Roger McPants the level 4 Ogre Marauder by Moroteuthis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceOgre
ClassMarauder
Level / Exp4 / 90%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 21)
Dexterity28 (base 25)
Constitution11 (base 11)
Magic12 (base 10)
Willpower8 (base 10)
Cunning24 (base 22)

Resources

Life185/185
Stamina104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage28
Accuracy36
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage21
Accuracy36
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12.73 (48.103448275862%)
Defense8.3
Ranged Defense8.3
Fatigue13
Physical Save13.3
Spell Save7
Mental Save11.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
2/5
0/5
2/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5

Prodigies

1/1

Effects

Quests

active
done

Equipment

Tool
On fingers
On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


Resting starts...

Talent Rush is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 0.75 gold from the transmogrification of
rod of detect monster (1/1).
You gain 1.55 gold from the transmogrification of
hateful quiver of elm arrows (16/16, 16-22.4 power, 5 apr).
You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 2.31 gold from the transmogrification of
creative mossy mindstar of resolve (2.5-2.75 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
steady elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (16.5-26.4 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatmaul (19-28.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22.5 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the previous level here (press '' or right click to use).

There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.