
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Female |
| Race | KrukShalore |
| Class | Adventurer |
| Level / Exp | 50 / 1615% |
| Size | medium |
| Lifes / Deaths | Killed by sun-mage at level 11 on the 6th Revenge 124th year of Ascendancy at 07:43 2 / 5Killed by Glorubeth the snow cat at level 14 on the 35th Pain 124th year of Ascendancy at 11:07 Killed by Lisiba the ritch larva at level 20 on the 25th Dearth 124th year of Ascendancy at 01:28 Killed by saw horror at level 21 on the 31st Dearth 124th year of Ascendancy at 14:28 Killed by Grgglck the Devouring Darkness at level 24 on the 40th Dearth 124th year of Ascendancy at 03:12 |
Primary Stats
| Strength | 131.82 (base 60) |
| Dexterity | 63 (base 41) |
| Constitution | 86.82 (base 25) |
| Magic | 79.82 (base 60) |
| Willpower | 45 (base 16) |
| Cunning | 40 (base 30) |
Resources
| Mana | 239/239 |
| Equilibrium | 30 |
| Steam | 105/105 |
| Life | 1364/1423 |
| Psi | 135/135 |
| Stamina | 360/360 |
| Hate | 70/100 |
| Healing Factor | 1.4486800093449 |
| Regeneration | 3.5492660228949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +179.9737422547% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 39.359939435378 |
| See Invisible | 40.359939435378 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 55 |
| Crit Chance | 49% |
| APR | 55 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 104 |
| Accuracy | 55 |
| Crit Chance | 49% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Lightning | +9% |
| Physical | +38% |
| Acid | +9% |
| Blight | +16% |
| Arcane | +9% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +73% |
| Arcane | +20% |
| Fire | +35% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 115 (100%) |
| Defense | 43 |
| Ranged Defense | 46 |
| Fatigue | 30 |
| Physical Save | 66 |
| Spell Save | 36 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 66%( 70%) |
| All | + 42%( 70%) |
| Lightning | + 45%( 70%) |
| Mind | + 42%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 15% |
| Disarm Resistance | 100% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.0 steam per turn. Can be activated for an instant burst of 85 steam. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 11 turns. While Heroism is active, you will only die when reaching -612 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Molten Iron Blood |
| talent | Evasive Shots |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Secrets of the Eternals |
| talent | Beyond the Flesh |
| beneficial effect | Increases your three highest stats by 15 and keeps you from dying even if your life drops to -612. Heroism |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Increases global action speed by 35%. Speed |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| Psionic focus | Swamppiercer the voratun steamgun 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion On Hit: * Slows global speed by 40% * 44% chance to cause random gloom Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +6% nature +21% physical Res.pen +22% physical ----- def ----- Resists +21% blight +33% fire +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Cyraldanne the Tempestbreak (47/47, 51-61.2 power, 6 apr) =++=3.0 T5 shot ammo [Rare] Master Power 51.0 - 61.2 Physical Uses 50% Mag, 106% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 47 Ranged+ +8 acid On Hit.r1 +12 lightning +20 acid On Crit.r2 +12 lightning +8 acid On Hit: * 40% chance to daze at end of turn * 40% chance to corrode armour by 30% While equipped: ---------- misc Reload +5 Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| On hands | Bokorain the Pyrepall (0 def, 23 armour) 1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Con dps ---------- Dmg.mod +9% arcane Res.pen +20% fire Acc +8 (+2 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +23 Hardiness +9% Resists +5% arcane +10% physical Phys.save +10 (+3 eff.) Mind.save +18 (+6 eff.) Max.HP +80.00 Disarm- +138% ---------- misc Talents +5 Iron Grip Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | piercing dwarven lantern1.0 T5 lite [Ego+] Master While equipped: dps ---------- Res.pen +15% all Apr +14 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ulohad the drakeskin leather hat (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Wil +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Phys.pwr +12 (+2 eff.) Dmg.mod +9% acid Melee Ret 12 arcane On Hit (Melee): * 35% chance to corrode armour by 30% * 10% chance to disease ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +6% acid +15% physical +9% blight +7% all Phys.save +30 (+8 eff.) A hat made of leather. Very stylish. |
| On feet | Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Tool | bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +10 Str +8 Wil dps ---------- Phys.crit +11.0% Mind.crit +7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Blind- +26% ---------- misc Infravis +5 See.Stealth +9 See.Invis +10 Rings can have magical properties. |
| On fingers | gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Rings can have magical properties. |
| Around neck | Manyrion0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Cun +5 Con dps ---------- Crit.mult +23.00% Mind.pwr +4 (+2 eff.) Acc +9 (+2 eff.) Apr +18 ----- def ----- Phys.save +12 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +54.00 HP.reg +2.20 Amulets can have magical properties. |
| In main hand | dwarven-steel steamgun 'Flameblow' 4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +17 draining blight On Hit.r1 +90 20% chance of physical repulsion On Crit.r2 +4 temporal Uses 2.0 Steam While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +16% blight +17% physical Res.pen +16% physical Phasing +30% Apr +2 ----- def ----- Resists +3% fire ---------- misc Stam/turn +0.20 Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Mohell the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: Stats +4 Str +3 Dex +6 Wil dps ---------- Res.pen +20% physical Apr +3 ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +4% physical Mind.save +15 (+5 eff.) Die.at -80.00 life Max.HP +110.00 ---------- misc Stam/turn +1.20 Max.stam +25.00 A belt that goes around your waist. |
| In off hand | steel steamgun 'Berygagrim' 4.0 T2 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +7 lightning +7 fire On Hit.r1 +90 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% lightning +8% fire Res.pen +5% arcane ----- def ----- Spell.save +6 (+3 eff.) Dur/telep +10% ---------- misc Max.mana +40.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Saleta the Boltking (2 def, 10 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Mag +6 Wil dps ---------- Melee Ret 8 lightning ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue -8% Resists +20% nature +42% cold ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Dark Lord (0 def, 35 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Melee Ret 30 physical ----- def ----- Armour +35 Hardiness +20% Fatigue +26% Resists +20% physical Phys.save +15 (+4 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 418.14 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
shielding rune (absorb 448 for 8 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. Summon Crimson Paladin John. Uses 80 power out of 100/100 This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
gladiator's stralite ring of nature (+24%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings can have magical properties. |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +88.00 HP.reg +1.00 Heal.mod +14% Rings can have magical properties. |
Arath0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +11 Mag +13 Cun dps ---------- Spell.pwr +15 (+5 eff.) ----- def ----- Crit.dmg- 10.00% Spell.save +6 (+3 eff.) Mind.save +13 (+4 eff.) HP.reg +4.60 Confus- +50% Stun/Frz- +48% ---------- misc Mana/s.crit +5.00 Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Relgarach the voratun waraxe (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 41.0 - 57.4 Physical Uses 80% Wil, 50% Mag Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 temporal On Crit.r2 +20 mind +8 blight While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +8 (+4 eff.) Dmg.mod +6% blight +9% temporal Acc +15 (+4 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +45% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.psi +50.00 One-handed war axes. |
voratun steamsaw 'Cleansewisp' (40-60 power, 25 apr)3.0 T5 steamsaw 1H weapon [Rare] Nature/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 80% Wil, 50% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +108 Melee+ +8 nature On Hit.r1 +16 fire Uses 1.0 Steam While equipped: dps ---------- Melee+ 9 cold Dmg.mod +6% fire Res.pen +15% fire Melee Ret 20 ice 26 nature 12 mind ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +15% nature ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Runehor the steel steamgun 4.0 T2 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 0.0 - 0.0 Mind Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +9 cold On Hit.r1 +4 arcane +90 20% chance of physical repulsion Uses 2.0 Steam While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +3% mind +10% cold Res.pen +6% physical Phasing +13% Acc +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical On Hit.r1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Emidabrema4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Cun +2 Str dps ---------- Spell.pwr +14 (+5 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +15% mind +18% physical Res.pen +20% blight +18% physical ----- def ----- Mind.save +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun4.0 T4 steamgun 1H weapon [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Str dps ---------- Phys.pwr +9 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of recursion4.0 T5 steamgun 1H weapon [Ego+] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Dmg.conv 50% temporal On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Frozen Shards (4/25, 32-38.4 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Mag, 106% Cun Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Lisetira (19/19, 51-61.2 power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 51.0 - 61.2 Physical Uses 50% Mag, 106% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +16 acid +4 temporal +28 arcane +28 mind On Hit.r1 +16 temporal On Crit.r2 +12 mind On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid Shots are used with slings to pummel your foes to death. |
hateful pouch of voratun shots of corruption (22/22, 53-63.6 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Psionic Power 53.0 - 63.6 Physical Uses 50% Mag, 106% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +17 blight +40 darkness Against +16% Living On Hit: * 20% chance to curse the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Bethyrakira' (20/20, 53-63.6 power, 6 apr) =++=3.0 T5 shot ammo [Random Unique] Arcane/Master Power 53.0 - 63.6 Physical Uses 50% Mag, 106% Cun Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 20 Ranged+ +4 acid +19 bleed +14 light Against +9% Undead On Hit.r1 +25 fire +8 temporal On Crit.r2 +8 acid +4 temporal On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 23 bleeding, 72% reduced healing While equipped: Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Normal] While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
voratun mail armour 'Eilinigama' (5 def, 20 armour)14.0 T5 heavy armor [Rare] Arcane While equipped: Stats +14 Str +10 Mag +9 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +9% Phys.pwr +35 (+5 eff.) Spell.pwr +25 (+8 eff.) Mind.pwr +20 (+8 eff.) Apr +2 Melee Ret 12 mind 12 physical ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +16% Resists +20% lightning +6% temporal Die.at -60.00 life Max.HP +30.00 Def/telep +19 Res/telep +19% Dur/telep +19% A suit of armour made of mail. |
dwarven-steel plate armour 'Relgerolar' (5 def, 11 armour) =++=17.0 T3 massive armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Res.pen +25% physical ----- def ----- Armour +11 Hardiness +0% Defense +5 (+1 eff.) Fatigue +24% Die.at -60.00 life HP.reg +4.30 Heal.mod +45% ---------- misc Stam/turn +1.50 A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+13 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
hardened leather belt 'Lorerath'1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Dex +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Acc +4 (+1 eff.) Apr +5 ----- def ----- Phys.save +10 (+3 eff.) Max.HP +20.00 HP.reg +1.00 Heal.mod +10% A belt that goes around your waist. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Zubyyavea (0 def, 2 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +10% Melee+ 10 acid Dmg.mod +5% acid Res.pen +15% mind ----- def ----- Armour +2 Resists +7% acid ---------- misc Hate/m.crit +4.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Breneldil (0 def, 3 armour)1.0 T5 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% blight Res.pen +25% arcane Melee Ret 12 blight ----- def ----- Armour +3 Resists +9% blight +5% arcane HP.reg +4.00 ---------- misc Stam/turn +1.70 Max.stam +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
hardened leather hat 'Ivelle' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +5 Cun dps ---------- Mind.crit +3% Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.12 Max.psi +50.00 Skullcr.mult +1 A hat made of leather. Very stylish. |
Filthwar the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +21% lightning +9% fire +9% nature Res.pen +32% nature Melee Ret 20 nature On Hit (Melee): * Slows global speed by 39% * 39% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Resists +12% lightning ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Velyth (6 def, 10 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +4 Dex dps ---------- Dmg.mod +9% blight ----- def ----- Armour +10 Defense +6 (+2 eff.) Fatigue +5% Resists +3% blight +14% cold +4% all Phys.save +13 (+3 eff.) ---------- misc Telepathy Dragon Breathe water A cap made of leather. |
Yarylathafang the Splendourworm (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +6 Wil +4 Cun dps ---------- Spell.crit +2% Phys.pwr +10 (+1 eff.) S.pwr/crit +4 Res.pen +10% light Apr +8 Melee Ret 12 arcane ----- def ----- Armour +5 Fatigue +5% Resists +14% physical +13% cold +12% fire Phys.save +10 (+3 eff.) Spell.save +6 (+3 eff.) A cap made of leather. |
prismatic drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +24% cold +20% light +16% darkness ---------- misc Breathe water A cap made of leather. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
33 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
44 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
38 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
503 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching alchemist's lamp of focus1.0 T3 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 15 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of the moons0.0 T5 lite [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +16 (+5 eff.) Dmg.mod +11% darkness ----- def ----- Resists +12% light Affinity +5% darkness ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 132.20 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
perfect explosive shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect saw shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Korbek's Spyglass2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Essmi the KrukShalore Adventurer level 3
16th Retaking 124th year of Ascendancy at 10:05 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Essmi the KrukShalore Adventurer level 13
8th Revenge 124th year of Ascendancy at 06:30 see stats
Do not go gentle into that good night (Insane (Adventure) difficulty)
Trapped John.By Essmi the KrukShalore Adventurer level 50
24th Revenge 125th year of Ascendancy at 02:42 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Essmi the KrukShalore Adventurer level 50
15th Pain 125th year of Ascendancy at 14:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Essmi the KrukShalore Adventurer level 31
18th Loss 124th year of Ascendancy at 09:03 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Essmi the KrukShalore Adventurer level 50
52nd Pain 125th year of Ascendancy at 07:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Essmi the KrukShalore Adventurer level 10
47th Retaking 124th year of Ascendancy at 08:03 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Essmi the KrukShalore Adventurer level 20
20th Dearth 124th year of Ascendancy at 22:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Essmi the KrukShalore Adventurer level 30
52nd Dearth 124th year of Ascendancy at 00:44 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Essmi the KrukShalore Adventurer level 40
46th Remembrance 125th year of Ascendancy at 00:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Essmi the KrukShalore Adventurer level 50
17th Revenge 125th year of Ascendancy at 14:17 see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Essmi the KrukShalore Adventurer level 50
13rd Pain 125th year of Ascendancy at 14:53 see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Essmi the KrukShalore Adventurer level 50
49th Pain 125th year of Ascendancy at 15:15 see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Essmi the KrukShalore Adventurer level 37
21st Remembrance 125th year of Ascendancy at 18:36 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Essmi the KrukShalore Adventurer level 44
52nd Remembrance 125th year of Ascendancy at 11:49 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Essmi the KrukShalore Adventurer level 35
34th Destruction 124th year of Ascendancy at 12:21 see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Essmi the KrukShalore Adventurer level 47
13rd Retaking 125th year of Ascendancy at 14:27 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Essmi the KrukShalore Adventurer level 42
48th Remembrance 125th year of Ascendancy at 15:31 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Essmi the KrukShalore Adventurer level 50
14th Pain 125th year of Ascendancy at 21:35 see stats
This will make a big Omelette! (Insane (Adventure) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Essmi the KrukShalore Adventurer level 25
41st Dearth 124th year of Ascendancy at 01:43 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Essmi the KrukShalore Adventurer level 34
32nd Destruction 124th year of Ascendancy at 15:14 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Essmi the KrukShalore Adventurer level 18
20th Dearth 124th year of Ascendancy at 08:09 see stats
Log
Essmi's Saw Shell killed Yvowen the titan dreadnought!
Essmi picks up (D.): Filthwar the elven-silk wizard hat (3 def, 0 armour).
Resting starts...
Talent Rampage is ready to use.
Talent Lightning Speed is ready to use.
Talent Saw Shell is ready to use.
Talent Secrets of the Eternals is ready to use.
The fabric of time around Essmi stabilizes to normal.
Talent Grace of the Eternals is ready to use.
Talent Time Shield is ready to use.
Rested for 71 turns (stop reason: all resources and life at maximum).
Titan searing seer activates Body of Fire.
Titan searing seer turns into pure flame!
Essmi casts Grace of the Eternals.
Essmi speeds up.
Essmi activates Secrets of the Eternals.
Essmi uses Infusion: Heroism.
Ran for 2 turns (stop reason: hostile spotted to the northeast (titan searing seer)).
Essmi deactivates Secrets of the Eternals.
Essmi deactivates Essence of Speed.
Essmi deactivates Beyond the Flesh.
Essmi deactivates Premonition.
Essmi slows down.
Essmi deactivates Molten Iron Blood.
Essmi deactivates Evasive Shots.
Essmi deactivates Agile Gunner.









































































































































