










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archer |
Level / Exp | 57 / 81% |
Size | medium |
Lifes / Deaths | Killed by spinning beam trap at level 8 on the 78th Pyre 122nd year of Ascendancy at 01:31 / 13Killed by spinning beam trap at level 9 on the 78th Pyre 122nd year of Ascendancy at 09:09 Killed by Xanereyavea the greater gwelgoroth at level 19 on the 5th Mirth 122nd year of Ascendancy at 18:29 Killed by Xanereyavea the greater gwelgoroth at level 19 on the 5th Mirth 122nd year of Ascendancy at 18:50 Killed by cold drake at level 30 on the 10th Mirth 122nd year of Ascendancy at 02:20 Killed by The One That Writes at level 32 on the 1st Summertide 122nd year of Ascendancy at 05:08 Killed by Legolas Henwee at level 36 on the 4th Flare 122nd year of Ascendancy at 08:28 Killed by Betuda the elven warrior at level 43 on the 9th Flare 122nd year of Ascendancy at 21:39 Killed by Aralratira the snow giant at level 46 on the 1st Dusk 122nd year of Ascendancy at 21:31 Killed by Ivysessra the fire drake hatchling at level 49 on the 5th Dusk 122nd year of Ascendancy at 10:43 Killed by Poluwyn the human guard at level 50 on the 7th Dusk 122nd year of Ascendancy at 06:01 Killed by Silewyn the teluvorta at level 52 on the 9th Dusk 122nd year of Ascendancy at 06:58 Killed by Legolas Henwee at level 54 on the 10th Dusk 122nd year of Ascendancy at 08:23 |
Primary Stats
Strength | 42 (base 41) |
Dexterity | 66 (base 64) |
Constitution | 66 (base 60) |
Magic | 13 (base 10) |
Willpower | 14 (base 10) |
Cunning | 65 (base 60) |
Resources
Life | 1161/1286 |
Stamina | 211/211 |
Healing Factor | 1.5615384615384 |
Regeneration | 19.284999999418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +17% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 91.955545917352 |
See Invisible | 103.95554591735 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 128 |
Accuracy | 60 |
Crit Chance | 39% |
APR | 24 |
Speed | 0.80 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Nature | +15% |
Acid | +15% |
Mind | +3% |
Temporal | +31% |
Offense: Damage Penetration
Acid | +34% |
Blight | +5% |
Physical | +98% |
Mind | +5% |
All | 0% |
Lightning | +15% |
Temporal | +20% |
Fire | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 40 (30%) |
Defense | 35 |
Ranged Defense | 47 |
Fatigue | 6 |
Physical Save | 33 |
Spell Save | 28 |
Mental Save | 43 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 17%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Darkness | + 37%( 70%) |
Light | + 9%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 10%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Poison Resistance | 19% |
Blind Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 15% |
Teleport Resistance | 10% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 484 life over 5 turns. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
talent | Incendiary Ammunition |
talent | Aim |
talent | Trained Reactions |
detrimental effect | The target is on fire, taking 58.43 fire damage per turn. Burning |
detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Wake up and kill the dreaming horror boss 'Mayytha the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 40)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Lisavea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 64) | failed |
Wake up and kill the dreaming horror boss 'Yvyrimira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 73)You completed the challenge and received: Random Artifact: Glilaith (43.5-60.9 power, 6 apr) | done |
Wake up and kill the dreaming horror boss 'Glulaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 87) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 27) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 31) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 33) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Stokeoath | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42)You completed the challenge and received: Random Artifact: Breezeshine | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 48) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 53) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 68) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 70) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 79) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 81) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 83) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 84) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 86) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 91) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 99) | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 23)0 / 4 demon spawn killed. | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 35)0 / 2 demon spawn killed. | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 89)0 / 2 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 46) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 17)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 77)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 11)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 50)You completed the challenge and received: Random Artifact: Arcstone (0 def, 3 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 65)You completed the challenge and received: Random Artifact: Ce'Nybeth (5-5.5 power, 18 apr, nature damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 71)You completed the challenge and received: Random Artifact: Betaldatira (15 def, 18 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 76)You completed the challenge and received: Random Artifact: Shockwill of healing [power 82] (18 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 78)You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 13) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 52) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 60) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 97) | failed |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 9)Turns left: -1 | failed |
Leave the level in less than 177 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (177) (Level 16)Turns left: 50 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 192 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (192) (Level 21)Turns left: 96 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 219 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (219) (Level 20)Turns left: 12 You completed the challenge and received: Random Artifact: Blazekiss (23.5-32.9 power, 4 apr) | done |
Leave the level in less than 225 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (225) (Level 96)Turns left: 134 You completed the challenge and received: Random Artifact: Gimiyabeth | done |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 94)Turns left: 118 You completed the challenge and received: Random Artifact: Furnacemalice (15-21 power, 6 apr) | done |
Leave the level in less than 27 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (27) (Level 29)Turns left: 13 You completed the challenge and received: Random Artifact: Isatta (25-30 power, 5 apr, lightning element) | done |
Leave the level in less than 291 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (291) (Level 95)Turns left: 191 You completed the challenge and received: Random Artifact: Belyrin (44.5-66.75 power, 4 apr) | done |
Leave the level in less than 33 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (33) (Level 61)Turns left: 2 You completed the challenge and received: Random Artifact: Furnacepiercer (6 def, 2 armour, 38 block) | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 49)Turns left: 12 You completed the challenge and received: Random Artifact: Ebonygasher (57-85.5 power, 4 apr) | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 69)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 3.0 T3 feet armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Rng.Def +2 (+0 eff.) Fatigue +3% Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T3 arrow ammo [Ego++] Arcane/Master Power 51.5 - 72.1 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +22 Crit +11.0% Capacity 39 Rld cld 3 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Armour +7 Resists +6% mind +6% blight Spell.save +21 (+10 eff.) Mind.save +19 (+6 eff.) Die.at -97.00 life Cut- +15% ---------- misc Light +5 Infravis +3 See.Stealth +15 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +27 Dex dps ---------- Dmg.mod +6% temporal Res.pen +5% blight Melee Ret 8 light ----- def ----- Armour +5 Fatigue +5% Resists +3% blight +6% temporal +9% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +6 Cun dps ---------- Dmg.mod +12% nature +9% temporal Res.pen +5% mind +10% temporal Acc +10 (+3 eff.) Melee Ret 8 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +10% darkness +10% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +17% Acc +7 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +10% nature +8% blight Poison- +19% Disease- +10% Blinding Speed: Puts all charms on 36 cooldown Level 4.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Arcane/Master While equipped: Stats +1 Str +1 Cun +1 Con dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +14 (+7 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +3% nature +3% mind Res.pen +5% nature Apr +2 ----- def ----- Armour +4 Die.at -40.00 life HP.reg +2.20 Heal.mod +10% Stun/Frz- +30% ---------- misc Equi/ret +0.12 Telepathy Humanoid/Orc Rings can have magical properties. |
Around waist | ![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.8 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +4 lightning On Hit: * 40% chance to daze at end of turn * 30% chance to corrode armour by 30% While equipped: Stats +11 Dex dps ---------- Dmg.mod +6% temporal Res.pen +14% acid +73% physical +10% temporal +15% lightning Phasing +87% ----- def ----- Resists +6% temporal HP.reg +3.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +46.00 HP.reg +3.90 ---------- misc Stam/turn +0.80 Psi/turn +0.23 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Spell.pwr +4 (+2 eff.) Melee+ 10 darkness Ranged+ 9 darkness Dmg.mod +15% acid Res.pen +20% acid Melee Ret 12 acid ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +30% lightning +22% temporal +27% darkness +6% acid Def/telep +44 Res/telep +45% Dur/telep +45% ---------- misc Mana/turn +0.12 Blink to a nearby random location (rad 12) Puts all charms on 23 cooldown A suit of armour made of leather. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +10 (+5 eff.) Rng.Def +9 (+3 eff.) Mind.save +7 (+2 eff.) Blind- +10% Silence- +10% Disarm- +10% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 54 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 ring jewelry [Rare] Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +14% fire Res.pen +5% mind +5% fire ----- def ----- Fatigue -4% Resists +22% fire Mind.save +6 (+2 eff.) Heal/summ +10 Confus- +22% ---------- misc Max.enc +21 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Wil +7 Mag ----- def ----- Crit.dmg- 15.00% Max.HP +32.00 Disarm- +27% Pinning- +26% Knockbk- +26% ---------- misc Light +3 Infravis +3 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +8 (+4 eff.) Resists +20% nature Rings can have magical properties. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Arcane Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+17 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() 3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 10% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% arcane ---------- misc Max.mana +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +5% fire +6% cold ---------- misc Max.enc +21 A belt that goes around your waist. |
![]() 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +11 Dex +3 Cun dps ---------- Acc +2 (+1 eff.) Apr +7 ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Resists +7% acid +8% fire +6% lightning +8% cold Max.HP +30.00 HP.reg +0.80 A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 142 cold damage (based on your Magic). Uses 18 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Resists +9% fire Spell.save +36 (+16 eff.) Die.at -40.00 life Teleport- +5% ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 4 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 16 equilibrium. 100% to regenerate 13 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 wand charm [Ego] Arcane Disarm traps (29 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By Legolas Henwee the Shalore Archer level 32
1st Summertide 122nd year of Ascendancy at 11:29 see stats
By Legolas Henwee the Shalore Archer level 36
4th Flare 122nd year of Ascendancy at 08:27 see stats
By Legolas Henwee the Shalore Archer level 47
2nd Dusk 122nd year of Ascendancy at 21:32 see stats
By Legolas Henwee the Shalore Archer level 26
8th Mirth 122nd year of Ascendancy at 01:37 see stats
By Legolas Henwee the Shalore Archer level 25
7th Mirth 122nd year of Ascendancy at 20:32 see stats
By Legolas Henwee the Shalore Archer level 10
79th Pyre 122nd year of Ascendancy at 17:14 see stats
By Legolas Henwee the Shalore Archer level 57
12nd Dusk 122nd year of Ascendancy at 23:50 see stats
By Legolas Henwee the Shalore Archer level 14
3rd Mirth 122nd year of Ascendancy at 20:01 see stats
By Legolas Henwee the Shalore Archer level 22
6th Mirth 122nd year of Ascendancy at 14:33 see stats
By Legolas Henwee the Shalore Archer level 33
1st Summertide 122nd year of Ascendancy at 18:59 see stats
By Legolas Henwee the Shalore Archer level 37
5th Flare 122nd year of Ascendancy at 14:41 see stats
By Legolas Henwee the Shalore Archer level 42
9th Flare 122nd year of Ascendancy at 02:30 see stats
By Legolas Henwee the Shalore Archer level 45
1st Dusk 122nd year of Ascendancy at 06:39 see stats
By Legolas Henwee the Shalore Archer level 50
7th Dusk 122nd year of Ascendancy at 09:42 see stats
By Legolas Henwee the Shalore Archer level 54
10th Dusk 122nd year of Ascendancy at 12:05 see stats
By Legolas Henwee the Shalore Archer level 10
79th Pyre 122nd year of Ascendancy at 08:12 see stats
By Legolas Henwee the Shalore Archer level 20
5th Mirth 122nd year of Ascendancy at 23:48 see stats
By Legolas Henwee the Shalore Archer level 30
10th Mirth 122nd year of Ascendancy at 00:05 see stats
By Legolas Henwee the Shalore Archer level 40
7th Flare 122nd year of Ascendancy at 04:14 see stats
By Legolas Henwee the Shalore Archer level 50
6th Dusk 122nd year of Ascendancy at 06:26 see stats
By Legolas Henwee the Shalore Archer level 1
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By Legolas Henwee the Shalore Archer level 1
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By Legolas Henwee the Shalore Archer level 1
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By Legolas Henwee the Shalore Archer level 1
74th Pyre 122nd year of Ascendancy at 11:05 see stats
By Legolas Henwee the Shalore Archer level 34
2nd Summertide 122nd year of Ascendancy at 19:15 see stats
By Legolas Henwee the Shalore Archer level 22
6th Mirth 122nd year of Ascendancy at 14:33 see stats
By Legolas Henwee the Shalore Archer level 31
10th Mirth 122nd year of Ascendancy at 10:07 see stats
Log
You gain 17.50 gold from the transmogrification of The Black Wall (12 def, 9 armour, 200 block).
You gain 6.45 gold from the transmogrification of scouring stralite shield of lightning resistance (+17%) (10 def, 2 armour, 147 block).
You gain 5.57 gold from the transmogrification of crackling dwarven-steel shield of mind resistance (+16%) (8 def, 2 armour, 89.5 block).
You gain 4.88 gold from the transmogrification of crackling iron shield of purity (4 def, 2 armour, 20 block).
You gain 4.24 gold from the transmogrification of insidious pouch of dwarven-steel shots of erosion (21/21, 32.5-39 power, 3 apr).
You gain 9.70 gold from the transmogrification of swiftstrike iron steamgun of recursion.
You gain 15.48 gold from the transmogrification of warden's drakeskin leather sling of true flight.
You gain 25.00 gold from the transmogrification of Xaneba the dragonbone longbow.
You gain 1.75 gold from the transmogrification of living mindstar (16-17.6 power, 40 apr, mind damage).
You gain 3.78 gold from the transmogrification of nature's pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage).
You gain 6.79 gold from the transmogrification of horrifying pulsing mindstar of flames (13.5-14.85 power, 32 apr, mind damage).
You gain 1.95 gold from the transmogrification of gifted thorny mindstar of balance (9-9.9 power, 24 apr, nature damage).
You gain 2.79 gold from the transmogrification of absorbing vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 5.17 gold from the transmogrification of purifying mossy mindstar of persecution (2.5-2.75 power, 12 apr, nature damage).
You gain 4.07 gold from the transmogrification of hateful dwarven-steel dagger of purging (16.5-21.45 power, 7 apr).
You gain 5.11 gold from the transmogrification of balanced dwarven-steel dagger of phasing (16.5-21.45 power, 16 apr).
You gain 4.35 gold from the transmogrification of elemental iron dagger of amnesia (10.5-13.65 power, 5 apr).
You gain 3.74 gold from the transmogrification of hateful iron greatsword of erosion (17-27.2 power, 1 apr).
You gain 8.99 gold from the transmogrification of thunderous dwarven-steel greatmaul (43-64.5 power, 2 apr).
You gain 25.00 gold from the transmogrification of Hathogund the Cracklewitch (30-36 power, 6 apr, physical element).
You gain 15.36 gold from the transmogrification of bloodlich's elven-wood starstaff (25-30 power, 5 apr, physical element).
You gain 12.39 gold from the transmogrification of infernal yew starstaff of invocation (20-24 power, 4 apr, darkness element).
You gain 1.93 gold from the transmogrification of movement infusion (712% speed; 8 turns).
New Achievement: Infinite x100 (Exploration mode)!
Quest 'Infinite Dungeon Challenge: Exterminator (Level 99)' is failed! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Legolas Henwee deactivates Aim.
Legolas Henwee deactivates Incendiary Ammunition.
Legolas Henwee deactivates Trained Reactions.
Legolas Henwee stops burning.