 acid damage.
Isutha the venom drake hatchling casts Shadow Leash.
Rovenn is disarmed!
Saving game...