Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 50 / 2113% |
Size | big |
Lifes / Deaths | Killed by Siladhenor the orc archer at level 50 on the 5th Mirth 124th year of Ascendancy at 13:28 / 2Killed by Eilinakira the orc summoner at level 50 on the 5th Mirth 124th year of Ascendancy at 14:19 |
Primary Stats
Strength | 52 (base 17) |
Dexterity | 101 (base 60) |
Constitution | 38 (base 13) |
Magic | 142 (base 61) |
Willpower | 49 (base 25) |
Cunning | 122 (base 60) |
Resources
Life | 1808/1808 |
Mana | 449/449 |
Stamina | 344/344 |
Positive | 187/187 |
Healing Factor | 1.5602122670884 |
Regeneration | 12.871751203479 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.20512205326% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 48.490609053073 |
See Invisible | 80.490609053073 |
Offense: Mainhand
Damage | 101 |
Accuracy | 79 |
Crit Chance | 77% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 101 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 61% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +91% |
Light | +13% |
Temporal | +22% |
Darkness | +13% |
Physical | +19% |
Cold | +16% |
All | +7% |
Offense: Damage Penetration
Lightning | +75% |
Light | +50% |
Darkness | +55% |
Mind | +60% |
Fire | +50% |
All | +35% |
Defense: Base
Armour (hardiness) | 30 (35.65183292883%) |
Defense | 104 |
Ranged Defense | 110 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 44 |
Mental Save | 66 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 36%( 70%) |
All | + 30%( 70%) |
Lightning | + 61%( 70%) |
Light | + 36%( 70%) |
Physical | + 32%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 39%( 70%) |
Mind | + 41%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Confusion Resistance | 86% |
Silence Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 844% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 376 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1471 damage for 7 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1546 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Aether Permeation |
talent | Shock Hands |
talent | Feather Wind |
talent | Shielding |
talent | Secrets of the Eternals |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Ce'Nuwen the orc necromancer. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Lisinne the ghoul. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2689. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zubyriatira the Nighttreason (10 def, 9 armour) Zubyriatira the Nighttreason (10 def, 9 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane While equipped: Stats +5 Mag +3 Con offense ------ Critical power +10.00% Physical Power +15 (+4 eff.) Spellpower +13 (+2 eff.) Ignore resists +10% darkness defense ------ Armor +9 Defense +10 (+1 eff.) Silence Resist +48% Confus Resist +47% Stun Resist +50% other ------- Stamina/turn +3.00 Spell cooldown 10% A pair of boots made of leather. |
Light source | Yvyvea Yvyvea1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +2 Dex offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Ignore resists +10% all Ignore Armor +14 defense ------ Resistance +21% blight +13% darkness Spell save +6 (+2 eff.) Mind save +12 (+3 eff.) Life +66.00 Healmod +10% other ------- Light +7 Infravision +6 See Invisibility +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 35 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Barilathaleg the dwarven-steel helm (30 def, 4 armour) Barilathaleg the dwarven-steel helm (30 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +12% physical +15% temporal Accuracy +10 (+2 eff.) When Hit 6 temporal defense ------ Armor +4 Defense +30 (+5 eff.) Fatigue +4% Physical save +19 (+7 eff.) other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Cracklefist [power 4] (22 cooldown) Cracklefist [power 4] (22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +30 (+7 eff.) Damage +15% lightning Ignore resists +25% lightning +15% fire Ignore Armor +5 defense ------ Defense +20 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Siliwen' voratun ring 'Siliwen'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Wil offense ------ On-Hit (Melee): * 10% chance to slow global speed by 57% defense ------ Resistance +3% acid +12% fire +5% arcane +15% lightning Mind save +14 (+4 eff.) Life +45.00 Life Regen +8.00 Disarm Resist +50% Confus Resist +39% Pinning Resist +48% Stun Resist +37% Knockbk Resist +50% Rings make your fingers look great! |
On fingers | Starking the voratun ring =good but need other upgra= Starking the voratun ring =good but need other upgra=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +2 Wil +8 Cun +2 Con offense ------ Damage +6% light Ignore resists +15% light defense ------ Resistance +6% light +15% mind Life +42.00 Disarm Resist +44% Pinning Resist +27% Knockbk Resist +50% other ------- Light +2 Rings make your fingers look great! |
Around waist | hardened leather belt 'Freezenull' hardened leather belt 'Freezenull'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Con offense ------ Physical Power +10 (+2 eff.) Damage +9% cold Ignore resists +25% mind defense ------ Armor +10 Resistance +6% darkness +9% cold Physical save +10 (+4 eff.) Life +100.00 Healmod +15% other ------- Size +1 A belt that goes around your waist. |
In main hand | Murksun (30-36 power, 6 apr, lightning element) Murksun (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Mag +10 Cun +10 Con offense ------ Spell Crit +19% Critical power +23.00% Spellpower +23 (+4 eff.) Damage +6% darkness +30% lightning Ignore resists +10% darkness Ignore Shields +30% When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Defense +25 (+4 eff.) Resistance +3% darkness Shield Power +20% other ------- Negative/turn +0.20 Vim-on-crit +7.00 Max vim +31.00 Max positive +10.00 Max negative +57.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic voratun gauntlets of war-making (0 def, 7 armour) heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +12.0% Spell Crit +12% Mind Crit +13% Critical power +8.00% defense ------ Armor +7 Fatigue +5% Mind save +12 (+3 eff.) Life +62.00 Unarmed combat: Weapon Damage 45.5 - 63.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+3 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+2 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | elven-silk cloak 'Duvuthel' (3 def, 0 armour) elven-silk cloak 'Duvuthel' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +4 Wil +1 Cun offense ------ Spell Crit +7% Accuracy +35 (+7 eff.) defense ------ Defense +3 (+0 eff.) Fatigue -10% Resistance +9% lightning +3% physical +6% arcane +3% light Life +153.00 Healmod +10% Disarm Resist +10% other ------- Max stamina +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Vox Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+1 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
insulating copper amulet of dexterity (+2) =dex= insulating copper amulet of dexterity (+2) =dex=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +11% fire +10% cold Amulets make your neck look great! |
Sleetblow =con= Sleetblow =con=0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Con +2 Wil offense ------ Critical power +12.00% Spellpower +6 (+1 eff.) Mindpower +7 (+3 eff.) Damage +7% blight +7% fire +12% cold defense ------ Resistance +9% cold Mind save +5 (+1 eff.) Confus Resist +11% Amulets make your neck look great! |
archmage's gold amulet of constitution (+3) =Con= archmage's gold amulet of constitution (+3) =Con=0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Con +3 Mag offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) Damage +4% acid +6% fire +4% cold +6% lightning Amulets make your neck look great! |
gold amulet 'Aerymibeth' =con= gold amulet 'Aerymibeth' =con=0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +4 Mag +4 Wil +6 Cun +10 Con offense ------ Spellpower/crit +4 Damage +15% mind other ------- Mana/turn +0.17 Max mana +34.00 Amulets make your neck look great! |
gold amulet 'Radiancemire' gold amulet 'Radiancemire'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +4 Mag offense ------ Mind Crit +2% Critical power +20.00% Spellpower/crit +4 Accuracy +15 (+3 eff.) defense ------ Armor +6 Defense +20 (+3 eff.) Physical save +6 (+2 eff.) other ------- Mana/turn +0.36 Max mana +43.00 Light +3 Amulets make your neck look great! |
Chamusabar =Conf= Chamusabar =Conf=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: defense ------ Resistance +6% lightning +18% darkness +13% cold +10% fire +18% mind +18% light Life +60.00 Blind Resist +35% Disease Resist +10% Cut Resist +10% Confus Resist +29% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Emeladaba Emeladaba0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +15 Lck +2 Wil offense ------ Critical power +29.00% Spellpower +13 (+2 eff.) Damage +7% blight +14% fire Accuracy +20 (+4 eff.) defense ------ Defense +18 (+3 eff.) Resistance +12% physical Spell save +18 (+6 eff.) Resist unseen 18% other ------- Stamina/turn +1.10 Mana/turn +0.16 Max vim +20.00 Amulets make your neck look great! |
Mardolamas the voratun amulet Mardolamas the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: Stats +1 Cun +4 Wil offense ------ Critical power +10.00% Mindpower +20 (+7 eff.) defense ------ Armor +7 Defense +10 (+1 eff.) Fatigue -9% Max Resistance +7% all Physical save +28 (+10 eff.) Spell save +21 (+7 eff.) Mind save +25 (+6 eff.) Life Regen +4.00 other ------- Psi when Hit +0.04 Hate-on-crit +3.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper ring of clarity =Conf res= copper ring of clarity =Conf res=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
Vargh Redemption =Con= Vargh Redemption =Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.84 cold and 17.27 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring of perseverance steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Eclipsebliss the gold ring =Con= Eclipsebliss the gold ring =Con=0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +9 (+2 eff.) Damage +3% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Crit Resistance 15.00% Mind save +18 (+5 eff.) Blind Resist +10% Disarm Resist +20% Confus Resist +20% Rings make your fingers look great! |
Loradas the gold ring =silence= Loradas the gold ring =silence=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +8 Cun +3 Wil offense ------ Mind Crit +3% Mindpower +25 (+9 eff.) When Hit 4 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Silence Resist +38% other ------- Mana/turn +0.20 Rings make your fingers look great! |
Emoma the Tundrarune Emoma the Tundrarune0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Damage +24% acid +15% temporal +12% cold Ignore resists +25% cold defense ------ Resistance +9% temporal Life Regen +6.00 Stun Resist +44% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's stralite ring of perseverance pixie's stralite ring of perseverance0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +10 (+2 eff.) defense ------ Life Regen +5.00 Stun Resist +40% Rings make your fingers look great! |
Vilegrinder the voratun ring =conf= Vilegrinder the voratun ring =conf=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% darkness +30% cold Ignore resists +25% nature When Hit 10 nature defense ------ Resistance +18% darkness +6% cold Mind save +13 (+3 eff.) Confus Resist +50% Rings make your fingers look great! |
cruel yew magestaff of wizardry (20-24 power, 4 apr, lightning element) cruel yew magestaff of wizardry (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +11% Critical power +13.00% Spellpower +16 (+3 eff.) Damage +20% lightning other ------- Max mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Urthuhek (25-30 power, 5 apr, lightning element) Urthuhek (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Rare] Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +17% Critical power +18.00% Physical Power +35 (+8 eff.) Spellpower +12 (+2 eff.) Damage +25% lightning +17% physical Accuracy +30 (+6 eff.) defense ------ Resistance +6% arcane +9% acid Life +116.19 Disarm Resist +23% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+7 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+2 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
Blade of Distorted Time (40-56 power, 40 apr) Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 162 temporal damage and slows enemies in radius 6 of the target by 172% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 9 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Woemortal the elven-silk robe (0 def, 0 armour) Woemortal the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Mag +6 Wil +12 Con offense ------ Damage +52% nature +9% darkness Ignore resists +10% arcane +10% darkness defense ------ Resistance +15% darkness +15% all Poison Resist +70% Disease Resist +72% other ------- Mana/turn +0.28 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rimemire (3 def, 8 armour) =Con= Rimemire (3 def, 8 armour) =Con=14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: Stats +6 Con offense ------ Physical Crit +4.0% Damage +15% cold Ignore resists +10% physical +10% cold defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +9% blight +24% fire A suit of armour made of mail. |
Hanorion =def= Hanorion =def=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Wil defense ------ Defense +15 (+2 eff.) Resistance +6% lightning +6% temporal +6% fire Crit Resistance 5.00% Life Regen +4.00 other ------- Light +2 A belt that goes around your waist. |
noble's rough leather belt of unlife =unlife= noble's rough leather belt of unlife =unlife=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +6% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Emelinor' =str= rough leather belt 'Emelinor' =str=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str offense ------ Spellpower +5 (+1 eff.) Damage +3% mind When Hit 2 arcane defense ------ Defense +8 (+1 eff.) Stealth +6 other ------- Mana/turn +0.12 Hate-on-crit +1.00 See Invisibility +9 A belt that goes around your waist. |
Armigathad =wear after water= Armigathad =wear after water=1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +1 Wil +4 Cun +6 Lck offense ------ Spellpower +4 (+1 eff.) Damage +6% temporal Ignore resists +15% physical defense ------ Physical save +3 (+1 eff.) Mind save +15 (+4 eff.) Stealth +7 Life +57.00 other ------- Disarm Traps +20 Max stamina +30.00 Infravision +5 A belt that goes around your waist. |
monstrous hardened leather belt of dampening =Con= monstrous hardened leather belt of dampening =Con=1.0 Encumbrance T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Resistance +6% acid +7% fire +7% lightning +7% cold Physical save +8 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Stormgrit the linen cloak (11 def, 0 armour) =dex= Stormgrit the linen cloak (11 def, 0 armour) =dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun offense ------ Damage +6% blight Ignore resists +10% blight +5% lightning Accuracy +14 (+3 eff.) Ignore Armor +4 defense ------ Defense +11 (+1 eff.) Resistance +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak (3 def, 0 armour) =con= marshal's elven-silk cloak (3 def, 0 armour) =con=2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: Stats +4 Str +4 Con defense ------ Defense +3 (+0 eff.) Physical save +7 (+3 eff.) Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scorpionfury the pair of rough leather boots (2 def, 1 armour) =dex= Scorpionfury the pair of rough leather boots (2 def, 1 armour) =dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex offense ------ Ignore resists +15% nature defense ------ Armor +1 Defense +2 (+0 eff.) Resistance +3% temporal Spell save +3 (+1 eff.) A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
undeterred pair of hardened leather boots of force (0 def, 3 armour) undeterred pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Power +4 (+1 eff.) Spellpower +7 (+1 eff.) Mindpower +4 (+2 eff.) defense ------ Armor +3 Silence Resist +28% Confus Resist +28% Stun Resist +31% A pair of boots made of leather. |
pair of drakeskin leather boots 'Salolrata' (18 def, 5 armour) pair of drakeskin leather boots 'Salolrata' (18 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +13 Dex +5 Mag +1 Wil offense ------ Physical Crit +6.0% Critical power +5.00% Physical Power +6 (+1 eff.) Ignore resists +10% mind Ignore Armor +10 defense ------ Armor +5 Defense +18 (+3 eff.) Resistance +3% physical Physical save +9 (+3 eff.) Mind save +3 (+1 eff.) Healmod +15% other ------- Max mana +40.00 Spell cooldown 10% A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
restful rough leather gloves of strength (+3) (0 def, 1 armour) =str= restful rough leather gloves of strength (+3) (0 def, 1 armour) =str=1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +1 Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +11.00 Unarmed combat: Weapon Damage 11.5 - 12.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blizzardwitch (10 def, 2 armour) =maybe later= Blizzardwitch (10 def, 2 armour) =maybe later=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +4 Dex offense ------ On-Hit 7 fire Damage +5% fire Accuracy +20 (+4 eff.) defense ------ Armor +2 Defense +10 (+1 eff.) Resistance +6% cold +8% fire other ------- Max stamina +20.00 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) =dex= scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) =dex=1.0 Encumbrance T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Dex offense ------ Accuracy +13 (+3 eff.) When Hit: * 19 arcane resource burn defense ------ Armor +2 Spell save +15 (+5 eff.) Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves (0 def, 2 armour) spellstreaming hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) defense ------ Armor +2 other ------- Mana/turn +0.15 Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 arcane On Hit: 10% Elemental Bolt level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chalilach the dwarven-steel gauntlets (20 def, 6 armour) Chalilach the dwarven-steel gauntlets (20 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +27% physical Ignore Armor +2 defense ------ Armor +6 Defense +20 (+3 eff.) Fatigue +3% Mind save +10 (+3 eff.) Life +48.00 other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Aerudig' (0 def, 2 armour) =maybe later= dwarven-steel gauntlets 'Aerudig' (0 def, 2 armour) =maybe later=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +2 Fatigue +3% Resistance +12% lightning +15% cold +5% arcane Crit Resistance 15.00% Physical save +15 (+5 eff.) Spell save +6 (+2 eff.) Mind save +5 (+1 eff.) Disarm Resist +26% Stun Resist +20% Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +8 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.6 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Xerurille the cashmere wizard hat (27 def, 2 armour) Xerurille the cashmere wizard hat (27 def, 2 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun offense ------ Mindpower +4 (+2 eff.) Damage +13% lightning defense ------ Armor +2 Defense +27 (+4 eff.) Resistance +19% lightning other ------- EQ when Hit +1.50 Psi when Hit +0.80 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) =Con= cashmere wizard hat of the Brotherhood (2 def, 0 armour) =Con=2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag +6 Con offense ------ Damage +7% arcane defense ------ Defense +2 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Aeranor (0 def, 1 armour) =dex= Aeranor (0 def, 1 armour) =dex=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Wil offense ------ Damage +3% arcane +9% mind Ignore Shields +10% defense ------ Armor +1 Fatigue +1% other ------- Hate-on-crit +1.00 A cap made of leather. |
catburglar's hardened leather cap of ire (0 def, 3 armour) =con= catburglar's hardened leather cap of ire (0 def, 3 armour) =con=2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +3 Con defense ------ Armor +3 Fatigue +3% Resistance +16% darkness Physical save +9 (+3 eff.) Mind save +11 (+3 eff.) other ------- Infravision +3 Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Lorotohad (5 def, 5 armour) Lorotohad (5 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Str +17 Con offense ------ Physical Power +12 (+3 eff.) defense ------ Armor +5 Defense +5 (+0 eff.) Fatigue +5% Resistance +3% mind +9% lightning Mind save +9 (+2 eff.) Life +20.00 Healmod +20% Stun Resist +10% A cap made of leather. |
Aruthra (0 def, 7 armour) =life/stunres= Aruthra (0 def, 7 armour) =life/stunres=3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +7 Fatigue +5% Resistance +12% mind +6% temporal Unlife -60.00 life Stun Resist +20% Teleport Resist +20% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Toravon the Blindedge (5 def, 3 armour) =str= Toravon the Blindedge (5 def, 3 armour) =str=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% darkness Ignore resists +10% physical Ignore Armor +4 defense ------ Armor +3 Defense +5 (+0 eff.) Fatigue +5% other ------- Max stamina +10.00 Max hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) =con= Yaldan Baoth (0 def, 10 armour) =con=3.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Cyrirarin the Blazebile (0 def, 5 armour) =stats= Cyrirarin the Blazebile (0 def, 5 armour) =stats=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +4 Dex +5 Wil +7 Cun +14 Con offense ------ Physical Power +10 (+2 eff.) Damage +12% temporal +6% cold Ignore resists +5% light When Hit 4 light defense ------ Armor +5 Fatigue +5% Resistance +3% temporal +14% physical Physical save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond 14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1068 alchemist agate 1068 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
69 alchemist bloodstone 69 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Zeredar =str= Zeredar =str=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +5 Str +1 Wil offense ------ On-Hit (Melee): * 20% chance to reduce armor by 50% other ------- Light +5 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vorotha Vorotha1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +6 Con offense ------ Critical power +10.00% Damage +12% physical Ignore Armor +3 defense ------ Physical save +6 (+2 eff.) Blind Resist +31% Confus Resist +16% other ------- Psi when Hit +0.08 Max hate +2.00 Light +9 See Stealth +9 See Invisibility +12 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Dimtickler' (dig speed 36 turns) iron pickaxe 'Dimtickler' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +4% Damage +6% arcane +3% darkness Ignore resists +20% arcane defense ------ Spell save +3 (+1 eff.) other ------- Max mana +23.00 Max vim +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glorekira (dig speed 22 turns) Glorekira (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Wil offense ------ Spellpower/crit +4 defense ------ Resistance +9% acid +1% physical Crit Resistance 10.00% Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +7 (+2 eff.) Life +50.00 Healmod +20% Stun Resist +20% other ------- Max vim +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Yvatira' [power 180] (13 cooldown) steel torque of mindblast 'Yvatira' [power 180] (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun defense ------ Resistance +5% arcane +9% cold Spell save +18 (+6 eff.) Life +60.00 Stun Resist +20% Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
ash wand of shielding 'Hazerend' [power 194] (17 cooldown) ash wand of shielding 'Hazerend' [power 194] (17 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +6% blight Ignore resists +5% blight defense ------ Resistance +6% cold other ------- Mana/turn +0.12 Create a shield absorbing up to 370 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 17 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xerysewe [power 230] (17 cooldown) Xerysewe [power 230] (17 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats +3 Str offense ------ Accuracy +15 (+3 eff.) Ignore Armor +2 defense ------ Physical save +3 (+1 eff.) other ------- See Invisibility +3 Create a shield absorbing up to 439 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 17 turn cooldown 100% to reduce fatigue by 30% for 2 turns. 100% to heal for 45. 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By ZenArcaneBlade the Shalore Arcane Blade level 36
24th Dusk 123rd year of Ascendancy at 07:52 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 30
64th Pyre 123rd year of Ascendancy at 13:16 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 35
22nd Dusk 123rd year of Ascendancy at 10:59 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 47
27th Pyre 124th year of Ascendancy at 07:15 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 47
64th Regrowth 124th year of Ascendancy at 09:33 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 38
41st Dusk 123rd year of Ascendancy at 01:59 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 17
9th Haze 122nd year of Ascendancy at 23:54 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 37
35th Dusk 123rd year of Ascendancy at 08:51 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 31
8th Dusk 123rd year of Ascendancy at 07:33 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
40th Haze 124th year of Ascendancy at 14:24 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 22
1st Regrowth 123rd year of Ascendancy at 18:11 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 29
59th Pyre 123rd year of Ascendancy at 04:10 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
39th Pyre 124th year of Ascendancy at 19:25 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
28th Haze 124th year of Ascendancy at 08:31 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 30
64th Pyre 123rd year of Ascendancy at 12:52 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 49
28th Pyre 124th year of Ascendancy at 09:05 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 10
13rd Dusk 122nd year of Ascendancy at 20:56 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 20
59th Haze 122nd year of Ascendancy at 00:11 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 30
63rd Pyre 123rd year of Ascendancy at 03:31 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 40
58th Dusk 123rd year of Ascendancy at 19:10 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
39th Pyre 124th year of Ascendancy at 10:10 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 41
26th Haze 123rd year of Ascendancy at 18:30 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
13rd Haze 124th year of Ascendancy at 12:51 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 25
80th Regrowth 123rd year of Ascendancy at 15:42 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
2nd Haze 124th year of Ascendancy at 23:54 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 41
26th Haze 123rd year of Ascendancy at 19:46 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 40
60th Dusk 123rd year of Ascendancy at 22:35 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 19
57th Haze 122nd year of Ascendancy at 14:59 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 38
35th Dusk 123rd year of Ascendancy at 10:30 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
40th Haze 124th year of Ascendancy at 14:23 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 30
64th Pyre 123rd year of Ascendancy at 13:16 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 9
10th Dusk 122nd year of Ascendancy at 04:07 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 30
64th Pyre 123rd year of Ascendancy at 13:16 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 26
12nd Pyre 123rd year of Ascendancy at 02:07 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 46
60th Regrowth 124th year of Ascendancy at 19:58 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 9
11st Dusk 122nd year of Ascendancy at 15:08 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 40
66th Dusk 123rd year of Ascendancy at 21:43 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 23
4th Regrowth 123rd year of Ascendancy at 01:04 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 16
78th Dusk 122nd year of Ascendancy at 15:53 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 50
5th Mirth 124th year of Ascendancy at 13:28 see stats
By ZenArcaneBlade the Shalore Arcane Blade level 33
17th Dusk 123rd year of Ascendancy at 15:37 see stats
Log
--------------------------------
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Today is the 50th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 21:48.
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
--------------------------------
Today is the 51st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
--------------------------------
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The furious lightning storm around ZenArcaneBlade calms down and disappears.