summer the level 31 Yeek Earth Knight by drkmgic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassEarth Knight
Level / Exp31 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity40 (base 24)
Constitution30 (base 20)
Magic89 (base 60)
Willpower33 (base 12)
Cunning71 (base 36)

Resources

Life822/822
Essence100/100
Healing Factor1.0773036932488
Regeneration14.274273935547

Speed

Mental+10%
Attack0%
Movement-66.666666666667%
Spell0%
Global+115%

Vision

Sight10
Lite15
Infravision20
See Invisible18

Offense: Mainhand

Damage96
Accuracy62
Crit Chance36%
APR26
Speed0.91

Offense: Offhand

Damage70
Accuracy62
Crit Chance40%
APR31
Speed0.91

Offense: Spell

Spellpower62
Crit Chance44%
Speed1

Offense: Mind

Mindpower47
Crit Chance29%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+10%
Temporal+9%
Nature+12%
Mind+9%
All0%

Offense: Damage Penetration

Darkness+23%
Physical+39%
All+13%

Defense: Base

Armour (hardiness)63 (90%)
Defense26
Ranged Defense26
Fatigue31
Physical Save26
Spell Save39
Mental Save52

Defense: Resistances

Acid -4%( 66%)
Blight+ 22%( 70%)
Physical+ 29%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 21%( 70%)
Temporal+ 22%( 70%)
Darkness+ 70%( 70%)
Nature+ 18%( 70%)

Defense: Immunities

Teleport Resistance14%
Disarm Resistance30%
Silence Resistance59%
Confusion Resistance100%
Knockback Resistance29%
Stun Resistance40%
Instadeath Resistance100%
Blind Resistance30%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Terramorphism1.39
1/5
5/5
1/5
1/5
Spell / Terramancy1.00
5/5
1/5
1/5
2/5
Spell / Terrakinesis1.00
5/5
4/5
5/5
4/5
Spell / Dancing Weapon1.00
5/5
0/5
0/5
0/5

Generic Talents

Technique / Weapons Master1.00
4/5
0/5
0/5
0/5
Technique / Combat Casting1.00
5/5
2/5
0/5
1/5
Technique / Flexible Combat Training1.00
3/5
5/5
1/5
1/5
Race / Yeek1.00
1/5
2/5
5/5
2/5

Prodigies

1/1

Effects

talent
talent
talent
detrimental effect

Quests

done
active
done
done
done
failed
done
done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By summer the Yeek Earth Knight level 20
19th Dusk 122nd year of Ascendancy at 12:19
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By summer the Yeek Earth Knight level 24
67th Dusk 122nd year of Ascendancy at 10:05
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By summer the Yeek Earth Knight level 28
12nd Haze 122nd year of Ascendancy at 13:59
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By summer the Yeek Earth Knight level 25
68th Dusk 122nd year of Ascendancy at 10:32
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By summer the Yeek Earth Knight level 26
74th Dusk 122nd year of Ascendancy at 00:44
see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty) Got saved from death in the Godfeaster by Malyu and managed to escape.
By summer the Yeek Earth Knight level 30
18th Haze 122nd year of Ascendancy at 15:12
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By summer the Yeek Earth Knight level 10
9th Mirth 122nd year of Ascendancy at 02:42
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By summer the Yeek Earth Knight level 20
19th Dusk 122nd year of Ascendancy at 03:11
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By summer the Yeek Earth Knight level 30
15th Haze 122nd year of Ascendancy at 00:13
see stats
Poisonous (Nightmare (Adventure) difficulty) Sided with the assassin lord.
By summer the Yeek Earth Knight level 24
54th Dusk 122nd year of Ascendancy at 16:48
see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By summer the Yeek Earth Knight level 30
15th Haze 122nd year of Ascendancy at 04:21
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By summer the Yeek Earth Knight level 12
10th Mirth 122nd year of Ascendancy at 14:34
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By summer the Yeek Earth Knight level 13
1st Flare 122nd year of Ascendancy at 13:41
see stats
The sky is falling! (Nightmare (Adventure) difficulty) Saw a huge meteor falling from the sky.
By summer the Yeek Earth Knight level 30
28th Haze 122nd year of Ascendancy at 22:45
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By summer the Yeek Earth Knight level 29
14th Haze 122nd year of Ascendancy at 22:57
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By summer the Yeek Earth Knight level 21
39th Dusk 122nd year of Ascendancy at 00:24
see stats

Log

Life Tap hits Grand Corruptor for 4 healing, 2 healing (0 total damage) [6 healing].
summer hits Grand Corruptor for (115 absorbed), 0 nature, (49 absorbed), (39 to bones), 0 physical (0 total damage).
summer receives 92 healing.
Weakness Disease from Grand Corruptor hits
summer for (12 mitigated), (1 shrugged off), 39 blight (39 total damage).
Grand Corruptor stops leeching life.

Grand Corruptor casts
Blood Spray.
Grand Corruptor hits summer for (24 withstood), (5 shrugged off), 173 blight (173 total damage).
summer the level 31 yeek earth knight was tainted to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
You are no longer encumbered.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grand Corruptor killed summer!
Saving game...

Saving done.

Resting starts...

Summer activates
Weapondance.
Summer activates
Eldritch Combat.
Talent Infusion: Wild is ready to use.
Talent Earth Bolt is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Chant of Fortitude is ready to use.
Summer activates
Chant of Fortitude.
Talent Quickened is ready to use.
Talent Gemstone Shield is ready to use.
Talent Impassive Mountain is ready to use.
Talent Wayist is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).